Mojang will talk about 2018 Minecraft updates at the PC Gamer Weekender

Minecraft developer Mojang will join us on-stage at the PC Gamer Weekender to discuss future updates for the game, as well as offering insight into how features for the game are conceived and developed. The studio’s lead creative designer Jens Bergensten will present at 16.00 on Sunday, 18 February at the Olympia in London. Come along, and learn more about what they’ve got in store for 2018.

Minecraft, of course, just had its biggest active month ever with 74 million users. Hell, you know what it is. This is a great opportunity to go behind-the-scenes with the developer, and while you’re at the Weekender, you can check out many more speakers, games and booths.  Tickets are available now from £12.99, and you can save an extra 20% with the voucher code PC-GAMER20.

Mojang will talk about 2018 Minecraft updates at the PC Gamer Weekender

Check out these unique bikes if you’re looking for an upgrade

9 cool bikes if you’re looking for an upgrade:

#1 Manta5 is a hydrofoil water bike. It uses the same technology used by sailboats to help you cut through water with ease.

#2 Sno-Go is for a different type of terrain. This easy-to-use bike combines skiing and cycling. 

#3 This vertical bicycle offers an alternative to the elevator. Vycle is a good workout that doesn’t require much effort.

#4 Don’t have the cash for an electric bike? The GeoOrbital Wheel makes your bike an electric one. 

#5 This bike looks more like an electric car. The ELF bike is powered by both pedaling and the sun. 

#6 Twicycle has moving handlebars. It gives both your arms AND legs a workout. 

#7 The Cardigo bike provides an even more complex workout. Just turn the knob and push and pull the handlebar while you ride. 

#8 (Snowboard bike): You ride this bike sideways. It works on a front and back balance like a snowboard.

#9 It looks like a scooter, but it’s actually a bike without a seat. Halfbike fills the gap between riding a bicycle and running. 

Check out these unique bikes if you’re looking for an upgrade

‘Minecraft’ is still one of the biggest games in the world, with nearly 75 million people playing monthly

“Minecraft” continues to be one of the most popular games ever made.

The creation/survival indie game that Microsoft purchased back in 2014 for $2.5 billion has now sold 144 million copies, and enjoys a monthly userbase of 74 million players. The latest numbers were revealed in an interview with Helen Chiang, the new head of Microsoft’s “Minecraft” group, at PopSugar.

Those numbers are exceptional, even by “Minecraft” standards.

The game has been a notoriously explosive phenomenon since early in its life; “Minecraft” started as a work-in-progress game, made by a single man (Markus “Notch” Persson). It had rudimentary graphics and controls. It was only available on PC. It was prone to breaking, because it was an unfinished game being made by a single person.

And yet, millions of people bought and played that early version of “Minecraft.” When Microsoft bought the game back in 2014, the tech world was surprised and confused by the purchase. Persson did not join Microsoft.

But clearly that early success has persisted under Microsoft’s care. Just to compare, more people play Minecraft on a monthly basis than the populations of France, UK, Italy, or South Korea.

But why is it so popular? We’re talking about a game that looks like this:

minecraft nintendo switch“Minecraft” is available on nearly every game platform available, including the Nintendo Switch.Nintendo

Think of “Minecraft” as virtual LEGO.

It’s a system for fitting pieces together to create something — sometimes amazing somethings — from nothing. “Minecraft” provides endless building blocks and a blank canvas. It’s up to you to create something incredible, or silly, or referential, or whatever, using the tools it provides. The tools are blessedly user-friendly, as are the systems for employing those tools.

With that in mind, it’s not hard to understand why “Minecraft” has been such a hit. That it’s graphically rudimentary and simple to play just makes it all the more accessible to a large audience — nearly 75 million people every month, apparently.

‘Minecraft’ is still one of the biggest games in the world, with nearly 75 million people playing monthly

Mojang will talk about 2018 Minecraft updates at the PC Gamer Weekender

Minecraft developer Mojang will join us on-stage at the PC Gamer Weekender to discuss future updates for the game, as well as offering insight into how features for the game are conceived and developed. The studio’s lead creative designer Jens Bergensten will present at 16.00 on Sunday, 18 February at the Olympia in London. Come along, and learn more about what they’ve got in store for 2018.

Minecraft, of course, just had its biggest active month ever with 74 million users. Hell, you know what it is. This is a great opportunity to go behind-the-scenes with the developer, and while you’re at the Weekender, you can check out many more speakers, games and booths.  Tickets are available now from £12.99, and you can save an extra 20% with the voucher code PC-GAMER20.

We’ve launched the PC Gamer Club, a membership program that offers ad-free browsing on this site and a bunch of other benefits including a digital subscription to PC Gamer magazine, monthly game keys, access to our private Discord server and more. For all the info, visit club.pcgamer.com.

Mojang will talk about 2018 Minecraft updates at the PC Gamer Weekender

Minecraft laughs at PUBG and Fortnite with insane player count

Minecraft has blitzed through yet another record player count, with the multi-million selling survival phenomenom having notched up a staggering 74 million active users during December 2017.

The figure was confirmed by Minecraft overlord Helen Chiang during a chat with PopSugar, although she didn’t clarify how this figure was broken down across the many platforms the game is supported on.

‘We just recently set a new record in December for monthly active users, so now we’re at 74 million monthly active users—and that’s really a testament to people coming back to the game, whether it’s through the game updates or bringing in new players from across the world,’ she said.

Minecraft updates have been pretty slow as of late, although its developer has confirmed that things will change in Spring 2018 with the release of the Aquatic update. Oh, and if there was any possible lingering doubt of the game’s popularity, it’s now flogged 144 million copies worldwide, making it the second best-selling game ever behind Tetris.

Minecraft laughs at PUBG and Fortnite with insane player count

READY PLAYER ONE TV Spot Unlocks Secret Featurette With Awesome New Footage & Plenty Of Spielberg Easter Eggs

Warner Bros. has released a brand new TV spot for Steven Spielberg’s Ready Player One, which features a hidden Easter Egg that unlocks an awesome featurette with even more never-before-seen footage!

As Tom Brady and the 5x World Champion New England Patriots attempt to secure another trip to the Super Bowl, Warner Bros. has released a spectacular new TV spot for Steven Spielberg’s highly-anticipated Ready Player One, which features one very special Easter Egg that actually unlocks even more new footage.

The film stars Tye Sheridan and Olivia Cooke as Parzival and Art3mis, respectively, with a supporting cast that features Ben Mendelsohn, Simon Pegg, Mark Rylance, T.J. Miller, Hannah John-Kamen, and Lena Waithe, amongst others.

Watch the new TV spot below:

Plus, in case you couldn’t spot the hidden QR code, here’s the exclusive featurette that features never-before-seen footage and narration from the legendary Steven Spielberg:

 

The film is set in 2045, with the world on the brink of chaos and collapse. But the people have found salvation in the OASIS, an expansive virtual reality universe created by the brilliant and eccentric James Halliday (Mark Rylance). When Halliday dies, he leaves his immense fortune to the first person to find a digital Easter egg he has hidden somewhere in the OASIS, sparking a contest that grips the entire world. When an unlikely young hero named Wade Watts (Tye Sheridan) decides to join the contest, he is hurled into a breakneck, reality-bending treasure hunt through a fantastical universe of mystery, discovery and danger.


Ready Player One features:
Director: Steven Spielberg
Tye Sheridan as Wade Owen Watts/Parzival
Olivia Cooke as Art3mis
Ben Mendelsohn as Nolan Sorrento
Simon Pegg as Ogden “Og” Morrow
Mark Rylance as James Donovan Halliday/Anorak
T.J. Miller as i-R0k
Hannah John-Kamen in an undisclosed role
Lena Waithe as Aech
Win Morisaki as Toshiro Yoshiaki/Daito
Philip Zhao as Akihide Karatsu/Shoto
Ralph Ineson as Rick
Letitia Wright as Reb
Mckenna Grace in an undisclosed role

Ready Player One logs into the OASIS on March 30

READY PLAYER ONE TV Spot Unlocks Secret Featurette With Awesome New Footage & Plenty Of Spielberg Easter Eggs

TOMB RAIDER: Lara Croft Embarks On The Adventure Of A Lifetime In A New TV Spot

As the AFC Championship Game between the 5x World Champion New England Patriots and the Jacksonville Jaguars continues, Warner Bros. has released an awesome new TV spot for their upcoming video game movie adaptation/reboot of Tomb Raider. The film stars Alicia Vikander as the daredevil extraordinaire Lara Croft, who finds herself on the adventure of a lifetime, searching for the truth behind her father’s disappearance.

On another note, it looks like Angelina Jolie’s Lara Croft: Tomb Raider and Lara Croft Tomb Raider: The Cradle of Life are both getting the 4K Ultra HD treatment ahead of the new film’s release. Both titles are due out on February 27th and are currently available to pre-order on Amazon (1, 2).

Watch the new “Adventure” TV spot below:

 

Lara Croft is the fiercely independent daughter of an eccentric adventurer who vanished when she was scarcely a teen. Now a young woman of 21 without any real focus or purpose, Lara navigates the chaotic streets of trendy East London as a bike courier, barely making the rent, and takes college courses, rarely making it to class. Determined to forge her own path, she refuses to take the reins of her father’s global empire just as staunchly as she rejects the idea that he’s truly gone.

