Free book for boys and reluctant readers

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Reading is important
Any book that helps a child to form a habit of reading, to make reading one of his deep and continuing needs, is good for him. –Maya Angelou
Most adults would agree that reading is important, but many kids detest reading. Video games, devices, and TV are preferred entertainment and escape. They provide instant gratification. Reading takes time. For some kids, reading isn’t engaging.
I had this same problem with my son, so I solved the problem.
The classic stories I remember enjoying as a kid don’t interest my son and his immediate attention span. If he doesn’t enjoy the story from page one, he will not read further.

So how did I get my son to read?
I showed him how much fun it is to get sucked into a story.
Your book is amazing I can’t stop reading it – Joseph Young via twitter
Contemporary and Classic titles alike don’t interest many kids. Don’t worry, the love of reading is learned. We need a starting point. We need that one book that is just as engaging on the first read as the fifth, just like a really great movie that kids want to see again and again. A positive association with reading will make kids want to read more.
A love of reading is cited as the number one indicator of future success. My son didn’t have the desire to read. He didn’t care about the books I chose to read to him, and was overwhelmed with the selection at the library. I want my son to succeed, so I had to do something. Since we struggled to find books he cared to read, I wrote one. An epic saga about the things he loves. I put it in a world he loves and addressed the issues he faces in his life.
I just love your books I’ve been reading them over and over again. -Carson via twitter
But it’s a video game book
Don’t worry; it’s not a book about video games, nor is it a game strategy book. Flynn’s Log is a hero’s journey that takes place inside the Minecraft world that today’s kids know and love. The protagonist, Flynn, naturally flows through Maslow’s hierarchy of needs (builds shelter and tools, learns what to eat and discovers a digital friend) and faces questions about his destiny. He learns important life lessons about friendship, integrity, and trust. Flynn’s Log is good for kids without being boring.
Thank you so so much for the free ebook. My son loves Minecraft now with this book I can get him to read to me. – Jennifer Wilkins
Start your son or daughter on journey today, reading Flynn’s Log 1: Rescue Island. Free on available these devices and apps.

Flynn’s Log is free on the following devices
Choose your device
KindleiPad/iPod/iPhoneGoogle Play (Android Tablets)nookkoboRead Online
US$8.99 Paperback
Why is Flynn’s Log 1 Free?
My son loves reading — finally. If you have experience with a reluctant reader then I know your pain and I want to help. I’ve seen thousands of kids transform with this book. My readers, who don’t usually read books during the summer, couldn’t put Flynn’s Log 1 down.
Good book I thought I would never read a book on my summer but I feel I’m gonna finish it soon – Multigamer 47 via twitter
Let this book change your kid’s life too. You have nothing to lose and an avid reader to gain.
Once you learn to read, you will be forever free.
–Frederick Douglas
I am giving away Flynn’s Log 1 free because I want to give you a risk-free way to hook your reluctant reader.
Please and I mean PLEASE, WRITE MORE! I absolutely love it! They’re outstanding books.
-Devon123321 via twitter
What are Books for Boys?
I spend lots of time with teachers and parents. I hear parents ask, “How do I get my son to read? Do you have books for boys?”
I wrote the Flynn’s Log series for my son, and this book is interesting for boys. However, the series is a non-stop read for both boys and girls, especially those who are interested in Minecraft.
The more that you read, the more things you will know. The more that you learn, the more places you’ll go.
—Dr. Seuss
What are you waiting for?
You have nothing to lose!

Flynn’s Log is free on the following devices
Choose your device
KindleiPad/iPod/iPhoneGoogle Play (Android Tablets)nookkoboRead Online
US$8.99 Paperback
News for Parents of Reluctant Readers
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Thor: Ragnarok Finally Solves Marvel’s Biggest Plothole
You know the Infinity Gauntlet? That big glove in the Marvel Cinematic Universe specifically designed to hold all six infinity stones and turn the wearer into basically a God? Well, eagle eyed Marvel fans have been confused by something about it for a while now and Thor: Ragnarok finally clears all that up.

Odin’s Vault (Thor, 2011).
We first saw the Infinity Gauntlet in the background of Odin’s Trophy Room in the first Thor film when The Destroyer was popping off against the Frost Giants. Notice this one is a right handed gauntlet. Why is this important? Well, the next time we see the gauntlet in the MCU was in the Avengers: Age of Ultron mid credits scene.

Thanos puts on his gauntlet (Avengers: Age of Ultron, 2015).
In that scene we saw chirpy purple fella Thanos reach into a vault and put on the Infinity Gauntlet. Thanos is going to be a big deal in the upcoming Avengers: Infinity War films because he’s really into Infinity Stones. So, in this scene we see that Thanos already has an Infinity Gauntlet BUT how can that be when we saw the Infinity Gauntlet in Odin’s Trophy Room?
Marvel’s Kevin Feige had previously said that were two Infinity Gauntlets in the MCU but didn’t say why.

Cate Blanchett as Hela (Thor: Ragnarok, 2017).
Fast forward to Thor: Ragnarok and we see Hela strutting around Odin’s Trophy Room and revealing that a lot of the trophies are actually fake – especially the Infinity Gauntlet which she knocks over. This probably explains why it has replica Infinity Stones inside of it and why it’s a right handed glove when we see Thanos picking up a left handed glove.
