Minecraft on Hololens: the future of gaming is right in front of your eyes

Minecraft on Hololens: the future of gaming is right in front of your eyes

There are robot insects bursting in through the walls. Everywhere I look, the plaster is cracking, then suddenly, out they spew, their metallic claws aimed at my jugular. It sounds like the sort of techno-hallucinogenic nightmare that filmmaker David Cronenberg may concoct in one of his woozy sci-fi horror flicks. But it isn’t. This is a demo for Microsoft’s Hololens, a forthcoming “mixed reality” headset. The future is terrifying. But also sort of amazing.

I’m standing in a quiet room, upstairs from the E3 Expo in Los Angeles, with two staff from Microsoft’s Hololens development team that’s based in Redmond. They’re going to show me a couple of demos: the robot shooting game, Project X-Ray, and the one I’m really desperate to see, Minecraft Hololens – basically, the game that stole the show at Microsoft’s pre-E3 press briefing.

Announced in January, Hololens is Microsoft’s entry into the growing arena of immersive interactive technologies. It’s a self-contained, standalone headset, featuring two transparent HD holographic lenses. When you put the headset on, the device is capable of projecting computer graphics into your field of vision – so it looks like these digital objects are part of your real-world. This seamless integration of graphical elements into your normal view differentiates the technology from virtual reality headsets like Facebook’s Oculus Rift and Sony’s Project Morpheus, which immerse you in a digitally constructed world. Confused? Um, the coming world of immersive entertainment is maybe not for you.

Hololens also features an array of sensors so it can work out where you are, how you are moving, and what’s happening in the environment around you. It has a basic understanding of the objects in your field of view, too, so it recognises doors, windows, chairs, tables – elements it can use when overlaying visuals. Plus, there’s a mini-computer – or holographic processing unit – built in, so you don’t have to plug it into a computer or games console. Hololens can go anywhere with you.

The device itself looks suitably futuristic. The visor is attached to a high quality plastic band, which also contains the sensor array and the self-cooling computer processor, as well as built-in speakers with 3D spatial sound. Within this is another band, which fits over your head, with an adjuster wheel on the back to tighten it up. I slip it on carefully, and it’s surprisingly light and easy to set in position. I’ve heard some people say it’s either too tight or too loose, but for me, the lenses stay comfortably in place, directly in front of my eyes and I can move my head without it wobbling. Hololens is a work in progress and it seems some re-designing has been carried out since the original protoypes were shown in January.

They start me off with Project X-Ray. A simple menu screen is projected onto the wall in front of me, and to select the demo, I just have to lift my hand up in front of the device’s sensors, raise a finger then make a sort of clicking gesture, like pressing the button on a mouse. This selects the demo and it starts running.

Now I’m in the game, a sort of first-person sci-fi shooter. A voice tells me that there’s an invasion of robots coming and I have to prepare myself. I have an Xbox One controller, which acts as my laser gun trigger, and it fires wherever I’m looking. Suddenly, I hear a sort of digging noise and cracks start appearing in the wall in front of me, then chunks of rock burst out and I can look into what appears to be a tunnel. A tunnel behind the wall of an E3 demo room. Then robot scorpions start running out crawling onto the wall and firing at me. They scuttle about, some launch into the air around me. Their projectiles are reasonably slow, so I can dodge them, but later enemies fire waves of bullets, which I have to duck underneath to survive.

It’s surprisingly physical. As the attack heats up, robots start bursting into the room from behind me, and either side, so I have to listen out for the tell-tale scratching noises – already I’m imagining how terrifying this would be in a horror game like Resident Evil. Some robots even burrow along the interior walls so you see masonry cracks spreading out along the entire surface. It’s weird, but incredibly involving. By the end, multiple robots are firing at me, so I use a power-up on the pad’s left trigger that slows down time, allowing me to shoot multiple scorpions, earning a combo bonus. By the end, I’m almost breathless having darted about the room firing wildly for five minutes, completely immersed and almost unaware of the two Microsoft coders watching my every move.

Certainly, I’ve played basic “mixed” or “augmented” reality experiences in the past. In 2003, an early mobile phone game called Mosquito Hunt overlaid its graphics onto the camera display, so you could jerk your phone around blasting at imaginary insects. Nintendo’s 3DS console came with a range of interesting AR demos that let mini-game characters appear out of your environment. But this is different. The fact that the screen overlays your visual field, that the computer graphics are contextual and high definition, and that the tech is using the actual walls in the room as props, all heighten the experience immeasurably.

