It looks like Lego is creating a ‘Minecraft’ competitor called ‘Lego Worlds’
Lego may be working on a “Minecraft” competitor called “Lego Worlds,” according to an advertisement discovered by a member of Lego fan site Eurobricks.
The advertisement in question was found on the back of a Lego instruction booklet for Lego set 60097, “City Square,” and features some artwork accompanied by the tagline “Explore. Discover. Create.”
There’s also a link to a website — Lego.com/Worlds — but that link brings up Lego’s 404 page, so it appears the advertisement might have run before Lego had time to set the website live.
The artwork for Lego Worlds certainly looks like it could be from a “Minecraft”-style video game, and the tagline does sound similar the tagline for “Minecraft,” which is “Build. Play. Explore.”
Creating a “Minecraft” competitor would also make a lot of sense for Lego: “Minecraft” is often described as a sort of virtual Lego sandbox where you can build whatever you want and then explore your creation or the creations of others. The popular video game has more than 100 million registered users and has sold more than 60 million copies across PC, Mac, Xbox, PlayStation, Android, and iOS.
Lego and Minecraft have partnered in the past, with Lego creating physical box sets with “Minecraft” branding, but it looks like Lego may be ready to create a sandbox-style video game of its own.
After its smash success following its launch in 2009, “Minecraft” has become one of the best-selling video games of all time. In September 2014, Microsoft acquired Mojang, the studio behind “Minecraft,” for $2.5 billion.
It looks like Lego is creating a ‘Minecraft’ competitor called ‘Lego Worlds’
Snag a SteelSeries Nimbus MFi Controller and ‘Minecraft: Apple TV Edition’for $40 from Apple.
We’ve spent quite literally years now wondering why Apple doesn’t provide some kind of MFi controller bundle that’d actually make people interested in buying one, or some kind of “system seller” title to give people a real reason to grab an MFi controller. Well, it’d seem through the magic of Minecraft, Apple has finally done just that. Right now you can get the SteelSeries Nimbus MFi Controller and Minecraft: Apple TV Edition for $40 directly from Apple.
It’s a great bundle, as the Nimbus is the best MFi controller, and Minecraft is probably the best game for the Apple TV. (Or, at least, inevitably the most popular.) We’ve reviewed the Nimbus, but basically it’s just a nice feeling controller that works with iOS devices and charges over Lightning. What’s not to like about that?
Amazon is selling the Nimbus for $44, and Minecraft: Apple TV Edition will normally run you $20, so this bundle is an oddly good deal coming from Apple.
Snag a SteelSeries Nimbus MFi Controller and ‘Minecraft: Apple TV Edition’for $40 from Apple.
The 11 best reasons to buy a Nintendo Switch
The new hybrid video-game console from Nintendo has been out for several months now, and it’s off to a strong start: The Switch is already Nintendo’s fastest-selling game console.
At left, the Nintendo Switch at home. At right, the Switch in portable form.Nintendo
Like so many things, its success comes as a surprise to experts in the field — the $299 console isn’t very competitive on paper, and it wasn’t a guaranteed success in concept:
- It’s underpowered compared with the Xbox One and PlayStation 4, both of which cost less.
- It has a paltry game library compared with the competition.
- Because of its lack of horsepower, major games released on multiple platforms — think “Assassin’s Creed,” “Call of Duty,” “Grand Theft Auto,” etc. — won’t ever come to the Switch.
But using the Switch is a surprising delight. I’ve had the Switch for four months, and it has quickly become a part of my daily life for several reasons.
Every video game would be better on Nintendo’s newest console
It turns out that “Ultra Street Fighter II,” a souped-up version of the 1991 classic for the new Nintendo Switch console, is a certifiable smash hit.
So far, game developer Capcom says “Ultra Street Fighter II” has sold 450,000 copies, reports IGN— despite lukewarm reviews, and the ongoing shortage of the Switch console itself. Now, Capcom says it’s planning to release a flurry of new Switch games to meet this apparent demand.
From my perspective as a Nintendo Switch owner, the reason for the runaway success of this game is simple: Every video game ever made is better, or would be better, on the Nintendo Switch. All of them. Full stop.
Let me explain.
What Nintendo does for me
I own a PlayStation 4 and an Xbox One, and a whole heap of games to play on them. Still, I don’t get a lot of time to play games on the TV, and when I do, it’s usually for a matter of minutes, not hours. Lately, I’ve played many more games on my iPhone or Nintendo 3DS than my fancy-pants TV consoles.
It means that critically acclaimed games like “The Witcher 3” and even the older “Skyrim” have all passed me by. They’re probably both great, but I just haven’t been able to commit the 40-plus hours in front of my TV that those games would demand from me for full enjoyment.
Back to Nintendo. In case you haven’t heard, the Nintendo Switch has a simple, killer gimmick: It’s a TV console, like an Xbox or PlayStation, but when you’re on the go, you can pick it up right off its dock and keep on playing. It even lets you split one controller into two, for impromptu two-player action. The Nintendo Switch can be plugged into a TV, or played on-the-go. Either way, it’s great.Ben Gilbert/Business Insider
This has been a huge boon for me, personally. The Switch is a TV console, and a thing I can take with me. All of a sudden, I don’t have to choose between playing a console game or something portable. Console games fit into my life, once again. And I suspect that I’m not alone in feeling this way.
So, yeah, of course “Ultra Street Fighter II” sold like crazy, despite being a mediocre version of a decades-old classic. And when “Skyrim,” which first released in 2011, comes out for the Switch later this year, it’ll probably sell like crazy, too. The Switch itself makes any game more accessible, and more playable, by virtue of sheer flexibility. (Plus, this early in a console’s life cycle, people are thirsty for any half-decent game, which also helps.)
Ultimately, I would urge every game developer out there to consider a Nintendo Switch version of any games they’re working on, or even that they’ve already made. Superhero fighting game “Injustice 2,” for example, would be killer on the Switch.
And, look, I get that the Nintendo Switch isn’t as powerful under the hood as the Xbox One or PlayStation 4, graphically. Speaking personally, though, I would rather play a version of a great game at a lower resolution, or with slightly diminished special effects, than I would not play it at all.
Every video game would be better on Nintendo’s newest console
‘Minecraft’ for the Nintendo Switch proves what’s so great about both the game and the console
How can you tell that I’m old?
The answer: I can’t stand playing most 3D games on a touchscreen for very long. I love playing “Minecraft,” Microsoft’s smash-hit block-building game, on my iPhone with my nephews, but the control feels weird and unnatural to my withered 30-year-old hands. I could play it on PC, naturally, but then I lose the portability.
This is why I was so eager to try “Minecraft: Nintendo Switch Edition,” the $30 version of the game for the new Nintendo Switch console. I thought, perhaps, this version would strike the perfect compromise:
Because the Switch is a TV games console, it uses a traditional joystick setup, the kind I’m very accustomed to. And because you can detach the Switch from the TV, I can take it on the go.
Well, the game met my expectations, and actually exceeded them. And in so doing, it shows off what’s so great about both “Minecraft,” and about the Nintendo Switch itself.
Mining and crafting
The actual experience of playing “Minecraft” is exactly the same here as it is on other versions.
In Survival Mode, you begin alone and unarmed, and are challenged to craft tools and weapons in a blocky, charmingly pixelated world. In Creative Mode, you’re freed from the shackles of responsibility, and can zip around the world using the game’s amazingly intuitive interface to build massive structures limited by your imagination.
The Switch can either be plugged into a TV to act as a normal console, or else used as portable system, as pictured here. 4J Studios
This version’s sole twist is a Nintendo-exclusive “Mario Mash-Up Pack,” which optionally lets you play as various Super Mario characters, while also giving a Mario-style makeover to the game’s items, buildings, and enemies. If you happened to play the Wii U version of “Minecraft,” it’s the exact same here as it was there.
It’s a fun addition, but not game-changing (so to speak). If you’ve ever played “Minecraft” before, and you should, you know what you’re getting. One thing I would note is that the game’s graphics get just a little worse when the console is in its portable mode, with the distance you can see noticeably diminished. That’s a quibble, though.
Playing with power
The real beauty of this version of “Minecraft” comes in the unique stuff that the Switch brings to the table.
Again, I can’t get used to touchscreen controls. So having a portable version that supports the Switch’s trademark Joy-Con controllers, thumbsticks and all, was a welcome blessing. I found myself playing the game more, and for longer sessions, than I had with other versions of “Minecraft.”
My absolute favorite moment with the game, however, came when I showed it to my nephews. Like the Xbox and PlayStation versions of the game, “Minecraft: Nintendo Switch Edition” supports a split-screen multiplayer with up to four players, so long as the console is plugged into the TV.
The game has a pre-built Super Mario world for you to explore. Microsoft/Nintendo
When the Switch isn’t plugged into the TV, though, you still keep the power to have two local players. It meant that my nephews could play with each other sitting at the coffee table, while a movie played on the TV. They love “Minecraft;” they love playing “Minecraft” with each other, and they were totally into this idea.
The caveat is that “Minecraft: Switch Edition” doesn’t support the Switch’s nifty method for turning one of its Joy-Con controllers into two, meaning you’ll need a full two controllers to take advantage. That part is a bummer.
