Minecraft Arrives On Windows Phone

Minecraft Arrives On Windows Phone

It looks like Microsoft has finally persuaded Mojang to port Minecraft to Windows Phone, following the $2.5 billion acquisition of the small studio.

Minecraft is available on almost every platform, including iOS and Android, but has not made its Windows Phone until today. The lack of users on Windows Phone has obviously put the port low on Mojang’s priority list, especially with updates to the PC version.

Xbox Chief Phil Spencer did confirm Windows Phone would see Minecraft Pocket Edition sometime in the near future. The game is available for $6.99 and is a fan favorite on iOS and Android—even with the lack of features compared to the PC version.

Minecraft

Mojang has not released solid numbers for mobile and has not shown the difference between PC, Xbox, PlayStation, iOS and Android sales. It is an interesting query, considering how popular Minecraft is on all platforms.

It is unclear how active the Mojang team will be, now it is a part of Microsoft. The game studio at Microsoft is rather large, working with several third party developers on ports and new features to make sure they work well before release.

Mojang also lost a few of its programmers when acquired. There is no confirmation on how many moved over to Microsoft and how many decided to drop out of the project. A few weeks before the acquisition, Mojang pushed out the 1.8 update to Minecraft.

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Mojang Pushed Minecraft Movie Director Away

Mojang Pushed Minecraft Movie Director Away

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It isn’t as bad as it sounds, but Mojang (the studio behind Minecraft) are the reason why the director for the upcoming film adaptation has walked away.

Shawn Levy, the director of the Night At The Museum movies, was scheduled to be the director of the Minecraft movie. Recently he walked away from the project, and just recently he told The Wall Street Journal why that happened.

It turns out that it was a combination of WB and Mojang putting a lot on his plate, and not exactly know what they expect from that.

“[Warner Bros.] asked me to develop how might this ever be a story for a movie, because it’s a non-narrative game,” Levy told the Journal,  “We came up with an approach that felt good to us, and I discussed it with Mojang … and they were like, ‘That doesn’t sound like what we want … If we’re going to see a movie get made, we don’t know what we want but that doesn’t feel right.'”

So it seems he was put in a position similar to The Lego Movie and both sides were somewhat expecting a similar creative idea to come about. What he came up with is unclear, but I see this as good news. At least WB didn’t greenlight the first thing that came to mind, and at least Mojang got a say in the film. Remember comic book movies before the companies themselves got involved? Yeah, wasn’t worth remembering right? So having video game studios involved seems like a good idea.

Overall a Minecraft movie should spend a ton of time leading up to development because that is where it will be it’s test. The Lego Movie could have been terrible, but it wasn’t thanks to creative ideas.

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Minecraft video game melds with novel in school webinar

Minecraft video game melds with novel in school webinar

AUTHORTALK1213c1Lori Durant doesn’t play video games.

But when the middle school literature teacher at Duluth’s Marshall School learned that other educators were using a popular game called Minecraft in their curricula, she was interested.

And when she heard that a curriculum had been developed combining the video game with Lois Lowry’s beloved book “The Giver,” Durant was all in.

“This was just an incredible opportunity,” she said.

On Friday, that opportunity reached its final chapter. Marshall’s eighth-graders, along with a few seventh-graders, piled into Fregeau Auditorium at noon, where they were connected in a webinar with other students in other schools, a scholar in Alaska, and Lowry, speaking from her home in Maine.

In a separate conference room in the school’s office complex, eighth-grader Gabriel Ehlers-Nelson sat alone facing a laptop, headphones covering his ears.

More than 20 schools participated in the event, Durant said. But Marshall was one of only six selected to have a student involved directly in the “hangout” with Lowry.

The school was chosen, Durant said, because it was among those whose students rose to the top in the view of Lee Graham, the assistant professor at the University of Alaska-Southeast who developed the “Givercraft” project. Graham and some of her students served as “elders” guiding the game and often interacted with the students as they played.

Durant teaches literature to all 61 eighth-graders at Marshall, and she said she could have chosen any of a number of them to be the school’s representative in the webinar. She picked Gabriel, in part, because he turned in his work ahead of schedule.

The webinar lasted 45 minutes, a quarter-hour longer than scheduled. But technical difficulties made for a slow start, and students at some venues never got to talk to Lowry.