“We knew from the beginning that Hololens would need to have an understanding of the user’s real environment – we knew it would make the gameplay unique for each person, based on where they play,” explains Microsoft’s corporate vice-president Kudo Tsunoda, just before my demo. “However, as we started building more character-driven narrative experiences, we didn’t fully understand the level of emotional engagement and intensity that you can create with somebody by having the characters and the story play out like right there in their real world.

“One of the great things about gamers is that you get so attached to your favourite characters and stories. So when you start seeing those characters coming to sit down on your sofa or interacting with different parts of your house, there’s a level of immediacy and intimacy that goes beyond anything you can experience while sitting in front of a television screen.”

This becomes obvious in our second demo, the one I’d been waiting for: Minecraft. Once again, the program projects a 2D menu screen onto a wall, which lets me select a Minecraft world and load it up. Then, I’m told to look at the table behind me and ask the application to place the world right there. Suddenly, the surface of the table seems to drop down, and out of it rises an entire Minecraft landscape, jutting up into the room, looking as solid and colourful as a Lego model. I can walk around it and peer down at the sheep milling about; I can look into the windows of a house. One of the demo staff is controlling a character and I can watch him run and leap about the scenery. With a series of simple voice commands, I can ask the camera to track the character’s movement so I can look in right behind him and follow his actions more closely.

Cleverly, Hololens also comes with an array of physical commands, like a touchscreen phone. To move the map around, I simply make a pinching motion in front of my eyes and then move my hand – the Minecraft map moves with me, up and down or side to side. If I pull it up high enough, I can see the subterranean environment, the tunnels and caverns, the flowing streams of lava. I can ask for a marker to be placed where I’m looking, so interesting spots can be explored later, I can even request for a signpost to be placed in specific areas, and then “write” a message on it using a speech-to-text interface. (Though this doesn’t seem amazingly accurate right now – I want to write “there’s gold in them there hills”, but something about a “nice weekend” comes up instead.)

It’s rather beautiful, and it suggests that Hololens could become a creative tool, allowing gamers to easily modify and create their own levels. “Most people don’t have an inherent understanding of how to create in 3D – it can be very complicated on 2D screens,” says Tsunoda. “This is one of the places that Hololens and gaming come together in a very interesting way – allowing a lot more user-generated content, not only as part of the gameplay but also involving players in the creation of the game and how the gameplay evolves. I think we’re going to see more communities adding to and customising the games they play. That will be very cool.”

The main downside right now, is the restricted field of view that the graphical elements can appear in. There is a rectangle in your immediate vision, where digital content is visible – look away from that, and you lose it. Unlike virtual reality technology that completely surrounds your vision, Hololens is only active in this one central sweet spot, it’s not peripheral.

This is fine in demos like Project X-Ray where you have limited, discreet areas of action – i.e. small robots coming through your wall. But with the Minecraft demo, it was a little frustrating, viewing this vast and beautiful 3D model, but having to keep moving your head to keep it in the centre of your vision so that the whole thing didn’t disappear. Tsunoda has said that the field may be increased before release, but not by much. I think this will very much dictate the sorts of experiences we can expect, especially in games.

Other than that, three key questions remain: price, release date, battery life. Microsoft is saying that Hololens will appear “in the Windows 10” timeframe, so late summer or early autumn, then. But we’ll see. There’s no clue on the other vital elements.

But clearly this is a fascinating new technology, not just for games, but for many areas of science, education and the arts. It will be interesting to see more from rival mixed reality solution Magic Leap which is being backed by Google; it will also be intriguing to discover what happens when these augmented reality solutions go up against the virtual reality visions of Oculus, Sony and HTC.

“VR and mixed reality are complimentary technologies,” says Tsunoda. “However, the more you can allow people to interact with their real world and real people, the more that you get everyday use cases for a technology. It’s this that can take a product into the mass market.”

Minecraft on Hololens: the future of gaming is right in front of your eyes

How Marvel has set up Iron Man brilliantly in Age of Ultron and Civil War for the Infinity Wars

How Marvel has set up Iron Man brilliantly in Age of Ultron and Civil War for the Infinity Wars

Iron Man
Iron Man

Now it is no secret that RDJ is getting older. He might still be awesome but less face it soon after Infinity Wars our metal made hero will soon retire. But don’t worry guys Marvel has done its best to provide a storyline on why he hangs up the suit, and they have been building it up with every movie he’s been a part of.