Advised to face the facts and move forward after seven years without him, even Lara can’t understand what drives her to finally solve the puzzle of his mysterious death.Going explicitly against his final wishes, she leaves everything she knows behind in search of her dad’s last-known destination: a fabled tomb on a mythical island that might be somewhere off the coast of Japan. But her mission will not be an easy one; just reaching the island will be extremely treacherous. Suddenly, the stakes couldn’t be higher for Lara, who—against the odds and armed with only her sharp mind, blind faith and inherently stubborn spirit—must learn to push herself beyond her limits as she journeys into the unknown. If she survives this perilous adventure, it could be the making of her, earning her the name tomb raider.


Tomb Raider features:
Director: Roar Uthaug
Alicia Vikander as Lara Croft
Walton Goggins as Mathias Vogel
Daniel Wu as Lu Ren
Dominic West as Lord Richard Croft
Hannah John-Kamen as Sophie
Antonio Aakeel as Nitin
Kristin Scott Thomas as Ana Miller

Tomb Raider rappels into theaters March 16

TOMB RAIDER: Lara Croft Embarks On The Adventure Of A Lifetime In A New TV Spot

Video Games Headlines Videos RAMPAGE Gets A Crazy New Trailer As The Rock Fights A Monster Gorilla, A Dinosaur Crocodile, & A Flying Wolf

Monster Gorilla… Dinosaur Crocodile… Flying Wolf… Oh, My!

This April, get ready for Rampage, the video game movie adaptation that will finally see The Rock (Jumanji: Welcome to the Jungle) meet his match as he takes on three genetically engineered monster animals that will wreak all kinds of havoc on modern-day Chicago.

The upcoming Brad Peyton-directed feature also stars Naomie Harris (Moonlight), Malin Åkerman (Watchmen), Joe Manganiello (Justice League), Jake Lacy (The Office), Marley Shelton (Scream 4), and Jeffrey Dean Morgan (Supernatural), amongst others.

Watch the new 60-second extended TV spot below:

Primatologist Davis Okoye (Johnson), a man who keeps people at a distance, shares an unshakable bond with George, the extraordinarily intelligent, silverback gorilla who has been in his care since birth. But a rogue genetic experiment gone awry mutates this gentle ape into a raging creature of enormous size. To make matters worse, it’s soon discovered there are other similarly altered animals. As these newly created alpha predators tear across North America, destroying everything in their path, Okoye teams with a discredited genetic engineer to secure an antidote, fighting his way through an ever-changing battlefield, not only to halt a global catastrophe but to save the fearsome creature that was once his friend.

Rampage features:
Director: Brad Peyton
Dwayne Johnson as Davis Okoye
Naomie Harris as Dr. Kate Caldwell
Malin Åkerman as Claire Wyden
Joe Manganiello as Burke
Jake Lacy in an undisclosed role
Marley Shelton in an undisclosed role
Jeffrey Dean Morgan as Agent Russell
P. J. Byrne in an undisclosed role
Jack Quaid in an undisclosed role
Matt Gerald in an undisclosed role
Breanne Hill as Amy
Urijah Faber in an undisclosed role

Rampage smashes its way into theaters April 20

Video Games Headlines Videos RAMPAGE Gets A Crazy New Trailer As The Rock Fights A Monster Gorilla, A Dinosaur Crocodile, & A Flying Wolf

AVENGERS 4: Samuel L. Jackson & Cobie Smulders Confirmed To Return As They’re Spotted Filming In Atlanta

After the 5x World Champion New England Patriots punched their ticket back to the Super Bowl, Just Jared has released brand new set photos from “an upcoming Marvel project,” which, considering Captain Marvel doesn’t begin filming until late March, is undoubtedly referring to the top-secret set for the highly anticipated Avengers 4, although they could also be from Avengers: Infinity War reshoots, which were scheduled to begin following the end of principal photography on the 2019 sequel.

The latest batch of snapshots features Samuel L. Jackson (Nick Fury) and Cobie Smulders (Maria Hill) looking quite bewildered as they gaze upon something potentially massive entering Earth’s atmosphere. There’s also some intriguing shots of Jackson without Fury’s trademark eyepatch, but those were probably just taken in-between shots rather than something we’ll see realized in the movie.

Check out all of the photos at the link below:

An unprecedented cinematic journey ten years in the making and spanning the entire Marvel Cinematic Universe, Marvel Studios’ “Avengers: Infinity War” brings to the screen the ultimate, deadliest showdown of all time. The Avengers and their Super Hero allies must be willing to sacrifice all in an attempt to defeat the powerful Thanos before his blitz of devastation and ruin puts an end to the universe.

 


Avengers: Infinity War features:
Directors: Anthony & Joe Russo
Robert Downey Jr. as Tony Stark/Iron Man
Chris Evans as Steve Rogers/Captain America
Chris Hemsworth as Thor Odinson
Mark Ruffalo as Bruce Banner/Hulk
Scarlett Johansson as Natasha Romanoff/Black Widow
Jeremy Renner as Clint Barton/Hawkeye
Chadwick Boseman as T’Challa/Black Panther
Paul Rudd as Scott Lang/Ant-Man
Paul Bettany as The Vision
Elizabeth Olsen as Wanda Maximoff/Scarlet Witch
Don Cheadle as James Rhodes/War Machine
Evangeline Lilly as Hope van Dyne/Wasp
Anthony Mackie as Sam Wilson/Falcon
Sebastian Stan as Bucky Barnes/Winter Soldier
Chris Pratt as Peter Quill/Star-Lord
Zoe Saldana as Gamora
Dave Bautista as Drax the Destroyer
Vin Diesel as Groot
Bradley Cooper as Rocket Raccoon (voice)
Sean Gunn as Rocket Raccoon (mo-cap)
Pom Klementieff as Mantis
Benedict Cumberbatch as Stephen Strange/Doctor Strange
Brie Larson as Carol Danvers/Captain Marvel
Tom Hiddleston as Loki Laufeyson
Samuel L. Jackson as Nick Fury
Cobie Smulders as Maria Hill
Benedict Wong as Wong
Karen Gillan as Nebula
Michael Rooker as Yondu
Danai Gurira as Okoye
Benicio del Toro as Taneleer Tivan/The Collector
Peter Dinklage in an undisclosed role
Terry Notary in an undisclosed role
Tom Vaughn Lawlor as Ebony Maw
Tom Holland as Peter Parker/Spider-Man
Josh Brolin as Thanos
Avengers: Infinity War hits theaters May 4, 2018
Avengers 4 hits theaters May 3, 2019AVENGERS 4: Samuel L. Jackson & Cobie Smulders Confirmed To Return As They’re Spotted Filming In Atlanta

PACIFIC RIM UPRISING TV Spot Features Some Exciting New Footage From The Upcoming Sequel

This latest TV spot for Steven S. DeKnight’s Pacific Rim Uprising features quite a bit of new footage from the upcoming sequel.

In addition to several exciting shots of Jaegers taking on the monstrous Kaiju, we get a much better glimpse of a couple of mechs coming to blows. Plus, there’s a first look at the returning Charlie Day as that shrill scientist many people were praying would get eaten by the end of the first film.

Check it out, and let us know if you’re looking forward ro this one in the commnets section below.

John Boyega stars as the rebellious Jake Pentecost, a once-promising Jaeger pilot whose legendary father gave his life to secure humanity’s victory against the monstrous “Kaiju.” Jake has since abandoned his training only to become caught up in a criminal underworld. But when an even more unstoppable threat is unleashed to tear through our cities and bring the world to its knees, he is given one last chance to live up to his father’s legacy by his estranged sister, Mako Mori (Rinko Kikuchi)—who is leading a brave new generation of pilots that have grown up in the shadow of war. As they seek justice for the fallen, their only hope is to unite together in a global uprising against the forces of extinction.


Pacific Rim Uprising also stars John Boyega, Scott Eastwood, Jing Tian, Cailee Spaeny, and Adria Arjona, and is set to hit theaters on March 23.

PACIFIC RIM UPRISING TV Spot Features Some Exciting New Footage From The Upcoming Sequel

Saber Interactive: Classic shooters show off technical chops

With Quake Champions, Saber Interactive has set itself the task to make a modern Quake: frenetic and crazy as it ever was, but with larger-than-life champions, each with their own hooks and special abilities. It’s a fusion of the grim and gothic original, the heady, explosiveness of Quake III Arena, and a champion formula that calls to mind titles like Overwatch. It’s something old and something new.

It’s not unfamiliar territory for Saber, which has dabbled in a lot of different genres in the 16 years since it was founded by Matthew Karch, Andrey Iones, and Anton Krupkin. It’s the shooters that the studio is perhaps best known for, however. The tech side of things is what makes Saber gravitate towards them, thinks Karch. “Shooters have always been at the forefront of showing what real-time rendering is capable of,” he says. That focus has been there since the start. So when they established Saber, they had that strong technical foundation and an equally strong desire to show it off.

Bethesda and Saber had been in contact for years about potential projects, and the stars eventually aligned for Quake Champions. Bethesda and id weren’t doing anything new with the series, though Quake Live was going strong, proving there was definitely still a market for that kind of fast-paced arena shooter. Saber pitched its vision to Bethesda and id, and Karch remembers that it was close to what they wanted to do internally. Quake Champions was born.

