Confusing Movie Endings Explained

Confusing Movie Endings Explained

Not all filmmakers like their movies to have simple endings. Some leave their last scenes ambiguous to keep audiences thinking. But sometimes that plan backfires, resulting in endings that are just plain confusing. Beware of spoilers…
Inception (2010)

Christopher Nolan’s film left audiences’ minds spinning as much as the top in the final shot. Just when it looks like the top is about to spin out and tumble, the screen cuts to black. The final shot shows Dom Cobb reuniting with his kids. But we never know if it’s really happening or if it’s a dream. Fans debated the scene endlessly for years after Inception came out…but according to Nolan, the non-ending is actually kind of the whole point.

In 2015, the director gave the commencement speech at Princeton University, and told the grads to “chase their reality.” He used the ending of Inception as an example, saying:

“[Cobb] was off with his kids, he was in his own subjective reality. He didn’t really care anymore, and that makes a statement: perhaps, all levels of reality are valid. The camera moves over the spinning top just before it appears to be wobbling, it was cut to black.”

In short, the ending of the movie is up to us—and we’re right either way.

The Dark Knight Rises (2012)

Meanwhile, the ending to Nolan’s Dark Knight trilogy isn’t as vague as Inception. After flying a nuclear bomb out of Gotham City, Batman escapes the blast…off-screen. We know this, because later, while Alfred is in Florence, he sees his former Master Bruce sitting at a table, enjoying a meal with ex-Catwoman Selina Kyle. Some fans have theorized that this is all a dream—that Batman actually died in the explosion, and that Alfred simply imagined seeing his friend taking in the Italian sunshine.

But that’s bat-baloney. Before the movie’s end, we learn along with Lucius Fox that Bruce Wayne fixed the Bat-plane’s autopilot six months before the final showdown in Gotham. That’s all the exposition necessary for viewers to know that Batman jumped out while the plane flies the bomb toward the bay.

And sure, when Alfred sees Wayne in Florence, it’s exactly how Alfred describes it earlier in the film. But that’s not a dream—it’s just the best way for Wayne to show Alfred he’s alive. Moreover, Selina Kyle is there, wearing Wayne’s mother’s necklace, which she steals at the beginning of the movie. Alfred doesn’t know she and Wayne have become an item, and he’d quit before Batman and Catwoman teamed up to save Gotham City.

Finally, Bruce Wayne himself, Christian Bale, thinks that he’s alive by the end of the movie. He explained during an interview while promoting Exodus: Gods and Kings:

“He was just content with me being alive and left because that was the life he always wanted for him. I find it very interesting and with most films, I tend to say ‘It’s what the audience thinks it is.’ My personal opinion? No, it was not a dream. That was for real and he was just delighted that finally he had freed himself from the privilege, but ultimately the burden of being Bruce Wayne.”

None of this matters anyway. Batfleck is the wave of the future! But let’s shift our gaze toward the ghost of Batman’s past…

Birdman (2014)

Alejandro G. Iñárritu’s film about a washed-up actor trying to make a comeback on Broadway has the kind of weird ending that puts Inception to shame. Throughout the film, Riggan Thomas is shown as having superpowers, only to have them later be explained as being all in his head. In the final scene, Riggan’s daughter Sam enters his hospital room to find his bed empty and the window open. Sirens and talking can be heard coming from the street below. Initially, Sam looks down, but she slowly turns her head to the sky and she smiles. Some might think this means Riggan actually does have powers, and has flown away.

But…probably not. What really seems to have happened is that Riggan has successfully committed suicide, which he failed to do on the previous day. Sam, for her part, seems to start hallucinating just like her dad. The fact that she has bird tattoos on her arm and that her father played a superhero with bird-based powers suggests the strong connection between the two. Sam seems to leave the real world to enter a fantasy where her father lives, soaring above the clouds. The film is subtitled “The Unexpected Virtue of Ignorance,” after all. Here, Sam chooses to ignore reality.

One of Birdman’s four screenwriters, Alexander Dinelaris Jr., hinted during an interview with HuffPost Live that the key to their understanding of the ending lies within Sam’s relationship with her father:

“I think when we found the relationship with the daughter, we started to understand what Riggan’s story was. Once she got down, Emma’s big monologue, in the basement, we started to understand the relationship and what it was. We’re not going to sit around and explain the ending. I guess my thing is, if you can silence the voice of mediocrity, then what is possible?”

Barton Fink (1991)

At the end of this Coen Brothers flick, Barton Fink wanders onto a beach, where he meets a woman resembling the picture decorating his sparse, depressing hotel room. Shortly after they meet, the movie ends, potentially leaving some viewers scratching their heads. What’s it mean?

The picture represents the idea of Hollywood. It’s a place of fantasy, beaches, and beautiful women. Meanwhile, throughout the entire film, Fink is subjected to the reality of Hollywood. He’s had his script torn apart by an executive; found out his hero, writer W. P. Mayhew is a washed-up alcoholic, and that Mayhew’s wife writes his novels for him; and has fled from both a burning hotel and a shotgun-wielding maniac.

You’d think that finally finding the woman on the beach would mean that Fink is at the end of his trials, having reached his reward and a place where he feels safe. But in fact, he’s learned the truth about the dangerous world in which he now exists.

Joel Coen explained in a 1991 interview:

“Some people have suggested that the whole second part of the film is nothing but a nightmare. But it was never our intention to, in any literal sense, depict some bad dream, and yet it is true that we were aiming for a logic of the irrational. We wanted the film’s atmosphere to reflect the psychological state of the protagonist.”

No Country For Old Men (2007)

At the end of the Coen Brothers’ blood-soaked, neo-Western, Sheriff Ed Tom Bell tells his wife about two dreams he has about his father. In the first dream, he loses some money his father gave him. In the second dream, Bell sees his father holding a torch, riding ahead into the darkness of a snowy mountain pass.

Shortly before Bell tells the stories of the dreams, he tells his wife that his father died young, and in a sense, his father will always be a younger man. More importantly, throughout the movie, Bell ponders the violence in the area where he is sheriff and, since he’s close to retirement, wonders whether he’s too old for the world in which he lives. The title of the movie is No Country For Old Men, and Bell is one of those old men. It’s become too violent too quickly for someone of his age, and he can no longer cope. The world needs someone younger, like his father, to light the way in the ever-growing darkness around it—exactly like the second dream Bell describes.

