Microsoft unveils Xbox One X: The world’s most powerful console

Microsoft unveils Xbox One X: The world’s most powerful console

The E3 expo in Los Angeles is the gaming industry’s biggest event of the year, and Xbox kicked things off in style by unveiling the world’s most powerful console: The Xbox One X.

“It’s a monster”, proclaimed Xbox CEO Phil Spencer, and there’s no denying that the new machine packs some serious muscle, running at 6 Teraflops and boasting a custom 1172 MHZ GPU engine that kicks out so much heat it requires a vapour chamber liquid cooling system.

If that sounds like a whole heap of jargon and gobbledygook, in layman’s terms, this is the equivalent of a high-end, $2000-plus PC crammed into a living-room friendly console.

Formerly known as Project Scorpio, The One X has been designed to deliver true 4K graphics and take advantage of the latest Ultra HD TVs.

While you’ll need a high-end screen to truly appreciate its power, Spencer was keen to emphasise that there will be plenty of benefits for gamers using 1080p TVs. A process they’re calling “supersampling” and isotropic filtering means that games will look better, run smoother and load faster regardless of resolution.

Released on November 7, global time differences mean that Kiwi gamers will be the first on the planet to get their hands on the new hardware. Microsoft confirmed that it will retail at US$499, and although it’s yet to be officially confirmed, an Xbox source suggests we’ll probably be looking at a $749 price tag in New Zealand.

Forza Motorsport 7

Not content  to simply show us the latest edition of the world’s best-selling racing franchise, Xbox also gave us the first ever look at a brand new supercar, the Porsche 911 GT – not just on screen, but on stage.Obviously it features heavily in the game – and on the cover – but combining a car reveal with a driving game launch seems like such an easy win it’s surprising it’s not been done before.

The game itself looked stunning. Running at a native 4K and 60 frames per second, I don’t think I’ve ever seen a racing game look so smooth. Dynamic weather and some incredible lighting effects made it almost photo-realistic.

Although there was nothing to suggest that this game will push the boundaries in terms of what we’d expect from a Forza title, it  was so visually impressive that you’d forgive the lack of innovation. If you’ve got a 4K monitor, check out the trailer and you’ll believe the hype.

Sea of Thieves

Any new game from Rare is guaranteed to make headlines, but this shared world pirate game with an emphasis on exploration looks a little bit special.

As you’d expect from a high-seas adventure there’s plenty of treasure hunting and discovering sunken shipwrecks, but the sheer size and scale of the game, as well as its open-ended structure, makes it one to look out for.

The 10-minute gameplay trailer was one of the lengthiest and most extensive game previews we saw at the Xbox briefing. Some of the graphics and animation looked somewhat rough around the edges, suggesting it’s very much a work in progress, but if this game delivers half of what it’s promising, we’ll be in for a treat.

Minecraft unified

 

When Microsoft spent US$2.5 billion acquiring the rights for Minecraft from Mojang visionary Markus “Notch” Persson, everyone expected them to have something big in the pipeline for one of the gaming industry’s most lucrative franchises. Apart from dispersing it across every platform known to man, that didn’t quite happen.

Now it seems that spreading the seed as far and wide as possible was all part of the grand plan. The first big Minecraft reveal was that the whole block-building universe is going to be united. The game will be going completely cross-platform, meaning that Xbox, Switch, PlayStation and PC gamers will all play on one unified global server. For a game that’s all about collaboration and co-operation, this is a literal game changer.

This was followed up by the announcement that Minecraft will be receiving a complete overhaul with the “super duper” 4K graphics pack. Upscaling a game which has always been deliberately low-fi may seem like a strange decision, but the new look generated some serious whoops and roars from the Galen Center crowd.

Playerunknown’s Battlegrounds

One of the biggest breakout hits of the year and a true PC gaming phenomenon was always destined to come to consoles at some point, but securing it as an exclusive is a major coup for Xbox.

The 100-player, winner-takes-all battle royale has already spawned a devoted online community and topped the Steam charts since its release in March.

Playerunknown himself, Brendan Greene appeared on stage to announce the game and if the footage show on screen is anything to go by, this looks even better than the PC version .

The concept, where players parachute onto an island and scavenge for weapons and items in Hunger Games-style deathmatch is the perfect online multiplayer game and opening it up to console players looks certain to cement its place as one of the games of the year.

Xbox back-compatibility

At E3 2015, the almost off-hand announcement that Xbox 360 games would be playable on the Xbox one stole the show. This year, they’ve doubled down on the concept by confirming that original Xbox games will be added to the back-compat library.

A system that launched in 2001 might seem almost antiquated when compared to today’s 4K Ultra HD titles, but good game design is timeless and fans have been clamouring for all-inclusive Xbox compatibility for a long time. The only title shown at the briefing was Crimson Skies, but you can count on the fact that more games will be added to the library in the coming months.

