Titanfall 2 Now Available For Free Through EA And Origin Access

If you’re an EA or Origin Access member, today’s a good day: Titanfall 2 just went live in EA’s Vault as a free download for subscribers. It’s available on Xbox One through EA Access and on PC through Origin Access. Each service is $5/£4/€4 per month, and subscribing gets you access to the Vault, a collection of games.

EA generally adds games to the Vault about 6-9 months after release, a pattern the company continued with Titanfall 2. EA is also adding Battlefield 1 to EA/Origin Access sometime soon, although it hasn’t announced an exact date.

It’s a great time to check out Titanfall 2, as developer Respawn continues to support it with frequent content updates. The most recent of these featured the return of the cooperative Frontier Defense mode.

There are dozens more games in the Vault for you to play, as well. A subscription lets you download the games in full, much like Xbox Live Games With Gold; you can see a list of EA/Origin Access games here. In addition, you get exclusive discounts and, frequently, access to brand-new games a few days before their full release.

Titanfall 2 Now Available For Free Through EA And Origin Access

Switch-Exclusive Shooter Splatoon 2’s Newest Map Revealed

Nintendo has unveiled a new map debuting soon in Splatoon 2. However, this particular level won’t be joining the game’s usual stage rotation; rather, it will only appear during Splatfest events.

The new map, dubbed Shifty Station, will only be available in the stage rotation during Splatfests, the in-game competitions that have players choose one of two opposing teams and compete to earn points for their side. Nintendo says the map’s layout changes between Splatfests, so players will be battling on a different version of the map each time it appears in the game.

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Shifty Station will presumably debut with the game’s first Splatfest, which is coming up during the first weekend of August. Nintendo hasn’t announced timing details for the event just yet, but like the Splatfest World Premiere demo that took place the week before Splatoon 2 released, this particular competition will also revolve around food. This time, players must choose which condiment they prefer: mayo or ketchup?

Splatoon 2 launched for Nintendo Switch on July 21. The game was very well-received when it debuted; critic Kallie Plagge awarded it an 8/10 in GameSpot’s review and called the game “a vibrant and exuberant sequel with enough fresh additions and changes to set it apart from the original.”

Switch-Exclusive Shooter Splatoon 2’s Newest Map Revealed

Minecraft Cross-Play Beta Now Available, Coming To Xbox One Soon

There’s been a lot of talk about Minecraft‘s Better Together update, which will add cross-play functionality between all devices that have Minecraft–with the notable exception of Sony platforms. Today, players can finally try out Minecraft’s cross-play, as it has gone live in a limited beta test.

The beta is currently only available on Windows 10 and Android devices, but Microsoft promises that it’ll grow to include Xbox One players soon. Beta testers have access to many of the planned features coming in the full update, although some–like community-run, cross-platform servers–have yet to be implemented. Cross-platform Marketplace functionality, however, is already live.

To enroll in the beta on Xbox One or Windows 10, you’ll need a digital copy of the game. You also have to download the Xbox Insider Hub app, and then join the Minecraft Beta through the Insider Content section. On Android, follow the instructions here to access the beta.

The full update launches sometime this fall, and it’ll support cross-play for the Nintendo Switch, iOS, VR, Windows 10, and Xbox One versions of the game. A ton of new features were released in the beta, and you can see a full list below. A graphical update is coming to the game this fall, as well.

New Features:

  • Stained Glass
  • Fireworks (with Elytra boost)
  • Parrots
  • Banners
  • Armor stands
  • Jukebox and music discs
  • Recipe Book
  • Book and Quill
  • Ravines
  • Coarse Dirt
  • New world start options: Starting Map, Bonus Chest, Trust Players
  • New game rules: TNT Explodes, Natural Regeneration
  • Added ‘/tickingarea’ command to create areas that still update when no players are there
  • Player permissions
  • Zombie Villager spawn egg
  • In-game host options
  • New loading screens with funny and helpful tips
  • How to Play screen
  • Remix 3D and structure blocks
  • Split-screen (Console only)
  • World conversion

Minecraft Cross-Play Beta Now Available, Coming To Xbox One Soon

Minecraft PE ‘Better Together Update’ enters beta, will have cross-play with Xbox and Nintendo Switch

One of the major problems with Minecraft is the number of different editions, with varying level of multiplayer cross-play. This stems from different code bases – the console versions are based on the original Java game, while Pocket/Windows 10 Edition use the same C++ code base. But the upcoming Minecraft PE 1.2 update, nicknamed the ‘Better Together Update,’ aims to address this.

The main new feature in this update is cross-play with Xbox One and Nintendo Switch players. It’s not entirely clear if the current console edition is being replaced, but Mojang says existing owners of Xbox One Edition or Switch Edition will “receive the brand new version of Minecraft for free, and your existing worlds and DLC will come along to the new version with you.” The new version will simply be called ‘Minecraft,’ separate from the various Editions and the PC version (which is now called Java Edition).

A beta version of the Better Together Update is available today for Windows 10 Edition and Pocket Edition, but you won’t be able to try out the cross-play yet. The Xbox One beta required for cross-play will arrive in a few days, but there’s no word on a Switch beta (I’m not entirely sure if the Switch’s eShop supports beta programs).

However, there is still plenty of new content you can try out in the beta right now. Most of the changes were previously only available on the Java and/or Console Editions, so it’s definitely nice to see them arrive on mobile. Here is the full list of new features:

  • Stained Glass
  • Fireworks (with Elytra boost!)
  • Parrots
  • Banners
  • Armor stands
  • Jukebox and music discs
  • Recipe Book
  • Book and Quill
  • Ravines
  • COARSE DIRT
  • New world start options: Starting Map, Bonus Chest, Trust Players
  • New game rules: TNT Explodes, Natural Regeneration
  • Added ‘/tickingarea’ command to create areas that still update when no players are there
  • Player permissions
  • Zombie Villager spawn egg
  • In-game host options
  • New loading screens with funny and helpful tips
  • How to Play screen
  • Remix 3D and structure blocks
  • Split-screen (Console only)
  • World conversion
  • Player limit increased on higher end devices
  • Maps can be held off-hand
  • Ice blocks are transparent

If you want to sign up for the beta on Android, you can join it (or leave it) here. It probably goes without saying that you have to own the game on Google Play first. To join the Xbox One beta, check out the instructions at the source link below.

Minecraft PE ‘Better Together Update’ enters beta, will have cross-play with Xbox and Nintendo Switch

World first for Derry theatre’s Minecraft play

A Londonderry theatre is to host the world’s first play performed by both human actors and avatars – digitised versions of the cast – in the computer game, Minecraft.

