Minecraft for Gear VR in 2 words: pixelated claustrophobia

Minecraft for Gear VR in 2 words: pixelated claustrophobia

Minecraft for Gear VR in 2 words: pixelated claustrophobia

Minecraft in Gear VR.

Above: Minecraft in Gear VR.

Image Credit: Microsoft

A few minutes into exploring a Minecraft world in Samsung’s Gear VR head-mounted display, I started digging a hole in the ground. After getting a few meters into the earth, I faced dirt in every direction. Despite knowing in my heart that I was in a safe room with Oculus representatives and dozens of media professionals, I started to panic.

This is Minecraft: Gear VR Edition. Oculus VR held a special event during the Game Developers Conference in San Francisco last week to show off a nearly complete version of the block-building phenomenon running in Samsung’s phone-holding virtual reality device (it’s also coming to the high-end Rift). I spent around 30 minutes exploring the game, and that experience made it clear that this is an application that could instantly show people the promise of VR. Minecraft is notoriously simple looking, but that didn’t prevent it from giving me moments of exhilaration and panic, and that’s something a lot of people will respond to. Analysts are already expecting mobile VR to generate $861 million in spending this year, and it should also keep pace with console devices like Sony’s PlayStation VR as well as PC peripherals like HTC Vive and Oculus Rift. By 2020, research firm SuperData suspects mobile VR will represent $15.6 billion of a $40.4 billion virtual reality business worldwide.

Unlike Rift, Vive, and PSVR, Gear VR is not a high-end device that tracks your body or the tilt of your head. The result is that it is technically “less immersive,” but that’s not something you’re thinking about when digging through caverns in Minecraft.

Instead, Minecraft: Gear VR Edition puts you into its low-fi world better than any previous version. I played with an Xbox-style controller, and I had no issues walking around and digging up dirt and fighting off enemies. Instead of aiming with the analog stick, I controlled my targeting by looking around. This is something I’ve done in other VR games, but it was nice to see how quickly it made sense in a game I’ve already played for dozens of hours outside of VR.

That's a long fall, and it feels like it when you're in VR.

Above: That’s a long fall, and it feels like it when you’re in VR.

Image Credit: Microsoft

At the event, Oculus had me sit in a swivel chair. This mean I could spin around to do a quick 180-degree turn to look the other way. Having a chair that can pivot along with a controller is probably the ideal way to play, but I also tested out what it’s like if you can’t swivel (like if you were in an airplane chair, for instance). And the game uses the standard snap-turning function that you’re going to see in a lot of VR games. This has you changing where you’re looking by jumping the camera in 10-degree increments. You might think that you’d want the camera to move smoothly when you use the right stick, but most people get motion sickness when they do that.

Beyond the movement, Minecraft in VR gave me some incredible sensations I never really had playing the game on PC. When I first started walking around in the world, the scale smacked me right in the nose. I could see huge mountain peaks and deep valleys flowing with water. It made me feel like a tiny person in a sprawling world. The level Oculus had us in had some Iron Golem creatures walking around, and it was something else to approach them and have to look up to see their faces. I have a memory of one standing right in front of me that I’m recalling right now. That’s imprinted on my brain as if it was something I truly experienced.

After my run in with the Golems, I started digging my aforementioned hole in the ground. And I can’t get over the real sense of claustrophobia I was feeling. It was dark, and I could only barely make out the low-resolution textures a few digital inches in front of me. Like with the creatures I met, I have a memory of having my body crammed into a small pit. On the verge of panic, I thankfully remembered the torches I started the demo with. I popped one onto the wall, and that brought me back from the edge. I’m delighted that I did not have to rip off my headset screaming in embarrassment.

That might sound like a nightmare, but I can honestly say that enjoyed it. It introduces a level of immediacy and presence to something that has a million other things going for it. And having the option to pop on a Gear VR anywhere you want is going to make this game an excellent showpiece for early virtual reality.

Minecraft for Gear VR in 2 words: pixelated claustrophobia

Hands-on with Minecraft for the Gear VR, and why it’s John Carmack’s favorite platform

Hands-on with Minecraft for the Gear VR, and why it’s John Carmack’s favorite platform

Microsoft and Oculus VR held a press event yesterday to demo Minecraft on the Gear VR for the first time. Oculus’ chief technical officer, John Carmack, was on hand to give his thoughts, and it turns out he’s been strapping smartphones to his face for a while now. But the demonstration showed that the game is still not quite performing up to its potential.

“About a year ago I got Minecraft on the Gear VR and I couldn’t tell anyone about it,” said Carmack. “And it was extremely frustrating because I was playing this game and I could spend hours playing. […] I thought it was the best VR experience that we had available. For anything.”

The reason the Gear VR is the ideal platform for Minecraft, Carmack said, is because there are no wires tethering the user to a computer. With all the processing power built into the headset itself — in the form of a Samsung smartphone — there’s nothing holding the user back from moving in any direction.

“In VR, I want to go explore the world,” Carmack said. “I think that the ability to be wireless, to spin around and have that freedom, really makes this a unique experience. […] Minecraft hits all of those buttons very, very well. It is the quintessential open-world game, and being able to explore that world in VR was what I always thought the core of this was all cracked up to be.”

