A Look at Those Taking Minecraft to the Next Level
Let’s be honest, most games we play are fun for a few weeks. We’ll try the campaign, give multiplayer a go, then become tired with the game and move on to the next in line. Sure, some popular older titles get a rebirth via smartphones (Super Mario Run, Pokémon Go), but it’s very rare to play the same game for years on end – unless that game is Minecraft.
Since 2011, Minecraft has captivated the world in a way we’ve not seen in years, perhaps ever. It’s played on Android and iOS devices, PCs and Macs, and PlayStation, Xbox, and Nintendo consoles. Heck, it’s even being used to teach in schools now. Is there really another game that is as all-encompassing as Minecraft? There are conferences, all manner of merchandising, a recent story mode, and even a movie we’re told is being released one day this century.
What keeps this ball rolling? What is it that over 100 million users return for again and again, despite the game not exactly having memorable characters or an interesting narrative? It’s the ability to create. Of course, there are sandbox games which let us wander around and destroy as we see fit, but what’s evident is that people love – really love – to build, to produce, to mine, and definitely to craft. It’s nigh on impossible to find a game that lets you create to the scale that Minecraft does.
Today, we wish to give a little respect to some Minecrafters who spend their days turning blocks into replicas of real cities, or produced majestic worlds to rival the works of any science fiction writer. These folk don’t just want to play the game, but live it, often putting in countless hours of creation time over several years. Afterward, they can make their maps available to download, where others can marvel at the construction and engage in the newly built world. Although, it should be said that these digital architects aren’t always alone, and will often host their own servers and let others take part in community projects (for example, the Westeros server is a massive ongoing development which aims to recreate the lands from Game of Thrones).
When you’ve got the option to oversee a world of your own design, it’s not hard to see why many people turn out as server-gods in Minecraft. Your rules, your vision, your domain. Don’t like the way someone is behaving on your server? Ban them and move on; things can be very simple in the Minecraft world. Once you’ve understood how to set it up, you’ll have to offer something awesome to convince other gamers to play on your server, as there are a lot out there. Unless of course you simply wish to have a server on which you and your friends can romp about without a care, engage in epic PvP battles, or build gorgeous worlds like the ones you’re about to see. The options are virtually limitless as to where Minecraft can be taken.
So, without further ado, here are three amazing maps created by talented Minecrafters, which may well inspire your own creations one day…
Last Jump Hero
If your two loves are parkour and platform video games, then you’re in luck. Last Jump Hero, apart from the great name, is an incredibly fun download that should give a good 1.5 hours of jumping fun. With five levels to complete (Green Forest, Desert Hills, Sea of Lava, Hell, and Into the End), Last Jump Hero by Mehlie puts a Minecraft twist on a classic platformer like Prince of Persia. Jump like your life depends on it.
The Star Wars Adventure Map
Any Star Wars fan loves to picture themselves roaming the icy lands of Hoth or wandering around the intricate paths inside the Death Star. There are, of course, many great Star Wars video games, but for something more pixelated, give The Star Wars Adventure Map by Hypixel a download. With the option to play as a Stormtrooper or Jedi, you’ll be given plenty to do in the form of main and side quests, and you can expect the journey to last around 40 minutes. It’s well worth it to delve into the Star Wars universe once again.
Chicago
Those scenes in movies in which a character wanders around an empty city are always fascinating and a bit trippy (28 Days Later, Vanilla Sky, etc.), so imagine being able to do something similar in Minecraft. This download, created by 18-year-old Ryan Zull, is a blocky duplicate of Chicago, Illinois. You don’t exactly have to be an inhabitant of the Windy City to appreciate the faithful replication, as it’s simply stunning to marvel at the level of detail put in by Zull. Although the project only started in 2013, Zull says he is about 80% finished and plans to keep working on more details of Chicago. How about New York next please?
These are but three downloads we wanted to cover, but there are many more out there. It will be interesting to see how the release of Lego Worlds will shake the might of Minecraft, as players will be able to build epic creations with Lego pieces and landscaping tools, but somehow we think that people will be Minecrafting for a long, long time.
Summon the Ender Dragon: Coding with Minecraft

The meeting room at the Leominster Public Library exploded with excitement and chatter on Wednesday, Feb. 22, when Thi Sarkis of the Rhode Island Computer Museum encouraged children to summon the Ender Dragon.
Seventeen boys and girls, between the ages of 8 and 12, participated in a free two-hour Coding with Minecraft workshop, where they were introduced to coding concepts using JavaScript. Minecraft is a wildly popular sandbox game, where players can create, explore and customize their own virtual worlds using building blocks.
Laptops were provided for use to each participant, many of whom had no prior experience with Minecraft or coding. Students sat at tables in groups of four and were able to connect and play together on a secure server. Looking around the room, you could see custom-built houses, forts, castles, and skyscrapers. The kids learned how to change the weather to make it rain, to build giant rainbows and how to summon lightning bolts with a bow and arrow.
The kids didn’t realize they were building on their creativity, collaboration and problem solving skills. They just knew they were having lots of fun.
LEGO Worlds brings brick-building onto consoles and PC, will directly compete with Minecraft
Apart from the numerous games and franchises that the Lego franchise has spawned, with crossovers among different fictional universes, a new entrant in the gaming department of the LEGO corporation has been released, called LEGO Worlds. And it promises Minecraft-like innovation, with the wonders of the LEGO universe.