Way back when they were making the first Thor, Marvel probably couldn’t have known that this little easter egg would end up being a bit of an annoying plot hole but now that’s all been cleared up so you can stop writing to Kevin Feige about it.
The 5 Best Video Game Prologues
Games are the same way. Some games just start off strong. They paint the perfect picture of the adventure ahead, while luring you in with the right kind of visual and narrative hooks. They set their grand stories up in unique and fascinating ways that, often times, outshine the rest of the game. These are 5 of the best prologues in games.
5. Wild ARMs 3
The Wild ARMs series has a bit of a pattern for its prologues. The beginning of each game is spent being introduced to the party of characters individually and watching the turn of events that unite them as a group for the first time. It’s fairly formulaic, but an easy to follow and reliable way to tell a good story. Wild ARMs 3 did this the best.
The four main characters – Clive, Gallows, Jet, and Virginia – all come from different corners of the dusty, decaying world of Filgaia. They all end up on a train for different reasons. Virginia and Gallows are simple passengers, Clive is hired to protect its mysterious cargo, and Jet looks to rob it. Another group of bandits stick the train up, and once they learn that its cargo isn’t simply money and valuables, the four band together to retrieve it and eventually save the world.
4. Metal Gear Solid 2: Sons of Liberty
The demo for Metal Gear Solid 2 is one of the most memorable demos of all time. There was a great deal of replayability and it was a chock full of stealth action goodness. It also served as a half hour prologue to the Big Shell Incident and the only time you play Solid Snake in the title – a twist no one knew about until the game finally hit shelves.
When infiltrating a giant oil tanker in the Hudson River to check for signs of general nefarity, you get exactly what you were looking for: A giant, aquatic Metal Gear seemingly funded by the USMC. While exploring the tanker, you realize that it is also under attack by Russians, lead in part by Ocelot, who turns on his other conspirators promptly. He steals the Metal Gear himself and leaves the ship to sink in the river. Big Shell is built 2 years later to clean up the mess and cover for even bigger evil master plans.
3. Vagrant Story
This RPG was one of the last made by the old Squaresoft (before becoming Square Enix) and is often overlooked because of how late in the Playstation’s lifecycle it released. To miss this game is to deprive yourself of one of the best RPGs of the era. It had a highly Shakespearean script and a fast, film-inspired cinematography that is an early victory in the quest for making games more like movies.
Its prologue is short and completely skippable, but it’s not wise to ignore it. Important story details, like why protagonist Ashley Riot is on his mission in the first place, are revealed in it. After the Duke’s mansion is attacked, the VKP are one of the many agencies called to the scene to stop the madness. The Duke’s son is kidnapped by Sydney Losstarot, cult leader and terrorist, and your job is to chase him down and get the child back. Not so easy, since the villain leaves a giant wyvern behind to keep you busy.
2. The Witcher 2: Assassins of Kings
Geralt’s adventures have brought put him into pretty tight spots before, but the beginning of the Witcher 2 might have been the closest he’s come of outright death by political agendas and being in the wrong place at the wrong time.
You begin the game imprisoned, being interrogated by Vernon Roache about their king’s last moments, ones he had in Geralt’s company. As told in a set of flashbacks, the story of King Foltest’s death and the moments leading up to it are told with with a great deal of murder mystery TV show flair. An uncommon trope to call on for a fantasy game, but one that makes this opening stand out above many others.
1. Lufia & the Fortress of Doom
Lufia often gets overlooked, it being a JRPG not called Final Fantasy, but it’s a fate that isn’t quite fair for the series. Lufia had many qualities that have inspired many RPG’s since, like its sometimes devilishly difficult puzzles and blending platforming and action RPG elements to its tradition turn based gameplay elements. Though, the most stand out moment of the original Lufia is the first 20 minutes.
You take the role of Maxim, hero of heroes and his friends, as they storm the floating castle of a group of super evil demon lords called the Sinstrals. After exploring the dark fortification, you come across the even group and challenge them in combat. You manage to slay them after a series of arduous battles, but two of your party, including the leader Maxim, don’t make it out of the castle before it crumbles and falls back to Earth. You eventually take the role of a descendant of Maxim for the rest of the game, retracing his footsteps in order to stop history from repeating itself.
Being able to play the game’s most significant historical moment is a great way to get players invested in the task of stopping it from happening again. Maxim and his friends was such a compelling way to open the game, that their story became the focus of the sequel.
What other video game prologues were memorable? Leave them in the comments, or tweet @CurseGamepedia with your picks.
Minecraft Update 1.62 Out Now for PS4 and PS3
Not one, but two new patches are now available to download for Minecraft on PlayStation 4 and 3. Minecraft update 1.62 and 1.61 were released to fix issues, and add support for the “Minecon Earth 2017 Skin Pack.” For more, check out the full patch notes.
Check out the full Minecraft update 1.62 and 1.61 patch notes below:
Minecraft update 1.62 patch notes
- Addressed an issue that prevented invited friends from joining.
Minecraft update 1.61 patch notes
- Added support for the Minecon Earth 2017 Skin Pack.
- Minor bug fixes and improvements.
The last major Minecraft update was update 1.57, which added a ton of custom game types. You can view all of them below:
- Added the “Custom” game type to the Battle Mini Game with a huge variety of new settings, including:
- Enable choosing the number of lives per round that each player gets.
- Now you can choose the number of rounds to play before the winner is selected.
- Enable forcing map size.
- A variety of different options to manage how players heal, and how quickly they get hungry.