Playcraft Live will be performed at the city’s Playhouse Theatre on 14 October.

It will simultaneously be streamed to the world online via the theatre’s website, Minecraft and Youtube.

Slipping between both stage and game world, the story will unfold across different locations and times.

Minecraft is the second-best-selling videogame of all time.

It allows players to build things using cubic blocks and take part in exploration, engineering, crafting and combat.

The game is hugely popular with children and young teenagers.

The production will see the dramatisation of a script, written specifically for Playcraft by Alex Scarrow, author of the teen science fiction series of novels, Time Riders.

The story is based between books one and two of his Time Riders series.

Online audiences will experience the production as a live-stream simulcast.

For those lucky enough to be part of the Playhouse audience, they will be able to see the physical actor on stage communicating the play to them.

‘Completely new’

They will also see a stream of the digital version of that actor, within the Minecraft world, projected onto a screen.

These avatars will be developed and built by Minecraft experts operating from an adjacent room.

Kieran Griffiths, creative director at the Playhouse Theatre, said he was excited to be introducing something “completely new to the world of theatre”.

“The production is hugely ambitious and a definite step into the unknown, but a tremendous opportunity to allow two artistic worlds to come together and learn from each other,” Mr Griffiths said.

The project will also involve renowned creative producer Adam Clarke and digital educators MakeMatic.

It has been commissioned by The Space, which is funded by the BBC and Arts Council England

“I suppose the thorny rose in between is the technology,” Mr Griffiths said.

“Over the coming months we have to remove the thorns and make sure that rose is passed gracefully.

“At the end of it, we hope to produce an educational asset whereby we will see online amateur societies creating their own world within Minecraft.”

Throughout the summer, Minecraft fans will be invited to join in on the production, find out more about the play and contribute to the process along the way.

World first for Derry theatre’s Minecraft play

Minecraft’s cross-platform ‘Better Together’ update arrives in beta

Minecraft’s “Better Together Update” is rolling out now in beta, for players on Windows 10 PCs and Android devices. That means players on either platform with the beta installed will be able to participate in games from either type of device, together in cross-platform play.

This update was originally revealed at E3 back in June, and includes other feature additions like community servers and a community Marketplace with paid add-ons. There are also a range of new in-game item types, multiplayer host and permission options, and more.

The beta is also set to roll out for Xbox One “soon,” Microsoft says, which will add the gaming console to the cross-platform action. Microsoft also said when the update was announced that it’ll eventually add support for the Play Together Update to iOS, Nintendo Switch and VR devices (Sony was apparently offered the chance to participate in the update for PlayStation, but declined).

To get in on the beta, players will need the Xbox Insider app for Windows 10 and Xbox One, and on Android they’ll need to have Google Play and of course everyone will need a copy of the game.

This could be huge for unifying Minecraft’s massive player community, which is already quite the club.

Minecraft’s cross-platform ‘Better Together’ update arrives in beta

Minecraft: The next generation

Once every decade or so, a game comes along that becomes more than just a game, more than just a franchise, and evolves into a genuine cultural phenomenon. In the 70s it was Space Invaders, in the 80s it was Super Mario Bros and Tetris. The 90s and noughties brought us Pokemon and Halo.

If you had to choose one title that broke out of the relatively niche world of gaming over the past decade, it would have to be Minecraft.  Unless you’ve been living under a rock (or should that be block?) somewhere, you’ll probably know about it.

Even if you’ve never played it, you’ll have seen the cuboid characters and trademark pixelated art style on everything from toys to t-shirts. Minecraft is designed with creativity at its core, allowing players to build their own objects, structures – even entire worlds out of 3D textured blocks in a procedurally-generated environment.

It actively encourages co-operation and collaboration, allowing thousands of players to work together on group projects, or team up to battle enemies and the elements in Survival mode. Its open-ended, sandbox structure means that there’s no beginning or end to the game, and players are limited only by their own imaginations.

After selling 130 million copies to date, its already the world’s second biggest selling video game  (behind only Tetris), of all time.

it wasn’t much of a surprise when tech behemoth Microsoft decided to acquire the rights to the intellectual property from visionary developer Markus “Notch” Persson in September 2014. What was surprising was the price; a whopping $US2.5 billion ($NZ3.4b) making it not only the biggest gaming buy-out of all time, but one of the technology industry’s largest ever acquisitions.

Building on success

The future of Minecraft was one of the key focuses of Xbox's E3 showcase in Los Angeles last month.

The future of Minecraft was one of the key focuses of Xbox’s E3 showcase in Los Angeles last month.

After spending that kind of cash on a single game, everybody expected Microsoft to have big plans for Minecraft. The most obvious move would have been to make the game an Xbox and Windows exclusive, but interestingly, the company decided to go in the opposite direction, focusing their efforts on releasing a version of it on practically every format known to mankind.

Seriously, if you own a device that’s capable of running a video game, there will almost certainly be an adaptation of Minecraft for it. It’s on everything from Android phones to Apple TV. Microsoft’s strategy seemed to be proliferation rather than progression, choosing not to mess with a winning formula or release a guaranteed smash hit sequel, but instead to spread the Minecraft seed as far and wide as possible.

This business model made a lot more sense when, at last month’s E3 gaming conference in Los Angeles, Xbox chief Phil Spencer unveiled the company’s grand plan for the the future of the world’s most popular video game.

Ooh, shiny

A fully upgraded lighting system is one of the major improvements in the Super Duper Graphics Pack

A fully upgraded lighting system is one of the major improvements in the Super Duper Graphics Pack

The first revelation was that the game was to undergo a complete visual overhaul, which, in typical Minecraft fashion, is to be called the “super-duper graphics pack”.

Ostensibly, this was to take advantage of the new Xbox One X’s 4K GPU, but for a game that has always been deliberately lo-fi and retro in terms of its art style, it did seem like a strange decision to render all these pixelated cubes in Ultra HD.

On closer inspection though, it’s clear that the update is more about visual effects than the graphical assets themselves. While the game retains its trademark pixelart style, it’s the world around it that has been given a new lick of paint..

A side-by-side comparison of how Minecraft looks now, and how it will appear once the new graphics pack is installed.

A side-by-side comparison of how Minecraft looks now, and how it will appear once the new graphics pack is installed.

Dynamic shadows created by Minecraft’s new directional lighting system means that what you see is constantly changing as you move through the world, and the appearance of your constructions will vary depending on where your character is standing and the position of the sun or other light sources. The addition of HDR gives deep blacks and bright colours a noticeable “pop” factor.

