VR Minecraft announced for 2016 at Oculus Connect conference

VR Minecraft announced for 2016 at Oculus Connect conference

The second day of this year’s Oculus Connect conference for virtual reality developers kicked off with an announcement-rich keynote presentation. While the event was short on new game announcements, one big one got the crowd’s attention: Minecraft. A brief video confirmed that the hit game’s Windows 10 edition will launch on the Oculus Rift “next year,” and it will allow players to navigate their blocky worlds in VR with the Xbox One controller.

Oculus CEO Brendan Iribe confirmed that the Oculus Touch handheld controller system will launch in the “second quarter next year,” which is a firmer confirmation than a previous “first half of 2016” estimate. After showing off that system’s impressive “toybox” demo, Iribe confirmed that the Touch controllers will require a second motion sensor “for improved sensing,” so be ready to make room in your home’s potential VR room should you want to try the tech out.

The Touch sizzle reel confirmed that a few previously SteamVR exclusive games would now also launch for Oculus Touch, including Job Simulator and The Gallery: Six Elements. It also had Oculus’ own answer to SteamVR’s Tilt Brush, a “digital clay molding” art app called Medium. “Every great platform has to have a paint app, and this is our paint app,” Iribe told the Oculus Connect crowd.

Additionally, Epic Games’ Tim Sweeney took the stage to show off Bullet Train, an upcoming VR action game for Oculus Touch that includes a warping mechanic much like SteamVR’s The Gallery: Six Elements, meaning characters may potentially be able to move around the world without experiencing VR nausea.

Since virtual reality gaming on PCs demands incredibly powerful performance—particularly to support a 90 frames-per-second visual refresh, in order to reduce nausea and discomfort—Oculus announced a new “Oculus Ready” initiative through which computer manufacturers can slap a sticker on a PC that meets Oculus Rift’s performance minimums. Announced partners for the program include Asus, Dell, and Alienware (itself a wholly owned Dell subsidiary).

Oculus wanted the crowd to know that there’s no shortage of interested Oculus developers, so they took the opportunity to announce that “over 200,000” developers had registered to create games for the new VR platform. The company announced that those developers will see version 1.0 of the Oculus Rift SDK in “December,” ahead of the headset’s launch early next year.

The keynote began with Samsung Senior Vice President Peter Koo announcing an updated GearVR headset coming in November for $99. Like the prior “innovator edition” of GearVR, this will allow users to insert certain Samsung phones into a wearable headset to experience a more rudimentary version of virtual reality. That announcement also touched upon virtual-reality versions of video-streaming apps like Netflix and Hulu coming to GearVR “in the next few months.”

VR Minecraft announced for 2016 at Oculus Connect conference

Dragon Quest Builders: Minecraft Clone Or Is It Much More? Release Date Revealed

Dragon Quest Builders: Minecraft Clone Or Is It Much More? Release Date Revealed

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Square Enix introduced Dragon Quest Builders in demo mode at TGS 2015, and it was full of surprises. Even if it made consistent efforts to polish its looks and add new elements, the game still shows its heritage.

Minecraft is the first thing that comes to mind when starting to play Dragon Quest Builders, but until the latter becomes a true rival for the Mojang and 4J Studios’ creation, some improvements are mandatory.

Common elements are easily discernable, the inventory bar being the first that pops out. Also, there is an equipment belt where you can holster various weapons and tools, and you can browse through it by pressing up/down on the D-pad. To dig, you generally use the hammer just as in the trailer of the game.

If you believe all actions are intuitive, think again. Even for such an elementary task as digging, gamers should know that a simple attack/dig (square button) only hits objects positioned on the same level as you. L1 and R1 buttons allow you to aim the hammer at block situated higher or lower than you, whereas if you want to aim and hit enemies or blocks that are above or below, the shoulder buttons do the trick. Speaking of digging, the demo limits the vertical mobility to about four levels downward and 40 levels upward, making it way less open world than its predecessors.

Moving on to the unique aspects of the game, the general visuals are cute and stay true to the Dragon Quest spirit. Moving around and performing actions feels flawless. As opposed to Minecraft’s “jump in the water and learn to swim” approach, Dragon Quest Builders has a soft learning curve due to its schematic system that shows you how to easily build stuff. An interesting addition is that the settlements that you construct will gradually attract NPCs.

The gameplay would benefit from a first-person mode. From the fiddling with the controls in third-person, it is blatantly clear that for precise aiming and efficient working in closed spaces, first-person is paramount.

Developers announced that the game will feature a story mode and a campaign objective, but it’s the players’ choice how and when it accomplishes them. Building your cube-spaced-world can continue indefinitely after the ultimate boss fight. However, for those who only desire to share their creations with the community, a pacifistic mode will be available.

The demo offers only a fraction of the game’s full potential. Some gameplay adjustments and a couple novel elements might help the open-world RPG construction game depart from the nagging comparisons with Minecraft.

