The big, recently released Star Wars mobile game is getting its first wave of new content.
Netmarble is updating Star Wars: Force Arena, its head-to-head strategy battler, on iOS and Android today. This patch is the publisher’s first major attempt to bring changes to the game, and that means a shift in how seasons work, new units, and an upgraded user interface. Force Arena plays a lot like Supercell’s 2016 mobile hit Clash Royale, but it features hero characters like Han Solo and Boba Fett that players control and use in conjunction with grunts like Rebel soldiers and Stormtroopers. Updates like this keep the game running smoothly, but it should also potentially bring lapsed players back to the game and get them spending money on the microtransactions.
One of the biggest changes to Force Awakens is how its reward system works. These balance tweaks will increase the likelihood that players will get powerful units that can compete at a higher level. New units are the other major tweak. Force Arena now has an Aqualish Engineer and Wed Treadwell Droid, which can each repair turret units for the Rebel Alliance and the Empire, respectively.
“We are happy to announce an upgraded reward system into Star Wars: Force Arena, which will give players more gold packs and leader cards,” Netmarble chief marketing officer Seungwon Lee said in a statement. “The two new characters will bring in more strategy into the game as we expect more players to enjoy and have fun and play with their favorite Star Wars characters.”
Additional changes to Force Arena include improvements to guilds, trading, and the tutorial.
Developer Mojang has updated Minecraft for Windows 10 Mobile, and you can get it for free if you already own it and update your Windows Phone 8 device to Windows 10 Mobile. In this version of the game, players can access important new features like achievements, the update that adds Minecraft’s The End region, and the Realms multiplayer functionality. That support for Realms also means that you can use your Windows 10 Mobile smartphone to log into official Mojang servers to play online with you friends on iPhone, Android, or Windows 10 PCs.
“We stopped shipping Minecraft updates for Windows Phone 8 back in October last year,” Mojang developer Marsh Davies wrote in a blog post. “Of course, players can still carry on building and exploring their worlds as they always have, but, to get access to the newest Minecraft goodies, DLC, and other fun stuff, you’ll have to upgrade to the Windows 10 Mobile version of the game.”
This is a small part of Mojang and Microsoft’s efforts to bring all of Minecraft under one code base. The game still runs on separate foundations when it comes to the original PC version, the console versions, and the mobile versions, but the company has made a lot of effort to bring all of the mobile versions into parity. Moving ahead, the companies have a long-term plan to further join together the various offshoots of Minecraft across platforms.
Swedish National Land survey has put its maps on Minecraft to promote its work
Since December 2015, anyone playing popular sandbox game Minecraft has been able to build their worlds on the actual map of Sweden.
Lantmäteriet, the Swedish National Land survey, launched the country’s maps as Minecraft-friendly downloads to increase interest in geospatial information and open data, particularly among younger citizens.
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Tideström introduced the idea of a Minecraft Sweden in August 2015, and the complete map of Sweden and individual maps of each of its 290 municipalities were released to the public four months later. “For a governmental department, we completed the project very fast,” said Tideström. Lantmäteriet had a small internal team working on the project while the map data was converted to Minecraft by outside consultants using FME mapping tools.
The maps have gathered over 19,000 downloads to date, but Tideström believes their reach is far wider through the visibility of the project and the use of the maps in various other projects, such as a competition for schools to design a future city in the municipality of Kiruna.
“We were surprised that municipalities and organisations have started to use Minecraft as an actual planning tool for city development and have a dialogue with citizens,” said Tideström. “It is an easy way to translate maps into 3D, which makes it far easier for people to see how their city will look.”
The project, which cost an estimated kr400,000 (£36,000), has also received an accolade from the IT community, winning Digital Project of the Year at the Swedish CIO Awards.
Sweden is not the first country to recreate itself in Minecraft. Denmark and Norway have previously had similar projects, but Tideström said Lantmäteriet has gone a step further with the granular data the maps offer, from roads and lakes to forests and grasslands.
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Lantmäteriet used the earlier project in Denmark for benchmarking, namely in opting for downloadable maps instead of a server-based approach. “In Denmark, they had an open server so people could log in and play,” said Tideström. “They had big problems with houses being torn down by players.”
The Swedish maps are available in 8×8 metre resolution (each Minecraft block is equivalent to eight meters). While this means small file sizes for downloading, the maps are more suitable for roaming the landscape than building detailed houses. To address this Lantmäteriet has so far launched four municipalities in a higher (1×1) resolution to enable more creativity.
“In some areas, schoolkids have built the whole centre of a town so it looks like real life, with the right textures and colours,” said Tideström.
Tideström said the Minecraft project hasn’t faced any major technical issues, but it has had an impact on Lantmäteriet’s approach to IT projects. The agency is now encouraging more experiments and fast deployments in addition to traditional large-scale projects.