Edge highlighting creates clearer, more defined boundaries between individual blocks and a completely revamped water system means that rivers, lakes and streams look more lifelike than ever before.

Of course, you’ll need a 4K monitor to get the most out of this graphical overhaul, but there’s more than enough here to ensure that even gamers using standard 1080p TVs will see the benefit.

Unifying worlds

Perhaps the most exciting revelation however, was that Minecraft would be going cross-platform. Up until now, players have been restricted to teaming up with friends on the same system, meaning the millions of Minecraft gamers around the world have been pigeon-holed and walled off into small, if thriving, communities.

The decision to tear down these walls and bring everyone together on one unified server is  a literal game changer. In a world where everything is about teamwork and co-operation, making it possible for an iPhone user to work with a friend on Xbox or join a grand-scale collaborative construction job on PC means that things are going to get bigger and better.

There’s a lot of potential in this strength in numbers strategy. In one fell swoop, Microsoft and Mojang have created one of the world’s biggest gaming communities.

Large-scale collaborative projects have seen the creation of sprawling worlds in Minecraft, including a full ...

Large-scale collaborative projects have seen the creation of sprawling worlds in Minecraft, including a full reproduction of the land of Westeros from TV’s Game of Thrones.

Minecraft is already being used in schools as an educational tool and the fact that kids will now be able to hop on their phones at home to continue working on a project they started on their school computer network means that “homework” is going to be a much easier sell for teachers.

Unfortunately, the cross-platform plan won’t include every single format. Sony, Microsoft’s main rival in this generation’s console wars, has refused to come to the party, meaning that PlayStation users won’t be joining in just yet. However, if the Minecraft phenomenon continues to grow at its current rate, you have to wonder if they’ll reconsider and get involved if things start to snowball.

Minecraft: The next generation

Ten-year Minecraft veteran Daniel Kaplan leaves Mojang for Goat Simulator

Coffee Stain Publishing have recruited Daniel Kaplan, an award-winning production director who’s worked in the industry for ten years, spending most of those years looking after Minecraft, shaping its business interests. He started out when Mojang was formed, getting money back from PayPal. Ten years later, he’s leaving for new pastures, possibly filled with goats.

If you still love creating blocks worlds, check out our list of the best Minecraft seeds

Coffee Stain are the studio behind Goat Simulator and Tower Defense Sanctum. “With our ambitious plans for Coffee Stain Publishing, we had to find the right people, and that’s not always easy,” Anton Westbergh, CEO of Coffee Stain Studios and Publishing, says.

“I’ve known Kaplan for 10 years (we even shared a bed once at Gamescom!), and I’m excited to have him join us! Kaplan is great, and shares our core game philosophies; we can’t wait to have him apply his magic on our products.”

Kaplan says he’s a big fan of the studio and he’s excited to work with the team responsible for one of the “weirdest titles in the world” – that’ll be Goat Sim. Coffee Stain will be at Gamescom showing off their new game, Deep Rock Galactic. It looks like Minecraft in space, with dwarves.

Check out the announcement on the Coffee Stain blog.

Ten-year Minecraft veteran Daniel Kaplan leaves Mojang for Goat Simulator

Minecraft competition brings fights and fist bumps to the Sydney Opera House

If ever there was an event specifically designed to send the regular Sydney Opera House clientele into a near-fatal frenzy of monocle popping, it was this one: a video game festival hosted at Australia’s most famous cultural icon.

But whatever misgivings one may have about Minecraft at the Opera House, when I arrive the mood is buoyant.

Children weave in and out of bollards, cleaving the air with plastic pixilated swords, taking selfies with giant cardboard renderings of pigs, llamas and box-headed humans. More still stand in line to meet the “celebrities of Minecraft” – a concept that would be impossible to even begin to explain to someone 10 years ago. Others are marshalled into groups, waiting side stage in the concert hall to take part in Australia’s first Minecraft tournament.

The parents take in the scene with an air of contented bafflement.

Scenes from Minecraft at the Opera House
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Parents watch ‘with an air of contented bafflement’ as their kids play Minecraft. Photograph: Tim da-Rin

Their confusion is understandable: on the surface, Minecraft as a popular game, let alone an international phenomenon, is hard to explain.

Created by Markus “Notch” Persson in 2009, Minecraft is what’s known as a “sandbox” game – a genre typically defined by an absence of clear goals or win conditions, and an emphasis on creation and free-play. In Minecraft you are born without ceremony or context into a world made up of blocks. These blocks can be mined and placed in any configuration the player desires, and for this reason the game is often described as an environment where you can build “anything you can imagine”.

To a degree this is true, although it does suggest that the collective imagination of the hive mind is overwhelmingly preoccupied with creating enormous effigies of Super Mario. In the past, players have used the game’s universe to build painstaking reconstructions of Taj Mahal, the International Space Station and – of course – the Sydney Opera House.

Australia’s first Minecraft tournament is playing out in the main concert hall. With three sessions over the course of the festival, and each session comprising seven rounds with 48 children per round, over a thousand kids will compete over the two days. At the start of each round, four dozen children are marshalled on to stage, organised through a system of coloured wristbands that, throughout the hours I am at the event, I will never understand.

The version of the game used for competition is rapid and combat-based and so this experience is less about the unchained power of the imagination and more about shoving one another into big pools of lava. There is little to no mining or crafting in this iteration of the game, and at the end of each round, the winning children are interviewed by the host, who quizzes them on their strategies, their faces projected on to a gigantic screen at the back of the stage.

According to an astonishingly fashionable kid in a leather jacket and asymmetrical haircut, the trick is to “get a weapon and run”. The host can’t fault this and asks for a high five. Leather jacket kid opts for a fist bump.

Australia’s first Minecraft tournament at the Sydney Opera House concert hall.
The version of Minecraft used for competition is rapid and combat-based. Photograph: Tim da-Rin

Outside the concert hall, the back foyer bar hosts banks of PCs manned (child-ed?) by dozens of kids working on a more recognisable form of the game. Block by block, like the medieval lords of yore, they build enormous garrisons, undertake large-scale agricultural projects and – possibly less like the medieval lords of yore – ward off demented skeletons with swords forged from pure diamonds. This space in the Opera House typically given over to baby boomers quaffing $14 riesling is now full of kids waiting in line (it must be said, far more patiently than I’ve seen boomers queue for riesling) for the chance to make something unique from scratch.

The popularity of Minecraft content on YouTube and Twitch is staggering: in fact, “Minecraft” is the second-most searched term on YouTube, just behind “music”. Perpendicular to the free-play area there’s another line, this one maybe 50 deep, to talk to Wyld and MrCrayfish: two celebrity Minecrafters with massive profiles on both YouTube and Twitch.

