‘Injustice 2’: News, rumors, and everything we know

Injustice 2, sequel to Mortal Kombat developer NetherRealm’s DC Comics-themed fighter, Injustice: Gods Among Us, is, after much hype, now out in the wild and it’s one of the best fighting games we’ve played in some time. In addition to bringing back all the superhero brawling and villainous scheming we’ve come to expect, Injustice 2 has a fantastic single player campaign and features a new loot-driven customization system.

But just because the game is playable now doesn’t mean there isn’t more to get excited about. While we might have had hours of fists-on time with the superhero brawler, there is still plenty of content coming our way in the future and we’re here to tell you all about it.

Story

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Injustice 2 takes place shortly after the events of Injustice: Gods Among Usand sees the villain formerly known as “dictator” Superman shackled and powerless following his defeat by Batman. Though this evil incarnation of Clark Kent is no longer causing terror, the world is far from peaceful. Villains like Harley Quinn are still wreaking havoc, and Batman seems all but helpless to stop them from killing innocent civilians, while heroes like Supergirl and Wonder Woman are too busy duking it out with each other to fight off the world’s super-criminals.

But like any good “hero versus hero” story, a new threat has emerged that threatens to destroy both sides, and could require a temporary alliance between even the most bitter of enemies. Enter Superman villain Brainiac, who has arrived on Earth to “finish his accumulation of Krypton” after acquiring through conquest what remained elsewhere in the universe. Even with everyone working to stop him, he still believes he can win.

Characters

Mixing together a roster of returning characters as well as several newcomers, Injustice 2 includes a diverse cast that should satisfy fans of both DC and fighting games. In addition to their “standard” forms, fighters can also use alternate configurations, changing the Flash to Reverse-Flash, for example, or Supergirl to Power Girl.

Familiar faces

Superman

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Batman

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Harley Quinn

The Flash

Bane

Black Adam

Wonder Woman

Aquaman

injustice gameplay batman 2

Green Lantern

Catwoman

Cyborg

Green Arrow

Newcomers

Black Canary

Robin (Damian Wayne)

Brainiac

Poison Ivy

Blue Beetle

Deadshot

Gorilla Grodd

Captain Cold

Firestorm

Atrocitus

Darkseid (pre-order bonus)

Cheetah

Scarecrow

Swamp Thing

Doctor Fate

The Joker

Red Hood (DLC, fighter pack 1)

Sub-Zero (DLC, fighter pack 1)

Starfire (DLC, fighter pack 1)

Black Manta (DLC, fighter pack 2)

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Raiden (DLC, fighter pack 2)

injustice 2 news rumors characters release date injusticeraiden

Hellboy (DLC, fighter pack 2)

injustice 2 news rumors characters release date injusticehellboy

More DLC on the way

As it stands, NetherRealm has announced six DLC characters. According to IGN, NetherRealm has said there are currently nine total DLC characters in the works. Based on silhouettes seen in the Injustice 2 Fighter Pack 1 trailer, fans believe the remaining roster will include Image Comics antihero Spawn.

Stages

Prior to the game’s release NetherRealm was pretty tight-lipped regarding Injustice 2‘s stages, but now that it’s out in the wild we have a full breakdown of all the stages you can visit while you’re beating the crap out of your opponent. As in the last game, each stage is multi-tiered, with players pushing each other into new areas of each stage using location-sensitive “transition” attacks, which trigger a cutscene where one fighter knocks the other into a new area.

Injustice 2 stages 

  • Arkham Asylum
  • Atlantis
  • Batcave
  • Braniac’s Ship
  • Fortress of Solitude
  • Gorilla City
  • Gotham City
  • Joker’s Playground
  • Kahndaq
  • Metropolis
  • Red Sun Prison
  • Slaughter Swamp

Injustice 2 also makes use of the previous game’s environmental attacks, such as jumping off of a car in the background, or picking up and throwing a traffic light.

Play your way

injustice 2 hands on atrocitus01 1465839355Fighting games aren’t typically known for offering customization options beyond cosmetic items and different outfits, but Injustice 2 isn’t like other fighting games. Taking influence from loot-intensive role-playing games, you can earn items for your head, shoulders, chest, arms, and legs, as well as a weapon, which will alter your character’s strength, agility, defense, and health. From level 1 until level 20, characters earn experience points and will be awarded new gear after every battle.

Another modifier, known as an “X-Stat” completely changes how an ability works, letting you not only improve a fighter’s viability, but change how they fight completely. There are thousands of pieces of equipment to unlock.

Not everything has changed in Injustice 2, however. The slightly slow-paced, heavy combat from the first game is back, with bone-crunching sound effects that can make the hair stand on your neck and silky-smooth fighting animations. “Super” moves also make a return, but now contain an interactive element. As director Ed Boon told IGN at E3 2016, an extra button press or combination increases the amount of damage you can deal during these attacks.

Still ready for competition

Injustice 2’s role-playing elements might make it seem unsuitable for competitive play, but Boon doesn’t think that will be the case. The game also comes with a “Tournament Mode,” that levels the playing field and allows for identical versions of characters like Batman and The Flash to face off against each other. During standard online matches, however, customization is enabled, allowing for several Batman, Wonder Woman, and Green Lantern variants to fight each other.

NetherRealm producer Adam Urbano told Gamasutra that the decision to add gear was actually made in part to encourage newcomers to jump into a competitive fighting game.

“Instead of just presenting you with 26 or so completed characters from the start, this is 26 sort of … character templates for players to take and turn into what they want,” Urbano said.

When can we play it?

Injustice 2 is available right now for Xbox One and PlayStation 4.

Unsure whether it’s worth your money and time? Check out our full review of Injustice 2, here.

Updated on 8-23-2017 by Gabe Gurwin: Added information on second wave of DLC characters.

‘Injustice 2’: News, rumors, and everything we know

Microsoft Talking to Sony About Cross-Play in Minecraft; Wants to Unite Gamers

When Sony Interactive Entertainment first enabled cross-network gameplay with PC quite a while ago, Microsoft appeared to be the hindering factor to truly having everyone playing on the same servers. Yet, when Microsoft opened up, the house of PlayStation surprisingly took a step back, refusing to let its players mix up with those on Xbox.

One of the most relevant examples of this is Mojang’s smash-hit Minecraft. The “Better Together” update aims to finally place all gamers in the same world, whether they’re playing on PC, Xbox, Switch, iOS or Android. Unfortunately, Sony doesn’t seem keen on joining the party. This isn’t the only case, with Ark: Survival Evolved being the most recent.

During an interview at Gamescom, Xbox Games Marketing General Manager Aaron Greenberg told DualShockers that the company hasn’t given up on persuading Sony.

“We’re talking to them, and we’d love to have them there. […] We want to be able to unite gamers. If you put the game, the franchise and the players first, and say “listen, Minecraft players want to be able to create, share and go from device to device. If they’re at home, they may want to play on their console. If they’re at their PC, they may want to play there. If they’re out on their mobile phone, they may want to be able to experience the same, and we shouldn’t block those experiences. That’s the idea. “

At the moment, we don’t have precise information of the real reasons behind Sony’s refusal to mingle with other console platforms. Back at E3 in June, Sony Interactive Entertainment Europe President Jim Ryan brought up “responsibility to the installed base” adding that exposing children to a network they had no control of could have been a problem, but this certainly doesn’t apply to Ark.

Ryan also mentioned that back then the two companies weren’t actively talking about the issue. Luckily, it appears that now those talks have started, and we can only hope that they bear fruit.

Microsoft Talking to Sony About Cross-Play in Minecraft; Wants to Unite Gamers

The Big Xbox Interview — Aaron Greenberg Talks Xbox One X, First Party, Japanese Games and Much More

Xbox Games Marketing General Manager Aaron Greenberg chats with DualShockers about the upcoming Xbox One X, cross-play, Age of Empire, and a lot more.

The Xbox One X appears to have good potential to launch successfully in November; to learn more about the console and about Microsoft’s plans for the Xbox Brand, DualShockers sat down with Xbox Games Marketing General Manager Aaron Greenberg at Gamescom in Cologne.

Greenberg talked about a wide variety of topics, from the reception and expectations for the console, to cross-play, the upcoming Age of Empire projects, Japanese games, what first party studios are doing, and quite a lot more.

If you want to hear about all things Xbox directly from him, read on.

Giuseppe: Gamescom has been a pretty big event for Microsoft, with the Xbox One X being playable for the first time for the general public, and the opening of pre-orders. What’s your impression of the reception from the fans?

Aaron Greenberg: Gamescom is always a really important show for us, not only does it follow E3, but it’s an opportunity for us to take all the news and all the games we showcased at E3, and bring them to European fans. We tried some things differently this year. We are really trying to let people come in and meet the team, and get updated on all the projects. We had a lot of different news to announce, so we did two different streams.