To enable that kind of experience, the demo space was littered with spinning office chairs and Gear VRs fitted with Samsung Galaxy S7 phones.

But while Minecraft has been up and running on the Gear VR for some time, it still has no release date. Looking at Minecraft: Pocket Edition side by side with Minecraft on the Gear VR, it’s easy to see why; right now, the view distance is remarkably shorter in VR.

The play space designed for journalists to experience was very narrow. While the frame rate was acceptable — I had no issues with nausea — the grand vistas I’ve come to appreciate in Minecraft were almost entirely absent.

Once I broke free from the prepared environment and ran off into the world, I immediately noticed how details were only visible out to a stone’s throw away, a distance of perhaps 40 or 50 blocks. Past that, the edge of the rendered space manifested itself as an opaque white wall. Underground, in the pitch dark, that wall actually lit entire caves, meaning I could glitch the game into giving me enough light to see.

RIGHT NOW, THE VIEW DISTANCE IS REMARKABLY SHORTER IN VR

Inside the prepared environment, it seemed as if I could see farther up and down than I could see out into the distance.

Despite these technical issues with view distance, the locomotion system was particularly well-refined. Jumps had been smoothed out, and felt more like mantling obstacles in a third-person shooter than leaping into the air.

That freedom of movement was a recurring theme in Carmack’s short speech.

“Knowing that you don’t simply control your character to turn 90 degrees this way, to move over here and turn around, but instead to actually turn your body all the way around [is powerful],” Carmack said. “You know that you’re 200 meters away this way down the hill and around the bend from where you started, and that sense of being in a big world is wonderful.”

Carmack closed by reaffirming his belief that Minecraft would be available in VR for consumers very soon.

“I said this was my grail for VR, that this was the most important gaming application that I could do, or that I could be involved with, and so I’m very proud for the part that I’ve had and I’m happy to have worked with Microsoft and Mojang to get this at the point that it’s at. I’m excited to be supporting it in the coming years as things continue to improve.”

Hands-on with Minecraft for the Gear VR, and why it’s John Carmack’s favorite platform

Microsoft is using Minecraft to train AI and wants you to help out

Microsoft is using Minecraft to train AI and wants you to help out

Computer scientists at Microsoft have developed a new artificial intelligence platform atop the hugely popular video game Minecraft. Dubbed AIX, the platform hooks into Minecraft and allows the AI to take control of a character and learn from its actions. It’s early days for the project; so far, the scientists have been hard at work getting the the AI to learn to climb a hill.

It’s a simple enough task to program directly, but for an AI that starts out knowing nothing at all about its environment or what it’s supposed to be doing, that’s a big ask. The AI not only needs to understand its surroundings, but it also needs to figure out the difference between day and night, why walking on lava is probably a bad idea, and when exactly it has achieved its goal via a system of rewards.

Microsoft’s AI isn’t quite there yet, but those wanting to program their own can do so this summer when the AIX software will be released for free and as open-source code. Budding programmers and researchers need only purchase a licence for the Java version of the game, which currently goes for £17.95 ($26.95/€19.95). AIX will run on Windows, Linux, or Mac OS, and researchers can programme their AI in any programming language they like. The only proviso is that AI experiments won’t be able to interact with other players online—at least not yet.

“People build amazing structures that do amazing things in Minecraft, and this allows experimenters to put in tasks that will stretch AI technology beyond its current capacity,” project lead Katja Hofmanntold the BBC. “But eventually, we will be able to scale this up further to include tasks that allow AI agents to learn to collaborate with humans and support them in a creative manner. This provides a way to take AI from where it is today up to human-level intelligence, which is where we want to be, in several decades time.”

While Microsoft says it’s entirely possible to program an AI, stick it inside a robot, and have that try to climb a real-world hill, it’s an extremely costly experiment—particularly if (when) the AI fails and the robot tumbles down the hill. Minecraft also offers a number of different AI learning opportunities that aren’t always easy to try in the real world, including combat and building. Sure, the odd physics of theMinecraft world might not be reflective of the real world, but the complex decisions and consequences inherent to playing Minecraft may make it easier for AI to learn similar concepts.

AI research has come on leaps and bounds in recent years, but it typically focuses on having a computer learn a specific task, whether that’s beating humans in Jeopardy, or, uhh, beating humans at the game of Go. Microsoft says that by using Minecraft researchers will be able to create AI that’s more adept at “general intelligence,” learning in a similar way to humans by parsing information from light, smell, sound, and touch.

“[Minecraft] allows you to have ’embodied AI’,” AIX software engineer Matthew Johnson told the BBC. “So, rather than have a situation where the AI sees an avatar of itself, it can actually be inside, looking out through the eyes of something that is living in the world. We think this is an essential part of building this kind of general intelligence.”

