Lifetime Minecraft sales hit 122 million

Lifetime Minecraft sales hit 122 million

Mojang’s popular build-em-up, Minecraft, has sold 122 million copies since it launched back in November 2011.

The last official figures we saw put sales at 106 million. Those numbers were released in June last year, meaning the game has racked up an additional 16 million sales in around eight months.

A series of tweets from Mojang also revealed the game is currently pulling in 55 million monthly players, further highlighting its enduring appeal.

Unfortunately the developer didn’t break down the data further, so there’s no way of telling exactly how many of those new purchases were made by players on mobile, PC, or consoles.

That said, last year we saw that 19 percent of U.S. players had purchased the game on PC, with the other 41 and 40 percent grabbing it on mobile and consoles respectively.

Over in Europe the split was more even, with 29 percent of players picking the game up for PC, 35 percent for consoles, and 36 percent for mobile platforms.

Lifetime Minecraft sales hit 122 million

Minecraft snapshot 17w06a gives first glimpse at 1.12 update

Minecraft snapshot 17w06a gives first glimpse at 1.12 update

Being the biggest game in the world means you never stop growing, like a completely out of control katamari. Such it is that Minecraft 1.12 has begun development, with snapshot 17w06a available to the public and thoroughly analysed for new bits and blocks. Here’s the basics.

For the live game, here are the best Minecraft seeds available.

Most of note are these blocks being added:

  • Concrete
  • Concrete Powder
    • Effected by gravity.
    • Creates Concrete when it touches water.
    • Created by mixing Sand, Gravel and any dye.
  • Glazed Terracotta
    • Created by smelting colour clay.
    • Can create patterns by being placed in certain ways.

Wool and Banner blocks got new textures, while various bug fixes and quality of life changes were applied, as laid out on the wiki. The change to Wool also effected Sheep. Naturally.

The only wider-scope change is the addition of savable toolbars in creative mode, letting you more easily make that giant statue of Mega Man, or whatever it is you get up to in there. Unsurprisingly, you can have nine of them as they use the number keys for loading and saving – ctrl+# and shift+# respectively.

Some more deets over on the official wiki. Goodness knows when it could release, but there’s usually a few of these before it all goes live and Mojang have been working out the deets on 1.12 since late last year.

Minecraft snapshot 17w06a gives first glimpse at 1.12 update

Here’s how to make Half-Life 2 look like Minecraft on a thumb-sized PC

Here’s how to make Half-Life 2 look like Minecraft on a thumb-sized PC

YouTuber LowSpecGamer makes a living out of making games playable on the weakest computers, reducing games to their most basic visual components so they can run on rigs made of balsa wood and held together with duct tape. He’s already tackled a range of modern games, including The Witcher 3, Counter-Strike: Global Offensive, and Dishonored, but his latest video — for Valve’s bona fide classic Half-Life 2 — represents his biggest graphical reduction yet.

By removing shadows, weapon effects, textures, water reflections, and even character teeth, LowSpecGamer makes Half-Life 2 look peculiarly like Minecraft. Vehicles, buildings, and mountains morph until they look like they’re built of that game’s pixellated blocks, so much so that you’d expect Gordon Freeman to pull out a pickaxe and dig his way out of City 17.

It might not be a hugely sustainable way to play Half-Life 2 — especially when the sky looks like a Lovecraftian nightmare hellscape — but it does make the game run like greased lightning on a PC the size of a USB stick. So tweakable is the 13-year-old game that the Intel Atom CPU powering the Intel Compute Stick barely breaks a sweat, and with almost every visual effect removed, is capable of running it at more than 160 frames per second. If you want to copy his methods, LowSpecGamer provides a handy guide for Half-Life 2, and many other games, through his YouTube channel.

Here’s how to make Half-Life 2 look like Minecraft on a thumb-sized PC

World War Z author Max Brooks explains his Minecraft novel, Minecraft: The Island

World War Z author Max Brooks explains his Minecraft novel, Minecraft: The Island

With books like World War Z and Zombie Survival Guide, Max Brooks has already taught us more than a few ways to survive a zombie apocalypse. Now, with Minecraft: The Islandwe’ll learn how to survive something even bigger: life itself.