“We realised if we would have taken this project through our normal process of driving things, we would have released it in 2018 or 2019,” he said. “We are now looking into how we can change this prioritisation and act faster with the deployment of ideas.”
In all likelihood, 3-D printing will forever remain a niche thing. But if you or your kid happen to reside in that niche, making your own stuff has become crazy accessible.
Much of the reason is software: Microsoft’s Paint 3-D app in the upcoming Windows 10 Creators Update makes designing 3-D objects super simple, and kids can even print out their own Minecraft creations. But the hardware is following suit, as 3-D printers are now much cheaper and easier to use.
How cheap? For less than $300, you can now buy a capable and beginner-friendly 3-D printer. There are solid models from Monoprice that cost even less, but XYZprinting has 3-D printers for kids and beginners that will look better in your workspace. They’re essentially designed to fill the void left empty by the long-delayed Mattel ThingMaker. But as a well-timed bonus, they also play nice with Windows 10’s latest maker-minded features.
The cheapest and smallest of the lot is the Da Vinci Nano, a $230 box slated to ship by the middle of the year. It’s designed to just plug in and work with a Windows PC like a mouse or keyboard, with the ability to print out objects up to the size of a 4.7-inch cube. In case you’d rather just print stuff without futzing around in Paint 3D, there’s a database of toys and other objects on XYZprinting’s site.
But there’s even an easier version of the printer designed for kids. The Da Vinci MiniMaker sells for $250, and it’s capable of larger 5.9-inch-cubed print jobs. In addition to being able to print out Paint 3D projects and Minecraft models in Windows 10 Creators Update, XYZprinting has a downloadable STEAM education package with tutorials and projects for K-12 students.
Both printers use XYZ’s proprietary PLA filament, which is non-toxic in case your kid decides to eat the green hamburger they just conjured. The printers have a resolution of 100 microns, which is far from what the industry considers high resolution, but a lower quality is to be expected for the price. If you fork over an extra $250 for the separately-sold 3-D Scanner Pro, you can make low-res 3-D clones of every object in your home. Even a (non-working) version of the 3-D printer itself.
You wouldn’t know, turning into this nondescript street in Stockholm and padding up the stone steps to Minecraft HQ, that anything special was being made up here. The truth only becomes clear when you step through the door and discover the endless shelves filled with awards (including a Bafta) and the vast boxes of Minecraft merchandise piled in every corner. This is where they make what many regard as a digital version of Lego: a game that’s been downloaded more than 100m times on PCs, consoles and smartphones since its launch in 2009. If you have children aged between six and 16, the chances are they’re hooked on this strange, blocky pursuit. And the chances are you’ve asked yourself: why?
To truly understand the appeal of Minecraft, you need to understand the studio behind it. Five years ago, when makers Mojang moved to this first-floor office in the trendy area of Södermalm, they wanted it to have the feel of a gentlemen’s club. In came Chesterfield sofas, a snooker table and lots of dark oak furniture. They even designed a Mojang coat of arms, which hangs near an enormous banqueting table. The aim was to make a nice place to hang out, meet people and have fun – an environment that felt personal. In short, they wanted the office to be like Minecraft.
Even now, with more than 80 staff, this still seems the case. New arrivals are asked to choose a favourite portrait from history, then Vu Bui, the chief operating officer and a keen photographer, takes a snap of them, which is sent to a company in China that refashions the painting using the employee’s face. These portraits line the office: whenever staff look up, they see their own faces staring back, depicted as soldiers, monks and queens.
Minecraft arrived in my household in 2012. As games editor for the Guardian, I’d heard of it, but somehow hadn’t got round to playing it. As soon as I saw the blocky landscape load up and heard the soothing piano soundtrack trickle out, I knew someone who would like it: my eldest son, Zac. He’d just been diagnosed on the autism spectrum and I knew that we’d need to find new ways to communicate with him. His vocabulary was limited and he had little patience for painting or drawing. Although he enjoyed being read and spoken to, he didn’t say much back.
Zac had always loved technology, though, learning to use an iPad before he could walk. He responded to Minecraft immediately. He started to experiment, chopping down a few trees, digging a shallow quarry – the usual beginner stuff. But before long, with his younger brother, Albie, he was making houses, then mansions, then giant, sprawling castles.
More importantly, for the first time in his life, he was talking to us about what he was doing. For the next two years, I think every single conversation he started was about Minecraft, but we didn’t care. He’d gone from grunted responses, one or two words, to lively tales of zombies, naughty pigs and wildly ambitious building projects. It was a revelation.