It was fun. I think these streams went well, and it was exciting to be able to unveil the Xbox One X Project Scorpio Edition, and see how fast the reaction was to the pre-orders. I think the team did a great job putting that together. It was good, with a little more informal setting.

Then of course we did the Age of Empires stream the following day, and I thought that was fantastic. We brought in fans of the Age franchise, PC gamers from the audience, and I think the response has been good.

We have a ton of games this year, and we have shown our largest and most diverse lineup ever at E3, then we brought all of those games to Gamescom. We have seventy stations of Xbox One X playable on the show floor, and the other thing people seem very excited about is PlayerUnknown’s Battlegrounds, and the expansion of that partnership, which is something we’re really excited about ourselves.

G: Since you went into that on your own, I’m going to get right down to business: is there any possibility for Age of Empires on consoles?

AG: It’s Age‘s 20th anniversary, so we wanted to do something special, completely remastering the original game. We re-recorded with an orchestra, all the visuals are updated. That’s the idea of the Definitive Edition. We’re also gonna do the same for Age 2, Age 3, and then we’re just announcing that we’re making Age 4. It’s gonna be an AAA game, and we’re partnering with the best, that we can trust with the Age franchise, which is Relic.

Beyond that, we’re not saying much else, and obviously the original Age game was made twenty years ago for keyboard and mouse. We want to stay true to that, and we’re treating that with a lot of care. we know there are a lot of Age fans that are looking forward to playing that, and there are also a lot of PC gamers that maybe aren’t as old as you and I, and so maybe they haven’t payed Age.

The focus is on PC, but I think that if you really press Shannon Loftis (General Manager of Microsoft Studios Publishing), it’s her project, and we can see if we can get her to crack. I don’t know the answer to that question either, to be honest. I know that Relic is making the game and that it’s always been a PC franchise.

The Big Xbox Interview -- Aaron Greenberg Talks Xbox One X, First Party, Japanese Games and Much More

G: Ultimately, I believe Halo Wars 2 proved that the RTS genre can thrive on Xbox One.

AG: You’re right. The difference I think is that Halo Wars was a console RTS, and then we made a sequel to that, and we brought it to the PC as well. Age is one of the most loved franchises on the PC, so that’s kind of our focus. But don’t worry Xbox fans! We still have over a thousand games, over a hundred exclusives, we have a lot of big titles. Just because we’re making one PC game… It’s funny to see the social feed: people are like: “you’re making a PC game! What about Xbox, you’re losing the focus!” (laughs)

Ultimately, we want to unite gamers. We know gamers play on multiple devices. How can we unite games across devices, and allow their content to be played? It’s the whole idea of Xbox Play Anywhere. It’s what we have done with Minecraft, and it’s also what we’ve done with Rise of Nations. We have been connecting Steam with PC gamers on the Windows 10 platform…

G: I actually think that went a bit unnoticed, and I feel that’s a big deal, considering that there have been issues with other games in the past.

AG: We’re very “gamer-first” in the way we think about our business and our community, and we had a lot of great support for Minecraft on iOS, Android, Nintendo Switch, Xbox and PC…

G: There is only one platform that’s not joining the party…

AG: We’re talking to them, and we’d love to have them there.

G:  So you’re in talks with Sony?

AG: Absolutely. Sure. We want to be able to unite gamers. If you put the game, the franchise and the players first, and say “listen, Minecraft players want to be able to create, share and go from device to device. If they’re at home, they may want to play on their console. If they’re at their PC, they may want to play there. If they’re out on their mobile phone, they may want to be able to experience the same, and we shouldn’t block those experiences. That’s the idea.

G: Talking about the Xbox One X, of course you have your projections and predictions, and if I ask you how many you plan to sell, you’re gonna laugh at me.

AG: (Laughs)

G: Yet, I am going to ask you if you have any prediction on what kind of share the Xbox One X might get of the whole Xbox One sales.

AG: Well, we don’t know what it will be. I think the fact is for us that with X we’re just trying to manufacture as many as we possibly can. The response has been overwhelming. If you’ve seen pre-orders, in many countries lots of top retailers sold out right away. For us the focus on X is that it’s our flagship. It’ our premium product and the most powerful console ever made, but we don’t want people to forget the benefits of the whole family.

All the games work, all the accessories work, there is full backward compatibility with over 400 Xbox 360 titles, and now with the original Xbox games we have three grenerations of games on one system. We’re really proud of the S, in fact we unveiled the limited edition Minecraft bundle that is great, so we expect to sell a lot of Xbox One S units still.

Yet, we know that core gamers are gonna want the very best. They’re gonna want the benefits of more power and more memory. And we know that a lot of them are gonna choose Xbox One X.

G: So you can confirm that Xbox One X is officially the flagship console for Microsoft?

AG: Xbox One X is our premium product. We’ll see how well it’ll sell. I would not be surprised if we still sold more S units. But we’ll see. We’re gonna make as many Xbox One X units as we can make. All the signs are that it’s gonna be the “hit” product this Holiday, and we’re gonna try to keep up with demand the best that we can.

If we think about it from a games lineup standpoint, the fact that we have full compatibility for the whole Xbox One family means that when Xbox One X launches, it will actually probably have the largest games lineup ever for a new console launch. Of course we’re going back and remastering a bunch of titles, we’re giving free 4K upgrades, we have the “enhanced” program with our partners, and there are over a hundred titles there… So we’re really trying to overdeliver on value for fans that are making that investment in that console. And hopefully, they’ll feel the same.

Xbox One X Project Scorpio Edition

G: You did announce over a hundred titles that are going to be updated for Xbox One X, but I’ve been wondering: is that something you ask to developers, or it’s their initiative? Maybe it’s a mix? Are you in talks with more developers to expand that number further?

AG: Yes. In fact the list already went up to 118. The way it works is that we have put three labels in front of the new Xbox One games: “4K Ultra HD,” “HDR” and “Xbox One X Enhanced.” Enhanced means that they have done specific work to take advantage of the power and performance of the console. Not all games will do that. They have do that work.

Developers can decide that they have plenty of power and performance as we’ve seen with games like Forza that are delivering 4K, 60 FPS, some other developers may decide to optimize in different ways, but we’re seeing a lot.  The Majority of those games are gonna be in 4K, the majority are gonna have HDR. We do have that program and we work with developers.

Back at E3 they had their devkits for a pretty short amount of time, and we already had forty titles that would be enhanced. Today we’re at 118 that are committed. By the time we launch, I’m sure there will be more.

I think the best thing we’re hearing is how fast developers are getting the games up and running, and how pleased they are with the performance. I remember the first developer that called us after they first got their devkits, and they were literally like “Holy crap! This is no bulshit!” This is what they said.

G: Who was that?

AG: I can’t say, but they were “This is no bullshit, this is so amazing!” They were so excited. You know when a developer yells that at you on the phone, that you’re on to something. Even our internal teams, like Turn-10… they had their game up and running, and they still had a third of the GPU unutilized. Now they have the ability to think how they can take advantage of all the extra power they have available, and they’re having fun with that.

I think it’s great for gamers, and I think when we get closer and games actually start launching, and you see what true 4K looks like, and you see the benefits of the power and performance, people will be pretty impressed. A lot of side-by-side comparisons will come up.

Rise of the Tomb Raider Xbox One X PS4 Pro Feature

G: Are you going to do some of those?

AG: Maybe… I think it’s done so much already in the industry, and fans will do them as well. In many ways personally I prefer that, because it’s more independent and people can see on their own. If we do it, even if we fully disclose the method, people won’t always assume good intent. I don’t know if you have noticed that online.

But we’re confident that when people will see the side-by-side comparisons… We just saw Tomb Raider, and they have all the different platforms showing side-by side. People can see it on their own.

G: Yeah, and if you do it on your own, you can’t really put PS4 Pro in there, I imagine.

AG: We don’t wanna take shots at them, we don’t wanna take shots at their product. We want people to be able to decide for themselves. I think games look great on a PS4 Pro. Games look great on an Xbox One S. It all depends on the type of gamer you are and what matters to you.

G: Also the budget, right?

AG: Exactly! For me, I want the very best. I have an OLED 4K TV and I want it to look amazing on that, and I’m willing to pay for that. Other customers are going to be perfectly happy with S.

G: It’s certainly nice to have two different consoles serving completely different targets at different price points.

AG: Yeah, people that are going to buy an Xbox One on our fifth holiday, and maybe it’s their first console ever, they are going to have different priorities than a more core gamer who wants the latest high-end technology.