Still, to me, it proves two things. First, Nintendo’s boasts of the Switch as a social console are well-deserved. Whether it’s attached to the TV, or in your backpack on a trip, the Switch really does let you have fun solo or with friends.
Second, “Minecraft” is really an extraordinary game. It’s incredibly flexible, and is equally as fun on phones, consoles, and PCs. It’s no wonder that the game has had such staying power when it’s so easy to get started everywhere the game plays. And when Switch players of “Minecraft” get the ability to join their Xbox brethren later this year, you can expect the fun to get cranked up to 11.
‘Minecraft’ for the Nintendo Switch proves what’s so great about both the game and the console
Xbox One Fans Can Expect More Japanese Games According to Aaron Greenberg
Recently, Microsoft and its third party partners announced quite a few Japanese games coming to Xbox One, partly as a result of a recent trip by Xbox Division Head Phil Spencer to Japan, where he met local publishers and developers.
Xbox fans can expect to play Code Vein, Dynasty Warriors 9, they will get their hands on the Sword Art Online franchise for the first time with Sword Art Online: Fatal Bullet, and quite a few more.
Back in the early months of Xbox 360, Microsoft launched a big push with quite a few Japanese exclusives like Tales of Vesperia, Lost Odyssey, Infinite Undiscovery and more. Unfortunately, it did not last long. During a chat at Gamescom, DualShockers asked Xbox Games Marketing General Manager Aaron Greenberg if we can expect this newfound commitment to Japanese games to have a lasting impact.
Greenberg mentioned that Microsoft always had a deep respect for Japanese creators, and they worked with them on a number of projects both internally and on the third-party side. Phil Spencer himself cares a lot about Japanese developers, and working with them is a personal passion of his, as shown by the fact that he regularly goes to Japan to meet them.
According to Greenberg, we should expect to continue to see more and more Japanese games coming to Xbox One, and Microsoft is going to do as much as possible with them.
He also mentioned that Japanese creators are always among the first to adopt and experiment with new technology. With Xbox One X they’ve been working with local developers and heard good things from them. They’ll wait until it’s time to announce more, but it’s important to both Microsoft and Phil Spencer, and they know that this matters to the fans.
Speaking of Japanese games, we also asked about the extension of the trademark for Scalebound, wondering if Microsoft is still looking to do something with teh IP. Greenberg put rumors to rest explaining that the game was canceled, and that’s the reality of the issue. He has a lot of respect for the Director, Hideki Kamiya, and he feels that everyone at Microsoft believed in the partnership with PlatinumGames and in the vision for the title. Yet, some times you just put the ingredients together and for whatever reason things don’t work out. It happens with movie projects, music projects and any creative process, including video games.
During the same chat Greenberg also talked about the “overwhelming” reaction of the fans to Xbox One X, and mentioned that Microsoft is working hard to manufacture as many units as possible to meet demand.
Xbox One Fans Can Expect More Japanese Games According to Aaron Greenberg
Xbox Wants Diversity in its Games Lineup; it’s Good for Gears of War and Halo Developers to Be Quiet
Microsoft’s Aaron Greenberg talks about the importance of having a diverse lineup of games, and how it’s nice for 343 Industries and The Coalition to be a bit quiet.
Microsoft has been making quite a few announcements lately, but the house of Xbox has been quiet about what The Coalition and the main team at 343 Industries are doing. According to Xbox Games Marketing General Manager Aaron Greenberg this is a positive signal, as he told DualShockers during an interview at Gamescom in Cologne
Greenberg thinks that first party studios being quiet is a good thing. As a fan he knows that The Coalition is there, and they’re hard at work on “something,” and the same goes for 343 Industries. The question is how far in advance Microsoft should announce what they’re doing.
There are so many games coming to Xbox One over the next twelve months, and Microsoft feels good about its first party lineup. Greenberg feels that it’s nice to be able to have a strong lineup like that, and still be a little quiet about what is being done behind the scenes. That being said, he recently visited The Coalition, and he is “very excited” about the future of the Gears of War franchise. He is also very excited about the future of the Halo franchise.
Interestingly, Greenberg also commented on Black Desert Online‘s upcoming release on Xbox One: Microsoft believes that there is an opportunity to have more MMO games on the console, and Black Desert in particular has a strong following, but isn’t yet very well known in the west. So it’s a great opportunity to bring a great game to the console and give it more visibility in the west.
This was actually the idea behind the E3 show: showing a large and diverse line-up of creators from all over the world, including Europe, Korea, Japan and more. Microsoft “really want that diversity,” and the folks working at Xbox pride themselves on loving games and wanting to honor the creators and artist making these titles.
Xbox Division Head Phil Spencer himself is a game developer, and has a “deep appreciation” for this. According to Greenberg it’s not always about selling millions of units, and Microsoft wants to make sure that they have a good variety and a diverse lineup for their players.
Xbox Wants Diversity in its Games Lineup; it’s Good for Gears of War and Halo Developers to Be Quiet
‘Rocket League’ on Switch comes with exclusive Nintendo battle cars
First released in 2015, Rocket League took the gaming community by storm on PlayStation 4 and Windows PC, and it wasn’t too long until it made its way to Xbox One. Once again, the game is making the jump to a new console. With the release of Rocket League on the Nintendo Switch, developer Psyonix is bringing exclusive Nintendo-themed battle cars.
When Rocket League releases on Nintendo Switch this holiday season, these three Nintendo-themed cars will be available as free special unlocks. Technically speaking, the Mario NSR and Luigi NSR are the same vehicle. Whether or not a player is Mario or Luigi is dependent on the team color they select before a match. Orange players display the Mario skin while Blue players show up as Luigi. For the Metroid-themed Battle Car, Samus’ Gunship, the team color variations are modeled after different Varia Suits from the series.
Along with the different body designs, both cars feature specialized boosts. The Mario and Luigi NSR feature a “Super Star” trail while Samus’ Gunship uses a “Wave Beam.” Other Nintendo items include Mario and Luigi hats.
Rocket League on Nintendo Switch was officially announced during Nintendo’s Treehouse presentation at E3 2017. Anticipation for the reveal came much sooner though as Psyonix began teasing the possibility of a Switch port
Right out of the gate, the Switch version includes all previous game modes and features found in other versions of the game. This includes later additions such as Hockey, Dropshot, and additional rotating modes. It also supports cross-network play, but the systems have yet to be announced.
Other unique features come from the design of the Nintendo Switch. The biggest draw is the ability to play Rocket League on the go. Users can get the same console experience, without being tethered to their living room. Additionally, local wireless multiplayer allows Switch owners to circle around each other to play without using dedicated Wi-Fi.
Rocket League rolls out onto Nintendo Switch consoles during the 2017 holiday season. This means that players will have plenty of time to battle their friends during the holiday break. Expect a solid release date in the coming months.
‘Rocket League’ on Switch comes with exclusive Nintendo battle cars
The Xbox One S is here, so is it time to ditch your original Xbox One?
The Xbox One S offers a sleek, compact, and 4K Blu-ray-capable alternative to the original Xbox One, which has now been discontinued, and with multiple bundles sporting a variety of storage capacities and packed-in games, the Xbox One S is great option for anyone looking to pick up an Xbox system for the first time. At just $280 for the standard 500GB version with a game, it’s also one of the most affordable consoles on the market today.
Should you go all out and purchase the 2TB version of the console, or stick with your tried-and-true Xbox One? With the native 4K-capable, ultra-powerful Xbox One X console launching at the end of 2017, the answer to that question really depends on your eagerness to adopt the latest-and-greatest tech. Below, we take a look at how the newest console from Microsoft competes with its predecessor, the original Xbox One, in terms of specs. After all, a side-by-side juxtaposition could be enough to sway you one way or another
Xbox One![]() | Xbox One S![]() | |
Base price | $250 (500GB), with games | $280 (500GB), with games |
Drive | Up to 1TB | Up to 2TB |
Resolution | Up to 1080p | Up to 4K for video |
Dimensions | 13.1 x 10.8 x 3.1 inches | 11.6 x 8.9 x 2.5 inches |
HDR support | No | Yes |
Blu-ray equipped | Yes, up to 1080p | Yes, up to 4K |
Cortana equipped | Yes | Yes |
Operating system | Windows 10-based Xbox One OS | Windows 10-based Xbox One OS |
Compatible with Kinect | Yes | Yes (with an adapter) |
Bluetooth controller | No | Yes |
Built-in power brick | No | Yes |
USB 3.0 ports | 3 | 3 |
Dedicated Kinect port | Yes | No |
Available from | Amazon | Amazon |
DT review | 4 out of 5 stars | 3.5 out of 5 stars |
Blu-Ray, HDR, and new streaming features
The Xbox One S supports 4K video playback from streaming services such as Netflix, Amazon, and several others. The console also features a built-in 4K Ultra HD Blu-ray. At less than $300, the Xbox One S is a relative steal when compared to the price tag of some of dedicated UHD players currently on the market, which makes it a solid purchase for individuals who currently own a 4K TV. The last-gen Xbox One accepts Blu-ray discs, sure, but it can’t handle UHD Blu-ray.