As for the first dream? Maybe Bell just needs a new wallet.

Read More: http://www.looper.com/6025/ryan-reynolds-redeemed-superhero/?utm_campaign=clip

Confusing Movie Endings Explained

Why Margot Robbie Doesn’t Like Harley Quinn’s Outfits In Suicide Squad

Why Margot Robbie Doesn’t Like Harley Quinn’s Outfits In Suicide Squad

As comic books are primarily a visual medium, a character’s look is always the most important thing about them. Each hero and villain had to be unique and be able to catch the eye if the creators wanted them to catch on. When these characters make the transition to the movie screen, the look has to go with them, as it has become iconic. Yet, now it isn’t simply an artist’s drawing, but an actual person who has to create that look. Harley Quinn is no different in Suicide Squad. She is colorful and flashy and has an attitude to match. While Margot Robbie understands the need to represent Harley Quinn properly, it doesn’t mean she loves the clothes. They make her more than a little self conscious.

Margot Robbie is the subject of a profile in the New York Times which covers her rise to fame through The Wolf of Wall Street as well as her upcoming takeover of the summer, where she’ll be featured in both The Legend of Tarzan and Suicide Squad. As part of the feature Robbie talks about what it’s like putting on things like tight shirts and very short shorts, saying:

As Margot, no, I don’t like wearing that. I’m eating burgers at lunchtime, and then you go do a scene where you’re hosed down and soaking wet in a white T-shirt, it’s so clingy and you’re self-conscious about it.

Apparently Robbie actually talked to director David Ayer about the clothes, but he informed her that denim overalls did not match with Harley’s iconography. Harley Quinn was actually a creation of the 90’s Batman: The Animated Series but the character was so popular that she eventually made her way into the comics. In the animated series, she was usually seen in a traditional harlequin costume, but the character has evolved over time to wear more normal, if noticeable, clothing. While having to run around in skimpy clothing would make most people feel exposed, Margot Robbie seems to have a clear understanding of the importance of having the look match the character. Otherwise, Harley just isn’t Harley.

How do you think Margot Robbie’s Harley Quinn is turning out? While we’ll have to wait for August to really get an idea, she’s certainly succeeded in looking the part and that is part of the deal.

Why Margot Robbie Doesn’t Like Harley Quinn’s Outfits In Suicide Squad

48 Video Game Movies Currently in Development

48 Video Game Movies Currently in Development

48 Video Game Movies Currently in Development

Wondering if your favorite video game is headed to the big screen? Well, chances are it probably is!

In the years since Den of Geek first sprung into existence, we’ve consistently kept an eye on the video games that have been touted for the big screen treatment. We’ve tried to list them all in a big article a few times before, and it feels like the time has come to pull a new version together.

Out of the hundreds of thousands of films in the world currently in development, a large number of them serve as adaptations for (mostly) successful video games and video game franchises. Some have been seen on our screens before either via a previous adaptation or television series, while some are just getting their first shot on the big screen.

Whichever category they fall into, they still have to navigate their way through the difficult world of filmmaking, with many of them inevitably forever damned to development hell. The following are just a few of these adaptations hoping to someday become a success.

Assassin’s Creed – Dec. 21, 2016

Ubisoft’s historical action adventure series is another videogame property that has made it all the way through the movie development process. Ubisoft have teamed with 20th Century Fox, New Regency, and a few other companies to get this one off the ground.

They’ve assembled an impressive cast and crew, too – Michael Fassbender will star as Callum Lynch, a modern day man who discovers he has an assassin for an ancestor. Callum relives his predecessor’s memories, to help bring down a big threat in his own time. Fassbender’s Macbeth director Justin Kurzel calls the shots, and his Macbeth co-star Marion Cotillard plays an unknown role.

Assassin’s Creed 2 – TBA

The first film isn’t out until this coming December, but Ubisoft and New Regency aren’t wasting time, and work is underway on Assassin’s Creed 2.

The sequel will see Michael Fassbender back on board in the starring role, and presumably he’ll be producing again as well. It’s unclear at this stage whether director Justin Kurzel will be returning as well, but then maybe they’re letting him finish the first movie before making him decide.

The news of a second Assassin’s Creed film comes at a point where the videogame series that it’s based on is actually struggling a bit. For the past few years, Assassin’s Creed games have been released annually. Yet following the middling reception for the last couple of adventures, the decision has been made to skip this year, and possibly move away from an annual Assassin’s Creed game release altogether. The films may be helping in the intervening years, then.

Asteroids movie

Asteroids – TBA

In 2009, Universal acquired the rights to vintage blaster Asteroids. Very little has been released about this title other than Lorenzo di Bonaventura, the producer of Transformers and the GI Joe series, being involved. What story would this film have? Two years ago we had no idea, and today is the just the same. It looks to us that this one may be stuck in development hell. Bonaventura most recently told IGN in 2009 that it is a movie about two brothers who go through a “seminal experience” while in space with a “big backdrop.”

In Feb. 2015, Universal hired F. Scot Frazier – writer of upcoming Nicholas Hoult driving thriller Collide – to rework the existing script.

Roland Emmerich was once linked to the director’s chair, but seemingly stepped away around 2011. The shooting-rocks-and-nothing-else structure of Asteroids doesn’t immediately lend itself to moviemaking, but once you imagine what it’d be like to actually have that menial-yet-spacefaring job, it’s easier to imagine a few different takes. Fingers crossed for a dark comedy version.

BioShock movie concept art

BioShock – TBA

Now an even bigger franchise since the release of Bioshock Infinite, Bioshock seems an interesting yet natural progression for this award-winning collection of stunning games. Pirates of the Caribbean’s Gore Verbinski was set to direct before he dropped out.

Universal were wary of spending too much on an adult-themed movie, and suggested a less expensive, $80 million version of Bioshock instead. Verbinski refused to accept a lower budget, so a new director was brought in and swiftly carted back out again. Verbinski went on to have his carte blanche film in 2013’s The Lone Ranger. As of today the project has, disappointingly, been canned – by none other than Bioshock’s creator, Ken Levine.