The Big Xbox Interview -- Aaron Greenberg Talks Xbox One X, First Party, Japanese Games and Much More

G: Phil Spencer has gone to Japan, and you know I have a soft spot in my heart for Japanese games…

AG: I know, I know! (laughs)

G: I was very pleased to see the effort from Xbox in actually bringing more Japanese games to the platform. Personally, I always felt that one of the weak points of the Xbox One is that it lacked variety, which Japanese games can provide. Now we’re seeing quite a few announcements, including support from some for Xbox One X. This happened in the past at the beginning of the life cycle of the Xbox 360, with a bunch of Japanese exclusives, but that proved to be short-lived.

So now I’m wondering. Are you guys committed now?  Is it going to last, or it’s more an experiment to see how it goes and then, if it sells, you can decide if this effort will continue?

AG: Yeah. I think we’ve always had a really deep respect for Japanese creators. We’ve been fortunate to work with them on a number of projects both internally and on the third-party side. I know Phil cares a lot about Japanese developers, and working with them is a personal passion of his, as shown by the fact that he regularly goes to Japan, and meets with the creators there.

We had some on stage at E3, and we have a great partnership with Square Enix on Final Fantasy. We’re also working with Bandai Namco on a  number of titles.

There are many, many creators there, and I would say expect to continue to see more and more Japanese games, and we’re gonna do as much as possible.

The other thing that I think is great about Japanese creators is that they’re always some of the first people to adopt and experiment with new technology. I think with Xbox One X we’re working with creators there and we’ve definitely heard good things. We’ll wait until it’s time to announce more, but I would say it’s important to us, and it’s important to Phil, and we know it matters to our fans. So we’ll continue to spend time and bring as many of those games as possible to our platform,

Black Desert Online

G: Another announcement that pleased me quite a bit, since I really like the game, was Black Desert Online.

AG: Yes, from Korea.

G: … And that’s another country that joins the party. Was it their pitch, or it was Microsoft’s initiative?

AG: We have a team internally that evaluates games, and it’s a mix. Sometime they come to us, sometime we go to them. We believe there is an opportunity to have more MMO games on the console, and Black Desert in particular has a strong following, but isn’t yet very well known in the west. So it’s a great opportunity to bring a great game to the console and give it more visibility in the west.

We’re excited to be working with them, and this was actually the idea behind the E3 show: showing a large and diverse line-up of creators from all over the world. We showcased The Last Night that is made by two guys in Paris, we shown titles from Korea, we shown games from all over the world, Japan and more. It’s been great. I think we really want that diversity. We pride ourselves on loving games and really wanting to honor the creators and artist that make these titles.

You know, Phil Spencer himself was a developer and grew up in the industry, and I think he has a deep appreciation for that. It’s not always about “hey, this game is going to sell millions of units.” We want to be able to make sure that we have a good variety and a diverse lineup for our players.

G: Let’s talk about first party. The folks at 343 Indutries and The Coalition have been fairly silent. What are they up to? Tease me a bit.

AG: (Laughs) I think being quiet is good. As a fan, I know that The Coalition is there, and they’re hard at work on “something.” I know 343 is there. For us, I think there is the question on how far in advance do you announce and tell people what you’re doing?

Frankly, we have so many games right now. We have, over the next twelve months, so many big exclusives. We’re the only console where you can play Forza Motorsport 7, Cuphead, Super Lucky’s Tale and PUBG, just this Holiday. And then into the spring we have Crackdown 3, Sea of Thieves, State of Decay 2… All different types of games, all great exclusives, in addition to the fact that every type of game you like, your games are gonna play better on Xbox One X.

The Big Xbox Interview -- Aaron Greenberg Talks Xbox One X, First Party, Japanese Games and Much More

I’m a sports fan. Sports are not generally broadcasted in 4k, as an example, so the first time you can actually experience sports in 4K, for many people it’ll be on Xbox One X. I get to play Madden NFL 18, and being able to experience that in 4K is just pretty amazing.

So I think we feel good about our first party lineup, and it’s nice to be able to have a strong lineup like that, and to just be a little quiet about what else we’re doing.  But I can tell you, I was recently up at The Coalition, and ‘m “very excited” about the future of the Gears franchise. I’m very excited about the future of the Halo franchise.

The Halo team actually has news. They have a whole new expansion, they are updating Halo 5 in 4K for fans. So there is a lot.

G: This may be a little painful for the both of us, but I need to ask. Recently Microsoft renewed the Scalebound trademark, so I’d like to know if there is a possibility that you’re still going to do something with it.

AG: I know that people watch what happens to the IP and things like that, but the game was canceled. That is the reality of the issue. I can tell you that I have a lot of respect for Kamiya-san. I think we all believed in the partnership that we have with them, and in the vision that he had.

Some times you just put the ingredients together and for whatever reason things don’t work out. It happens with movie projects, and music projects are the same. It’s a creative process. At the same time, there are other things where ingredients are put together… Look at what PlayerUnknown Battlegrounds has done in five months, and they’re still an early access title, and they’re already over 8.5 million units sold. It’s just incredible.

Some times you just have to move on, and it’s better for everybody, but we’re excited about our games lineup. We’re excited about the big third party titles that are coming, and of course about the back-to-back exclusives we have over the next twelve months. Trust me, there is more beyond that.


Xbox One X pre-orders have been made available on August 20th, and they sold out almost everywhere really quickly. Luckily, a second wave is coming. The console will cost $499, and will launch on November 7th.

The Big Xbox Interview — Aaron Greenberg Talks Xbox One X, First Party, Japanese Games and Much More

Minecraft Xbox One S Console Ships for $399

Microsoft’s Xbox One (and previous generations) has seen a variety of skins. However, most are released or announced in partnership with a new game. This helps drive awareness (aka news articles, such as this) and usually provides diehard fans with some extra goodies, usually in the form of greater storage (1TB for this model).

And now there is an Xbox One S for the die hard Minecraft fans. And while I’m no Minecraft player – far from in fact – I actually find the console visually appealing thanks to its simplistic yet notable approach. In other words it’s easy to recognize that this console celebrates Minecraft and you really don’t need to be a fan to figure that out.

The front or top of the console is composed of a set of blocks that are made up of wood, grass and everything in between.

Minecraft Xbox One S Back

The circuitry found in Minecraft can be found on this console.

The back plays on the “Redstone circuit.” Redstone is Minecraft’s electricity system. Odds of this portion of the console being on display are slim, but what should be important is that you know it’s there.

Minecraft Creeper Controller

The Minecraft Creeper controller sells for $74.99

It also ships with a controller that is the same vein, only it’s an ode to the Creeper. And if you didn’t know, the Creeper is an enemy in Minecraft. Take a close look at the controller and you’ll see face at its center. The Creeper apparently creeps, ignites its dynamite and explodes. And hence the TNT art that is found on the back of the controller. Pretty neat in fact. It will sell for $74.99 and notably separately, but one ships with this console.

Minecraft Pig Controller

The Minecraft Pig controller sells for $74.99 and doesn’t ship with the console.

And if you’re feeling rich, there is also another controller that reps the always adorable pigs in the game. On the front of the controller is the pig’s face. The back you ask? Its tail, but of course. This controller, like the aforementioned green one, will also sell for $74.99.

Unfortunately, there is no matching Xbox One headset.

That all said, you can preorder the Minecraft Xbox One S today, with arrival 10/3/2017, for $399.99

Minecraft Xbox One S Console Ships for $399

Microsoft isn’t selling the original Xbox One anymore

Microsoft has stopped selling the original version of the Xbox One online, suggesting the manufacturer may be preparing to phase out production of the four-year-old version of the console. If you take a look at the Microsoft Store, you’ll be able to find refurbished Xbox One consoles, but no new models. In the U.K., the console is listed as “out of stock.” Microsoft discontinued production of the Xbox One just a few months prior, according to Kotaku U.K., so this move has been a long time coming.

The apparent decision to pull the original model comes almost a year after Microsoft introduced the Xbox One S, a slimmer version of the console with slightly more processing power and a built-in 4K Blu-Ray Player. The Xbox One S launched at the console’s baseline $300 price point, effectively replacing the original hardware as the “standard” model. It also comes ahead of the launch of the Xbox One X, Microsoft’s answer to the PlayStation 4 Pro, which adds “true 4K” visuals and improved framerates for a select number of compatible games. While it has some very impressive specs — Microsoft likes to refer to it as “the world’s most powerful console” — the Xbox One X is considerably smaller than the very large first-gen Xbox One hardware, which might explain why Microsoft may be looking to put its original design to bed.

If you are looking to get yourself an Xbox One S, there are some nice bundle deals available, including the Forza Horizon 3 bundle, Halo Wars 2 bundle, Gears of War 4 bundle, and Battlefield 1 Special Edition bundle. You can also pre-order the new Xbox One S Minecraft Limited Edition bundle for just $399, which includes a custom-skinned console and controller.

The Xbox One X is already off to a great start. Almost a week after after retailers started taking pre-orders, Microsoft announced that the Xbox One X Project Scorpio Edition, a limited pre-release version of the console, was already the most pre-ordered Xbox yet. The Xbox One X hits stores November 7. If you’re looking to order one in advance, check out our guide to snagging an Xbox One X pre-order.