The game was actually first announced last year as a direct competitor to Minecraft. The game has been made by experienced hands, since the developers, Traveller’s Tales, were the ones behind the LEGO Star Wars series of games as well. So, they probably know what they’re doing and by the looks of the trailer, the game looks just as majestic and explorable as we had imagined.
The plot is quite simple here – there is none. Instead, players are put into this open environment which consists of numerous procedurally-generated worlds that are made out of LEGOs. These worlds can be manipulated in any way that the player wishes and they are also quite interactive as well. The worlds are made to be as dynamic as possible in order to have them populate with other LEGO models, very similar to how Minecraft operates.
There are also a number of vehicles which can be used to traverse across these worlds, such as bikes, helicopters, gorillas and even dragons. The game will also offer multiplayer support with online multiplayer as well as split screen multiplayer.
When Kotaku sat down to play the game, they found that this was basically a virtual LEGO playground, where players could literally make figures out of LEGO bricks, in-game. This makes the whole experience a lot more fulfilling than Minecraft since the LEGO spirit can really be utilized here when searching for items to explore and creating new and unique structures. Of course, there are also quite a few prizes to find as the player explores the worlds and unlocks new hidden items in the process.
The game was first announced last November and will be making its debut on PC, Xbox One and PlayStation 4 as well as Steam, shortly. At $29.99, it will provide unlimited hours of gaming fun. Players are definitely going to draw comparisons among Minecraft and LEGO Worlds, and will probably call LEGO Worlds a duplicate, but they will still end up playing it more, because it is just that good.
It’s finally good to see LEGO come out with a game that actually shows what LEGO is about. About time, LEGO.
LEGO Worlds brings brick-building onto consoles and PC, will directly compete with Minecraft
Lego Worlds review: an overly complex Minecraft rival that just misses the mark
No matter what its developers say, there’s no escaping that Lego Worlds bears uncanny similarities to Minecraft. Of course, Mojang’s sandbox build-’em-up itself taps into the same simple pleasures of building whatever the imagination wants afforded by real Lego. This cyclical influence, along with two years of early access experience on PC, has allowed TT Games to craft a title that, while familiar, also stands on its own. Well, mostly.
For one, Lego Worlds has a story. Not a terribly complex one – it taps into the ‘mythology’ of the Lego movies, presenting players with the end goal of becoming a Master Builder, following a spaceship crash in the game’s opening moments. It’s scant plot material, but it does give players some direction, and a nice contrast to Minecraft’s sometimes daunting wilderness.
There’s more complexity to the worlds you’ll be exploring too. Rather than one near-infinite mass, Lego Worlds is split into biomes, each with their own challenges and resources, and drawing from real Lego toy sets. Exploring these environments will introduce plenty of recognisable gameplay mechanics to anyone who’s played the standalone Lego games – destroying objects to gather studs; easily dispatched foes to smack the plastic out of; simple quests to complete.
Unfortunately, not all biomes are available instantly. Access to new areas is awarded through collecting the now-familiar Gold Bricks, earned through completing tasks. This is the awkward trade-off that sits at the heart of Lego Worlds – it wants to give players the freedom to do whatever they like, but also guide them; to give access to all its features while using progression mechanics to reward completing missions.
Where matters get substantially more complex is in how you actually build and reshape the biomes once you’ve unlocked them. Lego Worlds packs in thousands of objects to build, but you uncover plans for them rather than construct at will, building them brick-by-brick. These often factor into quests, with characters asking for certain structures to be built or items delivered, but they can be placed or used ad-hoc. However, to add an object to your catalogue you’ll generally have to scan an existing version in the world, meaning the game feels padded as you run around committing everything to record.
Worlds feels fiddly, too. With a radial wheel of building tools to choose from, and an increasing library of menu screens for object designs, it can become frustrating trying to find the exact thing you’re looking for. With categories and subsections, TT Games has done a commendable job of trying to make the extraordinary volume of objects more accessible, but there’s still an almost overwhelming volume of stuff to wade through.
Vehicles prove a highlight too, something that, mine carts aside, Lego Worlds’ chief competition doesn’t have an easy analogue for. From Lego staples such as cars and boats to deep-earth mining drills and even dinosaurs, tearing around a biome without a purpose is still fun.
Ultimately, Lego Worlds isn’t as ‘pure’ a building sandbox as its rivals, but its also not as well-polished and focused as the likes of Lego Star Wars or the Lego Marvel games. Straddling the line between the two, this will pick up some fans of either, but doesn’t yet feel competent enough to take their places.
Hopefully, Worlds will prove more engaging as the game is refined – despite leaving Early Access, TT Games has plans to keep the game updated, and more user-created objects filter into the ecosystem, but for now, it’s likely to be the reserve of hardcore Lego fans more than anyone else.
Lego Worlds review: an overly complex Minecraft rival that just misses the mark
Minecraft Update 1.43 Is Live on PS4, Addresses Issues From 1.42
To help address some issues introduced after the release of 1.42 on Tuesday, 4J Studios has released Minecraft update 1.43 for PlayStation 4. Here’s the bugs it fixes:
- Fix for MCCE-4226 – Wrong LOD showing for non-block item icons in the UI.
- Fix for MCCE-4227 – Nether portals sending players to the wrong portals.
- Fix for seeds always appearing as “0” in Load World menu.
