Film’s Top 15 Movies of 2017: Which Movies Reign Supreme for the Entire Staff?
Every year, the /Film staff writes their top 10 movies of the year lists and every year, we combine those lists into one final, definitive list. The result is a top 15 that represents the entire site, a look at everything that we have treasured over the past 12 months.
In 2015, Mad Max: Fury Road was /Film’s favorite film of the year. In 2016, that honor went to Arrival. And now, with 2017 officially in the books, we have determined our overall top 15 films of 2017. Let’s take a look at what made the list.
First, a quick note on how this list was compiled. We took each personal list and assigned a score to each position in each top 10. For example, a film that ranked as number one on a personal list would score 10 points, a film that ranked as number two would score nine points, and so on. After some basic math, the overall list took shape.
Second, a number of films made it on to our top 10 lists but didn’t have enough points to break into the overall top 15. They are as follows: Raw, Logan, It, Spider-Man: Homecoming, Guardians of the Galaxy Vol. 2, Wonder Woman, Brigsby Bear, Personal Shopper, Okja, War for the Planet of the Apes, Your Name, and Phantom Thread.
And finally, the blurbs under each entry are excerpted from our overall top 10 lists, which you can find linked at the bottom of this article.
15. The Disaster Artist
Points: 8
The way James Franco’s Tommy Wiseau and Dave Franco’s Greg Sestero support each other’s million-to-one dream of making it in Hollywood when no one else will is inspiring…until it turns toxic. The Francos are both excellent, but Dave, in particular, deserves praise for totally nailing the straight man part as James’ far more flamboyant performance earns a lot of attention. And while its dramatic aspects might make more people pay attention to it come awards time, the movie is also a comedy – and it earns its laughs. I think I cracked up more here than in anything else last year. (Ben Pearson)
Even though The Disaster Artist takes plenty of shots at the eccentricities and behavior of The Room director, writer and star Tommy Wiseau, he becomes far more than the punchline that his film has become over the years. James Franco’s performance makes us sympathize and empathize with Wiseau as a man trying to fulfill his own American dream. Not only is he a dreamer in every sense of the word, but he’s also a fiercely loyal friend. (Ethan Anderton)
14. Coco
Points: 9
Coco is one of Pixar’s most visually dazzling movies; the way co-directors Lee Unkrich and Adrian Malina conceived of the underworld is vibrant, lush, and jaw-droppingly beautiful, but the scenes set in “real world” Mexico are also lovely. This may be the most emotional I’ve been at a movie in years (I was openly weeping during a key moment near the end), and the music is spot-on all the way through. (They even got the finger movements right – as someone who plays the guitar, I’m always paying close attention to technique, and the animators didn’t take any shortcuts here.) Decades from now, I think we’re going to look back on Coco as one of the high points in Pixar’s filmography. (Ben Pearson)
13. Ingrid Goes West
Points: 10
What makes Ingrid Goes West this year’s best film is that it’s a wickedly smart commentary on our social media obsessed world. But this film is a comedy first and foremost and uses the commentary as the canvas to tell this story. It’s not just a great comedy, though – it’s the perfect film to represent our times. No, it’s not about Trump, politics, diversity, or any of the issues we talk about on a daily basis, but it’s about the platforms on which we talk about all of that. It’s about us as a society and how the technology in our pockets has changed our habits and happiness. (Peter Sciretta)
12. John Wick: Chapter 2
Points: 10
Chad Stahelski’s action movie fantasia blends the brutal action of Hong Kong cinema, the outrageous plotting of modern South Korean cinema, and the mythology and world-building of American comic books into a delicious cocktail that goes down so smooth that it feels…well, criminal. Usually, it takes a decade or two before we place the best genre cinema on a pedestal and admit that a concoction this clever and fun is a masterpiece. We could be all dead by then. Let’s celebrate John Wick: Chapter 2 right now. (Jacob Hall)
John Wick: Chapter 2‘s action sequences might not be as hard-hitting or spectacularly executed as the original (or maybe my expectations were just higher going in), but what this sequel nails is something I didn’t expect: a sense of world-building. Who would have thought that a franchise like John Wick would create a movie universe that I would want to explore? The first film, while fantastically executed, seemed like a one and done revenge action film, but now I need to see this entire world of the international hitmen and bounty hunters. I think when all is said and done, we could look back at the John Wick films as the best action series of our time. (Peter Sciretta)
11. Three Billboards Outside Ebbing, Missouri
Points: 11
Three Billboards Outside Ebbing, Missouri believes in people. It believes that they will ultimately achieve grace, that they can fix their broken lives and protect those in need. It also believes that the path to get there is littered with land mines and potholes and that redemption is only achieved after you’ve stumbled a half dozen times and learned enough hard lessons to leave a mark. It’s a bitter pill of a movie, sweetened by Martin McDonagh’s searing, stylized dialogue and performances from likable actors bringing flawed and often loathsome characters to life. Not everyone will be on board for this tale of small town fury – the way it proudly waves a middle finger in the face of political correctness has ignited a storm on Film Twitter – but its coarseness, its uncouthness, completes McDonagh’s intentionally imperfect portrait. (Jacob Hall)
I’m a longtime fan of writer/director Martin McDonagh because his movies often feel “written” in the best possible way, with a wonderful mixture of flawed characters, heartbreaking loss, and laugh out loud comedy. Three Billboards exemplifies all of those qualities and more, led by a fearsome powerhouse of a performance from Frances McDormand that feels very much in line with the frustration and boiling rage many of us (but especially women) felt last year. (Ben Pearson)
10. Lady Bird
Points: 13
Lady Bird is more than a superb coming-of-age movie. It’s a love letter to bullish adolescence, an ode to every tense mother-daughter relationship, a stellar writing-directing debut from mumblecore queen Greta Gerwig, and a searing insight into my very soul. It sounds strange at first to set a teenage film in an arbitrary year like 2003, but as one of the many American girls who came of age during that time, Lady Bird resonated with me on another level. And that was surely Gerwig’s intention: to tell an intensely personal story that feels both fresh and familiar. (Hoai-Tran Bui)
I am a sucker for coming-of-age dramas, and yet, somehow, Lady Bird surprised me. There’s not been a better film about the transition from adolescence to adulthood since Almost Famous. Saoirse Ronan delivers a stellar performance in this heartfelt, charming, funny and moving story. The film succeeds due to the authenticity it lends its characters and the relatable situations (many of which have become a rite of passage in all of our lives) that it depicts. Writer/director Greta Gerwig has solidified her position as a filmmaker and artist to watch. (Peter Sciretta)
9. Blade Runner 2049
Points: 13
When I say this film is huge, I mean it in the literal sense – Villeneuve and cinematographer Roger Deakins render the world of Blade Runner 2049 in big, bold, dizzying strokes, creating a landscape populated by imposing, brutalistic structures that loom and threaten like elder gods. It’s easy to get lost in all the spectacle on display here, but beneath the film’s unique, gorgeous appearance are quiet, dramatic moments – for instance, who knew that a Blade Runner sequel would offer up one of the best performances of Harrison Ford’s career? (Chris Evangelista)
The most incredible thing about Blade Runner 2049 is that it’s a proper Blade Runner movie. Pure and unfiltered. For better and worse. Major corporations gave director Denis Villeneuve over $150 million to make a science fiction movie starring Ryan Gosling and Harrison Ford and he turned around and delivered a long, slow-moving, deliberately obtuse meditation on the meaning of existence. In other words, he made a Blade Runner movie. A Blade Runner movie that may actually be as good as the original. Holy mackerel. How did that happen? (Jacob Hall)
Blade Runner 2049 is the most beautiful looking film of the year. Every frame of this sequel is a painting. The story is more compelling than the original and I love the ideas it explores. (Peter Sciretta)
8. Dunkirk
Points: 15
In 2017, Christopher Nolan made his best and most experimental film, working from a premise that could have (and should have) been boilerplate. The evacuation of British soldiers from the shores of Dunkirk, a strategic retreat that allowed the Allies to hold on and turn the tide in the early days of World War II, could have been a standard war movie, a tale of brave men and harrowing action and fierce patriotism. Strangely, Dunkirk is a tale of brave men involved in harrowing action that creates a feeling of fierce patriotism (even if you’re not English), but it is also bold cinema crafted to be experienced in a theater, where you cannot escape the images on the giant screen in front of you and the booming soundtrack ringing in your ears. And experience it in a theater you must, because Dunkirk is practically a silent movie, one that tells its story through worried glances, accusing stares, and desperate gestures. (Jacob Hall)
I scoffed at first when Christopher Nolan announced that his latest film would be an “experience” rather than a traditional story, but that is what Dunkirk truly is: a visceral, impassioned experience that tests the limits of what movies can do. Separate timelines aside, Dunkirk is Nolan’s most barebones film, yet it still manages to achieve a level of emotional resonance that his most complex movies could only dream of. Dunkirk envelops the viewer in the raucous cacophony of World War II, your teeth clacking and your ears in danger of being deafened. It’s almost on par with watching a 4D movie, but Nolan expertly weaves a simple narrative through the auditory and visual language. There’s a reason that the dialogue-sparse film could easily be condensed into an affecting silent film: Dunkirk is pure cinema. (Hoai-Tran Bui)
