Minecraft Title Update 25 COOL Features for Xbox 360, Xbox One Ed. Leaked; Patch 1.16 for PS4, PS3 and PS Vita Now Live

Minecraft Title Update 25 COOL Features for Xbox 360, Xbox One Ed. Leaked; Patch 1.16 for PS4, PS3 and PS Vita Now Live

minecraft-update-21Minecraft console game developer, 4J Studios has confirmed Title Update 25 is now available for download and leaked superflat worlds, stained glass windows, and various fences to the delight of the box game fans. According to the new statement from the studio, Xbox 360 users can turn back on option to share screenshots straight to Facebook.

Minecraft debuted on the PC platform from Mojang, however, the game’s massive fame called for console versions under the care of 4J Studios across the PS3, PS4, Xbox 360, and Xbox One. Title Update 25 is the newest update to be released specifically for Xbox 360 edition.

Via Twitter, a demo has been posted to show how Minecraft Xbox 360 owners can go back on sharing screenshots to Facebook from the game including an image of the game’s next update plus a sneak peek of few new features arriving.

Such features mentioned are superflat worlds proven by the skyline, stained glass windows, and new fence types. 4J, however, hasn’t confirmed these details officially, although, it is assumed that that the new Title Update 25 will be launched soon on PS4, PS3 and Xbox One editions of the sensational Minecraft game.

Share To Facebook is working again for #MinecraftXBox360 😉 pic.twitter.com/1L8xGw8XFN

– 4J Studios (@4JStudios) June 11, 2015

Meanwhile, PS4, PS3 and PS Vita version gamers in North America and Japan will be receiving the new Minecraft Update 1.16 that is currently available in Europe.

Contrary to the last patch, 1.16 features are quite offering small changes where new Alex female skin is added. Alex who is the first female character in the game is said to be just as skilled as Steve.

PlayStation players can also get a brand new soundtrack in the creative mode as well as the trial version for The Simpsons Skin Pack which adds skins from the popular adult-orientated cartoon series, The Simpsons.

In related news, Microsoft has presented a demo of Minecraft built especially for the company’s VIrtual Reality device, Hololens which according to reports, creative world-building game is a perfect fit for the futuristic hardware. The demo first showcased controlling the experience with the use of Xbox One controller.Subsequently, the player just maneuvered the game with his hands in the air to play and look around through his creations in real space.

Microsoft promises that more information will be revealed at the Minecraft’s MineCon event this July 4th. In the meantime, fans can enjoy their Minecraft experience with the latest TItle Update 25 for Xbox 360 and Patch 1.16 for PS4, PS3 and PS Vita.

Minecraft Title Update 25 COOL Features for Xbox 360, Xbox One Ed. Leaked; Patch 1.16 for PS4, PS3 and PS Vita Now Live

Miles Morales will be the Marvel Universe’s main Spider-Man this fall

Miles Morales will be the Marvel Universe’s main Spider-Man this fall


Big news, True Believers. The New York Daily News reports that, in the aftermath of Marvel’s summer blockbuster series Secret Wars, Miles Morales will take center stage as the face of the company’s relaunched Spider-Man title. The new series will be led by writer Brian Michael Bendis and artist Sara Pichelli, who created the character in 2011, and will effectively replace the Spider-Man titles that were recently cancelled in the run-up to the event.

“It’s the real Spider-Man.”

The decision to bring Miles to the fore reportedly comes as a response to calls to bring Miles to the Marvel Cinematic Universe. While Peter Parker, the original Spider-Man, will still be behind the mask for the upcoming Spider-Man reboot, Marvel is taking the opportunity to make Morales that much more important to the iconic superhero’s mythos, especially as it continues to strive for diversity. “Our message has to be it’s not Spider-Man with an asterisk, it’s the real Spider-Man for kids of color, for adults of color and everybody else,” Bendis told the paper.