Saber’s technical foundation is also why Quake Champions doesn’t use id Tech, instead running on a hybrid engine designed by Saber. “We did a deep dive with id’s Tim Willits,” Karch explains, “and we decided our rendering would be the better choice, but there were things that id was doing that we really wanted to incorporate. It’s probably less incorporating and more replicating. We looked at the way they handled certain types of things from cameras to controls to player physics and used what they did as a foundation.” 

Everyone’s a hero 

Key to the game are the titular champions. “It’s worked for Overwatch,” Karch says, “which is a slower paced game, but it allows every player to choose their hero to get their personality in the arena.” Saber has Quake’s lore to draw from, but beyond that, it’s also got id’s large back catalogue, and even Bethesda’s, from which it can craft new champions and their accompanying mechanics.

It’s a bit experimental. More ideas have been left on the cutting room floor than kept. These champions have to fit Quake’s very specific dynamic. “It’s a constantly evolving process,” Karch says. “This is a game as a service, and it’s only as good as the service you can provide. We think there’s a market for what we’re doing, but we see there’s room for improvement and changes. As we get player feedback, we’re trying our best to react as quickly as possible. The design is an evolving one, but the initial results are encouraging.”

Most of the Quake Champions team is on the Saber side, with only about five people—some producers and a designer—from id. So the studio has a lot of creative freedom, though Karch is quick to point out that, ultimately, the buck stops with Tim Willits, as the creative director of id. Saber is used to these kinds of collaborations. It did most of the work on Halo: Anniversary and Halo: The Master Chief Collection, and it was working on Halo Online before it was shelved indefinitely.

Quake Champions launched on Steam via early access in August. It’s the first time Saber has worked on this kind of early access game. “It’s been more good than bad, but it’s a little nerve-racking to put your baby out into the wild,” Karch admits. “You want to get everything out as quickly as possible, but the frustrating thing is that you don’t want to release everything piecemeal—you want to release big changes into the pipeline and out to the players.”

Right now, Saber’s main objective is to continue to improve the game’s accessibility. While Quake is an immensely popular series, the style and pace of today’s most successful shooters—from Call of Duty to Overwatch—is entirely different. Teaching people how to play, then, has become imperative, as has making Quake Champions appeal to a broader audience.

“We want to improve the onboarding experience,” says Karch, “and get people more familiar with the controls and the way the game works, as opposed to just dropping them right into a battle.”

Back in time

As Saber continues to work on Quake, it’s also working on other projects, most notably a follow up to its 2007 time-manipulation shooter: TimeShift. Saber hasn’t officially announced it yet, but it’s in development. It’s something of a passion project for the studio. TimeShift is a bit of a cult classic, and among the developers, it’s got a lot of fans.

“Every year we do a company party, and our biggest studio is in St. Petersburg, and every year, I kid you not, there’s a bowl, and it’s filled with rubles,” Karch laughs. “They call it the Timeshift 2 fund. Everyone comes in and puts rubles in this Timeshift 2 fund because everyone wants to work on it.”

He eventually acquiesced, and the team is now in the design prototyping phase. Of course, it can’t be called TimeShift 2, since Activision still owns the rights, so instead it’s a spiritual successor. It will be a new story with a new name, but the most important elements, like the time manipulation, will be returning. For Karch, who was the original game designer, it’s very exciting. “TimeShift was my baby in every way.”

As for the new name, nothing is set in stone, but Karch has already registered ‘Timebender’. He can’t help but chuckle when he says it.

Saber Interactive: Classic shooters show off technical chops

Hollywood’s Skydance Interactive doubles down on VR for the long term

Above: Archangel starts out with a stealth mission.

David Ellison, son of Oracle founder and billionaire Larry Ellison, started his own Hollywood entertainment studio in 2010. Skydance has made feature films including Mission: Impossible — Rogue Nation, Terminator Genisys, World War Z, and Star Trek Into Darkness. Now, the company is branching out into games with Skydance Interactive, and virtual reality is its entry point.

Skydance acquired a studio, The Workshop, in 2016. The studio was making Pwnd, a cartoon-style first-person shooter that debuted in 2017. But the game was overshadowed by titles, such as Overwatch and PlayerUnknown’s Battlegrounds. Skydance Interactive has about 70 people, and now, they’re all focused on titles, such as Archangel — a mech-oriented VR title. I spoke with Chris Hewish, executive vice president for VR at Skydance Interactive, in a fireside chat at Casual Connect USA 2018 in Anaheim, California.

Hewish said the company is working on a VR version of The Walking Dead as well as another unannounced title. It is also going to update Archangel for multiplayer play. All of this, he said, is part of a plan for long-term success in a fledgling market.

Here’s an edited transcript of our interview.

Above: Chris Hewish, executive vice president for VR at Skydance.

Image Credit: Dean Takahashi

GamesBeat: Tell us more about yourself.

Chris Hewish: I’ve been in the games industry for about 25 years, through a lot of different cycles. I joined Skydance almost a year ago. I got into games right out of college. I was a gamer all my life as a kid, and I took a shot at joining the company whose games I loved the most, which was Games Workshop. Just a funny anecdote, when I sent my resume to them, I added a cover letter that I wrote in the voice of an Ork Warboss, a letter of recommendation from an Ork Warboss in their fiction. That opened the door and got me into the game industry. From there, I worked at Microprose, Activision, and Dreamworks Animation.

GamesBeat: What was interesting to you about VR? Why have you focused on it? 

Hewish: After I was at Dreamworks Animation, I got into mobile a little bit, as a lot of people did. I did a little startup that didn’t work out, and I was looking at what my next move would be. It was either do more mobile gaming or a buddy of mine said, “You should check out this company called Survios. They’re doing some VR work.”

Like a lot of people, I hadn’t experienced VR in its current iteration. I was a little unsure. But I went over anyway and got an early demo of what would become Raw Data, full room-scale VR. I was blown away. I said, “I get it now. This is awesome.” That ability to get drawn into a whole new world, it embodied the fantasy of being a hero, seeing these new worlds and interacting with them in a direct way. It really hooked me and made me a believer.

GamesBeat: We all know that VR isn’t doing as well as expected. How does that affect what you’re thinking about now?

Hewish: Not to be contrarian, but I think VR is doing well. There were some big projections and hype about how it would come storming out the gate. When I say it’s doing well, I mean in the sense of, when you look at most new electronics for home entertainment, they follow a slow ramp-up in the initial few years. We’re seeing encouraging signs of that, where the adoption rate of VR is matching the curve of similar electronics that have come into the home. Certainly, if you look at the hype cycle, we’re in the trough of disillusionment right now, but….

Above: Pwnd.

Image Credit: Skydance

GamesBeat: Is there a sign you see that this isn’t like 3D TV, which was truly faddish? 

Hewish: A couple of things. We’re already seeing a second generation of hardware coming out, which indicates that the money behind it — the manufacturers behind it — see that there is value in iterating and evolving the hardware. We’re seeing a broad adoption of VR in location-based entertainment. What we’re still looking at right now is there’s in-home VR, and then, there’s location-based VR. Both of those, when combined, make a market. But I think the verdict is still out on which one becomes dominant or whether there’s room for both over the next three years.

GamesBeat: Skydance as well, tell us more about that. Generally, people may know that Skydance is run by David Ellison, son of Larry Ellison. His sister is running Annapurna in Hollywood. These are some interesting new players doing different kinds of things.

Hewish: Skydance Media is a film, TV, interactive, and animation content creator, a studio. We partner with Paramount and Netflix for distribution and some other top companies. Our goal is to make great worlds, great content, triple-A big tent-pole properties and worlds. We’ve done things like the last Star Trek, Mission Impossible, the Terminator reboot that will be coming out in 2019. On Netflix, we’re airing a show in a few weeks called Altered Carbon, which is based on a cyberpunk series of novels by [Richard] Morgan. Also Grace and Frankie, a popular show on Netflix. We have a wide range.

Above: Archangel features mechs in VR.

Image Credit: Skydance

GamesBeat: How did the gaming part get started? 

Hewish: That started about a year and a half ago. David wanted to build an interactive unit, and he wanted to do it in a way that’s different from how interactive is treated at most studios — really wanted it to be its own stand-alone business, not just an ancillary consumer product group. He also saw that VR held a lot of promise for a company looking to break into the game space and establish themselves without having to go toe to toe with established players in console or mobile.

David acquired a company called The Workshop, and a few people that are speaking here like Peter Akemann. Really talented group of developers. They’re down in Marina del Rey. We’re up in Santa Monica. We acquired the studio with the goal of really shifting them to be a triple-A VR studio. I came on board eight months or so after the acquisition to help with those efforts.

GamesBeat: And the first game was Pwnd? 

Hewish: We actually launched two games at the same time. One was Pwnd, which is a league-based shooter, a multiplayer game. It’s non-VR. The other one is Archangel, which is a big mech VR title, living out that fantasy of piloting a big robot and destroying things.

GamesBeat: Pwnd didn’t do as well as you guys had hoped. It was their passion project, and they wanted to get it out, but….