These two affable men sit behind a small table and receive their visitors one at a time, leaning in close to hear deeply technical questions from the kids. The overwhelming majority of these questions are impenetrable to the layman, and watching each and every parent nod along with their kid while one of the experts explains an insanely specialised aspect of, say, complex redstone systems, is genuinely heartwarming.

Jens Bergensten, lead developer and designer of Minecraft, speaks at the Sydney Opera House.

Like the game itself, the sheer scale of Minecraft’s success can be difficult to comprehend. Statistics can tell part of the story. At the time of writing, around 55 million players log into the game each month; in 2016 the game sold around 55,000 copies per day; and in 2014 it was sold to Microsoft for $1.5b, allowing Persson to retire and pursue another of his passions full-time: being insanely cross on the internet.

The lead developer and designer is now Jens Bergensten, a tall, rake-thin and bearded Swede who, throughout the day at the Opera House, will wander into the foyer to greet fans. The first time I see him he’s at the business end of a massive line of devotees, dutifully signing posters, posing for photos and answering questions.

There’s a calm awkwardness about Bergensten. It gives him an air that’s less “mogul at the helm of a multi-billion dollar empire” and more “viking who has become lost at the shops”.

The live event is meant to reflect the ethos of the game, I’m told by the COO of Mojang, Vu Boi, who has travelled with Bergensten to the event. Just as there’s no one way of playing Minecraft, there’s no one way to experience the day.

He’s not wrong about this, but there’s something else too: the game itself is the second-most perfect encapsulation of the seamless meeting of “high” and “low” art that I can think of (the most perfect being the time that Salman Rushdie became addicted to Super Nintendo). Bringing a video game to the hallowed sails of the Opera House is a neat expression of that philosophy.

Minecraft competition brings fights and fist bumps to the Sydney Opera House

‘Minecraft: The Island’ Blurs the Line Between Fiction and Gaming

The protagonist of Max Brooks’s new fantasy novel doesn’t have a name, a gender or even normal human appendages. Instead of hands, the narrator has clumsy, flesh-toned cubes, just one more weird feature of the strange and unsettling world where the story unfolds, where everything — the sun, clouds, cows, mushrooms, watermelons — is composed of squares.

For the uninitiated, the setting may seem bizarre and disorienting, but Mr. Brooks isn’t writing for novices or lay readers. He’s writing for a very particular tribe: die-hard devotees of the video game Minecraft.

“Minecraft: The Island,” which was released this month by the science fiction and fantasy publisher Del Rey, represents an unusual experiment in multiplatform brand extension. It marks the first officially sanctioned novel commissioned by Mojang, the Swedish game studio behind Minecraft, as the company seeks new ways to capitalize on the game’s enormous popularity. (To eliminate any doubt about the company’s consent, Mojang’s name and logo appear twice on the book’s cover, which bears the bland endorsement, “Mojang Official Product.”)

Unlike most video and computer games, Minecraft doesn’t have clear-cut objectives or levels to ascend. Instead, it’s more like an elaborate digital Lego set that allows players to build whatever they like, designing their own castles, skyscrapers, underground bunkers and booby traps.

The open-ended nature of the game is a big part of its appeal. Since its release in 2011, Minecraft has sold more than 122 million copies and now has 55 million active monthly users. The game’s user base exploded so rapidly that in 2014, Microsoft bought the company for $2.5 billion.

Continue reading the main story

As product spinoffs go, a series of novels seems like a natural step for Mojang, which already has a wildly successful publishing line of gaming manuals. (A feature film is also in the works, at Warner Bros.) Since 2013, the children’s publisher Scholastic has published 10 Minecraft titles, which have 25 million copies in print. On Amazon, there are thousands more unofficial titles that fans have self-published, including entire novels set inside the game.

“We had been thinking about fiction for a long time but wanted to make sure that it didn’t take away from people’s experience of the game, because everyone plays in a different way,” said Lydia Winters, Mojang’s brand director.

But commissioning a brand-approved Minecraft novel posed unique creative and commercial challenges. How do you create a story with a beginning, a middle and an end out of an open-ended game? And would gamers bother to pick up a nearly 300-page novel about Minecraft, when they could be spending their free time playing it?

Mr. Brooks — a cheerful, enthusiastic paranoiac who is obsessed with survival strategies, zombies, apocalyptic scenarios and plagues — wrote the story as a first-person, Robinson Crusoe-esque narrative, featuring an initially hapless character who is stranded on a strange island and has to build shelter, find food and fight off zombies and giant spiders, all features that exist in the game.

When Mojang approached him to write a Minecraft novel in fall 2015, Mr. Brooks already had a track record as a best-selling author. The son of the actor Mel Brooks and the actress Anne Bancroft, Max Brooks turned to fiction after a brief and unremarkable career in comedy writing, which included a stint as a writer for “Saturday Night Live.”

After he was fired from the show, he started writing chillingly realistic zombie fiction and found his calling. Two of his previous books, “World War Z” and “The Zombie Survival Guide,” have collectively sold more than 3.5 million copies, and “World War Z,” a faux oral history about the aftermath of a zombie apocalypse, was adapted into a feature film starring Brad Pitt.

Other successful authors might have brushed off an invitation to write a video game tie-in novel, an unabashedly commercial genre that some say amounts to little more than elaborate product placement. But Mr. Brooks happens to be an avid Minecraft player and jumped at the opportunity. He was determined to write a story that mirrored the experience of playing the game. He developed a plot that conformed to the Minecraft universe so closely that someone reading the book could recreate the narrative within the game and play along.

“I war-gamed out everything,” Mr. Brooks said in a recent interview from his home in Los Angeles. “My biggest fear was that somebody tries to play out my book and finds out it won’t work.”

In the process, he may have also created a strange new entertainment category, one that hovers somewhere between fan fiction, role-playing games and literature — a novel set in a game, that can itself be played within the game.

Like reverse adaptations of movies and TV shows (see, for example, novels based on “Buffy the Vampire Slayer” and “CSI”), novels based on gaming franchises have long been a lucrative niche within the publishing industry.

Publishers have been releasing novels based on popular video games for decades, hoping to capture a slice of the medium’s huge fan base. Gallery Books, an imprint of Simon & Schuster, has published fictional series based on games like Halo, Doom and World of Warcraft, and has millions of copies of its video game tie-in novels in circulation. Other publishers have built fictional franchises based on games like Gears of War, Starcraft, BioShock and Tomb Raider.