Christopher Nolan’s Dunkirk is a war movie where battle isn’t nearly as important as survival. With this film, Nolan pulls out all the stops, putting every trick in his director’s bag to work to craft the ticking-clock movie to end all ticking-clock movies. Nolan sets up three distinct locations – land, sea, air – and proceeds to deftly combine them together into a tense, cohesive, and ultimately emotional journey. Most of all, though, Dunkirk is a showcase for Nolan’s skills behind the camera; an excuse for the filmmaker to create big spectacle on the largest canvas imaginable, while never straying into mindless blockbuster territory. (Chris Evangelista)
7. Star Wars: The Last Jedi
Points: 17
Star Wars: The Last Jedi isn’t about tearing down the legacy of Star Wars, as some can’t seem to stop pointing out. It’s about expanding the scope of Star Wars so future generations can enjoy it. The Last Jedi is about respecting what came before while understanding, as Luke Skywalker says, “It’s so much bigger.” Rian Johnson shows this by introducing new ideas into Star Wars canon, from large concepts like the abilities of the Force to little things like the evolution of Death Star technology. This is a movie that is Star Wars through and through without feeling like it’s treading the same waters of all the movies that came before it. (Ethan Anderton)
There’s so much movie in The Last Jedi, a film that gleefully takes huge swings left and right – and when one of those swings connects, it delivers like nothing else in the franchise ever has. It’s exceedingly clear to me that Johnson has an immense love for these characters and this mythology, and he inserts his beliefs about the franchise into the text of his film: it’s important to be inspired by and learn from the past, but it’s also imperative to move on and build something new. (Ben Pearson)
It’s true that I mostly loved Star Wars: The Last Jedi, but I do have a few issues with the film (which I have already discussed at length elsewhere on the site). While I love the risks Rian Johnson took with this franchise, I feel some of them (like some of the humor) felt out of place in this galaxy, and that other choices in the film feel hurtful to the three-film arc of this story. But those quibbles aside, this is the most beautiful looking and continuously surprising Star Wars films ever released. (Peter Sciretta)
6. The Post
Points: 24
The breathless pacing, the stellar cast, and the depressingly relevant subject matter all coalesce into not only a truly great and entertaining movie, but something that stands alongside Get Out as one of the defining films of 2017. I haven’t loved a Meryl Streep performance in years, but this one reminds me of how she can make greatness look effortless. And while Tom Hanks is reliably solid (as usual), I hope people remember Bob Odenkirk’s work in this one when the dust settles. Political, riveting, and absolutely essential, The Post is Steven Spielberg firing on all cylinders. (Ben Pearson)
Stirring, suspenseful, and more than a little sentimental, The Post is the ode to journalism that we need, told by a director who in awe of the entire fourth estate. And awe is what Spielberg excels at. Each shot lovingly paints The Washington Post and its reporters as all-American heroes, embroiled in a gripping narrative that Spielberg directs like an action film. And, oh, the reporters. Tom Hanks and Meryl Streep are deservedly the centerpieces of this film as the cocksure Washington Post executive editor Ben Bradlee and the unsure first-time female publisher Kay Graham respectively, but The Post is truly a showcase for all the best character actors and actresses working today: Bob Odenkirk shines, Matthew Rhys, and Carrie Coon are standouts. The whole film is like watching an elegant dance between a master class of actors and a director at the top of his game. (Hoai-Tran Bui)
It would be easy to acknowledge that the importance of the media in the early 1970s is wholly different when compared to today’s standards. But that’s covered by the fact that there’s a clear parallel between Richard Nixon trying to block the media and Donald Trump trying to delegitimize the entire industry, unless they’re Fox News. The Post might feel like it’s a little on the nose, but that’s because it’s exactly the kind of movie that we need right now to remind certain people why we need the media. (Ethan Anderton)
Democracy dies in darkness, and Steven Spielberg’s whiz-bang, monumentally important meditation on the vitality off a free press couldn’t come at a more opportune time. Is Spielberg’s take on the story of the Washington Post’s decision to publish the Pentagon Papers a little on-the-nose? Sure, but maybe these are times that call for less subtlety and more bluntness, especially when this topic is concerned. And here’s the thing: even if The Post weren’t an important film for 2017 dealing with important issues, it’s also one hell of an entertaining flick. (Chris Evangelista)
5. Call Me By Your Name
Points: 27
You know that moment when you first wake from a beautiful dream? You feel hazy, feverish, and dense with an inexplicable emotion that remains just out of reach. That’s what the entirety of Call Me By Your Name is like. The LGBTQ romance is subtle and moving, set against the gorgeous, lazy backdrop of the warm Italian countryside. But despite its lush setting, director Luca Guadagnino maintains a cold distance to his core characters, allowing the romance between breakout star Timothée Chalamet and the Adonis-like Armie Hammer to blossom in an aching slow-burn. Guadagnino observes but never touches — as if this summer fling is so beautiful and delicate that it could shatter into a million pieces. (Hoai-Tran Bui)
Forget an Oscar – can we give Michael Stuhlbarg the Nobel Peace Prize for his breathtaking monologue at the end of Call Me By Your Name? Even if everything that came before this concluding speech had been lackluster (which it isn’t), Stuhlbarg’s delivery coupled with the power of the words themselves casts Call Me By Your Name into the upper echelon of 2017 films. (Chris Evangelista)
For much of the movie, there’s this unspoken tension between Chalamet and Hammer that you can cut with a knife. They’re each always on the verge of ripping each other’s clothes off and kissing each other into oblivion. Luca Guadagnino creates an lush, gorgeous environment for this relationship to blossom in, only for it to be a fleeting moment in both of their lives, almost as if it’s been built up in each of their minds as this temporary fairytale. The linchpin is a tear-inducing monologue given by Michael Stuhlbarg at the end of the movie that is the icing on a positively magnificent cake. (Ethan Anderton)
Love is what defines Call Me By Your Name. Love is in every gorgeous frame, in every conversation, and every nuanced interaction. These characters love one another and Guadagnino loves all of them, often pausing to give minor supporting characters a moment in the spotlight because the film has enough room in its heart for everyone. Our hearts are torn open by Elio and Oliver, but they’re healed and strengthened by the men and women in the margins. And then, when we least suspect it, Elio’s father (the great Michael Stuhlbarg) delivers a monologue so beautiful and heart wrenching that all of the pain and joy we’ve endured for the past two hours comes into crystal clear focus. This is Elio’s summer. This is Oliver’s summer. It is also our summer. (Jacob Hall)
4. The Shape of Water
Points: 27
Leave it to Guillermo del Toro to make one of the most romantic movies of the year, and also have it be about a woman who falls for a fish-man. The Shape of Water is a lovely little Cold War fairytale; a film brimming with ideas, and defiant of fitting nicely into any one particular genre. Violent, charming, and yes, even sexy, The Shape of Water is as fluid as its title suggests, able to change and shift at will. It’s also a wonderful celebration of individuals who are traditionally labeled as societal outcasts. (Chris Evangelista)
Guillermo del Toro returned to the realm of fairy tales and delivered this lyrical, beautiful love story of the overlooked and the voiceless. The premise is out there (a mute woman falls for a fish man), but as usual, del Toro goes all out on the production design and sucks you into a world where that seems like a plausible and natural thing that could happen. (Ben Pearson)
I’m convinced that there’s no director who loves his craft more than Guillermo del Toro. There’s a certain unfiltered joy he brings to his movies that you can feel throughout The Shape of Water, a weird and whimsical fairy tale with teeth and a warm, bloody heart. He’s been knocked before for his fastidious love letters to genre, but The Shape of Water soars thanks to the ardent cinematic homages that del Toro plants throughout the film. The Shape of Water is at once send-up of B-movie creature features and classic Hollywood musicals, an allegory of oppressed minorities during the Cold War, a deconstruction of the American dream, and a dark fairy tale romance. (Hoai-Tran Bui)
Del Toro has created a movie that feels like a cross between Amelie, Cinema Paradiso and Creature from the Black Lagoon. How does a filmmaker convince anyone to make this movie? Perhaps because this might just be del Toro’s best movie yet. It’s a story about wanting to be loved, wanting to belong, wanting to feel human. It’s a story that has characters getting lost in the magic of movies, the possibility of unrequited love, and the allure of the unknown. It’s everything del Toro loves rolled into one beautiful, wonderful package. Oh, and it has one of the most gorgeous scores in recent memory. (Ethan Anderton)
Why waste $150 million on a remake of The Mummy when Guillermo del Toro can remake The Creature From the Black Lagoon as a fairy tale melodrama about about a mute woman who falls in love with a beautiful fish-man held captive in the government facility where she scrubs the toilets? This tale of men and monsters and the blurry line that divides them is the modernized take on the classic Universal Monsters formula that we need, a creepy and sincere and wholly empathetic creature feature that is about loving who you want to love and not letting society dictate your desires. (Jacob Hall)
3. The Big Sick
Points: 28
And while the key romance encounters a serious obstacle in the middle of this movie, the film is just as much a love story between a man and his parents as it is between a man and his girlfriend. Spending time with Kumail’s (often hilarious) family reveals his burden of living with cultural expectations, all handled fairly and humorously by the film without painting one side or the other as being wrong or unreasonable. Relatable, heartbreaking, and laugh out loud funny, this is one of the most purely enjoyable times at the movies I had all year. (Ben Pearson)