- Added the No Armor item set to Custom Battle games, an item set designed to keep the combat fast-paced and exciting.
- Added the High Power item set to Custom Battle games, allowing you to play Battle with some of the most powerful items in Minecraft!
- Decayed item set to Custom Battle games; every item breaks after a few uses, so you’ll need to keep moving.
- Added the Food Central item set to Custom Battle games. Food is only found in the centre chests, and equipment only in the outer chests.
- Added the “Custom” game type to Tumble Mini Game with a huge variety of new settings, including:
- Enable choosing the number of lives per round that each player gets.
- Enable choosing the number of layers and controlling the size of the layers.
- Fireworks as a usable weapon in Custom Tumble games is now added to the game.
- Splash Potions of Levitation as a usable weapon in Custom Tumble games is now added to the game.
- Added Spectator Participation to Custom Tumble games
Minecraft update 1.62 is available now on PlayStation 4 and 3.
Doctor Minecraft
Or, how I learned to stop worrying and love the cube.
I’ve recently become addicted to Minecraft, like seemingly every small child I know. I’m surprised it didn’t happen sooner; I’ve played similar games – like Terraria and so on – and I always enjoyed playing with LEGO as a kid, but I just never managed to get hooked by Minecraft.
Maybe it was the terrifying number of crafting recipes that (until recently) you either had to memorise or Google; maybe it was my frustration at the less-than-ideal (to put it lightly) behaviour of the game’s creator; or maybe it was my lack of friends who wanted to hang out in a server with me. Whatever it was, I successfully avoided a Minecraft addition… until now.
Recently in Melbourne I visited ACMI, where one room boasts an impressive collection of films and videogames – and artefacts related to their creation. The room was overflowing with school children when I wandered through, and many of them were drawn to Minecraft. In fact, while I was watching, a group of students were busily modifying texture packs, of all things.
I understand now why so many children have been captured by this world: it seems to have something for everyone. It allows people to understand as much or as little of the system as they like, and still enjoy themselves within the space. Children who want to modify textures or create their own mods are welcomed, but those who want to explore, or fight, or create, or mine to bedrock are welcomed too.
This is epitomised by the group I play Minecraft with, each of whom have different approaches to play. Some enjoy action shooters, and find joy in playing Minecraft in survival mode, struggling through nights of killing (or avoiding) the various hostile creatures that roam the world. Others enjoy building new structures, so spend their time in creative mode, floating around and constructing impressive homes and monuments.
And just as Minecraft offers my friendship group an array of options, it offers them to me as well. It’s a space for me to go on (slightly scary) adventures with my friends, laughing with one another via voicechat, just as it’s a place for me to lose myself in methodical tasks while I’m the only one online. It’s a place to perfect my mining style, burrowing underground while watching television shows on my second monitor. It’s a complex fidget toy, giving me something to do with my hands and head that isn’t particularly strenuous. It’s a jigsaw puzzle, where the image I’m putting together is of my own creation.
Minecraft has become a sort of self-care for me. I often struggle to incorporate social interactions into my hectic schedule, but Minecraft has given me a way to spend time with people I care about inbetween commitments. Similarly, methodical and repetitive tasks are a coping mechanism for keeping my anxiety in check, and Minecraft offers a more interesting alternative to sitting with a bunch of grapes and pulling them, one-by-one, from their stems.

It’s also surprisingly accessible. It’s the little things: depending on the day, I might want challenging adventures or relaxing exploration, and the mode I choose can account for that. And as somebody who struggles with auditory processing, being able to adjust every part of the music and sound effects using separate sliders makes it so much easier to hear what I want or need to, without it being lost in a cacophony of other sounds. Minecraft may be an obsession for a lot of kids, but I can’t see why – it’s clever.
I understand Minecraft, and the people who play it, better now. The children playing this game have found a respite from their anxious minds, an adventure through which to socialise with their friends, and a platform for exercising their curiosity and practising all sorts of skills, and I’m honestly sad it took me this long to join the party.
Rocket League: Collector’s Edition Features Bonus DC Comics-Inspired Goods
For those that still haven’t picked up the game yet, Rocket League will see another retail release next month, with a Collector’s Edition that’s being distributed by Warner Bros. Interactive Entertainment. This is a pretty big deal, and with what’s just been announced in the package, fans may find some tremendous value in picking it up.
In a new blog post, the developers at Psyonix confirmed some special bonus goodies for the Collector’s Edition of the game when it releases on December 7th, and they’ll be worthwhile ones for DC Comics fans. That’s because the package features exclusive wheels based on the Flash. As you can see in the screenshots above and below, the wheels look distinctively like Flash logos. In addition, there will also be special Player Banners available, including ones featuring the DC Comics logo, as well as the Flash. (And you can name your vehicle “B. Allen” if you feel up to it.)

The Collector’s Edition of the game will also come with plenty of great downloadable content on the disc as well, including DLC like Supersonic Fury, Revenge of the Battle-Cars and Chaos Run, as well as premium DLC battle-cars like the Aftershock, Marauder, Esper and Masamune. You’ll also find a cool limited Art Print created by Psyonix concept artist Jay Zhang.
Now for those that don’t wish to invest in a physical copy of the game – you probably already own it – there’s no need to fret. Psyonix has made it clear that owners will be able to purchase The Flash and DC Comics content in 2018, with a “future opportunity.” A date wasn’t given yet, but it shouldn’t be too far off. So, yes, you’ll get you crack at these goods as well, as they won’t be limited to this retail release.