“Especially with teenage boys, it’s one of the only ways we can get them to read,” said Keith Clayton, the associate publisher at Del Rey.

To market its Minecraft novel, Del Rey has been assiduously courting players. The project was announced with fanfare last year at Minecon in Anaheim, Calif., a fan convention that drew 14,000 people. Del Rey is promoting the novel within the game’s platform, with a digital replica of the island Mr. Brooks created, which players can explore. They are also advertising on YouTube, where videos of people playing the game have become a popular subgenre.

Mr. Brooks, 45, began playing Minecraft five years ago, after a family friend showed him how the game worked. He began playing regularly with his son, who is now 12, and was immediately sucked in by the creative possibilities of the game.

Photo

A scene from the in-game version of the novel “Minecraft Island,” created by Max Brooks.
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In Minecraft, everything — animals, elements, landscapes and machines — is composed of cubes.

When Mojang asked if he would be interested in writing a Minecraft novel, Mr. Brooks was so enthusiastic that he wrote a full draft before his contract was even completed. For the most part, Mojang gave him freedom to write the story however he wanted. The company’s only instructions had to do with the protagonist’s physical appearance.

“They were very hands off when it came to the story, but very hands on when it came to inclusiveness,” he said.

Mojang wanted to make sure that any Minecraft player could pick up the novel and imagine himself or herself in it. The company even commissioned two different versions of the audiobook, one by a female narrator, Samira Wiley, and another by a man, the actor Jack Black, so that listeners can choose a narrator of either gender.

Keeping the character’s identity ambiguous wasn’t too hard: Because the hero is stranded alone on an island, with only animals and other ghoulish creatures to talk to, Mr. Brooks was able to avoid using gendered pronouns.

Mr. Brooks concedes that the novel, which is geared toward 8- to 12-year-olds, might not hold much appeal for those who are unfamiliar with the game.

The plot was created for players, and perhaps parents and grandparents who want to understand the game’s appeal, Mr. Brooks said.

Above all, though, Mr. Brooks wrote it to satisfy his own creative impulses.

“Honestly, at the end of it all, I wrote it for me,” he said. “I’m a fan first.”

‘Minecraft: The Island’ Blurs the Line Between Fiction and Gaming

Chernarus map from Arma 2 and DayZ beautifully recreated in Minecraft

If you’ve got the urge to spend a few hours running around Chernarus today, you don’t need to boot up Arma 2 or DayZ. Now you can do it in Minecraft, thanks to map-maker Criand who has recreated the entire map in beautiful—and incredibly accurate—blocky glory. Here’s a big gallery of images to scroll through, (I’ve posted a few shots below as well) and there’s a trailer above.

In a Reddit post, Criand says the project began in 2014 and took an estimated 1800 hours to complete. It really shows: the detail is amazing, the various cities, towns, roads, airfields, castle ruins, and landmarks are instantly recognizable to anyone who has spent a good amount of time in Arma 2 or DayZ. There’s even an interactive zoomable version of the map.

The Chernarus map isn’t currently available to download, though Criand says it will be “eventually.” In the meantime, there’s a server you can join (no mods required) to check it out, run around, and kill some zombies using the IP play.mcraftz.com.

We’ve launched the PC Gamer Club, a membership program that offers ad-free browsing on this site and a bunch of other benefits including a digital subscription to PC Gamer magazine, monthly game keys, access to our private Discord server and more. For all the info, visit club.pcgamer.com.

Chernarus map from Arma 2 and DayZ beautifully recreated in Minecraft

Minecraft for Xbox One and 360 Patch Details

4J Studios released details of the Content Update 48 patch for Minecraft: Xbox One Edition and Title Update 56 for Minecraft: Xbox 360 Edition. Included are the normal bug fixes and game changes associated with most patches. New content includes a new Glide track called Canyon, a new Biome Settlers 2 skin pack, and new Terracotta layers added to Tumble. The full patch notes are below.

Glide Canyon

 

  • Added Canyon, a free Glide track.
  • Added Biome Settlers 2 Skin pack.
  • Added Terracotta and Glazed Terracotta layers to Tumble.
  • Improved performance in Solo Glide when restarting the level (particularly with split-screen spectators).
  • Totem of Undying now also applies Fire Resistance II.
  • Fixed some areas where it was possible to escape from Battle maps or Glide tracks.
  • Fixed a bug where players were unable to milk a Cow in Creative Mode.
  • Fixed a bug where players were being teleported back to the Nether portal shortly after arriving in the other dimension.
  • Fixed a bug where broken Banners wouldn’t stack with crafted Banners.
  • Fixed a bug where Wheat, Ladders, and Banners were not correctly spawning in Woodland Mansions.
  • Fixed a bug where Monster Spawners in Woodland Mansions were Pigs instead of Spiders.
  • Fixed a bug where the Item Frame icon appeared when holding a Map.
  • Fixed an incorrect death message when players were killed by Zombie Villagers.
  • Fix for custom names of Mobs not being shown in death messages.
  • Fix for being unable to unlock “Sniper Duel”.
  • Fix for being unable to unlock “Camouflage”.
  • Fix for MCCE #5183 – Player can kill a tamed Parrot with PvP disabled.
  • Fix for MCCE #5062 – Farmer Villagers only plant one seed after harvesting a whole crop of seeds from a field.
  • Fix for MCCE #4103 – Time spent on the Pause menu when under water counts towards the “Free Diver” trophy.
  • Fix for MCCE #3112 – When trying to throw food, Villagers throw it in the wrong direction.
  • Fix for MCCE #5219 – Two types of Bone Block with different pictures.
  • Fix for MCCE #4989 – Zombie Villager Spawn eggs are the wrong colour.
  • Fix for MCCE #5261 – Flower hitbox is displaced.
  • Fix for MCCE #4897 – Beds explode when TNT Explodes is disabled.
  • Fix for MCCE #4954 – Mobs can’t move with a block above them.
  • Fix for MCCE #3010 – Constructing an End portal in a certain method can lead to the End Portal being created next to the portal frame.
  • Fix for MCCE #5292 – Only regular Skeletons spawning in the Nether.
  • Fix for MCCE #5151 & MCCE #5208 – Item frames don’t show the custom name of their items.

4J Studios did not release any patch details for any other version of Minecraft that have achievements.

The Xbox One and 360 patches are rolling out now.