The Xbox One S also supports HDR, or High Dynamic Range, which greatly broadens the range of displayed colors and contrast. Deeper colors and richer contrast means more vibrant and realistic imagery. All of this creates more stunning, lifelike graphics. The HDR upgrade makes for a vivid in-game experience, but you must have an HDR-capable TV. Even then, only a small selection of games, such as Gears of War 4 and Forza Horizon 3 support the feature.
Winner: Xbox One S
Aesthetics and design
The Xbox One S is an aesthetic marvel when compared to the aging look of the Xbox One. Opposed to the uninspiring, cinder-block design of the Xbox One, the Xbox One S features a matte-white block on a raised black base. The Xbox One S is also capable of being positioned upright, though the upright stand comes exclusively with the 2TB model, or as a standalone accessory for $20. Its predecessor, on the other hand, can only be positioned horizontally. The Xbox One S is smaller than the Xbox One, yet still manages to house the power brick that was once an outside component of the Xbox One.
As anyone who has ever owned an Xbox One knows, the touch-sensitive power button was oftentimes problematic. Similarly, the controller sync button was inconveniently located. The Xbox One S addresses many of these design flaws. The front of the Xbox One S features a physical power button, controller sync button, a disc eject button, and a single USB 3.0 port. The backside of the Xbox One S has two HDMI ports (one in, one out), two more USB 3.0 ports, S/PDIF, and Ethernet. Both models offer an IR blaster, as well.
Winner: Xbox One S
Bye, bye Kinect. Hello, Cortana
The Xbox One S dropped the dedicated port for the Kinect. Only a handful of games utilized Kinect to begin with, making the move fairly irrelevant from a gaming standpoint. However, it is still possible to use the motion-sensing device with the Xbox One S via an adapter. Moreover, Microsoft is currently giving them away for free through its support site. However, since Kinect users will have to use one of the USB ports for the adapter, they will now be down to only two USB ports, and the additional adapter requires its own power supply, unlike the original Xbox One.
The Kinect port has been also replaced with an integrated infrared blaster on the Xbox One S, allowing users to configure their Xbox One S to control devices such as their TV and A/V receiver. After several postponements, the Xbox One S finally features Microsoft’s digital assistant, Cortana.
The assistant — first introduced on desktop machines with Windows 10 — is aimed at carrying out an array of standard tasks, and thus allows you to look up the weather, search the internet, open apps, and perform a host of other actions. At the moment, Cortana is wildly insufficient for more than the most basic functions, though the feature will likely get better as time goes on. As with any platform, trial and error is key to a harmonious relationship. Both the Xbox One and Xbox One S can use Cortana and Kinect.
Winner: Xbox One
Controller
The folks at Microsoft continue to further distance themselves from the Kinect, and as such, the latest Xbox controller comes with a jack that allows you to communicate with your digital assistant via a headset. From a tactile, gaming perspective, the controller still very much feels like the controller we’ve all grown accustomed to, albeit with a new textured grip and an assortment of covers. The controller also comes equipped with Bluetooth, which extends its range and makes wireless gaming with Xbox Anywhere titles far easier.
Winner: Xbox One S
Compatibility
The Xbox One S supports all the games you loved on Xbox One, and vice versa. It’s also possible for the Xbox One S to upscale older games to 4K (not that it doesn’t render at that resolution — it only upscales). Regardless, unless Xbox One owners are really chomping at the bit for increased support and video quality, there’s no dire need to upgrade at the moment.
Winner: Tie
Conclusion
To upgrade or not to upgrade? The Xbox One S is without a doubt one of the best Ultra HD Blu-Ray players on the market for the price. Coupled with the general gaming upgrades, the Xbox One S is a great option for individuals looking for a worthy Ultra HD Blu-ray player, as well as individuals purchasing their first Xbox. Though our initial review for the original Xbox One actually gave it a higher score than the Xbox One S due to the platform’s potential, the Xbox One S is the superior machine.
For current Xbox owners, there’s little incentive to make the leap with the much more promising release of the Xbox One X — with 4K gaming — coming this November. If you’re looking for an upgrade right now, though, the Xbox One S is hard to beat for anyone content to play games at 1080p resolution.
Winner: Xbox One S
Updated on 8-28-2017 by Gabe Gurwin: Updated to reflect the discontinuation of the original Xbox One and final name of Xbox One X.
The Xbox One S is here, so is it time to ditch your original Xbox One?
PlayStation VR gets a price cut, now comes with PlayStation Camera
PlayStation VR isn’t cheap, but including the camera is a great way to bring more players on board.
PlayStation VR may be the least expensive way to enter the world of virtual reality, but it still isn’t cheap. Previously, the headset sold for $400 in addition to the mandatory PlayStation Camera for an additional $60, but that changes this week with the newest PlayStation VR bundle.
Starting on September 1, the PlayStation VR’s standard bundle will come with a PlayStation Camera for $400, effectively giving customers a $60 discount. Sony says that this will be the “core” PlayStation VR bundle moving forward, so if you already own the camera but haven’t picked up the headset yet, you might want to act quickly.
In addition to the $400 option, those looking to also pick up a game with PlayStation VR can check out the $450 PlayStation VR Worlds bundle — previously called the “launch bundle” at most retailers. The package contains everything from the standard bundle and adds two PlayStation Move controllers and the PlayStation VR Worlds game. Coming with several different mini-games, including The London Heist, Danger Ball, and the enthralling Ocean Descent, it’s a great way to get introduced to VR technology, though not all of the games are created equal. VR Luge is a pretty mediocre racing game, and Scavengers Odyssey is all but guaranteed to make you queasy.
PlayStation VR has been on the market for almost a year, and its library of games has grown steadily. While short, Farpoint is the first shooter for the system to feel like more than a technical demonstration, and Superhot VR offers a nice twist on the unique first-person shooter. We’re particularly excited for Megaton Rainfall, which releases on September 26. The superhero game tasks you with defending Earth against alien invaders, all while you avoid destroying the skyscrapers that litter the planet’s cities. It’s also playable on a standard PlayStation 4 system, though its first-person perspective seems built for VR.
If you already have a PlayStation VR headset, you’ll be seeing some improvements in the near future. The next PlayStation 4 software update adds new surround-sound options in “Cinematic Mode,” as well as additional broadcasting options so you can stay connected with your viewers without removing the headset.
PlayStation VR gets a price cut, now comes with PlayStation Camera
Xbox One S vs. Xbox One X — is the upgrade worth it?
One of the biggest reasons to upgrade to a new console generation is power. Better graphics, better processing capabilities — all of it leads to bigger and better-looking games. With its upcoming new version of the Xbox One, now known officially as the Xbox One X, Microsoft wants to convince you that adding more technical firepower should not be reserved for whole new generations of consoles.
While the One X is a still an Xbox One, it is heftier, faster and more powerful under the hood and now with the original Xbox One no longer available to purchase, Microsoft is pushing Xbox fans young and old towards its new system.
The One X is the younger sibling of both the original One and One S, with years worth of extra development and planning behind it. It should, in theory, offer substantial performance and feature improvements over its predecessor. But is it worth buying over its more affordable One S sibling?
A lot of One X pre-order buyers certainly think so, but while we won’t be able to judge Xbox One X fully and fairly until we get out hands on the hardware itself and take it for a spin, we now have enough details to start having the conversation of whether you should upgrade from an Xbox One or Xbox One S to the Xbox One X.
Specs
Xbox One | Xbox One S | Xbox One X | |
CPU | 8 core, AMD custom CPU @ 1.75GHz | 8 core, AMD custom CPU @ 1.75GHz | 8 core x86 CPU @ 2.3GHz |
GPU | AMD GCN GPU @ 853Mhz w/ 12 compute units | AMD GCN GPU @ 914Mhz w/ 12 compute units | AMD custom GPU @ 1,172MHz w/ 40 compute units |
Memory | 8GB DDR3, 32MB ESRAM | 8GB DDR3, 32MB ESRAM | 12GB GDDR5 |
Memory bus | 256-bit | 256-bit | 384-bit |
Memory bandwidth | 68GB/s, 204GB/s | 68GB/s, 219GB/s | 326GB/s |
Storage | 1TB/500GB 2.5 inch HDD | 1TB/500GB 2.5 inch HDD | 1TB 2.5 inch HDD |
Optical drive | Blu-Ray | 4K UHD Blu-Ray | 4K UHD Blu-Ray |
4k Support | No | Yes, limited | Yes, native |
HDR support | No | Yes, HDR10 | Yes |
Hardware design
Since the Xbox One X is part of the Xbox One family, the biggest differences between it and the current Xbox One models are mostly internal. Microsoft has made distinct architectural changes to its design, instead of simply throwing more modern hardware at the problem of the Xbox One’s occasional power disparity with the PS4.
Xbox One X’s graphics chip packs 40 compute units into a slightly slimmer footprint than the Xbox One S, where there are only 12. Those cores are also optimized for DirectX 12 and will be clocked at 1,172MHz – much higher than the Xbox One and Xbox One S. The CPU offers a roughly 30 percent increase in clock speed, so it should be a lot more powerful in its own right. All in all, Xbox One X’s graphical performance is said to be around the six teraflop mark, which would mean it has a little less raw power than an Nvidia GTX 1070 desktop graphics card, or a little more than an AMD RX 480. That means the Xbox One X has more than 4.5 times the graphical performance of the original Xbox One.