Hewish: It’s a solid game. We encountered, as a lot of people have, the fact that the team-shooter market is pretty dominated by Overwatch and then PUBG coming out. We did want to respect the creators at The Workshop, and the project they’d been working on for a number of years. That’s a theme throughout Skydance. We really do respect the talent, and we want to try to help them bring their visions to market. We stayed with Pwnd, brought it to market. We’ve been supporting it for six months now. We’ll see if that can gain traction. Even though VR is our focus, we’d be happy to have something else that took off and would also be a good line of business. Unfortunately, it didn’t.

GamesBeat: And now you’re going to double down on VR?

Hewish: We are. We’re focused purely on VR now, at least within our interactive studio. From a broader perspective, when you look at the interactive division at Skydance, we’re also looking at co-development and licensing deals to get our content onto other platforms, but we’re doing VR in-house. We’re working on Walking Dead and an unannounced title that will be coming out in 2019, as well as more content for Archangel.

Above: The game takes place in a post-apocalyptic version of America.

GamesBeat: Tell us more about Archangel.

Hewish: That was the big mech combat game that came out on the three premium headsets — Vive, Rift, and PSVR. The game’s been doing well for us. I’m a big believer in trying to build a community and supporting our games after we launch them, as opposed to just a packaged-goods model. We’re working on additional content for Archangel. We’re doing multiplayer mech-on-mech combat. That’ll be coming out in the middle of this year.

If you’ve played the single-player game, it’s an on-rails shooter with a narrative and all that good stuff. But with the player-versus-player combat, we’re going off the rails and really embodying that fantasy. You’re piloting this giant mech. We have locomotion and torso twisting and the fun combat that goes along with that. We’re adding new classes of mechs into the mix.

GamesBeat: Your first two titles weren’t based on any of Skydance’s movie IP. Why was that? 

Hewish: We’re gluttons for punishment [laughs]? Actually, that was by design. As I mentioned, we really are treating this as its own stand-alone business unit, not just an ancillary to the film or TV business. Because of that, it was important that our first games out were original IP. If we had come out with one of our film properties, our streaming properties, it would have set the tone that we’re just the child of that parent company, just relying on their IP.

Our mandate is to do what’s right for the interactive business, and if that means we work with some of our own IP, great. If it means licensing IP inbound, like with the Walking Dead, great. If it’s original, also great.

GamesBeat: Is there a broader, longer-term strategy around VR? 

Hewish: We really look at the next couple of years as an opportunity to establish ourselves as a triple-A player in the VR space, establish ourselves as one of the leaders, if not the leader, in VR. We believe that the market will pop in a few years. Once we have additional hardware cycles, prices come down, and friction is removed from the whole process of setting it up and everything. We want to be there when the market takes off. That’s how we believe we can position ourselves as a new interactive company.

Hollywood’s Skydance Interactive doubles down on VR for the long term

December 2017’s top 10 Minecraft Marketplace creations: Blockception repeats at No. 1

Minecraft is the best example of Microsoft’s modern approach to gaming platforms. The publisher acquired the block-building phenomenon and developer Mojang in 2014 for $2.5 billion, and it has since shaped that investment into one of its most active live services. The growing Minecraft Marketplace is at the center of that.

Each month here at GamesBeat, I take a closer look at the Minecraft Marketplace and its best-selling content. You can take a look at past results right here. For December 2017, a few new downloadable worlds and mashup packs made the list. Winter Mini-Games Festival by Noxcrew rode a seasonal wave to get on the charts just behind the Summer Mini-Games Festival. Mojang’s own Norse Mythology Mash-Up also made the list after debuting last month.

But the big story of December is that not only did Blockception’s Whiterock Castle repeat as No. 1, but this creator also took the No. 2 spot with The Crater.

If you’re wondering what Blockception’s secret to success is, well … I asked the Blockception team.

“Honestly, we aren’t really sure,” Blockception creative director Alex Bellavita told GamesBeat. “We love that people are downloading and enjoying our content. Everyone in the team works hard on making sure that the content they make is to their best ability at the time of it being conceived.

Here’s the top 10 best-selling items on Minecraft Marketplace. As a reminder, Microsoft provided this data, and it represents the most-downloaded paid content from both the community and Mojang.

Top Performing Paid Content
ContentRankDetailsStore description
“Whiterock Castle”
by Blockception
1World
4.7/5 user rating
A medieval fantasy castle with complex architecture.
“Explore the lands of Whiterock Castle and start your own adventure!”
“The Crater”
by Blockception
2World
4.2/5 user rating
A settlement inside of a huge impact crater.
“A vast crater is the setting of this survival spawn – the result of a devastating meteorite impact and now a remnant of destruction turned into an idyllic spawn.”
“Dinosaur Island”
by PixelHeads
3World
4.5/5 user rating
Deal with a variety of dinosaurs on a tropical island.
“Overrun by prehistoric beasts after the scientists lost control of their genetic experiments, explore and discover the hidden mysteries of this intriguing island.”
Norse Mythology Mash-Up
By Minecraft
4Mash-Up Pack
4.8/5 user rating
A collection of skins, textures, and worlds inspired by Norse myths.
“Compose your own grand saga as you voyage through the 9 realms, from the treetops of Yggdrasil, down into the mines of Svartalfheim and the depths of Hel! The third episode in the mythology series, this pack has hand carved textures, a thunderous soundtrack and a horde of skins.”
“Sunnyside Academy”
by Imagiverse
5World
4.3/5 user rating
A functioning town with a school at its center.
“Gear up for school with friends, or tackle solo assignments, build your own home and help maintain the town in this colorful neighborhood!”
“Winter Mini-Games Festival”
by Noxcrew
6World
4.7/5 user rating
A snow-covered adventure land with a ton to do.
“Spend a cozy weekend up at Frosty Mountain lodge, with a new Mini-Golf course, Speed Sledding and a grand Ice Castle. Race your friends in Yeti-Set-Go, take to the skies in our Elytra course and zip around in snowmobiles.”
“Summer Mini Games Festival”
by Noxcrew
7World
4.4/5 user rating
A wonderland of obstacle courses and activity centers.
“Take a daytrip and test your skills at Mini-Golf, Blocksketball and the shooting range. Other summertime shenanigans include playing Splashdown in a luxury boat, Spleef in a volcano and monkeying around in the Aqua Jungle.”
“PureBDcraft”
by BDcraft
8Texture pack
5/5 user rating
Revamps every texture to make things look more comic-book-like.
“Completely transform your Minecraft world into a comic! Blocks, Items, Mobs and UI are revamped with this bright, bold High Def pack in 32x, 64x and 128x resolutions, full of details and geeky references.”
“Wildlife: Savanna”
by PixelHeads
9World
4.7/5 user rating
Meet lions, elephants, and more along with your safari crew.
“Go on safari in a rugged off-road vehicle to discover brand new landscapes and exotic animals. Find giraffes, zebras and even cheetahs (if you’re quick enough!), and befriend them for a whole new wildlife experience.”
“Adventure Time Mash-up”
by Minecraft
10Mash-up pack
4.8/5 user rating
Brings the Adventure Time cartoon into Minecraft with textures, skins, and the Land of Ooo world.
“With Jake the Dog and Finn the Human, and a bundle of their friends, it’s Adventure Time!… Mash-up! Featured in this pack: your favorite Adventure Time characters, the Land of Ooo, a bespoke texture set, BMO themed UI and original soundtrack.”

And as a bonus, here’s the best-performing content that people earned with in-game currency.

  1. Norse Mythology Mash-Up by Minecraft
  2. Dinosaur Island by PixelHeads
  3. Adventure Time Mash-Up by Minecraft
  4. Wildlife: Savanna by PixelHeads
  5. PureBDcraft by BDcraft
  6. Festive Mash-Up 2016 by Minecraft
  7. DestructoBot 5000 by Noxcrew
  8. Halloween Mash-Up by Minecraft
  9. Elf Town by 37Digital
  10. Dragon Hero by PixelHeads

I’ll have more from my interview with Blockception coming up soon, and then you should check back next month for another look into the Minecraft Marketplace.

December 2017’s top 10 Minecraft Marketplace creations: Blockception repeats at No. 1

At Last, You Can Build a Nuclear Command Center in Minecraft

If plans are bets about the future, Uncle Sam has kept a few hundred million dollars worth of chips riding on ‘blinding flash.’ Here’s what that looks like.

If you’ve ever wondered what a nuclear apocalypse looks like from inside the Defense Department’s concrete holy of holies, we can help you out with that now. Sort of.

On Thursday, the Middlebury Institute of International Studies (MIIS) released two 3-D glimpses of armageddon architecture: the Pentagon’s emergency bunker at the Raven Rock Military Complex and Russia’s command center inside Kosvinsky Mountain, rendered as playable worlds for the Minecraft video game platform.

The worlds are designed about as close to the real thing as open sources and Minecraft’s Lego-like block world will allow. An MIIS team led by Dr. Jeffrey Lewis (full disclosure: I helped out on the project) used data from NASA’s Shuttle Radar Topography mission to mirror the real world geography of the sites, filling in the structures with help from satellite photos and a declassified document released through the Freedom of Information Act to map the inner network of tunnels at Raven Rock. The rest, particularly at Kosvinsky—about which Russia has released little—was left up to the creative imagination of MIIS’ 3-D modelers.