After writing an article about our experiences with Minecraft and autism in early 2015, I soon found out I wasn’t alone. I was inundated with tweets, emails and comments from other parents. The game was not only bringing people together – it was teaching basic skills. To play Minecraft you need to collect certain resources. A bed, for example, requires you to combine wood and wool, while a longbow is made from a stick and some string. There’s no story, no mission, just you and a world of possibilities.
Gentlemen’s club … Jens Bergensten, left, and Jonas Mårtensson Photograph: Michael Campanella/Getty/The Guardian
I’m thinking about this while sitting in a meeting room in the cluttered Mojang office, chatting to the company’s CEO, Jonas Mårtensson. He was at a Minecraft convention in Orlando Florida four years ago when he realised there was more to all this than just a game. He’d only just joined Mojang, coming straight in to lead the studio. He had previously worked in the hard, fast and serious world of gambling. Now he was at a video game community conference, surrounded by families walking around with foam swords and giant cardboard helmets. So he started talking to them; wandering the hall, trying to find out why they liked playing this weird building simulation.
“I met this dad, a soldier, I think he’d been based in Afghanistan,” he says. “While he was out there, he would call back home and speak to his young son, but he didn’t really get his full attention for more than five minutes before the boy ran off to do something else. But when they were playing Minecraft, he could sit for hours, and they spent that time together.”
Minecraft is now being used in schools all over the world. The company released an education version, which allows teachers to set up classroom servers where students build scale models of their own towns; learn about geography, agriculture, architecture and physics. But the game has had specific value for autistic children who respond to its simple visuals, open design and logical, interlocking systems. You can do what you like in the world, but everything adheres to strict physical rules. If you put sand in the furnace, it makes glass. If you make a sword out of iron, it’s stronger than a sword made out of wood.
There have always been computer games that let you build things. Indeed, original developer Markus “Notch” Persson was highly influenced by Infiniminer, a block-building game released in 2009 that also featured construction and mining. But those games didn’t take off in the way Minecraft did. I ask Jens Bergensten, who has been creative director since Notch handed over the reins in 2011, why he thinks that is. “It’s the way that you build in the first-person perspective, and you only interact with one block at a time,” he tells me. “It’s also very open-ended. It doesn’t tell you what to build.”
Laidback workplace … Kris Jelbring, systems team lead, sits at his desk filled with video game figurines. Photograph: Michael Campanella/Getty/The Guardian
Markus “Junkboy” Toivonen oversees all the game’s merchandising, working with toy manufacturers to make sure the various action figures, playsets and official books express the feel of the game correctly. “When I came on board at Mojang I could see, like, a billion things I would improve about Minecraft,” he says. “But over time I’ve grown to respect the naive qualities of the visuals. The communication is so straightforward and simple, and I now realise that’s part of the appeal. If someone else had become involved early on and made it pretty, I honestly don’t think it would have been as successful.”
Bergensten agrees. Since Minecraft’s release, there have been dozens of copycats, all looking to expand on what the game offers, hoping to attract a fraction of its gigantic audience. Some have fared well, but nothing has come close to the simple purity of Mojang’s vision. “Clones tend to add a lot of visual information to the textures,” he says. “Minecraft is kind of cartoony because of the low resolution, the low fidelity. But a benefit of that is it allows you to fill the world in with your own imagination.”
This definitely resonates with Zac. The game’s awkward, blocky aesthetic makes him less self-conscious about what he makes. Even a multi-coloured stack of wool bricks and stone bricks with weird shapes jutting out looks sort of good. It works. Nowadays, most Lego sets are rigidly designed around specific movie and TV tie-ins. But Minecraft is still in that space where anything you make is absolutely fine.
When Mojang was first formed in 2009, it was Notch, co-founders Jakob Porsér and Carl Manneh, and a small group of programmers working out of an apartment a few blocks away from the current office. They’d hang out, code a bit, mess around. “It was a geeky boys’ club,” laughs Toivonen. But it’s not a boys’ club any more. Many of the staff are women, reflecting the gender-neutral nature of the game itself. When you attend a Minecon event, you see just as many girls as boys. Minecraft is up there with Pokémon as a truly universal gaming experience. This is another reason for its extraordinary success: everyone is welcome.
I chat to Maria Lemón, who joined the company four months ago as a programmer. She’s been playing Minecraft for years, and jumped at the chance to work on the game. “I’ve always played video games – that is what’s most fun in life,” she says. “When I was 12 our family computer broke, so me and my brother built a new one of our own and used it for gaming. My daughter is only one, but I have a long-term plan to make her a gaming professional. I named her Zelda, so she’s doomed to be a gamer.”
Maria is one of a big group of staff who stop work every Friday afternoon to play games. And what do they play? “Mostly Minecraft,” she laughs. She favours highly customised versions, created by the vast modding community that designs and shares its own texture maps, items, creatures and even new stories and adventures, making them available online. Players can easily download these files into Minecraft and suddenly have a version of the game that looks like it’s set in space or Middle-earth.