The highest praise I can give The Big Sick is that you can place it side-by-side with the greatest rom-coms of all time and realize that yeah, it belongs in that company. Michael Showalter’s film is hilarious and sweet and sad, a movie that hits just enough familiar beats to feel comforting while straying from the path and into enough specific tangents to feel proudly unique and personal. The screenplay by Kumail Nanjiani and Emily V. Gordon (adapting how the couple actually met in real life) is a low-key triumph, as are the lovely, natural performances from Nanjiani, Ray Romano, and Holly Hunter. (Jacob Hall)
Along with the romance comes ample laughs. Rarely has a movie ever made me laugh so hard, especially with one of the funniest 9/11 jokes ever told, before making me cry. Helping in both regards are Holly Hunter and Ray Romano as Emily’s parents, who are responsible for plenty of big laughs themselves, but also some of the more tender moments. It all makes for a perfect storm of love and laughs. (Ethan Anderton)
The Big Sick has so much greatness and all of the elements I usually look for in a film I see at Sundance. The film tells the story of up-and-coming Pakistani-American comedian Kumail Nanjiani (based on his real-life experience) who meets and dates a white woman named Emily (Zoe Kazan) who would never get the approval of his traditional family. When Emily contracts a severe illness, Kumail finds himself forced to be there for the girl, confronting her parents and his family’s expectations. The film is one of the most hilarious, touching, authentically charming movies I saw in 2017. (Peter Sciretta)
2. Get Out
Points: 30
This movie gave a voice to an underserved audience at a time when their existence was continually devalued by people in power, and the rich metaphors of this film provide multiple layers to dig into beyond its surface appeal. There’s something to say for coming up with an A+ premise and then nailing the execution, and Get Out feels like the work of a seasoned filmmaker instead of a debut effort from an up-and-coming director. Jordan Peele has arrived, and Hollywood better get used to him because he’s going to be around for a long time to come. (Ben Pearson)
But Get Out is more than a great movie. Get Out is a movie that changed me. After watching it, I knew that it was brilliant, but I couldn’t articulate why it was great beyond its gleeful genre pleasures. So I started reading and I started listening. I sought out writers of color who could shed light on what makes this movie so important. I read pieces from folks different than me whose personal and cultural perspectives illuminated details that I, as a clueless white man, never would have caught. Get Out encouraged me to open my ears and my eyes and listen to people, all so I could better appreciate the scariest, funniest, angriest movie of 2017. It’s made me a better person. (Jacob Hall)
How refreshing it is to watch a horror movie with something on its mind. More often than not, horror is a genre that buckles under the pressure of trends – a glimpse at the scary movie output of the last decade is riddled with by-the-numbers creepshows that are solely committed to loud, inconsequential jump-scares rather than thoughtful explorations of fear. It seems only appropriate that the filmmaker to give the horror movies a much-needed shot in the arm is someone who wasn’t primarily associated with the horror genre. Jordan Peele’s Get Out is a twisted, funny, scary, socio-political commentary that continually surprises from scene to scene. (Chris Evangelista)
Get Out was the best experience I had seeing a movie in a theater this year. Jordan Peele crafted a densely layered narrative that is somehow both a crowd-pleasing horror film and a sharp commentary on systemic race and privilege, turning racial microaggressions into tangible plot points. And nothing will beat seeing it with a crowd of anxious moviegoers, gasping and clapping at every plot twist. (Hoai-Tran Bui)
Rife with social commentary that is perfectly blended with a genre that is often lambasted for its insignificance and lack of creativity, Get Out takes horror tropes that have been present for years and turns them on their heads by making them part of a plot that resonates with today’s society in a way that you might not expect. (Ethan Anderton)
1. The Florida Project
Points: 41
Sean Baker’s film is a profoundly human, emotionally devastating depiction of life on the periphery. However, it never veers into overly sentimental or grim territory, instead presenting a story of Florida’s hidden homeless through the fanciful eyes of a child, played with astounding grace by newcomer Brooklynn Prince. The Florida Project is the most sincere and authentic film of the year, aided by the unpretentious performances from a cast that Baker largely plucked from the streets. Coupled with the astonishing career-best turn of Willem Dafoe as the strict but compassionate motel manager, The Florida Project is a near-perfect film. (Hoai-Tran Bui)
In The Florida Project, director Sean Baker brings his camera down low to the ground, better putting the audience in the eye-line of a child. This one simple decision effectively transports us into the film’s world – a world of run-down motels, abandoned properties, and souvenir stands, all nestled within miles of Walt Disney World. That Magic Kingdom colors nearly every element of this film; it’s a dream, not-too-distant yet worlds away, that looms over the lives of the people here struggling to get by. Baker’s film doesn’t glamorize poverty, nor does it cast judgement. Instead, it presents a less-than-desirable way of live through the eyes of children, who are blissfully unaware of whatever financial means their families lack, and instead are wholly engaged in a world where some magic is still very much a reality. Newcomer Brooklynn Prince delivers a performance so real, no natural, that it makes actors three times her age seem almost amateurish. (Chris Evangelista)
What’s most heartbreaking about The Florida Project is the pure glee and fancifully clueless nature of Moonee and her friends living in poverty without really knowing it. That makes the revelation of her situation all the more shattering when the life that she knows and loves is nearly upended. This movie is somehow uplifting and totally heart-wrenching all at once, and it’s pretty much a perfect movie. (Ethan Anderton)
I’m just going to focus in on a single scene. Gruff but kind-hearted motel manager Bobby Hicks (Willem Dafoe) is working in his office when a gaggle of children, led by the adorable and abrasive Moonee (Brooklynn Prince) barge in, looking for a place to play hide and seek. Bobby is annoyed and demands they go elsewhere. They don’t listen and crawl under his desk. Quietly admitting defeat, Bobby just asks them to not mess with his computer cords. Right on cue, his monitor is pulled across his desk. But while Bobby is clearly irritated, Dafoe allows a smile to creep across his face – this is a distraction and an annoying one, but goddamn it, he loves these kids. And he knows they live in abject poverty, spending their days hanging around the crappy motels (15 minutes from Walt Disney World) that many impoverished central Florida families call home. He knows that these kids mean well, that they’re blissfully ignorant of what they do not have. And who is he to stand in the way of them being happy, just for now? Because it’s not going to last. All of this is communicated in a smile from Dafoe, giving the warmest (and possibly best) performance of 2017. Sean Baker’s The Florida Project is a machine powered by empathy and Bobby Hicks is its avatar. (Jacob Hall)
Every time I go to Disney World, I drive by the cheap tourist spots and motels that surround the Disney property and wonder who goes there. Who lives there? Filmmaker Sean Baker finally tells this story, and sets it from the point of view of a precocious six-year-old, played brilliantly by newcomer Brooklynn Prince. This isn’t a typical slum-porn indie drama thanks this brilliant framing, which presents this story from the eyes of an innocent child who has no idea how bad of a hand she has been dealt. It’s an honest portrait of the low-class American childhood, smartly positioned right next to the happiest place on the planet. (Peter Sciretta)
Film’s Top 15 Movies of 2017: Which Movies Reign Supreme for the Entire Staff?
Chris Evans on Avengers Infinity War: ‘Marvel Doesn’t Miss’
The Russo Brothers were actually able to redeem Avengers: Age of Ultron with their work on Captain America: Civil War, and they’re back to direct the next two Avengers films. Chris Evans, who everyone knows better as Captain America, opens up about the upcoming Avengers flick and how Marvel has been pumping out hit after hit.
Talking during the Ace Comic-Con (via ComicBook), Evans talks about working on his last two Avengers films:
“That was the best part of this movie, is that you really kind of, it really was for the first time for me feeling like… the first few movies it’s almost like it’s happening to somebody else. You kind of feel like you’re watching it happen, but you’re not actually a part of it. This was kind of the first movie where you actually felt like you had a seat at the table and you belonged and it was so nice to have all these other franchises that you’ve watched and admired come to a set where you’re like oh man, I belong here, and all these great people are part of a movie that we’re all doing together, and it was just wonderful because all of those franchises, well, let’s be honest. Marvel doesn’t miss. They haven’t missed yet. They’re batting a thousand.”
I don’t know how they do that. They don’t miss and so to see all these actors come together from all these other franchises that I’ve seen as fans be exchanging dialogue with me was overwhelming and really just so satisfying because really truly, there’s not one bad apple.”
With Captain America having to share some screentime with a lot of heroes, it would be understandable that some of his character development can be thrown out the window. With this film having twice the number of characters, I wonder how the Russo Brothers plan to do this complicated juggling act of keeping every character relevant. At least they have each other to bounce ideas off of as compared to Joss Whedon who had to shoulder everything himself.
Like everyone else, I’m excited for the release of this film. It’s the start of the end of Phase 3, and we could be saying goodbye to come characters that have been with us for about a decade. Let’s just hope it sets up everything nicely for Phase 4.
The 9 Worst Casting Mistakes in DC and Marvel Movies
There have been a lot of great casting choices in comic book movies. We have Hugh Jackman as Wolverine, Heath Ledger as the Joker, Robert Downey Jr. as Iron Man…but the list goes on and on. But there are some comic book movie casting choices that make you go, “what the heck were they thinking?” Whether it’s a great actor being horribly miscast or a mediocre actor dealing with more than they can handle, these casting decisions are just baffling.