Microsoft isn’t selling the original Xbox One anymore

For Microsoft’s Mike Ybarra, Xbox is about letting gamers be gamers

Video game consoles are changing. Since their introduction, home consoles have been released in discrete generations, each different from the last. Unlike previous consoles, however, the One X is more of an incremental improvement, in the vein of smartphones, that offers more powerful capabilities but the same basic compatibility with all things Xbox One.

We sat down with Mike Ybarra, Microsoft’s Vice President of the Xbox and Windows platform at Gamescom several days after the company’s big press conference to talk about the Xbox One X, incremental console updates, and the newly-announced partnership with PlayerUnknown’s Battlegrounds developer Bluehole.

Mr. Ybarra’s responses have been lightly edited for clarity.

Digital Trends: The line between consoles and PCs has grown blurrier in recent years, both in terms of what’s under the hood and in player expectations and experience. As Microsoft you’re obviously playing a big role in that. How is that merger informing your design philosophy of the Xbox going forward?

Ybarra: I think there’s a couple of things about this — one is the philosophy that Phil [Spencer, Xbox head] instilled and everyone’s rallying behind is to not think about customer segments by what platforms they play on. We think about just gamers being gamers, and how to unite them and bring more people into this hobby that we all love and get to work in.

People playing video games with Xbox One controller Mike Ybarra

Gonzalo Arroyo Moreno/Getty Images

So, we’re trying to blur that line a lot, and it’s a journey for some people, but for others it’s like, “absolutely, we’re there–let’s keep going.” And so I like that–I like the fact that Microsoft has made Windows for the last 35 years. Our group not only makes the console, we make all the Windows gaming features, so from our standpoint this is all just kind of Xbox, the global gaming brand for Microsoft.

Developers love the idea of a multiplayer pool that’s one big one vs. three or four or five small ones that sometimes get into a situation where there’s not enough people to play in some areas and whatnot. Just from a strict dev standpoint, Xbox One X is by far the easiest dev platform that we’ve created, because we largely took Windows tools and said “let’s apply them here.” Game developers love that because it means they can save time. So, you combine all those things.

I like the strategy of bringing gamers together and making it easier for developers, letting them make as much money as possible on our platform.

Your partnership with PlayerUnknown’s Battlegrounds developer Bluehole was one of the most exciting announcements from Microsoft’s Gamescom presentation. Can you elaborate on that partnership and how it works?

We think about just gamers being gamers, and how to unite them and bring more people into this hobby.

The Bluehole/Microsoft relationship right now is an incredible positive. They’re obviously the biggest game, period, out there right now–eight million copies in four months, a lot of good momentum for them.

Now that we’re publishing the Xbox version of it, there’s people on my team and marketing resources that have opened up for Bluehole. We have a number of engineers helping them optimize for Xbox–both the Xbox One version, and the Xbox X version, in terms of the enhancements that they’ll bring to the title.

I think that it’s the standard partnership that we do with developers on specific titles when we really want to work together to bring something amazing across, and that’s a great title from a Windows and Xbox standpoint […]. I love it–I think they’re an awesome developer. We’ve known Brandon for a long time from the mods that he’s been doing, so it’s working out super well for us.

With the PS4 Pro earlier this year and the Xbox One X coming up, consoles have entered a new phase of incremental (rather than discrete) upgrades. Can you talk about this shift, and what it means for gamers, and who these upgrades are for?

Let me tackle your latter question, then I’ll roll into the thought process that we go through when we think about creating a console.

For us, in terms of who it’s for, I really like the product offering that we have now. We have high-end PCs where people spend anywhere from two to fifteen thousand dollars on these devices, and that’s sort of like the .001% who want the absolute highest-end of everything that’s out there. They put in a $700 video card, let alone a $500 or $249 console, so we’re investing in the Windows category there.

Then we have the Xbox One S at $249–incredible value there, lots of choice in terms of the games you can get. We have Xbox Game Pass for $9.99 a month: over a hundred games, with new games coming in, which adds great choice value for the consumers.

Then at $499 we have the Xbox One X, which from a price/performance standpoint there’s nothing that even comes close to what that box is going to deliver, or the experience that you’re going to get. That is targeted at the core gamer that wants to play the best versions of the games, hands-down, usually someone with a 4K TV, although 1080p TVs get advantages as well.

I always tell people that we don’t wake up one day and say “let’s make a new console!” because that would be crazy. We look at industry trends. We started building this box, believe it or not, back in 2012. We were asking “when is 4K going to hit?” because that’s going to be a moment when people are buying TVs and they’re going to expect 4K content and want to push that forward.

So we look at audio, we look at pixels, we looked at cloud technology, everything, and sort of say “when is the next time we need new capabilities in physical hardware?” Then we listen to the fans, who will say “we want more pixels” or “we want X, Y and Z.” With this box we knew that 4K was going to be coming very strong.

I always tell people that we don’t wake up one day and say ‘let’s make a new console’ — because that would be crazy.

We could have created the box a year earlier–it would have been far less than the capabilities of what we have now. We chose to wait because we saw, frankly, in holiday season across the globe 4K TV sales starting to ramp. Last year it was the number one holiday gift in the US, so we feel like we’ve hit that point well.

It’s looking at those industry trends, looking at what consumers want, where developers are limited in their creations and bringing them to life on the TV–all of those are variables that factor into when we do another console. We did this one faster than normal–usually it’s five to eight years, I would say–and in doing that we had to promise customers something: compatibility.

If we’re going to come out in three or four years with a console, all of games have to work, including the 360 back-compatibility, and the original back- compatibility on this box, and all the hardware has to work pretty seamlessly.

I don’t think we’re in a world anymore where a console comes out and you lose your library, you lose your hardware, and you lose your investment anymore. People expect that going forward, and I think that’s a trend from phones and other things as they upgrade.

The Xbox One X launch is imminent, but with the recent delay of Crackdown 3, it seems like your holiday is a little light on games to really champion the new hardware. What’s your plan for convincing players to upgrade?

When I think about our holiday line-up, I think we have one of the best holidays ever. If you want to play racing, you’re on Xbox: Forza Horizon 3, Forza Motorsport 7s going to be phenomenal.

PUBG‘s going to be huge. The PC side understands that right now, but console players are saying “we hear about this PUBG thing all the time, but what’s it mean for us, and let’s get into that game. So having Forza Motorsport 7, having PUBG, having things like Cuphead, which is a brand new, stylized game that reminds me a lot of Ori [and the Blind Forest] in terms of just the fun that that game brings when I play it, and Super Lucky’s Tale from a broader audience perspective.

Mike Ybarra interview — Gamers test 'Crackdown' on the XBox One X during the Electronic Entertainment Expo E3 at the Los Angeles Convention Center on June 13, 2017 in Los Angeles, California.

Christian Petersen/Getty Images

I love that we have hardcore PUBG all the way to Super Lucky’s Tale, in terms of what we offer people. Minecraft comes out with new content almost every single month, so I feel great about this holiday.

When I look beyond that, Crackdown, State of Decay, a few more things coming down. The Rare team continues to kick butt with Sea of Thieves, so I feel really good about where we are in terms of the content portfolio.

Any final thoughts?

It’s funny, at E3 last year and here at Gamescom I’m always reminded, it’s very rare that a console launches, and what a special time this is. I have to take a step back and say “Wow, this probably happens three to five times in a career if you’re lucky.” So it’s just fun to be part of the launch on November 7th ramping up. I’m happy with what developers are now starting to show–It’s going to be a heck of a holiday.

For Microsoft’s Mike Ybarra, Xbox is about letting gamers be gamers

‘Minecraft’ for Xbox One finally gets mouse and keyboard support

At E3 2017, developer Mojang shared plans to bring the various different Minecraft communities across consoles, PC, and mobile devices under one umbrella in the form of the “Better Together” update. That patch is currently being tested by Xbox One players who opted into a beta and the preview confirmed the introduction of a long-requested feature.

The current version of the beta allows Minecraft fans to test Xbox Live multiplayer and other functionality in the new “Bedrock Edition” of the game. On top of that, there is a nifty option hidden away in a menu screen that can be used to select a keyboard and mouse as the primary input device rather than the standard Xbox One controller, according to OnMSFT.

This is pretty big news. Minecraft started out on the PC and as such many players are most comfortable building their creations and navigating the game world with the freedom of control afforded by a mouse. There have been numerous requests from fans for this functionality to be implemented in the console version of the game and it seems that those wishes have finally been granted.

It remains to be seen whether the PlayStation 4 version of Minecraft will also receive official support for keyboard and mouse control schemes somewhere down the line. Sony declined to take part in the Better Together update, so the system is currently positioned separately to the central strand of the game’s development moving forward.