In terms of physical design, the Xbox One S cut down the size of the original Xbox One to a more svelte package, but Microsoft vastly overstated the size difference. Still, the white shell and perforated edges gave the Xbox One S a premium look that we appreciated over the bulky black Xbox One. The Xbox One X, in our brief experience, rolls back that premium feel a bit, reverting to the black box look that has defined the console line thus far. Microsoft is right that it’s the smallest Xbox yet, but it’s not dramatically smaller than the Xbox One S.
The Xbox One X will come with a full 12GB of GDDR5 memory as well, which will give developers a lot more leeway and really help the system handle 4K content. In comparison, the original Xbox One only has eight gigabytes. Although we do not have detailed specifications for it, the 1TB internal hard drive should be as much as 50 percent faster too, which should lead to faster boot times and a reduction in loading screens over previous generations of the console.
Winner: Xbox One X
Resolution and framerate
All of that power is designed to drive what is considered by many to be the next big benchmark for mainstream gaming: 4K resolution. At four times the detail level of now-standard 1080P, 4K offers crisper detail and more true-to-life visuals. Considering the original Xbox One struggled at times to deliver 1080P at anything over 30 frames per second, a big part of the Xbox One X’s design is to enable ultra-HD resolution gaming at higher frame rates.
Although we don’t know for sure how capable the Xbox One X is just yet, Microsoft showed off a number of games at E3 2017 that would support full 60 FPS playback at 4K. One of the big standouts was Forza Motorsport 7, but it’s far from the only one. You can find a constantly updated list of those games here.
Once we spent some time with the Xbox One X at E3, we were very enthused by its performance when hooked up to a 4K TV with HDR support. The visuals were sharp, and the HDR brought intense light and murky shadows to life in a way no other console can replicate. That said, a lot of the appeal faded when hooked up to a 1080p TV without the contrast and brightness needed for HDR. That is what most people are still using for their gaming, and the Xbox One X is more likely to draw in users with a high-end setup, or who are willing to buy one. Users with older TVs may only see a framerate bump.
All of that will, of course, depend on the ability for developers to optimize for the hardware, but with Microsoft using a more typical unified RAM system, the Xbox One X is more PC-like than ever, which should make porting games easier too.
Winner: Xbox One X
Home theater support
While the Xbox One X will be able to take advantage of 4K streaming on Netflix or YouTube, until ultra high-speed internet becomes more commonplace, a 4K UHD Blu-Ray player will be a necessity for those who want to take full advantage of their 4K TV. While that means buying a player, if you can have that bundled with a console upgrade that also lets you take advantage of 4K gaming, all the better.
There is no question here, the Xbox One cannot compete when it comes to 4K media support. The Xbox One S can, however, so it remains a viable option for anyone only looking to upgrade for that functionality.
Like the Xbox One and Xbox One S, Xbox One X will support Microsoft’s own in-house developed, HRTF, as well as bitrate passthrough for audio and features Dolby Atmos support for those of us lucky to have such a setup. Since both the 4K Blu-Ray player and high-end audio solutions are available in both the Xbox One S and Xbox One X, it seems that either console will be an excellent addition to your home theater setup.
Winner: Xbox One X / Xbox One S
HDR
Although it’s less marketable without a number, High Dynamic Range (HDR) is the other major display technology that hardware manufacturers are using as a reason for consumers to upgrade and the Xbox One X comes with full support. This allows the system to work with displays that support HDR to display a wider range of bright and dark lights, usually with the help of OLED or local dimming. Explosions look like real fire, and shadows have greater detail, in a way that is hard to explain without seeing it.
That is something that the Xbox One simply cannot do, so it falls behind there. The Xbox One S supports HDR 10 only, but with compatible games and displays, it offers a noticeable visual improvement. While Xbox One X should deliver a comparable experience and likely a better one, until we hear more, it is hard to say if it will be that much better at HDR support than the One S.
Winner: Xbox One X / Xbox One S
Game support and Backwards Compatibility
Much like the PlayStation 4 Pro, it will be up to developers to take advantage of the Xbox One X’s extra power with better framerates and native 4K support. Microsoft has been steadily announcing titles that support 4K and/or HDR, and we are keeping updated on those titles in another post.
In addition, Microsoft announced at E3 that original Xbox games would be coming to the Xbox One line, starting with the classic and oft-requested Crimson Skies.
As far as game support goes, there will be parity among all versions of the Xbox One. That includes access to the backwards-compatible Xbox 360 library available on the Xbox One and Xbox One S. It is not clear if the added performance of Xbox One X will really make much of a difference for Xbox 360 games, but it is good to see that people buying the new system won’t have to keep an original Xbox One lying around just to play their older games.
Winner: Xbox One X
Price and Availability
As expected, the Xbox One X will retail for $500 at launch. At the same time as Microsoft made that announcement, the price of the Xbox One S was also slashed to $250, putting a good amount of distance between the two products. Which one is the right choice will depend on your budget and whether you are already sporting a 4K HDR TV, or are willing to buy one. We found that you do not get nearly as much out of the Xbox One X without a higher-end set.
There may not be a clear winner in the price discussion, but there is a clear loser. With stock for the original One X disappearing and Microsoft not shifting any more itself, it is impossible to recommend at this point. While viable for second-hand buyers looking to join this console generation for the first time, if you’re buying new, your options are restricted to the One S and One X.
Winner: Xbox One S
Conclusion
If nothing else, the introduction of the Xbox One X, the Xbox One S’s subsequent price drop and the original Xbox One’s lack of availability, it becomes clear that this three horse race is now down to two. The standard Xbox One is no longer a competitive console, which is good news for Microsoft, which it seems is planning to continue rotating through Xbox One consoles, rather than resetting the platform completely.
Unfortunately, the Xbox One X still has limited appeal. Only those with 4K HDR TVs are going to see a big benefit from the $500 cost associated with the higher-powered console. For most, the Xbox One S is still the best option, and it is now available at a better price.
Update 08/28/2017 – Added news that original Xbox One production has ended.
Xbox One X sets pre-order record for the Xbox console family
Microsoft Xbox executive Phil Spencer has said in the past that the company does not expect its upcoming Xbox One X to be a massive seller — that is what the less expensive Xbox One S is for — but early pre-order numbers are looking impressive for the 4K-capable console.
The Xbox One X “Project Scorpio Edition” was made available for pre-order just after the Microsoft Gamescom presentation on Sunday and it is becoming increasingly hard to find. The special edition, which sells for the same $500 price as the standard Xbox One X, comes bundled with a vertical stand and limited edition controller. It also includes a unique gradient on the console itself as well as a free trial to the Xbox Game Pass service.
“Within just a few days, we saw record-setting sell-out times and are currently sold out in many countries around the world,” Xbox Corporate Vice President of Marketing Mike Nichols said in a statement. “You, our biggest fans, have pre-ordered more Xbox One X Project Scorpio Edition consoles in the first five days than any Xbox ever.”
Pre-order numbers have been steadily increasing over the last few generations. The Xbox One outpaced the Xbox 360 when Microsoft opened up pre-orders in 2013, though the console has consistently sold fewer units than the PlayStation 4. Third-party developers have largely sided with Sony’s system this generation, with only a handful of Microsoft-exclusive games releasing in 2017. So far this year, console-exclusives for PlayStation 4 include Nioh, Nier: Automata, Horizon Zero Dawn, Matterfall, Nex Machina, and Persona 5, with Knack II and Gran Turismo Sport scheduled to arrive within the next few months.
One Microsoft-exclusive game was supposed to be Crackdown 3, an open-world action-adventure that makes full use of the Xbox One X’s increased processing power. However, it has been delayed into 2018, leaving Forza Motorsport 7 and Cuphead as the two big-name exclusives for Xbox One and Windows 10 this holiday season. A number of other games will receive enhancements for the X, however, including Middle-earth: Shadow of War and Assassin’s Creed Origins. Older Xbox One titles like Halo 5: Guardians and Rise of the Tomb Raider will also receive updates, allowing the Xbox One X to play them in 4K resolution for the first time.
The Xbox One X launches on November 7.
Xbox One X sets pre-order record for the Xbox console family
‘Injustice 2’: News, rumors, and everything we know
Injustice 2, sequel to Mortal Kombat developer NetherRealm’s DC Comics-themed fighter, Injustice: Gods Among Us, is, after much hype, now out in the wild and it’s one of the best fighting games we’ve played in some time. In addition to bringing back all the superhero brawling and villainous scheming we’ve come to expect, Injustice 2 has a fantastic single player campaign and features a new loot-driven customization system.
But just because the game is playable now doesn’t mean there isn’t more to get excited about. While we might have had hours of fists-on time with the superhero brawler, there is still plenty of content coming our way in the future and we’re here to tell you all about it.