Let’s take a look at some of the weirder casting choices Marvel and DC have made.
#1- David Thewlis as Ares

David Thewlis is a great actor and a distinguished gentleman. But there is absolutely no way to buy him as the terrifying Greek God of War. This was part of the Wonder Woman movie’s intention-the twist was that he was the last person you’d expect to be Ares due to his proper appearance.
But the “twist” doesn’t change the fact that once Thewlis starts fighting Wonder Woman, it’s impossible to take him seriously or mentally connect him to Ares. He looks nothing like the guy in the comics and he doesn’t have the massive, oppressive presence needed for a larger-than-life supernatural character. He seems to try to compensate for this by chewing scenery and just comes off as sort of comical as a result.
It’s possible the twist could have worked a lot better if it had been developed more as part of the narrative and Thewlis had played more of a strategic, behind-the-scenes take on the war god, manipulating people to fight Wonder Woman and sinsterly pulling puppet strings rather than fighting her head-on. But seeing Thewlis brawling head to head with Diana and screaming his head off? It just looks ludicrous.
#2- Jesse Eisenberg as Lex Luthor

Jesse Eisenberg shines in other brainy roles, as seen in The Social Network, but he is not at all the right fit for Lex Luthor in Batman v Superman: Dawn of Justice. He lacks the smooth, sinister maturity people associate with the character. Granted, Zack Snyder’s take on Luthor seemed to be deliberately different from the one everyone was used to- but that wasn’t neccessarily a good decision This young and awkward Lex Luthor just didn’t take for me and a lot of other people.
A combination of Eisenberg’s acting and Snyder’s writing made the character come off as hyperactive, cartoonish and bit like a maniacal chipmunk. It was especially jarring considering the movie was otherwise dark and melancholy. It was trying very hard to be a “serious, adult” superhero movie, but Eisenberg’s over-the-top antagonist felt like it belonged in a kiddie film.
#3- Jared Leto as the Joker

Oh boy. Where do we even start with Jared Leto as the Joker in Suicide Squad? Even before the movie aired, he was a controversial casting choice due to his questionable behavior on set. His actions, which including sending used condoms to crewmates, came off less like “method acting” and more like “an excuse to harass people”. Not to mention the “edgy” statements Leto made while pretending to be a Joker that came off as a Hot Topic obsessed 12 year old’s tryhard ramblings. Here’s one example of Leto’s antics from the director:
“One time I yelled ‘cut’ and Jared turned to me and said ‘what if someone just stood in the middle of Wall Street and yelled cut? Maybe the monkeys in suits would forget their trained routine of going to work’ My jaw hit the floor and it never really came back up. That’s when I thought, is he getting in character to play Joker, or is Joker something that’s been in him all along?”
“Sometimes i would go to look into the cameras, and I noticed Jared had put something in the lens. It was stuff like ‘What if cameras were guns? Would you buy a mass murderer?’ and ‘Lights. Camera. Insanity.’ I had to ask him to stop because I was getting too scared to direct.”
Needless to say, these antics came off more a laughably faux-edgy than “terrifying”. And that bore out in the movie itself. For a lot of people, myself included, Leto’s performance as the Joker really did seem like a shallow, Hot Topic version of the character.
#4- Tilda Swinton as the Ancient One

At this point, I’m thinking leaving the Ancient One out together would have been preferable to Swinton’s casting in Doctor Strange. Even those who don’t agree with me that whitewashing is bad have to be tired of the endless arguing. Considering the lack of positive Asian characters in the MCU, Swinton’s casting was just salt in the wound for many fans. And in the end, was it worth it? Swinton’s Ancient One wasn’t the complex representation of women the director promised. Her role was flat and honestly didn’t manage to add much to the movie.
#5- Jennifer Garner as Elektra

Jennifer Garner has what it takes to play a badass karate-chopping lady, her starring role in Alias proves that. However, she isn’t the right pick for the ice-cold Elektra. Garner has a bit of a relatable girl-next-door vibe about her and that doesn’t fit the mysterious assassin in any way. As Sydney Bristow in Alias, Garner was able to balance toughness and vulnerability to make a relatable character. But Elektra’s vulnerability is deep, deep down under a crusty shell and Garner couldn’t really pull that off. Her acting in Elektra comes off as stiff and emotionless as a result.
It didn’t help that she had an absolutely abysmal script to work with alongside some very poorly choreographed action sequences. Poor Jen was just not in a great position overall.
#6- Nicolas Cage as Ghost Rider

Oh, Nic Cage. You’re so stoic. And in this movie, so ridiculous. It is pretty hard to take you seriously as Ghost Rider. The Ghost Rider movies are incredibly campy and they can be fun if you like that sort of thing. However, as far as I can tell, they’re not campy on purpose. Nic Cage’s performance as Johnny Blaze is so-bad-it’s-good, but he was clearly just trying to be plain old good.
Johnny Blaze is supposed to be young, impulsive and wild. Cage comes off as a middle-aged man trying super hard to be cool and failing spectacularly. Cage seems to adore the character and the comics, but he was just not the right fit for the role at all.
#7- Arnold Schwarzenegger as Mr. Freeze

Arnold certainly played a version of Mr. Freeze in Batman and Robin, but it wasn’t a version that was particularly compelling or anything like fans wanted to see. His campy, cartoonish, over-the-top ice-punning take on the character just repelled fans. The darker, more tragic take on the character in Batman: The Animated Series just very much overshadows the caricature that Schwarzenegger ‘s Freeze was. While there are a lot of things that fans hated about Batman and Robin, Freeze might be the most memorably cringe-y part.
And really, there was no way Arnold could have ever delivered a more nuanced take on the character. You don’t cast Arnold unless you want to ham it up, so he definitely hammed it up all he could as Freeze. While I think Clooney could have been an okay Batman if given the chance, I just can’t say in good conscience Arnold S. could ever work as the serious version of Freeze fans desire. Also, Freeze’s costume almost killed the poor man.
#8- Topher Grace as Venom

Eddie Brock is supposed to be an intimidating scary hunk of a man. Topher Grace is…decidedly not that. In Spider-Man 3, he comes off as more cocky, smarmy and obnoxious than scary. Even in his Venom suit, he was more laughable than threatening. He just couldn’t capture the darkness and instability that defines the character and the rushed script didn’t help matters. Eddie Brock is also supposed to be a contrast to Peter Parker. He’s the muscular heavy hitting jock jock to Peter’s agile and slim nerd. Grace, meanwhile, was hard to differentiate from Toby Maguire physique wise. The contrast between the two characters just isn’t there.
#9- Halle Berry as Storm

Honestly, I don’t think anything was wrong with Halle Berry as Catwoman. Halle Berry nearly won an Oscar once, so the woman can definitely act. There was just absolutely no one in the universe who could have made that poorly written mess of a role work. Berry tried her best and was even gracious enough to accept a Razzie for the performance.
However, while I have nothing against Berry as an actress, for whatever reason she just doesn’t work as Storm.
I’m not sure why Berry was lacking in her performance as Storm, but she was. She just couldn’t seem to capture the regal nature of the character and her accent wasn’t terribly convincing either. She delivered a lot of her lines rather stiffly, including the infamous “do you want to know what happens to a toad when it’s struck by lightning?” But again to be absolutely fair, no amount of acting skill could have made that line work.
She doesn’t even really look much like the character, whose skin is generally much darker in the comics. For whatever reason, the X-Men franchise seems to be sticking to the “but not too black” role with Storm, as all of the people cast for the role have been significantly lighter that the character is portrayed in the comics themselves.
The Best Parts of Minecraft
Young or old, PC or Xbox—Minecraft is for everyone. The addictive game immerses players in a world where they can build structures and tools out of the terrain and items they collect. Despite the game’s absence of plot and its blocky graphics, Minecraft continues to be a hit, selling more than 121 million copies across all platforms since its 2011 release. Why is it so popular? One of the game’s greatest strengths is it allows players to be in charge of their journey. Some folks want to build modest dirt huts, ride horses and fight zombies—and others would rather construct exact replicas of Westros as seen in Game of Thrones.
But Minecraft doesn’t stop when you beat the Ender Dragon—an episodic choose-your-own-adventure style spinoff was released in 2015 in the form of Minecraft: Story Mode. The game follows Jesse—voiced by Patton Oswalt, if male, and by Catherine Taber, if female—a new Minecraft player who is on a journey to find four legendary adventurers who saved the Minecraft world.
What else do we love about Minecraft? Check out the the best parts below.
Notch Could be Working on a Minecraft Successor
Markus “Notch” Persson could be working on a successor to Minecraft, with him recently revealing a series of images and videos from a new project with a similarly eye-catching design.
Notch is most famous for developing Minecraft before he handed over its Microsoft, with him selling both the sandbox game and his studio Mojang for an estimated $2 billion. Since then, Notch has mostly stayed away from game development, though he recently uploaded a slew of screenshots and videos for his new project “Voxels_WebGL2.”