The retail version of the game is set to sell for $29.99, which isn’t too bad at all considering what’s all included. It’s just for Xbox One and PlayStation 4, though – the Nintendo Switch version, which launches this Tuesday, will already have its fair share of exclusive content, including the Mario, Luigi and Metroid cars. There’s a possibility it could get the Flash goodies down the line, though. We’ll see what Psyonix has planned.
Rocket League is available now for Xbox One, PlayStation 4 and PC, and releases this Tuesday for Nintendo Switch.
Rocket League: Collector’s Edition Features Bonus DC Comics-Inspired Goods
Metroid Prime 4 Being Co-Developed Alongside Bandai Namco Games
Nintendo blew our collective minds earlier this summer when it finally announced the return of the Metroid Prime franchise, with a fourth installment currently being developed for release on the Nintendo Switch. Today, though, we learned who the development team behind the game just might be.
According to this Reddit report, the team behind the forthcoming Prime revival could be none other than Bandai Namco Games. The team appears to be working alongside long-time Metroid series producer Kensuke Tanabe with putting the game together. What’s more, we could be seeing first footage of the project sooner rather than later.
“Metroid Prime 4 should have something revealed with some in-game footage early next year from what I’ve heard,” the source noted. “I’m hearing that Direct in January particularly. Bandai Namco is developing the game for Nintendo.” That said, they did note they didn’t know specifically which studio at Bandai Namco was working on the game.
Now, take it with a grain of salt. Bandai Namco hasn’t said anything officially about the game (nor Nintendo), and it seems like a quirky choice for such a storied franchise. However, we’ve seen Bandai Namco work its magic on Nintendo franchise before. The developer worked on StarFox Assault on the GameCube several years ago, and also had a hand in development creating Super Smash Bros. for the Wii U and Nintendo 3DS – and Pac-Man’s in there as proof.
Some people have been wondering, “Well, why not Retro Studios?” A good question. But with the rumor that a new Donkey Kong game could be coming to Switch, they may be busy working on that.
If – and it’s a big if – this rumor does end up coming true, and we see first footage of Metroid early next year, Nintendo could be, ahem, Prime-ing it for a big 2018 release on the Switch. It’d make an ideal holiday seller, if it could be done in enough time. For now, though, we’ll just have to see what the company has planned, as it hasn’t announced too much of its line-up for next year yet, save for new Kirby, Yoshi and Pokemon games.
Metroid Prime 4 Being Co-Developed Alongside Bandai Namco Games
This Cancelled Justice League Game Could’ve Been A Game-Changer
I
t’s always funny to hear about what might’ve been with cancelled comic book game projects, like the moody Batman: Gotham By Gaslight game or the first-person Avengers video game that never came to be. But now, the team at Unseen64 have stumbled across one of the biggest projects to date that never got to see a release – a Justice League game that would’ve coincided with a film of the same name.
The 3D beat-em-up, under the project name Justice League Arcade, was in development for some time over at Double Helix Games – which also produced games like Killer Instinct (the first season) for the Xbox One and Capcom’s reboot of Strider for various consoles. It had a great concept in mind, enabling players to take control of different characters within the League, including Superman, Batman and Wonder Woman, as they took on adversaries using a number of special techniques. For instance, Batman utilizing his items alongside his fisticuffs, and Wonder Woman using her Lasso of Truth to fling an enemy around, while also using throw moves and attacks.
The game, which was set for release on Xbox 360, PlayStation 3 and Wii, was meant to be released alongside a film titled Justice League Mortal, which was in the works back in 2008 under the direction of George Miller – yes, the same man that brought us the incredible Mad Max: Fury Road.
Several complications came up between the film and the game, however. While Double Helix had invested a great deal of time into its fighting engine – similar in nature to Shiny’s The Matrix: Path of Neo – Warner Bros. kept delaying the project while it was trying to find an ideal location to shoot Mortal. The film was already reportedly set to have a $300 million budget, the largest in film history at the time, and it was looking for some place to give it some tax breaks.
Alas, they couldn’t find a deal to get the job done, and as a result, the film was scuttled in 2009 – and the game followed soon thereafter, though Double Helix was pushing to give it a separate release, feeling that it could attract a strong DC Comics audience.
But don’t be too sad for its loss. Double Helix was able to recover a great deal of its assets for release in a new game, Green Lantern: Rise of the Manhunters, which came out two years later for Xbox 360, PlayStation 3 and Nintendo Wii – tied in with the Lantern movie of the same name. The game fared pretty well, whereas the film, well, you know.
And now we’re seeing Justice League rise again, with a new film directed by Zack Snyder, set for release this Friday. And we’re getting good in-game content with it as well, as Injustice 2 will see some premium skins based on characters from the film.
Still, sigh. We can’t help but think how awesome a George Miller Justice League film would’ve been, as well as how Double Helix’s game would’ve ended up in its original form. You can see the gameplay in action in the video above, and dare to dream.
Justice League releases this Friday.
This Cancelled Justice League Game Could’ve Been A Game-Changer
Gal Gadot reportedly plays hardball, won’t sign on for ‘Wonder Woman’ again if Brett Ratner is still on board: NY Post
The much anticipated sequel to “Wonder Woman” may not star Gal Gadot, if filmmaker Brett Ratner remains on staff, according to a report from the New York Post.