For those unfamiliar, Raven Rock is the Defense Department’s home away from home in the event that their home becomes a radioactive ash heap. First opened under President Eisenhower, the bunker complex lies in the heart of Raven Rock Mountain in southern Pennsylvania, just a short helicopter ride from the Pentagon. Today, it’s part of a network and served as a secure base for Deputy Secretary of Defense Paul Wolfowitz during the 9/11 attacks.

So what’s the point of creating a Minecraft bunker world?

 When military and political leaders talk about the possibility of nuclear war with the general public, they sometimes speak in reassuring tones that are less than explicit about the nature of the threat than the facts would suggest.

In November, North Korea tested an intercontinental ballistic missile with a range of 8,100 miles, putting the entire continental U.S. within range of Pyongyang’s nuclear arsenal, but defense officials play down the threat, publicly doubting the North’s ability to reach the U.S. mainland. In the event that a rogue state like North Korea does light off a nuclear volley across the Pacific, the tweeter-in-chief himself reassures us that, “We have missiles that can knock out a missile in the air 97 percent of the time, and if you send two of them, it’s going to get knocked down.”

Economists use a concept called “revealed preference” to suss out a consumer’s true priorities. The basic gist of it is that what you spend your money on says more about what’s important to you than what your own words may indicate—the “hips don’t lie” of interpreting consumer behavior.

During the Cold War, there wasn’t much of a difference between rhetoric and spending on doomsday preparation. The U.S. invested heavily in a massive network of bunkers and emergency facilities for various parts of the federal government in preparation for a doomsday scenario whose likelihood the American public, accustomed to duck-and-cover civil defense drills and the occasional superpower standoff, broadly believed could happen.

A funny thing happened after the Cold War ended, though: The talk of world-ending nuclear clashes declined but the federal government’s doomsday preppers kept going. Sure, the pace and scale of activity wasn’t near its Cold War peak after the fall of the Soviet Union, but a rump collection of facilities lived on and gained new life over the years.

The coordinated attacks against the headquarters of American political and military leadership on 9/11 moved the prospect of armageddon, or at least something approximating it, higher up in the minds of policymakers. The government dusted off its network of panic rooms and started investing in upgrades to places like Raven Rock, which has since grown from 450,000 to 639,000 square feet according to Garrett Graff’s book about the facility.

If plans are bets about the future, Uncle Sam has kept a few hundred million dollars worth of chips riding on “blinding flash” at the roulette wheel.

It’s not quite the world of Dr. Strangelove, where the lecherous old men of national security, having destroyed the world with nuclear weapons, prepare to abandon their constituents and secretly head down into mine shafts with a “bold curiosity for the adventure ahead” as they repopulate the world with a ratio of 10 women to every man. But it does highlight the gap between public rhetoric and private hedging.

And that’s where a doomsday bunker rendered in Minecraft comes in. Sure, we know where Raven Rock is along with a few of its other federal cousins, but the facilities themselves are closed off to the public, tended to by guards with guns who aren’t keen on photography.

For most people, a Minecraft tour of Raven Rock is the closest they’ll ever get to seeing the frightening world the federal government has quietly contemplated through their own eyes.

At Last, You Can Build a Nuclear Command Center in Minecraft

Disney Has Apparently Written Off SOLO: A STAR WARS STORY

According to ScreenGeek Disney is not only bracing themselves for Solo: A Star Wars Story to be a critical dud but also prepares itself for it being a bomb. Most apparently due to the lead actor.

And here we go again.

Another day, another Star Wars story. And just like most Star Wars related news recently this one is sure to raise some eyebrows as well. According to an “anonymous source close to the film” the newest entry in the Star Wars franchise titled “Solo: A Star Wars Story” is supposed to be a mess. But read the sources thoughts for yourself:
“Disney is bracing themselves for the Han Solo movie to bomb. They were worried about it before all The Last Jedi controversy, but now they’re essentially writing Solo off. The lead actor, Alden Ehrenreich, can’t act, and they had a dialogue coach on hand for all of his scenes. On top of that, the script is unworkable. It’s going to be a car crash.”
Now, obviously this should be taken with a huge grain of salt. Not only is the source anonymous but also it’s doubtfull that Disney would let out any piece of information like that without having their elite-sniper squad informed.

However this information does not come as much of a surprise given recent reports of an acting coach being hired to help Ehrenreich deliver a  believable performance and Howard apparently having reshot over 70% of the movie.

Not only are these reports pretty damning but also some people are adding the lack of promotional material for the movie as further evidence of the movie being already written off.

Remember: this movie is opening in about 5 months. At least a teaser trailer would have been possible to be put out by now, however none in sight so far. Also pictures are rare, we only have Instagram photos, none of wich featuring Ehrenreich (wich further leads people to believe the  rumors about his lacking performance might be true) and no official ones.

What do you think? Will “Solo: A Star Wars Story” bomb? Will it be as divisive as “The Last Jedi”? Or will it be the smash hit Disney isn’t expecting?

Disney Has Apparently Written Off SOLO: A STAR WARS STORY

Minecraft Boss Is Now In Charge Of All Games At Xbox

Microsoft has decided to pull the trigger and promote the boss of Minecraft to take charge as the chief executive for strategizing Microsoft’s line-up of games across the company’s platforms, which includes the Xbox One and the Xbox One X for the foreseeable future.

VentureBeat is reporting that the man in question is none other than Matt Booty, who was previously the business leader in charge of Microsoft’s Minecraft division under Microsoft Studios. He’s now working as the vice president in strategy for video game development and publishing.

The way it’s going to work now is that Matt Booty will answer directly to the head of the Xbox games department, Phil Spencer. Booty will be in charge of elevating Microsoft’s publishing arm and getting more games into the pipeline and out to customers.

Booty’s previous role will be occupied by Helen Chiang, who will now oversee the development of Mojang’s Minecraft brand under the Microsoft banner. Booty was originally appointed the role back when Microsoft bought up Mojang’s studio and the Minecraft intellectual property back in 2014 for $2.5 billion.

But, now it’s not just a single studio that Booty will have to oversee. There will be multiple studios with multiple projects that the executive will have a say-so over, ranging from 343 Industries and the Halo franchise to Killer Instinct, to Sea of Thieves at Rare, to the Forza Motorsport franchise headed up by Turn 10 Studios and Playground Games, to The Coalition and the Gears of War franchise.

Maintaining what’s there is one task, but the real challenge for Booty is building what isn’t there: new intellectual properties.

Microsoft had an opportunity with Scalebound to create something large and dynamic for the Xbox brand from the highly lauded Platinum Games, but the company forfeited those endeavors by canceling Scalebound. It was a move that sent shock waves through the gaming community, who had grown attached to the concept of the game.

Original titles like Scalebound could really help Microsoft out of its funk, especially given that Nintendo is fast catching up to the install base of the Xbox One with the Nintendo Switch. The Switch’s library of original, high-quality exclusives have set it apart from everything else on the market, and so it’s a do or die situation for Microsoft.

In fact, the above is literally Booty’s philosophy: that they live and die by the great games they make. So, having a content guy in the role will be key for the success of future software publishing on the Xbox brand, and it sounds like the company may have the right man for the right position.

Now, let’s see how well Booty can take advantage of this promotion while aiming to bring new and compelling software to the Xbox platforms. The real test will be what Microsoft demonstrates at this year’s and next year’s E3, as we’ll have a gauge on if the company will allow Booty to leverage his executive powers to refocus the Xbox One and Xbox One X on worthwhile exclusives.

Minecraft Boss Is Now In Charge Of All Games At Xbox

Minecraft master shares her plan to build a better world

CHESTERFIELD COUNTY, Va. — Twelve-year-old Isabelle Szczerbinski is a bit of a Minecraft master.

In the game Minecraft, you use your skill to build better worlds.

“I think Minecraft is important because it’s a strategy game,” Isabelle said. “You can do whatever you like.  You can get as many blocks as you want.  You can build anything.”

She can also tell you why she likes the game in French, Polish, and Mandarin Chinese (her favorite).

Isabelle is a profoundly-gifted 12-year old homeschooler from Midlothian, Virginia who has won multiple national awards for her language skills.

Isabelle has lobbied Congress for funding public school language education with LanguagePolicy.org, meeting with the staffs of U.S. Senators Tim Kaine and Mark Warner.

A US-China Strong Student Ambassador, Isabelle recently did a presentation (entirely in Mandarin) to a 6th grade class in Chengdu, China on daily life for children in the U.S. and China.

In December, Isabelle received the national People-to-People award at the Confucius Institute Gala in Washington D.C. and delivered the acceptance speech on behalf of all the honorees.

 

“Only 18 percent of American kids learn a second language,” she told the audience. “In China and Europe, almost all kids are exposed to second languages.  We need to do better.”

Isabelle said she hoped to one day be a diplomat or translator.

“Once you understand someone; you understand their culture, you understand their background, where they’re from; you just get along better,” Isabelle said.  “I think that if everyone could do that, we’d have a more peaceful world.”

Isabelle also appears in the newly released film, Permanent, with Rainn Wilson and Patricia Arquette.

She also appeared on Lifetime’s Child Genius (Season 1) with NASA astronaut and University of Richmond graduate Leland Melvin.

In February, Isabelle will join renowned chef Peter Chang at his restaurant in Williamsburg in a class teaching people how to make dumplings.  She’s become friends with the famed chef and his wife.

She met them through her affiliation with the Confucius Institute U.S. Center.