Notch has noted that the project is “definitely not a sequel to anything,” but if this project does become something more substantial then it will be the first proper game he’s released since Minecraft. The project is in the very early stages of development, with Notch adding that he’s “just having way, waaay too much fun seeing how far I can push this tomfoolery.”
image: http://cdn2-www.gamerevolution.com/assets/uploads/2018/01/Notch-Minecraft-Sequel-Successor-640×361.jpg
On top of various screenshots of the project’s various structures and its sprawling, mountainous landscape, Notch also posted a video showing it in motion. Notch said that the core engine used by the game is called Core, while he’s writing the project in Javascript and “abusing WebGL 2.”
When a follower asked Notch what he’s making, the developer replied: “I have no idea. It’s a currently a voxel engine that runs in a web browser at 99fps with 60+km view distance with real time terrain generation. Oh, and all voxels are modifiable in runtime, although that will eat up the ram pretty fast. Just added real time reflections.”
image: http://cdn3-www.gamerevolution.com/assets/uploads/2018/01/Notch-Minecraft-3-2-640×361.jpg
Notch doesn’t appear to have bigger plans for the project right now, though he seems pretty pleased with the results thus far. Could this wind up being the Minecraft successor that his followers have been waiting for?
These are the top five fire-type Pokémon to use in Ultra Sun and Moon
The seventh generation of Pokémon games introduced the world to powerful new Fire-type Pokémon.
In Ultra Sun and Moon, players have access to over 20 different Fire-type Pokémon exist in-game. Even with this limited amount the Fire-type Pokémon offered are some of the strongest players can find in Pokémon history.
Having a Fire-type Pokémon in your team became crucial in Sun and Moon because of certain strong Pokémon like Klefki, that could only be beaten by a strong Fire-type.
All Pokémon in this list are catchable in Pokémon Ultra Sun and Moon. Some stronger Fire-type Pokémon, however, can be transferred from another game in the Pokémon series to Pokémon Ultra and Moon through the Pokémon Bank if you want to use something different. Pokémon Bank is available on the Nintendo 3DS eshop for a small yearly rental charge.
Incineroar
Type: Fire/Dark
Players can only get Incineroar by choosing Litten as a starter Pokémon. It evolves from Torracat, the evolution of Torracat, at level 34.
Incineroar’s strengths come from it’s typing. By being a Fire/Dark type Pokémon, Incineroar can use a lot of effective moves like Knock Off, which knocks off an opponent Pokémon’s item. The move Fake Out, which causes the Pokémon to flinch, making it unable to use a move for that turn, is also important as it leaves the opposing Pokémon wide open for attack in Double Battles.
Incineroar’s typing also means that it can learn an abundance of moves that can deal with some of the game’s most popular Pokémon, such as Klefki and most of the Ultra Beast Pokémon.
Overall, Incineroar does a lot of damage. In Ultra Sun and Moon, Incineroar is able to learn the move Superpower, which is one of the strongest Fire-type moves in-game, making Incineroar vital for competitive players.
Volcarona
Type: Fire/Bug
Players can find a Larvesta in the Lush Jungle. It can then be evolved into a Volcarona from level 59.
Volcarona is a huge damage threat to any opposing team as it is arguably the best Fire-type Pokémon in-game. Due to its unique typing of Bug/Fire, a lot of the weaknesses that both types would have individually are nullified.
One of Volcarona’s biggest weaknesses have been Rock-type moves in the past. Competitive players started to put Pokémon in their teams specifically to deal with Volcarona by giving them moves like Rock Slide, which can do four times damage to Volcarona, killing it in an instant.
In order to get around this glaring weakness, players should give their Volcarona the item Choice Scarf during battles. The item increases Volcarona’s speed, allowing it to hit an opponent first in order to try and avoid a critical attack from an opposing player’s Pokémon.
Talonflame
Type: Fire/Flying
Players can find a Fletchling at Route 8 or Wela Volcano Park. It can then be evolved into a Talonflame from level 35.
Talonflame received a nerf in the Sun and Moon series and is weaker than it was in generation six. Even with the noticeable nerf, it is still one of the strongest Fire-type Pokémon available to find due to its blinding speed and its Flying-type move set.
Talonflame is used best in Ultra Sun and Moon when players attach a Flying Z-Crystal item to it. It can then use the Z-Move Brave Bird which can do a ton of damage to an opponent. It also has a lot of priority flying moves at it’s disposal that can hit an opponent fast and hard, giving players a huge advantage.
Blacephalon
Type: Fire/Ghost
Blacephalon is a Pokémon exclusive to Ultra Sun and Moon and was one of a handful of Pokémon to be added to the game. It is only available in Ultra Sun at Poni Grove after completing the main story, meaning Ultra Moon players will need to trade to get it themselves.
Blacephalon is a glass cannon for any player’s team. While the Pokémon can deal a lot of damage that could take out multiple Pokémon, it itself is so squishy that any type of powerful move could beat it in one blow.
The Pokémon should be used in your party as a last resort to take down a troublesome opponent that has been causing you grief. The Pokémon is set to rise in popularity in competitive when Pokémon Ultra Sun and Moon becomes the staple competitive Pokémon game in 2018 and will be a solid addition to any party.
Arcanine
Type: Fire
Players can find a Growlithe on Route 2 and then evolve it into an Arcanine by using the item Fire Stone. It’s best to evolve a Growlithe at level 33-34 after it has learned a bunch of moves. An Arcanine cannot learn moves by leveling up like normal Pokémon.
Arcanine is best used when it knows the ability Intimidate, which lowers the attack stat of all opposing Pokémon greatly. It should be used against physical attackers to weaken them in battle.
It is one of few Fire-type Pokémon to have access to a large move pool, giving the player tons of options on how they want to build their Arcanine for battle. You can have it be a swift fighter that attacks first for tons of damage or assists your team through other means, allowing you to mix and match the Pokémon to fit any team composition.
Arcanine was best used in the Sun and Moon competitive scene due to a lack of good Fire-types in the game. While more Fire-type Pokémon have become readily available in Ultra Sun and Moon, it is still a good fighter to grace any party.
These are the top five fire-type Pokémon to use in Ultra Sun and Moon
Doki Doki Literature Club receives a ‘Just Monika’ mod
Warning: Major Doki Doki Literature Club spoilers feature below.
Ever since Team Salvato released its horror visual novel Doki Doki Literature Club, fans have been obsessing over the titular club’s president, Monika. And a new mod allows players to hang out with just Monika for the rest of their lives.
In one of Doki Doki’s most memorable scenes, Monika deletes every single character from the game in an attempt to enter into a relationship with whoever is playing Doki Doki. It’s a creepy scene, but because of Monika’s obsessiveness and sheer loneliness, she’s quickly won the hearts of many fans. And that’s where the mod “Monika After Story” comes in, turning dating Monika into a reality.
Image via Monika After Story
In “Monika After Story,” the game’s mod team has built a chatbot AI for Monika, which essentially allows her to understand the player’s responses and engage in discussions on things like video games and the meaning of life. Players can also listen to music together, challenge Monika to chess, and fantasize about going on dates. New content is regularly added into the mod, and the update’s 0.6.3 version even comes with special events for Christmas and New Year’s.
If you want to appreciate Monika in all her glory, go ahead and download the latest version here. “Monika After Story” requires Doki Doki Literature Club to play, but the game can be downloaded for free via Steam, itch.io, or the visual novel’s official website.
Fortnite: Battle Royale is experiencing server issues that could progress into next week
If you’ve had troubles trying to access Fortnite: Battle Royale today, you’re not alone. Epic Games has confirmed there’s a widespread issue.
Earlier in the day, players had reported issues with logging in or even finding a massive queue to connect to the game’s servers. Now, Epic has provided detailed reasoning as to what’s been going on behind the scenes.
“We wanted to provide a bit more context for the most recent login issues and service instability,” an Epic Games representative said on its forums. “All of our cloud services are affected by updates required to mitigate the Meltdown vulnerability. We heavily rely on cloud services to run our back-end and we may experience further service issues due to ongoing updates.”
The Meltdown vulnerability came to light earlier in the week, and it’s some sort of backend issue with certain CPU’s. Many people have been affected, and Epic’s no different, as its cloud services have brought about the problem at hand.
“Unexpected issues may occur with our services over the next week as the cloud services we use are updated,” the forum post continued. “We are working with our cloud service providers to prevent further issues and will do everything we can to mitigate and resolve any issues that arise as quickly as possible. Thank you all for understanding.”
For now, it appears Fortnite’s servers will be something of a wait-and-see situation for the next few days. More information about the Meltdown issue can be found in an in-depth article on SpectreAttack.com.
Fortnite: Battle Royale is experiencing server issues that could progress into next week
The strangest esports moments of 2017
For many, 2017 may go down in history as the year where esports became firmly etched in the common consciousness. With several multi-million dollar investments from some of the world’s most notable brands, and the increasing popularity of esports competitions, the industry is now on a trajectory to finally convince the world at large that esports is a force to be reckoned with.
But that hasn’t stopped 2017 from being a strange year. Interpersonal drama remains a fixture of teams in the industry, as some of the strongest rosters in some games withered away after what can best be described as childish tantrums. Fans have taken several liberties at harming rival games through brigading, and some players have seen their careers hampered due to, well, just communicating with the opposite sex.
Our list of the strangest esports moments in 2017, however, starts with possibly the strangest event.