“It may happen one day, who knows,” Levine said of the stalled project, “but it’d have to be the right combination of people.”

In April 2014, though, Sony registered some BioShock movie web domains, so it looks to be back in development, although we don’t have an official greenlight.

Borderlands – TBA

Not to be confused with the 2013 horror film The Borderlands, a movie based on Gearbox and Take-Two’s immensely popular sci-fi game Borderlands recently went into development. Lionsgate will be the studio taking us to the abandoned-by-the-big-wigs frontier planet of Pandora.

They’ve recruited producers Avi Arad and his son Ari Arad, both of whom were involved in initially bringing Iron Man, Spider-Man, and the X-Men to the big screen. We’ve got high hopes.

Call of Duty: Black Ops II

Call of Duty Cinematic Universe – TBA

Activision Blizzard’s Call of Duty games are massive money-spinners with a fervent fan-base. It’s surprising that we haven’t already seen a film version. This will be amended soon enough – Activision Blizzard has launched its own film studio, with a Call of Duty cinematic universe as their biggest goal.

We don’t know who the creative team will be, and we don’t know when the first film will come out. One thing we do know is that the official press release announcing Activision’s movie plans cited Advanced Warfare and Black Ops III as examples of the series’ cinematic potential.

Centipede – TBA

That’s right, Centipede and Missile Command, the Atari ‘80s arcade shooter games, are getting adapted into feature films. Deadline reports that Emmett/Furla/Oasis Films has made a deal with Atari to produce and finance the adaptations.

In a statement about the projects, Atari CEO Fred Chesnais said he was “thrilled to partner with Emmett/Furla/Oasis Films to develop feature films based on two of our most beloved titles. Centipede and Missile Command are part of Atari’s unparalleled and rich library of popular games and we cannot wait to see the movies come to life.”

The movies will be produced by Randall Emmett and George Furla (Lone Survivor). Emmett described the properties as “immensely popular titles have been enjoyed by generations of gamers worldwide. We look forward to a very successful partnership Command and to bringing Centipede and Missile Command to the big screen.”

Atari, Stephen Belafonte, Wayne Marc Godfrey and Robert Jones will executive produce the films, but there is currently no word on directors or writers for the projects.

Dead Rising 2

Dead Rising: Watchtower 2 – Spring 2016

Dead Rising: Watchtower is a video game movie that already exists. The adaptation of Capcom’s open world zombie survival game was released online earlier this year, to a middling reception.

Still, online distributor Crackle saw enough promise to green light a sequel. Dead Rising: Watchtower 2 is now in development, for a 2016 release. We’d expect Jesse Metcalfe to return as reporter Chase Carter.

Deus Ex – TBA

Originally announced in 2002, Deus Ex was scheduled for release in 2006, only to be completely cancelled two years before. Not much has been heard since, except that it is going through rewrites and it is still alive as a movie adaptation of Square Enix’s universally acclaimed cyberpunk title Deus Ex: Human Revolution.

CBS films had snapped up Scott Derrickson to direct the film adaptation of Human Revolution. His CV includes Sinister and The Exorcism of Emily Rose, and he’s currently working on Doctor Strange for Marvel Studios. That may yet mean he has to pass on Deus Ex

Devil May Cry – TBA

In 2011, the company that gained great success with the Resident Evil franchise, Screen Gems, announced the plans for a Devil May Cry movie. Little has been revealed about this plan other than it will be an origin story with the original character style. It still has no known writers or director. Bummer.

Far Cry – TBA

Uwe Boll may have done his very damnedest to break any chance of a compelling Far Cry movie being made with his own unique take on the material, but Ubisoft is coming back around for another go. This time, it’s looking to invest more heavily and retain a greater degree of creative control over the film. It would be no understatement—as much as Mr Boll brings a smile to our faces—to suggest that’s a good idea.

Five Nights at Freddy’s – TBA

Scott Cawthon’s intensely frightening point-and-click survival game Five Nights at Freddy’s has been picked up by Warner Bros. for a filmic adaptation. We’ll get to see a security guard fighting animatronic animals on the big screen, it would seem.

Monster House director Gil Kenan is helming the film version, which will use practical effects to bring the creepy robotic inhabitants of Freddy Fazbear’s Pizza to life. He’s been releasing teasing glimpses of the film on social media, which has us rather intrigued.

Gears of War – TBA

Gears Of War is stuck in development hell. New directors have been constantly reappointed and the $100 million budget reduced. It has been a while since we last heard any update on the Gears of War movie, and the last update we received came via Variety which announced that Scott Stuber been hired to produce. It doesn’t look promising.

Previously, Stuart Beattie (who created Jack Sparrow and went on to write 30 Days of Night, GI Joe: Rise of Cobra, and I, Frankenstein) was drafting a script as late as 2007 with Len Wiseman, fresh off the first two Underworld films and Live Free or Die Hard, attached to direct. And while the quality of that movie would have been highly suspect, the thought of Kate Beckinsale (Wiseman’s wife and muse) crashing the franchise’s boy’s club mentality is quite amusing.

Ghost Recon: Future Soldier

Ghost Recon – TBA

On the Tom Clancy and Ubisoft side of things, there is movement at Warner Bros. with the parterning of Michael Bay, director of Transformers and producer on Teenage Mutant Ninja Turtles, to produce a Ghost Recon movie. The story of a fictional U.S. Special Forces division that operates as the U.S. President’s personal army and assassination squad, the picture will mark Bay’s first collaboration with WB.

WB and Bay have since tapped Matthew Federman and Stephen Scaia to pen the screenplay. Federman and Scaia are still primarily TV writers who have worked on Jericho, Human Target, and Warehouse 13. Federman and Scaia have also previously collaborated on a Zorro reboot script that Sony has yet to film and a draft of the now-seemingly-doomed film version of the comic Y: The Last Man. They’ll be hoping that their Ghost Recon film doesn’t go the same way, but with someone as lucrative as Michael Bay interested, it’s hard to imagine Warners giving up on the idea.