You can read more about Isabelle and her adventures on her blog:  https://baolings.blog/

Minecraft master shares her plan to build a better world

Detective Pikachu gets UK release date… and a very strange trailer

One of weirdest Pokémon spin-offs yet is being released in the West after all, but sadly without the voice of Danny DeVito.

It can often be frustrating defending Pokémon against people that haven’t played the mainline games and their often surprisingly good spin-offs. But we have to admit that even we don’t understand what’s going on with Detective Pikachu.

The game was originally released in Japan two years ago, to no particular acclaim, and yet for some reason it’s getting a live action film adaptation staring Ryan Reynolds. There was also a 40,000-strong petition to get Danny DeVito to do the voiceover for the English version of the game but, as you can hear in the trailer below, he said no.

The reason the game has got so much attention is that it involves a talking pikachu, rather than one that just keeps saying his name over and over, so there’s actually a proper story for once.

The plot involves the deerstalker-waring pokémon teaming up with a human whose dad has gone missing, in what is essentially a point ‘n’ click adventure game.

As you can see, the graphics are really good considering this is only on the 3DS. But reviews from Japan suggest the gameplay and story are rather simplistic, and a bit boring.

Detective Pikachu gets UK release date… and a very strange trailer

12 Actors Who Should Play Wolverine Next

Wolverine is dead, long live Wolverine.

According to Hugh Jackman, he’s completely done with playing Wolverine. As he has long promised, Logan is his swan song – and a fitting one it is – and he’s off to put his body through considerably less strain for more pleasant roles. The world of comic book movies is a poorer place for his loss, and there will be some – including his Logan director James Mangold – who believe he shouldn’t be recast at all.

Luckily though, Fox aren’t complete idiots. They may have struggled to make a good Fantastic Four movie three times and some of their X-Men releases have been patchy at best, but they know the strength in the Wolverine brand. They know he is their blue chip commodity, and dropping him from the bill would be like Warner Bros putting Batman on ice. It’s just not going to happen.

So what happens next? Does the studio set about trying to find someone who will be able to perform as Hugh Jackman playing Wolverine, for the sake of a smoother transition? Do they go bold and cast against type and reimagine the character? Do they simply promote X-23 to the leading role? (They shouldn’t, she deserves her own movies).

What everything boils down to now is one over-arching, massively important question. Who replaces Jackman as Wolverine?

12. Iwan Rheon

Iwan Rheon Wolverine

Obviously, the Inhumans casting is rather unfortuitous for anyone who wants to see Game Of Thrones’ best villain Iwan Rheon going berserk as Wolverine, but it might not be entirely fatal. Marvel villains have a habit of dying off, after all, and there’s no saying he’s even necessarily tied in for multiple seasons of the show.

Without all of those logistical issues, Rheon would make an exceptional candidate for Wolverine, provided fans can shake off the ghosts of Ramsay Bolton. He might find himself cast as villains for a while after doing so well in that show, but it’s worth remembering that he started in a more heroic role on Misfits, and experience counts.

It would be far more interesting to see a new Wolverine with more ambiguous morality than Hugh Jackman’s staight-laced grump could really offer once he was moved into his leadership position, and having Rheon’s darker influence in there would offer an entirely different dynamic.

11. Ben Foster

Ben Foster Wolverine

There’s a good case for Ben Foster being the most talented, under-appreciated actor currently working in Hollywood: he is a genre-hopping chameleon, adept with comedy, horror, villainous roles and heroic ones, and he comes with a ready made bubbling fury that is a fundamental part of Wolverine’s genetics.

Like all of his fellow candidates here, he works remarkably well with more intense roles, he’s familiar with dark-sided characters and he has enough charm to keep Wolverine’s anti-heroism just the right side of good. He’d arguably be the best candidate if Fox decide to introduce Wolverine as an antagonist first and then face turn him later. And he deserves an opportunity for a meatier leading man role.

He’s already been in an X-Men movie, of course, but he was horribly miscast – and even more horribly under-used – as Angel in X-Men: The Last Stand. For that alone he deserves another shot as a mutant.

10. Kristofer Hivju

Kristofer Hivju Wolverine

With most of Game Of Thrones’ cast probably coming to the end of their contracts very soon, studios would do well to put them to work to try and capture some of the fandom’s affection for the character roles they’ve just left.

One of the more intriguing figures on the Westeros cast is Kristofer Hivju – Tormund Giantsbane in the show – who could either disappear into Scandinavian dramas for the rest of his career and make a solid living, or play supporting level villains in Hollywood (as he is in the new Fast & Furious). It sounds cruel, but Hollywood knows how to typecast his breed of actor, in a way that will reduce his obvious talent to something like the level of a Jason Statham.

But he could do so much more: his Wilding wildman in Game Of Thrones is a low-key fan favourite, and beyond mighty facial hair, he also boasts the right sort of intensity, physical power and mischievous charm that could make Wolverine the interesting side character he should be relaunched as initially.

9. Jack O’Connell

Jack O Connell Wolverine

Having kicked off his career in the excellent British show Skins, Jack O’Connell has gone about cementing his status as one of the UK’s brightest rising stars (even if Money Monster wasn’t quite as good as he would have hoped). His true break-out came with Starred Up, a brutal portrait of modern prison corruption from behind bars.

You can almost see Wolverine’s back-story in Starred Up’s victim-creating: O’Connell’s Eric is as much a prisoner of his own vulnerability and emotional turmoil as he is the cage that holds him. He’s a monster, defined by violence and hewn for its inevitability, but he carries dark mysteries, just as Wolverine does.

O’Connell has proven himself to be particularly adept at that sort of frenetic, intense performance, and if Fox look to cast young, he would make as impressive a candidate as Iwan Rheon.

8. Rory McCann

Rory McCann Wolverine

 As soon as The Hound is killed in Game Of Thrones (of course it’s going to happen, he’s a character in Westeros), it’s likely Rory McCann will be inundated with offers to play intelligent hardmen, competing with the likes of Ray Stevenson for similar roles, or lumped with imposing supporting roles in genre films. He deserves better, and there’s a lot of Wolverine in The Hound’s make-up.

His relationship with Arya while it lasted was as uneasy and as perversely patriarchal as Wolverine’s relationship with Rogue, and his predilection to violence, despite being surprisingly eloquent given the opportunity could easily have been modelled on Logan.

McCann would be a completely different prospect to the majority of the others on this list, chiefly because of his massive size, but he’s basically already proved that he can play the character, so he’s got to be worth an outside consideration.

7. Aaron Taylor-Johnson

Aaron Taylor Johnson Wolverine

After appearances in both Avengers: Age Of Ultron and two Kick-Ass flicks, Aaron Taylor-Johnson qualifies as something of a veteran of the genre, but he’s never had a role he can get his chops into as well as Wolverine.

Though the Englishman started with more clean-cut roles (even in a film as outrageous as Kick-Ass), he has blossomed into a more interesting character actor more recently, taking on more challenging roles. And you can see from his recent work – particularly in Nocturnal Animals – that he suits darker, more explosive material.

He’d suit an agenda by Fox to introduce a more leading-man-type Wolverine while simultaneously catering to the demons of the character in a darkly charismatic way.

6. Walton Goggins

Walton Goggins Wolverine

Anyone even remotely familiar with Walton Goggins’ work will know that he is at his best with intense material that allows him to channel his wilder side. He plays great villains, but he has a sort of off-kilter charisma that works well for anti-heroes too – as The Hateful Eight proved.

He’s also a very gifted actor, perhaps limited more to genre roles because of his look and his predilection for grander characterisation, with a lot of interesting work coming up (not least Three Christs with Peter Dinklage and History series SIX). The physical requirements might appear to be beyond him, but he has some previous, and he’s just stepped into Joe Mangianello’s boots for SIX playing a Seal team leader, so he’s obviously got something about him.

Goggins would be a particularly good choice if Fox decide to introduce Wolverine as a villain initially, and he’d definitely fit the requirement to not have him strong-arm his way into a leadership role again.

5. Trevante Rhodes

Trevante Rhodes Wolverine

Now that Moonlight has picked up a surprising but heart-warming Best Picture victory at the Oscars, all of the talent involved should see their profiles sky-rocket. Barry Jenkins, Naomie Harris, and Mahershala Ali already won’t be shy of offers, but the newer cast members are likely to find their agents are far busier than they’ve ever been.

Trevante Rhodes has now leapt firmly into the Rising Star bracket, with both The Predator and war drama Horse Soldiers (for newcomer director Nicolai Fuglsig) coming in 2018, and there is definitely something in the intensity in his performance as Chiron that suggests he’d translate well to powerful, action-heavy performances.

Fox should steal a march on the other comic book film-makers who will no doubt come sniffing, and strike a blow for progressive characterisation by completely changing Wolverine. No better way to distance themselves from Jackman than to make Wolverine a black man.

4. Jake Gyllenhaal

Jake Gyllenhaal Wolverine

Gyllenhaal has come a long way since he auditioned to play Christopher Nolan’s Batman. Even then he would probably have come across as too refined and too light-weight to play the character (Christian Bale’s American Psycho history made him the most interesting candidate), but he’s an entirely different actor now.

