Minecraft Switch Edition Review
Minecraft is such a well-known game that reviewing its content in 2017 seems redundant. (For that, you can check out our reviews of the PlayStation 4 and Xbox One versions and of Minecraft: Pocket Edition.) But with its recent release on the Switch the question that needs answering is how Nintendo’s portable console handles building these fantastic blocky worlds, and the answer is: pretty well.
At this point,The Switch Edition of Minecraft takes the appealing portability of Minecraft Pocket Edition and adds the precise, comfortable controls of a console. The convenience of playing Minecraft on the go and easily jumping into online multiplayer with friends on their own Switch devices would make it hard to go back to other versions of if it weren’t missing an essential feature: voice chat. That makes playing with friends who aren’t in the room with you much less fun, since there’s no way to coordinate your efforts with the up to seven other players in a game. You can get that human interaction locally by playing two-player split-screen mode, but this works much better when the Switch is docked, because the screen is a little too small to play in handheld or kickstand mode with multiple people. It’s possible, you just might not be able to see very well.
Like the current PlayStation 4 and Xbox One versions (1.5), the Switch’s Minecraft lacks some other features that are on the PC’s 1.9 version, like the reworked combat system. And, unfortunately, Minecraft doesn’t use the Switch’s touch screen for faster inventory management – or anything else – so it’s not quite the best of both the console and Pocket Edition worlds. It does include a bunch of exclusive Super Mario-themed skins, though.
Lastly, I didn’t experience any noticeable slowdowns either in docked or portable modes, though it’s worth noting that Minecraft runs in 720p even while docked. Not that the resolution of these intentionally blocky graphics matters much, of course.
The Nintendo Switch version provides an authentic Minecraft experience that is hugely benefitted by the ability to play it anywhere with physical controls. The one drawback is the lack of voice chat, which makes online multiplayer less fun than on other platforms, so it’s best enjoyed in the same room as your friends.
You can now explore Exeter on Minecraft – here’s how to download and play it
Detailed maps of Exeter have been created on wildly popular world-building game Minecraft.
Four maps inspired by collections at Exeter’s Royal Albert Memorial Museum & Art Gallery (RAMM) will allow enthusiasts to virtually explore the historic Devon city.
Above: Watch an example of a city recreated on Minecraft
With over 100 million users, Minecraft is the second best-selling video game of all time.
Return to Devon Live home page or read next: Glastonbury 2017: Seven important security changes you need to know about
Minecraft maps are virtual environments or games created by players themselves, and made available for others to download and play.
Renowned digital producer Adam Clarke and leading Minecraft build team, Blockworks made the Historic Exeter Minecraft maps.
image: http://www.devonlive.com/images/localworld/ugc-images/276269/binaries/micecrfathjg.jpg
The famous Caleb Hedgeland model of Exeter recreatedThe project is in partnership with the University of Exeter with funding from Arts Council England.
The first map is based on the model of 18th-century Exeter before the city walls were breached. The three future maps are of the Roman fortress, the Roman city and Tudor Exeter.
The first map is based on a model of Exeter constructed between 1817 and 1824 by Caleb Hedgeland.
One of the earliest surviving models of any town in Britain, it records Exeter in great detail as it was during the late 1700s when the city wall was still intact.
The model, which is on permanent display in RAMM’s Making History gallery, is the only surviving record of many of the city’s buildings and streets.
How to download
The first Exeter map can now be downloaded from Dropbox at http://bit.ly/RAMMHedgelandMap with full instructions in PDF format: FAQ and installation guide for Minecraft Hedgeland map.
On Sunday 16 July, pioneering Minecrafters will lead a Museum Minecraft extravaganza at RAMM.
Young YouTubers, Solly the Kid and Django Moses, will challenge visitors to a special Exeter Build Battle.
Wizard Keen from Wonderquest and guest YouTubers will lead workshops. Minecraft-inspired activities will introduce younger visitors to the magic of Minecraft.
You can now explore Exeter on Minecraft – here’s how to download and play it
Minecraft: Story Mode returns for a second season in July
Minecraft: Story Mode, the episodic adventure game based on Mojang’s Minecraft, will continue with a second season next month, developer Telltale Games announced today.
The season premiere, “Hero in Residence,” will begin rolling out July 11. It will be available digitally on Android, iOS, Mac, PlayStation 4, Windows PC and Xbox One that week, and Telltale will release a physical copy of the season this fall.
Telltale said today in a news release that players’ choices from the first season will carry over to the upcoming season. Minecraft: Story Mode debuted in October 2015 and was originally a five-part series that ended in March 2016. However, Telltale extended the season with three additional episodes, with the eighth chapter launching in September 2016. Minecraft: Story Mode – Season 2 is currently scheduled to run for five episodes.
The adventures of Jesse (Patton Oswalt or Catherine Taber, depending on the gender chosen by the player) and their pals will continue in the second season. Here’s the synopsis from Telltale:
Now that Jesse and the gang have vanquished the Wither Storm, saved the world, and become totally super famous heroes, life has gotten a bit more…complicated. With more responsibilities and less time for adventure, old friendships have started to fade — at least until Jesse’s hand gets stuck in a creepy gauntlet that belongs to an ancient underwater temple. Together with old pals and new comrades alike, Jesse embarks on a brand new journey filled with tough choices, good times, and at least one temperamental llama.