Story
Injustice 2 takes place shortly after the events of Injustice: Gods Among Us, and sees the villain formerly known as “dictator” Superman shackled and powerless following his defeat by Batman. Though this evil incarnation of Clark Kent is no longer causing terror, the world is far from peaceful. Villains like Harley Quinn are still wreaking havoc, and Batman seems all but helpless to stop them from killing innocent civilians, while heroes like Supergirl and Wonder Woman are too busy duking it out with each other to fight off the world’s super-criminals.
But like any good “hero versus hero” story, a new threat has emerged that threatens to destroy both sides, and could require a temporary alliance between even the most bitter of enemies. Enter Superman villain Brainiac, who has arrived on Earth to “finish his accumulation of Krypton” after acquiring through conquest what remained elsewhere in the universe. Even with everyone working to stop him, he still believes he can win.
Characters
Mixing together a roster of returning characters as well as several newcomers, Injustice 2 includes a diverse cast that should satisfy fans of both DC and fighting games. In addition to their “standard” forms, fighters can also use alternate configurations, changing the Flash to Reverse-Flash, for example, or Supergirl to Power Girl.
Familiar faces
Superman
Batman
Harley Quinn
The Flash
Bane
Black Adam
Wonder Woman
Aquaman
Green Lantern
Catwoman
Cyborg
Green Arrow
Newcomers
Black Canary
Robin (Damian Wayne)
Brainiac
Poison Ivy
Blue Beetle
Deadshot
Gorilla Grodd
Firestorm
Atrocitus
Darkseid (pre-order bonus)
Cheetah
Scarecrow
Doctor Fate
The Joker
Red Hood (DLC, fighter pack 1)
Sub-Zero (DLC, fighter pack 1)
Starfire (DLC, fighter pack 1)
Black Manta (DLC, fighter pack 2)
Raiden (DLC, fighter pack 2)
Hellboy (DLC, fighter pack 2)
More DLC on the way
As it stands, NetherRealm has announced six DLC characters. According to IGN, NetherRealm has said there are currently nine total DLC characters in the works. Based on silhouettes seen in the Injustice 2 Fighter Pack 1 trailer, fans believe the remaining roster will include Image Comics antihero Spawn.
Stages
Prior to the game’s release NetherRealm was pretty tight-lipped regarding Injustice 2‘s stages, but now that it’s out in the wild we have a full breakdown of all the stages you can visit while you’re beating the crap out of your opponent. As in the last game, each stage is multi-tiered, with players pushing each other into new areas of each stage using location-sensitive “transition” attacks, which trigger a cutscene where one fighter knocks the other into a new area.
Injustice 2 stages
- Arkham Asylum
- Atlantis
- Batcave
- Braniac’s Ship
- Fortress of Solitude
- Gorilla City
- Gotham City
- Joker’s Playground
- Kahndaq
- Metropolis
- Red Sun Prison
- Slaughter Swamp
Injustice 2 also makes use of the previous game’s environmental attacks, such as jumping off of a car in the background, or picking up and throwing a traffic light.
Play your way
Fighting games aren’t typically known for offering customization options beyond cosmetic items and different outfits, but Injustice 2 isn’t like other fighting games. Taking influence from loot-intensive role-playing games, you can earn items for your head, shoulders, chest, arms, and legs, as well as a weapon, which will alter your character’s strength, agility, defense, and health. From level 1 until level 20, characters earn experience points and will be awarded new gear after every battle.
Another modifier, known as an “X-Stat” completely changes how an ability works, letting you not only improve a fighter’s viability, but change how they fight completely. There are thousands of pieces of equipment to unlock.
Not everything has changed in Injustice 2, however. The slightly slow-paced, heavy combat from the first game is back, with bone-crunching sound effects that can make the hair stand on your neck and silky-smooth fighting animations. “Super” moves also make a return, but now contain an interactive element. As director Ed Boon told IGN at E3 2016, an extra button press or combination increases the amount of damage you can deal during these attacks.
Still ready for competition
Injustice 2’s role-playing elements might make it seem unsuitable for competitive play, but Boon doesn’t think that will be the case. The game also comes with a “Tournament Mode,” that levels the playing field and allows for identical versions of characters like Batman and The Flash to face off against each other. During standard online matches, however, customization is enabled, allowing for several Batman, Wonder Woman, and Green Lantern variants to fight each other.
NetherRealm producer Adam Urbano told Gamasutra that the decision to add gear was actually made in part to encourage newcomers to jump into a competitive fighting game.
“Instead of just presenting you with 26 or so completed characters from the start, this is 26 sort of … character templates for players to take and turn into what they want,” Urbano said.
When can we play it?
Injustice 2 is available right now for Xbox One and PlayStation 4.
Unsure whether it’s worth your money and time? Check out our full review of Injustice 2, here.
Updated on 8-23-2017 by Gabe Gurwin: Added information on second wave of DLC characters.
Microsoft Talking to Sony About Cross-Play in Minecraft; Wants to Unite Gamers
When Sony Interactive Entertainment first enabled cross-network gameplay with PC quite a while ago, Microsoft appeared to be the hindering factor to truly having everyone playing on the same servers. Yet, when Microsoft opened up, the house of PlayStation surprisingly took a step back, refusing to let its players mix up with those on Xbox.
One of the most relevant examples of this is Mojang’s smash-hit Minecraft. The “Better Together” update aims to finally place all gamers in the same world, whether they’re playing on PC, Xbox, Switch, iOS or Android. Unfortunately, Sony doesn’t seem keen on joining the party. This isn’t the only case, with Ark: Survival Evolved being the most recent.
During an interview at Gamescom, Xbox Games Marketing General Manager Aaron Greenberg told DualShockers that the company hasn’t given up on persuading Sony.
“We’re talking to them, and we’d love to have them there. […] We want to be able to unite gamers. If you put the game, the franchise and the players first, and say “listen, Minecraft players want to be able to create, share and go from device to device. If they’re at home, they may want to play on their console. If they’re at their PC, they may want to play there. If they’re out on their mobile phone, they may want to be able to experience the same, and we shouldn’t block those experiences. That’s the idea. “
At the moment, we don’t have precise information of the real reasons behind Sony’s refusal to mingle with other console platforms. Back at E3 in June, Sony Interactive Entertainment Europe President Jim Ryan brought up “responsibility to the installed base” adding that exposing children to a network they had no control of could have been a problem, but this certainly doesn’t apply to Ark.
Ryan also mentioned that back then the two companies weren’t actively talking about the issue. Luckily, it appears that now those talks have started, and we can only hope that they bear fruit.
Microsoft Talking to Sony About Cross-Play in Minecraft; Wants to Unite Gamers
The Big Xbox Interview — Aaron Greenberg Talks Xbox One X, First Party, Japanese Games and Much More
Xbox Games Marketing General Manager Aaron Greenberg chats with DualShockers about the upcoming Xbox One X, cross-play, Age of Empire, and a lot more.
The Xbox One X appears to have good potential to launch successfully in November; to learn more about the console and about Microsoft’s plans for the Xbox Brand, DualShockers sat down with Xbox Games Marketing General Manager Aaron Greenberg at Gamescom in Cologne.
Greenberg talked about a wide variety of topics, from the reception and expectations for the console, to cross-play, the upcoming Age of Empire projects, Japanese games, what first party studios are doing, and quite a lot more.
If you want to hear about all things Xbox directly from him, read on.
Giuseppe: Gamescom has been a pretty big event for Microsoft, with the Xbox One X being playable for the first time for the general public, and the opening of pre-orders. What’s your impression of the reception from the fans?
Aaron Greenberg: Gamescom is always a really important show for us, not only does it follow E3, but it’s an opportunity for us to take all the news and all the games we showcased at E3, and bring them to European fans. We tried some things differently this year. We are really trying to let people come in and meet the team, and get updated on all the projects. We had a lot of different news to announce, so we did two different streams.
It was fun. I think these streams went well, and it was exciting to be able to unveil the Xbox One X Project Scorpio Edition, and see how fast the reaction was to the pre-orders. I think the team did a great job putting that together. It was good, with a little more informal setting.
Then of course we did the Age of Empires stream the following day, and I thought that was fantastic. We brought in fans of the Age franchise, PC gamers from the audience, and I think the response has been good.
We have a ton of games this year, and we have shown our largest and most diverse lineup ever at E3, then we brought all of those games to Gamescom. We have seventy stations of Xbox One X playable on the show floor, and the other thing people seem very excited about is PlayerUnknown’s Battlegrounds, and the expansion of that partnership, which is something we’re really excited about ourselves.
G: Since you went into that on your own, I’m going to get right down to business: is there any possibility for Age of Empires on consoles?
AG: It’s Age‘s 20th anniversary, so we wanted to do something special, completely remastering the original game. We re-recorded with an orchestra, all the visuals are updated. That’s the idea of the Definitive Edition. We’re also gonna do the same for Age 2, Age 3, and then we’re just announcing that we’re making Age 4. It’s gonna be an AAA game, and we’re partnering with the best, that we can trust with the Age franchise, which is Relic.
Beyond that, we’re not saying much else, and obviously the original Age game was made twenty years ago for keyboard and mouse. We want to stay true to that, and we’re treating that with a lot of care. we know there are a lot of Age fans that are looking forward to playing that, and there are also a lot of PC gamers that maybe aren’t as old as you and I, and so maybe they haven’t payed Age.