He’s quietly gone about ascending the Hollywood ladder, making a string of great films since Batman Begins with Brokeback Mountain, Jarhead, Zodiac, Brothers, Source Code, Prisoners, Enemy, Nightcrawler, Southpaw and Nocturnal Animals all wowing. And the thing that keeps improving as he does is his flair for intense roles with a hotline on emotion.

He’s also proved himself able to bulk for roles, and he would suit the wiry, skinned dog look Jackman was sporting at his physical peak for The Wolverine. He might not quite have the cocky charm, but there have been flashes of the necessary bravado before (and it’s not like stage musical star Jackman had a great deal of specific experience when he stepped into the role).

3. Norman Reedus

Norman Reedus Wolverine Copy

As he’s so expertly proven in The Walking Dead (and probably Boon Dock Saints too), Reedus has a particular flair for outsider types with the kind of cool that fans lap up. Even when the material hasn’t been up to much, Reedus has fashioned a cult mythology about himself that would suit a new take on Wolverine too.

Imagine him playing Logan as a brusque, cold drifter – the image we were fed of him initially in Bryan Singer’s X-Men – rather than the more heroic leader he would later become in the movie franchise. Wolverine needs to channel his nastier genes again, and that would only work in the hands of an actor who could blur the lines of villainy and still remain likeable.

In the absence of Jon Bernthal thanks to The Punisher, Reedus is the actor most qualified for that particular angle.

2. Joe Mangianello

Joe Mangianello Wolverine

He might already be ear-marked for Deathstroke in The Batman, but that is absolutely not a certainty at this stage, given the well-publicised issues with that production. Who is to say that Matt Reeves won’t want to start his own story, and that screen test will ultimately end up the only time Mangianello even gets to put the costume on?

Arguably what makes the Magic Mike actor such a good prospect for Wovlerine is the same as why he’d make a good, charismatic Deathstroke: he has the hulking size, he has disarming charm and he has a sort of snark that suits both characters. Though he has superhero good looks, there’s no way he could play a boy scout hero: he’s got anti-hero written all over him, and they don’t come more credible or more challenging than Wolverine.

1. Tom Hardy

Tom Hardy Wolverine

Seriously though, who better?

There’s a pretty compelling argument that Tom Hardy could play any comic book character on screen and nail the role. He’d be an intriguing Batman, a psychopathic Joker, an eloquent, violent Riddler, a charming, twinkle-eyed Superman… He’s a transformative actor, after all, whose performances are far more complex than the mumbling hulk he threatened to become around the time he played Bane.

Most interestingly for fans of Wolverine, Hardy has an intangible otherness – a manner like Michael Keaton’s that suggests he’s not quite of this world – which he combines with a Bondian refined accent and mischief in his eyes that would fit Wolverine’s cult anti-hero status. And he’d also fit the size requirements: reclaiming Wolverine’s bulk after Jackman slimmed down somewhat for his later roles.

Obviously he’d look silly in yellow spandex, but so would everyone else on this list, and the most compelling case for his employment as the new Wolverine comes down to his irresistible screen presence, his charisma and his likeability factor even when playing killers. Someone at Fox needs to get the ball rolling on this one immediately.

12 Actors Who Should Play Wolverine Next

Marvel comic movies they’ll never be allowed to make

No longer content just to take characters and backstories from Marvel’s back catalog, the Marvel Cinematic Universe has taken to adapting entire comic book arcs. Captain America: Winter Soldier and Civil War started as comic storylines. Thor: Ragnarok borrows liberally from World War Hulk. Avengers: Infinity War, the culmination of everything the MCU’s accomplished so far, started life as Jim Starlin, George Pérez, and Ron Lim’s cosmic epic Infinity Gauntlet.

But not every comic book storyline is well-suited to the silver screen, and some won’t ever see a live-action translation. Some are too violent. Some deal with controversial content, or carry unsettling sexual undertones. A few are just too dang weird for a mainstream movie studio. Whatever the cause, don’t expect to see these tales unfold in the theater until Marvel, Fox, and Sony run entirely out of ideas—and even then, don’t hold your breath.

The Ultimates

Structurally, The Avengers borrows a lot from Mark Millar and Bryan Hitch’s first Ultimates run. At the beginning, the superheroes bicker among themselves, fighting each other more than the bad guys. About halfway through, the Hulk goes on a rampage, and the other heroes must work together to bring him down. At the end, the aliens known as the Chitauri attack, forcing the team to put their differences aside and come together as a team to save the Earth.

So far, so good. But that’s about as adaptable as the Ultimates saga gets. Unlike the cinematic Avengers, The Ultimates present a very different (and incredibly cynical) view of superheroes. It’s too dark and disturbing to ever imagine seeing onscreen. Ultimate Captain America is a xenophobe. Ultimate Hank Pym brutally beats his wife, Janet, putting her in the hospital. Ultimate Hulk straight-up eats people.

As the Ultimate line goes on, things get even worse. While readers had some hints before, The Ultimates 3 outs Scarlet Witch and Quicksilver—brother and sister—as lovers. In Ultimatum, the X-Men villain the Blob eats the Wasp. Hank Pym responds in kind, using his size-changing abilities to get revenge by biting Blob’s head off. Most of the X-Men die, the Fantastic Four’s Reed Richards turns evil, and Manhattan is more or less annihilated. Even without the spousal abuse, incest, and graphic violence, the whole story is too dour for Marvel to put on the screen. People like to root for their heroes. The Ultimates makes that more or less impossible.

Punisher: Fade to White

These days, Frank Castle’s very busy over on Netflix, but it’s not inconceivable that he’ll return to the silver screen some day. Just don’t expect him to look quite like he did in The Punisher #60 through #62. Previously, the Kingpin concocted a plan that sent the Punisher to prison, where he was mutilated by his longtime foe, Jigsaw. Castle escapes, of course, but his face is in tatters. In short, he needs a new one. Bloody and beaten, the Punisher tracks down a plastic surgeon and requests a new look. “Change me so my best friend wouldn’t know me,” Frank demands.

The doctor complies. When the Punisher takes off the bandages, he’s a black man.

Yes, you read that right: in the early ’90s, Marvel editorial decided that turning Frank Castle, a Caucasian, black was a good idea. It’s as weird as it sounds. The police immediately pull Frank over for no good reason, and taunt him with racial epithets. He moves to Chicago, teams up with Luke Cage, and starts fighting drug dealers. Later, after the chemicals that changed the color of his skin wear off, Frank looks in a bathroom mirror and reflects on what he’s learned. “My changes have made some things clearer,” he says. “Seeing the individual past the color, to the crime. Crime doesn’t have a color. Neither does punishment.”

The story is supposed to be a comment on the prejudice and racism that black people in America face every day. It’s a noble goal, and everyone’s heart seems to be in the right place, but that doesn’t make it good. Putting a character in sci-fi blackface would never fly with movie audiences or critics, making this one story that’s best left in the back-issue bins—if not forgotten entirely.

Spider-Man: Reign

There is one big reason we’ll never see Spider-Man: Reign on the big screen. It’s not that the comic, which borrows heavily from Frank Miller’s The Dark Knight Returns, is too dark for audiences (although watching Doctor Octopus’ mechanical tentacles tromp around New York with the good doctor’s rotting corpse still attached might be too much for a kid-friendly franchise). It’s not that Reign stars a decrepit, 70-year-old Peter Parker (although Marvel and Sony did just finish making Spider-Man a baby-faced high-schooler again in Spider-Man: Homecoming).

No, you’ll never see Spider-Man: Reign brought to life in cinemas because the whole story revolves around Peter Parker’s sperm. See, according to Reign, the radioactive spider that bit Peter and gave him his powers didn’t just change his blood. It infected all of his bodily fluids. Naturally, Peter is immune to the radiation’s side effects—but his spouse, Mary Jane Watson, isn’t so lucky, and over the course of their relationship, she inadvertently exposes herself to his poisonous seed. As a result, she develops cancer and dies. Peter (rightly) blames himself.

That’s why Peter Parker hangs up the webshooters. That’s why Spider-Man isn’t around when an authoritarian regime takes over New York and transforms it into a dystopian hellscape. That’s why ol’ webhead needs to come out of retirement and become the hero that the city needs—again. And that’s why Spider-Man: Reign won’t be hitting a cineplex near you anytime soon—or, realistically, ever.

Radioactive spider-sperm, people. It ain’t gonna happen.

Secret Empire

If you’re up on recent comic book stories, you’re familiar with Secret Empire, Marvel’s big event for summer 2017. Even if you’re not, you might’ve heard about the controversial premise in the press. Yeah, that’s right: this is the comic that makes Captain America a Nazi.

Okay, okay, technically Cap’s a sleeper agent for Hydra, but despite Marvel’s claims, that doesn’t really make anything better. Hydra debuted as its own evil organization, but became a Nazi-affiliated group two years later. Meanwhile, the average fan probably knows Hydra best from Captain America: The First Avenger, which depicts Hydra as part of the Nazi regime. The comic itself doesn’t do much to dispel fans’ concerns, either. After Steve Rogers infiltrates S.H.I.E.L.D., reveals his true nature, and conquers America in Hydra’s name, he rounds up the super-powered Inhumans and ships them off to concentration camps. Even if Hydra-Cap isn’t a Nazi by name, the parallels are too strong to ignore.