In addition to Oswalt and Taber, Ashley Johnson and Scott Porter will return for the second season. Once again, Telltale will bring in members of the Minecraft community such as Stampy Cat and stacyplays for cameos. The season will support Telltale’s Crowd Play feature, which allows for up to 2,000 people to participate along with the player.
For a closer look at Minecraft: Story Mode – Season 2, check out the screenshots below.
Story Mode Season 2: Coming Soon!
Telltale’s adventure continues this summer
That’s right! A new five-part Story Mode saga arrives on July 11th. Jesse’s tale didn’t end with merely becoming the world’s greatest living hero – if anything, life just got more complicated. There are responsibilities! Emerging rivalries! Unmeetable expectations of friends new and old!
As a simple treasure hunt goes wrong, trapping Jesse’s hand in a cursed prismarine gauntlet, we discover that maybe there are other downsides to fame, too – like having a dark and ancient power know your name.
A new adventure beckons, sending Jesse on a quest to the darkest depths of the world – and beyond! Joined by a motley band of familiar faces, fortune hunters, sometime enemies and one deeply disobedient llama, there will be tough choices, peril aplenty and no shortage of People Who Will Remember That.
Patton Oswalt, Catherine Taber, Ashley Johnson and Scott Porter are among the currently announced cast – with more details to follow! Watch out for cameos from Youtubin’ heroes Stampy Cat and StacyPlays, too.
If you’re a returning player, the game will keep a track of all those weighty decisions you made in Season 1 – but new players should find it an easy place to jump on, too. You can even join in the fun with friends thanks to Telltale’s “Crowd Play” feature, which lets you help to direct the action from any online mobile device.
Episode 1, titled “Hero in Residence”, will be downloadable on July 11, for Xbox One, PlayStation 4, PC, Mac, iOS, and Android-based devices. We’ll be bringing you more details and ELITE INSIDE INFO in the coming weeks, but in the meantime keep an eye on Telltale’s website!
Dad Creates Free Minecraft Server Specifically Dedicated to Kids With Autism
Children can already be overwhelmed and bullied in the real world, but maybe the internet can offer some solace. That’s what this dad created when he built an entire Minecraft server for children with autism.
Stuart Duncan, also known by his online alias AutismDad, created Autcraft: a server that has garnered over 8,000 players since it was created four years ago.
He recalled its genesis when he wrote, “In 2012–2013, I saw parent after parent after parent posting on social media: ‘Do you have a child with autism that loves Minecraft? Would they be willing to play with my child?’”
“These parents were all reaching out because they were tired of seeing their children being bullied on the servers that they tried. Their children were breaking their keyboards, crying and feeling terrible. They felt powerless to help. So, Autcraft was my way of helping.”
Since Duncan himself has been diagnosed as autistic, he understood how vital it was for children to have safe spaces to play. Autcraft has become his day job, with all his time dedicated to maintaining the server alongside a team of volunteers. He currently asks for donations via Patreon.
“I have made it my mission to help as many children with autism as I can which means ensuring that Autcraft remains a free server for those who need it. It is my belief that those who need a safe place like Autcraft most are also the ones least likely to be able to afford a membership fee.”
“[Autcraft] gives children with autism and their families a place where they can play the game they love with people just like them, and they can feel safe and confident to just be themselves,” said Duncan. “It’s not about getting other people to accept them but getting them to accept themselves.”
Dad Creates Free Minecraft Server Specifically Dedicated to Kids With Autism
Building a shared future in Minecraft at Castle Ward
Children at two Downpatrick primary schools have been building a shared future, albeit a digital one.
Children from Downpatrick Primary School and St Brigid’s Primary School visited Castle Ward on Monday for the launch of a new education programme, Minecraft at Castle Ward.
The cross-curricular project uses the game to encourage children to explore the National Trust-owned property.
Most schools participating in the pilot were supported by Shared Education.
Shared Education supports children in separate schools engaging in joint classes or projects.
The project is the result of a collaboration between the National Trust and iTeach, a Belfast-based education programming development company.
What is Minecraft?
Minecraft is a computer game in which you build things using cubic blocks.
It is a bit like Lego but you never run out of blocks and they never fall over.
Players can walk among their own creations, and play online with other people who are in the same world.
This is the first programme of its kind to feature to a National Trust property and the trust hopes to develop the programme across more of its sites.
National Trust co-ordinator, Geoff Magill, said: “The 18th Century Corn Mill at Castle Ward is being brought to life on Minecraft as schools combine the latest technology with the outdoors.
“They will learn about the history of the Corn Mill, the engineering aspects and traditional milling processes in an interactive tour which will culminate in pupils actually constructing the building in Minecraft.
“We are also pleased to announce that the programme will be available in conjunction with the Shared Education initiative which enable schools from diverse communities to come together and share the experience.
“The programme is currently in its pilot stage and will be available to schools from September,” he added.
Minecraft Is Successfully Replacing Chemistry Lessons In Schools
When you combine two items correctly in Minecraft, it makes a new item – a bit like chemistry. So it isn’t surprising really that a modded version of the game is successfully being used to replace certain elements of chemistry lessons in schools.
Students are inadvertently learning traditionally tricky topics such as polymer synthesis (making plastic) and refining oil with greater ease.
Imagine a class without lessons, tests and homework, but with missions, quests and teamwork,” Lead researcher Dr Ronald Smaldone ponders. “Video games offer an attractive educational platform because they are designed to be fun and engaging, as opposed to traditional approaches to teaching through lectures and assignments”.