The focus is on PC, but I think that if you really press Shannon Loftis (General Manager of Microsoft Studios Publishing), it’s her project, and we can see if we can get her to crack. I don’t know the answer to that question either, to be honest. I know that Relic is making the game and that it’s always been a PC franchise.
G: Ultimately, I believe Halo Wars 2 proved that the RTS genre can thrive on Xbox One.
AG: You’re right. The difference I think is that Halo Wars was a console RTS, and then we made a sequel to that, and we brought it to the PC as well. Age is one of the most loved franchises on the PC, so that’s kind of our focus. But don’t worry Xbox fans! We still have over a thousand games, over a hundred exclusives, we have a lot of big titles. Just because we’re making one PC game… It’s funny to see the social feed: people are like: “you’re making a PC game! What about Xbox, you’re losing the focus!” (laughs)
Ultimately, we want to unite gamers. We know gamers play on multiple devices. How can we unite games across devices, and allow their content to be played? It’s the whole idea of Xbox Play Anywhere. It’s what we have done with Minecraft, and it’s also what we’ve done with Rise of Nations. We have been connecting Steam with PC gamers on the Windows 10 platform…
G: I actually think that went a bit unnoticed, and I feel that’s a big deal, considering that there have been issues with other games in the past.
AG: We’re very “gamer-first” in the way we think about our business and our community, and we had a lot of great support for Minecraft on iOS, Android, Nintendo Switch, Xbox and PC…
G: There is only one platform that’s not joining the party…
AG: We’re talking to them, and we’d love to have them there.
G: So you’re in talks with Sony?
AG: Absolutely. Sure. We want to be able to unite gamers. If you put the game, the franchise and the players first, and say “listen, Minecraft players want to be able to create, share and go from device to device. If they’re at home, they may want to play on their console. If they’re at their PC, they may want to play there. If they’re out on their mobile phone, they may want to be able to experience the same, and we shouldn’t block those experiences. That’s the idea.
G: Talking about the Xbox One X, of course you have your projections and predictions, and if I ask you how many you plan to sell, you’re gonna laugh at me.
AG: (Laughs)
G: Yet, I am going to ask you if you have any prediction on what kind of share the Xbox One X might get of the whole Xbox One sales.
AG: Well, we don’t know what it will be. I think the fact is for us that with X we’re just trying to manufacture as many as we possibly can. The response has been overwhelming. If you’ve seen pre-orders, in many countries lots of top retailers sold out right away. For us the focus on X is that it’s our flagship. It’ our premium product and the most powerful console ever made, but we don’t want people to forget the benefits of the whole family.
All the games work, all the accessories work, there is full backward compatibility with over 400 Xbox 360 titles, and now with the original Xbox games we have three grenerations of games on one system. We’re really proud of the S, in fact we unveiled the limited edition Minecraft bundle that is great, so we expect to sell a lot of Xbox One S units still.
Yet, we know that core gamers are gonna want the very best. They’re gonna want the benefits of more power and more memory. And we know that a lot of them are gonna choose Xbox One X.
G: So you can confirm that Xbox One X is officially the flagship console for Microsoft?
AG: Xbox One X is our premium product. We’ll see how well it’ll sell. I would not be surprised if we still sold more S units. But we’ll see. We’re gonna make as many Xbox One X units as we can make. All the signs are that it’s gonna be the “hit” product this Holiday, and we’re gonna try to keep up with demand the best that we can.
If we think about it from a games lineup standpoint, the fact that we have full compatibility for the whole Xbox One family means that when Xbox One X launches, it will actually probably have the largest games lineup ever for a new console launch. Of course we’re going back and remastering a bunch of titles, we’re giving free 4K upgrades, we have the “enhanced” program with our partners, and there are over a hundred titles there… So we’re really trying to overdeliver on value for fans that are making that investment in that console. And hopefully, they’ll feel the same.
G: You did announce over a hundred titles that are going to be updated for Xbox One X, but I’ve been wondering: is that something you ask to developers, or it’s their initiative? Maybe it’s a mix? Are you in talks with more developers to expand that number further?
AG: Yes. In fact the list already went up to 118. The way it works is that we have put three labels in front of the new Xbox One games: “4K Ultra HD,” “HDR” and “Xbox One X Enhanced.” Enhanced means that they have done specific work to take advantage of the power and performance of the console. Not all games will do that. They have do that work.
Developers can decide that they have plenty of power and performance as we’ve seen with games like Forza that are delivering 4K, 60 FPS, some other developers may decide to optimize in different ways, but we’re seeing a lot. The Majority of those games are gonna be in 4K, the majority are gonna have HDR. We do have that program and we work with developers.
Back at E3 they had their devkits for a pretty short amount of time, and we already had forty titles that would be enhanced. Today we’re at 118 that are committed. By the time we launch, I’m sure there will be more.
I think the best thing we’re hearing is how fast developers are getting the games up and running, and how pleased they are with the performance. I remember the first developer that called us after they first got their devkits, and they were literally like “Holy crap! This is no bulshit!” This is what they said.
G: Who was that?
AG: I can’t say, but they were “This is no bullshit, this is so amazing!” They were so excited. You know when a developer yells that at you on the phone, that you’re on to something. Even our internal teams, like Turn-10… they had their game up and running, and they still had a third of the GPU unutilized. Now they have the ability to think how they can take advantage of all the extra power they have available, and they’re having fun with that.
I think it’s great for gamers, and I think when we get closer and games actually start launching, and you see what true 4K looks like, and you see the benefits of the power and performance, people will be pretty impressed. A lot of side-by-side comparisons will come up.
G: Are you going to do some of those?
AG: Maybe… I think it’s done so much already in the industry, and fans will do them as well. In many ways personally I prefer that, because it’s more independent and people can see on their own. If we do it, even if we fully disclose the method, people won’t always assume good intent. I don’t know if you have noticed that online.
But we’re confident that when people will see the side-by-side comparisons… We just saw Tomb Raider, and they have all the different platforms showing side-by side. People can see it on their own.
G: Yeah, and if you do it on your own, you can’t really put PS4 Pro in there, I imagine.
AG: We don’t wanna take shots at them, we don’t wanna take shots at their product. We want people to be able to decide for themselves. I think games look great on a PS4 Pro. Games look great on an Xbox One S. It all depends on the type of gamer you are and what matters to you.
G: Also the budget, right?
AG: Exactly! For me, I want the very best. I have an OLED 4K TV and I want it to look amazing on that, and I’m willing to pay for that. Other customers are going to be perfectly happy with S.
G: It’s certainly nice to have two different consoles serving completely different targets at different price points.
AG: Yeah, people that are going to buy an Xbox One on our fifth holiday, and maybe it’s their first console ever, they are going to have different priorities than a more core gamer who wants the latest high-end technology.
G: Phil Spencer has gone to Japan, and you know I have a soft spot in my heart for Japanese games…
AG: I know, I know! (laughs)
G: I was very pleased to see the effort from Xbox in actually bringing more Japanese games to the platform. Personally, I always felt that one of the weak points of the Xbox One is that it lacked variety, which Japanese games can provide. Now we’re seeing quite a few announcements, including support from some for Xbox One X. This happened in the past at the beginning of the life cycle of the Xbox 360, with a bunch of Japanese exclusives, but that proved to be short-lived.
So now I’m wondering. Are you guys committed now? Is it going to last, or it’s more an experiment to see how it goes and then, if it sells, you can decide if this effort will continue?
AG: Yeah. I think we’ve always had a really deep respect for Japanese creators. We’ve been fortunate to work with them on a number of projects both internally and on the third-party side. I know Phil cares a lot about Japanese developers, and working with them is a personal passion of his, as shown by the fact that he regularly goes to Japan, and meets with the creators there.
We had some on stage at E3, and we have a great partnership with Square Enix on Final Fantasy. We’re also working with Bandai Namco on a number of titles.
There are many, many creators there, and I would say expect to continue to see more and more Japanese games, and we’re gonna do as much as possible.
The other thing that I think is great about Japanese creators is that they’re always some of the first people to adopt and experiment with new technology. I think with Xbox One X we’re working with creators there and we’ve definitely heard good things. We’ll wait until it’s time to announce more, but I would say it’s important to us, and it’s important to Phil, and we know it matters to our fans. So we’ll continue to spend time and bring as many of those games as possible to our platform,
G: Another announcement that pleased me quite a bit, since I really like the game, was Black Desert Online.
AG: Yes, from Korea.
G: … And that’s another country that joins the party. Was it their pitch, or it was Microsoft’s initiative?
AG: We have a team internally that evaluates games, and it’s a mix. Sometime they come to us, sometime we go to them. We believe there is an opportunity to have more MMO games on the console, and Black Desert in particular has a strong following, but isn’t yet very well known in the west. So it’s a great opportunity to bring a great game to the console and give it more visibility in the west.
We’re excited to be working with them, and this was actually the idea behind the E3 show: showing a large and diverse line-up of creators from all over the world. We showcased The Last Night that is made by two guys in Paris, we shown titles from Korea, we shown games from all over the world, Japan and more. It’s been great. I think we really want that diversity. We pride ourselves on loving games and really wanting to honor the creators and artist that make these titles.