Gabriel did, though, explaining to Lowry how he used the game to create his version of scenes from her dystopian novel. As he spoke, screen shots of his work were shown.

Gabriel, who admitted to some nervousness at the start, said talking to the author was “pretty amazing.”

The author, who is in her 70s, seemed amazed herself at how her 1993 book had merged with a video game.

“It sounds like you’re going through the process that I go through in my imagination when I’m writing a book,” Lowry told the students. “It’s good to see you using your imaginations with technology that is way beyond me.”

Lowry’s participation impressed Marshall School eighth-grader Milly Timm.

“It was amazing because she’s one of the authors that I look up to, and it was really cool that she took time out of her day to talk to us,” Milly said of the event.

Minecraft, which allows players to build their own three-dimensional world, was a different matter. She had been familiar with it only by watching her brothers play the game, Milly said.

“It really challenged me to think of how I viewed the world in my head and not just reading the book,” she said.

Students had the opportunity to write down questions to be submitted to Lowry as the event proceeded, however time ran out before that could happen. But Marshall School eighth-grader Gabriela Batinich said someone else asked the question she had in mind: Why, in the movie version of “The Giver” that came out this year, were adult actors used instead of the 12-year-olds in the book?

Lowry explained that labor laws limit the amount of time young actors can be on screen, and that would have slowed the production.

“I admit it was a little upsetting that they weren’t our age,” Gabriela said later of the movie. “But it was still interesting to see it from an older point of view.”

Durant, who learned the video game herself as she participated with her students, said the activity pushed her students to learn the material in a different and challenging way.

“It’s tempting when people hear about kids playing video games in school to think they’re just goofing around and it’s a waste of time,” Durant said. “Well, it could be. But so could any other activity that we do.”

But the fact that Marshall was chosen to have a representative talk with Lowry is evidence the school’s students took the project as an academic challenge, she said. “The level that these guys took the game to is why we got to participate.”

 

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Why Shawn Levy Isn’t Directing the ‘Minecraft’ Movie

Why Shawn Levy Isn’t Directing the ‘Minecraft’ Movie

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As live-action adaptations of comic book properties are currently dominating the media landscape, it’s easy to forget that there are a number of interesting video game movies in development as well. Despite the stigma attached to such films – with the quality of past video game-based movies lending credence to the involuntary cringe at the very mention of them – we’ve broken down how the future of video game adaptations could be bright.

Despite that potential, this year’s Need For Speed proved underwhelming, and many of the most promising projects (BioShockUncharted) are still in development or have been delayed. Meanwhile, we learned about a year ago that Warner Bros. was looking to adapt the popular “open world” game Minecraft with Night at the Museum director Shawn Levy apparently tapped to direct.

Well, Levy was indeed involved, but while making the press rounds in advance of the upcoming Night at the Museum: Secrets of the Tomb, Levy spoke with The Wall Street Journal‘s online outlet WSJ Cafe about why he ended up leaving the Minecraft adaptation and what his approach to the film would’ve been. Watch the full video above.

For anyone unfamiliar with Minecraft, it’s a game with a unique, lo-fi look and feel, wherein players have to use 3D cubes representing various elements (stone, dirt, sand, etc.) to construct anything from shelter to weapons; players will also have additional difficulties like the weather to deal with, even as monsters called “creepers” attack once night falls.

Levy provided an overview of how he got involved, saying that:

What happened, simply, is Warners asked me to develop, kind of, how could this ever be a story for a movie? Because it’s not a narrative game. And we came up with an approach that felt good to us, and I discussed it with Mojang, the game-makers who make Minecraft and they’re like, that doesn’t sound like what we want for – if we see a movie get made – we don’t know what we want but that doesn’t feel right. So I said okay, well, that feels like – that’s a movie I can envision, and so I’m not sure what happens next.

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Levy went on to share that he has four movies he’s working on for 2015 and that the Minecraft film “wasn’t a right fit narratively, and so I’ve got to kind of focus on the other ones.” When asked to elaborate on what his take for such a tricky property could have been, Levy replied:

It wasn’t a comedy… I guess it had a bit of a Goonies flair, like kind of a – I’m not even allowed to speak of it as much as I have but, it was an adventure movie. And I thought it could have been a lot of fun, and fulfilled a lot of the qualities that people love about the game, but you know what, it’s not my game. They know what they’re doing and the truth is there is a long history of trying to make great movies out of games and they’re rarely done well. And so I think Mojang is still figuring out what they want. We gave it a shot and it wasn’t the right fit and these things happen.