Dr Smaldone says that holding the attention and focus of students, and providing information in a meaningful way, is a significant challenge for online education (and all education for that matter).
“Imagine having educational content that would not only command the complete focus of students, but even excite them so much that they would consume it without needing to be assigned it,” Dr Smaldone says.
Dr Smaldone points out there are “many advantages” to providing educational content in a computerised game format, one of which is that it allows learners to move at their own pace.
“A horizontal learning approach allows students who understand the material quickly to move on to more challenging material, whereas those that need extra time can take it, making it truly personalised,” Dr Smaldone says. “Management of the pace of learning is extremely important when interacting with students remotely. Educational content must be provided in such a way that they do not become bored (the material is not challenging enough) or frustrated (the material is too challenging)”.
The Minecraft mod used for these lessons integrates concepts of chemistry and engineering into the gameplay. Called Polycraft World, the development of the mod maintained two main goals — the science must be accurate, and it must add something fun to the game.
In one of many trial classes, over a period of 12 months Dr Christina Thompson taught a one hour general topics class entitled “Video Games and Learning” to a small (thirteen students in each class) group of students of mixed subject background and age, through the Honors College at the University of Texas at Dallas. No in-class science instruction was given, but a non-graded part of the class was to play Polycraft World.
Without ever being asked to learn or remember anything from the game, students were given a pop quiz written in entirely scientific language which asked them questions ranging from identifying the chemical components of polymers based on their acronyms, to drawing a distillation tree for crude oil given a blank piece of paper.
Despite this, five of the thirteen students could correctly draw a crude oil distillation tree to three levels of distillation, with three more able to draw it to two levels of distillation. And they learned this entirely from playing Minecraft.
This is just another example of the way that video games can be a positive contribution to a child’s development, countering the traditional negative stigma gaming has carried for far too long.
Minecraft Is Successfully Replacing Chemistry Lessons In Schools
There’s A Minecraft Festival Coming To Sydney Opera House
“Minecraft at the Sydney Opera House” is an epic two day festival, and host to Australia’s first Minecraft competition.
Held in the Concert Hall on July 2 and 3, the event brings to life one of the best-selling video games of all time, its 120 million-plus players captivated by a world of limitless exploration and creative possibilities. Described by organisers as “a true choose-your-own-adventure experience” the festival will be unbeatable school holidays entertainment for children, families, and Minecraft devotees of all ages.
“The Sydney Opera House is about creativity in all its forms. We encourage makers, builders and artists of all kinds,” Sydney Opera House Senior Producer for Children, Families and Creative Learning, Jamie Dawson, said. “This event is about bringing Minecrafters together to share ideas, challenge each other and to meet the creators of one of the world’s most popular games. And where better to do it than the Opera House.”
The Opera House’s grand Concert Hall and Northern Foyers will be transformed into a Minecraft extravaganza spanning three sessions over two days. Attendees can come and go between the main competition on stage and the activities in the foyer.
Minecraft at the Sydney Opera House is designed for everyone: from dedicated players of all ages (who can compete to win an Xbox One), to parents and educators who can understand and unpack how the game can be applied in an educational setting – and even younger gamers who can meet (and challenge) new friends.
Alongside the competitions, Lead Creative Designer of Minecraft, Jens Bergensten, will participate in the interactive sessions. Lydia Winters, Brand Director of Mojang, the studio behind Minecraft, will share her Minecraft tricks and tips and answer fans’ questions.
You can grab a ticket here.
Scholastic pulls fan-fiction Minecraft book that compares Indian name to a fart
Scholastic says it will stop distributing a fan-fiction Minecraft book that compares an Indian character’s name to a fart.
A Toronto mother tweeted a photo of a page in Diary of a Minecraft Zombie, accusing the book of “modelling racist behaviour for my kids.”
‘I was really troubled by the idea that my children, who have long and complicated names, might end up reading something like this.’ – Sailaja Krishnamurti, St. Mary’s University
In the passage, the protagonist’s mom tells him he’s about to room up with foreign exchange student Rajit Venkatanarasimharajuvaripeta — an Indian name also famous for being the longest railway station name in India.
“It sounded like my mom farted,” the boy reacts.

Sailaja Krishnamurti says she worries about how her own children would react to reading a passage like the one in Diary of a Minecraft Zombie. (Sailaja Krishnamurti/@DrSailajaK )
When Halifax’s Sailaja Krishnamurti first came across the passage on Twitter, she became concerned about her own kids.
“Certainly my son loves to play Minecraft, and they’re of an age where they could be reading on their own without my looking over their shoulder,” Krishnamurti told As It Happens host Carol Off.
Krishnamurti is a religious studies professor at St. Mary’s University in Halifax who studies representation of South Asian culture in children’s literature.
“And so I was really troubled by the idea that my children, who have long and complicated names, might end up reading something like this on their own and not really know how to process how that might make them feel.”
The book, which has no named author, is part of the Zack Zombie series, described online as “an original work of fan fiction which is not sanctioned nor approved by the makers of Minecraft.” It is sold online via Amazon, and distributed through Scholastic.
Contacted for comment, Scholastic at first denied responsibility for the book’s content, noting it was not published in-house, but rather by a company called Herobrine Books.
‘We are grateful for letting us know about this issue and want to apologize for any offence or harm it may have caused anyone.’ – Nicole Zaccagnini, White Water Agency
However, the company later responded to say it would no longer be shipping the book.