God of War – TBA

God Of War was originally announced in 2005 after the game’s release, but was dropped four years later by X-Men: The Last Stand director Brett Ratner (who has since made his swords and sandal epic with Dwayne Johnson in this summer’s Hercules). Daniel Craig turned down the lead role and that seemed to be the end of it. However, Piranha 3DD and Saw IV writers Marcus Dunstan and Patrick Melton were hired to rewrite a draft by The Wolfman screenwriter David Self. They have since said in February 2014 that the film will hopefully strive to humanize the character of Kratos and focus on his backstory, making comparisons to Christopher Nolan and Batman, as they head in a “bolder” direction than that of the games. But the film has moved no further than this, and there’s still with no director even though a $150 million budget has been earmarked. Can it be done?

Gran Turismo – TBA

There was a time where EA’s Need for Speed game and Polyphony/Sony’s Gran Turismo were both in development for film adaptations at the same time. As you already know, EA won the race by miles and the Need for Speed film has already made it to cinemas.

Sony are pushing on with their Gran Turismo movie regardless, with Oblivion and Tron: Legacy director Joseph Kosinski calling the shots. Red, Battleship, and The Last Witch Hunter scribes Jon Hoeber and Eric Hoeber are working on the scripts currently. The film is being guided by producers Dana Brunetti and Mike De Luca.

Half-Life – TBA

While promoting his latest production, 10 Cloverfield Lanewhich is very good by the way, J.J. Abrams gave IGN an update about Bad Robot’s upcoming Half-Life movie. It’s not much of an update and even Abrams says so.

“We’ve got writers, and we’re working on both those stories. But nothing that would be an exciting update,” says Abrams, who’s set to produce both films. He didn’t reveal who the writers were, though.

Meanwhile, the Half-Life movie, which was first announced by Valve head Gabe Newell at DICE 2013, has proven to be as elusive as the games themselves. Since the film’s announcement, there hadn’t been any additional information until now. We assumed it was burning in development hell. Glad to see that’s not the case.

Halo – TBA

It was announced in 2005 that Peter Jackson was set to produce a Halo film adaptation, helmed by director Neill Blomkamp. After numerous script rewrites and the stopping and starting of preproduction, the project was declared dead two years later. The two directors later collaborated on District 9, and in spite of occasional discussions and rumors that spring up, the Halo movie seems stuck in development hell, where it’s likely to remain for some time to come.

Heavy Rain – TBA

Noir masterpiece Heavy Rain seems naturally cinematic on its own, but a film adaptation is in fact in the works. The rights were acquired by New Line days after the game’s demo at 2006’s E3 and sold at auction to production company Unique Features. The film was soon after fast tracked by WB, and NYPD Blue and Deadwood writer David Milch was hired to write the script in 2013. Little else has been released about the film since then.

Kane & Lynch – TBA

It was initially planned for an adaptation of the Kane & Lynch series to burst onto our screens in 2014, originally set to star Bruce Willis and Jamie Foxx respectively, but this doesn’t appear to be the case since we received an update in November 2013 which suggested Gerard Butler and Vin Diesel were up for the parts. Saturday Night Live’s Jon Lovitz was rumored to star in a mystery role, but as of right now the release date has been set to “unknown,” and the two lead roles are still unconfirmed.

The Last Of Us

The Last of Us – TBA

Although some would argue that the game is cinematic enough in of itself, Sony subsidiary Screen Gems (the company behind the Resident Evil film franchise) are currently working hard on bringing Naughty Dog’s The Last of Us to the big screen.

Sam Raimi is on board as a producer, while the game’s writer, Neil Druckmann, is working on the screenplay. (Druckman also penned the Uncharted series). Druckmann gave an update in January 2015, insisting that his screenplay would be “pretty faithful” to his original game script, despite a few “big changes.”

Maisie Williams has apparently had meetings about playing the lead character, Ellie.

Mass Effect 3

Mass Effect – TBA

The sprawling sci-fi franchise that is BioWare’s Mass Effect saga seems tailor-made for adaptation into a cinematic space opera. It’s no surprise, then, that Legendary and Warner Bros. have snapped up the rights.

Avi Arad is board as a producer, and Mark Protsevich worked on a script back in 2012. However, in March 2014, Legendary Pictures CEO Thomas Tull revealed that getting the film’s story nailed down and ready for production wasn’t easy:

“I think the canon they’ve created is sophisticated,” he told IGN. “It’s very broad, meaning you can’t pitch that in 30 seconds, right? It’s a complex story. So it is challenging. If it wasn’t challenging, the movie would have been out by now, but it is. We’ve just got to stick to our guns that, if it’s a movie that’s going to come from us, we want it to be great. If we can’t crack that yet then we just have to keep working.”

Metal Gear Solid – TBA

Metal Gear Solid has had one of the longest movie adaptation gestation periods on this list. A Metal Gear Solid film adaptation was put into pre-production in late 2013 after six years of development. With supposed interest from Christian Bale, all we know is that the film will be set in Alaska. We received an exclusive update in April 2014 on the movie’s progress from producer Avi Arad, who previously produced the Marvel films of the 2000s and The Amazing Spider-Man films.

Various writers, producers and directors (notably Quentin Tarantino, Kurt Wimmer and Paul Thomas Anderson) have been linked to the production over the year. In 2014, The Kings of Summer and Kong: Skull Island director Jordan Vogt-Roberts was linked to the movie. In March 2015, Monsters: Dark Continent writer Jay Basu signed up to script the film.

Metro 2033 – TBA

The first-person shooter Metro 2033—itself based on a novel of the same name by Russian author Dmitry Glukhovsky—is heading to the movies. The filmmakers will apparently use Mad Max and The Hunger Games as inspirations while adapting the Metro 2033 story (all about a Russian post-apocalyptic underground wasteland, and the chap who dares to wander through it). F. Scott Frasier, who penned John Cusack action movie The Numbers Station, is working on the script.

Missile Command – TBA

That’s right, Centipede and Missile Command, the Atari ‘80s arcade shooter games, are getting adapted into feature films. Deadline reports that Emmett/Furla/Oasis Films has made a deal with Atari to produce and finance the adaptations.

In a statement about the projects, Atari CEO Fred Chesnais said he was “thrilled to partner with Emmett/Furla/Oasis Films to develop feature films based on two of our most beloved titles. Centipede and Missile Command are part of Atari’s unparalleled and rich library of popular games and we cannot wait to see the movies come to life.”