Hydra-fueled takeovers of America appeared in the MCU twice already (once in Captain America: The Soldier, and again in Agents of S.H.I.E.L.D. season four), making a third occurrence incredibly unlikely, but that’s not really the point. These days, real-life Nazis—some of whom proudly wear Captain America’s gear—are an actual problem. Secret Empire received plenty of criticism from the comic book community. Marvel’s not going to court that kind of controversy by repeating the plot in theaters, and won’t risk tainting one of its most popular characters for a cheap and tacky stunt. Count on it.

X-Treme X-Men

Marvel’s movie division gets many things right, but onscreen diversity isn’t one of them. Iron Man launched the Marvel Cinematic Universe in 2008, but it won’t get a film with a solo female lead until 2019’s Captain Marvel, the 21st movie in the series. Fans looking for LGBTQ representation will (probably) have to wait even longer. While Guardians of the Galaxy director James Gunn hinted that current Marvel characters could be gay and we just don’t know about it, the studio doesn’t have any plans to introduce a visibly gay, lesbian, bi, or transgender superhero any time soon—at least, not any that we know about.

Even if an existing Marvel character ends up being queer, it probably won’t be one of the main ones. Don’t look to Fox to step up, either. X-Treme X-Men, for example, could be a fun spinoff in Fox’s ever-growing X-Men line. A team of inter-dimensional X-Men on a mission to rid the multiverse of Professor X’s evil doppelgängers is a fine premise for a movie. It’ll never be adapted—at least not faithfully. See, in X-Treme X-Men, General Howlett—i.e. Wolverine—is gay.

With Hugh Jackman stepping down from the role that made him famous, now’s the perfect time for an alternate take on Wolverine. Still, that’s going to be a hard sell for audiences, and an even harder sell for Fox. A gay Wolverine would present an excellent opportunity for a talented filmmaker to dissect and explore one of the most popular superheroes ever created. It’s also going to make the movie a hard sell for audiences, and an even harder one for Fox. In short, we’re not holding our breaths.

Starfox

You know Thanos, the wrinkly-chinned, purple bad guy who’s been pulling the strings from behind the scenes since at least The Avengers? Yeah, well, he has a brother, but you’re not likely to see him onscreen any time soon. Ignoring a potential trademark dispute with Nintendo, here’s why: Starfox is an utter, unrepentant creep.

See, while Thanos has super strength and endurance, hyper-intelligence, unparalleled hand-to-hand combat skills, and a whole bevy of psychic powers, Starfox really only does one thing: he makes people like him. Really, really like him. Technically, he stimulates the pleasure centers of people’s brains, which in turn makes them attracted to him. In practice, Starfox is a walking, talking aphrodisiac who uses his powers to score as much nookie as possible. Heck, his real name isn’t even Starfox. It’s Eros. That says pretty much everything you need to know.

Starfox is so bad that She-Hulk even took him to court, where he was tried for sexual assault (His father whisked him away to his home planet, Titan, before the jury reached a verdict). Maybe Starfox’s power seemed innocuous when he debuted in 1973, but in today’s world, a superpowered roofie does not a good hero make. When Thanos reveals his grand scheme in Avengers: Infinity War, don’t expect to see Starfox by his side—at least, not if Marvel has any sense at all.

Sins Past (and Sins Remembered)

The Green Goblin might be Spider-Man’s arch-nemesis, but don’t expect Norman Osborn to grace theater screens any time soon. According to Spider-Man: Homecoming producer Amy Pascal, Norman and the rest of the Osborn family will be confined to the comic book pages for the foreseeable future. He’s already played out. As she put it, “I don’t know how many more times we can do the Green Goblin.”

For the Goblin’s diehard fans, that’s bad news, but there’s one silver lining. Norman’s absence means there’s no way that “Sins Past,” J. Michael Straczynski and Mike Deodato Jr.’s controversial Amazing Spider-Man arc, will ever get a big-screen remake. That’s very, very good, especially considering “Sins Past” is undoubtedly the ickiest storyline ever introduced in Spider-Man’s main continuity.

See, according to Straczynski and Deodato, Spider-Man’s girlfriend Gwen Stacy had a brief fling with Norman—i.e. the guy who killed her—while vacationing in France. As a result of the encounter, Gwen gave birth to twins. It’s not only the age difference between Gwen and Norman that makes the story so bad, although that’s pretty gross. It’s not only that Mary Jane knew about the affair and didn’t tell Peter until the twins come knocking at his door, or that Gwen lost her virginity to the Green Goblin and not her long-term boyfriend. It isn’t even the way “Sins Past” re-contextualizes Gwen’s death, more or less removing Spider-Man from the equation.

No, it’s that in the follow-up storyline, “Sins Remembered,” Peter makes out with one of the twins because she kind of looks like Gwen. Kissing the daughter of your long-lost love and number one villain while you’re married to someone else? That’s bad. Comic book readers didn’t tolerate it (eventually, the whole affair was retconned out of existence). Chances are, movie audiences wouldn’t, either.

Thor: Vikings

Chris Hemsworth is a good looking and funny guy, and the first two Thor movies coast on his charisma alone. But even Hemsworth’s dreamy smile and strong sense of humor couldn’t make Thor: Vikings work onscreen. As writer Garth Ennis (the man behind resolutely not-safe-for-work yarns like Preacher, The Boys, and Crossed) and Glenn Fabry’s superhero adventure reminds us, the ancient Norsemen weren’t wisecracking swashbucklers like Thor and his comrades. They were hardened warriors with a mean streak a mile long, and Thor: Vikings revels in it.

Remember, this is the comic that opens with a Viking horde razing a Norwegian village, and then sends the invaders to modern day New York, where they rape, pillage, and murder their way through Manhattan as undead conquerors. They drive a spear through the mayor on live television. They block the streets in SoHo with piles of severed heads. Even Thor has trouble stopping them, especially after they snap both of the thunder god’s arms, chain his hammer to his neck, and chuck him into the Hudson river.

While the differences between Thor’s fairy tale world and the violent, unforgiving nature of real-life Vikings makes an interesting contrast, Marvel seems to be moving in the opposite direction with the colorful and otherworldly Thor: Ragnarok. Even if it weren’t, Thor: Vikings is just too violent for mainstream moviegoers—even dedicated gore-hounds might find some of the gruesome antics stomach-turning. With Ennis at the helm, we wouldn’t expect anything less.

Deadpool: Killustrated

Deadpool isn’t a bad guy—well, not entirely—but he’s also got no problem with violence, especially when someone else is on the receiving end. He’s a mercenary in a world full of supervillains. Sometimes, gore is going to happen. It’s just part of the job.

Deadpool’s zany sense of humor and complete disregard for heroic norms make him a breath of fresh air in the world of stuffy, uptight superhero morality. That’s why he’s so popular. But there’s still a line, and Deadpool’s been known to cross it. Not only has he killed the Marvel Universe—twice—but in Deadpool: Killustrated, the Merc with a Mouth hunts down and murders characters from pieces of classic literature.

And yeah, it’s funny (kind of) to watch Wade Wilson scoop out Don Quixote’s eyeballs, spread Tom Sawyer’s blood all over the boy’s newly painted fence, feed Mowgli to Shere Khan, gut the Little Mermaid, and blow up the Little Women (yes, all of ’em). It’s also very, very dark, even for Deadpool. On the page, Deadpool: Killustrated’s violence doesn’t seem any worse than a particularly depraved Itchy and Scratchy cartoon, and while the gag runs thin—four issues is a lot for a single joke—it’s bearable. Translate that story into live action, however, and it’d be positively traumatic.

Many people grew up on these stories, and watching Deadpool murder beloved children’s characters—most of whom did nothing wrong—would almost certainly turn the audience against him. If Fox wants to keep the Deadpool cash trail chugging along, they’ll keep Deadpool: Killustrated as far from the silver screen as possible.

JLA/Avengers

The Avengers proved that superhero crossovers could work just as well in theaters as they do in comic shops, paving the way for three more (and counting) Avengers flicks, Captain America: Civil War, and Spider-Man: Homecoming, as well as DC-flavored team-ups like Batman v. Superman, Suicide Squad, and, most importantly, Justice League. But, these days, interconnected superhero universes are old hat. We’ve seen it all before. In fact, there’s only one big superhero crossover left on our wish list: put Marvel’s Avengers and DC’s Justice League in the same movie, let them fight it out, and see who comes out on top.

It’ll never happen. Letting DC and Marvel characters share the same screen would be like McDonald’s selling a Whopper, or Coke deciding to line grocery store aisles with Diet Pepsi, or the USS Enterprise dogfighting with the Millennium Falcon. The corporate overlords at Disney and Warner Bros. won’t ever give their competition such a big boost—at least, not on purpose—even if fans would literally kill to see it happen.

That’s a shame, too, because the source material’s already given both studios the perfect template for a box office-shattering blockbuster. JLA/Avengers (also known as Avengers/JLA) tells the story of an epic clash between Earth’s mightiest heroes and the League, who, as per tradition, duke it out before teaming up to stop a timeless evil. Written by accomplished superhero scribe Kurt Busiek and illustrated by the legendary George Perez, JLA/Avengers could be the superhero movie to end all superhero movies. But it won’t be. Not only would the rights be a nightmare to untangle, but after a team-up like that, there’s nowhere to go but down.

Marvel comic movies they’ll never be allowed to make