You know, Phil Spencer himself was a developer and grew up in the industry, and I think he has a deep appreciation for that. It’s not always about “hey, this game is going to sell millions of units.” We want to be able to make sure that we have a good variety and a diverse lineup for our players.
G: Let’s talk about first party. The folks at 343 Indutries and The Coalition have been fairly silent. What are they up to? Tease me a bit.
AG: (Laughs) I think being quiet is good. As a fan, I know that The Coalition is there, and they’re hard at work on “something.” I know 343 is there. For us, I think there is the question on how far in advance do you announce and tell people what you’re doing?
Frankly, we have so many games right now. We have, over the next twelve months, so many big exclusives. We’re the only console where you can play Forza Motorsport 7, Cuphead, Super Lucky’s Tale and PUBG, just this Holiday. And then into the spring we have Crackdown 3, Sea of Thieves, State of Decay 2… All different types of games, all great exclusives, in addition to the fact that every type of game you like, your games are gonna play better on Xbox One X.
I’m a sports fan. Sports are not generally broadcasted in 4k, as an example, so the first time you can actually experience sports in 4K, for many people it’ll be on Xbox One X. I get to play Madden NFL 18, and being able to experience that in 4K is just pretty amazing.
So I think we feel good about our first party lineup, and it’s nice to be able to have a strong lineup like that, and to just be a little quiet about what else we’re doing. But I can tell you, I was recently up at The Coalition, and ‘m “very excited” about the future of the Gears franchise. I’m very excited about the future of the Halo franchise.
The Halo team actually has news. They have a whole new expansion, they are updating Halo 5 in 4K for fans. So there is a lot.
G: This may be a little painful for the both of us, but I need to ask. Recently Microsoft renewed the Scalebound trademark, so I’d like to know if there is a possibility that you’re still going to do something with it.
AG: I know that people watch what happens to the IP and things like that, but the game was canceled. That is the reality of the issue. I can tell you that I have a lot of respect for Kamiya-san. I think we all believed in the partnership that we have with them, and in the vision that he had.
Some times you just put the ingredients together and for whatever reason things don’t work out. It happens with movie projects, and music projects are the same. It’s a creative process. At the same time, there are other things where ingredients are put together… Look at what PlayerUnknown Battlegrounds has done in five months, and they’re still an early access title, and they’re already over 8.5 million units sold. It’s just incredible.
Some times you just have to move on, and it’s better for everybody, but we’re excited about our games lineup. We’re excited about the big third party titles that are coming, and of course about the back-to-back exclusives we have over the next twelve months. Trust me, there is more beyond that.
Xbox One X pre-orders have been made available on August 20th, and they sold out almost everywhere really quickly. Luckily, a second wave is coming. The console will cost $499, and will launch on November 7th.
The Big Xbox Interview — Aaron Greenberg Talks Xbox One X, First Party, Japanese Games and Much More
Minecraft Xbox One S Console Ships for $399
Microsoft’s Xbox One (and previous generations) has seen a variety of skins. However, most are released or announced in partnership with a new game. This helps drive awareness (aka news articles, such as this) and usually provides diehard fans with some extra goodies, usually in the form of greater storage (1TB for this model).
And now there is an Xbox One S for the die hard Minecraft fans. And while I’m no Minecraft player – far from in fact – I actually find the console visually appealing thanks to its simplistic yet notable approach. In other words it’s easy to recognize that this console celebrates Minecraft and you really don’t need to be a fan to figure that out.
The front or top of the console is composed of a set of blocks that are made up of wood, grass and everything in between.

The circuitry found in Minecraft can be found on this console.
The back plays on the “Redstone circuit.” Redstone is Minecraft’s electricity system. Odds of this portion of the console being on display are slim, but what should be important is that you know it’s there.

The Minecraft Creeper controller sells for $74.99
It also ships with a controller that is the same vein, only it’s an ode to the Creeper. And if you didn’t know, the Creeper is an enemy in Minecraft. Take a close look at the controller and you’ll see face at its center. The Creeper apparently creeps, ignites its dynamite and explodes. And hence the TNT art that is found on the back of the controller. Pretty neat in fact. It will sell for $74.99 and notably separately, but one ships with this console.

The Minecraft Pig controller sells for $74.99 and doesn’t ship with the console.
And if you’re feeling rich, there is also another controller that reps the always adorable pigs in the game. On the front of the controller is the pig’s face. The back you ask? Its tail, but of course. This controller, like the aforementioned green one, will also sell for $74.99.
Unfortunately, there is no matching Xbox One headset.
That all said, you can preorder the Minecraft Xbox One S today, with arrival 10/3/2017, for $399.99
Microsoft isn’t selling the original Xbox One anymore
Microsoft has stopped selling the original version of the Xbox One online, suggesting the manufacturer may be preparing to phase out production of the four-year-old version of the console. If you take a look at the Microsoft Store, you’ll be able to find refurbished Xbox One consoles, but no new models. In the U.K., the console is listed as “out of stock.” Microsoft discontinued production of the Xbox One just a few months prior, according to Kotaku U.K., so this move has been a long time coming.
The apparent decision to pull the original model comes almost a year after Microsoft introduced the Xbox One S, a slimmer version of the console with slightly more processing power and a built-in 4K Blu-Ray Player. The Xbox One S launched at the console’s baseline $300 price point, effectively replacing the original hardware as the “standard” model. It also comes ahead of the launch of the Xbox One X, Microsoft’s answer to the PlayStation 4 Pro, which adds “true 4K” visuals and improved framerates for a select number of compatible games. While it has some very impressive specs — Microsoft likes to refer to it as “the world’s most powerful console” — the Xbox One X is considerably smaller than the very large first-gen Xbox One hardware, which might explain why Microsoft may be looking to put its original design to bed.
If you are looking to get yourself an Xbox One S, there are some nice bundle deals available, including the Forza Horizon 3 bundle, Halo Wars 2 bundle, Gears of War 4 bundle, and Battlefield 1 Special Edition bundle. You can also pre-order the new Xbox One S Minecraft Limited Edition bundle for just $399, which includes a custom-skinned console and controller.
The Xbox One X is already off to a great start. Almost a week after after retailers started taking pre-orders, Microsoft announced that the Xbox One X Project Scorpio Edition, a limited pre-release version of the console, was already the most pre-ordered Xbox yet. The Xbox One X hits stores November 7. If you’re looking to order one in advance, check out our guide to snagging an Xbox One X pre-order.
For Microsoft’s Mike Ybarra, Xbox is about letting gamers be gamers
Video game consoles are changing. Since their introduction, home consoles have been released in discrete generations, each different from the last. Unlike previous consoles, however, the One X is more of an incremental improvement, in the vein of smartphones, that offers more powerful capabilities but the same basic compatibility with all things Xbox One.
We sat down with Mike Ybarra, Microsoft’s Vice President of the Xbox and Windows platform at Gamescom several days after the company’s big press conference to talk about the Xbox One X, incremental console updates, and the newly-announced partnership with PlayerUnknown’s Battlegrounds developer Bluehole.
Mr. Ybarra’s responses have been lightly edited for clarity.
Digital Trends: The line between consoles and PCs has grown blurrier in recent years, both in terms of what’s under the hood and in player expectations and experience. As Microsoft you’re obviously playing a big role in that. How is that merger informing your design philosophy of the Xbox going forward?
Ybarra: I think there’s a couple of things about this — one is the philosophy that Phil [Spencer, Xbox head] instilled and everyone’s rallying behind is to not think about customer segments by what platforms they play on. We think about just gamers being gamers, and how to unite them and bring more people into this hobby that we all love and get to work in.
So, we’re trying to blur that line a lot, and it’s a journey for some people, but for others it’s like, “absolutely, we’re there–let’s keep going.” And so I like that–I like the fact that Microsoft has made Windows for the last 35 years. Our group not only makes the console, we make all the Windows gaming features, so from our standpoint this is all just kind of Xbox, the global gaming brand for Microsoft.
Developers love the idea of a multiplayer pool that’s one big one vs. three or four or five small ones that sometimes get into a situation where there’s not enough people to play in some areas and whatnot. Just from a strict dev standpoint, Xbox One X is by far the easiest dev platform that we’ve created, because we largely took Windows tools and said “let’s apply them here.” Game developers love that because it means they can save time. So, you combine all those things.
I like the strategy of bringing gamers together and making it easier for developers, letting them make as much money as possible on our platform.
Your partnership with PlayerUnknown’s Battlegrounds developer Bluehole was one of the most exciting announcements from Microsoft’s Gamescom presentation. Can you elaborate on that partnership and how it works?
We think about just gamers being gamers, and how to unite them and bring more people into this hobby.
The Bluehole/Microsoft relationship right now is an incredible positive. They’re obviously the biggest game, period, out there right now–eight million copies in four months, a lot of good momentum for them.
Now that we’re publishing the Xbox version of it, there’s people on my team and marketing resources that have opened up for Bluehole. We have a number of engineers helping them optimize for Xbox–both the Xbox One version, and the Xbox X version, in terms of the enhancements that they’ll bring to the title.