- Fix for MCCE-4321 – Player may fall through the block below them when jumping in a confined space e.g small tunnel.
“We’re currently working on a bug fix update to address issues found in the last update,” 4J wrote on Twitter yesterday. “Thanks for your patience.”
An ETA for the update on other platforms wasn’t given.
Discussing the recently released Fallout Battle Map Pack, 4J Art Director David Keningale said:
We tried out various different scenarios to see how they would look as Battle maps and we could quickly see Fallout would fit really well. But we knew we couldn’t just take anything from Fallout’s open world and hope it worked: Battle maps have to be pretty self-contained. By contrast, we did think about doing things in a Vault but we felt it was too enclosed for the way that Battle plays and you might get lost in the tunnels a little bit too much. So we decided to take it above ground and condense some of our favorite areas from across the series.
The Fallout Battle Map Pack is available for $1.99 USD/£1.99 and includes three maps: Libertalia, Capitol, and the General Atomics Galleria.
[Source: 4J Studios (1), (2), Minecraft Forum, Minecraft]
Read more at http://www.playstationlifestyle.net/2017/03/03/minecraft-update-1-43-live-ps4-addresses-issues-1-42/#2LDGxKpshcvvQ0dt.99
Minecraft Update 1.43 Is Live on PS4, Addresses Issues From 1.42
Minecraft: Pocket Edition adds new Strangers skins, villager trading, and a bunch of tweaks and bug fixes in 1.0.4
Mojang’s Sisyphean quest to port all the features of the desktop version of Minecraft to the Pocket Edition continues. The latest update, 1.0.4, brings in NPC villager trading stalls and a new set of skins for the Biome Settlers. A bunch of other fixes and tweaks have been added in to smooth out gameplay and generally tidy up. The 1.0.4 update is now live on the Play Store, though it might take a day or two to roll out to your specific phone or tablet.
Trading with villagers in Minecraft is more or less the same as it is in any RPG: players can trade with specific characters to swap goods for money or vice-versa. Most villagers specialized in one particular resource, with more options unlocking as the player trades more and gains reputation with the specific merchant. The rules for which villagers can sell which resource are surprisingly complex – check this wiki article for the full breakdown.
The Strangers skin pack is a collection of vaguely horror-inspired outfits for the blocky settlers. They’re available in the in-game store for two bucks.
The other big change is that the Pocket Edition and the Windows 10 version of Minecraft are now compliant with the standardized add-on format. Existing add-ons on your custom servers should still work, as they’ll be automatically converted to the new format. In addition, the add-ons can be used to modify sound effects, music, and the core user interface.
Here are the rest of the smaller changes:
- The models for the Shulker and Ender Dragon can now be edited using Add-Ons
- Husks are now a little bit taller than Zombies
- Baby Villagers now have adorable, larger-sized heads
- Addition of CDN for downloading optional content, reducing game file sizes
- Added low render distance options for older devices
- Clicks are now registered when quickly right-clicking items in the inventory
- Field of View will now increase properly when sprinting and Field of View is set to max in the settings
- The Nether Star can no longer be destroyed by explosions
- Capes will no longer appear when wearing Elytra
- Fixed the hitbox on Stone and Wooden Buttons so they can no longer be stepped on by players and other mobs
- Zombie Villagers of different variants now keep their professions when importing a world from 0.15.9 or earlier
- Destroying a painting no longer destroys the block behind it
- Ridden mobs (e.g. Spider Jockeys) can now be pulled into Minecarts
- Villagers will no longer wander too far away from their Village and run slower when attacked.
- Achievements no longer unlock in Survival if Behavior Packs are used
- Several achievements fixed and will now unlock
- Several texture issues fixed
- Several crash issues fixed
- The game no longer needs to be restarted before a shader pack is applied
- Villagers will no longer do farming work if they’re not a farmer
- Villagers are less greedy and will no longer immediately pick up items thrown at them. They’ll even throw food for other Villagers
Why Lego Worlds is more than just ‘minifig Minecraft’
A whole new building world, we sit down and chat with associate producer Chris Rose

After nearly two years of development, Lego finally has its very own sandbox building game called Lego Worlds on Xbox One, PC, and PS4.
Considering the Lego brand is so heavily associated with making and creating and the company is hardly new to the world of video games, it seems odd that we’re now only just seeing a creativity-focused game like Lego Worlds being released.
We sat down with the game’s associate producer Chris Rose to ask just why it’s taken developer TT Games so long to enter the open world building genre, how the game stands apart from its competitors, and what we can expect to see from it in the future.
- Lego Worlds is worlds better on the best gaming PC
More than Minecraft
We decided to get the obvious question out of the way first, and asked Rose how he feels about the natural comparisons to Minecraft – the unparalleled gaming success story that, at least initially, took its cues from the Lego toys.
“It’s not just Minecraft” Rose told us “there are a lot of building type games out there now […] we understand that we’re always going to get comparisons to all of them.”
It’s interesting that Lego has allowed the creative building game market to become so busy before entering the fray itself. But according to Rose this was simply a matter of waiting for “the technology to catch up” with their plans.
Though this wait has allowed Minecraft to become arguably the market leader, Rose says it was a wait that was for the best as it’s allowed TT Games to develop their game in a way that helps it to stand out.
“I think some of the biggest differences is what we call the terrains,” said Rose.