Miles Morales Spider-Man

Miles is becoming a core part of the Marvel Universe as a consequence of the world-shattering events of Secret Wars, which sees the publisher’s Ultimate imprint being folded into mainstream continuity. When the dust settles, Miles will also be inducted into the “All-New, All-Different” Avengers, right alongside the popular Ms. Marvel, the new Captain America, and new Thor. That doesn’t mean Peter Parker won’t be around. The Daily News reports that Parker will serve as a mentor to Morales, and all signs point to his still being active in some capacity going forward. What role he’ll take as a superhero is unclear.

Making Miles, a biracial teen of African-American and Hispanic descent, the next Spider-Man is a powerful move (one that the films should replicate sooner rather than later). Echoing sentiments Dan Slott shared with The Verge, Bendis said Spider-Man’s mask lets him be anyone. “Many kids of color who when they were playing superheroes with their friends, their friends wouldn’t let them be Batman or Superman because they don’t look like those heroes but they could be Spider-Man because anyone could be under that mask.”

Miles Morales will be the Marvel Universe’s main Spider-Man this fall

Beyonce a superhero? Marvel and Disney are interested in the superstar joining the Avengers cast

Beyonce a superhero? Marvel and Disney are interested in the superstar joining the Avengers cast

Looks like Queen Bey could be adding superhero to her resumé

 Beyonce

Could Beyonce be the next female Marvel superhero?

There is some keen interest in Queen Bey joining the cast of The Avengers.

Marvel and Disney bosses are said to be considering the singer and actress for a role in an upcoming film.

Beyonce has already acted in several films including Dreamgirls and Cadillac Records, as well as lending her voice to animated film Epic.

Solange and Beyonce attend the 2015 Vanity Fair Oscar Party

According to the Daily Star producers believe the Run The World hitmaker could add millions to the Avengers franchise if she starred alongside Scarlett Johansson and Elizabeth Olsen.

A senior executive at film distributor Disney said: “We would love to have BeyoncĂ© on board, almost certainly as a newcomer to the screen from Marvel’s existing catalogue of comic book characters.”

Beyonce recently moved to LA from New York with husband Jay Z which keeps her one step closer to Hollywood and a possible acting career reboot.

The singer got a Golden Globe nomination for her role in Dreamgirls and has expressed her interest in playing a female superhero in the past.

She was previously in talks to star in a Wonder Woman reboot but Gal Gadot got the role.

Bey said: “I want to do a superhero movie and what would be better than being a black Wonder Woman?”

Potential Marvel superheroes Bey could play alongside Black Widow and Scarlet Witch are Blink, Boom-Boom, Tigra and Hawkeye.

Mirror Celebs have contacted Beyonce’s rep for comment.

Beyonce a superhero? Marvel and Disney are interested in the superstar joining the Avengers cast

‘Minecraft’ meets ‘Grand Theft Auto V’ in space

‘Minecraft’ meets ‘Grand Theft Auto V’ in space

Imagine: Elon Musk, CEO of Tesla Motors and SpaceX, reclines behind a desk built out of spare rocket ship parts. A gleaming saber rests to his right. Sean Murray, founder of the independent game development studio Hello Games, sits across from him, chatting about Hello’s new title, No Man’s Sky. There’s a break in the conversation and an awkward silence threatens to stretch between the two, but then: “What do you think is the percentage chance that we’re living in a simulation?” Musk asks. Murray hardly has time to answer — he’s running late for an appointment with Steven Spielberg and his communications director is getting antsy. At this rate, they won’t have time to meet up with Kanye.

No Man’s Sky (E3 2015)

This is the true story of E3 2015 for Murray and Hello Games. No Man’s Sky claimed stratospheric fame with its announcement video during the 2013 VGX awards and again with a formal reveal during Sony’s E3 2014 press conference. It’s a neon-tinged, 3D, first-person exploration game on a massive, interstellar scale. No Man’s Sky is “infinite,” by all reasonable measures: There are 264 planets to explore, each of which features unique resources, animals, colors and landscapes. The game mimics a real-life clear night sky — each point of light that appears on the screen is a planet or a star, most likely undiscovered by any other player, prime for exploration and mining.

