I’m alone in a cave. Well, it’s not exactly a cave–it’s a narrow passageway cut into the sides of a massive chunk of crystal, the remains of a monster my comrades felled. I’m not looking for anything in particular, but I’m hoping to pick up some resources on my journey. Perhaps a small bush that, when consumed, makes my little body glow. Or maybe I’ll find some hidden food or building materials. I strap on my jetpack and fly up a vertical slice in the rock, and there it is in front of me: nestled into a crevasse is a small golden Russian doll. Another lost soul to revive in the world of The Tomorrow Children.
The Tomorrow Children–set to launch this fall–is like Minecraft in that your main goals are to collect materials and construct things like shops and consumable stores. But unlike Minecraft, you’re not doing this strictly for yourself: you’re doing this for the greater good, for the remains of mankind that are depending on you for survival.
The game takes place in an alternate timeline where a 1960s Russian experiment to unify all human minds into a single consciousness failed and destroyed the universe. You wander through the endless white Void as a projection clone, a small Russian doll with an appearance that is both cute and unsettling in turns.
Projection clones make the remains of the world go round by hunting for resources and building and maintaining towns. And since The Tomorrow Children alpha earlier this year, developer Q-Games has added a bunch of new features that add layers of responsibility to your projection clone’s lifestyle.
“In the early days, when [Sony was] talking about the early concepts of the PS4, they were talking about sharing features and having the ‘Share’ button on the controller,” Q-Games president and founder Dylan Cuthbert told me. “And we thought, sharing, communism… That sort of communal thing. And I grew up in the U.K., and we always had the Cold War going on in the background, the Iron Curtain and that sort of thing. And I thought, well, maybe I can make a game using those Neo-Soviet kind of things. And we started building and pushed it all on in that direction. We really pulled on all that brutalism architecture of the era as well in designing the towns.”
As your projection clone moves about its daily business, it may find the aforementioned Russian dolls hidden away in the world’s cracks. These Russian dolls are physical manifestations of the souls lost to the failed thought experiment, tangible pieces of human consciousness waiting to be awakened. The dolls must be brought back to towns and placed on a special device that will turn them human again; in the small base I called home, there were three such humans wandering around, thankful to my kin and I for saving them.
As projection clones complete more tasks and gather more resources, their personal prestige will increase as well as their ability to complete more complex tasks. Since the alpha phase, Q-Games has also added full control in customizing towns. You can build it out anyway you like, customize structures with new colors, and rearrange them. You can also add more recreational structures like benches and slides. You–along with everyone else–can customize these tiny villages to suit your comfort and needs.
In the demo I played at Tokyo Game Show, I purchased the means to build an electronics kiosk, where I could buy jetpacks and jackhammers to help me on my quest. I then used my jetpack to fly across the rippling white wasteland, because were I to walk on foot I would sink and drown in the nothingness. I shut off my jets and touched down on a tiny island occupied by another crystallized monster corpse, and as the sun set on the horizon I began chipping away at its bulk with my shovel, hopeful for crystals and food.
The aforementioned nothingness takes up most of the world of The Tomorrow Children. Occasionally you’ll come across giant structures like the crystallized monsters and can mine them. Some of these landmarks err on the odder side–in the demo I played, one was a giant blue big. Another was a red human face sticking up out of the ground. These sort of oddities were designed to be surreal and interesting to look at, according to Cuthbert.
Any of these tasks I could complete with a partner in The Tomorrow Children’s online aspect. Any number of projection clones–controlled by players from different regions—can be working in the same caves or working to build kiosks or repaint buildings. I love that this socialist aspect has been woven into the gameplay; some things you can do on your own, but since you’re working for the greater good, it seems natural that the greater good itself (a.k.a. other people) should be working alongside you. I gathered resources to build my electronics store, and just as I put it up, another projection clone walked up and gave me a praising salute. There’s no voice chat or way to communicate in The Tomorrow Children other than this gestures, which I find to be a nice touch; this preserves the mystery and etherealness of the projection clones while still giving them a way to assist and warn each other.
And if you don’t want to put the hard labor in to collect items, you can always buy the on the black market. These contraband items cost more in-game currency, but they will get you the necessary skills to get things done faster. You can also purchase Void Powers, a set of upgrades you can use only a few times after purchasing. One such power will allow you to build large blocks very quickly, while another will actually slow down time, giving you more hours of sunlight.
The Tomorrow Children is a unique take on the sandbox genre, and while it’s fun to tinker around in its post-apocalyptic socialist world, it’s also incredibly sad. A sense of futility sits over everything, a feeling of, “We did this to ourselves and now we have to rebuild.” But it’s also tinged with hope, because working together to reestablish humanity’s foothold into the universe is a noble quest, and because we ourselves are only human, the story calls to us directly, telling us to be grateful and careful with what we have.
It’s like a very, very well-done mod. In Dragon Quest Builders, Square Enix has taken the thrill and almost tangible joy of building your own world, and coated it in a deep, glossy layer of Dragon Quest paint. If you don’t know Dragon Quest, it was the sworn rival of Final Fantasy in the Japanese RPG golden age. Then Squaresoft (FF) and Enix (DQ) became the same company. Oh, and if you don’t know Minecraft, where have you been, you monster?
It just looks so good. In comparison to Minecraft‘s chunky (and iconic styling), to see such a similar game with so much big-game-studio lipstick makes it feel like a very different title. If you’ve played a Dragon Quest game before, you’ll see familiar enemies and tropes. There are plenty of slimes to batter with a choice of weapons, and all the items carry the same names as in the iconic RPG series.