“Our partnership with Canadian schools and families is a privilege, and one that we take very seriously,” Scholastic told As It Happens in an email.
“The author has been made aware of your comments and is deeply troubled that the text has been construed as racist, as this was never intended, and he is eager to make editorial changes to be sure the text is corrected. Further on in the story, the character recognizes and apologizes for his bad behaviour and the two characters become friends, with Zombie learning a valuable lesson in friendship, diversity and acceptance. ”
But Krishnamurti said the story’s positive ending “doesn’t excuse the racism that’s being enacted right at the start of the book.”
Nicole Zaccagnini, publicist for the Herobrine series, apologized for the passage and told As It Happens they have “already made steps to remove the offending statements from our book so that no one will be hurt by this in any way.”
“We are grateful for letting us know about this issue and want to apologize for any offence or harm it may have caused anyone,” Zaccagnini, an account executive at the public relations firm White Water Agency, said in an email.
“We believe that all cultures, religions and groups in which people identify with are all special in the building blocks of our society.”
Krishnamurti, meanwhile, said this whole debacle just shows the importance of diversity in children’s literature.
“I think it’s an instructive moment for all of us as parents and as people who are thinking about children’s literature to really advocate for more diverse representations in the books our children are reading.”
Scholastic pulls fan-fiction Minecraft book that compares Indian name to a fart
Minecraft: Pocket Edition Discovery Update adds Marketplace in-game store and more
The long-awaited Discovery Update for Minecraft: Pocket Edition has gone live for Android users. This is a huge new update for Mojang’s popular sandbox game, with a bunch of new content and features. The biggest new addition is the Marketplace, an in-game store where players can purchase new content provided by talented Minecraft creators.

As we previously reported, the Marketplace offers a way for players to buy new in-game skins, texture packs, maps and more to help extend their Minecraft experience. It will also help Minecraft creators earn money for their efforts. Marketplace items are purchased with Minecraft’s new in-game currency, Minecraft Coins, which in turn are bought using real-world money.
Adding an in-game store would be big enough for Minecraft, but there’s tons of additional new items and content included as part of this Discovery Update. As the title suggests, players will be encouraged to explore the game world to find new maps, monsters and puzzles, including finding treasures in the Woodland Mansions. You will also encounter new creatures, including helpful llamas that will carry much of your found treasure for you. You can check out the entire change log for the Discovery Update at the official Minecraft site.
What are your impressions of the Minecraft: Pocket Edition’s Discovery Update? Do you like the new Marketplace feature? Let us know in the comments!
Minecraft: Pocket Edition Discovery Update adds Marketplace in-game store and more
The Discovery Update is here!
The Discovery Update is here!
Pocket and Win 10 gets Marketplace, mansions and more!
The long-awaited 1.1 update for Pocket and Windows 10 is out today. We’re calling it the Discovery Update – and not just because we like the way it sounds! There are new features and secrets to explore, not least the spooky Woodland Mansions. What treasures lie within – and what peril? That’s for you to find out (or shamelessly look up on the wiki)!
There’s loads more. Llamas. Shulker Boxes. Dyable Beds. New blocks, like glazed terracotta and concrete. New enchantments, like Frostwalking and Mending. Ingot Smelting is a thing. Add-Ons are now additionally exciting, and will let you remix movement properties. You can now get the Skyrim Mash-Up Pack, too! Find the full changelog below.
Of course the big headline is… Marketplace! It’s a place where Pocket and Windows 10 players can browse, buy, download and play cool community creations from within the game itself. You can get a rundown of what kind of stuff you’ll find on there at launch in this quick guide to Marketplace! There’s also a nice video to tell you all about how it works. Lovely.
Anyway, here’s the full 1.1 changelog!
New Features:
- Minecraft Marketplace
- Skyrim Mash-up Pack
- Llamas
- Shulker Boxes
- Woodland Mansions
- Cartographer Villager & Exploration Maps
- Illagers (Evokers & Vindicators)
- Vex
- Concrete & concrete powder
- Glazed terracotta blocks
- Dyeable beds (and you can jump on them, too!)
- Iron and Gold tools can now be smelted into Iron Nuggets and Gold Nuggets
- Adventure Mode
- New game rules: DoFireTick, DoMobSpawning, DoTileDrops, MobGriefing, DoEntityDrops, KeepInventory, DoMobLoot, DoDaylightCycle
- New achievements
- Mending & Frostwalking enchantments
- Totem of Undying
- Off-hand slot (only works for arrows & Totem of Undying)
Tweaks:
- Changes in world generation. Seeds which contain pre-generated structures such as ocean monuments & igloos may generate those structures in different places now
- The sun now rises in the East and sets in the West
- CanPlaceOn & CanDestroy are now supported in the ‘/replaceitem’ command
- Dampened the vertical look speed when using a controller
- Improved navigation of the settings screen when using a controller
- The X button can now be used to clear the hotbar on the Creative inventory screen when using a controller
- Improved controller input when selecting items on the Creative inventory screen
- Maps are now numbered so you can tell which map is which!
