‘Minecraft’ for PS4 & Xbox One Gameplay Update: Bug Fixes, New Model Building Mod and Pocket Edition Update Released [Video]

‘Minecraft’ for PS4 & Xbox One Gameplay Update: Bug Fixes, New Model Building Mod and Pocket Edition Update Released [Video]

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A lot of news concerning “Minecraft” happened on Monday. Mojang, the video game’s maker, released the last 1.8 update, an update for the mobile version, and mod maker released a mod for “Minecraft” that allows players to create models within the game.

Mojang developer Johan Bernhardsson announced on Twitter that “Minecraft Pocket Edition’s” last update had been uploaded. The 0.10.4 update will be the last one of the 0.10.x version.

 

According to the game’s Tumblr account, another update was released on Monday: 1.8.1 for “Minecraft.” “We have released a new version of Minecraft, 1.8.1, which brings a bunch of new optimizations and bug fixes,” the statement said. “It’s 100% compatible with 1.8, and comes with extra hugs.” On Twitter, developer Nathan “Dinnerbone” Adams also announced the release. “Minecraft 1.8.1 is now available to download in your launcher,” the tweet said. Aside from the updates’ releases, PC Gamer reports there is a new mod for “Minecraft.” Created by iChun, the mod called Tabula will allow users to create models within the game. Although he does not explain much about the “in-game Minecraft modeler,” iChun uploaded a video (below) on YouTube about what it can do.  Although it is not meant as a “proper replacement for third-party modelers such as Blender or Maya,” the software is based off Techne, intended as a replacement. To operate Tabula you will need Minecraft Forge and iChanUtil software. Aside from the updates, “Minecraft” and Mojang celebrated winning the BAFTA Kids award for best video game of the year. Developer Jens Bergensten celebrated on Twitter.

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Microsoft Strategy Vice President Teper: ‘Minecraft is a development tool’

Microsoft Strategy Vice President Teper: ‘Minecraft is a development tool’

Those who’ve been puzzling over why Microsoft spent $2.5 billion on Minecraft developer Mojang may need to puzzle no more.

minecraftasdevtool

Jeff Teper — the “father of SharePoint” and (as of earlier this year) Corporate Vice President of Corporate Strategy at Microsoft — explained the thinking behind Microsoft’s Minecraft acquisition quite succinctly during a recent tech conference.

“Minecraft is a development tool,” Teper told attendees of the UBS Global Technology Conference in Sausalito, Calif., last week. “People build worlds out of it. If we can get eight-year-old girls and boys building worlds and getting inspired by creating content digitally, as they grow up they’ll want to create in PowerPoint, or Visual Studio. And in addition to being one of the few gaming franchises that doesn’t have to be freemium, Minecraft can actually charge money. It turns out it’s a great business with lots of upside.”

The full transcript of Teper’s remarks from November 19 is worth a read. He provided his two cents on everything from Microsoft’s need to redefine mobile, to why he believes Microsoft can’t always listen to its customers, especially when it comes to the cloud.

Teper also confirmed that Microsoft is now placing “bigger bets on fewer things” — something CEO Satya Nadella hinted recently when he told some reporters that Microsoft’s key investment areas could be pared down to three major buckets: Windows, Office 365 and Azure.

A few other Teper tidbits:

Dual use (in reverse) key to the rebranding of Lync as “Skype for Business”: “Lync business as it transforms to Skype for Business is an enormous business opportunity. Part of the go-to-market for it is going to be that a bunch of people are using Skype free, and they come into the office and they’re familiar and they love it. The consumer scenarios have a play in these dual-use applications.”

Unlike HP, Microsoft “bought the right one” (Fast Search) for intra-company search: “In 2008 I said, look, search is just like on the Internet, an intranet search is going to be a big deal and there were three or four companies out there. We bought the right one. HP unfortunately bought the wrong one (Autonomy)…. And the Fast team that we bought in 2008 is still the leader in enterprise search. People may have seen this announcement we made a few months ago about this concept called the Office Graph and this Delve module for Office that lets you, based on all the activity in your organization, it shows you relevant content regardless of where it lives. It’s a pretty amazing experience. Satya has sometimes called it Pinterest for documents.”

When it comes to the cloud, don’t take your cues from your IT customers: In 2011, Microsoft asked 100 of its Technology Advisor Partner customers whether they planned to move to the cloud in three to five years. Most said no. “That’s when it hit me, that sort of innovator’s dilemma story, that our customers were going to be a trailing indicator on the market, that the IT people in the room were not going to tell us when the market had turned, they were going to tell us after it turned and we actually — that motivated us to go invest (in the cloud) even faster. We literally after that meeting had to not listen to our customers’ right-now discussion….”

