Try a free strategy game from the makers of ‘Minecraft’

Try a free strategy game from the makers of ‘Minecraft’

Like ‘Minecraft’ before it, ‘Crown & Council’ was developed by one person.

Mojang

Developer Mojang might be best known for wildly popular and influentialMinecraft, but it’s no one-trick pony. Which brings us to Crown & Council, the studio’s latest that, from the sounds of it, is a fast-paced strategy game in the vein of Risk or Civilization. In the tradition of Minecraft, the studio says that the game was developed entirely by one person, Henrik Pettersson. It uses a charming 16-bit style of pixel art and maybe best of all, it’s absolutely free on Steam. Need something new to play over the weekend? Now you’re all set.

Try a free strategy game from the makers of ‘Minecraft’

‘Minecraft’ News, Updates: Education Edition In The Works; No More Mods? [VIDEO]

‘Minecraft’ News, Updates: Education Edition In The Works; No More Mods? [VIDEO]

‘Minecraft’ News, Updates: Education Edition In The Works; No More Mods? [VIDEO]

An image from "Minecraft," of Microsoft that is about to get an Education Edition.
An image from “Minecraft,” of Microsoft that is about to get an Education Edition.
(Photo : Saucer C/ Pixabay)

Since “Minecraft” is already a big hit in schools and universities, Microsoft intends to release another update of its building block video game in order to be suitable for education. In May, hundreds of schools will commence testing the Education Edition of the game.

However, the tech giant did not reveal how much the schools will cost final version, or when it will be released. Microsoft creates the software as well as the projects to teach the instructors to use it.

Microsoft revealed via Cnet, “During the summer months, we are also going to be focused on working with educators on building out lesson plans, sharing learning activity ideas and creating reusable projects.”

One factor that made “Minecraft” suitable to almost everything from computer, programming to art and history, is its “endless possibilities.” Particularly, students take their own initiatives to study the game by themselves, Education World reported.

This development for “Minecraft Education Edition” is a slice of the giant leap for the game. Mojang, Swedish developer started by utilizing Java programming language for the said project. That has been known for people who like to create changes, named mods that modify how “Minecraft” works. On the other hand, “Minecraft” Pocket Edition that operates on Apple iPads and iPhones, tablets and smart phones powered by Google’s Android, are encrypted in the C++ language, Tech Times reported.

The game’s Education Edition will utilize the same language, according to Micrsoft. This implies no mods. Microsoft plans to include command blocks and mods, which is next to the C++ version. This will need Apple’s OS X 10.11 El Capitan and Windows 10.

The C++ foundation is also used in the updated Microsoft’s reality headset, Hololens and Facebook’s Oculus Rift virtual reality headset.

Are you excited for the Education Edition of “Minecraft”? Let us know what you think by leaving your comments below.

‘Minecraft’ News, Updates: Education Edition In The Works; No More Mods? [VIDEO]

Play ‘Minecraft’ in a Movie Theater With Super League Gaming (Sponsored)

Play ‘Minecraft’ in a Movie Theater With Super League Gaming (Sponsored)

Play ‘Minecraft’ in a Movie Theater With Super League Gaming (Sponsored)

This is a pretty slick idea – setting up a Minecraft server and projecting gameplay on a movie theater screen, letting teams of gamers compete and have fun in a custom environment:

Now your family can play Minecraft in select movie theaters across the nation with Super League Gaming. In this four-week series, Super League brings together gamers of all ages for a fun, social, face-to-face gameplay experience on the big screen with superhero themed maps and mods in a custom Minecraft adventure called, Rise of Heroes.

Your gamers will play, collaborate and socialize on teams with 4-7 members their own age as they build, battle and use their creativity and imagination. Minecraft encourages teamwork and helps develop skills like reading, organization, planning, and problem solving.

Super League even provides all the tech help and support making this a great family-friendly event. Parents and siblings can watch for free and cheer their gamer on making this fun for all. Each player gets a free gaming t-shirt encouraging team building and camaraderie.