On Jan. 28, 2016, Dragon Quest Builders will be released in Japan on the PS4, PS3, and PS Vita. For now, there is no information about an international launch.

Dragon Quest Builders: Minecraft Clone Or Is It Much More? Release Date Revealed

Minecraft Novelist Slated to Visit

Minecraft Novelist Slated to Visit

Because Minecraft is all the craze at some of the local libraries here in Tompkins County, Groton Public Library and Southworth Public Library were lucky enough to have Fay Wolfe come visit.

How old are you?

I am eighteen years old.

Where are you from?

I am from West Kingston, Rhode Island, and I currently attend the University of Rhode Island.

When did you start writing?

I’ve been writing short stories for as long as I can remember; when I was in elementary school I would write short stories in the back of my notebooks.

When did you start writing these books?

I began writing the Elementia Chronicles in early 2012, not long after the release of the official version of Minecraft. I was 14 years old at the time.

How did you come up with the idea?

I came up with the idea of the Elementia Chronicles through playing Minecraft on online servers. I see Minecraft as more of a virtual world than a video game, and I figured that this virtual world would make a fascinating place to set a story. I came up with the idea of a story of new players fighting against the greedy older players, and proceeded to outline a detailed plot that turned into Quest for Justice. Halfway through writing Quest for Justice, I decided to continue the story, and I planned out two sequels.

Did it surprise you to watch it have the success that it has?

I’ve been amazed and grateful that the series has had so much success. I figured that there would be a lot of people, especially kids, willing to give it a try because it’s based on Minecraft, but I never imagined the book would have such positive critical reception, or that it would get this big.

What was it like having them be picked up by a major publisher?

I still can’t totally believe that I’ve been picked up by Harper Collins. They have expertise and resources that I never had access to when I was self-published, and I can’t thank them enough for believing in me.

Personally, what are you most proud of about the books ?

I’m most proud of the books for having a story that isn’t totally dependent on the fact that it’s set in the world of Minecraft. I attempted to write a story that would be interesting even if it was disconnected from the game, and I think that I succeeded.

What are you hoping to accomplish when you come visit libraries like Groton and Dryden?

By visiting schools and libraries, there are two things that I would like to accomplish. I would like to spread the word about my trilogy. Also, I want to teach people about the process of writing a story, and how to start if you’re not sure how. I have found that I really enjoy teaching (I hope to be a teacher if I don’t end up being a full-time writer). .

What book are you currently writing or want to write next? — More Minecraft, or something else?

My next book will be part of a new middle-grade action-adventure series, independent from the Elementia Chronicles series. It will not take place in the world of Minecraft, or any other video game, but rather a totally original world. Without giving too much away, the book series tells of two twins who traveling back and forth between our world and an alternate realm, and learn magic to fight off an ancient evil while adapting to a new town and school. I also have another book in the works, this one a Young Adult novel that I started in the middle of the Elementia Chronicles series. This book is a stand-alone title about a teenage girl who starts seeing spectral spirits that she soon learns are the cause of death, and takes it upon herself to learn how to destroy them.

What is one piece of advice you would give to young writers?

One of the hardest things about writing a story is to constantly make it interesting and engaging. My biggest piece of advice is to draw from real life experience in your writing. Interesting things happen to us every day, and we can draw from those experiences to make the book more engaging; since you’re writing based on something that’s actually happened to you, you can be more detailed since you’re describing your own experiences. For example, the characters in the Elementia Chronicles are based on the different types of people that I found when playing on Minecraft servers.

Is there anything you’d like to add that these questions didn’t cover but you feel like might be relevant to your story?

I would love to be a full-time writer eventually, and use my writing to expand ‘s mindsets by helping them look at the world in different ways through fiction. If I’m not able to write full time, then I will pursue a career as an elementary school teacher. This is because, through my book presentations at Elementary Schools, I learned that I really love working with kids.

Minecraft Novelist Slated to Visit

There’s someone creating the entire map of GTA 5 in Minecraft

There’s someone creating the entire map of GTA 5 in Minecraft

Calling GTA 5’s playable map ‘massive’ would be an understatement. Which is what makes this undertaking glorious.

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YouTuber N11cK has been working on creating the entire map of GTA 5 in Minecraft for eight months. He’s been uploading videos everyday starting with the map layout and working around the limitations of Minecraft, to the most recent ones in which entire sections were built.

For illustration, watch the very first video to get an idea of what he’s looking to do.

Now watch one of the more recent ones, that’s number 127, where you’ll really start to see the progress and appreciate all the details he’s keeping tracking of.

If you want to binge watch the whole series, here’s the full playlist.