The movies will be produced by Randall Emmett and George Furla (Lone Survivor). Emmett described the properties as “immensely popular titles have been enjoyed by generations of gamers worldwide. We look forward to a very successful partnership Command and to bringing Centipede and Missile Command to the big screen.”

Atari, Stephen Belafonte, Wayne Marc Godfrey and Robert Jones will executive produce the films, but there is currently no word on directors or writers for the projects.

Mortal Kombat – TBA

In 1995, we saw a Mortal Kombat adaptation and in 1997 a sequel. In 2011, Warner Bros hired Kevin Tancharoen – who rose to directorial prominence with the 2010 short film Mortal Kombat: Rebirth, and has since worked on Mortal Kombat’s TV series, and Agents of S.H.I.E.L.D.Supergirl, and The Flash – to direct a rebooted Mortal Kombat movie. It was reported in 2013 that the movie will have a budget of $40 to $50 million.

By 2013, though, Tancharoen had quit the project to “move on to other creative opportunities.” That didn’t spell doom for the film, though, as James Wan (Saw, Insidious, The Conjuring, Furious 7, and the upcoming Aquaman) recently signed up as a producer.

Minecraft – 2016/2017

A movie adaptation of Mojang’s massive building game Minecraft has been touted for some time. Night at the Museum director Shawn Levy was linked for a while, with unconfirmed talk suggesting that the movie might be a live action adventure, rather than an animation.

It’s Always Sunny in Philadelphia’s co-creator Rob McElhenney took Levy’s place in 2015, and he’s now working with producers Roy Lee (The LEGO Movie) and Jill Messick (Mean Girls) to get the film off the ground.

Nintendo Movie – TBA

It looks like Nintendo might be setting their sights on the film industry, according to a new interview with Nintendo President Tatsumi Kimishima that appears in the Asahi Shimbun. Kyle McLain has translated some of the article’s main points on Twitter, such as how the Japanese games company will be “partnering with multiple production studios around the world,” while still aiming to “do as much as we can ourselves.”

Serkan Toto, CEO of the Tokyo-based Kantan Games, has shed some further light on Twitter regarding Kimishima’s comments on Nintendo’s future movie plans. According to Toto, the movies would likely be somewhat anime-based, with Kimishima citing the 1993 Super Mario Bros. movie as “the reason why Nintendo is not looking at live-action movies.”

Kimishima refrained from mentioning any of the expected Nintendo IPs alongside the movie announcement, but it’s not hard to get the wheels spinning and start imagining how a new Super Mario Bros. or The Legend of Zelda movie would look. Nintendo fans may have some time to think about that, as Toto explains “the first title won’t be ready this year but also won’t take five years.”

Portal – TBA

While promoting his latest production, 10 Cloverfield Lanewhich is very good by the way, J.J. Abrams gave IGN an update about Bad Robot’s upcoming Portal movie. It’s not much of an update and even Abrams says so.

“We’ve got writers, and we’re working on both those stories. But nothing that would be an exciting update,” says Abrams, who’s set to produce both films. He didn’t reveal who the writers were, though. It’s worth noting that director Dan Trachtenberg, who helmed10 Cloverfield Lane, first came into prominence for his short fan film, Portal: No Escape, which is based on the game. Trachtenberg might be an ideal choice for thePortal movie, but we’ll just have to see what’s next for the up-and-coming director.

Rampage – TBA

Rampage was one of the primo quarter eaters of its day. The classic video game allowed you to take control of your typical monster movie standards, a giant lizard (not Godzilla), a giant ape (not royalty), and…a giant werewolf. Your mission? To destroy as many buildings as possible while the army tries to kill you.

There have been other Rampage games, but none matched the charm of the original. The thought of a Rampage movie might seem a little redundant because, well…that’s what Godzilla, King Kong, and assorted other kaiju flicks are for.

But a Rampage movie there shall be…starring none other than Dwayne “The Rock” Johnson, although not as one of the giant monsters. The project has been at New Line for a bit, and Johnson’s involvement is nothing new. Ryan Engle (Non-Stop) wrote a draft but now Carlton Cuse and Ryan Condal are on board to write.

Brad Peyton, who directed Johnson in the similarly destructive San Andreas, is now confirmed as director. Johnson has a full schedule, but Rampage will shoot in the summer of 2017. Here’s the full official announcement, courtesy of the People’s Champ, himself.

Raving Rabbids – TBA

Rayman spin-off Raving Rabbids has carved out quite a name for itself. So much so, in fact, that Ubisoft has teamed up with Sony to bring the troublemaking rabbits to the big screen.

This one will be a for a live action/stop-motion animation hybrid. Robot Chicken writers Matthew Senreich, Tom Sheppard, and Zeb Wells are working on the script as we speak.

Resident Evil: The Final Chapter – Jan. 27, 2017

The Resident Evil film franchise has proven itself a bankable commodity since kicking off back in 2002. The sixth film in the series will be Resident Evil: The Final Chapter, and it’ll bring Milla Jovovich back to the role of Alice for the last time.

Alice will be up against it this time, teaming up with Shawn Roberts’ villainous Albert Wesker (a popular character from the Capcom games, and a former leader of the Umbrella Corporation in the films) for one final stand against the undead.

Rollercoaster Tycoon – TBA

Sony picked up the rights to Rollercoaster Tycoon in 2010, and now a live action/CG hybrid film is set to be made. Norwegian director Harald Zwart supposedly helms this interesting choice of adaptation and a storyline has not yet been released. What can we expect from this? We honestly have no idea. Nothing has been announced since then.

Sly Cooper – 2016

Sucker Punch Productions/ Sanzaru Games/Sony’s stealth-based platformer Sly Cooper hasn’t yet made the jump to PS4. Instead, the title character is getting a movie. TMNT’s Kevin Munroe wrote and directed this one, which is already in the can.

Ian James Corlett replaces the games’ voice actor Kevin Miller as the voice of Sly, but others from the original cast (namely Matt Olsen and Chris Murphy) will return to their roles.