The publication’s Page Six, citing an unnamed source close to Gadot, said the actress will not continue with the franchise so long as Ratner can profit. Ratner’s production company RatPac-Dune Entertainment helped to produce “Wonder Woman,” as part of a co-financial deal with Warner Bros.
Separately, The Los Angeles Times reported that the Burbank-based studio will not renew this deal with Ratner beyond 2018.
The film maker has been accused of sexual misconduct by at least six women, including actresses Olivia Munn and Ellen Page.
“Wonder Woman” has been a critical and box office success, garnering more than $821 million worldwide. A delay or recasting could imperil the momentum the movie created earlier this year, which sets the stage for “Justice League’s” debut on Friday.
“She’s tough and stands by her principles,” the source told Page Six. “She also knows the best way to hit people like Brett Ratner is in the wallet. She also knows that Warner Bros. has to side with her on this issue as it develops. They can’t have a movie rooted in women’s empowerment being part-financed by a man accused of sexual misconduct against women.”
Representatives for Warner Brothers did not immediately respond to CNBC’s request for comment.
‘Justice League’ aims to break through $1 billion after a rocky year for DC movies
Warner Bros. has a lot riding on the release of “Justice League” next weekend following a rocky start for several franchises and a flurry of reports that’s left fans uncertain about future films.
Despite all this, analysts expect the superhero team-up movie to be a blockbuster. But better reviews, and a warmer response from audiences than some prior DC cinematic universe movies have garnered, could help vault “Justice League” over a major milestone.
“The difference between ‘love’ and ‘like'” could mean hitting $1 billion worldwide at the box office — or not, said Paul Dergarabedian, senior media analyst at comScore.
While last year’s “Batman V Superman: Dawn of Justice” and “Suicide Squad” were both commercial successes worldwide, lukewarm reviews weighed on U.S. earnings, and neither managed to surpass $1 billion.
This summer’s “Wonder Woman,” DC’s first critical hit, broke records but also fell short of the high water-mark.
“Justice League” picks up where “Batman v Superman” left off. Following the death of Superman, Batman and Wonder Woman recruit a team of heroes to fight an impending threat to the earth.
For DC, “Justice League” is a crucial piece of the puzzle, because the film is expected to establish several new characters who will star in spin-offs, including the Flash, Aquaman and Cyborg. It’s also a test of DC’s pivot from the grim and gritty tone of its first three films, to the hopeful, more light-hearted style of “Wonder Woman.”
Over the past month, tweets about the “Justice League” trailers have been 35 percent positive and just 4 percent negative, indicating that previews are generating the right kind of interest, according to marketing technology firm Amobee.
‘Fairly irresistible’
The release caps a choppy year, during which Warner retooled its DC comics strategy, modeled after the path Disney plotted for its multi-billion dollar Marvel superheroes series.
Fan websites breathlessly chronicled a steady drip of rumored cancellations, revised release dates and mixed messages from stars and filmmakers about which films would link up. Just this week, leading man Ben Affleck seemed to cast doubt about how long he’ll play Batman.
While there’s been much hand-wringing in the fan community over these reports, the typical movie-goer is more likely to take “Justice League” on its own merits, said Dergarabedian.
“The clarity of vision hasn’t been consistent, and I think that can be confusing to true fans,” he told CNBC. “But an average viewer says you’ve got Aquaman and Wonder Woman and all these great characters in one movie, and that seems fairly irresistible.”
The film is currently expected to earn $110-$120 million during its North American opening.
Those estimates should be closer to $135 million, argued Jeff Bock, senior box office analyst at Exhibitor Relations Co. “Justice League” dovetails with Thanksgiving weekend, and faces little competition until “Star Wars Episode VIII: The Last Jedi” premiers in mid-December, he noteed.
Bock also anticipated little blowback from Affleck’s links to Hollywood’s sexual harassment scandal. “Justice League” is somewhat inoculated because it will draw fans of the individual characters, as well as movie-goers eager to see Wonder Woman in action again, he said.
“The great thing for Warner Bros. is there’s something for everyone there, and that will help expand the brand,” he told CNBC.
Yet if “Justice League” wows audiences, there’s no upcoming DC movie to capture the goodwill dividend, at least not immediately. The next release is “Aquaman,” which Warner pushed back to December 2018.
In contrast, Marvel Studios will follow up this month’s hit “Thor: Ragnarok” with “Black Panther” in February, “Avengers: Infinity War” in May and “Ant-Man and The Wasp” in July.
That matters in the context of a tough time for Hollywood, as superhero movies were one of the only consistent winners in 2017.
Nevertheless, Jonathan Cohen, principal brand analyst at Amobee, thinks Warner Bros. is doing the right thing by stepping back and focusing on the quality of each movie, rather than trying to match the Marvel playbook at all costs.
“Once their house style is more codified, those connective flourishes will likely start organically reappearing in their superhero films,” he said.
‘Justice League’ aims to break through $1 billion after a rocky year for DC movies
‘Thor: Ragnarok’ Spoiler Review: Marvel’s Funniest Film is Surprisingly Forgettable
No one would ever accuse the Marvel Cinematic Universe of being dark and serious, but with Thor: Ragnarok, Marvel goes into full-comedy mode, crafting their funniest film to date. Perhaps finally realizing how inconsequential and dry the Thor films have been, Marvel hired What We Do in the Shadows and Hunt for the Wilderpeople director Taika Waititi and let him go wild. The results are laugh-out-loud funny, albeit with a caveat: Thor: Ragnarok cares more about landing a great punchline or sight-gag than it does about plot.