- Empty Maps with Compasses have been renamed to Locator Maps to distinguish between Empty Maps without Compasses
- New sleeping animation slowly lowers you into serene slumber
- Updated color palette for wool blocks and carpet
- Stained clay blocks have been renamed to terracotta
- Improved lead rope physics
- Cave Spiders now attack with poison time based on difficulty
- Worlds will now show a screenshot preview in the main menu
- 1 melon block can now be crafted into 9 melon slices
- 1 cobweb can now be crafted into 9 strings
- Eating animation can now be seen in third-person camera
- /locate command will now find more structures
- The screen safe area can now be adjusted in Video settings
- Add-Ons: movement properties are now data-driven
Bug fixes:
Woah, woah, woah! There are far too many fixes to list here! My favourites:
- Good news for Elytra fliers – You can now shoot yourself with a bow and arrow (and can splash yourself with potions again, too!)
- Horses now make sounds when they jump! Neeeeigh!
To see a more complete list of bugs, you can find the full changelog here: http://aka.ms/mcchangelogs
‘Wonder Woman’ Shatters Records With $200+ Million Worldwide Opening
Patty Jenkins is having the biggest opening weekend for a female director in cinema history. Her superhero blockbuster Wonder Woman shattered the previous record for a female director by lassoing an estimated $100 million domestic and about the same cume in foreign markets. By Friday, the film had already taken an estimated $86 million in worldwide box office, and predictions for the final weekend cume continue to rise as ticket sales continue to exceed expectations.
Source: Warner Bros
Gal Gadot charges the battlefield in Warner’s “Wonder Woman”
Added to the great box office news for Wonder Woman — indeed, no doubt driving that financial performance — is a 94% Certified Fresh critical reception and an A-grade from audiences via Cinemascore. The Rotten Tomatoes score means Wonder Woman is now tied with The Dark Knight and Iron Man as the best-reviewed superhero films in history, and the A Cinemascore is likewise on par with the highest-graded superhero films except The Avengers, which is the only superhero release to score a rare A+ from audiences.
Wonder Woman is a huge success for Warner Bros. and DC Entertainment. The terrific critical reception, love from audiences, and overperformance on opening weekend are strong signs the DCU has turned a corner in terms of perception and embrace by the general public. The previous DCU films Man of Steel, Batman v Superman, and Suicide Squad had mixed to negative critical reviews, mixed audience scores, and performed good at the box office but not great, with the first two movies coming in below studio hopes and expectations. Much retooling and rethinking was done over the previous several months, and Wonder Woman is the first DCU film representing much of that change in approach and perspective.
Source: Warner Bros
The Amazons of Warner’s “Wonder Woman”
It’s possible that Saturday and Sunday numbers will continue the upward trend in estimates for Wonder Woman, as families flock to the box office and the positive word of mouth from audiences spreads, turning this into a must-see movie event. Likewise, social media is filling up with people proclaiming their intention to go right back and watch the movie again, so repeat business — always a tough element to factor for when we make our predictions this early — could further drive up the final weekend numbers.
Some outlets are still predicting a final domestic bow in the $95-97 million range, just shy of $100 million, and if that winds up being the case it’s still a huge victory for Wonder Woman and defies all of the earlier concerns and lower estimates. Those numbers still point to a likely final domestic tally north of $250 million, and more likely closer to $300 million, which implies a global total in the $600-700 million range.
Source: Warner Bros
There’s no doubt the final worldwide box office opening will be right around $200 million by close of business Sunday, and could go north of that number. For now, whatever the precise final numbers turn out to be, you can be sure there’s a lot of celebrating going on over at Warner Bros. and DC Entertainment right now, and Patty Jenkins, Gal Gadot, and everyone involved in the picture have every reason to be dancing in the streets this weekend.
Have you seen Wonder Woman, dear readers? If so, let everyone know what you thought by sounding off in the comments below!
‘Wonder Woman’ Shatters Records With $200+ Million Worldwide Opening
Minecraft Nintendo Switch Edition REVIEW: The best game of Minecraft on the go
Minecraft lets players shape worlds and build elaborate structures one block at a time. It’s a game about adventure, discovery and survival, as players try to stay alive long enough to uncover its many secrets.
A true phenomenon that has claimed the social lives of over 100 million players, it’s out on pretty much every platform under the sun, from PS4, Xbox One and PC, to Apple TV, PlayStation Vita and even Raspberry Pi.
Minecraft Nintendo Switch Edition sits somewhere between the home console versions and the iOS, Android and Vita editions. It offers all the convenience of the tablet versions, but with the superior controls that you get on consoles.
It’s not as pretty as the PS4 and Xbox One ports, the world aren’t quite as big, and it’s not as deep as the PC original, but it does provide more flexibility.
And that’s why, even as somebody who has pumped hundreds of hours into Minecraft on PC and PS4, Minecraft Nintendo Switch Edition still holds a certain appeal.
Minecraft Nintendo Switch Edition REVIEW: The best game of Minecraft on the go
Minecraft switch edition review: An almost perfect handheld version
On paper, Minecraft’s basically an unlimited Lego simulator. Yet, thanks to expansive worlds, Survival mode, and countless mods, the virtual sandbox has become one of the best-selling games of all time, winning over the hearts of adults and children alike. Of course, it was only going to be a matter of time before Minecraft finally reached Nintendo’s latest console, the Switch.
While lacking the modifications available on PC — many via the game’s feverish fanbase — Switch Edition has quickly proven itself the ultimate handheld version of Minecraft. Building houses, defeated Nether monsters, and conceiving contraptions has never been so easily playable. Forget the iPhone version with difficult controls and lacking features, Nintendo’s latest has almost everything you could possibly want from Minecraft.