The best of the rest

We could spend another 10,000 words on the rest of the games announced at the Xbox briefing, but here’s a brief rundown of some of the other big games scheduled for release over the next year or so:

  • Metro Exodus
  • Crackdown 3
  • Assassin’s Creed origins​.
  • Dragonball fighterZ
  • ​The Desert mmorpg
  • The Last night.
  • The Artful Escape (coming when it’s damn ready)
  • Codevein
  • Super Lucky’s Tale
  • Cuphead
  • Ashen
  • Life is Strange: Before the storm.
  • Middle Earth:Shadow of War
  • Anthem

– Stuff

Microsoft unveils Xbox One X: The world’s most powerful console

Minecraft to get its own currency

Minecraft to get its own currency

Microsoft is adding a new marketplace – and a brand new currency – within the video-game Minecraft, opening up the opportunity for businesses to sell their original content and creations to tens of millions of the game’s players for the first time.

Set to go live in the next few months, nine businesses will be selling feature packs within Minecraft – such as new storylines, in-game activities or landscapes to explore – with prices ranging between about $1 and $10 per creation.

Other companies can apply to be allowed into the marketplace over subsequent months. Users wishing to purchase content will need to buy a form of new currency – Minecraft Coins.

“For the first time we are going to enable creators to come in and put content into our store alongside the same content that Minecraft makes,” said John Thornton, the game’s executive producer at Microsoft.

“The real impetus is to let creators connect to players and help them make a living on top of Minecraft.”

A store within the game does already exist but is limited to only items created by the Minecraft development team. The change to allow third-party developers to sell their wares within the same ecosystem opens up an entirely new business model for independent creatives.

The Minecraft Marketplace will not be available on all platforms – a notable exclusion being Microsoft’s own Xbox and Sony’s PlayStation games consoles – but will be available on Windows, iOS, Android, as well as the Apple TV, the Oculus Rift and Samsung Gear VR virtual reality platforms, and even Amazon’s Kindle Fire.

Developers are free to set prices for their creations. “We don’t have a strong price cap,” said Thornton.

“If we have content that shows up that everybody agrees is of significant value that a consumer might want to pay more than that, we’ll have that conversation. Ultimately it’s up to the creator to decide.”

The new coins can be bought via any supported device that features an app store, such as iOS, Android or Windows.

These coins will live in a user’s Microsoft Xbox Live virtual wallet and be accessible for marketplace purchases on any platform. Microsoft would not confirm the exact figure developers would receive from the revenue share after it and app stores took their cut, but Thornton said it would be over half.

“We have a model that allows us to give more than 50 per cent of revenue to the creators,” he said. “They’re all happy with that revenue split and we’re happy with that as well.”

There are restrictions, however, to protect Minecraft’s large numbers of young players.

“Every piece of content in the store is reviewed by Minecraft,” said Thornton, so much like Apple’s app store nothing is likely to hit virtual store shelves without it being vetted first.

By adopting an in-app payment model, Microsoft is moving into a territory well-trodden by so-called freemium mobile apps. Pokemon Go, which is free to download, generated almost a billion dollars of revenue in 2016 through in-app payments, according to data compiled by research group App Annie.

 – Bloomberg

Minecraft to get its own currency

Minecraft part of students’ learning at Opaheke School

Minecraft part of students’ learning at Opaheke School

One of the most popular video games of all time is helping students combine innovation and education.

Opaheke School is one of 400 around the world taking part in the Microsoft Showcase School digital learning initiative.

The project was launched by the technology giant to prepare students for the workplace using up-to-date resources, mobile and online tools.

Students at the school are now using the computer game Minecraft to assist with learning in different subjects as part of the project.

The game, which has sold more than 70 million copies worldwide, requires students to build their own worlds using 3D objects and materials.

The school’s new digital learning hub, which opened last year, was designed through the ideas students came up with through the game.

It’s also being used for literacy and science subjects where students create the worlds they are learning about.

Associate principal and programme leader Nikkie Laing says digital education is helping teachers and students explore new ideas.

Minecraft is helping students “visualise ideas in a more constructive way” and it’s more than just entertainment, she says.

“It’s pretty obvious they are learning and not time wasting… it’s purposeful and productive. It’s another hook for us teachers and the students can work and create together.

“Communication, problem solving and collaboration are the skills the kids need,” she says.

Laing recently travelled to Budapest as part of an educator exchange conference hosted by Microsoft and won an award for best presentation. She spoke about the impact online tools are having in keeping students and teachers connected.

Year eight student Callen Trethowen​ recently used the game for a school project on Antarctica. It helped him explore the features of the Scott Base research facility while interacting with research scientist Regina Eisert​.

Fellow student Hannool Lee says Minecraft is “a fun way of learning”.

“It’s making us want to do school work because we get to use our computers,” he says.

The school has three specialist teachers driving the project and they work closely with Microsoft to share ideas and innovations with other schools.

Minecraft part of students’ learning at Opaheke School

Minecraft: The next generation

Minecraft: The next generation

Once every decade or so, a game comes along that becomes more than just a game, more than just a franchise, and evolves into a genuine cultural phenomenon. In the 70s it was Space Invaders, in the 80s it was Super Mario Bros and Tetris. The 90s and noughties brought us Pokemon and Halo.