Is There Such Thing as Too Much Fun?
But perhaps we’ve reached a point with the MCU where plot doesn’t really matter anymore. Thor: Ragnarok’s overwhelmingly positive Rotten Tomatoes score (93% as of this writing) and bonafide box office success certainly seems to suggest so. This is slightly troubling. Even more so when you realize that Ragnarok has all the makings of something truly magnificent: a talented director, an incredibly charming cast, a pop art-infused color scheme that looks like it’s a combination of the art of Jack Kirby and parade of pinball machines lined-up on a boardwalk at sunset. Yet despite everything Ragnarok has going for it – and it has a lot – there’s a curious lack of weight to all it. The film’s fun nature is charming, but it reaches a point where you start to think Ragnarok is having almost too much fun, if such a thing is even possible.
Approaching reviewing Thor: Ragnarok this way seems like a journey down a dangerous path. “Can’t you just let the movie be fun?” might be the automatic reply to almost any criticism leveled against the film. Sure. There’s nothing wrong with fun. But is it really asking too much to want more? The Thor films have always been the weakest entries in the MCU. Even the troubled production that was Ant-Man delivered a more rewarding experience than the previous Thor films. Part of this can be chalked-up to tone. Thor is an inherently comical character, and star Chris Hemsworth has impressive comedic chops. But it took three films for Marvel to fully embrace the comedy elements of Thor.
The first Thor film, helmed by Kenneth Branagh with a Shakespearean touch, is a world removed from Ragnarok. It’s stuffy and dour in comparison. The ever-shifting tone of Thor plays hell with the character; we’ve now settled on Thor as a dumb blonde, a handsome oaf who is heroic when he’s not bumbling about. It suits the character well, but you can’t help shaking the sense that Marvel has had no idea just who they want Thor to be up until now.
These problems would be a lot less of a concern if this were the first entry in the series. But it’s the third. And what’s more, the film knows it’s the third entry: there’s literally nothing going on here to make Ragnarok stand out on its own in terms of storytelling. If you were to go into Ragnarok without having seen any other Thor or Marvel movie, you’d be absolutely lost as to what the hell is going on here. That’s weak storytelling. It’s the sort of approach that entrenches Thor: Ragnarok firmly into a middle-of-the-road bit of entertainment. It’s a brilliant distraction, but it could be so much more.
That said, when Thor: Ragnarok is working, it’s working really well. This is due almost entirely to the cast, who are individually stellar, and even better when working together. Almost every member of the main cast here has their own moments to shine, with some shining brighter than others. Even if Ragnarok’s script had been worse than it ultimately is, the film would still be worth it because it gave us the opportunity to spend time with these actors playing these characters. If only they had been able to come together in a better film.
“So much has happened since I last saw you!”
Thor: Ragnarok finds Thor, the God of Thunder (Chris Hemsworth) returning to Asgard after a failed quest to locate missing Infinity Stones (remember those things?). Before his homecoming, he’s had a run-in with the demonic Surtur, who warns Thor that he will bring about Ragnarok – the destruction of Asgard and the Gods. Thor mostly laughs these threats off, defeats Surtur, and comes home to find Asgard much changed. Heimdall (Idris Elba), the former guardian of the Bifrost, has vanished and been replaced by the bumbling Skurge (Karl Urban). Thor’s father Odin (Anthony Hopkins) has forgotten his duties and spends his days lounging about. There’s a reason for this: Odin is actually Loki (Tom Hiddleston) in disguise.
Almost instantly (Thor: Ragnarok is allergic to taking its time), Thor and Loki head to earth to find Odin. Along the way, they encounter Dr. Strange (Benedict Cumberbatch) in a funny sequence that nevertheless feels absolutely pointless to the film itself as a whole, but is simply in place to tie-into the post-credit scene at the end of Doctor Strange. After their brief sojourn with Strange, Thor and Loki locate Odin, who warns them that their evil sister Hela (Cate Blanchett), whom they never even knew about, is going to return soon. Then he promptly dies.
Before we have any idea what the hell is going on, Hela arrives, smashes Thor’s mighty hammer Mjolnir, and sends Thor and Loki flying off into the galaxy. Hela arrives at Asgard and swiftly begins a reign of terror, assisted by a somewhat reluctant Skurge, who both wants to be powerful and famous but also clearly has qualms about murdering his fellow Asgardians.
Thor ends up on Sakaar, a planet strewn with garbage, and is quickly captured by the drunken Valkyrie (Tessa Thompson, phenomenal), who transports a confused Thor to the palace of the planet’s head honcho, the Grandmaster (Jeff Goldblum, at his absolutely Jeff Goldblumiest). The only way Thor can win his freedom is by taking part in the Grandmaster’s gladiatorial matches and fight the Grandmaster’s mysterious, deadly champion. While still super-strong, Thor is hammerless, and thus not nearly as powerful as before. He agrees to fight anyway, and grows furious when he learns that Loki is on the planet too, living as a free man after having wormed his way into the Grandmaster’s good graces.
Meanwhile, back on Asgard, Heimdall has returned and is rounding up Asgardians and hiding them safely away from Hela, but it’s only a matter of time before Hela catches up to them. The only hope is for Thor to return and save the day.