Without boring you with exactly what Minecraft is — if you’re not sure, either you’ve been living under a rock or missed our ‘what is Minecraft’ article — Survival and Creative modes are both playable on the Switch, as are some fun mini-games, Battle and Rumble. Thanks to running on a Nintendo product, the quite brilliant and extensive Mario skins are also available, coming with a built-in adventure mode to explore.
That’s everything you pretty much expect from a Minecraft game. Where Switch Edition lacks is mainly the draw distance which cannot match its PS4 and Xbox One counterparts but manages to beat last generation consoles. If you do own Minecraft on other consoles, you also won’t be able to port maps over. Another disappointment; when docked, the game also doesn’t run on 1080p, currently being locked to 720p.
On Switch, Minecraft remains the same fun and creative game the world has come to love. Nintendo’s latest console offers a brilliant portable versio, the only major drawback being that — unlike some other Switch games — you need another set of Joy-Cons, or a pro-controller, to play multiplayer. Playing two players with one set would have made Switch Edition almost perfect. As it stands, Switch Edition is another must-have for Minecraft’s gigantic fanbase and a fun sandbox for those who have never indulged in Minecraft.
Minecraft switch edition review: An almost perfect handheld version
Minecraft Adventure Time Mash-Up Pack is now available for the Console Edition
Minecraft is no stranger to crossovers with other popular franchises and such, with a recent example being the Fallout 4 Mash-Up Pack. Today, Minecraft players will be able to grab the brand new Adventure Time Mash-Up Pack, bringing the acclaimed animated Cartoon Network series to the game.
The pack is said to include a host of character skins from the series, including Finn, Jake, Ice King, Marceline, Princess Bubblegum and more, with the announcement going on to describe what else arrives with the pack as follows:
This isn’t just another skin pack – goodness no – as the entire land of Ooo takes over your Minecraft world! Take Fionna and Cake on a tour of the Candy Kingdom, fight Ice King in the Ice Kingdom and even take a trip with Flame Princess to the Fire Kingdom! And much much more!

In celebration of this crossover, the announcement blog post even includes an interview with the creator of Adventure Time animated series, Pendleton Ward, regarding his gaming experiences.
The Minecraft Adventure Time Mash-Up Pack is now available for the Console Edition, costing $5.99. However, the pack will be delayed on the Wii U and Nintendo Switch by, at most, a day, with the Pocket and Windows 10 Edition slated to receive the pack at later date.
Meanwhile, the Magic: The Gathering skin pack is also now available for purchase on the Minecraft Console Edition with a $2.99 price tag. The skin pack was initially available only for the Pocket and Windows 10 Edition.
Minecraft Adventure Time Mash-Up Pack is now available for the Console Edition
Pirates of the Caribbean 5: Is There a Secret Walking Dead Easter Egg?
Pirates of the Caribbean: Dead Men Tell No Tales is out in theaters and pleasing fans to the tune of some nice box office returns. Pirates 5 also has a few twists that make the movie extra fun, and set up the franchise for its next chapter(s) – those twists include some surprise returning characters, and some big celebrity cameos, as well.
While fans have spotted the most obvious and hyped celebrity cameo in the film (Beatles icon Sir Paul McCarthy), there may have been another big celebrity who makes quite an unsual appearance in Dead Men Tell No Tales: one of the biggest stars on one the biggest TV shows around: The Walking Dead.
Read on for the SPOILER-FILLED theory on how Pirates of the Caribbean 5 may have dropped a nice Walking Dead Easter egg into its story – and how it forms a major connection between the two.
Early on in Dead Men tell No Tales, Johnny Depp’s Jack Sparrow finds himself (not surprisingly) in the frying pan again, captured alongside suspected witch Carina Smith (Kaya Scodelario) and slated for execution. Carina gets selected for death by hanging; Jack, on the other hand, gets senteced to die by a new invention: the guillitone.
Jack gets hauled onto the stage and locked into the guillitone, still unaware of what, exactly, the death machine even does. He quickly gets the picture, however, when he looks into the basket in front of him, and notices that it’s filled with severed heads!
The camera gives us the briefest shot of the heads in the basket – and this is where the supposed Walking Dead connection comes in: one of the heads looks suspiciously like Walking Dead star, Andrew Lincoln! After Comicbook.com staff first got hint of the possible Easter egg, additional staff went into Pirates 5 for a second look. The moment is so quick that it’s hard to confirm, but it definitely isn’t outside the realm of possiblity.
For fans of both franchises may deduce, there are other recent events that add more smoke onto this possible fire…
The reason there is major suspicion of Pirates working an Andrew Licoln severed head gag into the mix is because The Walking Dead already did it first!
In The Walking Dead season 6, Rick Grimes and Co. try to fool the malcious Saviors into thinking they’ve killed Gregory, leader of The Hilltop, by delivering his severed head. In order to pull the ruse off, Rick and Co. must pick a head that looks close enough to Gergory out of a lineup. One of the heads in that lineup was sculpted after Johnny Depp! That Easter egg became a big headline, and the famous Depp head eventually became part of Walking Dead star Norman Reedus’ collection of memorabilia from the show.
If Pirates of the Caribbean wanted to have a little fun in responding to The Walking Dead, having a sculpt of Andrew Lincoln’s severed head show up onscreen would be a fun little ‘clap back’ at the show. So how legit is the Easter egg? Comicbook.com has reached out to parties at both The Walking Dead and Disney. The Walking Dead people we’ve spoken to don’t seem to know anything about it; we have yet to hear any official response from Disney.
