Microsoft’s Minecraft mod for training your own AI is ready to go

Microsoft’s Minecraft mod for training your own AI is ready to go

In March, Microsoft revealed that it was using the open-world game Minecraft to train AI agents to learn how to do things like climbing a hill.

The company also promised to make it available to the public so they could work on their own artificial intelligence projects and research, and it’s finally available today.

Project Malmo (formerly known as Project AIX) is a Minecraft mod that works on Windows, Mac and Linux, and supports just about any programming language you might want to use.

So yes, that means you will need to know how to code – but Microsoft says that even novice programmers can get in on the action.

You can learn more about Project Malmo here and grab the mod from this GitHub repository to try it for yourself.

Project Malmo, which lets researchers use Minecraft for AI research, makes public debut on Microsoft Next

Microsoft’s Minecraft mod for training your own AI is ready to go

Minecraft Available with Project Malmo Tool

Minecraft Available with Project Malmo Tool

Microsoft has published the source code for its Project Malmo. This tool will allow anyone to make artificial intelligence experiments in the Minecraft game based on little programming skills.

We remind you that Microsoft has unveiled its project back in March, but back then, the project was known as AIX. Not many people got their hands of the code, but it seems that this Thursday the company has decided to finally release it for the public in order to allow anyone to test it out.

Two years ago, Microsoft has purchased Minecraft for $2.5 billion and it seems that the company has decided that a good place where you can test artificial intelligence is in this awesome game.

In addition, the Minecraft server is controlling the passage of time, which means that researchers will be able to speed up their simulation. And let’s not forget that this is just a game and nobody will get hurt if something doesn’t go as planned. The server is also able to measure and monitor every detail which means that in case you’ve missed something you can always watch later in replay and analysis.

The Minecraft server underlying code can also be modified using Project Malmo, which means that you will be able to bring new AI elements to the virtual world. Researchers will be able to build AIs, which can learn in time to hold conversations, make decision and complete more complex tasks.

It is good to know that AIs can get quite good at talking and writing human language, but, unfortunately, they mostly don’t have any idea what it actually means. According to Katja Hofmann, one of the developers of Project Malmo, by putting AIs in a game such as Minecraft, where they will be able to associate words and actions, this will give them a good way to learn what those words really mean.

Minecraft Available with Project Malmo Tool

RNLI creates Minecraft beach survival game to teach water safety to children

RNLI creates Minecraft beach survival game to teach water safety to children

RNLI creates Minecraft beach survival game to teach water safety to children

This Summer, the RNLI is launching year two of the charity’s Beach Builder Challenge using the interactive video game, Minecraft, which allows children to create and build virtual worlds.

The Beach Builder Challenge, available to play from Monday 1 August, has been created by the RNLI to teach children about beach and water safety.

The RNLI has expanded the virtual world to include a Beach Island Adventure this year, which means as well as being able to create epic beaches, this year creative youngsters are also tasked with completing four levels in the Beach Island Adventure. The four levels are based on the charity’s Stay SAFE acronym: Spot the dangers, Take Advice, Stay close to a Friend or family member, Learn what to do in an Emergency.

Jenny Thompson, RNLI Lifeguard Supervisor on the Causeway Coast, said: ‘This is a fun and interactive game for 7–14 year olds to play during the summer holidays. We really hope the challenges will help Minecraft users visiting the beach this summer put their newly acquired beach safety knowledge into reality, and have fun while staying SAFE.’

Last year’s Beach Builder Challenge was a huge success with more than 8,000 children participating from all over the world, including Canada, Australia and the USA. It also proved successful in helping to reach a high number of children living in inland communities across Ireland and the UK.

Feedback from 2015 suggests the game is an excellent education platform particularly as results found that 97% of participants, after playing the game, knew to go to a lifeguarded beach; and there was a 20% increase in the number of children who knew to dial 999 and ask for the coastguard if they saw someone in trouble at the beach.

Bridiee Appleby-Gunnill, the RNLI’s Community Safety Product Manager, added: ‘We’ve created a fun, educational experience where a young person can engage and learn about water safety in a self-organised way and where academic ability does not limit learning. Research suggests that children learn and retain more when they can organise their own learning. Last year’s feedback has shown Minecraft to be a fantastic enabler in allowing this to happen.