The fact that Minecraft is adding keyboard and mouse support on the Xbox One might suggest that this control scheme will become a more prominent component of the console’s identity. Microsoft has made no secret of its intention to bring Windows 10 and the Xbox One closer together and since so many of its big releases are cross-play and already have keyboard and mouse control schemes established, it should not be too difficult to set up.

The Better Together update for Minecraft will see the Xbox One, Windows 10, Nintendo Switch, and mobile versions of the game drop their platform specific-branding and enable players using different hardware to create alongside one another. There is currently no official release date for the final version of the patch.

‘Minecraft’ for Xbox One finally gets mouse and keyboard support

The Latest Batch of Updates Detailed for Console Editions of Minecraft

It’s another day, another patch for the Xbox One and the Xbox 360 versions of Mojang’s much loved Minecraft. Whether you’re enjoying the game yourself, your kids maybe enjoying the game, or you’re just using the different variations to bump up the Gamerscore or possibly use the big ratios to help survive this year’s Leap Frog or/and GTASC events, you can always count on Mojang to keep the game as glitch and issue free as possible.

Splinter Cell 2

The latest patch comes with a decent list of fixes, changes, additions, and improvements. Check out the list which will be Content Update 49 for the Xbox One and Title Update 57 for the Xbox 360:

  • Added Glide Myths Track Pack; Drift through the clouds of Icarus, dive into conflict in Excalibur, and ride with the Kelpies in Celts.
  • Added “Strangers – Biome Settlers 3” Skin Pack.
  • Fixed slow moving mobs in water.
  • Endermen and Endermites should always be hostile to each other.
  • Polar Bears should not attack the player when in peaceful mode.
  • Wither Skeletons no longer fear daylight, and will attack anything that lives.
  • Skeleton Horses can now be tamed and leashed.
  • Zombie Horses can now be leashed
  • Skeletons shouldn’t attack Village Golems.
  • Strays now flee from Wolves.
  • Wolves should not become hostile against mobs that they can’t directly see.
  • Fix for Farmer Villagers not planting seeds often enough.
  • Crafting any kind of Boat now requires a Wooden Shovel.
  • String can now be crafted from Web.
  • Purpur Stairs and Slabs can now be crafted from both Purpur Blocks and Pillars.
  • Stone Slabs, Redstone Repeaters, and Redstone Comparators can now be crafted from Stone, Granite, Andesite, Diorite, and their Polished variants.
  • Observers should register changes to Item Frames.
  • Observers should register changes to Doors.
  • Observers should register changes to Flower Pots.
  • Observers should not output extra signals for fire block state changes.
  • Observers should not output multiple signals when lava or water is place in front of them.
  • Pistons can now push Daylight Sensors.
  • Potion durations have changed.
  • Fixed area in the Mini Game Lobby that caused players to become invulnerable in the Mini Game if they were in this location when the round started.
  • Fix for MCCE-5523 – Pick Block in Creative.
  • Fix for MCCE-5549 – Hotbar is not centered in splitscreen battle..
  • Fix for MCCE-2000 – Zombies get stuck in water.
  • Fix for MCCE-2868 – Levitation effect all in Capitals.
  • Fix for MCCE-5539 – Unable to earn Free Diver Achievement.

The bold text in the last line of the patch is not a part of the patch for the Xbox 360 but the rest of the list is the same, as well as these two additional lines below:

  • Update UI renderer.
  • Fix for MCCE-5108 – evocation fangs

The latest patch for the Xbox One and Xbox 360 versions of Minecraft are already live.

The Latest Batch of Updates Detailed for Console Editions of Minecraft

Minecraft Update 1.56 on PS4, PS3 & PS Vita Brings Track Pack and Skin Pack Support

With the new Minecraft update today on PlayStation 4, PlayStation 3, and PlayStation Vita, 4J Studios has added support for the Glide Myths Track Pack and Strangers: Biome Settlers 3 Skin Pack. The update is out now in Europe/Japan and will be coming to North America later today.

“Stretch your wings in this legendary Minecraft Glide Track Pack. Drift through the clouds of Icarus, dive into conflict in Excalibur and ride with the Kelpies in Celts,” the PlayStation Store says of Glide Myths, which is £2.49. The Skin Pack is £1.69 and the description says, “Get this pack and make your home in distant lands or ocean depths!”

Here’s the full patch notes for Minecraft update 1.56:

Additions

  • Added Glide Myths Track Pack; Drift through the clouds of Icarus, dive into conflict in Excalibur, and ride with the Kelpies in Celts.
  • Added “Strangers – Biome Settlers 3” Skin Pack.

General

  • Endermen and Endermites should always be hostile to each other.
  • Polar Bears should not attack the player when in peaceful mode.
  • Wither Skeletons no longer fear daylight, and will attack anything that lives.
  • Skeleton Horses can now be tamed and leashed.
  • Zombie Horses can now be leashed
  • Skeletons shouldn’t attack Village Golems.
  • Strays now flee from Wolves.
  • Wolves should not become hostile against mobs that they can’t directly see.
  • Crafting any kind of Boat now requires a Wooden Shovel.
  • String can now be crafted from Web.
  • Purpur Stairs and Slabs can now be crafted from both Purpur Blocks and Pillars.
  • Stone Slabs, Redstone Repeaters, and Redstone Comparators can now be crafted from Stone, Granite, Andesite, Diorite, and their Polished variants.
  • Observers should register changes to Item Frames.
  • Observers should register changes to Doors.
  • Observers should register changes to Flower Pots.
  • Observers should not output extra signals for fire block state changes.
  • Observers should not output multiple signals when lava or water is place in front of them.
  • Pistons can now push Daylight Sensors.
  • Potion durations have changed.

Fixes

  • Fixed slow moving mobs in water.
  • Fix for Farmer Villagers not planting seeds often enough.
  • Fixed area in the Mini Game Lobby that caused players to become invulnerable in the Mini Game if they were in this location when the round started.
  • Fix for MCCE-5523 – Pick Block in Creative
  • Fix for MCCE-5549 – Hotbar is not centered in splitscreen battle (PS4, PS3 only)
  • Fix for MCCE-2000 – Zombies get stuck in water
  • Fix for MCCE-2868 – Levitation effect all in Capitals

The Xbox One/Xbox 360 version of this update is out, and the Wii U/Switch version of this update will be out today or tomorrow.

As a reminder, the Better Together update for Minecraft isn’t planned for PS4, but Mojang is still in talks with Sony about it.

[Source: Minecraft Forum (1), (2), (3), PlayStation Store (1), (2), 4J Studios (1), (2), (3)]

Minecraft Update 1.56 on PS4, PS3 & PS Vita Brings Track Pack and Skin Pack Support

What Minecraft and Dell Have to Do With Microsoft’s Virtual Reality Push

Microsoft and several of its big tech partners are hoping virtual reality will be a hot seller during the holidays.

Microsoft said on Monday that HP Inc. (hpq, +0.16%), Lenovo, Dell, and Acer would introduce virtual reality headsets based on Microsoft’s Windows operating system in time for the busy holiday shopping season.

Additionally, Microsoft (msft, +0.30%) said it had created its own motion controllers that are compatible with those upcoming headsets. It did not say if it plans to sell the motion controllers separately.

In terms of headsets, Microsoft said the new Dell Visor VR, which will be go on sale in fall, would cost $360 (or $460 with Microsoft’s controllers). It did not provide any details about the other headsets.

But earlier this year, Acer said that its VR headset would cost $300.

Microsoft also said that several VR versions of popular video games would debut for the new headsets. One of the games is the blockbuster world-building and crafting simulator Minecraft, which Microsoft bought along with that video game’s developer Mojang in 2014 for $2.5 billion.

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Special virtual reality versions of the first-person-shooter Halo will also debut, but Microsoft technical fellow Alex Kipman didn’t reveal any specifics about the timing. Kipman also said that the Steam video game and VR distribution service would work with the new Windows-based VR headsets.

This is noteworthy considering Steam parent company, Valve, is the software partner of Taiwanese-smartphone maker HTC, which sells the Vive VR headset. Steam is one of the most popular ways for people to access VR games and apps, but they need Vive headsets to play or use them.

The fact that the new Windows-based VR headsets will work with Steam means that people won’t have to own a Vive headset to access VR software from the distribution service.

Microsoft’s latest VR news comes amid recent price cuts by Facebook (fb, +0.48%) and HTC to their respective headsets. Earlier in August, HTC slashed the Vive’s price to $600 from $800, after Facebook temporarily dropped the price of its Oculus Rift to $400 from $600 as part of a summer sale.

Although the prices for VR headsets are cheaper than they have ever been, the headsets are still far from being mainstream hits, according to analysts. They also require fairly expensive personal computers to operate.

The lowest-priced computer that will power the new Windows-based headsets costs $500, according to Microsoft.