If you can’t beat them in mobility, redefine mobility: “I think first, we have to redefine mobility is the mobility of the user across all devices and not just necessarily our mobile platform. We have a great mobile platform. We’re investing in it. But, I think if somebody has a Windows PC and an iPhone and they love our software, when they go buy their next PC, tablet, phone they’re going to say, you know, the new version of Office is amazing, I love it, or the new version of Skype, wow, they’ve done some unique things on the Surface, on the Lumia phone, let me think about that.

Why “gaming” is still considered part of Microsoft’s core: “If you look, video, books, music are not so much of a focus” for Microsoft, unlike Google and Amazon. “But there is one other category that we’ve called out special which is gaming. We have an incredible franchise in gaming… How does gaming relate? And there are really two things. One is, if you look on PCs and phones people spend an enormous amount of time on gaming. They spend a lot of time on communications and productivity and surfing the web, but gaming is pretty key.”

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Minecraft: Pocket Edition is better than ever in version 0.10.0

Minecraft: Pocket Edition is better than ever in version 0.10.0

minecraft thirdperson lead

 

Have you heard about this cool game called Minecraft? It’s made of blocks!

Kidding. It’s abundantly clear that anyone with the faintest interest in video games is surely well aware of Mojang’s lo-fi smash hit. Google Play claims between 5-10 million downloads of Minecraft: Pocket Edition ($7), which had sold more than 54 million copies across all platforms. Let that sink in: fifty-four million.

There’s a good chance you’ve already bought Minecraft on Android, but it may have been ages since you last played—the game launched in 2011 in a pretty meager state. So why cover it now? Because Pocket Edition may be the ultimate example of a mobile game worth investing in for the long haul, as the premium sandbox game has been majorly enhanced over that span. And this week’s version 0.10.0 update offers as great an opportunity as any to jump back in—or start fresh.

Make mine Minecraft

minecraft mobs
Enemies appear at night in Survival mode and are incredibly persistent. Luckily, the rising sun sets them ablaze. 

If you’ve somehow missed out on the Minecraft phenomenon, it’s a very simple indie game that lets you collect an array of materials in a randomly-generated block-based world, concoct tools and items, and build freeform structures. You can also try to survive the night in an unforgiving environment filled with aggressive monsters, or connect to online servers and construct cooperatively with others.

It fits the “sandbox” definition well because there’s little here to motivate you: the world is very much what you make of it, and you’ll discover intriguing minerals, tools, and even portals to another land as you experiment and hopefully thrive. Minecraft can look mighty boring at a glance, but there’s plenty of fun hidden below the surface—figuratively and literally. (Seriously… start digging.)

Pocket Edition isn’t a complete port of the PC original, but the Android version has evolved tremendously from its skimpy 2011 debut. It began as a proof of concept, to show that Minecraft could work on mobile, but now it’s a truly robust, engaging experience that rivals the bigger versions in allure. Version 0.9.0, launched in July, was the biggest update by far, bringing infinite worlds, generated structures like caves and villages, and a huge array of new blocks and environment types. All of that added some much-needed variety and personality to the experience.

By contrast, this week’s Version 0.10.0 update is all about polish. After expanding the world, the latest free enhancement focuses on improving performance across all devices (while adding 64-bit support), slaying lingering bugs, and lightly enhancing the graphics. In Mojang’s own words, that means “more watery-looking water,” along with things like tinted lighting and particle effects. Small tweaks, sure, but the end result is the best-running Minecraft you’ve ever seen on a smartphone.

Deep Pocket

minecraft cloudview

Creative mode lets you chuck the shackles of gravity at any moment to soar through the sky. While that allows you to build structures more freely (especially with the infinite inventory of items), it also provides an opportunity to catch a great view.

minecraft creativemode

One of the best parts of going online—search Google to find loads of free public servers to join—is seeing the elaborate structures that others have poured hours into. This one’s pretty tame compared to some of the others out there!

minecraft wildlife

It’s important to get to know the wildlife around you. Not just for companionship in this cold, quiet world, but because you’ll inevitably need to bash them into parts—like meat and wool—at some point. It’s a sad fate for a block buddy.

minecraft online

Minecraft has an online deathmatch mode? Believe it: fans have used the sandbox setting to create their own game modes. Here, you’ll make a mad dash to treasure chests to quickly secure items, and then use those to bludgeon others.