“Things like the brick resolution. What we mean by that is obviously a lot of the building games are just cubes, giant boxes and cubes, where we’ve kind of waited for technology to kind of catch up with us a little bit and we’ve got lots of slopes and more natural looking formations as a result.
It’s paid off really well, I mean, the terrain generation has been the single biggest challenge and yet the most rewarding thing to see in action so that’s a really big difference. The world’s definitely a lot more natural than maybe we could have done a while ago, so it’s good that we’ve waited for the tech to catch up.”
Though it seems odd to think that something tied to the Lego brand would wait to achieve more natural rather than blockish shapes – the words “Lego” and “block” are basically synonymous – Rose is right in saying that it helps the game visually stand apart from its main competition.
Make ’em laugh
Not only that, he says the Lego brand always has its distinct sense of humor behind it.
“I think what’s good is that we’ve kept our humor. It’s one of our biggest things. Every time we make a game we say: where’s the humor? A lot of the character and creature animations are very funny.
“The ostrich in particular. When someone rides on the back of that they do a sort of [makes a bobbing motion] so that kind of humor was there. We’ve kept it like a normal Lego game but we’ve also made enough differences from the other building games out there to make it stand on its own, even within our own game library.”
Having seen the game in action for ourselves, we definitely can confirm it’s not just a Minecraft copy. It’s very distinctly “Lego” in its humor, color palette and general spirit and we agree with Chris when he says “it’s a brand that has changed so much and yet hasn’t changed at all.”
So, though it’s definitely not just another Minecraft build, did TT Games take any inspiration from existing building games when it was developing Lego Worlds? Not really, says Rose.
Self-inspired
“To be honest one of our main inspirations was one of our older games itself. Lego Indiana Jones 2 has a level editor which was our kind of first foray into creation. It was one of the things we always said: how can we be more creative in the game? So we had Lego Indy 2 with this really cool level editor.
“Obviously it was limited because we’re talking [the PS2 console generation] so there’s only so much you can do without effectively running at maybe two frames a second.”
This was, however, he says “a really good first step” and another reason behind TT Games’ decision to “wait for the tech to catch up.”
“Generally speaking we’ve not looked too much at what everyone else is doing. We’ve just kind of know what we want to do. We’ll say ‘we’ve always wanted to do this so let’s do it.’”
Community collaboration
Of course something notable about Lego Worlds is the fact that it’s not just about what TT Games wants to do. The game has been in development for two years and for a large chunk of this time the game has been in Steam Early Access.
It’s unusual for such a big title to be open to the gaming community for such a long period of its development, but TT Games insist it was a good decision.
“It’s been great” said Rose with genuine sincerity, “It’s unusual for us to put ourselves out there so much. It’s taken a bit of risk; people can be quite brutal on the internet so it’s like ‘okay well let’s see what this is like’ and actually, to be honest, they’ve been awesome. We’ve had a really really good community of people come along.”
They’ve had an impact on a huge number of things that are in the final release version of the game, too.
According to Rose, they’ve influenced huge elements such as the game’s camera.
“The game camera completely changed, effectively. We added a first person view and we’ve never done that before, really. Certainly not to the kind of scale where you’re able to run around the entire environment.”
Then there are the smaller and more fun things the community has added. “We’ve got things like dinosaurs. People asked ‘where are the dinosaurs?’ And we said ‘that’s a good point where are the dinosaurs?’ So we put them in the game.”
Interestingly they also forced certain parts of the development process forward. Name, online multiplayer: “ Initially the idea was that it was going to be the last thing we added to the game when we came out of early access but [the community] were just ferocious for it so we thought let’s take a step back and do the multiplayer mode.”
The multiplayer mode at the moment is four player on PC and two player on console. The reason consoles have a lower player capacity is largely out of practicality and though the number might increase in the future it’s not certain just yet when.
“Console player numbers will stay at two players for now. We haven’t done it in a long time so we want to make sure it’s good and then we’ll look at expanding it later once we’re happy with the connection speeds everyone’s getting.”
Future facing
Expanded multiplayer isn’t the only thing that could be added in the future, either.
“‘Even though the game is finished in a sense it’s not finished” Rose told us. TT Games’ plan is to release the game and after a month or so step back in and say “okay, what’s everyone saying? What needs fixing? What can we add? There’s a wall of ideas at the moment.”
Could Lego Batman or Lego Harry Potter be among these additions? It doesn’t look likely at the moment.
“There are a lot of IPs for Lego and we’ve tried to keep this very core to Lego so it’s just our own themes at the moment like Ninjago and City Creator.”
Though the game is out for PlayStation and Xbox now, it’ll also be coming to the Nintendo Switch in the future. Unfortunately, there’s not much to say on that front just yet.
“We’ve only just started so it’s still early. Very very early so we’re not really in a place to comment on that at the moment.”
“I have played a Switch – I played Lego City on the Switch and loved it. But we’ve only really just started looking at the Switch now so again it’s time to step back and say ‘right we’ve got this other thing to look at now.’”
Though Lego Worlds has now been released, it seems like the creation will continue for TT Games for a while to come. But that just seems in the spirit of the thing.
Minecraft: Xbox One Edition Content Update 40 Changelog Details
A very small list of fixes have made their way to Minecraft: Xbox One Edition today, with single fixes to three separate MCCEs. The changes have been detailed in the change log that’s been released with Content Update 40:
- Fix for MCCE-4226 – Wrong LOD showing for non-block item icons in the UI.