‘I’m really hopeful the results of this year’s challenge will be just as encouraging. We’ll be looking for participants to take part in research, to help us further develop ways to enable water safety learning in this age group.’

This year, children using different platforms will be able to talk to one another while taking part in the challenge, to register your child’s involvement email gaming@rnli.org.uk.

Read more: http://www.colerainetimes.co.uk/news/coleraine-news/rnli-creates-minecraft-beach-survival-game-to-teach-water-safety-to-children-1-7467465#ixzz4Dtakuu9B

RNLI creates Minecraft beach survival game to teach water safety to children

Microsoft’s Project Malmo is teaching AI to build stuff in Minecraft

Microsoft’s Project Malmo is teaching AI to build stuff in Minecraft

There’s plenty of precedent for the use of Minecraft in an educational setting. Hell, Microsoft issued an Education Edition of the popular PC game earlier this year targeted at use in a classroom setting.

Turns out the game could also prove a useful tool for helping artificial intelligence be more, well, intelligent. Back in March, Microsoft Research showcased the work it was doing with Project Malmo, a platform designed to leverage Minecraft as a means of helping improve AI problem solving, using machines to accomplish tasks and create items in the blocky game. Now the company is bringing Malmo to the GitHub-using masses, courtesy of an open-source license in a private preview.

Katja Hoffman of MS’s Cambridge, UK lab highlighted the key of teaching AI fundamental connections that go build simple pattern recognition. “We’ve trained the artificial intelligence to identify patterns in the dictation, but the underlying technology doesn’t have any understanding of what those words mean,” she said in a blog post announcing the preview. “They’re just statistical patterns, and there’s no connection to any experience.”

The system also allows for overclocking, allowing programmers to play out scenarios faster than the standard Minecraft pace.

Microsoft’s Project Malmo is teaching AI to build stuff in Minecraft

9 Ohio video gamers win $15k in Super League Minecraft championship

9 Ohio video gamers win $15k in Super League Minecraft championship

9 Ohio video gamers win $15k in Super League Minecraft championship

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At Super League, participants played video games on their laptops and saw the game projected onto the large theater screen. (Super League Gaming)

CLEVELAND, Ohio – They built castles, killed zombies, defended their land and walked away with $15,000 in scholarship money. Nine Northeast Ohio boys recently won the top prize in Super League gaming’s third Minecraft tournament.

Minecraft is a sandbox video game in which solo players choose their own adventure to freely build structures out of blocks and to survive against enemies. If you’re not into these types of video games, you probably don’t get it. But as one of the best-selling video games ever created, it’s consistently been a popular choice for gamers of all ages since its release in 2009.

But this story really isn’t about the game. It’s about nine boys, ages 10-14 who live in different cities but became friends while playing a game that’s usually not even about teamwork.

Super Games modified Minecraft so that players could team up and face off against each other instead of playing alone. Though players still played on individual laptops, they strategized together and helped each other improve while sitting together in a movie theater, watching their game projected onto the big screen.

Parents saw kids come out of their shells, learn to work together and make real-life friends playing in virtual reality.

What would normally be a solitary game became social, allowing teammates and families to meet each other face to face. This year, over 300 teams participated in the tournament with 1,600 different players competing for four weeks in teams of various sizes with players of all ages. Teams could choose certain members but also randomly matched players together. The games began on April 30.

One of the younger members of the winning team, Ian Fagan, 10, is from Cleveland and met his teammates when they began competing at the Strongsville Cinemark at Southpark Mall. His mother, Laura Fagan, marveled at the changes she saw in her son.

“It was nice that it pulled him out of his shell. He’s very quiet,” said Laura. “It was interesting to watch the transformation in him.”

Some of the players knew each other before the team formed. Matthew Gagne, 14 and from Grafton, has competed in the tournament all three seasons it’s been in existence.

I was really excited. I didn’t expect to win. We did it for fun.