No Man’s Sky is as mind-bogglingly big as the conceivable universe. It seems like an impossible game, one that would take billions of years for a single player to complete. Yet, so far, it fits just fine on a PlayStation 4 and it’s also coming to PC. No Man’s Sky is made possible through the magic of generated content: Everywhere a player goes, the game crafts the universe directly around that character. The second a player leaves an area, it disappears on a processing-power level, though you can of course return to it at any time by walking or flying back that way. It’s a tricky, dense and time-consuming game to develop. “There’s a reason no one is making a game like this,” Murray says.

I got my hands on No Man’s Sky for PS4 yesterday, as part of a private guided tour provided by Murray. For a game so large, innovative and, frankly, unbelievable, it feels oddly familiar. It mimics Minecraft in terms of starting from scratch and mining a planet for resources, building on each new element to craft bigger and better weapons and gadgets. It also includes a “wanted” meter that calls in deadly robotic security forces if you murder any of the native wildlife on any planet – similar to Grand Theft Auto. And, there’s something that Murray equates to a complicated Pokedex, though I like to think of it as a new kind of Hitchhiker’s Guide to the Galaxy: Every creature, element, planet or cool thing that you find gets placed in a grid in your own digital encyclopedia. When you discover new items, you’ll have to upload them to a Beacon to ensure they’re stored for the life of your game, even if you get pummeled to death by an irate, zebra-striped slug creature with four legs and horns.

There’s an excess of things to discover in No Man’s Sky, especially considering it’s not just the game itself that’s gigantic: Each planet is also huge. The worlds are legitimately planet-sized, meaning players can walk for days, weeks, months or years across their surfaces, discovering (and maybe blowing up) new animals, elements and technologies.

For example, I directed my ship toward a swirling red solar system and ended up on a neon green world largely populated by tiny goat-like animals that bayed like whiny, electronic toddlers if I got too close. (The sound effects are procedurally generated too, it’s worth noting.) When I landed, I immediately started walking, vaguely exploring the flora and fauna without paying much attention to landmarks or navigational tools. After roughly two minutes, I had completely, absolutely, without a doubt, lost my ship. I asked Murray how to find it: Press square on the DualShock 4 to send out a golden arc that sweeps over the planet and provides markers on your top-side compass, including the location of your ship. The golden ray also is your exploration tool, picking up and cataloging the animals and elements directly around you.

I hardly scratched the surface of No Man’s Sky during my 10-minute hands-on demo — but even if I play it every day for 80 years, I’ll be able to say the same thing.

 

‘Minecraft’ meets ‘Grand Theft Auto V’ in space

Details Of Marvel’s ‘Hulk’ Film Rights – Fans Can Relax About Sequel

Details Of Marvel’s ‘Hulk’ Film Rights – Fans Can Relax About Sequel

 

Much has been made in the last two months of actor Mark Ruffalo’s comments about the future of the Marvel superhero Hulk on the big screen. In an interview with Collider, Ruffalo stated, “As far as a Hulk movie, a standalone Hulk movie, Marvel doesn’t really have the rights to that yet. That’s still Universal’s property, so there’s that issue. That’s a big impediment to moving forward with that.” And ever since, fans and media outlets have been speculating about Marvel not owning the rights to the Hulk on film, and there’s been a lot of guesswork about what precisely Ruffalo was referring to. Since the details of these rights deals are rarely made public in all their little nuances, the uncertainty about precisely who owns what and — most importantly — why Marvel hasn’t made a Hulk sequel yet continues to vex fans and press alike. So let me clear it all up for everyone once and for all, with the specific correct details for you.

Hulk 4

Marvel regained the film production rights to the Hulk in 2005, after Universal’s license of the character lapsed due to failure to enter production on a sequel to 2003â€Čs Ang Lee film Hulk. In February 2006, Morton Handel — then-chairman of Marvel Entertainment – said during an earnings report announcement, “Several watershed events in 2005 have set the stage for the next phase of Marvel’s growth. 
 We are actively working on scripts for Captain America, Ant-Man and Nick Fury
 In addition, the rights for Hulk and Iron Man reverted back to Marvel.” Later in 2006, Marvel successfully regained the film production rights to Captain America and Thor as well.