Minecraft for Xbox One and 360 Patch Details

4J Studios Explain How They Got Minecraft On Switch To Work In 1080p When Docked

4J Studios, the people who are responsible for getting Minecraft over to consoles, have recently spoken to TIME about how they bumped up the performance for Minecraft on Switch; allowing players to play the game at 1080p whilst docked. 4J Studios’ CEO, Richard Reavy explained:

“We did spend some time analyzing our GPU usage and optimizing things before we did this move as well,” he says. “We needed to spend some time looking at the fill rate and being more careful with that, just because of the number of pixels in 1080p. We kind of knew we could do the optimization and we would get there with the performance. But yeah, ultimately, the fundamental problem was switching resolution.”

Reavy goes to on to talk about how each different version of Minecraft has a custom interface to suit the resolution of the console it’s being played on. Switching between docked and undocked mode at any given time could have caused some issues so the team got to work on bringing us an update.

“Every interface seam is handcrafted by our art team to suit the exact resolution of the console it’s on,” says Reavy. “We wanted to make sure the transition was really slick, and that the user wouldn’t notice anything, like it taking seconds unloading one user interface system for another,” he says. “And also because you can dock and undock your console at any point, it can be quite problematic that the user could switch the console at a really inopportune moment.”

4J Studios Explain How They Got Minecraft On Switch To Work In 1080p When Docked

NBC is now using Minecraft to explain who owns the moon

You ever really think about the moon? More specifically, have you ever thought about who owns it? It’s actually a very complicated matter. Fortunately, NBC Left Field is here to break down the basics, complete with illustrations and animations, all of it rendered in Minecraft.

Launched last month, NBC Left Field is a “social video unit” that “aims to reinvent storytelling for viewers who primarily get their news from Facebook, Twitter and Instagram,” according to Variety. It features content from journalists around the world, and while some of it is obviously lighthearted—like, for instance, this—it does dig into more difficult topics too, such as a military summer camp for kids in Ukraine, or the challenges and risks facing coal miners in the US.

Microsoft apparently wasn’t involved in the creation of the video, as a rep said the Minecraft team had no comment on it. “But I learned some new stuff about the Moon today!” the rep added. I’d call that a pretty good outcome.

NBC is now using Minecraft to explain who owns the moon

Switch Minecraft’s 1080p patch improves more than just resolution

Minecraft on Switch is one of the best uses to date of Nintendo’s hybrid design, delivering a complete rendition of the classic game with full four-player functionality – even when undocked and gaming on the go. But its launch was marred by two factors: a lacklustre 720p resolution even when docked with your HDTV, along with noticeably jarring performance drops in split-screen mode. Developer 4J Studios promised that it would look into a full 1080p upgrade and it has duly delivered – and not only that, despite the 2.25x boost to resolution, performance in some split-screen scenarios is improved too.

The 1080p Switch upgrade is understated in 4J Studios’ patch notes, hidden in a line of bug fixes. It’s the only visual upgrade listed too. According to an interview with the Time website, CTO Richard Reavy says that “everything else is unchanged at present. We really just wanted to make sure jumping up the resolution wouldn’t cause any problems.” Indeed, at launch, Microsoft confirmed that switching resolutions on the fly between Switch’s docked and undocked modes caused issues with the HUD. But on patch 1.06, clearly 4J Studios has overcome the problem, and it all just clicks together.

As you can see in the video and the comparison zoomers on this page, Minecraft’s stark visual style benefits enormously from the resolution upgrade, bringing it right up to our level of expectations for the launch code – and despite compromises in other areas, it even compares fairly well with PS4’s 1080p image too. Native full HD resolution pays huge dividends for anyone using a 1080p TV: we’re no longer at the mercy of Switch’s scaler, and users get a true 1:1 pixel match from the console. And as you’d expect, even the menu overlays run at 1080p.

Everything you need to know about patch 1.06 for Minecraft on Switch. It’s a good one!

For a game like Minecraft, a resolution boost is deceptively useful. Of course, this title takes pride in its simplicity, with low res textures used to build a world of blocks. But this jump to 1080p has a big benefit for greater, long-distance views of the land. Looking over your creations at range, the upgrade is impossible to ignore when directly compared to 720p imagery, taken from the launch version of the game. A surprise bonus here is that texture filtering also gets a boost on Switch, with the higher resolution increasing the pixel sample range: this means you get clearer, cleaner surfaces at a tight angle than you did before.

So it’s all gain so far, but are there any sacrifices to get these results? Well, the good news is that the game’s render distance is still set to the same level as before, at between 11 and 12 chunks while docked, while the world size stays at the medium 3072×3072 block setting. As a result, pop-in kicks in at the exact same points as you move through the world. And really, there’s no other visual changes to speak on. The good news is that it was already an acceptable setup on Switch, and nothing is compromised to give the GPU more fill-rate to achieve the resolution bump.

Again, Richard Reavy is quoted on the Time website, explaining extra optimisation is to thank for this. The main point holding the team back from 1080p was the matter of transitioning to and from the dock, but with that fixed, Switch can unleash more of its potential here. It’s understandable that keeping everything at 720p made life easier for the launch, but now we have the update, there are no obvious issues changing between the two. Barring a quick re-rendering of the world’s block layout while docking, it’s a seamless jump between each.

Ok, so what about frame-rate? Interestingly, our test route on the tutorial stage shows no major issues in holding 60fps. Bearing in mind Switch was running nicely at 60fps – even outperforming PS4 at 1080p – it suggests there must have been a lot of headroom to work at 720p originally. That untapped fill-rate is now finally being put to use effectively, and impressively you still get a mostly locked 60fps in solo play. There’s a case where we see a lengthy drop to the mid-50fps region – around 2-3fps lower than the original patch. But even in a complex, built-up area like this, there’s not much to suggest performance gets any kind of noticeable downgrade. This is exactly what we wanted, with stuttering also noticeably decreased next to our original tests.

From the solo standpoint, it’s an excellent showing. Better still is the turnout for Switch in split-screen while docked; on the original patch this had a range between a hard lock at 40fps at times, right up to 60fps. The locking to 40 and 60 here may suggest a double-buffer form of v-sync, which in effect creates the erratic frame-rate reading on our graphs and noticeable frame-time stutter. But moving to patch 1.06 something has clearly changed; the average frame-rate is slightly higher, and while it stays between 40 and 60fps, performance is smoother overall and motion feels less disjointed as a result. In fact, this even benefits Switch in the portable mode, and the hard switches between 30fps and 60fps are gone in the areas we originally encountered them – and yes, split-screen mode is still rendering at full 1080p.

Improved image quality and better texture filtering are the crux of the story here then, but the good news is that it comes at little to no cost in terms of performance. In fact, for split-screen gamers, it’s surprising this extends to an actual improvement in frame-rates in addition to the resolution boost. In the meantime, this Minecraft patch goes down as one of the more radical visual upgrades we’ve seen on Switch. 720p to 1080p without some form of compromise isn’t trivial, but 4J Studios deserves kudos for making it happen.