The embarrassing demise of Immortals
Photo via DreamHack
On July 23, the Brazilian Counter-Strike: Global Offensive roster of Immortals appeared to have finally made it into the upper echelon of the game’s competitive circuit. After they just barely lost out to Gambit Gaming in the PGL Kraków Major grand finals, it seemed like we’d entered a golden age of Brazilian CS:GO, where the legendary faces of Gabriel “FalleN” Toledo, Fernando “fer” Alvarenga, Marcelo “coldzera” David, and Epitácio “TACO” de Melo on SK Gaming would come to share the title of best Brazilian team.
A little less than two months later, those hopes were dashed.
After reaching the grand finals of DreamHack Denver, Immortals were punished for not showing up to the grand finals on time. Starting the match with a one-map forfeit, Danish squad North made short work of them in the remaining game, ending the series with a 2-0 finish.
The reason for Immortals’ tardiness appeared to be the toil of an extensive night of partying, as several of the players allegedly slept through their alarms after taking a nap. CLG in-game leader Pujan “FNS” Mehta joked about the state of the Immortals players, something AWPer Vito “kNg” Giuseppe didn’t respond kindly to. Rather than seeing the comedic side of the situation, the Immortals player instead resorted to threaten FNS with direct violence. KNg refused to apologize for this indiscretion, and instead doubled down on his threat—and was reportedly seen searching the lobby of the player’s hotel for FNS. Whether or not violence was ultimately on his mind, a clear line had been crossed. And the Immortals organization knew it.
So kNg was temporarily suspended, and Immortals launched an internal investigation to get to the bottom of the situation. Happy ending, right? Nope. Instead of biding his time on the bench, kNg elected to compete in an online match, despite being suspended. According to a statement on his Facebook page, kNg entered the match following an invitation from Immortals’ Henrique “HEN1” Teles and Lucas “LUCAS1” Teles, in a seeming act of defiance against Immortals’ decision.
Immortals promptly dropped kNg after the match. But following his dismissal, both LUCAS1 and HEN1 requested to be removed from the organization, as they stood in solidarity with kNg.
With kNg gone, and LUCAS1 and HEN1 placed firmly on the bench, it was clear that the trio, seemingly intentionally, held Immortals’ legend spot on the Valve Major circuit hostage. A legend slot ensures that the majority of a team’s roster won’t have to qualify for an upcoming Valve Major and will automatically receive compensation in the form of sticker money.
Worst of all, the two remaining players on the roster, Lucas “steel” Lopes and Ricardo “boltz” Prass, were ultimately the only people, along with Immortals, who were punished. The trio proceeded to find a new home in 100 Thieves, steel joined ranks with Team Liquid, and boltz found himself returning to FalleN on SK Gaming.
Immortals, however, found its legend status at the Valve Major revoked, and despite its attempts at qualifying for the event with a makeshift roster, it fell far from making the cut. From reaching the grand finals of a Valve Major, to not even appearing at the next iteration is almost certainly a first, and the circumstances surrounding it make this situation even more absurd.
Lunatic Hai and the case of the fangirls
Screengrab via OGN Global/YouTube
Historically, South Korean pro gamers have been subject to the most spartan and restrictive of lifestyles. Stories from the glory days of Starcraft: Brood War often spoke of what amounted to forced seclusion from the outside world, as young men would slave away at their keyboards for hours on end, often for little-to-no return due to the fierce level of competition.
In 2017, things seem to have changed quite a bit—but not to a degree most western fans would be used to. This became most obvious when South Korean Overwatch sensation Lunatic-Hai benched two of its players after they had been found exchanging conversations and pictures with female fans.
According to the organization’s response, “both players have done something they should not be doing as esports professionals.” The organization also wrote that it had “taken steps to prevent recurrence,” in an effort to teach future players proper competitive and social values. The two players, Geum “dean” Dong-geun and Lee “Leetaejun” Tae-jun, were subsequently dismissed from the roster—despite apologizing profusely for their actions. Leetaejun even went as far as to write that he “knows he cannot be forgiven for all the trouble he caused for his fans and [Lunatic-Hai] members.”
Both players now no longer compete in Overwatch as a result of their interactions with the opposite sex. Dean decided to retire from esports altogether, while Leetaejun was welcomed back to Lunatic-Hai, and competes under its Playerunknown’s Battlegrounds roster.
Dota 2 got Diretide’d
The Dota 2 community isn’t a stranger to a good bit of classic internet outrage. Most famously, fans of Valve’s MOBA title entered into a fervent state of revolt in November 2013, after it turned out that cherished Halloween game-mode Diretide would not be an annual event as it was initially advertised.
Fans subsequently began bombarding the official Dota 2 page on Steam with poor reviews, and after a short while, cries of “give Diretide” spread across the internet. After a few days of this internet-based torch burning, the usually silent Valve went as far as to issue an apology to its community.
But in 2017, the Dota 2 community and Valve found itself under siege from another fanbase. On Aug. 25, the former main writer for Valve’s Half-Life franchise, Mark Ladilaw, posted what could be accurately described as a conclusion of the franchise’s penultimate game, Half-Life 2: Episode 2. Fans had spent the past decade eagerly awaiting the continuation of Half-Life’s dramatic storyline—but with Ladilaw’s loving and tender letter, titled “Epistle 3,” it became clear that this was the only conclusion fans would receive. One of gaming’s most celebrated franchises ended up being a blog post.
The fanbase, as a result, took its frustration out on Valve. Half-Life fans brigaded Dota 2’s user-rating on Steam, which artificially changed the game’s overall user-rating on the platform. Valve responded by implementing an entirely new way in which user reviews were counted, in order to counteract so called “review brigades.”
It’s fascinating how Valve has cultivated such passionate fanbases. But let’s always remember that there are far better things we could spend our time doing than waging pointless flame-fests on the internet.
Activision was granted a patent that could incentivize users towards using microtransactions
Despite gaming’s continued growth into a multi-billion industry, the proliferation of in-game microtransactions has become one of the most criticized developments within the space over the past few years.
But things took a dramatic shift after it was discovered that Activision, one of the overall largest game companies in the world, had been granted a patent for a system that could figuratively alter the gameplay experience of players based solely on whether or not they had recently spent money in one of its games. For the first time, that flame-decal you recently bought could actually make you a better player, as the system could hypothetically place you in a match with lower ranked opponents due to you spending money in the game.
The hypothetical uses of this system gives an entirely new meaning to the term “pay to win,” as cosmetic items in games tend to be just that—a cool new sheen to a weapon for those who want to customize their character or loadout, not anything that actually affects gameplay. Now the actual enjoyment that should be derived from one’s skill at the game could be affected if one doesn’t buy in-game items, and buyers’ sense of achievement could turn out to be hollow—as an algorithm placed you into an easier match, providing you with a loaded set of dice.
As Triple-A gaming studios proceed to include more purchasable in-game items, it now seems as if they are more comfortable with the notion of encouraging already-paying customers to part with even more of their income, no matter how dubious the means.
Waka Flocka Flame talks Dota 2
Known for its strange on-air production, which on occasion features mariachi bands and giant chickens, the LAN finals of the seventh season of DreamLeague saw the most unlikely of cameos.
Waka Flocka Flame, trap rapper extraordinaire, joined the on-air broadcast team after a performance at DreamHack Atlanta on July 12. The Atlanta native took part in a brief conversation among the panelists, in which he dropped a considerable number of gems. Discussing topics ranging between his love for Zelda, the lack of actual rapping in modern rap, and teaching the panelists the basics of his craft, his appearence was capped off with a failed fistbump.
This was a suitable end to what could only be described as the strangest few minutes in either of the panelists’ lives.
Russian League of Legends fan-favorite ends up being banned for whistle-blowing
Photo via Riot Games
For the majority of 2017, League of Legends developer Riot Games stayed out of any massive controversy. The events the company put on throughout the year all went off without a hitch, and following the conclusion of the 2017 League World Championship, it looked as if Riot would smoothly sail into 2018.
But then, in the middle of the offseason, Russian fan-favorite Kirill “Likkrit” Malofeyev told his stream audience about rampant mismanagement within the Russian-speaking League of Legends Continental League. During these few moments on his stream, the 22-year-old revealed that his previous team, Albus NoX Luna, failed to pay out his salary for an extended period of time, effectively scamming him.
Likkrit also talked about the overall state of League esports in the CIS region, claiming that the game “is practically dead here.” This turned out to be a tad too much for Riot Games’ Russian division, which quickly slapped the fan-favorite with a six-month competitive ban for “statements that offend the League of Legends gaming community in the CIS, discrediting the business reputation of the company Riot Games, and posing a threat to the image of League of Legends and the Continental League.”
The decision to place him under suspension for such a considerable amount of time reeks of pettiness, to say the least—especially because he was targeting one of the most powerful organizations in the region.
As a result of the ban, Likkrit chose to end his career as a professional player, although he claims he intended to retire anyway—but due to the ban, Riot simply made the decision for him.
Don’t shoot the messenger, as the old adage goes.
AGDQ 2018 kicks off today
The world’s most beloved speedrunning marathon kicks off today (Jan. 7) at 11:30am ET on Twitch.
Games Done Quick (GDQ) is a speedrunning event that only happens twice per year. Thousands of viewers watch their favorite speedrunners destroy some of their beloved games and, in turn, donate millions of dollars to charity. The runners come from all corners of the globe, and it’s easily the world’s biggest speedrunning event.
This year, AGDQ will be benefiting the Prevent Cancer Foundation, an organization that helps to detect and prevent cancer before it spreads.