Everyone is welcome … a fan at Minecon in London. Photograph: Katherine Anne Rose for the Observer
The fact that Mojang has embraced hobbyists and hackers has been an essential part of the experience. “The way Notch handled the game in the early days – he didn’t care if people copied it,” says Michael Stoyke, who created the tools that a lot of people use to modify Minecraft before getting a job at Mojang three years ago. “If anything it was beneficial – it spread the game more,” he says. “If you look at his old blog posts, Notch was a little bit annoyed that we’d cracked Minecraft open and started making mods, but he didn’t mind in the end. It’s a game where we don’t stop you – you can do whatever you want. A big publisher would never have done that.”
This sense of ownership that every Minecraft player has is vital – it’s the heart of the game. When my son was little, he found it hard to express his ideas; there wasn’t much he could tell us. But when he started building in Minecraft, that changed. For him, it wasn’t a game to play, it was a place to be. It was an escape, a safe space, and he was able to model it in his way. I remember him taking me by the hand and leading me to the TV to show me something he’d made – a little house, oddly shaped and constructed from a jumble of different blocks and textures. The game is filled with animals, cows, sheep, dogs, pigs – the dogs were his favourite. He domesticated them and gave them their own room in the house. He guided me around, pointing out little areas of interest, telling me about the purpose of every room. And I just remember trying not to cry. Because this was the first time he’d ever had the confidence to say, “this is mine”.
Did the team at Mojang understand that this happened with their audience? “I hear this a lot,” says Bergensten, “especially talking with kids, they feel it’s their game, not ours. They make up their own rules, they make up their own structures and how to interact with others. They have this sense of ownership.”
It was late in the afternoon when I started talking to Mårtensson about Zac. I told him about how our experiences had led me to write my novel, A Boy Made of Blocks, about a father and an autistic son communicating through Minecraft. “There was a mother I spoke to,” he says. “Her son was autistic, and he was having to switch schools – he was really anxious about it. But they knew he was a fan of Minecraft, so what they did was, they gave him a plan of the school. It showed where his classroom was, and where he entered the building and everything. And he built the school in Minecraft. Later, when he actually started at school, he knew exactly where he was going, and he felt comfortable. That was the moment I cried at Minecon.”
Even after seven years of development, Bergensten still plays. Every year, he takes two weeks off, and he sets up a shared Minecraft world with his younger brother. The two of them build and chat. He loads the map up and shows me their work – his brother mixes lots of materials to build towering, byzantine complexes while Bergensten himself crafts stocky medieval castles. Minecraft has become part of their family lives.
Every year, new features are added – new materials to build with, new boxy animals to rear and new monsters to fight, but there seem to be no plans for a sequel. Later this year, however, there will be a Warner Bros motion picture, a confirmation of the game’s slip into the mass cultural consciousness.
Referring to Minecraft as a computer game is like calling Lego a toy: it’s technically correct, but also reductive. Both are creative platforms; they are about self-expression. On top of that, Minecraft is also a place, it’s a world to explore, to play and meet friends in – it is Narnia, it’s the Hundred Acre Wood. I know that on my old Xbox 360, which is now put away in a cupboard somewhere, I will find that original version of Minecraft, I will find the maps that I first built with Zac – and they’ll take me back. Perhaps many years from now I’ll load it up and explore the first weird little hut we built together.
This article was amended on February 9 2017 to correctly attribute a quote to Michael Stoyke, and to note that the Minecraft staffer pictured is Kris Jelbring.
• A Boy Made of Blocks by Keith Stuart is published by Sphere at £7.99. Buy it for £6.79 at bookshop.theguardian.com
Lego Worlds, the Minecraft-style sandbox game that lets you build basically anything with virtual Lego bricks, will launch on PlayStation 4 and Xbox One in March, Warner Bros. has announced.
A Nintendo Switch version is in development, but a release date for it has not been announced.
A DLC pack called Lego Agents, featuring more characters, vehicles, and weapons inspired by the Lego Agents physical toys, will launch first on PS4. It will be exclusive to Sony’s system for 90 days.
Lego Worlds was released on PC in June 2015 with little fanfare. The sandbox game is made up entirely of Lego bricks, which players can manipulate to build almost anything they want. You can play solo or with friends through local co-op and online multiplayer.
GameSpot’s Lego Worlds Early Access review from June 2015 said, “It’s an absolute delight to explore and build even in the game’s current state, but there’s still plenty of room to grow.”
Lego Worlds is developed by Lego series developer Traveller’s Tales. It is priced at $30, but the Early Access version is available for $15.