Still, Microsoft’s VR announcements Monday show that big tech companies still see the immersive technology as a potential big business—and blockbuster holiday gifts.

What Minecraft and Dell Have to Do With Microsoft’s Virtual Reality Push

Microsoft sets $399 price for Minecraft-playing virtual reality set

USA TODAY’s Marco Della Cava demonstrates how Microsoft’s augmented reality headset shows how one day we may only interact with digital content in holographic form. Martin E. Klimek, USA TODAY

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SAN FRANCISCO — Microsoft still hopes it can put the “reality” into virtual reality sales.

The Redmond, Wash.-based tech giant announced Monday its holiday season foray into what it calls mixed reality will be marked by $399 headset/controller bundles from partners such as HP, Lenovo, Dell and Acer, along with a selection of games and other VR experiences.

That pricing is roughly in line with the competition. Facebook is now selling its Oculus Rift goggle and controller bundle for $400, slashed from $700, reflecting tepid consumer appetite for one of tech’s most-hyped hardware forays.

Clunky, tethered headsets and the lack of a “killer app” have dissuaded all but hard-core gaming enthusiasts from buying virtual reality headsets, leading to slashed industry forecasts and lowered prices.

Microsoft is gamely trying to change that story. Its VR content includes the travel-focused HoloTour, offering virtual tours of destinations such as Peru’s Machu Picchu, as well as games such as Minecraft, LunaSpace Pirate Trainer and Fantastic Contraption. The new gear, which connects to the computer, will also be compatible with content featured on SteamVR.

The company also hopes the ubiquity of the Windows operating system will result in developers producing a rash of new content for its mixed reality gear.

But the bigger sales pitch is both ease of setup and compatibility with less powerful computers, both of which Microsoft hopes will draw new fans to its Windows Mixed Reality platform. Microsoft officials say holiday shoppers will be offered two new lines of Microsoft PCs and laptops that start at $499.

For comparison, when Oculus first launched, the goggles cost around $700 and ran on large PCs priced at around $1,000.

“This is the future of computing, and we want everyone on the journey with us,” said Greg Sullivan, who leads communications for the company’s Windows and Devices unit and gave USA TODAY a demo of the product late last week.

Looking into a Windows Mixed Reality headset, users are greeted by the cartoon-like dwelling called Cliff House, set amid a landscape of mountains and ocean. Hopping from floor to floor and room to room brings you face to face with screens featuring everything from email programs to Skype video calls to a Minecraft portal.

Moving around is accomplished through triggers on the handsets, which takes some getting used to if you’re not a gamer. While the brief experience was novel, it remains difficult to see how it could supplant working on a laptop or PC just yet.

“Someday we’ll all expect to interact with digital objects the same way we interact with physical things, in 3D,” he said.

To push that agenda, Microsoft engineers have leveraged the body-positioning sensors in its $3,000 developer-only HoloLens augmented reality headset. The new Windows-compatible headsets detect the position of the hand controllers based on the lights and sensors inside those controllers.

That means there’s no need to set up external cameras near the computer, which typically forces users to play only in that one room. Beyond portability, Microsoft says setup time is less than five minutes.

The lower-price ($499) standard PCs will feature integrated graphics and be capable of processing images at 60 frames per second, while a line of more expensive so-called ultra-PCs will feature discreet graphics and run at 90 frames per second.  Frame refresh rate, which controls image latency, is critical to having a VR experience that isn’t nauseating.

Although most experts would call Microsoft’s tech virtual reality, it prefers the term Windows Mixed Reality because it mixes an occluded world (where users cannot see the real world) with sensors that sense both hands and body movement. But the new Microsoft gear really is virtual reality fare.

Gear from Oculus Rift and HTC Vive work in much the same way, and all of these devices require goggles to be tethered by wire to a computer or laptop.

Consumer excitement at the prospect of teleporting to new worlds with computer-powered goggles has yet  to translate into big sales. What’s more, industry advisors Digi-Capital recently predicted mobile augmented reality — think using your smartphone to find Pokémon Go! figures — could become the primary driver of a $108 billion VR/AR market by 2021, $83 billion of which would be claimed by augmented reality.

That sort of prediction doesn’t seem to bode well for anyone playing in the tethered gear space. Apple has noticeably remained on the virtual reality sidelines, but CEO Tim Cook has been vocal about his enthusiasm for AR.

Apple is expected in a few weeks to hold its annual fall gathering, where new products such as the next generation iPhone are expected to be announced. Experts anticipate new iPhones will offer augmented reality experiences.

Microsoft continues to reinvent itself under CEO Satya Nadella, pivoting from a legacy software seller to a cloud- and enterprise-focused company. That move has resulted in a record-setting stock price that has risen steadily over the past year from $58 to $72.

But while recent quarterly reports show continued gains in its Azure cloud business, PC sales remain a consistent drag on profits. For Microsoft, inventing the next great computing platform couldn’t come soon enough.

Follow USA TODAY’s Marco della Cava on Twitter.

Microsoft sets $399 price for Minecraft-playing virtual reality set

Minecraft-based Pfizer app uses gamification to help kids with hemophilia

Pfizer this week launched a modification of the popular sandbox game Minecraft, offering children with hemophilia a new way to learn about staying safe and prepared and maintaining their treatment plans.

Launched this week at the National Hemophilia Foundation’s annual meeting in Chicago, the game is called HEMOCRAFT and was developed in partnership with the Entrepreneurial Game Studio at Drexel University, the NHF and other members of the hemophilia community.

The app, aimed at kids eight to 16 years old, is an adaptation that works in conjunction with Minecraft game. It offers a simulated environment meant to be fun and educational way for those with hemophilia to learn about better integrating preparedness and treatment into their daily routines.

Downloadable via HEMOCRAFTQuest.com, the fantasy game leads players on a quest where they interact with the “village doctor” to learn how to stick to their treatment plan and understand how it works. Kids are challenged to monitor factor levels and self-infuse to help control bleeding, if needed.

“These new digital innovations can be integrated into everyday routines to help empower people with hemophilia to learn about and track different aspects relevant to their disease so that they can have informed conversations with their healthcare providers,” said Kevin W. Williams, chief medical officer of Pfizer Rare Disease.

The app is aimed not just at patients, “but equally as important, their friends and family to better understand the concept of factor levels in being able to stay active, and stay in the game,” said Kate Nammacher, senior director of education at the National Hemophilia Foundation.

At the NHF annual meeting, Pfizer also unveiled a new device aimed at all of the 20,000 people in the U.S. (and 400,000 people worldwide) who have the condition.

The new HemMobile Striiv Wearable is billed as the first such device aimed specifically at hemophiliacs. The wristband offers an array of features that help patients track daily activity levels and monitor their heart rate.

The device integrates with Pfizer’s HemMobile app, where users can log bleeds and infusions, monitor factor supply and set appointment reminders. The data captured there enables personalized reports to be generated that can inform discussions between physicians and patients.

HemMobile Striiv Wearable is available free to anyone diagnosed with hemophilia in the U.S., regardless of what treatment they use.

Minecraft-based Pfizer app uses gamification to help kids with hemophilia

How a pair of wings has made the blocky landscapes of Minecraft feel like a whole new realm again

It speaks volumes that a game which has been on Xbox since 2012 and looks like smudged doodles on a piece of graph paper still feels new and compelling. No matter how many times I play it, I always end up doing something different, be that stumbling across some impressive scenery or building myself a giant, woolly pig to live in. I may take breaks for months at a time, but Minecraft is a game I’m always drawn back to.

Thanks to an update just before Christmas, the console version now has heaps more to explore, including The End cities and flying with Elytra. This means it’s finally on par with the PC version. The only problem with Minecraft is that even though I really want to try out all the new stuff, I have to be lucky enough to find it first… and all of it’s locked behind a notoriously difficult boss… and there’s loads of work to do before you can even reach said boss.

Luckily, Creative mode is designed for the lazy like me, so instead of taking days to prep enough to fight the Ender Dragon, it only takes five minutes. After a bit of blundering around trying to get gateway portals to work, I zip away to an island in The End and get incredibly lucky. While you could search for hours trying to find an End city I found one on my first try. It’s grand, purple and branches off in multiple directions with towers sprouting upwards from narrow stems.

After scoping the place out for some seriously impressive, enchanted loot I hit the motherlode – an End ship. Floating a little distance from the city itself and bearing the head of a dragon as its figurehead, it’s a foreboding sight and is home to an Elytra – the best item in all of Minecraft. It’s essentially a pair of wings that you can wear as a cape, letting you glide around the world. Sure, you can already sort of fly about in Creative mode, but not like this. The Elytra are so much faster and more natural, letting you swoop down through ravines and bank around corners with ease. As you pick up speed, the wind whistles past your ears, and you suddenly realise how untouchable you are as the ground speeds by beneath you. It’s empowering.