JHobz is kicking off the event this year with the popular speedgame Crash Bandicoot N.Sane Trilogy. The event will then continue for the next seven days without any stops as speedrunners attempt to complete 155 games as fast as possible.
Fans can also support AGDQ this year by buying merchandise from either Fangamer or TheYetee. A percentage of all sales will go towards the Prevent Cancer Foundation.
Now that AGDQ is here, it’s time to rally the speedrunning community to help a great cause.
The Vanishing of Ethan Carter is coming to Xbox One with 4K support and new mode
The Astronauts’ narrative adventure The Vanishing of Ethan Carter is heading to Xbox One with support for Xbox One X. It’ll feature 4K support to bolster the game in the graphical department for Xbox One X players, but it’ll also include a new mode to play through.
The Vanishing of Ethan Carter follows a paranormal investigator who receives a letter from a 12-year-old boy named Ethan Carter, whose disappearance he ends up investigating, which spirals into something even darker and more dangerous than he could ever have imagined.
The new version of the game, which was originally released in 2014, will include Free Roam mode, which has been requested by fans looking for ways to explore further than what the game allows. This way you can take in all the sights of the world of Red Creek Valley without having to worry about progressing in the game or what the story will bring next. This way the previous limits imposed on players are removed to make things easier to experience.
The game is up for preorder right now on Xbox One, but it doesn’t launch fully until Jan. 19 with full 4K support. You can go ahead and play the game right now if you’re curious, however, as it’s available on both PC and PlayStation 4 right now.
The Vanishing of Ethan Carter is coming to Xbox One with 4K support and new mode
Capcom confirms new Monster Hunter World beta and post-launch content updates
Capcom held a livestream from Japan today with a new trailer and additional info about the upcoming Monster Hunter World divulged.
The game is currently scheduled for launch on Jan. 26, and it’s looking especially awesome. The new trailer shows off several of the Elder Dragons from the series, with some new additions and those included from earlier iterations of the series.
You can check out the flame king dragon Teostra with dangerous fires, steel dragon Kushala Daora with an entire body covered in metal plates, the rock-eating Dodogama, and several other dragons that can mess with your hunter if you’re not careful. All are extremely formidable opponents.
There’s also a final beta before release, which Monster Hunter fans on PlayStation 4 will be able to take part in from Jan. 19 to 22. It’ll feature a battle with Nergigante, an enormous and fearsome creature featured in the game’s marketing materials.
Capcom also discussed some additional details about Monster Hunter World’s post-launch content, confirming that there will indeed be major, free updates to the game as well as regular content injections. There’s a major title update planned for spring 2018, which will add the monster Deviljho as well.
If you’re looking to sink your teeth into life as a monster hunter, there isn’t much longer to wait. It looks like it’s certainly going to be worth holding tight for.
Capcom confirms new Monster Hunter World beta and post-launch content updates
The God of War series could leave Norse mythology behind in future installments.
God of War’s upcoming reboot is poised to explore themes grounded in Norse mythology, but that doesn’t mean future games will be rooted there, according to director Cory Barlog. In a new interview with Game Informer, Barlog stated that the team may end up actually exploring both the Egyptian era and the Mayan era, “and so on and so forth.”
It seems as though the God of War games may become somewhat cyclical in that it will eventually explore additional eras, following its original Greek exploration for the entirety of six whole games. It’s interesting to ponder what a Mayan God of War game might look like, or an Egyptian version.
“What became apparent to me was that we were watching this franchise wane a bit,” Sony Santa Monica Head of Studio Shannon Studstill said in the interview. “It was getting old. The storyline with Kratos being the hardcore badass – I think people were starting to say, ‘What’s next?’ I felt like, in order to reinvent, we really needed to turn a lot of things around.”
It was possible that the game we’re seeing in the near future could just have easily have been given an Egyptian setting, though as it turns out with Assassin’s Creed Origins taking the same route, perhaps it’s a good thing that the project went another way.
Whatever route the series takes in the future, it’ll be interesting to see a new direction for Kratos, especially if it means he’ll be growing and evolving as a character.
The God of War series could leave Norse mythology behind in future installments.
Minecraft welcomes new Norse Mythology DLC pack
Minecraft and Norse mythology may seem like two very different things, but the two are coming together with the new Norse Mythology Mash-Up Pack, a new DLC release that brings together some familiar pieces together with the blocky goodness of Minecraft.
The mash-up pack includes locations like Hel, the Great Hall, and Yggdrasil from throughout the annals of Norse mythology. You can even dress up as important figures from the stories themselves, like the very same ones you may remember reading about in one of your history classes (the parts you fell asleep during.)
For instance you can dress up as Thor and Odin, or even Heimdall and Sif. There are a few creatures up for grabs as well to complete the package. Enemies get several interesting skins as well, transforming familiar baddies into antagonists based in Norse mythology.
There are plenty of large, fanciful environments found in the expansion as well that really look as though they could transport you, even temporarily, to a faraway place and time. You can see it all in action in the official trailer, and you can download the DLC pack right now across all Minecraft platforms.
If you like reskinning Minecraft with lots of different looks, be on the lookout for a new Festive Mash-Up DLC pack, which is releasing later this week just in time for the holidays. It will transform your favorite world with candy canes, Santa hats, reindeer, and more!
Minecraft: Story Mode – Season Two Episode 5 Review
Nearly six months ago, the first episode of Minecraft: Story Mode – Season Two released. Jesse’s story carried on from the first season as he/she met new friends, went on exciting new adventures and came face to face with strong, fearless enemies. It was all about to come to a head in this final episode, so just how would Jesse and friends defeat the Admin once and for all?
We left Jesse and friends at the end of the last episode as they’d managed to make their way back to Beacontown. After sneaking into the town through some tunnels, we then get a real look at what has happened to Beacontown and see what it had been turned into by the Admin posing as Jesse. Even in block form, the town still manages to look run down and almost abandoned, a shell of what it used to be like. This is reflected in the especially dullen look of this episode, with the darkened skies, colours and streets.
Once inside Beacontown, your aim is to get to the primary terminal to enter the word of passage. In order to get there, you are given a number of different choices along the way that may help or hinder you depending on what you pick. The game offers you lots of chances to make decisions that, whilst they may not affect the ultimate outcome of the episode, will determine how the other characters in the game react to you. This gives you the choice of whether you can trust old and new friends with what you decide to do.
Aside from these smaller choices scattered about the episode, you also have some big decisions to make when it gets to the end of the episode too. No matter what you’ve done earlier in the episode or the season, these choices stand alone and can be made however you see fit. The ultimate last decision you make will decide how the episode ends, and either choice rounds things off nicely while still leaving the story open for potentially more episodes, as the first season ended up having.
This episode is another that is quite short compared to other episodes in the season, but it still ends up being largely focused on conversation. For the rest of the time, you have the expected bit of wandering about, combined with a bit of crafting and also a little bit of puzzle solving. A puzzle towards the end of the episode might cause you a little bit of a problem as you aren’t really given much help, but this offers a nice change from the conversation filling the rest of the episode.
With this being the finale, you’d be expecting some kind of boss fight to occur and you’d be right. The boss fight does not disappoint for the large part, taking place across a number of different locations with the boss having a handful of different forms as well. It’s an impressive boss fight and while the game does tease you for a little while that there may not be any fight at all, it is an enjoyable one that only has one outcome.
Another thing that this episode does well is to tie up some of the loose ends from previous episodes. Old friends that have made appearances in other episodes reappear and allow their stories to tie up, and people that you may have lost or left behind along the way also have their stories finished off. This is a nice touch and the episode perfectly brings everything together, which makes it feel like the ideal finale it is aiming to be.
Finally, the six achievements of the episode will unlock with natural progression through the story, offering the expected 200 gamerscore upon completion.
Summary
“Episode 5 – Above and Beyond” is an appropriate end to another good Telltale season. The episode does a brilliant job of bringing everything together and tying up a number of loose ends across the season. The episode is scattered with important choices and either choice at the end offers closure for the gamer. Aside from the episode feeling a little short, there’s not a lot wrong here. It may not be non-stop action, or blow you completely away, but it is a solid end to an enjoyable season.
You can now take a stroll around Roman Exeter on Minecraft
People can step back in time and experience what it would have been like to live in Roman Exeter thanks to virtual reality and the video game Minecraft.
The city’s rich history – and the treasures at the Royal Albert Memorial Museum and Art Gallery – are now part of the hugely popular and addictive Minecraft game.

A new map shows what Exeter’s Roman fortress could have looked like and is available to download for free while playing Minecraft. This joins another map, also inspired by RAMM’s collections , designed to represent 18th-century Exeter when the city walls still stood.
Minecraft is like a form of virtual Lego and has fans of all ages. Players build towns or cities together in virtual groups and complete buildings by selecting blocks with different textures and uses. They can also download existing buildings, or whole conurbations and change them and add to them.
This map is produced as part of the A Place in Time Project, a partnership between the universities of Exeter and Reading, Exeter City Council and Cotswold Archaeology. The Minecraft maps include recent discoveries and new interpretations of archaeological evidence found in the 1970s and 80s.
The Roman map shows the barracks and military buildings of the Roman settlement in what is now Exeter, and includes links to Roman objects excavated in Exeter. Players can use these to find out more about the objects in the game.