- Fix for MCCE-4227 – Nether portals sending players to the wrong portals.
- Fix for MCCE-4321 – Player may fall through the block below them when jumping in a confined space e.g small tunnel.
The changes are live right now for the Xbox Edition of Minecraft.
Minecraft: Xbox One Edition Content Update 40 Changelog Details
Conan Exiles set for Full Release in Early 2018
Conan Exiles, Funcom’s survival-based foray into Robert E. Howard’s world of Hyperion, will receive a full release on both PC and consoles early next year following the conclusion of its Early Access period.
Funcom provided the details of the title’s roadmap in its most recent financial report, with the game set to launch on PC, PlayStation 4, and Xbox One in Q1, 2018. Before then, however, the developers will continue to update the game on Steam, with plans to implement new patches every two weeks and more significant updates, including siege machines and mounts, at less regular intervals. In addition, as previously announced, Conan Exiles will launch as part of the Xbox One Game Preview Program in Q3, 2017
At present, the developers plan to incorporate between four and six major updates before launch, with one of them, featuring an entirely new region with different terrain, monsters, and equipment, set for launch alongside the Xbox One Preview.
Conan Exiles has been an unanticipated for Funcom, selling more than 480,000 copies within its first month of availability—almost matching the developer’s estimates for first-year figures—and recouping its development costs of $4.5 million. Funcom expects continued development on the game to cost between five and ten million dollars.
The game itself is a survival title, in much the same vein as DayZ, though it does have some unique features. Furthermore, although Conan Exiles is designed primarily as a multiplayer title, it is not, as with its predecessor Age of Conan, an MMO, and can be played solo.
For more news from the world of single-player gaming, be sure to bookmark OnlySP and follow us on Facebook and Twitter.
NEWS SteamWorld Dig 2 Announced, Exclusive to Switch
Image & Form Games has announced the first direct sequel in its highly-acclaimed SteamWorld series, SteamWorld Dig 2, which will release first on the Nintendo Switch.
Unlike previous entries in the series, each of which has fallen into a different genre, SteamWorld Dig 2 will revisit the core gameplay of its predecessor as a platformer-based action-adventure game. A key difference, however, is that the first Dig‘s levels utilised a procedural generation system, whereas in Dig 2 every level has been hand-built. This new approach ensures that the Metroidvania trappings of the game are utilised more effectively than before.
SteamWorld Dig 2 sees Rusty, the player character from the first Dig, step away from the limelight. In his place Dorothy, a shopkeeper from the original game, takes the role as protagonist—accompanied by an as-yet-unconfirmed companion character. The change is less dramatic than it may seem, as Dorothy retains many of the same abilities as Rusty. Additionally, she can gain even more skills as the game progresses.
The game also will adopt a new setting, moving away from Tumbleton to the new town of El Machino, though how this will affect the story and gameplay has not yet been announced.
The SteamWorld series began in 2010, and Dig 2 will be its fourth release. OnlySP’s Gareth Newnham reviewed the previous game, SteamWorld Heist, scoring it 8/10 and saying, “[w]ith a deep and nuanced combat system and a sliding difficulty scale to satisfy pretty much everyone, it’s another fine entry into the SteamWorld series.”
Although SteamWorld Dig 2 is currently being billed as Switch exclusive, previous games in the series have enjoyed staggered releases across multiple platforms. A similar launch schedule should be expected from this latest entry, with other platforms receiving it at a later date.
For more news from the world of single-player gaming, be sure to bookmark OnlySP and follow us on Facebook and Twitter.
Minecraft – 121 million copies sold
We call Minecraft today’s Super Mario because the level of excitement and engagement this game has is just like Super Mario. Based on the cultural formula, the game is not just a game but an educational tool. Too much of our excitement, the sale milestone has just crossed 121 million copies!
From 121 million sold copies, every month 55 million people play this game on average. This is the first official sales and engagement update since June when Microsoft confirmed 100 million sales and 40 million unique monthly players.

Back in the year 2014, Minecraft was taken over by Microsoft for just $2.5 billion. At the time of the deal, Persson mention in the news that “It’s not about the money. It’s about my sanity.”
Minecraft is available on PC and all major consoles, as well as smartphones. Looking ahead, Minecraft and Minecraft: Story Mode is headed to Nintendo Switch. In 2014, Xbox boss Phil Spencer addressed the possibility of developing a Minecraft sequel.
I don’t know if Minecraft 2 if that’s the thing that makes the most sense,
he said at the time.
The community around Minecraft is as strong as any community out there. We need to meet the needs and the desires of what the community has before we get permission to go off and do something else.
A few months ago Minecraft was in the news for its update on Windows Phone on which Marsh Davies spoke to a newspaper, saying that
We stopped shipping Minecraft updates for Windows Phone 8 back in October last year, Of course, players can still carry on building and explore their worlds as they always have, but, to get access to the newest Minecraft goodies, DLC, and other fun stuff, you’ll have to upgrade to the Windows 10 Mobile version of the game.
A Look at Those Taking Minecraft to the Next Level
Let’s be honest, most games we play are fun for a few weeks. We’ll try the campaign, give multiplayer a go, then become tired with the game and move on to the next in line. Sure, some popular older titles get a rebirth via smartphones (Super Mario Run, Pokémon Go), but it’s very rare to play the same game for years on end – unless that game is Minecraft.