Levy’s comments reflect the differences between adapting a comic book property and a video game – with major players DC and Marvel, the big Hollywood studios have folded those companies into their own. Game companies like Ubisoft (Assassin’s Creed) are developing their IPs internally, and it sounds like Warner Bros. has promising Minecraft‘s Mojang AB a great deal of creative control.

Still, a Minecraft movie with a Goonies feel actually sounds like something many people – gamers or not – might have been interested to see. The completely open, non-story nature of Minecraft really does allow for countless interpretations. There’s no way to guess what Mojang has in mind, but it wasn’t a presumably broad, 1980s-type adventure film.

Minecraft is still in development, with no official release date.

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Microsoft’s Mojang acquisition bears fruit; Minecraft lands on Windows Phone

Microsoft’s Mojang acquisition bears fruit; Minecraft lands on Windows Phone

hjshgauiiPopular sandbox game Minecraft, which was only available for Android and iOS mobile devices until now, has finally made its way to Windows Phone devices.

“Starting today, you can enter the world of Minecraft from your Microsoft Lumia or other Windows Phone and turn your imagination into reality-one block at a time,” noted Adam Fraser on the Lumia Conversations blog post on Wednesday.

Mojang had announced a Windows Phone version of its hit game back in October after Microsoft’s $2.5bn purchase of both the game and studio.

The Minecraft Windows Phone version boasts every single feature found in the other mobile versions, including Survival mode, Creative mode, and multiplayer over Wi-Fi, infinite worlds, and all the usual stuff.

The popular gaming title has been downloaded 100 million times on PC and has sold more than 21 million copies on iOS and Android. It is the most popular online game on Xbox, and the top paid app for Apple’s iOS and Google’s Android operating system in the U.S.

The game is already available for PC, Mac, Linux, Raspberry Pi, Xbox 360, Xbox One, PlayStation 3, PlayStation 4, PlayStation Vita, iOS, and Android.

Minecraft Pocket Edition can now be purchased from the Windows Phone app store for £4.99 ($6.99), the same price as the iOS and Android Pocket Editions.

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Minecraft for PS4 & Xbox One Mods & Gameplay Update: Mobile Version Now Available on Windows Phones As Video Game Movie Stalls

Minecraft for PS4 & Xbox One Mods & Gameplay Update: Mobile Version Now Available on Windows Phones As Video Game Movie Stalls

b3bca894-0f31-4d00-bb9c-9f3e614fbbf3-620x37223Minecraft has finally become available in all relevant mobile phone platforms.

Mojang and Microsoft announced that the popular game’s mobile version has become available for the Windows Phone.

On Dec. 10, game developer Mojang announced that Minecraft: Pocket Edition, the mobile version of Minecraft, is now available for Windows Phone. The game is already available for Android and iOS.

“Windows phones just got significantly cooler. Now you can play Minecraft: Pocket Edition on the darn things! Hooray for Minecraft! Hooray for Windows phones! Hooray for portable gaming devices,” the company said.

Similarly, Windows announced that the game became available on Windows Phone.

“Windows Phone users can join the vast community of more than 100 million Minecraft players today with the launch of Minecraft: Pocket Edition for Windows Phone 8.1,” the announcement said.

“With a local Wi-Fi network, players can engage in multiplayer gameplay and team up with friends to explore new biomes, fight monsters, and craft infinite new worlds together,” they explained further.

Available for $6.99, the game requires the latest version of Windows Phone but, according to PC Gamer, the game’s download size of 12 megabytes should allow it to work on phones with a mere 1 gigabyte of RAM.

Since Windows purchased Mojang earlier this year for more than $2 billion, it makes sense the company would finally release a mobile version of the game.

Aside from this new release of Minecraft: Pocket Edition, there is bad news. The planned Minecraft-based movie has hit an obstacle.

Shawn Levy, slated to direct the film, as well as writers Kieran Mulroney and Michele Mulroney have left the Warner Bros. project, according to Variety.

Speaking to the Wall Street Journal, Levy said he left over differences on the movie’s script. Mojang did not like the idea Levy envisioned, which was an adventure story with “a bit of a ‘Goonies’ flair.”

According to Variety, Warner hopes to find replacements after the new year begins.

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