Sonic the Hedgehog – 2018

What took them so long? Sonic the Hedgehog, veteran of countless video games, an animated series (with another on the way), and a long-running comic book series from Archie Comics is coming to the big screen in 2018.

The Sonic the Hedgehog movie was first announced back in 2014, and at the time it was described as a CG/live-action hybrid with Sony teaming with Marza animation planet, Neal Moritz producing, and a script from Evan Susser and Van Robichaux. It’s not clear how much of that team is still in place.

Splinter Cell – 2017

Ubisoft’s film studio is working with New Regency Productions on a film version of the black ops stealth game Splinter Cell, with Tom Hardy attached to portray the games series’ protagonist Sam Fisher. For a while, Doug Liman of Edge of Tomorrow and The Bourne Identity was attached to direct.

He departed the project in April 2015, though. Ubisoft are searching for a new director, while Frank John Hughes – of Dark Tourist and Leave – works on the script. Previous writers include X-Men: First Class’ Sheldon Turner.

Joseph Kahn – director of countless music videos, as well as that Power/Rangers fan film – has been linked to the director’s chair.

Splinter Cell 2 – TBA

In March 2016, it was announced that New Regency Productions are exploring sequel options for the Tom Hardy-starring Splinter Cell movie. Before 100% taking this as fact, we’ll have to wait and see how the first film gets on at the box office.

Spy Hunter – TBA

The classic 80s arcade game Spy Hunter has been in development as a movie since Universal bought the rights in 2003. At one stage, Dwayne Johnson was involved, but it’s unclear if he still is. Last we heard, Zombieland’s Ruben Flesicher was on-board to direct.

In November 2015, a pair of writers were hired to resurrect the project – Nelson Greaves and Sam Chalsen, both of whom are known for their work on the Sleepy Hollow TV series. It’s unclear if Flesicher remains involved.

Tekken: A Man Called X – TBA

A prequel to the 2010 Tekken adaptation is currently in development, set to be directed by Thai martial arts director Prachya Pinkaew. In 2014, we learned the film will be called Tekken – A Man Called X and star Kane Kosugi (Godzilla: Final Wars).

Tetris – TBA

According to The Hollywood Reporter, the long-discussed prospects of a Tetris movie adaptation are close to becoming realized with a new international coalition of media moguls looking co-produce the project. China-based producer Bruno Wu will join U.S.-based producer Lawrence Kasanoff (Mortal KombatTrue Lies) that will see Wu’s Seven Star Works and Kasanoff’s Threshold Entertainment Group operate under the joint name Threshold Global Studios. Tetris will be the kickoff project for this new venture with an $80 million production budget reportedly committed to line up four proverbial rows of blocks at the box-office.

Certainly, the idea of a U.S./China coalition throwing $80 million at a thus-far shapeless Tetris movie is something that we’ll look forward to updating in the coming months.

Thief – TBA

The pacing of the Thief games lends itself perfectly to a big screen adventure. The series mixes stealth, combat, and treasure hunting in a world of magic and even horror. Zombies and other monsters are part of the fun of the first game. The 2014 Thief video game reboot was poorly received, though, so it might be a good idea to focus on one of the earlier games for the movie instead.

Adam Mason and Simon Boyes are penning a screenplay for the Thief movie that’s being put together by Straight Up Films. Roy Lee, Marisa Polvino, Kate Cohen and Adrian Askarieh, who produced the Hitman films, will produce this one.

It’s very early stages, of course, so we don’t know yet of a director or a release date. Our ear will be to the ground.

Tomb Raider – 2017

The first Tomb Raider adaptation starring Angelina Jolie was the highest-grossing film adaptation of a video game ever released in the U.S. A complete reboot of the franchise is currently in planning stages after the rights were received in 2011 by GK Films. Planned as an origin story with a younger Lara, MGM are officially involved and Buffy writer Marti Noxon will provide the script.

The latest is that Alicia Vikander (Ex Machina) has been cast as Lara Croft. Previously Hayley Atwell, who recently starred in the Marvel Studios/ABC TV series Agent Carter, had expressed interest in playing the role. And there were also reports suggesting that Daisy Ridley (Star Wars: The Force Awakens) could be the next Lara Croft.

GK Films, MGM and Warner Bros. recently brought in Roar Uthaug – director of Norwegian disaster flick The Wave and horror thriller Cold Prey – to direct. They’re stilling trying to find a writer to put the script together, though.

Uncharted – June 30, 2017

Prolific producer Avi Arad has been talking about adapting Naughty Dog’s Uncharted into a film, at Sony, since 2008. In the years since then, directors David O. Russell and Neil Burger have both joined – and subsequently departed – the project.

Mark Wahlberg and Chris Pratt were both linked to the starring role of Nathan Drake, but neither is attached to the film at this stage. Horrible Bosses and King of Kong director Seth Gordon recently stepped on board to helm the film, with Zero Dark Thirty and The Hurt Locker scribe Mark Boal on scripting duties.

Warcraft – June 10, 2016

Chances are that you’ve heard plenty about Duncan Jones’ (Moon, Source Code) upcoming Warcraft movie already. He’s distilled Blizzard’s sprawling MMORPG/card game/strategy game into an epic battle movie, due out next year.

Humans and orcs are the two main factions in the fight, and a concerted effort has been made to have engaging characters on both sides of the conflict. Travis Fimmel’s Sir Anduin Lothar leads the human Alliance, while Toby Kebbell’s Durotan heads up the orc Horde.

Warcraft 2 & 3 – TBA

The aforementioned Warcraft director Duncan Jones has envisioned a trilogy of movies, we learnt not that long ago. He told The Verge that “we kind of have an idea of what we would do with 2 and 3,” back in July 2015.

We’ll have to see how the first film does at the box office before we can guarantee whether these sequels will actually happen, of course.

Watch Dogs – TBA

Ubisoft’s stealth-based hacking-themed third-person-shooter title Watch Dogs has been touted for the movie treatment since 2013. Ubisoft announced this project at the same time as the aforementioned Splinter Cell and Raving Rabbids films.

The last we heard was in April 2014, when Zombieland’s writing duo Paul Wernick and Rhett Reese were signed up to script the film. It’s been radio silence since then, but it does take a while to write a script, in all fairness.