RAMM worked with digital producer Adam Clarke AKA Wizard Keen and blockworks to produce the maps. The first is based on the Hedgeland model, which was constructed between 1817 and 1824 by Caleb Hedgeland and is one of the earliest surviving models of any town in Britain. The model is the only surviving record of many of the city’s buildings and streets. It is on permanent display in RAMM’s Making History gallery.
Sofia Romualdo, a researcher at the University of Exeter, who is working on the project, said: “The beauty of these new maps is they allow people to explore real places in different ways that are fun and educational.”
COLUMN: Minecraft mom
“‘Mom, you are crouching again!”
“I can’t help it!” I said. “I can’t figure out how to stand up straight.”
Sure enough, my character was tramping across the green block landscape slumped forward like a sulky teen who just broke up with her boyfriend.
We got an Xbox for Christmas, the goal, of course, being to insinuate ourselves into the lives of our children so that even their virtual reality is not safe from their parents’ antics.
“Just get in the house and stop wandering off!” advised my 10-year-old, who was teaching me how to play Minecraft. By “teaching,” I mean yelling at me continually as I stabbed at buttons.
But I didn’t go inside the house he had built for us. I was feeling rather full of myself, having just slaughtered a pig with a few swipes of my bare, block hands, earning my household pork chops. I was now off to chop down trees for an addition.
There was only one problem.
“I can’t figure out how to put this pork chop down,” I lamented.
My boy was too busy killing a spider with glowing red eyes to help me, so I just went with it.
I chopped down that tree with a pork chop. Who knew the other white meat could be so versatile?
“I got us more wood for the house!” I announced.
I only got a grunt. It was starting to get dark in our virtual world, and my son was killing another spider.
I moved across the screen, getting stuck in holes, stuck under tree branches, falling off cliffs.
The first-person vantage point of the game, like all modern offerings, messes with me. I grew up on a steady diet of old-school Nintendo, not this herky, jerky Blair Witch Project-meets-Luigi madness. Still, I wasn’t ready to give up. I wanted to make my boy proud, and that’s when I saw the llama. Eager to get the sort of accolades earned by my pig slaughter, I chased down the llama, and by “chased” I mean I stumbled and crouched across the screen until the llama was eventually cornered by some square blocks of earth. Then I began mowing down the animal with my pork chop.
The llama, however, was not going down without a fight. It kicked me and made angry llama noises. But I kept at it and eventually I killed that llama.
“I killed a llama!” I chirped. “What do I get for killing a llama?!”
“Ummm, you get nothing,” said my kid, giving me a look that said, “what kind of sicko kills a llama?”
“OK, now we have standards?” I said. “That’s the line we don’t cross? Llamas? It is not like it was a unicorn or something.”
I sulked back to the house to call it a night.
I jumped into bed and pushed a button, destroying the bed in one swipe.
“What did you do?” he yelled.
“I don’t know … I just pushed a button. I was trying to … ” I said, looking down at the controller that had, no lie, 11 buttons! Plus two joysticks and an up-down-side-to-side tossed in for good measure. “I am sorry … I …”
I stopped talking and walked to the corner with my pork chop.
“I am just going to crouch over here till morning.”
The internal economics of a popular Minecraft server are an object lesson in everything great and terrible about markets
Alice Maz was part of a small group of players who came to have near-total mastery over the internal economy of a popular Minecraft; Maz describes how her early fascination with the mechanics of complex multiplayer games carried over into an interest in economics and games, and that let her become a virtuoso player, and brilliant thinker, about games and economics.
Maz’s long, fascinating essay about her business ventures in Minecraft are a potted lesson in economics, one that shows where financial engineering actually does something useful (providing liquidity, matching supply and demand) and the places where it becomes nothing more than a predatory drag on the “real economy” of people making amazing things in Minecraft.
Back when I was working on For the Win, my YA novel about gold farming, I read pretty much every book and academic paper on the subject of games and economics, and Maz’s essay is among the best pieces of writing on the subject I’ve encountered. It’s especially interesting because all the economic activities are aimed at dominating a server, but Maz never talks about whether, how, or if any of the in-game wealth can be converted to cash money, giving the whole thing a kind of abstract clarity that is sometimes obfuscated in the literature on in-game economics.
Diamonds being not the most valuable but certainly the most valued item in the game, both for their utility and their price stability, the server was littered with buy chests for them. These were mostly of the fling and a prayer sort, offering prices low enough that anyone selling to them was a noob or a fool. But not so low that I couldn’t sell them Charlotte’s. I bought from her all I could afford, bankrupted every single person who had a buy chest at any price, then went back for more. Buy chests in the market shops, scattered on the roadsides, nestled in secluded towns no one remembered the names of, I hit them all. If you were buying diamonds at the bottom of the ocean, I would find you and take all of your money.
At the same time, I dropped my sell price in the market to 16M and did pretty good business for a few weeks. I had the advantage of one of the two best plots there were, the other belonging to Emma. (This I’d gotten via inside knowledge that Zel’s to-be partner was shuttering his store and gifting the plot to a friend. I offered to swap my plot as the gift, help with the deconstruction process, and advise on pricing in the Emporium in exchange, thus getting the prized location without it ever going up for sale.) QuickShop provided a console command to show the closest shop selling an item, and these two plots, though behind hedge walls and not immediately visible, were the closest as the crow flies to the market’s warp-in point. So anyone using the command–and this was most people, traipsing through the market looking for deals being a rare activity mostly limited to speculators–got directed to me or Emma for anything either of us sold.
This all made me a lot of money. I drove a portion of profits into bolstering my diamond and beacon reserves, bought basically any building material I thought I’d ever need in bulk, and still watched my marble balance grow. Up til the diamond bonanza, I’d been making money on a dozen different side hustles. A bit here, a bit there, doing better than most, but regardless the day-in day-out of working the market took up the majority of my time on the game. That made me rich; this is what made me wealthy.
But soon 16M became 14M, and 14M became 12M. A few people started to notice Charlotte’s store, and she restocked faster than I, or anyone, could recoup enough to buy out. Mostly though, it was clear to everyone the price of diamond was falling, even if they had no idea why. I diversified into selling enchanted diamond equipment of all types, priced just so that I could break even on the enchant and move the component diamonds at the same price I sold them for raw. A few of the buy chest people I’d tanked tried recovering some of their money by putting up at a loss the diamonds I’d sold them, but they still couldn’t move product faster than a trickle. Eventually even Charlotte had to cut her prices to keep selling. It was bad.
This chart shows how much Destiny 2’s playerbase has dropped off since launch
A post by a Reddit user has revealed some new information about Destiny 2’s playerbase and how much it has dropped off since the game launched in September.
The user, named “stevetheimpact,” used Bungie’s application programming interface from its web site to find when players last logged into the game. The chart below shows a steady decline in players since launch, with it recently reaching an all-time low at the end of 2017.
Image via u/stevetheimpact – Full size
According to stevetheimpact, the total player count dropped from around 1.3 million at launch to just over 321,000 at the end of year, which is a drop of 75.37 percent.
The percentages were even higher on each individual platform, too. PlayStation 4 player count dropped from 712,431 to 158,523 for a drop of 77.74 percent, Xbox One dropped from 594,987 to 127,428 for a total of 78.58 percent, and the PC player count dropped from 194,607 at launch on Oct. 24 to 35,892 at the end of the year, which is a drop of a whopping 81.55 percent.
The chart comes with warnings, though, as stevetheimpact says they were not able to account for players returning for the Curse of Osiris DLC in December, but the final endpoint shows the correct player dropoff regardless.
While this information is not official or entirely accurate, the Bungie API does not lie when it comes to data. In 2018, fans of the series will be looking for reasons to boot the game back up again.
This chart shows how much Destiny 2’s playerbase has dropped off since launch
Steam’s top 10 games for 2017 were all released before 2017, except for one
It turns out Steam’s 2017 releases may not be as addicting as one might hope. A new report from GitHyp reveals that Steam’s top 10 most-played games for the year were all released before 2017 even began. That is, except for one title: PlayerUnknown’s Battlegrounds.
GitHyp regularly tracks Steam’s most-played games, calculating how many players hop online per day, when playercount peaks, and how many players are currently online, among other values. And according to GitHyp’s statistics, PUBG ranks in first place with over three million players. No other games from 2017 can be found on the top 10 list, and it’s not until 12th place that another game from this year emerges—Divinity: Original Sin 2.
Listed below are the top 10 games for 2017, along with the approximate playercount tallied for each.
- PlayerUnknown’s Battlegrounds ~3 million players
- Dota 2 ~1 million players
- Counter-Strike: Global Offensive ~800,000 players
- Payday 2 ~250,000 players
- Grand Theft Auto V ~170,000 players
- H1Z1 ~150,000 players
- Warframe ~120,000 players
- ARK: Survival Evolved ~1000,000 players
- Tom Clancy’s Rainbow Six: Siege ~100,000 players
- Path of Exile ~100,000 players
Last year was great for gaming overall, and as the second Steam Awards reveals, games like Cuphead and Sonic Mania certainly proved PC gaming has plenty of great hits to look forward to during even a slower year. But as far as Steam games go, sometimes great titles from the past few years are just hard to beat.
Steam’s top 10 games for 2017 were all released before 2017, except for one