Minecraft: The Islandthe first in a non-connected series of Minecraft novels from developer Mojang and Random House imprint Del Rey Books, follows a character who must survive on an island while figuring out who he is and what secrets the island holds. Below, Brooks explains more about the book, and what appeals to him (and millions of other players) about Minecraft. But first, check out EW’s exclusive reveal of the novel’s cover:

 

ENTERTAINMENT WEEKLY: For people who don’t play (like me), what exactly is Minecraft?
MAX BROOKS: Minecraft is an online world where everything is in cube shapes. Now, there are different types of Minecraft you can play. If you play on something called Creative, then you can just build whatever you want, and all the natural materials of that world, just like this world, are automatically in your inventory. And that’s usually where people build extravagant buildings.

So how do you play?
I play on something called Survival, where literally you wake up in a world. It’s a natural world, and it looks no different than this world. There are different biomes, or ecosystems, like a desert or swamp or tundra, and you have to survive. From the moment that you open your eyes, just like in the real world, you’re losing food. So you better find a way to eat: Either hunt animals, or plant seeds and grow crops. But in order to do that, you better make tools. And to make tools, you have to get wood. And to do that, you literally have to start by breaking down a tree with your bare hands to get the wood to make the tools, to plant the seeds, to eat.

Wow. That’s very different than all the Minecraft music videos I saw on YouTube.
Wow is right. That’s way different from music videos, but you know what? It’s actually not different from music videos. When I called it an alternative universe, I mean it. Because in our world, people make music videos, but those people still need to eat! And when you think about somebody making a music video online, just anybody, that person had an ancestor 100,000 years ago who literally had to find food. So that’s Minecraft. Minecraft is our world.

How did this book come about?
What happened was, I got a call [asking], “Are you interested?” and [saying] that Mojang is starting to look at the concept of a Minecraft book, and do I have a take on it?

And herein lies the initial challenge of a Minecraft book. Like, if I’m writing a Call of Duty book, that’s a no-brainer. You already have the characters, you already have the plot, you have everything. Whereas this, you literally have to write a story that takes place in this world. So I already had a specific story I wanted to tell. Like we said, Minecraft speaks to different people in different ways, and this is how it spoke to me, specifically.

We need to be very clear: I’m not writing the Minecraft book. I’m writing a Minecraft book. If the folks from Halo called me to write the Halo book, I could do that, but you cannot write the Minecraft Book.

Because Halo has a mythology?
Yeah. If you’re doing World of Warcraft or something like that, it’s very specific. Whereas Minecraft is literally just a world. It’s like saying, “Write the human race book.”

So how was it different than just sitting down to write a regular novel?
First of all, there are very specific rules of this game. I would say for every hour I spent writing the book, I had to spend, I’m not kidding, tens — if not hundreds — of hours playing, and war-gaming, and researching to make sure that everything I did in the book could be done in the game.

And — because I’m very OCD — literally down to “How many steps can I take in a certain amount of time?” and “How fast do I lose my food when I get hungry, when I’m running as opposed to when I’m walking?” I mean, the game is that specific.

Did you do anything else to research besides playing on your own?
No, because the story really happened to me once when I was playing Minecraft on Hardcore. Get this: I literally, playing the game, woke up at the bottom of the ocean. I opened my eyes and locked on the sun, because I didn’t know which way was up. Scary, huh? Swam like crazy for the surface — and, by the way, ran out of air within an arm’s reach of the surface. And once you lose air, you start to acquire damage. So I already broke through to the surface in pain, and then had to pick a location and swim for it, and hope that I found land.

Can you give us a rough outline of the book’s plot?
The premise is that this person wakes up in this world and knows that they are from our world, but doesn’t know who they are in that world. They have no memory. It is a story of survival: waking up at the bottom of the ocean, swimming to an island, and having to survive on that island. And the story is, before this person can answer the really big questions like, “How did I get here? How do I get home?,” they have to solve the basic survival questions of “How do I eat?” and “How am I safe?” and “Where do I sleep at night?”

Okay, so it’s like Hatchet?
It’s a little bit like Hatchet. I would say that in Hatchet, the boy knows who he is, there’s the divorce… I would say the key difference between Hatchet and my book is: The kid’s got a hatchet! How awesome would it be if my character had a hatchet?