But despite obtaining the cinematic rights to make Hulk movies, Marvel did not obtain distribution rights. Universal held those rights, and today I can confirm the exact situation is that Universal currently retains the right of first refusal to distribute any Hulk films in the future. If for some reason Universal chose to forgo distribution, then Disney would immediately pick up the distribution rights for the Hulk movie. So Universal has no claim at all to the production rights, and their distribution rights are dependent on exercising their option, which remains in full effect at the moment.

Those thinking that the Universal distribution rights are the major obstacle to getting a Hulk sequel seem to forget that Marvel released Iron Man 2 with Paramount distributing the picture. Paramount in fact distributed Iron Man, Iron Man 2, Captain America: The First Avenger, and Thor. Meanwhile, Marvel entered an agreement with Sony to share Spider-Man production rights in a plan that lets Marvel use the wall-crawler for team-ups only, while Sony still produces and distributes solo Spidey flicks. Marvel clearly isn’t going to refuse arrangements with other studios to share characters or share distribution, if and when the studio wants to make a movie.

So the claims that distribution rights alone would be enough to make Marvel refuse to release another Hulk movie don’t make much sense. If they wanted to make the movie, they’d either buy the distribution rights from Universal, reach a deal in which Universal agrees to decline distribution in exchange for some other arrangement with Marvel or Disney (for example, Disney co-financing another project with Universal, Disney allowing Universal to distribute some other film instead, Disney changing the release date of one of their films to open the calendar up for a Universal movie, and so on), or they’d just release a film and live with the distribution deal as they did with Iron Man 2 and lots of other films (as they’re doing by sharing Spider-Man).

It’s not entirely irrelevant that Universal has distribution rights to the Hulk solo movies, and of course Marvel would prefer to release all of their content under their own banner and not have to share profits. That’s just good business sense. But it’s also good business sense to not cut off your nose to spite your face, and Marvel has consistently been willing and able to make deals and release films under shared licensing or distribution if and when that fits into their plans and is the best way to make the movies they want to make.

The real primary reasons Marvel has postponed any plans for a solo Hulk movie are threefold.

First and foremost, despite the amazing success Marvel has enjoyed and the fact they clearly dominate the superhero film genre with blockbuster releases, 2008â€Čs The Incredible Hulk stands out as the single Marvel release that we honestly have to admit performed weakly at the box office. With just $263 million in worldwide theatrical receipts, the film barely improves upon the equally disappointing box office performance of its predecessor film Hulk, which took $245 million in 2003.

Hulk 19

The earlier film had a $137 million budget and the later production cost $150 million, so the proximity of their box office is mirrored in the closeness of their respective budgets as well. The brand didn’t grow, in other words, and both films failed to break even in theatrical dollars. The Incredible Hulk did enjoy a very healthy roughly $120+ million on worldwide home entertainment, but that is offset quite a bit by marketing costs that came in at about $80+ million.

If Marvel is going to invest $150-200 million in a superhero movie, they need to feel confident they’ll see more than perhaps $40 million in eventual profit a few years down the road. They can invest that sort of money into properties they know or strongly suspect will deliver huge returns, so expecting them to invest in a franchise that’s twice failed to even cover its own expenses at the box office isn’t very reasonable.

Hulk 13

The Hulk character has proven immensely popular in the Marvel Avengers team-up films, but he doesn’t have to shoulder an entire film and isn’t on screen for most of the running time. Which brings us to the second primary reason Marvel hasn’t made a Hulk sequel film — the character seems to work better and be more popular as a value-added addition to other films. Saving the Hulk to turn him into a “special event” character whom audiences only get to see as an extra element in Marvel’s biggest productions raises his profile and ensures people don’t get tired of him. It also allows the movies to exploit his strengths as a character with far less concern about any potential weaknesses.