Switch Minecraft’s 1080p patch improves more than just resolution

Review: ‘Minecraft’ for Nintendo Switch Is the Best Version Yet

What we talk about when we talk about Minecraft for the Nintendo Switch should be as simple as this: It took the Kyoto purveyor of mustachioed plumbers and barrel-chucking gorillas years to get Minecraft on the Wii U, but all of two months for it to find a home on Nintendo’s new flagship console-handheld.

Minecraft is available on the Nintendo Switch eShop for $30 as I type this. Having tooled around with it (versus nearly all of Minecraft‘s other incarnations), I can say it’s arguably the finest iteration of Swedish studio Mojang’s magnum opus yet.

No one save Nintendo, Mojang and Microsoft (which bought Mojang for $2.5 billion in 2014) knows why it took until December 2015 to bring a Nintendo system into the fold. Nor, had the game arrived sooner, would it have been enough to fire the Wii U’s failing engines. But Minecraft, which debuted in 2011, presently thrives on everything from iOS and Android to Linux and Raspberry Pi. It’s the second-bestselling game in the world by wide margins after Tetris, a game that arrived in 1984. Anyone with a viable platform not working full bore to deal it into their catalogue is surely leaving briefcases of money on the table.

Read more: The best ways and places to find a Nintendo Switch

To be clear, Minecraft for Switch’s allure has more to do with Switch than Minecraft. The Switch, you’re probably tiring of hearing (especially if you’re still trying to find one), goes wherever you do. Drop it in its dock and Minecraft is on your TV, where it’s all but analogous to the PlayStation 4 and Xbox One versions. Pluck it from its cradle and it’s in your hands, the experience undifferentiated save for its shift to the Switch’s smaller 6.2-inch screen.

The significance of there now being a continuous TV-mobile version of Minecraft can’t be overstated. At the risk of offending tablet apologists, Minecraft on smartphones and tablets is a wonderful experience marred by poor controls. This has nothing to do with Mojang or Minecraft. It’s the baked-in shortcoming of any 3D first-person 360-degree control scheme yet devised for a multitouch device that lacks discrete buttons and control sticks. What makes Minecraft for smartphones and tablets so compelling is convenience. The console versions have the opposite problem: perfect controls tethered to television boat anchors.

Enter Minecraft for Switch, which to be fair isn’t the utmost version in all dimensions. It offers world sizes up to “medium,” or 3,072-by-3,072 blocks, a massive upgrade from the Wii U’s 864-by-864 “classic” perimeter, but notably shy of the PlayStation 4 and Xbox One’s 5,120-by-5,120 “large” world frontiers. Like all of the console versions, which are developed and maintained by Scottish independent 4J Studios and not Mojang, it can’t interact with the Java or C++ versions that currently colonize PCs, smartphones and tablets (and that Mojang’s Jens Bergensten told TIME last November 2016 the C++ version “will eventually be the main engine and also the main game version”).

Though it includes the colorful Super Mario-themed world previously exclusive to the Wii U version, it’s missing a few features that I assume will appear down the pike. Like language selection (the PS4 and Xbox One versions support more than a dozen others, the Switch version only supports English), game chat during online play (the Switch doesn’t yet support voice chat), viewing Leaderboards or inviting friends (you can see other friends’ sessions and join those, but can’t manually wave them over to yours). Minecraft for Switch also currently lags behind its console peers, lacking recently added features like “Amplified” terrain, or the “Glide” mini game. I asked Microsoft about the latter and was told an update due by the end of this month should bring the Switch version more or less up to par.

But in every other meaningful way, this is what I’ve been wanting from Minecraft for years. It glides at a silky smooth 60 frames per second in the dock, though Microsoft confirmed to TIME that it runs at 720p in both docked and handheld modes, a minor disappointment and one I’d love to see reconciled with an optional 1080p at 30 frames per second toggle. Shift to split-screen, be it two, three or four-way, and the frame rate remains rock solid. [Update: Microsoft notes that Minecraft‘s 720p docked/undocked resolution isn’t a question of system power, but stems from issues currently experienced shifting from one resolution to the other when docking/undocking. It’s possible, albeit not confirmed, that Minecraft for Switch could hit 1080p docked down the road.]

In handheld mode, the game looks crisp and gorgeous on the Switch’s 720p screen, the only compromise being a drop in render distance that’s most visible if you’re surveying potential seeds from on high in Creative mode. Performance is still fantastic here, the exception being large jungle biomes, where the frame rate appears to drop by half (I’d wager 30 frames per second, though still on the side of acceptable). No, you can’t pop the Joy-Cons off and swivel them 90 degrees for impromptu two-player shenanigans, a la Mario Kart 8 Deluxe. But given the absence of secondary triggers on each Joy-Con when used discretely, this was probably a fait accompli.

The argument for Minecraft on Switch comes down to two words: continuous playability. If you prefer gamepad to keyboard/mouse or touchscreen controls (as I very much do), you’re stuck with either the Windows 10 or console versions. If you prefer portability, you’re stuck with either the smartphone/tablet or (less impressive) PS Vita versions. In both instances, the idea of continuous play is either impossible or involves tradeoffs. (You can shift between Pocket and Windows 10 interfaces playing in a Realms world, for instance, but you need an Internet connection, and then you’re still having to shift between a gamepad and touchscreen.)

With the Switch, the tradeoffs vanish. Screen real estate aside, you’re having the same experience on an airplane, subway, or in a remote wilderness tent as when docked to your TV. Minecraft is already the finest thing I’ve experienced in this medium, the answer I’d probably give to the one-thing-you’d-want-on-a-deserted-island question. And thanks to Switch, it just got an order of magnitude better.

Review: ‘Minecraft’ for Nintendo Switch Is the Best Version Yet

We Just Learned How Minecraft Can Do 1080p on the Nintendo Switch

Minecraft for the Nintendo Switch is about to look dramatically better when connected to televisions, and it’s thanks to the cautionary diligence of its console handlers that we’re seeing it now, a few months after release. The game shipped on May 11 locked in both handheld and TV mode at 720p, pushing on the order of about a million pixels. After the update, it’ll run at 1080p in TV mode, and push over twice as many pixels.

How’d they do it? Microsoft told TIME in May that the reason for the lower resolution involved “issues currently experienced shifting from one resolution to the other when docking/undocking.” The company passed along speculation from 4J Studios that 1080p might be attainable, but it couldn’t promise anything.