Back on the Sakaar, the Grandmaster’s champion turns out to be none other than the Incredible Hulk, who doesn’t seem to remember Thor and promptly beats the shit out of him. Thor survives the brawl, however, and eventually convinces Valkyrie, a former Asgardian, to help him escape to save Asgard. The Hulk, transformed back into Bruce Banner (Mark Ruffalo), comes along as well. Loki, ever the trickster, tries to turn on Thor, causing Thor to leave him behind. But since the MCU can’t decide what the hell they want to do with Loki, the character eventually has a change of heart and follows after Thor to help.
Back on Asgard, Thor and his new team – jokingly dubbed The Revengers – battle against Hela and her zombie army. Skurge has a change of heart, rebels against Hela, and is killed for his troubles. Thor is able to summon up his powers of thunder and lightning to best Hela, but she eventually proves too powerful and ends up causing Thor to lose one of his eyes. With all hope seems lost, Thor realizes the only way to stop Hela is to destroy Asgard completely. Loki unleashes Surtur, the demon from the beginning, who swiftly destroys Asgard as Thor, Loki, Valkyrie, Hulk, Heimdall and the surviving Asgardians head off into the galaxy aboard a huge ship.
Because That’s What Heroes Do: The Good
Valkyrie, Valkyrie, Valkyrie! Everyone in Thor: Ragnarok is a hoot, but let’s talk about Valkyrie, shall we? It cannot be overstated how wonderful Tessa Thompson is here. Thompson’s star has been on the rise ever since her break-out role in Dear White People, and with Thor: Ragnarok she gets to flex her acting muscles in a big blockbuster setting. A brawling, boozing ass-kicker, Valkyrie is now the best hero in the MCU. Valkyrie has a tragic past: she was once a warrior on Asgard, but Hela destroyed her entire army of female warriors, and left her disillusioned. Her arc in Ragnarok involves the character slowly coming around to be a hero again. Truth be told, there’s not a lot to Valkyrie on paper. What makes her so memorable, so remarkable, is Thompson’s charming, funny performance. The type of iconic scene-stealing that leads to deserved hyperbole. She’s like Han Solo and Snake Plissken rolled into one, and she steals every scene she occupies.
Thompson is tied for MVP of the film with Jeff Goldblum, who plays the sort-of-villain the Grandmaster. The best decision director Waititi made with the film is to point a camera and Goldblum and essentially tell him, “Do whatever the hell you want!” Goldblum has blossomed nicely into an elder statesman of weirdness, and he brings his distinct hemming and hawing to a deranged character with gusto. Every single thing Goldblum does here is incredible, garnering huge laughs with a wink or a nod. It’s a joy to watch him work.
Chris Hemsworth has great comic sensibilities. These have been teased with his Thor performances in the Avengers films, and exploited to great effect in Paul Feig’s unjustly maligned Ghostbusters reboot. Here, he gets to be funny throughout, while occasionally slipping into a more serious mode. But it’s the comedy that shines through the most, and Hemsworth portrayal of Thor as a dumb but ultimately noble character is charming.
The rest of the cast are also a treat. Mark Ruffalo’s constantly befuddled Bruce Banner is a lot of fun, and he and Hemsworth have surprisingly great chemistry together. Hiddleston’s Loki is good too, although his appearance here feels extraneous (more on that later). Cate Blanchett gets to ham it up as Hela, but she’s perhaps the performer most underserved by the script.
A brief word on Anthony Hopkins. Hopkins’ role here is little more than a glorified cameo, and his death scene, as written, is not nearly as emotional as the screenplay seems to think it is. But Hopkins sells it so well, bringing pathos and sadness to a throw-away part that could’ve easily been a quick bit of check-cashing. It’s a testament to his talent that he elevates the moment above the slapdash nature it truly is.
As mentioned a dozen times already, Thor: Ragnarok is funny. It’s funny as hell, in fact. This is less a superhero movie and more of a high concept comedy, loaded with jokes and physical humor that almost always lands. You can thank the hilarious Taika Waititi for that, who brings his comic sensibilities firmly into the MCU, with fabulous results. Waititi even gives himself a scene-stealing part as Korg, a laid-back rock monster. The comedy is what elevates Ragnarok above the other Thor films, and what also helps hide the threadbare story. You’re too caught up in hysterics to pay attention to how muddled the script by Eric Pearson and Craig Kyle & Christopher Yost is.
The score, by Mark Mothersbaugh, is a synthwave dream, and the cinematography, by Javier Aguirresarobe, is often vibrant and eye-popping. This all combines to make Thor: Ragnarok one of the best-looking Marvel films, free of the parking lot gray color scheme that seems to be so prevalent in most of their other adventures (although Guardians of the Galaxy and Guardians of the Galaxy Vol. 2 still reign supreme in the Marvel cinematography department). Honestly, overall, Thor: Ragnarok is colorful, comedic fun. There’s nothing to hate here. But that doesn’t mean it all works.
Like Smoldering Fire: The Not-So-Good
What the hell is Loki’s purpose in the MCU at this point? Not even the filmmakers seem to know. Late in the film, when Banner and Loki come face to face, Banner says, “Last time we saw you, you were trying to kill everyone. What are you up to these days?” “It varies from moment to moment,” Loki replies cheekily. Ha ha, get it? This character is kind of pointless and the film is acknowledging it! Hilarious.