Elytra are also wasted in the End where there’s nothing to see except beige soil and hazy mauve skies that stretch out for miles. It’s a shame that this is where you get your first taste of using them when they’re far better suited to the hills of the overworld and dodging past Ghasts and lava flows in the Nether. Taking them outside for the first time is a revelation; at first I was gripped by fear and the sensation of falling before pulling up just enough to skim along a nearby river. It’s exhilarating and completely changes the way I look at Minecraft’s blocky landscapes. Now I’m constantly hunting for mountain ranges and ice spires to weave through at speed.

The Elytra wings have also changed the way I look at my builds. While I usually opt for petite farmhouses and quaint villages, now I’m thinking about building vast metropolises full of skyscrapers and possible obstacles to fly past. I’ve laid the groundwork for a series of doughnut-shaped towers lined up in a pleasing fashion just so I can swoop through them.

Each tower will take me hours, placing each block by hand, but, like waiting ages for a short rollercoaster ride, that burst of adrenaline as I soar through them will be worth it. It isn’t great city planning for anyone who wants to live there, but at least the commutes would be more exciting.

I’ve also become a lot braver in my play style by wearing them. I now feel compelled to jump into any dark, cavernous hole just to see how far I can go without crashing to my inevitable death. Before, I’d spend ages meticulously placing torches to make sure I wouldn’t get lost. Why bother when you can zip around?

Suddenly Minecraft has become an exploration game again. I’ve seen forest and desert biomes hundreds of times before, but the Elytra let you see them in a whole new light. Towering, impenetrable jungles feel like small, lush oases in seas of plains from above, and the sands of deserts quickly give way to vast oceans. It’s also far easier to find temples and abandoned mineshafts when you can see a whole biome at once.

I’m surprised by just how much a singular item can change such a large game. I’m no longer settling for building in the biomes near a spawn now that it’s easier to find somewhere more exciting further afield. And even my builds are being planned with Elytra use in mind. Flying grants you the type of freedom you didn’t even know you wanted in Minecraft and once you have it you’ll wonder how you ever survived without it.

How a pair of wings has made the blocky landscapes of Minecraft feel like a whole new realm again

This limited edition Minecraft Xbox One S bundle looks like dirt (but in a good way)

Minecraft fans can already have a good time on Xbox One, but just in case they want something a bit blockier, there’s a special new console design on the way. The 1TB Xbox One S included in the Minecraft Limited Edition Bundle has a grassy dirt design on the front and a shiny redstone circuit on its semi-transparent backplate. Clever!

View product (US): Xbox One S Minecraft Limited Edition Bundle for $399 on Microsoft Store US

View product (UK): Xbox One S Minecraft Limited Edition Bundle for £399.99 on Microsoft Store UK 

Maybe if you attach some extra redstone repeaters you can power it up to an Xbox One X? Or at least turn it into a giant calculator. Anyway, the bundle includes codes for both Minecraft and the Redstone Pack, a month of Xbox Game Pass, and two weeks of Xbox Live Gold. Just in case you want to remember all your lovely creations being blown to bits every time you pick up your gamepad, the bundled-in controller has a special Creeper design with a blotchy green face staring out at you from between the thumbsticks.

If you prefer the company of a friendly swine, you can grab a limited edition Minecraft pig controller. Bonus points for the little curly tail on the battery cover. Both the creeper and pig controller will go up for sale starting on September 12, and the Minecraft Xbox One S will be available as of October 2 in the UK and October 3 in the US.

Minecraft can keep you going for a long time, but you’ll get the hankering for extra games eventually; when you do, check out our list of the best Xbox One games and keep on playing.

This limited edition Minecraft Xbox One S bundle looks like dirt (but in a good way)

‘Kiefer Is Back’ in a new teaser promo for Designated Survivor Season 2

With Designated Survivor set to return next month, ABC has released a teaser promo for the upcoming second season of the political drama series which you can check out here…

Kiefer Sutherland stars as Tom Kirkman, a lower-level cabinet member who is suddenly appointed President of the United States after a catastrophic attack on the US Capitol during the State of the Union. Kirkman will struggle to keep the country and his family from falling apart, while navigating the highly-volatile political arena and leading the search to find who is responsible for the attack. 

Designated Survivor season 2 is set to premiere on September 27th on ABC.

‘Kiefer Is Back’ in a new teaser promo for Designated Survivor Season 2

When Does ‘Designated Survivor’ Season 2 Premiere? The Drama Returns Soon With Some Behind-The-Scenes Changes

No man is more experienced at rescuing a troubled America than, of course, original 24 star and Canadian action hero Kiefer Sutherland, which is why ABC’s Designated Survivor has had such an entertaining first season. And since it’s coming up on the end of its first season, it’s time to think about whether Designated Survivor will return. Well, I have some good news: Designated Survivor was renewed for Season 2 just days before its Season 1 finale. So there’s no reason to be nervous that when the end of the season cliffhangers roll around, that you won’t get to know the answer. Unfortunately, though, that doesn’t mean that Designated Survivor Season 2 will be arriving soon. The series will likely premiere in September 2017 — it should once again be a fall premiere, and if its time slot doesn’t change from Wednesday nights, there shouldn’t be anything to delay the next premiere.

EARLIER: But once Designated Survivor does go off the air, what can fans expect from the upcoming second season? Obviously, knowing more won’t make the summer-long hiatus any shorter, but maybe it will be more bearable having some idea about where the series is going. And it may be heading in a slightly different direction, because in the second season, Designated Survivorwill have a new showrunner — for the fourth time in its short history, the show is changing hands. According to Deadline, Keith Eisner, formerly of The Good Wife, is taking over. According to Cinemablend, “creative differences” were allegedly behind some of the past showrunner changes, and Suthterland’s creative influence may have impacted the series, including orchestrating his reunion with former 24 bad guy and Designated Survivor confidante Mykelti Williamson.

But even a new showrunner won’t totally change the ongoing story of Designated Survivor. All season long, a conspiracy has been mounting: Who is behind the massive attack that took out the highest elected officials in the United States, making the lowly Secretary of Housing and Urban Development the President? Agent Wells has been the stealth hero of the series, investigating the attack and suspecting from the beginning that there could be another, subsequent one. Turns out, she was right, now she’s been kidnapped by the conspirators, there’s a traitor in the White House, and everything that Kirkman attempts winds up getting blocked by either normal political gridlock or some other aspect on the ongoing conspiracy.

Personally, I’m slightly nervous that Wells could be the first season’s last casualty, but it seems possible that someone else who lives in the White House could be the next target because of the mole — maybe even Kirkman’s family. Certainly, Designated Survivor is basically nothing like the real world or real politics. So, since the series takes such liberties with political institutions, it’s leading its upcoming second season in a very exciting new direction.

When Does ‘Designated Survivor’ Season 2 Premiere? The Drama Returns Soon With Some Behind-The-Scenes Changes

You can finally buy the most powerful Xbox ever made: The $500 Xbox One X

There are a few subtle differences in the pre-order version of the Xbox One X. “The Xbox One X Project Scorpio Edition features a custom design with the words ‘Project Scorpio’ printed on the console and the controller, and we’ve incorporated a sophisticated and dynamic graphic pattern across the exterior,” corporate Vice President and Chief Marketing Officer at Xbox, Mike Nichols, said in a blog post about the console. And yes, the vertical stand is included.

To be clear, the Xbox One X isn’t the next version of the Xbox line of game consoles.

It’s considered part of the Xbox One platform, meaning that all games on the original Xbox One function on the Xbox One X (and vice versa). It’s a more powerful iteration of an existing game console: the Xbox One. So what makes it worth $500 when a standard Xbox One — brand new — costs just $250?

For starters, it makes most games look far prettier than they already do.

Metro: Exodus “Metro: Exodus” is gorgeous; it was showcased as a major Xbox One X 4K game during E3 2017, the game industry’s annual video game trade show. 4A Games

The Xbox One X is capable of powering so-called “4K” gaming — the next step up in graphical fidelity after HD — as well as 4K Blu-ray discs. It’s got “six teraflops” of processing power, which means it’s far more powerful than the current models of Xbox One and PlayStation 4 — even the new, more powerful PlayStation 4 Pro. It also takes advantage of HDR lighting, which makes visuals “pop”; colors are more vibrant and shadows are more detailed. You’ll need a 4K TV with HDR support to take full advantage of all that power.

The console is being touted as the most powerful game console ever made, and Microsoft says it’s also the smallest Xbox ever made.

xbox one x 6 Left: Xbox One X | Right: Xbox One S (the “S” model is the original Xbox One hardware in a smaller, more efficient box) Microsoft

Rather than launching the Xbox One X as a successor to the original Xbox One, the Xbox One X joins the slimmer iteration of the original Xbox One (known as the Xbox One “S” — are you confused yet?) seen above.

