Flynn’s Log 4: Offline
TRAPPED IN A DIGITAL WORLD!
Flynn is in two places at once! His intelligence is trapped in the game, unable to contact the real world.
Available in eBook and Paperback
Flynn is in two places at once! His intelligence is trapped in the game, unable to contact the real world.
Available in eBook and Paperback
Trapped in a Digital World!
Flynn is in two places at once! His intelligence is trapped in the game, unable to contact the real world. At the same time, Zana, the digital intelligence from the game, is using Flynn's body to carry out her plan to convert everyone in the real world to digital intelligence: the ultimate form of life. Elle is in the real world facing real danger! Elle needs to stop Zana, but she is on her own and must make a decision that will impact her friends forever.
About the Flynn's Log series: In the near future, video games begin to change and evolve. Random bits of data evolve to create a virtual intelligence that takes over the digital world. A digital crisis is born, bringing the real world to a halt. The only person who can save the world is Flynn, but he needs help from his friends, the Hackers.