Let’s start with The Avengers: Age Of Ultron. Ready? Come on stay frosty.

Avengers Age of Ultron

Tony Stark got a lot of heat from this movie since he was the one who created or rather resurrected Ultron from the sceptre. He also did it without consulting any of the other Avengers except for Banner. Ultron was created because of him, and all the carnage and death that followed Tony took upon his soldiers.

So all of the carnage and pain that followed Tony took upon himself. He also probably took the death of Quicksilver on himself since Ultron was his doing. He also was indirectly or directly (whichever view point you look at it from) involved in the death of the parents of the Maximoff Twins. That’s why they originally sided with Ultron because they wanted revenge on Tony. Their death you can believe Tony took on his shoulder as well.

The transformation that Tony Stark has been too is overwhelming. From a fun loving, sarcastic,genius, billionaire, playboy, philanthropist iron suit wearing alien killing machine to a guy who now carries the weight of loss of life because of his actions.

This directly leads us into Captain America: Civil War.

Captain America: Civil War

It will be Captain America vs Stark. But this will be a different Tony. He will fight for all he has not because he is being made the villain in the movie but that is what he believes now. There will be a lot of carnage and I believe that there will definitely be a side that wins but nobody will come out of it unscathed.

So by the time the big bad Thanos comes to Earth Tony will have aged. I believe that Marvel executives could do one of two things. It’s theory time guys! Are you ready? Alright then.

Theory #1

Tony Stark dies in the Infinity Wars at the hands of Thanos like he did in the comics. I believe this should happen at the end of the first movie since it would leave the audience and the heroes on the screen with a massive jolt of reality. It would also leave a little suspense as well as generate revenue for the next one since people would have to see what happens next.

Also it would give our heroes a chance to rally and defeat the mad Titan.

Intense. Sorry kids
Intense. Sorry kids

Theory #2

In this theory Tony hangs up his boots after Thanos. The wreckage is too much for him to bare. So he passed on the helmet to who some people including myself believe to be the kid from Iron Man 3.

So what do you think will Tony finally hang up his boots in Infinity Wars?

How Marvel has set up Iron Man brilliantly in Age of Ultron and Civil War for the Infinity Wars

Minecraft Title Update 25 COOL Features for Xbox 360, Xbox One Ed. Leaked; Patch 1.16 for PS4, PS3 and PS Vita Now Live

Minecraft Title Update 25 COOL Features for Xbox 360, Xbox One Ed. Leaked; Patch 1.16 for PS4, PS3 and PS Vita Now Live

minecraft-update-21Minecraft console game developer, 4J Studios has confirmed Title Update 25 is now available for download and leaked superflat worlds, stained glass windows, and various fences to the delight of the box game fans. According to the new statement from the studio, Xbox 360 users can turn back on option to share screenshots straight to Facebook.

Minecraft debuted on the PC platform from Mojang, however, the game’s massive fame called for console versions under the care of 4J Studios across the PS3, PS4, Xbox 360, and Xbox One. Title Update 25 is the newest update to be released specifically for Xbox 360 edition.

Via Twitter, a demo has been posted to show how Minecraft Xbox 360 owners can go back on sharing screenshots to Facebook from the game including an image of the game’s next update plus a sneak peek of few new features arriving.

Such features mentioned are superflat worlds proven by the skyline, stained glass windows, and new fence types. 4J, however, hasn’t confirmed these details officially, although, it is assumed that that the new Title Update 25 will be launched soon on PS4, PS3 and Xbox One editions of the sensational Minecraft game.

Share To Facebook is working again for #MinecraftXBox360 😉 pic.twitter.com/1L8xGw8XFN

– 4J Studios (@4JStudios) June 11, 2015

Meanwhile, PS4, PS3 and PS Vita version gamers in North America and Japan will be receiving the new Minecraft Update 1.16 that is currently available in Europe.

Contrary to the last patch, 1.16 features are quite offering small changes where new Alex female skin is added. Alex who is the first female character in the game is said to be just as skilled as Steve.

PlayStation players can also get a brand new soundtrack in the creative mode as well as the trial version for The Simpsons Skin Pack which adds skins from the popular adult-orientated cartoon series, The Simpsons.