Though games and movies will look better than ever on the Xbox One X, Microsoft has a mandate that any games on the Xbox One X must be playable on all other Xbox One consoles as well. This is part of Microsoft’s ongoing push toward a unified gaming ecosystem across various Windows 10-powered devices; like millions of PCs around the world, the Xbox One and the Xbox One X are powered by Windows 10.

Forza Motorsport 7 “Forza Motorsport 7” is an especially attractive highlight of the Xbox One X game catalog. Microsoft

Regardless of the “limited edition” console, there’s something else that’s important to remember here: When the console arrives this November, it’s likely to be in short supply.

Rather than fighting holiday crowds at your local retailer, you can pre-order the console starting today at all the usual places: Amazon, Best Buy, GameStop, and more.

You can finally buy the most powerful Xbox ever made: The $500 Xbox One X

Microsoft’s custom Minecraft Xbox One looks like it came out of the game

Microsoft appears to be about to unveil a special edition Xbox One S. While the software giant has previous bundled Minecraft with a white Xbox One S, a video posted to Facebook reveals that the company is introducing a limited edition console with Minecraft blocks etched into the device. It’s a mixture of the brown and green you’d expect to see on a Minecraft console, and even the controller is a blocky mix of green and black.

Minecraft fans will love it, and it’s an impressive limited edition if you like custom consoles. An Italian blog first spotted a video promo for the new console on an official Minecraft Facebook page, and Microsoft is expected to unveil it later today at the company’s Gamescom event in Germany. There’s no information on pricing or storage for the custom Minecraft console, but we’ll likely hear about both later today. Microsoft is also expected to unveil a Project Scorpio limited edition version of the new Xbox One X.

Microsoft’s custom Minecraft Xbox One looks like it came out of the game

This special-edition Xbox One is a beautiful love letter to ‘Minecraft’ superfans

“Minecraft” has been called ugly. We’d call it minimalist.

Whatever you think about how “Minecraft” looks, it’s hard to argue about this adorable, “Minecraft”-themed Xbox One S console:

Xbox One S (Minecraft)Microsoft

Not bad, right? This new Xbox One S isn’t just a pretty face — it’s the perfect package for the “Minecraft” superfan in your life.

Here’s everything that comes in the box:

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The console itself is obviously distinct. The 8-bit style is intentionally reminiscent of the block-by-block nature of “Minecraft.”

The console itself is obviously distinct. The 8-bit style is intentionally reminiscent of the block-by-block nature of "Minecraft."

Microsoft

In “Minecraft,” you literally build a world block-by-block. It’s a game about securing resources — from dirt to wood to stone to diamond, and much more — and then using those resources to survive. That means building houses, and weapons, and tools, and creating irrigation systems and the other staples of human life.

Thus, the “Minecraft” edition of the Xbox One S is a nod to the very nature of the game.

The reference goes far deeper when you flip the console over. This is what’s known as a “Redstone circuit.” It’s the electricity system within “Minecraft,” essentially.

The reference goes far deeper when you flip the console over. This is what's known as a "Redstone circuit." It's the electricity system within "Minecraft," essentially.

Microsoft

The idea with this reference is that this the Redstone circuitry that’s powering the Xbox One S. It’s a relatively deep cut, and it’s one that you’ll only ever see when you look at the bottom of the console — a nice, very fan-servicey reference for folks who know. It’s also strong incentive to put the included vertical stand to use (it’s normally sold separately, unbelievably).

Beyond the console, the new “Minecraft” Xbox One S bundle comes with a fantastically creepy gamepad.

Beyond the console, the new "Minecraft" Xbox One S bundle comes with a fantastically creepy gamepad.

Microsoft

Do you see it? How could you not see it?

Yes, the gamepad is a face — and not just any face, but the face of the notorious Creeper. For those unfamiliar, the Creeper is a diabolical enemy in “Minecraft.” You’ll find him lurking in underground caverns, or sneaking up on you when you least expect it. Before you’ve been exploded by him, you’ll hear the quiet hiss of dynamite. And then: Whammo! Creepers explode, of course, thus killing you in one shot. They’re real jerks.

Which is why it’s hilariously satisfying to use their faces as gamepads! There’s even a little TNT box on the back of the gamepad — an allusion to the inner nature of Creepers.

These gamepads are also being sold separately, of course — they cost $74.99 and arrive on September 5.

But maybe that isn’t enough “Minecraft” stuff for you? There’s a pretty fantastic, extremely porky gamepad that’s also available — it’s sold separately for $74.99.

But maybe that isn't enough "Minecraft" stuff for you? There's a pretty fantastic, extremely porky gamepad that's also available — it's sold separately for $74.99.

Microsoft

Yes, that is a curly tail on the rear of the gamepad. And yes, that is an amazingly pixelated pig face on the front. It’s sold separately, but also it’s perfect in every way. Whether you care about “Minecraft” or not, this gamepad is probably worth your money.

The Xbox One S in the bundle comes with a 1 TB storage drive, a vertical stand, and digital codes for “Minecraft” and the Redstone expansion.

The Xbox One S in the bundle comes with a 1 TB storage drive, a vertical stand, and digital codes for "Minecraft" and the Redstone expansion.

Microsoft

You can pre-order the bundle right here through Microsoft — it costs $399.99 and is scheduled to arrive on October 3.

Check out a trailer — yes, a trailer for a console — right here:

Get the latest Microsoft stock price here.

This special-edition Xbox One is a beautiful love letter to ‘Minecraft’ superfans

All the trailers from Xbox’s Gamescom event

Microsoft’s Gamescom 2017 press conference was a more casual affair than its usual industry events, which makes sense — Gamescom is Europe’s largest gaming convention for fans, after all. But the company still brought seven exclusive trailers to its 90-minute livestream, all of which you can watch below.

Assassin’s Creed Origins

First up was a CGI look at the next Assassin’s Creed game. Origins takes the franchise way back to Ancient Egypt, something which the copious amounts of computer-generated sand wouldn’t let us forget.

Beyond all that desert gold, we got to see some classic assassin combat … and a poor snake get snatched up by an eagle. Assassin’s Creed Origins takes no prisoners. The game’s out on Oct. 27, like practically every other big-deal fall release this year.

Jurassic World Evolution

Jurassic World was a big deal back in 2015 … but that was 2015, and it’s 2017 now. Still, better late than never to spin the game off for consoles. Jurassic World Evolution is a theme park-sim style game where players can create their own Jurassic World.

Developed by Frontier (Elite: Dangerous), Jurassic World Evolution’s heading to Xbox One — and PlayStation 4 and Windows PC — in summer 2018. That should be just in time for the sequel to Jurassic World. Fitting.

ReCore Definitive Edition

ReCore didn’t light the world on fire when it launched last summer, but Microsoft and developer Comcept are trying again. The Definitive Edition release brings the game back to Xbox One with some additional content.

Although it’s a separate retail release, owners of the standard version of ReCore can download all of the new goods at no extra cost. When Definitive Edition launches on Aug. 29, all ReCore owners can check out a new quest and robot companion frame, plus the remastered graphics.

World of Tanks

An enhanced version of this multiplayer tank warfare game is in the works for Xbox One X. If you’ve ever played a World of Tanks game — including this one, available on Windows PC and Xbox One right now — you know what to expect. But if you’re a huge fan of tank warfare and 4K graphics, this update’s for you.

ID @ Xbox showcase

Microsoft is going all-in on indie games, something that it spoke extensively about during its E3 2017 conference. Here’s yet another showcase reel of some of those games, ranging from the already available (Tacoma) to the upcoming (Playerunknown’s Battlegrounds).

Xbox One S Minecraft limited edition console

The Minecraft aesthetic isn’t for everyone. Count me as a fan, though — I’m really into this special Xbox One S 1 TB bundle, which includes a special green controller and even Minecraft system sounds, too. Pre-orders are up now, if you want the pixelated console color scheme for your collection. (It even has a translucent case.)

Middle-earth: Shadow of War

This game is all about the monsters of Mordor. There are a lot of them — two minutes’ worth of them. Feel free to watch this trailer through your fingers if all of those creatures are a little too scary for you. At least there’s a friendly dragon to ride in Middle-earth: Shadow of War among all the unfriendly monsters. The game is out on Oct. 10.

Xbox One X Project Scorpio Edition

Microsoft wants you to know that “this thing is a beast.” But it also wants you to know that it liked the Xbox One X’s original Project Scorpio codename as much as you did. The company is bringing that name back with a special edition of the upcoming high-powered console, which includes special detailing and a vertical stand. The words “Project Scorpio” are inscribed in green on the console and controller, which is a nice throwback touch to the Xbox’s early days.

The console is available for pre-order now and goes on sale Nov. 7.

All the trailers from Xbox’s Gamescom event