Why it’s worth your money

Had Mojang left Minecraft: Pocket Edition in its original state, it still probably would have sold millions. It is Minecraft, after all. But that $7 investment has been rewarded time and again with a routinely improved and ever more valuable game experience. Sometimes it’s a big content addition, while other times it’s a push towards improved performance and making sure it runs great on your latest device. Either way, Pocket Edition keeps growing, but you don’t have to pay another cent.

Having a game of this depth and replayability with you at any given time is a wondrous thing, and with multiple modes, online play, and plenty of surprises to uncover in each new world, there’s reason to keep coming back. Microsoft’s acquisition of the franchise this fall hasn’t stopped forward progress, as evidenced by the new 0.10.0 update and more on the way. It’s rare piece of mind to know that you can spend a little extra for a great mobile game that will only get better and better. That’s why Minecraft: Pocket Edition is a game well worth paying for.

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Minecraft: Pocket Edition Brings you Update 0.10

Minecraft: Pocket Edition Brings you Update 0.10

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It was only sometime before Halloween that I’ve tried out Minecraft and like every other person who’s tried out the sandbox game, I was instantly hooked. Before I knew it, my waking moments were interspersed with how to connect that other village to my home, or how to create that next great home. The game’s so open-ended, each playthrough is a new experience and there’s a new story to be created everytime you delve into the world.

 

There is another version of Minecraft that’s available on smartphones and that’s Minecraft: Pocket Edition. It’s a cool version to have, because basically it’s Minecraft on the go. What’s more is that you really don’t need a Net connection to be able to play the game—it’s that awesome, I know. However, the small screen and the limited options might be a big let-down.

Same Minecraft, Different Features

While it’s essentially the same Minecraft that we all love, there are some options that are left out. For one, while the build-your-own-piece-of-paradise property is still in effect, there are other missing features; the survival elements in the PC and console games such as brewing and hunger are gone, and so are the bosses and the dimensions such as the Nether or the End.

The only time you’re going to need a WiFi or an Internet connection is when you’re going to play with friends. There is an option for a multiplayer in Minecraft: Pocket Edition, and it brings to mobile phones what LAN inter-connectivity does to PC players or to console players.

Recently, in a bid to give Pocket Edition players more content, update 0.10.0 was released for Minecraft: Pocket Edition.

New Contents, New Challenges

Update 0.10.0 is to smartphone Minecraft players what 1.8.0—otherwise known as the Bountiful Update—is to players of the PC and the console formats. There are a lot of bug fixes that are resolved with this update, but that’s not all. Here we have a list of the features that this update brings courtesy of Mac Rumors and The Minecraft Pocket Edition Wiki:

  • Updated Shaders.
  • Gold Ore is more abundant in Mesas—a get-rich-quick scheme?
  • Fences and fence gates receive an update.
  • Swamp water now looks more like swamp water should.
  • Sun is now exponentially bigger.
  • Water receives smoother light rendering.
  • Day or night doesn’t affect Creative mode.
  • Water pushes more things away with force.
  • Chest layouts have been changed.
  • Brightness can now be toggled.

 

A Timely Update

In the past, Mac Rumors reveals that Minecraft Pocket Edition was widely reviled due to the fact that they don’t live up to expectations of people who have already played versions available on the PC and the console. However, many updates later, and thanks to ones such as 0.10.0, Minecraft enjoys a bigger similarity with its console and PC cousins.

For those who want to play Minecraft Pocket Edition, it’s available on the Google Play Store and Apple’s App Store.

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Can SkySaga capture the Minecraft magic?

Can SkySaga capture the Minecraft magic?

It’s no surprise that Minecraft, the building game born in Sweden in 2009 and now played by millions, has imitators keen to construct their own mega money-spinner. The latest is SkySaga, a British-made title. David Crookes takes a look and meets its makers.

The phrase “if you build it, they will come” is one of Hollywood’s most infamous misquotes (it should be “he will come”) and, if you were to apply it to a certain block-based construction game, you would, once again, be making a teeny weeny error. For while Swedish developer Markus “Notch” Persson has been the brains behind the hugely successful game-cum-phenomena that is Minecraft, its incredible success is arguably less to do with him and more to do with the fans. A case, then, of “if they can build it, they will come”; and build they do, in their droves.