Since 2011, Minecraft has captivated the world in a way we’ve not seen in years, perhaps ever. It’s played on Android and iOS devices, PCs and Macs, and PlayStation, Xbox, and Nintendo consoles. Heck, it’s even being used to teach in schools now. Is there really another game that is as all-encompassing as Minecraft? There are conferences, all manner of merchandising, a recent story mode, and even a movie we’re told is being released one day this century.
What keeps this ball rolling? What is it that over 100 million users return for again and again, despite the game not exactly having memorable characters or an interesting narrative? It’s the ability to create. Of course, there are sandbox games which let us wander around and destroy as we see fit, but what’s evident is that people love – really love – to build, to produce, to mine, and definitely to craft. It’s nigh on impossible to find a game that lets you create to the scale that Minecraft does.
Today, we wish to give a little respect to some Minecrafters who spend their days turning blocks into replicas of real cities, or produced majestic worlds to rival the works of any science fiction writer. These folk don’t just want to play the game, but live it, often putting in countless hours of creation time over several years. Afterward, they can make their maps available to download, where others can marvel at the construction and engage in the newly built world. Although, it should be said that these digital architects aren’t always alone, and will often host their own servers and let others take part in community projects (for example, the Westeros server is a massive ongoing development which aims to recreate the lands from Game of Thrones).
When you’ve got the option to oversee a world of your own design, it’s not hard to see why many people turn out as server-gods in Minecraft. Your rules, your vision, your domain. Don’t like the way someone is behaving on your server? Ban them and move on; things can be very simple in the Minecraft world. Once you’ve understood how to set it up, you’ll have to offer something awesome to convince other gamers to play on your server, as there are a lot out there. Unless of course you simply wish to have a server on which you and your friends can romp about without a care, engage in epic PvP battles, or build gorgeous worlds like the ones you’re about to see. The options are virtually limitless as to where Minecraft can be taken.
So, without further ado, here are three amazing maps created by talented Minecrafters, which may well inspire your own creations one day…
LAST JUMP HERO
If your two loves are parkour and platform video games, then you’re in luck. Last Jump Hero, apart from the great name, is an incredibly fun download that should give a good 1.5 hours of jumping fun. With five levels to complete (Green Forest, Desert Hills, Sea of Lava, Hell, and Into the End), Last Jump Hero by Mehlie puts a Minecraft twist on a classic platformer like Prince of Persia. Jump like your life depends on it.
THE STAR WARS ADVENTURE MAP
Any Star Wars fan loves to picture themselves roaming the icy lands of Hoth or wandering around the intricate paths inside the Death Star. There are, of course, many great Star Wars video games, but for something more pixelated, give The Star Wars Adventure Map by Hypixel a download. With the option to play as a Stormtrooper or Jedi, you’ll be given plenty to do in the form of main and side quests, and you can expect the journey to last around 40 minutes. It’s well worth it to delve into the Star Wars universe once again.
CHICAGO
Those scenes in movies in which a character wanders around an empty city are always fascinating and a bit trippy (28 Days Later, Vanilla Sky, etc.), so imagine being able to do something similar in Minecraft. This download, created by 18-year-old Ryan Zull, is a blocky duplicate of Chicago, Illinois. You don’t exactly have to be an inhabitant of the Windy City to appreciate the faithful replication, as it’s simply stunning to marvel at the level of detail put in by Zull. Although the project only started in 2013, Zull says he is about 80% finished and plans to keep working on more details of Chicago. How about New York next please?
These are but three downloads we wanted to cover, but there are many more out there. It will be interesting to see how the release of Lego Worlds will shake the might of Minecraft, as players will be able to build epic creations with Lego pieces and landscaping tools, but somehow we think that people will be Minecrafting for a long, long time.
Lego Worlds is a fantastical building behemoth…just don’t compare it to Minecraft
In March, Warner Bros is bringing its sandbox title Lego Worldsto console after nearly two years in open development.
The PS4 and Xbox One versions – with Nintendo Switch to follow – overhaul controls and add in story elements, but remain a Lego fans digital dream: a massive palette where almost anything imaginable can be built out of Lego, without the threat of stepping on a misplaced brick.
WIRED speaks with Chris Rose, associate producer at developer TT Games, on Lego Worlds‘ differences to certain other brick building games, lessons learned from releasing the game on Early Access, and whether Lego Batman will be making an appearance.
Chris Rose: It’s not just Minecraft – we get compared to all the different building games, I’ve heard just about every comparison out there! I’d say the biggest differences we’ve got would be the brick resolution, which improves the terrain. A lot of sandbox games are what we call voxel-based, so cubes, or smaller cubes making up larger cubes. Generally speaking, they’re set to a few shapes, and that’s how you build the world around you.
We were adamant we wanted to make sure the worlds were as natural looking as we could get them, using slopes and bricks of all sorts of shapes and sizes. We felt, being Lego, there’s no ‘default’ – every brick is as relevant and useful as the next one, so it was important the terrain looked like it included as much Lego as possible.
Then we have the active vehicles, things like drills and steamrollers; tools like bazookas to blow up huge chunks of terrain; creatures like dragons and T-rex that you fly and ride. I think we’re at the point now [from Early Access] where people have finally recognised that actually, Lego Worlds is a very different game. The only similarity to other builder games is that, well, you can build stuff.