And that’s great. What’s not so great is how shallow it feels. There’s no first-person mode to admire creations (although the PS4 is at least capable of sharing creations easily enough), and while Minecraft typically felt limitless, in DQ:B, you can only dig down four layers before that typical video game barrier of invisibility stops your pickaxe. That said, maybe you want more direction in a Minecraft-style game. If so, then DQ:B could be a fit. In the trailer, you can see what looks like an appropriate protagonist, an aim (shady kingdom on the horizon) and a whole world to explore — if only just past the surface.
Dragon Quest Builders launches on PS4, PS3 and Vita in January 2015, but only in Japan. Square Enix hasn’t yet announced any plans for a wider release.
Today, Microsoft released updates for Minecraft Pocket Edition and Minecraft: Windows 10 Edition Beta to bring support for cross platform play and a ton of new content for the Pocket Edition.
The Minecraft: Windows 10 Edition Beta received support for up to five friends to play over Xbox Live, as well as enabling cross platform play with Minecraft: Pocket Edition on a local network. The changes for the Windows 10 Edition Beta seem to be more backend support to enable the new multiplayer features and cross platform play.
The changes for the Pocket Edition however bring a substantial amount of new content previously left out of the handheld version. Update 0.12.1 brings the mobile version closer to parity with the new Windows 10 Edition Beta; both with new content and the ability to play with up to five friends on either Windows 10 or the Pocket Edition.
The changelog lists the new features now available in the Pocket Edition which include a great deal for those familiar with the original PC version of the game. They include:
The Nether and all its inhabitants. Fight Ghasts and make friends with Pigmen
Cross platform play for up to five players between Pocket Edition and Windows 10
Revamped touch controls, controller support, and a controller mapping screen
Enhanced Weather effects! Accumulating snow and more
Ocelots! Try taming one with a fish
Experience, Anvils, Brewing, and enchantments. Time to up your game, crafter
Golems. We recommend you approach with caution
Flower pots. We recommend you fill them with flowers
Sneaking and sprinting! Express yourself through movement!
Loads of bug fixes that are too boring to list here
You can pick up the latest version of the Minecraft: Pocket Edition for Windows Phone in the game’s store page. The Windows 10 Edition Beta should download in the background automatically unless you have disabled automatic app updates. In which case, you can search for the update by click Downloads and updates in the Store app for Windows 10.
One participant works on his Minecraft structure at a competition at the Verona Public Library Saturday, Sept. 12.
Last weekend, Verona children spent their Saturday afternoon building giant structures. Each was constructed with formidable defenses and many surrounded by flames – and they did it all without leaving their local library.
The Verona Public Library hosted a Minecraft competition Saturday, Sept. 12 with prizes for the top finishers. The contest pitted 11 competitors against one another in the popular video game.
Minecraft, in its simplest form, is a game about breaking and placing blocks.
“At first, people built structures to protect against nocturnal monsters, but as the game grew players worked together to create wonderful, imaginative things,” the Minecraft website states.
The imaginations of locals came to life for the virtual competition Saturday.
Eleven participants, ranging from youngsters in the fifth grade to those in high school, entered the library around 1 p.m., but only one left as the winner.
The competitors had an hour and a half to build whatever they could imagine, and they were then judged by their peers. Out of the three tables of participants, each chose a representative to move to the next round. The players then voted for their favorite, based on the most creative design and which structure would best keep out potential zombie invaders.
In the end, the voters chose seventh-grader Hannah Davey as the champion. The key to the success of her design? Fire.
“Lava, bedrock, fire and more fire, and diamonds, and more fire,” she said of the key elements of her Minecraft creation.
It only took Hannah 15 minutes to make her prized achievement, she said. For her efforts, she brought home a foam sword, designed to look pixilated like an old-school video game.
“I’m a pro,” she said after the win.
The seventh-grader was one of the 11 competitors to bring either a laptop, tablet or smartphone to compete.
Precious Mack, Verona’s young adult librarian, said she heard about similar competitions at other libraries, so she decided to bring it to town.
Minecraft was originally released in 2009 and has since sold over 20 million copies, according to its website.
More than one contestant left with a prize.
Storm Van Derzee, a fifth-grader, finished in second place and won a foam axe, and Matthew Brown placed third.
Storm said he had a lot of fun in the competition and did not think he would place as high as he did.
“I play a lot,” he said. “I find it to be very fun and relaxing most occasions, but sometimes I get angry with it. Like [when] I’ll lose all my stuff.”
The top-two finishers each have grand plans for their prizes.
Storm said he plans to hit his sister with his foam axe, while Hannah said she will use her sword to remind the boys that they lost to a girl.
Fans of the worldwide block-building phenomenon Minecraft are in for a big update. For the first time ever the game is now allowing up to five players to play together even if they’re using different platforms. Users on Windows 10 PC, Windows Phone, iOS or Android can play with one another despite being on separate devices.
This news comes as one of the biggest updates for the Minecraft Pocket version. It features revamped touch screen controls, controller support, enhanced weather effects, and potion brewery. Even the action has upped its ante with golem and ocelot encounters, exploring the Nether and the ability to sprint and sneak.
It seems like the whole mobile-focused corner of the internet is reaching astronomical hype levels which can only be described by using the Lennie emoticon for the impending release of Minecraft: Pocket Edition [$6.99] version 0.12. Like most Minecraft updates, a bunch of new stuff is going to be added, but I’m most excited for redstone which allows players to build basic electronic circuitry in game… Which people of course have taken to the extremes of creating computer processors, in game, using redstone.
Anyway, bad news, while the update was supposed to land today, it’s apparently still in App Store review purgatory over at Apple. It’s really kind of fascinating that this even happens to huge releases like Minecraft, but, hey, that’s our walled garden.
So, I guess this week will be the week of obsessing over when the iOS (and Android) games get randomly updated… Which is super fun for people like us, who already had a story written expecting the update to go live now and not me posting this weird “Actually, it’s not coming yet” post instead.