In related news, Microsoft has presented a demo of Minecraft built especially for the company’s VIrtual Reality device, Hololens which according to reports, creative world-building game is a perfect fit for the futuristic hardware. The demo first showcased controlling the experience with the use of Xbox One controller.Subsequently, the player just maneuvered the game with his hands in the air to play and look around through his creations in real space.

Microsoft promises that more information will be revealed at the Minecraft’s MineCon event this July 4th. In the meantime, fans can enjoy their Minecraft experience with the latest TItle Update 25 for Xbox 360 and Patch 1.16 for PS4, PS3 and PS Vita.

Minecraft Title Update 25 COOL Features for Xbox 360, Xbox One Ed. Leaked; Patch 1.16 for PS4, PS3 and PS Vita Now Live

‘Minecraft’ meets ‘Grand Theft Auto V’ in space

‘Minecraft’ meets ‘Grand Theft Auto V’ in space

Imagine: Elon Musk, CEO of Tesla Motors and SpaceX, reclines behind a desk built out of spare rocket ship parts. A gleaming saber rests to his right. Sean Murray, founder of the independent game development studio Hello Games, sits across from him, chatting about Hello’s new title, No Man’s Sky. There’s a break in the conversation and an awkward silence threatens to stretch between the two, but then: “What do you think is the percentage chance that we’re living in a simulation?” Musk asks. Murray hardly has time to answer — he’s running late for an appointment with Steven Spielberg and his communications director is getting antsy. At this rate, they won’t have time to meet up with Kanye.

No Man’s Sky (E3 2015)

This is the true story of E3 2015 for Murray and Hello Games. No Man’s Sky claimed stratospheric fame with its announcement video during the 2013 VGX awards and again with a formal reveal during Sony’s E3 2014 press conference. It’s a neon-tinged, 3D, first-person exploration game on a massive, interstellar scale. No Man’s Sky is “infinite,” by all reasonable measures: There are 264 planets to explore, each of which features unique resources, animals, colors and landscapes. The game mimics a real-life clear night sky — each point of light that appears on the screen is a planet or a star, most likely undiscovered by any other player, prime for exploration and mining.

No Man’s Sky is as mind-bogglingly big as the conceivable universe. It seems like an impossible game, one that would take billions of years for a single player to complete. Yet, so far, it fits just fine on a PlayStation 4 and it’s also coming to PC. No Man’s Sky is made possible through the magic of generated content: Everywhere a player goes, the game crafts the universe directly around that character. The second a player leaves an area, it disappears on a processing-power level, though you can of course return to it at any time by walking or flying back that way. It’s a tricky, dense and time-consuming game to develop. “There’s a reason no one is making a game like this,” Murray says.

I got my hands on No Man’s Sky for PS4 yesterday, as part of a private guided tour provided by Murray. For a game so large, innovative and, frankly, unbelievable, it feels oddly familiar. It mimics Minecraft in terms of starting from scratch and mining a planet for resources, building on each new element to craft bigger and better weapons and gadgets. It also includes a “wanted” meter that calls in deadly robotic security forces if you murder any of the native wildlife on any planet – similar to Grand Theft Auto. And, there’s something that Murray equates to a complicated Pokedex, though I like to think of it as a new kind of Hitchhiker’s Guide to the Galaxy: Every creature, element, planet or cool thing that you find gets placed in a grid in your own digital encyclopedia. When you discover new items, you’ll have to upload them to a Beacon to ensure they’re stored for the life of your game, even if you get pummeled to death by an irate, zebra-striped slug creature with four legs and horns.

There’s an excess of things to discover in No Man’s Sky, especially considering it’s not just the game itself that’s gigantic: Each planet is also huge. The worlds are legitimately planet-sized, meaning players can walk for days, weeks, months or years across their surfaces, discovering (and maybe blowing up) new animals, elements and technologies.

For example, I directed my ship toward a swirling red solar system and ended up on a neon green world largely populated by tiny goat-like animals that bayed like whiny, electronic toddlers if I got too close. (The sound effects are procedurally generated too, it’s worth noting.) When I landed, I immediately started walking, vaguely exploring the flora and fauna without paying much attention to landmarks or navigational tools. After roughly two minutes, I had completely, absolutely, without a doubt, lost my ship. I asked Murray how to find it: Press square on the DualShock 4 to send out a golden arc that sweeps over the planet and provides markers on your top-side compass, including the location of your ship. The golden ray also is your exploration tool, picking up and cataloging the animals and elements directly around you.