How does the difference in Lego brick shapes meaningfully change the experience?
It lets you create at a different scale. If you’re building something that has a lot of roundness to it, you have to make it quite big when you’ve only got cubes available to you. We’ve given you the shapes to make objects on a much smaller scale. If you want a bigger scale, you can do that anyway, but it means you don’t have to do huge recreations of stuff – you can build 1:1, or slightly bigger or smaller.
We’ve also added tons of door and window types. It sounds pretty simple but a bank vault door is pretty big – you want to make sure it feels weighty as well, like you can’t easily destroy it.
You launched in Early Access on Steam in 2015. What have you learned in that time?
First and foremost how much people wanted this game to be made. We knew people would like it, but we were blown away by how positive people were towards it. Even the negative reactions weren’t full blown “we hate this” – they were reasoned complaints that made sense. [It gave us] information to take on board, so we could reconsider some of the decisions we’d made.
[For instance], the UI has changed four times in the past two years, and one of those never even saw the light of day. We hated it, it wasn’t good enough.
Mainly, we wanted to try out new stuff. Because we were in Early Access, we were in an environment where you can use some trial and error – people are a bit more forgiving when you have that approach.
Bringing the game to consoles, how have you adapted the more precise controls of mouse and keyboard?
We’ve iterated the controls four or five times, with all sorts of tests – bringing kids in, public tests, and feedback from the community.
We’d supported controllers [on PC], but with mouse and keyboard you can get in close. My approach was that [in any form] a pointer should act like a trackpad. I used to exclusively play Worlds in Early Access on a trackpad. I thought the [controller’s] thumbstick should behave in a similar manner, so we used that as a focus. The pointer behaves in places like you’d expect a mouse to, just a very slow mouse, but the actual building tools themselves are finely tuned so they don’t shoot off or snap bricks out of place.
You’ve announced you’ll be allowing players to share their Lego Worlds creations – how will that work?
It’ll be involve sharing models more than whole worlds, because the world data size is massive. We don’t want to over-do it and eat up people’s bandwidth usage. We settled on the models as they’re a lot smaller – some of them are only a few megabytes. The idea is you’ll use a tool in-game to copy what you want to capture, go into a micro-editor, and when you save it there’s a tick box to upload it to our servers.
Will you allow world sharing if there’s demand?
I wouldn’t say it’s inconceivable [but we’ll see] if we get enough feedback. What we have said is that when the game is out we’re going to do something very similar to what we did in Early Access – every once in a while, we’re going to step back and absorb the information, listen to what everyone is saying.
We’ll do that for the release of the title, as we’re effectively starting over with more people involved, with Xbox and PlayStation players coming in. If people turn around and say they want to share their entire world, then we’ll figure something out.
Will user-created content be cross compatible between formats?
The model file is Lego’s own system. If you have the LDD tool – Lego Digital Designer – there’s a filetype called LXFML. You could build something on the PC version now in LDD, import it into your save file folder, and it’ll work in the game. Obviously you can’t get into the directories on console, but it’s still LXFML that we use, so shared models will be cross compatible.
Lego games are almost synonymous with licenced characters – will other properties be coming to Worlds?For now, we’ve taken the approach that [i]Lego Dimensions was the mash-up. We’d like Worlds to sit in its own bubble for a while and be free of those IP approaches, or being tied into all that. We’re trying to focus it very heavily on the Lego themes – City, Creator, Minifigs for characters – and we’ve found that’s working quite well. Some people are asking us “can we get a Star Wars pack, an Indiana Jones pack, a Lego Batman pack?” It’s not that we don’t want to, it’s just that we think we’ve done those in other ways, so we don’t want to over-do it. It’s nice to have a game that isn’t tied into any other franchises.
Lego Worlds launches on PS4 and Xbox One on March 10; the Nintendo Switch release date for the game has not been revealed.
Lego Worlds is a fantastical building behemoth…just don’t compare it to Minecraft
Minecraft gets updated for Windows phones — yes, really
Minecraft lives on Windows Mobile devices.
Developer Mojang has updated Minecraft for Windows 10 Mobile, and you can get it for free if you already own it and update your Windows Phone 8 device to Windows 10 Mobile. In this version of the game, players can access important new features like achievements, the update that adds Minecraft’s The End region, and the Realms multiplayer functionality. That support for Realms also means that you can use your Windows 10 Mobile smartphone to log into official Mojang servers to play online with you friends on iPhone, Android, or Windows 10 PCs.
“We stopped shipping Minecraft updates for Windows Phone 8 back in October last year,” Mojang developer Marsh Davies wrote in a blog post. “Of course, players can still carry on building and exploring their worlds as they always have, but, to get access to the newest Minecraft goodies, DLC, and other fun stuff, you’ll have to upgrade to the Windows 10 Mobile version of the game.”
This is a small part of Mojang and Microsoft’s efforts to bring all of Minecraft under one code base. The game still runs on separate foundations when it comes to the original PC version, the console versions, and the mobile versions, but the company has made a lot of effort to bring all of the mobile versions into parity. Moving ahead, the companies have a long-term plan to further join together the various offshoots of Minecraft across platforms.
Minecraft sales hit 122M copies
Minecraft continues to sell at a mind-boggling pace: Developer Mojang has now sold 122 million copies of the sandbox exploration game across all platforms, the Microsoft-owned Swedish studio announced today.