The Walking Dead will return for its eighth season in October of 2017. The first trailer is expected to arrive at San Diego Comic Con in July. For complete coverage and insider info all off-season long, follow @BrandonDavisBD on Twitter.
Pirates of the Caribbean 5: Is There a Secret Walking Dead Easter Egg?
Pirates of the Caribbean Allegedly Spent $2 Million on Snacks for the Cast and Crew
Everything about the Pirates of the Caribbean franchise is big: the hats, the sword battles, Johnny Depp’s eyeliner, and of course, the budgets — including one very specific budget. While some might scoff at the price tag for the two Gore Verbinski–directed follow-ups to the original Pirates ($225 million for Dead Man’s Chest and $300 million for At World’s End), those people clearly don’t know how much food it takes to feed pretend swashbucklers. According to Jack Davenport, who played the white-wigged, Jack Sparrow foil, Commodore James Norrington, the snack budget on the 2006 and 2007 sequels was quite astounding. Davenport recounted to The Hollywood Reporter a conversation he had with the craft services chef about the snacks budget:
“He looked me square in the eye and said ‘essentially unlimited.’ I was like ‘what does that mean?’ He was like ‘I don’t know, $2 million.’ I was like ‘For snacks?’ And he was like ‘yeah?’
While Davenport was quick to point out that this might not be as frivolous as it sounds — there were a lot of hungry people working both behind and in front of the cameras on those blockbusters — we can’t help but wonder how much of that money was dedicated to disappearing bottles of rum.
Pirates of the Caribbean Allegedly Spent $2 Million on Snacks for the Cast and Crew
How Much Profit Will ‘Pirates Of The Caribbean: Dead Men’ Tell?
Despite any talk of franchise fatigue at the domestic box office, or a splattering from Rotten Tomatoes, the larger story for Disney’s Pirates Of The Caribbean: Dead Men Tell No Tales is told in its global tally, which as of this morning has a worldwide start of $326 million, the 20th-best worldwide debut of all time.
According to Deadline film finance sources, the consensus is that Pirates 5 is looking forward to an estimated profit north of $280M after all revenue streams are tabulated. This is based off an industry-projected final global box office haul of $850M. Keep in mind, Japan hasn’t opened yet, and that territory delivered the franchise’s best grosses out of any foreign country — re On Stranger Tides ($91M), At World’s End ($91M) and the first movie Curse Of The Black Pearl ($60M). Disney always knew that domestic wasn’t going to be that strong for Dead Men Tell No Tales, especially after On Stranger Tides six years ago delivered only 23% of its $1.045 billion global tally from domestic.
Our profit estimations for Pirates 5 aren’t attributed to Disney sources.
The added win here for Disney with Pirates 5 is how the $4.05 billion Pirates series spurs its theme park and merchandise businesses, something other major studios can’t count on with their franchises. Recently, the Licensing Industry Merchandisers Association attributed the $118 billion made in 2016 movie/entertainment global retail toy revenue to the year-round sale of Star Wars product for The Force Awakens and Rogue One. We currently hear that Pirates Of The Caribbean merchandise revenue is estimated at $65M (some think that number is too low), with Asian venues like Shanghai Disney Resort and Hong Kong Disneyland key drivers.

With these long-in-the-tooth franchises waning sequel by sequel at the domestic B.O. — think Pirates, Transformers, Fast And The Furious — it’s the burgeoning markets and emerging middle classes overseas that enable Hollywood to keep making these tentpoles, even as U.S./Canada audiences arguably lose interest as underscored by their wallets. When building these titles financially, the majors acknowledge that the U.S. represents 4% of the world’s 7.5 billion population.
With $180.7M over four days, the just-ended Memorial Day weekend was the lowest in two decades, down 42% from the 2013 high of $314.2M. Versus last year, close to $25M was missing from this year’s holiday marketplace thanks to the soft Pirates 5 opening ($78.4M over four days) and Baywatch‘s blowout ($27.7M over five days). A month ago, both were projected at $90M-$100M and $45M-$50M, respectively in their openings, but when sour Rotten Tomatoes scores hit, it impacted both pics’ estimates.
In all fairness to Disney, Pirates 5 pulled in $1.6M less than the lower end of its last recorded tracking of $80M last week.
Some have argued not to lump Pirates 5 and Baywatch in the same sentence in the Memorial Day frame; the latter is bound to lose significantly more money. But the bigger point here is the overall franchise fatigue taking place stateside following last weekend’s $36.1M start for Alien: Covenant (Baywatch, had it worked, would have certainly been a new cinematic series). Wonder Woman, though connected to DC, offers something new and fresh to moviegoers in that it’s arguably the first female comic-book superhero property to work onscreen. The Rotten Tomatoes rating for the Gal Gadot movie is currently at 97% off 64 reviews, and if that score can maintain itself, it could potentially push the pic’s domestic opening to $95M — though Warner Bros still sees it between $65M-$75M.
In recent years, Disney is the only major studio in town that can win on all fronts with its Marvel, Lucasfilm, Pixar, live action-group and animation labels: beaming A- or higher CinemaScores, awesome B.O. results, and glorious certified ruby red Rotten Tomatoes ratings. Truly, they are the envy of all. However, stateside critics have loathed Pirates since the second installment, with the most recent one registering the lowest at 31% Rotten, and Disney has yet to turn that boat around. Of the five movies, Pirates 5 reps the fourth-best stateside opening. Some attribute the ease here to marketing, others to Johnny Depp and his controversial image which can turn off moms, but the fact is that at the end of this weekend, Disney is yo-ho-ho-ing all the way to the bank.