Since the game made its debut in 2009, it has sold more than 54 million copies across games consoles and PCs, earning it the title of the best-selling indie videogame of all time, according to the Guinness World Records: Gamer’s Edition. Over the past two-and-a-half-years, those fans have created more than 225 million Minecraft worlds on the Xbox 360 alone.

In April, a 1:1-scale recreation of Denmark was unveiled within the game, mapping the entire 16,062 square miles of the country but even that paled when compared with the 22 billion blocks used to represent 86,500 square miles of the UK. And as if to reinforce its popularity, the game holds the world record for the largest indie game convention after 7,500 people jammed into a venue in Orlando, Florida last November.

With all of that in mind, it is no surprise that other titles are trying to build on its winning formula. The latest is SkySaga, a game with open-world play, cuboid creatures and all manner of materials to mine. Players smash blocks, gather up the remnants and use them to construct tools, buildings and weapons as they seek to explore the virtual sandbox laid out before them.

SkySaga has been in development for a couple of years in a small game studio on the outskirts of Leamington Spa. And yet despite its British creator Radiant Worlds producing a clever, home-grown, good-looking riff on Minecraft, it isn’t too keen on drawing attention to the undoubted parallels. “There have been comparisons to a game that I won’t mention,” says the developers’ CEO Philip Oliver with a chortle. And when pressed on whether it could be a British Minecraft, he looks down, fiddles with his coffee mug and offers, smiling: “You could call it that.” And so we shall.

Despite its creators’ coyness, it’s hard to get away from the similarities between SkySaga and Minecraft. Gamers are handed a permanent, floating, customisable home island upon which they can construct castles and dungeons and the like from the materials they find around them as they explore terrain as high as mountains or as low as dark, gloomy caves.

Both games also use voxels, or volumetric pixels, a technical term for a unit of graphic information which defines a point in 3D space: it’s what gives both games their distinctive “look”. But there are gaming twists. SkySaga players can hop into other worlds by opening portals to landscapes that are rich with other treasures and raw materials, giving them greater opportunity to chop trees, hunt animals and engage in looting.

Each player can also choose between participating as an adventurer, crafter, architect, farmer, explorer, miner, trader or gladiator. “If you are playing as a trader, your focus will be on buying low and selling high,” says Ben Fisher, SkySaga’s game director. “If you’re a farmer, you’ll want to cultivate.” But all of the characters have the potential to become anything the players want them to be, mixing and matching skills.

But where the two games really differ is in a feature called the Adventure Director. It allows players to embark on personal quests that are created entirely on the hoof with no two players experiencing exactly the same quest.

SkySaga hopes to emulate Minecraft’s global money-spinning popularity

SkySaga hopes to emulate Minecraft’s global money-spinning popularity

The game procedurally generates a unique world, together with a mini-adventure that has a specific objective taking around 30 minutes to complete. When combined with dual wielding – the ability to carry a weapon in both hands – and characters that can pull off combo moves, SkySaga is leant added depth that helps to throw light between the two games.

It feels as if Radiant Worlds has blended SkySaga with healthy dollops of Nintendo’s Legend of Zelda and Animal Crossing and this is helping it attract attention. But it has its work cut out trying to match Minecraft’s impact, a game which had 10 million players signed up to the beta release before the game was released on PC and Mac on 18 November 2011.

Other games have tried but none has quite amassed the same amount of money and acclaim as Notch’s classic. Not The Blockheads, despite throwing in neat elements such as railways and solar-powered oil refineries; nor the acclaimed 2D exploration adventure Terraria (which has sold around 300,000 copies in Japan). Synthetic World is a 3D sandbox game that some are saying is a Minecraft killer; Blockland is about as Lego-like as a Minecraft-type of game could be. Neither of those is in the same league, though: Minecraft sold 1.3 million of its official books in the UK in the first eight months of this year.

Still, SkySaga is entering gamer consciousness at a good time. In September, gaming was rocked by the news that Persson had agreed a £1.2bn deal with Microsoft for the sale of his company Mojang. It led to accusations that he was “selling out”, amid fears that Microsoft’s rival platforms would see a withdrawal of support.

It was a far cry from Minecraft’s early years when it became the undisputed gaming success story; a quirky, indie title that gave gamers a blank slate on a deserted island, unleashed player creativity, allowed them to build, hunt, explore and fight. Players would produce their own narratives and be actively involved in a rich community. It changed the way games were played by running in a browser, opening it up to everyone with a computer, it altered the way developers approached their own games by dispensing with stories, putting the player in control, emphasising creativity and giving a fresh spin to the fantasy genre. It was less a game, more an experience; one that still has a staff of just 40 people working on it.