There’s even an opportunity for the winning team to evenly split a college scholarship. League starts April 30. Check superleague.com for a schedule of locations and times.

Even better, since they’re sponsoring us, you can get a special code and save some money. Use the coupon code “GeekDad10” to get $10 off the ticket price. For more info, you can follow them on Twitter,@joinsuperleague or Facebook.com/JoinSuperLeague to get updates and news.

Play ‘Minecraft’ in a Movie Theater With Super League Gaming (Sponsored)

The one big reason why ‘Minecraft’ is both super-popular and super-good for kids

The one big reason why ‘Minecraft’ is both super-popular and super-good for kids

playing minecraft, video games

Last week, the New York Times published “The Minecraft Generation,” a deep look into how millions of kids all over the world are learning about programming from the smash hit game — even when it was never intended to be used that way.

“We have never done things with that sort of intent,” Minecraft lead developer Jens Bergensten tells the Times. “We always made the game for ourselves.”

Microsoft bought “Minecraft” developer Mojang for $2.5 billion in 2014, making the company the steward of a game that also qualifies as a cultural phenomenon. Kids and adults alike are completely enraptured by Minecraft and the creative freedom it offers.

“The Minecraft Generation” is a lengthy read, but it’s a fascinating glimpse into how Minecraft’s steep learning curve, combined with its deceptively complex systems, are actually a benefit: Kids treat the game like one big puzzle, where figuring out something really cool or finding something unexpected can make you a hometown hero.

That aspect makes “Minecraft” a prime candidate for teaching computer literacy and fundamental programming concepts. Indeed, that’s why Microsoft itself is investing in making “Minecraft for Education.”

The game is open-ended, challenging players to keep mining and building and discovering what else the world has to offer. But the coolest stuff in “Minecraft” involves “redstone,” a mythical mineral that acts like electrical wire. Crucially, anything wired together with redstone acts like real electronic circuitry, to the point where you can build very basic logic-based systems and computer processors.

GameBoy MinecraftRedditSome smart-alec built a fully functioning, playable version of “Pokemon Red” in Minecraft.

It means that with a little sweat and a lot of patience, “Minecraft” players can rig together ever-more-complex mechanisms that use some real computer logic under the hood.

The result of all of this is that when kids go onto YouTube or take Minecraft encyclopedias from their local libraries, they’re also learning the rudiments of architecture, electronic systems design, and debugging.

And so, kids are using Minecraft as their entryway into computer science education, or even graphic design, since advanced players can customize the look and feel of their worlds.

Ultimately, “The Minecraft Generation” just demonstrates what my nephews already taught me: The power of Minecraft is serious business, and it’s a good thing.

The one big reason why ‘Minecraft’ is both super-popular and super-good for kids

Microsoft financials: Minecraft’s doing better as Xbox revenues falter

Microsoft financials: Minecraft’s doing better as Xbox revenues falter

Microsoft financials: Minecraft‘s doing better as Xbox revenues falter
Microsoft financials:  Minecraft 's doing better as Xbox revenues falter

Today Microsoft released its financial results for its third quarter of 2016, the three-month period ended March 31, 2016.

Minecraft sales drove up its game software business 9 percent, but Xbox hardware revenues slumped 26 percent in the quarter, due to the one-two punch of Xbox 360’s continued obsolescence and lower prices on Xbox One hardware.

Microsoft announced this week that it will cease to manufacture the Xbox 360, which was originally released in November 2005.

Xbox Live revenue grew 22 percent during the quarter due to an increase in subscriptions and transactions, as well as a higher value per transactions, which seems to correlate with the shift to digital downloadswe’re seeing during this console generation.

The company said that in March, global hours spent on Xbox One increased 89 percent year-over-year. The company has however declined to provide hardware sales numbers in recent times, preferring to share “engagement” numbers. The last time we got a solid number for the Xbox One install base as in January, when EA CFO Blake Jorgensen pegged it at 19 million — roughly half of Sony’s PlayStation 4 install base at the time.