This post originated on Ars Technica UK

Microsoft is using Minecraft to train AI and wants you to help out

Minecraft Introduces the New Order of the Stone in Latest Update

Minecraft Introduces the New Order of the Stone in Latest Update

Minecraft fans all over the world were elated to hear that the latest update scheduled for March 29 will not be the last chapter in the widely successful Minecraft game series. Telltale Games has recently announced that it will be adding three more episodes to its Minecraft: Story Mode series to the delight of fans of the game. The update that is being released on March 29 is now being speculated that it will act as a bridge to tie the remaining story together. While the three new episodes do not have release dates yet, players who wish to purchase episodes 6, 7 and 8 will have to have purchased at least the first episode in the series that came out in October 2015 called “The Order of the Stone”.

Minecraft’s fifth installment, “Order Up!” will see the protagonist, Jesse and his group to an abandoned temple where, following an ambush by the former Ocelot Aiden and his crew, the team will enter an entirely new world called Sky City. The ruler of Sky City finds out that the new Order of the Stone are up to no good, and the catalyst to bridge the next three episodes will be set forth in the game.

According to the Telltale Games blog, the upcoming three episodes will continue the adventures of the New Order of the Stone and will see Jesse and his team in new worlds that have never been experienced before, sure to thrill fans of the game series.

The fifth installment will also see a new character added to the team, voiced by Melissa Hutchinson, who is known as Clementine in Telltale Games Walking Dead game adaptation. While the three additional episodes do not have release dates yet, the update on March 29 will hold fans over until the new dates for release are announced.

Minecraft Introduces the New Order of the Stone in Latest Update

Minecraft Story Mode Episode 5 to Release on Mar. 29, Episodes 6, 7, 8 Coming Soon

Minecraft Story Mode Episode 5 to Release on Mar. 29, Episodes 6, 7, 8 Coming Soon

Soon “Minecraft Story Mode” episode 5 will arrive on several gaming platforms such as Xbox One, Xbox 360, PS4, PS3, Mac, and PC. Moreover, the game is also expected to be launched on the mobile platform, with both iOS and Android devices.

On the Swedish video game’s official website, Owen Hill of Mojang, who is the developer of the game said that episode 5 will be released for download on March 29, and gamers can experience a unique land called Sky City. Jessy would be exploring this new location along with his friends, and the creator has described it as “Intriguing” and “awe-inspiring.”

“Episode 5 will not be the last you see of Jessie and the gang. We can now confirm that three extra episodes will arrive some time in 2016,” Hill wrote on his blog.

The company has revelead much about the new episode called as “Order Up” as the developer of the game want the gamers to play and discover the title all by themselves. However, reports have suggested that “Lord of the Rings” star Sean Astin will give his voice for the game.

The company has launched the “Minecraft Story Mode” in October 2015, and it the roots to the sandbox video game “Minecraft”.  The game has features of episodic adventures with a point-and-click story gameplay. Telltale Games and Mojang AB have collaborated to create the entire game.

Currently, “Minecraft Story Mode” has episodes such as 1 “The Order of the Stone”, “Assembly Required” for episode 2,  “The Last Place You Took” for episode 3 and “A Block and a Hard Place,” for episode 4. Previously, the company intended to include the episode 5, however, latest news have claims otherwise.

Engadget notes that the company will also release three more seasons soon, and it will contain unique content which has not been introduced in the current Season Pass.

Gamers can buy “Minecraft Story Mode” episode 6, 7 and, 8 provided that they already downloaded, at least, one of the older episodes. Albeit, the content of these episodes has not been divulged as of now but according to Mojang claims the “game will be great, and will come with a different flavor.”

Minecraft Story Mode Episode 5 to Release on Mar. 29, Episodes 6, 7, 8 Coming Soon

Minecraft: Blockopedia – for full-on Minecraft geeks, as well as over-the-shoulder admirers

Minecraft: Blockopedia – for full-on Minecraft geeks, as well as over-the-shoulder admirers

Shaped like a hexagon to mimic the dimensions of a cube, Minecraft: Blockopedia is designed for full-on Minecraft geeks, although those of us who have only watched the game over the shoulders of children and loved ones will find plenty to admire here too. After the briefest of introductions and a quick glossary to help noobs make sense of the stats that accompany each block’s name, it’s off to the races, with page after page devoted to blocks made from rocks, blocks made from plants, blocks that serve particular functions (a ladder), and blocks that do particular things (acting as a switch).

One of the coolest characteristics about Minecraft is how it chooses to observe the laws of nature and physics, or ignore them. Sand, we are told, can be a cave-in hazard, but when it’s smelted in a furnace, it turns to glass. Both statements are true, but don’t go looking for glowstone the next time you’re spelunking – it is only found in a sinister dimension of Minecraft called the Nether. And while sugar cane in both the real world and the Overworld of Minecraft can be used to make sugar, guess where it can also be used to block flowing lava?

Though the format and illustrations in Minecraft: Blockopedia are the book’s most prominent features, it’s still a book filled with lots and lots of, you know, words. Writer Alex Wiltshire mostly plays it straight (“Water is incredibly useful.”), but often he lets the language and logic of Minecraft add color, as in “Sticky pistons are made by crafting a piston with a slimeball…” and “If you dig podzol without the silk touch enhancement it drops dirt.” Got that?

Minecraft: Blockopedia – for full-on Minecraft geeks, as well as over-the-shoulder admirers