The Witcher 2: Assassins of Kings

The Witcher – 2017

In a way, we’ve already had a Witcher movie, and a TV series. The books that inspired the games were adapted to film and television (as The Hexer) in 2001 and 2002. Since CD Projekt RED’s action adventure game brought The Witcher property back to the public eye in 2007, it shouldn’t be too surprising that another movie has been green lit.

In November 2015, Platige Films (who’ve made some brilliant games trailers) and The Sean Daniel Company (The Mummy film series) announced the new movie, which will borrow themes from the books and the games, rather than being a straight adaptation of any specific story. Tomasz Baginski – making his feature film debut after a string of successful short films – will direct. Prolific TV writer Thania St. John will pen the script.

48 Video Game Movies Currently in Development

The DeanBeat: Games are on the cusp of great things again

The DeanBeat: Games are on the cusp of great things again

When it comes to games, everybody’s a critic or a skeptic. But today, I feel like being a cheerleader. I just took a trip to Santa Monica, Calif., and I had a wonderful conversation with the creators of Naughty Dog’s fourth and final episode of the Uncharted series: Uncharted 4: A Thief’s End. It is perhaps one of the greatest and most beautiful video games ever made, and it shows what can happen when you put a couple of hundred talented people to work for a few years on a giant console game. I’ll write about that thoughtful conversation we had in Naughty Dog’s offices later, but suffice to say that it pumped me up.

I also dropped in on the annual event for the Video Game Bar Association’s gathering of video game lawyers, who talked about the complexities of the industry and international laws as more and more companies head overseas in search of riches. During the week I was traveling, I was astounded at just how many big events were happening in gaming. While I was in Santa Monica and Jeff Grubb was at Casual Connect in Singapore, Jason Wilson and Mike Minotti were driven to exhaustion keeping up with all of the gaming news.

And now I’ve returned home so that I can continue playing Doom, the remake of the classic shooter from Bethesda’s id Software. I’m liking it so far for its speed, fast action combat, and even the semblance of an actual story. I recently played Microsoft’s Quantum Break, and that one inspired me as well, even if it hasn’t sold like a blockbuster yet. It’s spring, and the time of rites of renewal have come for the $99 billion game industry again. All the while, I’ve been entertaining myself with Supercell’s Clash Royale on my smartphone. I can continuously play the games that I really love to play.

The Electronic Entertainment Expo (E3) is approaching (June 12-16 in Los Angeles), and I’m feeling a sense of excitement and intrigue about the new cycle of games that will be introduced. Big companies are starting to maneuver for attention. They are showing me their demos of what they’ve got coming. Take-Two Interactive is teasing that its Rockstar label, which sold more than 65 million units of Grand Theft Auto V, is working on something new. Electronic Arts showed off its Battlefield 1 game, set in World War I, while Activision showed Call of Duty: Infinite Warfare, set in the sci-fi future.

E3 itself still represents something of a wild card. We see some definite signs of weakness in the core of the industry. EA, Activision Blizzard, Disney, and Wargaming have all pulled their booths. We saw a decline in April in both hardware and software sales in the month of April. Uncharted 4 and Doom should give May a boost. Disney retreated by canceling its Infinity toy-game hybrid line of console games.

Flaming arrows in Minecraft on the Oculus Rift.

Above: Flaming arrows in Minecraft on the Oculus Rift.

Image Credit: Microsoft

But the core of the industry isn’t the only thing that can provide growth. Games have expanded into all territories worldwide, and China itself is on par with North America at $24.4 billion in revenues in 2016, according to market researcher Newzoo. Signs abound that the Chinese have growing ambitions. China’s Tencent unveiled plans for its own Intel-based game console. Microsoft’s Minecraft has sold more than 100 million units since 2011, but it is only now finally entering the Chinese market.

And new platforms are awakening. At the Google I/O event, Google revealed that Daydream is a new platform designed for providing better virtual reality (VR) experiences on mobile devices. Google’s focus is on the low end, moving beyond the Cardboard VR headset introduced two years ago. That should stir competition in the market for VR platforms, where Samsung, Oculus, HTC and Valve, and Sony have already staked their claims. Add to that some very interesting progress by Magic Leap, the maker of the dazzling sci-fi-like augmented reality glasses.

Nintendo may not show much more than The Legend of Zelda at E3, but we’re all anxiously awaiting further mobile titles from the Japanese company. And we’d like to know what Nintendo plans to do with its NX game console launching in 2017.

The speculation about what’s coming soon is heating up. Rockstar fans are hoping to see a sequel to Red Dead Redemption. Ubisoft just launched The Division, with 9.5 million units shipped, but it also has a full slate of new titles coming. EA is about to launch Mirror’s Edge Catalyst, and it has a bunch of Star Wars stuff in the works, as well as a new Mass Effect title. Blizzard looks like it has another winner in Overwatch. Microsoft has Gears of War 4 on the way. Clearly, we have no shortage of Triple-A blockbuster games in the works.

Gaming culture is in our face just about every day. Today, for instance, The Angry Birds Movie opens in the U.S., after getting off to a good start last week in a variety of overseas territories. And last, but not least, Glu Mobile launched its Britney Spears: American Dream mobile game for a new kind of audience that has nothing to do with the hardcore console fans. You might laugh at that, but Britney has 45 million followers on Twitter, and the game has risen in the ranks as she’s tweeted about it.

Adding to are the emerging influencers in gaming. YouTube Gaming, Amazon’s Twitch, and esports events are producing a new generation of people who can spread the word about games to millions of followers.

With so many platforms emerging and new influencers on the rise, we’re going into one of the most competitive periods in history when it comes to platform owners and game publishers alike will be jockeying for the attention of the world’s developers and the media influencers. I’d like to kick back and watch it all happen as a spectator on the livestreams. But that’s a little too restful. I’m going to be in the thick of E3 again, and I’m going to have a fun time doing it.

The DeanBeat: Games are on the cusp of great things again

Minecraft is coming to China

Minecraft is coming to China

Hello!

Today we’re proud to announce an exclusive agreement to license Minecraft for Pocket and PC to a NetEase, Inc. affiliate in mainland China. The plan is to develop a version of Minecraft tailored for the Chinese market. It probably won’t affect most of you, seeing as you’re probably not based in China.