Look, Hiddleston is very good at playing this part. He brings the right touch of aristocratic smugness to the role, but continually bringing Loki back again and again reeks of little more than fan service. The Avengers had Loki willing to commit genocide. Here, he’s mostly comic relief. That’s baffling. You could argue it’s character growth; that he’s evolved from the evil murderer he was to a more playful trickster, but it doesn’t quite work. He doesn’t seem like he’s evolved at all.
Villains have never been the MCU’s strongpoint. This was a problem that could’ve possibly been resolved in Ragnarok due to casting alone. Cate Blanchett is one of the best actresses working today, and giving her a chance to strut her stuff and ham it up as Hela, the Goddess of Death, adorned in a set of crazy antlers, was promising. Alas, while Blanchett gives it her all, Hela as a character is severely underwritten, to the point that there are long stretches of the film where you might completely forget about her.
Why does Skurge, a secondary character, have more character development and more of an overall arc than the main villain of the film? Skurge goes from comical bumbler, to hesitant accomplice, to ultimate hero. Yet he’s almost inconsequential to the plot, unlike Hela, who is supposed to be driving things. It’s disappointing. In truth, almost everything that happens on Asgard is disappointing here, and you get the sense that the film would’ve triumphed completely had it just removed Asgard entirely.
The problem is that at its heart, there are two different movies here. One is about Thor saving Asgard. The other is about Thor on the Grandmaster’s planet, regaining his confidence. These two would both work best on their own, but don’t quite fit together here. They could work, of course, if the script was willing to let them unfold organically. But there’s no room to breathe in Thor: Ragnarok. The opening section alone moves at a breakneck speed, jumping from one location to the next, with the hopes of quickly setting everything up without stopping to think. It’s exhausting. I’m all for brevity in Marvel movies, and superhero movies in general, which tend to be lengthy, bloated affairs – but Ragnarok is pushing it.
While the comedy that prevails all through Thor: Ragnarok is welcomed, there are times where the film is too frothy for its own good. At the end of the day, this film is about the end of Thor’s world. At least, his world as he’s known it for so long. One of the final scenes involves Asgard being blown to smithereens – a moment that should be played as tragic, yet is handled with a joke (an admittedly funny joke, but still one that seems out of place). The overall takeaway is that Ragnarok cares most about getting laughs, and everything else has to take a backseat to that. It’s an uneven balance.
Waititi’s skills as a comedy director are unquestionable – he’s one of the best in the biz. His action direction skills, however, leave a lot to be desired. The action scenes in Ragnarok are terrible. Even the big Thor/Hulk battle that was teased in all the trailers is lackluster and disappointing. There’s a scene where Hela quickly kills a bunch of Asgardian soldiers that is so devoid of energy and excitement that it almost looks unfinished – that perhaps this was just a special effects demo test that made its way into the final film. Ragnarok would’ve been better served if it had just found a way to forego action entirely and focused 100% on the banter.
Phase 1 of the MCU had a distinct problem: the films seemed like all set-up, with little individuality. It’s a problem Marvel has mostly gotten over recently, but Thor: Ragnarok finds them completely back in that set-up mode. Almost everything that happens here feels secondary to the fact that this is leading into Avengers: Infinity War, particularly the ending, which has Thor cruising off into the galaxy. The MCU films that work best are the ones that can stand on their own, as their own individual experiences, where cross-promotion is almost secondary. Ragnarok is not one of those films, and it suffers a bit because of that.
Beyond Asgard
Ultimately, Thor: Ragnarok is critic-proof. The film is already a hit, and also one of the best-reviewed MCU films to date. The simple fact is, people loved this movie. That’s fine. This is pinnacle escapism, at a time when escapism is much needed. This is the film equivalent of an exciting amusement park ride. When you’re on it, the thrill is there – excitement mingled with the sights and sounds of the carnival grounds whooshing by. Then you step off the ride, and move on, and the excitement fades. The memory dulls. The real world comes seeping back in.
Still, it’s almost impossible to dislike Thor: Ragnarok. The cast is too wonderful, the jokes too funny. It’s hard to fault any film that gives Jeff Goldblum a chance to do his thing while also making Tessa Thompson an even bigger star. This is ultimately the best of the three Thor films, but that’s not saying much. One almost wishes this had been the first film in the series, with a script more fleshed-out to set things up for future installments. Instead, as the third, it suffers, and grows ultimately forgettable.
Yet more adventures with these characters would be welcomed. Thompson’s Valkyrie in particular needs an entire franchise of her own, one where she can step out in front to be the lead rather than a supporting player. Hemsworth’s Thor is also worth spending more time with, although Ragnarok seems to confirm that the character works best when he’s a team player rather than a lead. While Ragnarok is focused on Thor, it’s never entirely Thor’s movie. It belongs, instead, to everyone – to the wonderful cast of vibrant, funny characters. Perhaps the real lesson here is what all these wonderful elements really needed is a better script; a script that was worthy of the performances.
Where does Thor: Ragnarok fit into the ever-growing ranking of the MCU? Somewhere in the middle. It’s funny enough, colorful enough, and entertaining enough to strike a chord, but it’s ultimately hollow. It’s a beautiful bauble on display that’s a treat to look at, but one that fades from memory as you move on to something else. In the end, I wanted more from Thor: Ragnarok. Perhaps that was foolish of me.
‘Thor: Ragnarok’ Spoiler Review: Marvel’s Funniest Film is Surprisingly Forgettable