Minecraft has inspired the creativity of gamers and developers alike Minecraft has inspired the creativity of gamers and developers alike
For Radiant Worlds, the emphasis now is on encouraging gamers to join in the fun. The game is in an alpha phase and it is being made free-to-play initially, with in-game purchases not being introduced until much later down the line. This will hook a new audience into SkySaga’s virtual world and it will allow gamers to get involved, helping to iron out the game’s bugs and giving them a sense of ownership.

“We want this to roll on for five, 10 years and more,” says Oliver, whose last company, Blitz Games Studios, collapsed thanks to mounting debts. Radiant Worlds has bet its entire future on the game, bankrolled by South Korean billionaire Herald Kwon, who as the CEO of Smilegate has presided over Crossfire, Asia’s most popular online game with 400 million players. And in building its cuboid world, it is dearly hoping the players will come… and build some more.

Game on: Minecraft and SkySaga compared

Minecraft

Country of origin: Sweden

Developer: Mojang

Time in development, prior to release: 2.5 years

Released: 18 November 2011 (PC)

Formats: PC, Mac, Linux, Android, iOS, Windows Phone, Xbox 360, Xbox One, PS3, PS4, PS Vita, Raspberry Pi

Money made: £330m (2013)

Recognisable characters: The Player

Mission statement: Minecraft is a game about breaking and placing blocks. At first, people built structures to protect against nocturnal monsters, but as the game grew players worked together to create wonderful, imaginative things.

SkySaga

Country of origin: UK

Developer: Radiant Worlds

Time in development, prior to release: 18 months+

Released: Provisionally 2015

Formats: PC

Money made: £0

Recognisable characters: Explorer

Mission statement: “In SkySaga you are the hero, choosing your own path in pursuit of your destiny. Fresh challenges await you each day and your successes are celebrated among friends and fellow heroes.”

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Minecraft at 33 million users – a personal story

Minecraft at 33 million users – a personal story

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Earlier this week, the creator of indie crossover hit Minecraft revealed an impressive statistic – the game, which started out as the personal project of creator Markus “Notch” Persson, has now sold over 33 million copies worldwide, on PC, Xbox and mobile. This chunky combination of adventure game and Lego construction set has beguiled players for over two years, without a multimillion-dollar development budget, or blanket advertising.

At first the success of the game was puzzling. Its procedurally generated worlds are constructed from hefty blocks, giving the environment and everything in it, a simplistic, retro look. Originally released as an unfinished beta version, players had to wade through software bugs and mechanical uncertainties, using the game’s complex crafting system to build homes and contraptions, but having to share information on what worked where – there was no tutorial.

But actually, that has been a part of Minecraft’s beauty. It is an organic creation, not just because every time you start a new game the whole landscape generates anew, but because it has been developed in tandem with play. Game modes, new monsters, new features, new farm animals – many have come and gone, and then been tweaked and changed and put back in – often in response to user feedback, like one giant science lab. Very basically, there remain two different experiences: the Creative mode which gives you access to all the building blocks and “mobs” (AI characters) in the world allowing you to build anything you want; and the Survival mode, where you must mine for minerals with which to craft items and weapons, while avoiding exploding creepers, giant spiders and lurking zombies. In this mode, players have all day to explore and build, but when night comes, the monsters are abroad and you must return to your self-built house. Safe and warm.

“Minecraft is designed around a really compelling fantasy,” said Chris Goetz, a doctoral candidate in the department of film and media at UC Berkeley, to the LA Times last week. “Play in the real world is often about exploring the unknown world around you and then returning home where you feel safe. Minecraft is a place where kids can work through those same impulses. It’s like kid utopia.”
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This is particularly resonant to me, and I suspect many other parents with autistic children. My seven-year-old son, Zac, was confirmed on the scale earlier this year, although in a lot of ways we’ve always known. He has a somewhat limited vocabulary, and finds noisy social situations like schoolyards frightening and confusing; he is demonstrative, but has difficulty with empathy. We have watched as his younger brother, Albie, has overtaken him on things like reading and writing. But he is funny and imaginative and wonderful.

And like a lot of children with an autism spectrum condition, he loves Minecraft. From the moment I downloaded the Xbox 360 edition and handed controllers to him and his brother Albie, they have been addicts. At first, they simply trudged across the rolling landscapes, randomly attacking the sheep, cows and ducks that graze each Minecraft world. They would throw together weird hovels, filled with random doors and windows, huge gaps in the walls, bizarre jutting extensions, like nightmarish sets from a German expressionistic horror movie.