I hardly scratched the surface of No Man’s Sky during my 10-minute hands-on demo — but even if I play it every day for 80 years, I’ll be able to say the same thing.

 

‘Minecraft’ meets ‘Grand Theft Auto V’ in space

Check This Out: How Marvel Congratulated ‘Jurassic World’ For Beating ‘Avengers’ Box Office Record

Check This Out: How Marvel Congratulated ‘Jurassic World’ For Beating ‘Avengers’ Box Office Record

Jurassic World The Avengers Box Office

So you’ve probably heard by now, Jurassic World beat The Avengers U.S. box office opening record. Colin Trevorrow’s Jurassic Park sequel grossed $208,806,270 in the opening weekend, just enough to overtake Joss Whedon’s The Avengers‘ $207.4 million record from 2012. Marvel Studios has published an image online to congratulate the “new box office king.” Check it out, after the jump.

Jurassic World The Avengers Box Office

The illustration features Chris Pratt‘s character Owen riding a T-Rex looking down upon The Avengers, which includes Thor, Iron Man, Hawkeye, Black Widow, Captain America and The Hulk. Also notice that the T-Rex is holding Thor’s mighty hammer.

The artwork above was created by Andy Park, the world famous artist from Marvel Studios’ visual development team who has been very very responsible for the awesome look of the Marvel films. Marvel Studios head Kevin Feige posted the image on his twitter account. Talk about class.

This is a call back to an earlier time when filmmakers would publicly congratulate their friends’ box office accomplishments in published one-page advertisements. With this ad Feige, a huge Star Wars fan, pays homage to George Lucas, Steven Spielberg (producer of Jurassic World) and James Cameron. The one below is from December 2, 1977 with Steven Spielberg congratulating George Lucas on Star Wars beating Jaws in domestic video rental charts.

Steven-Spielbergs-Ad-Congratulating-George-Lucas-For-Star-Wars

When Spielberg’s ET broke that same record in the early 1980s, his friend George Lucas took out the ad below to congratulate him:

tumblr_mgx2tvnn3g1r5cyr0o1_500

In 1997, when the Special Edition re-release of Star Wars broke ET‘s record, Spielberg published another open letter showing ET crowning R2D2.

spielberg-lucas-ad-3

And in 1998, when Titanic beat Star Wars for the highest grossing movie of all time, George Lucas bought this full-page ad in Variety congratulating James Cameron. The ad features an illustration of the Star Wars cast jumping out of the infamous sinking ship and into the ocean, representing second place.

AWh3C

Check This Out: How Marvel Congratulated ‘Jurassic World’ For Beating ‘Avengers’ Box Office Record

Minecraft Update Today on PS4, PS3 & PS Vita Adds Alex Skin, Changes Music Tracks

Minecraft Update Today on PS4, PS3 & PS Vita Adds Alex Skin, Changes Music Tracks

 

minecraftalex2

Available now in Europe, and later today in North America and Japan, the latest Minecraft update (1.16) for PlayStation 4, PlayStation 3, and PlayStation Vita is a small one, with the biggest change being the addition of Alex for free.

Here’s the full list of patch notes for today’s update on PlayStation, as well as the one for Xbox:

PS4, PS3, PS Vita

  • Added the Alex skin and some variations of it to the default skins.
  • Changed music tracks played in Creative mode and on front-end menus to match Java version.
  • Added The Simpsons Skin Pack trial content.
  • Brought forward change so that shrubs can placed in flower pots.
  • Fixed an issue stopping the Steampunk Texture Pack working. (PS3 only)

Xbox One, Xbox 360

  • Added the Alex skin and some variations of it to the default skins.
  • Changed music tracks played in Creative mode and on front-end menus to match Java version. (Xbox One only)
  • Added new achievements. (Xbox 360 only)
  • Added new music. (Xbox 360 only)

As 4J Studios revealed last week on Twitter, while this update may be a small one, “we’re currently working on something a bit bigger for the update after that.”

How big of a download was today’s update for you?

Minecraft Update Today on PS4, PS3 & PS Vita Adds Alex Skin, Changes Music Tracks