Microsoft’s previous milestone was 100 million copies, which Minecraft reached in early June 2016. That means that a whopping 22 million people bought a copy of the game in the last nine months. Asked by Polygon, a Microsoft representative clarified that although the company has been allowing owners of the original Java-based PC/Mac version of Minecraft to get a free copy of Minecraft: Windows 10 Edition, Microsoft does not include those redemptions in its sales calculation.
“The 122M units is paid units to players only,” the spokesperson told Polygon.
Mojang also announced today that Minecraft currently has 55 million monthly active players, an increase of 37.5 percent from the 40 million that Microsoft reported back in June. It’s possible that the recent release of version 1.0 of Minecraft’s Windows 10 Edition and Pocket Edition — the former is essentially a port of the latter — helped raise the number of monthly active users. Mojang released the Ender Update for those versions in mid-December, officially bringing them out of beta.
Microsoft had been selling the beta of Minecraft’s Windows 10 Edition at a discounted price of $9.99. However, now that the game is past version 1.0, that deal will soon end — the price will go up to its normal level, $26.99, after March 20.
Minecraft Color Changing Potion Bottle
Potion bottles are such a huge part of being a geek. We drink them in games to power up, get healthy, use magic, and get superpowers. This Minecraft Color Changing Potion Bottle is a great way to decorate for your geek way of life.
It lights up and switches between indigo, light blue, cyan, green, peach, yellow, red, and white. You can even tap it to move to the next color. It also has a 1-minute timeout to preserves battery life. Just touch it again to light it up.
It is a must have for Minecraft fans. Get yourself one for $19.99(USD) from ThinkGeek.
Minecraft helped to guide shootout movie Free Fire’s set
Film-maker Ben Wheatley has revealed how he used the video game Minecraft to help him build the set for his new action movie Free Fire.
The film starring Brie Larson, Cillian Murphy, Sharlto Copley and Michael Smiley is dominated by a complicated shootout in an abandoned factory.
During a Q&A on the movie in Inverness, Wheatley said he first created the factory’s layout in Minecraft.
This helped to guide physical scale models and the final set.
Wheatley, director of High-Rise and Sightseers, was in Inverness on Monday as part of a tour of UK cinemas with his film before it goes out on general release.
The film-maker last visited the Highland city when he was a boy in the 1970s.

Free Fire also stars Armie Hammer while Martin Scorsese, a fan of Wheatley’s 2011 movie Kill List, is an executive producer.
During the question and answer session at Eden Court he said he was working on an adaptation of graphic novelist Frank Miller’s Hard Boiled.
Miller’s Sin City stories have previously been made into films.
Wheatley said the adaption was still going through a writing process and could still be four years away from being finished as a film.
Minecraft Sales Reach 121 Million, 55 Million People Play Every Month
The Minecraft franchise continues to soar. Microsoft announced today that the series has passed 121 million copies sold and 55 million unique players. This is the first official sales and engagement update since June, when Microsoft confirmed 100 million sales and 40 million unique monthly players.
Microsoft celebrated the new Minecraft milestones today with some animated GIFs that speak to the enormity of the sandbox game as it relates to sales and monthly users.
Microsoft acquired the Minecraft franchise and developer Mojang in 2014 for $2.5 billion. Series creator Markus “Notch” Persson reportedly held a 70 percent share in Mojang and would go on to leave the company after the buyout. He later outbid Jay Z and Beyonce for a Beverly Hills mansion.
At the time the buyout was announced, Persson said about the deal: “It’s not about the money. It’s about my sanity.”
Minecraft is available on PC and all major consoles, as well as smartphones. Looking ahead, Minecraft and Minecraft: Story Mode are headed to Nintendo Switch.
In 2014, Xbox boss Phil Spencer addressed the possibility of developing a Minecraft sequel.
“I don’t know if Minecraft 2, if that’s the thing that makes the most sense,” he said at the time. “The community around Minecraft is as strong as any community out there. We need to meet the needs and the desires of what the community has before we get permission to go off and do something else.”
A Minecraft movie directed by It’s Always Sunny in Philadelphia star Rob McElhenney will be released in May 2019.
Building Chicago In Minecraft
It’s no fantasy land or sci-fi expanse, but it’s still impressive: a team of Minecraft builders are recreating the centre of Chicago, one block at a time.
Their work isn’t done, but what’s there is very impressive, as it captures everything, from building details to street signs to trees on the sidewalk.
It’s called The Loop, and if you want to try it out you can download it here.
Lifetime Minecraft sales hit 122 million
Mojang’s popular build-em-up, Minecraft, has sold 122 million copies since it launched back in November 2011.
The last official figures we saw put sales at 106 million. Those numbers were released in June last year, meaning the game has racked up an additional 16 million sales in around eight months.
A series of tweets from Mojang also revealed the game is currently pulling in 55 million monthly players, further highlighting its enduring appeal.
Unfortunately the developer didn’t break down the data further, so there’s no way of telling exactly how many of those new purchases were made by players on mobile, PC, or consoles.
That said, last year we saw that 19 percent of U.S. players had purchased the game on PC, with the other 41 and 40 percent grabbing it on mobile and consoles respectively.
Over in Europe the split was more even, with 29 percent of players picking the game up for PC, 35 percent for consoles, and 36 percent for mobile platforms.
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