“We were impressed with it when we started, in the first season,” said his mother, Michele Gagne. “It’s something for the teenagers to do and to be able to compete against each other nationally … We didn’t expect Matthew’s team to win, but they just have such a good time playing together.”

Vincent Morando, 13, from Manfield, invited his friend Avery Eldridge, 13, from Lexington, Ohio, to play in Super League. The two practiced together at home early on in the tournament in order to work through different challenges they encountered in the games.

Once they got back to the theater, the duo shared their tips with their team and discussed their options for game play. Teamwork was crucial.

“We asked [our teammates] what they were trying to do, and gave them some tips and told them what we were trying to do so we could work together,” Vincent said.

The teammates will split the scholarship money; each player gets $1,666 towards college.

“I was really excited,” Avery said. “I didn’t expect to win. We did it for fun.”

When asked if they would participate in the next season’s games, Fagan, Gagne, Morando and Eldridge all responded that they hope to.

The other members of the team were: Kurt Andrew Campbell, 15 from Warren; Benjamin Eyster from Bellville; Grant Hayden, 10 from Butler; Adam Moley, 11 from North Olmsted; and Evan Smith, 13 from Lyndhurst, Ohio.

The next Super League Minecraft games are shorter, from July 18-22. Unlike the recent tournament, there is no scholarship prize offered to the winners of the Summer Super Splash. Players can still register at Super League’s website for a fee of $100.

Editor’s Note: This story has been corrected to show that Super League has existed for three seasons, not three years, and that the Super Splash event is not noncompetitive.

9 Ohio video gamers win $15k in Super League Minecraft championship

Microsoft lets AI experiments loose in world of Minecraft

Microsoft lets AI experiments loose in world of Minecraft

The code for Project Malmo, Microsoft’s tool for conducing AI experiments in Minecraft, is now open source

minecraft project malmo katja hofmann

Microsoft researcher Katja Hofmann watches a screen as the company’s Project Malmo software simulates the actions of an artificial intelligence in Minecraft.

Microsoft has published the source code for its Project Malmo, allowing anyone to conduct artificial intelligence experiments in the world of Minecraft with a little programming.

It unveiled the project, then known as AIX, back in March, but at the time only a few academics had access to the code. On Thursday the company made good on its promise to open up the source code by publishing it on Github.

Minecraft, the blocky world-building game that Microsoft paid $2.5 billion for two years ago, is an ideal place to test how artificial intelligences will interact with one another and with humans.

As it’s a simulation, Minecraft is a safe place to test how AIs learn to perform certain kinds of physical tasks: In Minecraft, a rogue machine or runaway car can hurt no one. Since the Minecraft server controls the perceived passage of time, researchers can speed up their simulation so there’s no waiting while heavy loads are lifted or lowered, for example. And since everything is simulated, instrumentation is a cinch: The server can measure and monitor every detail for later replay and analysis, making it easier for other researchers to reproduce published results.

This isn’t Minecraft’s first foray into academia: Microsoft took the wraps off an educational edition of the open world-building tool in January, and plans to begin selling it in September.

Project Malmo allows researchers to modify the underlying code of the Minecraft server, allowing them to introduce AI elements to the virtual world.

“AIs” have long been a component of video games, often controlling the baddies in shoot-em-up games to provide players with more of a challenge than randomly moving enemies would provide. But those AIs are dumb in comparison to what’s possible in other fields of endeavor.

With Project Malmo, researchers will be able to build AIs that learn, with the goal of helping them hold conversations, make decisions and complete complex tasks.

The environment will be particularly suitable for the development of reinforcement learning techniques, whereby AIs are given a lot of leeway in how they perform tasks, and rewarded when they advance toward their goals, according to Katja Hofmann, lead developer on Project Malmo at Microsoft’s research lab in Cambridge, England. For AIs, a “reward” is confirmation that a decision is an appropriate step toward their goals.

AIs are getting pretty good at talking and parsing human language, written and spoken, but for the most part have no idea what it means. Putting them in a simulated environment where they can associate words and actions will give them the opportunity to learn what those words really mean, just as humans do, Hofmann said in a Microsoft blog post about the release of the Project Malmo code.

Microsoft lets AI experiments loose in world of Minecraft