And let’s be clear, some weaknesses do exist — at face value, and as perceived by the mainstream public who buy tickets, the Hulk is primarily a big super-strong monster-hero. Which has terrific value as a supporting character in a larger story, but (again, speaking about mainstream public perceptions here) might feel harder to imagine remaining as enjoyable to watch for the entirety of a two-hour film. When solo Hulk movies tried to save the “Hulk-out” moments to avoid oversaturating the films with “big angry monster smashing things and fighting,” audiences clearly weren’t as impressed, despite the fact those were actually good films (I love The Incredible Hulk, it’s essentially a throwback to old Universal classic monster movies).

Hulk 10

I think there’s a real impression at the studio that trying a solo movie focused on the Hulk being the Hulk most of the time in the story is a highly risky project. Making a sequel that works will require some unique angles to approach the character in a way that retains everything about his Avengers appearances that make them so beloved, while avoiding all the things about usual Hulk solo stories that audiences seem largely uninterested in.

Finally, there is the simple matter of budgeting. A movie with the Hulk would necessarily include him staying in Hulk form a large portion of the time — again, two previous solo films that had more relatively limited Hulk screen time performed poorly, and any new film has to up the ante and really offer something huge for the Hulk to face off against. With the Hulk as an entirely CGI character, it would mean a lot longer production time and higher costs for the extensive visual effects necessary to create such a large character consistently on film for a two hour movie. And again, whatever shows up to anger him and bring him to battle will have to be worthy of the Hulk we’ve come to know and love, meaning a threat level almost equivalent to an Avengers movie.

Hulk 6

The biggest and best modern Hulk stories with potential for big-screen adaptation, according to fan sentiment and press attention, are Planet Hulk and World War Hulk. In either case, or any similar scenario, we’re talking about a large amount of visual effects work and large cast, so the budget for such a project would be close to $200 million if not more. It needs a great story with a compelling new arc for the Hulk that convinces audiences there’s more to him than they’ve seen so far, a threat level that turns this into a really big event-level movie on par with the previous event movies he’s been reserved for, and lots of marketing to build the hype and buzz around the release to ensure a big opening weekend and long legs.

That sort of expense is difficult for Marvel to swallow right now since history hasn’t been kind to movies that depended on the Hulk as the main character. A $180 million budget film would require another $150 million in heavy marketing, so $330 million is the total price tag and $660 million is the break-even point. To get the sort of returns Marvel can get by investing that money into another property, a Hulk sequel therefore needs to bring in at least $750+ million at the worldwide box office, preferably more. And until that sort of performance seems much more likely than a modest or yet-again-failed theatrical run, Marvel knows better than to go down that road.

Those are the three big reasons we haven’t had a Hulk sequel yet, not because Marvel lacks film rights or because there is just some big problem arising out of distribution arrangements. Yes, distribution rights are a detail to be worked out eventually, but not a big enough obstacle to prevent a sequel if Marvel was ready to make one.

Hulk 9

So fans should relax and be patient. Marvel has proven to be one of the most savvy and successful studios in Hollywood. They are very aware of what audiences like and don’t like at this point, and they are very aware of their options for using the Hulk in a variety of different types of stories. For now, they appear to think the Hulk works best for the character, for the Marvel Cinematic Universe in general, and for audiences if he’s used as an added-value element for big event pictures rather than risking all of the good will he’s earned in the last few years by chancing yet another solo film too soon when they aren’t even ready for it in the bigger scheme anyway.

If and when Marvel has the right story to tell, and the Hulk has finally built up so much public affection that a stronger solo performance seems much more likely than another stumble, then and only then will Marvel movie forward with a sequel. It will have to fit into Marvel’s larger plans, which are bigger than any one character. There is a whole universal narrative at work in the Marvel films, and each character and franchise has a role to play. For now, a solo Hulk adventure obviously isn’t in the best interests of what Marvel has in mind. But rest assured, you’ll be seeing more of the Hulk soon enough — and eventually, that will include in another solo outing, when the time is right.

What do you think of the Hulk’s status as a special guest star in the Marvel Cinematic Universe, dear readers? And when the Hulk does inevitably return to the big screen in his own adventure, what should it be? Sound off in the comments below!

Details Of Marvel’s ‘Hulk’ Film Rights – Fans Can Relax About Sequel