Yeah, that would skip a lot of steps.
Exactly. But if you skipped a lot of steps, you’d skip a lot of life lessons.

Do you think everybody who plays Minecraft thinks of it in terms of life lessons? Or is this just you, as an adult and as a dad?
I have no idea. I’m the type of writer who can never try to anticipate my audience. My first book, Zombie Survival Guide, stayed in a drawer for a couple years, because I could have never imagined that anybody else would read a real book on how to fight something that isn’t real. I thought I was the only one who thought about this. So I would love it if more people look for life lessons in Minecraft and were interested in that stuff, but right now, I have no idea. So I have to go with what appeals to me about that world.

So is this going to be a series?
No. There are other Minecraft novels coming out, and I think it is really important for the Minecraft authors coming up behind me that everybody understand that they’re not sequels, the other books. I may write another Minecraft book down the line, but the ones that are coming out behind me are not part of the same story.

Well, it’s nice that you get to be first.
Yeah, well, I literally wrote the book before we had a book deal.

You did?
Oh yeah. Mojang had a publishing deal with another company, and they came to me, they asked if I had a book idea. I had a book idea, they loved it… and I think their contract ran out.

Because they waited too long?
No, I think that’s just the normal business cycle. And while Mojang was waiting to find a publishing partner, we were in limbo. But I couldn’t stop thinking about it. And I had to do it, so I literally sat down and wrote the first draft of the book and my plan — if you can call it a plan — was if there wasn’t a deal, or if they said, “We found a publisher, but we don’t want you,” then I was just going to publish it as free fan fiction. Just throw it up on my website and… whatever.

Well, thank god you didn’t have to do that!
Yeah, but the attitude was, “I have to write this book. This book is going to get written, because otherwise it’s going to be rattling around in my head, and it’s going to be unfair to any other writing projects I ever do.”

Now that you’ve scratched the itch, do you feel like you want to write more Minecraft books?
I don’t know, because I haven’t really finished it yet. We’re on draft three, and there may be two, three, four more drafts. Part of the job now is to take the time and get it right. It’s not fair to this book if I give one neuron of my brain to another book or a sequel or anything like that.

Minecraft: The Island hits shelves later this year.

World War Z author Max Brooks explains his Minecraft novel, Minecraft: The Island

Chance to make your own Minecraft Newport

Chance to make your own Minecraft Newport

MINECRAFT fans on the Isle of Wight have been invited to take part in a project to build their own virtual version of Newport.

Devised by Chris Gutteridge, computer programmer at the University of Southampton, Project Newport is a full scale reproduction of Newport in the computer game Minecraft — a computer game about designing and building anything from a simple house to a castle in the sky.

The project ties in with Joanna Kori’s Future reCollections exhibition at Quay Arts which looks at the past and present uses of the Quay Arts building.

Chris’ contribution was to expand on that idea with the whole town, and also consider what it’s future might be.

It’s a blank version of the town, fit for adaptation and Chris wants people taking get creative and build their own vision of Newport.

“They might want to rebuild what Carisbrooke Castle was like at a certain time in history, and have to look up how tall the walls were, or where the stables would have been,” said Chris.

“Or maybe fill the town with zombies. I reckon a couple of them will accidentally learn something,” he joked.

For Chris, the aim of the project is to help provide the engineering oriented education that wasn’t afforded to him when he was growing up on the Island.

There are dozens of amazing artists on the Island, he says, but when it comes to engineering and computers, there is very little for children to engage with.

Using open source data from the environment agency and OpenStreetMap, Chris wrote a program to combine the data and generate it in Minecraft.

In all, the project took him around 70 hours, compared to his previous endeavour which involved manually building Ventnor seafront and took around 500 hours.

Chris will be hosting a free drop-in at Quay Arts tomorrow (Saturday) between 1pm and 4pm.

He is also involved in the University of Southampton science and engineering festival which runs from March 11 until 19 and Chris hopes will encourage younger people from the Island to become involved in science and technology.

For more information, and to download Project Newport, visit: users.ecs.soton.ac.uk/cjg/newport/

Chance to make your own Minecraft Newport