Now, they construct immense palaces and giant inhabitable robots – usually made out of gold and glass. They are the Liberaces of virtual architecture. They explore the game’s growing systems; they avidly download all the regular updates which add new features, new creatures, new narrative possibilities – they devour them all.

It is a beautiful thing to watch, not least because Zac sometimes finds the world as we know it inexplicable. Guiltily, we have often laughed at his constant refrain of “What?!” whenever we talk about or point out something he doesn’t understand. He jokes about it too. “I’m good for nothing!” he wails in mock misery when he mishears or fails to comprehend something the rest of us got instantly. For Zac, Minecraft represents an utterly logical yet creatively fecund world that he can explore and manipulate on his own terms. If people with autism crave order and control, Minecraft provides it, only within an environment that also allows and rewards discovery.

Zac’s experience is, I think, a microcosm of the game’s true appeal: it is utterly malleable. Minecraft is not a game really as much as a tool, a gamified design application – an imaginative conduit that stamps only a fraction of itself onto individual projects. Recently, staff at the Mattituck-Laurel library in Mattituck, New York, built a complete version of their building in the game. It’s not a mere folly, as an article in the School Library Journal points out:

Each room of the Minecraft library offers a clue inside treasure chests tucked into the virtual shelves. Clues provide students with a summary of the plot, title, author, and call letters – so children can locate the books inside the physical library.

Beyond this, Minecraft is now being widely used in education. Geography teachers get children to model real-life buildings or villages; physics teachers use it to teach simple fluid dynamics and mechanical properties. Minecraft developer Mojang works with an organisation named MinecraftEdu, which distributes a special version of the game to schools with extra educational tools. The game has also been picked up by Autism charities, which run dedicated multiplayer servers where autistic children can meet up and create together. AutCraft in the US and APTTA Craft in the UK are two examples.

Meanwhile, the game keeps growing. Updates are regular, and a new “Mash-Up” pack has just been released for the Xbox 360 version of the game which changes all the landscapes, characters and items to resemble the sci-fi action adventure game series, Mass Effect.

“It’s been a great team effort and everyone worked really closely,” says Roger Carpenter, Minecraft’s Xbox producer. “Much kudos must go to Mojang for being open to the idea and Bioware for letting us play with their IP too – there’s been lots of input from all sides. It has been a long time in the planning but we wanted to offer something familiar yet new to Xbox; to add new aspects and grow the concept.

“A complete takeover of the game with another game is something that we all really loved the idea of and what 4J Studios has created shows considerable care and attention to detail to both games. Mass Effect was perfect for the first outing, a very rich visual style and importantly distinctive to the standard Minecraft look with a rich back-story on which players can fuel their creative sides.”

New Mash-Ups are expected to follow, and Carpenter says the next has already been developed. I know my sons will enjoy them, even though they don’t know Mass Effect – it’s just a new landscape to explore. To them it’ll be like switching from regular city Lego to space Lego.

This is the point. Everything is about personal creativity. You want to build a scale replica of the USS Voyager? Sure, why not?

Minecraft’s biggest audience is the under-16s and Zac’s enthusiasm for the world has taught me why. Minecraft and everything in it is theirs; it bends – unlike so much else in their lives – to their will. When I play Minecraft with Zac he gets to explain to me the vagaries and complexities of his saved kingdoms – the traps he has built, the hidden boltholes beneath looming mountains, the crops he has planted, the eggs he has nurtured, the places he goes, the things he sees. For children the world is still a flexible, plastic construct, and then the dogma and sense of adulthood drains in. Minecraft is at that psychological cusp, that liminal zone between imagination and reality, between revery and action. It has its own physical laws, its own stability, but for the player, the rules merely help structure the imaginative process. Everything is yours.

Other games have come and gone. We’ve been through and enjoyed all the Lego adventures; right now Zac and Albie love Disney Infinity, which provides its own slightly more dictatorial toy box mode. But like millions of others, Zac always returns to Minecraft. Its blocky landscapes – which are minimal yet no less picturesque in their own way – present limitless possibilities to him. In our darker moments as parents, we wonder how much the real world will ever offer him in terms of opportunity and control. Like us, Minecraft knows that he is funny and imaginative and wonderful. Will others?

For now, all is fine, and this game is something he’ll come back to whenever we let him, I suspect for many years to come. In lots of ways that I’m sure will sound familiar to many thousands of fans, Minecraft is like returning home where he feels safe.

 

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