There’s someone creating the entire map of GTA 5 in Minecraft

Minecraft in Communist Russia Would Be The Tomorrow Children

Minecraft in Communist Russia Would Be The Tomorrow Children

I’m alone in a cave. Well, it’s not exactly a cave–it’s a narrow passageway cut into the sides of a massive chunk of crystal, the remains of a monster my comrades felled. I’m not looking for anything in particular, but I’m hoping to pick up some resources on my journey. Perhaps a small bush that, when consumed, makes my little body glow. Or maybe I’ll find some hidden food or building materials. I strap on my jetpack and fly up a vertical slice in the rock, and there it is in front of me: nestled into a crevasse is a small golden Russian doll. Another lost soul to revive in the world of The Tomorrow Children.

The Tomorrow Children–set to launch this fall–is like Minecraft in that your main goals are to collect materials and construct things like shops and consumable stores. But unlike Minecraft, you’re not doing this strictly for yourself: you’re doing this for the greater good, for the remains of mankind that are depending on you for survival.

The game takes place in an alternate timeline where a 1960s Russian experiment to unify all human minds into a single consciousness failed and destroyed the universe. You wander through the endless white Void as a projection clone, a small Russian doll with an appearance that is both cute and unsettling in turns.

Projection clones make the remains of the world go round by hunting for resources and building and maintaining towns. And since The Tomorrow Children alpha earlier this year, developer Q-Games has added a bunch of new features that add layers of responsibility to your projection clone’s lifestyle.

“In the early days, when [Sony was] talking about the early concepts of the PS4, they were talking about sharing features and having the ‘Share’ button on the controller,” Q-Games president and founder Dylan Cuthbert told me. “And we thought, sharing, communism… That sort of communal thing. And I grew up in the U.K., and we always had the Cold War going on in the background, the Iron Curtain and that sort of thing. And I thought, well, maybe I can make a game using those Neo-Soviet kind of things. And we started building and pushed it all on in that direction. We really pulled on all that brutalism architecture of the era as well in designing the towns.”

As your projection clone moves about its daily business, it may find the aforementioned Russian dolls hidden away in the world’s cracks. These Russian dolls are physical manifestations of the souls lost to the failed thought experiment, tangible pieces of human consciousness waiting to be awakened. The dolls must be brought back to towns and placed on a special device that will turn them human again; in the small base I called home, there were three such humans wandering around, thankful to my kin and I for saving them.

As projection clones complete more tasks and gather more resources, their personal prestige will increase as well as their ability to complete more complex tasks. Since the alpha phase, Q-Games has also added full control in customizing towns. You can build it out anyway you like, customize structures with new colors, and rearrange them. You can also add more recreational structures like benches and slides. You–along with everyone else–can customize these tiny villages to suit your comfort and needs.

In the demo I played at Tokyo Game Show, I purchased the means to build an electronics kiosk, where I could buy jetpacks and jackhammers to help me on my quest. I then used my jetpack to fly across the rippling white wasteland, because were I to walk on foot I would sink and drown in the nothingness. I shut off my jets and touched down on a tiny island occupied by another crystallized monster corpse, and as the sun set on the horizon I began chipping away at its bulk with my shovel, hopeful for crystals and food.

The aforementioned nothingness takes up most of the world of The Tomorrow Children. Occasionally you’ll come across giant structures like the crystallized monsters and can mine them. Some of these landmarks err on the odder side–in the demo I played, one was a giant blue big. Another was a red human face sticking up out of the ground. These sort of oddities were designed to be surreal and interesting to look at, according to Cuthbert.

Any of these tasks I could complete with a partner in The Tomorrow Children’s online aspect. Any number of projection clones–controlled by players from different regions—can be working in the same caves or working to build kiosks or repaint buildings. I love that this socialist aspect has been woven into the gameplay; some things you can do on your own, but since you’re working for the greater good, it seems natural that the greater good itself (a.k.a. other people) should be working alongside you. I gathered resources to build my electronics store, and just as I put it up, another projection clone walked up and gave me a praising salute. There’s no voice chat or way to communicate in The Tomorrow Children other than this gestures, which I find to be a nice touch; this preserves the mystery and etherealness of the projection clones while still giving them a way to assist and warn each other.

And if you don’t want to put the hard labor in to collect items, you can always buy the on the black market. These contraband items cost more in-game currency, but they will get you the necessary skills to get things done faster. You can also purchase Void Powers, a set of upgrades you can use only a few times after purchasing. One such power will allow you to build large blocks very quickly, while another will actually slow down time, giving you more hours of sunlight.

The Tomorrow Children is a unique take on the sandbox genre, and while it’s fun to tinker around in its post-apocalyptic socialist world, it’s also incredibly sad. A sense of futility sits over everything, a feeling of, “We did this to ourselves and now we have to rebuild.” But it’s also tinged with hope, because working together to reestablish humanity’s foothold into the universe is a noble quest, and because we ourselves are only human, the story calls to us directly, telling us to be grateful and careful with what we have.

Minecraft in Communist Russia Would Be The Tomorrow Children