Pirates 5 also assisted in propelling the Burbank studio past the $1 billion mark stateside, the first of any major this year, and $3 billion globally.
While box office analysts love to take digs that this summer at $777.9M is down 9% versus last year through its first four weekends, and that Memorial Day was in shambles, overall the theatrical marketplace in the U.S. and Canada this year is healthy, counting $4.4B to date per comScore, 2% ahead of 2016’s banner year which yielded $11.4B.
Scroll down to see this weekend’s Memorial Day actual box office figures.
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Final weekend actuals for Memorial Day weekend, per ComScore
1.). Pirates Of The Caribbean: Dead Men Tell No Tales (DIS), 4,276 theaters / 3-day cume: $62.9M / Per screen average: $$14,729 / 4-day cume: $78.4M / Per screen: $18,353 / Wk 1
2.). The Guardians Of The Galaxy Vol. 2 (DIS), 3,871 theaters (-476) / 3-day cume: $20.9M / Per screen: $5,401 / 4-day cume: $27.1M / Per screen: $7,024 / Total cume: $340.5M / Wk 4
3.). Baywatch (PAR), 3,647 theaters / 3-day cume: $18.5M / Per screen: $5,074/ 4-day cume: $23.1M / Per screen: $6,336 / Total cume: $27.7M (Wednesday bow) / Wk 1
4.). Alien: Covenant (FOX), 3,772 theaters (+11) / 3-day cume: $10.6M (-71%) / Per screen: $2,814 / 4-day cume: $13.3M / Per screen: $3,548 / Total cume: $60.2M / Wk 2
5.). Everything, Everything (WB/MGM), 2,801 theaters / 3-day cume: $6M (-49%) / Per screen: $2,148 / 4-day cume: $7.6M / Per screen: $2,737 / Total cume: $23M / Wk 2
6.). Diary Of A Wimpy Kid: The Long Haul (FOX), 3,174 theaters (+17) / 3-day cume: $4.47M (-37%) / Per screen: $1,409 / 4-day cume: $6.1M / Per screen: $1,929 / Total cume: $15.3M / Wk 2
7.). Snatched (FOX), 2,658 theaters (-853) / 3-day cume: $3.9M / Per screen: $1,497 / 4-day cume: $5M / Per screen: $1,913 / Total cume: $41.3M / Wk 3
8.). King Arthur: Legend Of The Sword (WB/VR), 2,503 theaters (-1,199) / 3-day cume: $3.3M / Per screen: $1,319 / 4-day cume: $4.3M / Per screen: $1,719 / Total: $34.9M / Wk 3
9.) The Boss Baby (Fox) 1,342 (-729), 3-day cume: $1.7M / Per screen: $1,286 / 4-day cume: $2.4M / Total cume: $169.7M / Wk 9
10). Beauty And The Beast (DIS), 1,076 theaters (-716) / 3-day cume: $1.4M / Per screen: $1,360 / 4-day cume: $2M / Per screen: $1,872 / Total cume: $501M / Wk 11
How Much Profit Will ‘Pirates Of The Caribbean: Dead Men’ Tell?
Mod Builds An Entire Pokemon Game In Minecraft
Pokémon Cobalt and Amethyst is a new Minecraft mod that takes the intersection of the two gaming worlds to an entirely new level.
If a game allows mods, you can be sure a fair share of them will be Pokémon-inspired. And while there are no shortage of similar projects created using Minecraft, Cobalt and Amethyst is by far and away one of the most ambitious. It’s also one of the more unique for being a map rather than a mod, meaning that anyone who has the vanilla Minecraft version 1.8.8 can simply download it and begin playing.
Cobalt and Amethyst doesn’t just insert creatures and mechanics from the series into Minecraft either, it creates an entirely new Pokémon adventure. According to the creators behind the project, the story lasts over 60 hours and includes 136 Pokémon, mixing creatures from all over the series. While the map is supposed to be reminiscent of the original Game Boy versions, using classic sound effects and borrowing some of the music, the actual playable campaign is completely different.
The game itself isn’t entirely pretty, but the depth of the world building is impressive in its own right. According to its lead producer, Phoenix SC, the map includes everything from battling, capturing, and training Pokémon to challenging individual Gym Leaders.
“The map places itself in a never-before-seen region, featuring a new set of 136 Pokémon and a new story dominated by an antagonist threatening to release a Legendary darkness that demands tribute. It is your task to seek the truth with the help of the region’s Professor and your rival – either capture it before it’s too late, or take Team Tempest down while saving the lives of those closest to you.”
The team behind the map have even started putting together a walk through for the entire game. Phoenix SC claims to have recently beaten the game in approximately 70 hours with a team of Pokémon all around level 50. Which is nothing when you realize the project took nearly three years to complete.
You can download the Cobalt and Amethyst map here.
Building Chicago In Minecraft
It’s no fantasy land or sci-fi expanse, but it’s still impressive: a team of Minecraft builders are recreating the centre of Chicago, one block at a time.
Their work isn’t done, but what’s there is very impressive, as it captures everything, from building details to street signs to trees on the sidewalk.
It’s called The Loop, and if you want to try it out you can download it here.