But still, this is significant news and significant news requires significant quotes, so here are two. One from our CEO, and one from NetEase’s.

“We’ll always embrace opportunities to bring Minecraft to new players around the world, widening our community, and giving us a new perspective on our game,” said Jonas Martensson, CEO of Mojang, creators of Minecraft. “NetEase understand our long-term vision for Minecraft and support Mojang’s ideals, so we’re delighted to have them on board. We look forward to welcoming China’s builders and adventurers to the world of Minecraft.”

“We are excited to bring Minecraft to Chinese audiences, and expect our large online community to embrace this preeminent game,” said William Ding, CEO and founder of NetEase, Inc. “With our deep understanding of the Chinese market and our ability to successfully launch world-renowned online and mobile games, we offer a strong platform for the introduction of Minecraft to China’s vast user base. We believe this cooperation could leverage the strengths of both Mojang and NetEase, as well as provide the world’s largest audience with a superior user experience.”

See you soon, China-based Minecrafters! Welcome!

Minecraft is coming to China

Microsoft has finally found a legal path to publishing Minecraft on Chinese PCs

Microsoft has finally found a legal path to publishing Minecraft on Chinese PCs

When Microsoft opened its wallets in 2014 and traded $2.5 billion for Mojang, the public by and large nodded their heads in agreement. Right, the makers of Minecraft. Those dudes are worth a lot of money.

But any doubters who questioned that sky-high valuation saw a new feather drop onto Microsoft’s cap this week: Minecraft‘s PC and smartphone versions are finally coming to China. On Friday, Microsoft and Mojang announced the beginning of a “five-year exclusive partnership” with Chinese software publisher NetEase, Inc to roll the game out onto Chinese computer and smartphone marketplaces.The game’s Chinese rollout date and release details have yet to be announced, and neither company confirmed how much money exchanged hands for the deal.

China isn’t hurting for games originally published in the West, but Minecraft is arguably the world’s most popular video game. Microsoft was able to publish the game on Xbox One consoles late last year, but those consoles have yet to penetrate the Chinese market to the extent that PCs and smartphones have, and the fact that even Microsoft had to license the game to someone else as opposed to launching it from its own Shanghai campus is a stern reminder of what roadblocks stand in the way of Western software developers.

“The most challenging aspect of doing business in China by far is dealing with the government,” former PopCap executive James Gwertzman said at the 2010 Game Developers Conference (which I covered for a prior employer). There, he gave one of the most comprehensive speeches in recent memory about trying to launch Western games in the communist, regulation-heavy nation.

Enlarge / Want to release video games in China? Time to file paperwork for a whopping six permits.
PopCap Games

Game publishers must acquire a combined six permits to launch a game in China, and most of those permits cannot be acquired by foreign-operated companies. As a workaround, Gwertzman suggested to the GDC crowd that interested companies should “work with a local partner… or marry someone from China and let them open the domestic company. That’s a common approach.” In the case of his prior role as a PopCap executive, Gwertzman clarified that “we can’t be a publisher in China as a foreign company—we have to be a developer working with local publishers.”

Microsoft is presumably in the exact same regulatory boat, and its choice of partner is telling; NetEase already has a major Western-gaming reputation thanks to its partnership with megawatt game makers Blizzard. The company currently handles Chinese publishing duties for every major Blizzard video game, and it will soon publish the company’s next major shooter title, Overwatch.

Coming soon: Bad press about the name “Steve”?

Six years ago, Gwertzman’s speech foretold a battle that Microsoft and NetEase may soon face as they roll an official Minecraft game out to China. It starts with government regulations.

Enlarge / Shortly before the Chinese government rolled out regulations on social-mobile video games, a rash of negative articles began appearing in state-run press outlets.
PopCap Games

“Whenever the government is about to regulate something in China, you start to see a lot of scary articles appear in the press first,” Gwertzman said. At the time, he was talking about a rise in social-network gaming on sites like RenRen. The country’s state-run press negatively covered those kinds of video games, complete with horror stories about dying children. Soon, the government instituted rules banning certain behaviors in those games, including “stealing” of in-game items from other players and mafia-styled game concepts.

But in a recent phone interview with Ars, Gwertzman guessed that Minecraft will probably avoid such undue attention with its upcoming launch. “Minecraft is on the good side as it encourages teamwork and learning,” he said. “I see Minecraft as the perfect example of a game that will receive public support [in China].”

Even though six years feels like eternity in media and pop culture, Gwertzman’s speech still stands out because of China’s snail-paced changes regarding media regulation. Rules about permits and locally run businesses have not evolved much, as companies like Netflix can attest to, while the only major change to the game-specific side of regulation has come in the form of a lift on the country’s infamous ban on consoles (though that lift still came with many strings attached).

Now the CEO and co-founder of back-end tech provider PlayFab, Gwertzman says most of what he said in 2010 still applies. The major caveat is that game publication has become a lot smoother thanks to fewer regulations to publishing on mobile platforms such as the App Store. That said, he continues to believe “larger” games with giant multiplayer communities are more likely to be “looked at carefully” by the government.

“You need a local partner in China,” Gwertzman told Ars. “NetEase is on the shortlist of big publishers working with Western companies, and Tencent is another one of the giants. There aren’t a lot of others. It makes sense that Microsoft would look for a partner, and it speaks to how complicated the Chinese market is. Microsoft has one of the largest presences in China of all Western companies, yet in spite of that huge presence, even Microsoft has to establish a partnership like this.”

China’s mix of Internet café culture and smartphone-gaming popularity will probably prove a smooth fit for a series like Minecraft, but the nation’s longtime predilection for microtransaction games (as opposed to full-license purchases) makes the core game a slightly harder sell. Expect the Chinese version of the game to either require a subscription for online access or to place a huge emphasis on paying for its “skins” and costumes. Additionally, Gwertzman points to local-culture conversions as a major factor in a Western series selling well in China, saying that PopCap’s Plants Vs. Zombies didn’t “take off” overseas until it was launched in a “Great Wall” edition.

This article has been updated to reflect the 2015 launch of Minecraft on Chinese Xbox One consoles.

Microsoft has finally found a legal path to publishing Minecraft on Chinese PCs