I just spoke with 4J Studios CTO Richard Reavy, and it turns out the issue of getting Minecraft for the Switch to 1080p involved double and triple checking the interface — and a bit of performance optimization. (4J develops all console versions of Minecraft.)

Reavy tells me the game needed further optimization to handle 1080p comfortably, but that the studio was confident it could make that happen given sufficient time.

“We did spend some time analyzing our GPU usage and optimizing things before we did this move as well,” he says. “We needed to spend some time looking at the fill rate and being more careful with that, just because of the number of pixels in 1080p. We kind of knew we could do the optimization and we would get there with the performance. But yeah, ultimately, the fundamental problem was switching resolution.”

More specifically, switching the user interface at different resolutions. Reavy tells me the user interface on each of the console versions — besides the Switch, they include the PlayStation 3 and 4, PS Vita, Xbox 360 and One, and the Wii U — have custom user interfaces. “Every interface seam is handcrafted by our art team to suit the exact resolution of the console it’s on,” says Reavy. Everything through May ran at a fixed resolution. But when the Switch arrived, 4J Studios had to grapple with its signature feature: transitioning dynamically between different resolutions without hiccups or pauses.

“We wanted to make sure the transition was really slick, and that the user wouldn’t notice anything, like it taking seconds unloading one user interface system for another,” he says. “And also because you can dock and undock your console at any point, it can be quite problematic that the user could switch the console at a really inopportune moment.” This explains Microsoft’s delay in rolling out the feature between May and now: 4J Studios simply wanted the time to thoroughly vet the user interface while changing resolution at any point while playing the game.

For now, 1080p is the biggest technical revision. The draw distance is still a bit lower than on PlayStation 4 or Xbox One, you’re limited to “Medium” world sizes (3,072-by-3,072 blocks versus “Large,” which supports 5,120-by-5,120 blocks) and you don’t get the checkbox to create “Amplified” terrain. “Everything else is unchanged at present,” says Reavy. “We really just wanted to make sure jumping up the resolution wouldn’t cause any problems.”

Those differences may fade when, later this fall, Minecraft for the Switch transitions to the much more versatile and scalable “bedrock engine” that currently runs on Windows 10, iOS and Android devices. And it’s at that point things get really interesting, because Microsoft and Nintendo will be doing something that has no industry precedent, allowing Xbox One, iPhone, Windows PC and Nintendo Switch owners to play together in a single, seamlessly backend-unified ecosystem.

We Just Learned How Minecraft Can Do 1080p on the Nintendo Switch

Chernarus map from Arma 2 and DayZ beautifully recreated in Minecraft

If you’ve got the urge to spend a few hours running around Chernarus today, you don’t need to boot up Arma 2 or DayZ. Now you can do it in Minecraft, thanks to map-maker Criand who has recreated the entire map in beautiful—and incredibly accurate—blocky glory. Here’s a big gallery of images to scroll through, (I’ve posted a few shots below as well) and there’s a trailer above.

In a Reddit post, Criand says the project began in 2014 and took an estimated 1800 hours to complete. It really shows: the detail is amazing, the various cities, towns, roads, airfields, castle ruins, and landmarks are instantly recognizable to anyone who has spent a good amount of time in Arma 2 or DayZ. There’s even an interactive zoomable version of the map.

The Chernarus map isn’t currently available to download, though Criand says it will be “eventually.” In the meantime, there’s a server you can join (no mods required) to check it out, run around, and kill some zombies using the IP play.mcraftz.com.

We’ve launched the PC Gamer Club, a membership program that offers ad-free browsing on this site and a bunch of other benefits including a digital subscription to PC Gamer magazine, monthly game keys, access to our private Discord server and more. For all the info, visit club.pcgamer.com.

Chernarus map from Arma 2 and DayZ beautifully recreated in Minecraft

Yes, Microsoft is still working on a ‘Halo’ TV series

Remember the Halo live action TV show Microsoft announced way back in 2013? Unlike Spartans that never die, it sure felt like the project’s been dead for quite a while. The tech titan told AR12Gaming in an interview, though, that it has never stopped developing the series and that it’s still working with Steven Spielberg and Showtime like it said years ago. 343 Industries, the Microsoft Studios subsidiary in charge of the franchise, said it’s merely taking its time to ensure that the final product can meet fans’ expectations.

AR12Gaming reached out to Microsoft to check on the project’s status, considering it’s been a while since we’ve heard anything about it. Not to mention, Microsoft has cancelled a bunch of projects within the past few years, including Xbox Entertainment Studios and Xbox Fitness. Unfortunately, the company remains as secretive as ever and has yet to reveal any juicy info about the show, such as when we’ll finally be able to watch it.

Here’s the Microsoft spokesperson’s full statement:

“Progress on the Halo Television Series continues. We want to ensure we’re doing this the right way together with a team of creative partners (Steven Spielberg and Showtime) that can help us build the best Halo series that fans expect and deserve. We have no further details to share at this time.”

Yes, Microsoft is still working on a ‘Halo’ TV series

‘Pokémon Go Fest’ issues refunds after tech problems ruin event

After an up and down first year of existence, the Pokémon Go Fest was supposed to be a triumphant event where players could work together in news ways and earn unique awards. The event unfortunately suffered as cell networks and the game’s servers couldn’t keep up with the strain, preventing many attendees who had traveled from around the world from participating. Niantic Labs CEO John Hanke was actually booed when he appeared at the event, and later in the day the company announced it would refund attendees for their ticket costs, add $100 in PokéCoins to their accounts and give them the Legendary Pokémon Lugia.

The issues, and Niantic’s inability to deal with them before they derailed the event, recalled many of the problems Pokémon Go has dealt with since its launch. Incredibly popular right out of the gate, the game suffered with significant instability for months, and still occasionally has problems preventing players for logging in now. It’s the first augmented reality game with participation and appeal on a massive scale, but putting its most hardcore players through a day like yesterday is just another strike against it, even as the money continues to roll in.

For those who are still trying to catch them all, however, there are some new updates. If you’re in the Chicago area, special areas from the Fest have been expanded across a two mile area around Grant Park through Monday morning. For players everywhere, there are a number of bonuses that will be available through Monday evening at 8PM ET:

  • Double Stardust
  • Double Candy
  • Double XP
  • Increased Pokémon encounters
  • Reduced hatching distance
  • Reduced buddy distance

Also, beginning today, Legendary raids have been unlocked, featuring Lugia as well as Articuno monsters. They will be joined “soon” by Zapdos and Moltres.

‘Pokémon Go Fest’ issues refunds after tech problems ruin event