I think that it’s the standard partnership that we do with developers on specific titles when we really want to work together to bring something amazing across, and that’s a great title from a Windows and Xbox standpoint […]. I love it–I think they’re an awesome developer. We’ve known Brandon for a long time from the mods that he’s been doing, so it’s working out super well for us.
With the PS4 Pro earlier this year and the Xbox One X coming up, consoles have entered a new phase of incremental (rather than discrete) upgrades. Can you talk about this shift, and what it means for gamers, and who these upgrades are for?
Let me tackle your latter question, then I’ll roll into the thought process that we go through when we think about creating a console.
For us, in terms of who it’s for, I really like the product offering that we have now. We have high-end PCs where people spend anywhere from two to fifteen thousand dollars on these devices, and that’s sort of like the .001% who want the absolute highest-end of everything that’s out there. They put in a $700 video card, let alone a $500 or $249 console, so we’re investing in the Windows category there.
Then we have the Xbox One S at $249–incredible value there, lots of choice in terms of the games you can get. We have Xbox Game Pass for $9.99 a month: over a hundred games, with new games coming in, which adds great choice value for the consumers.
Then at $499 we have the Xbox One X, which from a price/performance standpoint there’s nothing that even comes close to what that box is going to deliver, or the experience that you’re going to get. That is targeted at the core gamer that wants to play the best versions of the games, hands-down, usually someone with a 4K TV, although 1080p TVs get advantages as well.
I always tell people that we don’t wake up one day and say “let’s make a new console!” because that would be crazy. We look at industry trends. We started building this box, believe it or not, back in 2012. We were asking “when is 4K going to hit?” because that’s going to be a moment when people are buying TVs and they’re going to expect 4K content and want to push that forward.
So we look at audio, we look at pixels, we looked at cloud technology, everything, and sort of say “when is the next time we need new capabilities in physical hardware?” Then we listen to the fans, who will say “we want more pixels” or “we want X, Y and Z.” With this box we knew that 4K was going to be coming very strong.
I always tell people that we don’t wake up one day and say ‘let’s make a new console’ — because that would be crazy.
We could have created the box a year earlier–it would have been far less than the capabilities of what we have now. We chose to wait because we saw, frankly, in holiday season across the globe 4K TV sales starting to ramp. Last year it was the number one holiday gift in the US, so we feel like we’ve hit that point well.
It’s looking at those industry trends, looking at what consumers want, where developers are limited in their creations and bringing them to life on the TV–all of those are variables that factor into when we do another console. We did this one faster than normal–usually it’s five to eight years, I would say–and in doing that we had to promise customers something: compatibility.
If we’re going to come out in three or four years with a console, all of games have to work, including the 360 back-compatibility, and the original back- compatibility on this box, and all the hardware has to work pretty seamlessly.
I don’t think we’re in a world anymore where a console comes out and you lose your library, you lose your hardware, and you lose your investment anymore. People expect that going forward, and I think that’s a trend from phones and other things as they upgrade.
The Xbox One X launch is imminent, but with the recent delay of Crackdown 3, it seems like your holiday is a little light on games to really champion the new hardware. What’s your plan for convincing players to upgrade?
When I think about our holiday line-up, I think we have one of the best holidays ever. If you want to play racing, you’re on Xbox: Forza Horizon 3, Forza Motorsport 7‘s going to be phenomenal.
PUBG‘s going to be huge. The PC side understands that right now, but console players are saying “we hear about this PUBG thing all the time, but what’s it mean for us, and let’s get into that game. So having Forza Motorsport 7, having PUBG, having things like Cuphead, which is a brand new, stylized game that reminds me a lot of Ori [and the Blind Forest] in terms of just the fun that that game brings when I play it, and Super Lucky’s Tale from a broader audience perspective.
Christian Petersen/Getty Images
I love that we have hardcore PUBG all the way to Super Lucky’s Tale, in terms of what we offer people. Minecraft comes out with new content almost every single month, so I feel great about this holiday.
When I look beyond that, Crackdown, State of Decay, a few more things coming down. The Rare team continues to kick butt with Sea of Thieves, so I feel really good about where we are in terms of the content portfolio.
Any final thoughts?
It’s funny, at E3 last year and here at Gamescom I’m always reminded, it’s very rare that a console launches, and what a special time this is. I have to take a step back and say “Wow, this probably happens three to five times in a career if you’re lucky.” So it’s just fun to be part of the launch on November 7th ramping up. I’m happy with what developers are now starting to show–It’s going to be a heck of a holiday.
For Microsoft’s Mike Ybarra, Xbox is about letting gamers be gamers
‘Minecraft’ for Xbox One finally gets mouse and keyboard support
At E3 2017, developer Mojang shared plans to bring the various different Minecraft communities across consoles, PC, and mobile devices under one umbrella in the form of the “Better Together” update. That patch is currently being tested by Xbox One players who opted into a beta and the preview confirmed the introduction of a long-requested feature.
The current version of the beta allows Minecraft fans to test Xbox Live multiplayer and other functionality in the new “Bedrock Edition” of the game. On top of that, there is a nifty option hidden away in a menu screen that can be used to select a keyboard and mouse as the primary input device rather than the standard Xbox One controller, according to OnMSFT.
This is pretty big news. Minecraft started out on the PC and as such many players are most comfortable building their creations and navigating the game world with the freedom of control afforded by a mouse. There have been numerous requests from fans for this functionality to be implemented in the console version of the game and it seems that those wishes have finally been granted.
It remains to be seen whether the PlayStation 4 version of Minecraft will also receive official support for keyboard and mouse control schemes somewhere down the line. Sony declined to take part in the Better Together update, so the system is currently positioned separately to the central strand of the game’s development moving forward.
The fact that Minecraft is adding keyboard and mouse support on the Xbox One might suggest that this control scheme will become a more prominent component of the console’s identity. Microsoft has made no secret of its intention to bring Windows 10 and the Xbox One closer together and since so many of its big releases are cross-play and already have keyboard and mouse control schemes established, it should not be too difficult to set up.
The Better Together update for Minecraft will see the Xbox One, Windows 10, Nintendo Switch, and mobile versions of the game drop their platform specific-branding and enable players using different hardware to create alongside one another. There is currently no official release date for the final version of the patch.
‘Minecraft’ for Xbox One finally gets mouse and keyboard support
The Latest Batch of Updates Detailed for Console Editions of Minecraft
It’s another day, another patch for the Xbox One and the Xbox 360 versions of Mojang’s much loved Minecraft. Whether you’re enjoying the game yourself, your kids maybe enjoying the game, or you’re just using the different variations to bump up the Gamerscore or possibly use the big ratios to help survive this year’s Leap Frog or/and GTASC events, you can always count on Mojang to keep the game as glitch and issue free as possible.
The latest patch comes with a decent list of fixes, changes, additions, and improvements. Check out the list which will be Content Update 49 for the Xbox One and Title Update 57 for the Xbox 360:
- Added Glide Myths Track Pack; Drift through the clouds of Icarus, dive into conflict in Excalibur, and ride with the Kelpies in Celts.
- Added “Strangers – Biome Settlers 3” Skin Pack.
- Fixed slow moving mobs in water.
- Endermen and Endermites should always be hostile to each other.
- Polar Bears should not attack the player when in peaceful mode.
- Wither Skeletons no longer fear daylight, and will attack anything that lives.
- Skeleton Horses can now be tamed and leashed.
- Zombie Horses can now be leashed
- Skeletons shouldn’t attack Village Golems.
- Strays now flee from Wolves.
- Wolves should not become hostile against mobs that they can’t directly see.
- Fix for Farmer Villagers not planting seeds often enough.
- Crafting any kind of Boat now requires a Wooden Shovel.
- String can now be crafted from Web.
- Purpur Stairs and Slabs can now be crafted from both Purpur Blocks and Pillars.
- Stone Slabs, Redstone Repeaters, and Redstone Comparators can now be crafted from Stone, Granite, Andesite, Diorite, and their Polished variants.
- Observers should register changes to Item Frames.
- Observers should register changes to Doors.
- Observers should register changes to Flower Pots.
- Observers should not output extra signals for fire block state changes.
- Observers should not output multiple signals when lava or water is place in front of them.
- Pistons can now push Daylight Sensors.
- Potion durations have changed.
- Fixed area in the Mini Game Lobby that caused players to become invulnerable in the Mini Game if they were in this location when the round started.
- Fix for MCCE-5523 – Pick Block in Creative.
- Fix for MCCE-5549 – Hotbar is not centered in splitscreen battle..
- Fix for MCCE-2000 – Zombies get stuck in water.
- Fix for MCCE-2868 – Levitation effect all in Capitals.
- Fix for MCCE-5539 – Unable to earn Free Diver Achievement.
The bold text in the last line of the patch is not a part of the patch for the Xbox 360 but the rest of the list is the same, as well as these two additional lines below:
- Update UI renderer.
- Fix for MCCE-5108 – evocation fangs
The latest patch for the Xbox One and Xbox 360 versions of Minecraft are already live.
The Latest Batch of Updates Detailed for Console Editions of Minecraft