The company overall had a disappointing quarter, as it missed Wall Street estimates for its earnings. It generated $20.5 billion in revenue, but analysts were expecting $21.6 billion. Operating income hit $5.3 billion. Revenues also decreased year-on-year, down from $21.7 billion.

Microsoft financials: Minecraft’s doing better as Xbox revenues falter

What Minecraft can teach the Health Care system

What Minecraft can teach the Health Care system

From outside the door to their command and control center, I discreetly observed the team, taking care not to disturb them. They stared intently at the moonlit landscape littered with hidden traps and vertiginous fjords displayed on the large console in front of them, tracking their own progress and that of 10 other far-flung teams as they collectively navigated through the complex virtual environment toward a common goal.

When one team seemed to get lost or momentarily confused, a colleague on another team would grab her smartphone and offer concise video guidance. It was a remarkable demonstration of using technology to coordinate teams in complex tasks without prior training.

Even more remarkable, no team member was older than 11. The software they were using was Minecraft, the virtual reality navigation game that has addicted millions of users worldwide.

I was filled with envy for these middle schoolers — and not only because what they were doing looked like so much fun.

I’ve spent my career working in some of the world’s most advanced hospitals, and now chair Harvard Medical School’s Department of Biomedical Informatics. I can tell you with assurance that the use of team technology in the American health care system lags decades behind the seamless coordination that Minecraft players take for granted.

How often, in your experience as patient, family member, doctor, or nurse, do all the members of the care team actually know what the current plan is, and who else is on the team? How easily can all team members monitor activities, figure out if the care is on the right track, and instantly conference to organize a course correction if needed?

Modern electronic health record systems don’t come close to this functionality. The typical medical record amounts to a dry diary of a patient’s care. Had it been built by Minecraft, it would show the likely trajectory of the disease, who is on the team, and what each team member — including the patient — could do to fight the disease. And it would even let team members interact.

Can we make our health care system more like Minecraft? Right now we face three substantial obstacles.

Unique systems. We’ve convinced ourselves that the information technology we need to care for patients must be unique. To that end, we have created cumbersome solutions that are less secure, less versatile, and more expensive than they need to be, and that often have trouble communicating with each other. This has stifled innovation that could transform clinical teams and their relationships to their patients.

Billing gets in the way. Our medical records conflate billing with clinical care. The current model of reimbursement puts a premium on scrupulously documenting what has been done so providers can request reimbursement for their services by health insurers, rather than emphasizing improved communication and decision-making.

Clinicians only. Patients have largely been excluded from the decision-making process, even though pioneering initiatives, such as the OpenNotes project at Beth Israel Deaconess Medical Center in Boston, suggest that care actually gets better when patients read their medical team’s notes.

Fortunately, there are big-picture solutions underway. Several national initiatives are heading in the same direction. With names like the Blue Buttonand Sync For Science, they extract patient data from the health record, freeing it to be processed in innovative ways that will allow Minecraft-like visualizations and interactions. (Faculty members from my department have worked on both of these initiatives.) Once clinical data is freed and under individual control, an entire new industry will spring up to serve our needs, much as an ecosystem of applications grew once consumers were able to directly access their own financial data.

By getting involved in these apparently arcane national initiatives, you — patient, clinician, payer, or policy maker — can alter the future.

Both the Blue Button and Sync For Science have the support of and funding from our government. But if they are to succeed, all of us must actively help. Patients should ask for their data delivered not as a stack of paper but as an electronic package under their control. They could share it with clinicians for their care, or donate it to research projects they choose to participate in. When patients are transferred from one health care institution to another, providers should demand that they be accompanied by their full electronic health records, not just verbal or textually summarized handoffs. Electronic health record system vendors should make their software packages as complete and comprehensive as possible. Payers should insist on comprehensive data flow — including to the patient — as a condition for reimbursement.

The technological bar to succeeding in these initiatives is not high. Instead, institutional inertia is the big hurdle. If we overcome this inertia, there will be no reason that a patient’s history, diagnoses, and next steps can’t be presented in a way that makes as much sense to adults as Minecraft intuitively makes to 11-year-olds.

What Minecraft can teach the Health Care system