If you had to choose one title that broke out of the relatively niche world of gaming over the past decade, it would have to be Minecraft. Unless you’ve been living under a rock (or should that be block?) somewhere, you’ll probably know about it.

Even if you’ve never played it, you’ll have seen the cuboid characters and trademark pixelated art style on everything from toys to t-shirts. Minecraft is designed with creativity at its core, allowing players to build their own objects, structures – even entire worlds out of 3D textured blocks in a procedurally-generated environment.

It actively encourages co-operation and collaboration, allowing thousands of players to work together on group projects, or team up to battle enemies and the elements in Survival mode. Its open-ended, sandbox structure means that there’s no beginning or end to the game, and players are limited only by their own imaginations.

After selling 130 million copies to date, its already the world’s second biggest selling video game  (behind only Tetris), of all time.

it wasn’t much of a surprise when tech behemoth Microsoft decided to acquire the rights to the intellectual property from visionary developer Markus “Notch” Persson in September 2014. What was surprising was the price; a whopping $US2.5 billion ($NZ3.4b) making it not only the biggest gaming buy-out of all time, but one of the technology industry’s largest ever acquisitions.

Building on success

The future of Minecraft was one of the key focuses of Xbox's E3 showcase in Los Angeles last month.

The future of Minecraft was one of the key focuses of Xbox’s E3 showcase in Los Angeles last month.

After spending that kind of cash on a single game, everybody expected Microsoft to have big plans for Minecraft. The most obvious move would have been to make the game an Xbox and Windows exclusive, but interestingly, the company decided to go in the opposite direction, focusing their efforts on releasing a version of it on practically every format known to mankind.

Seriously, if you own a device that’s capable of running a video game, there will almost certainly be an adaptation of Minecraft for it. It’s on everything from Android phones to Apple TV. Microsoft’s strategy seemed to be proliferation rather than progression, choosing not to mess with a winning formula or release a guaranteed smash hit sequel, but instead to spread the Minecraft seed as far and wide as possible.

This business model made a lot more sense when, at last month’s E3 gaming conference in Los Angeles, Xbox chief Phil Spencer unveiled the company’s grand plan for the the future of the world’s most popular video game.

Ooh, shiny

A fully upgraded lighting system is one of the major improvements in the Super Duper Graphics Pack

A fully upgraded lighting system is one of the major improvements in the Super Duper Graphics Pack

The first revelation was that the game was to undergo a complete visual overhaul, which, in typical Minecraft fashion, is to be called the “super-duper graphics pack”.

Ostensibly, this was to take advantage of the new Xbox One X’s 4K GPU, but for a game that has always been deliberately lo-fi and retro in terms of its art style, it did seem like a strange decision to render all these pixelated cubes in Ultra HD.

On closer inspection though, it’s clear that the update is more about visual effects than the graphical assets themselves. While the game retains its trademark pixelart style, it’s the world around it that has been given a new lick of paint..

A side-by-side comparison of how Minecraft looks now, and how it will appear once the new graphics pack is installed.

A side-by-side comparison of how Minecraft looks now, and how it will appear once the new graphics pack is installed.

Dynamic shadows created by Minecraft’s new directional lighting system means that what you see is constantly changing as you move through the world, and the appearance of your constructions will vary depending on where your character is standing and the position of the sun or other light sources. The addition of HDR gives deep blacks and bright colours a noticeable “pop” factor.

Edge highlighting creates clearer, more defined boundaries between individual blocks and a completely revamped water system means that rivers, lakes and streams look more lifelike than ever before.

Of course, you’ll need a 4K monitor to get the most out of this graphical overhaul, but there’s more than enough here to ensure that even gamers using standard 1080p TVs will see the benefit.

Unifying worlds

Perhaps the most exciting revelation however, was that Minecraft would be going cross-platform. Up until now, players have been restricted to teaming up with friends on the same system, meaning the millions of Minecraft gamers around the world have been pigeon-holed and walled off into small, if thriving, communities.

The decision to tear down these walls and bring everyone together on one unified server is  a literal game changer. In a world where everything is about teamwork and co-operation, making it possible for an iPhone user to work with a friend on Xbox or join a grand-scale collaborative construction job on PC means that things are going to get bigger and better.

There’s a lot of potential in this strength in numbers strategy. In one fell swoop, Microsoft and Mojang have created one of the world’s biggest gaming communities.

Large-scale collaborative projects have seen the creation of sprawling worlds in Minecraft, including a full ...

Large-scale collaborative projects have seen the creation of sprawling worlds in Minecraft, including a full reproduction of the land of Westeros from TV’s Game of Thrones.

Minecraft is already being used in schools as an educational tool and the fact that kids will now be able to hop on their phones at home to continue working on a project they started on their school computer network means that “homework” is going to be a much easier sell for teachers.

Unfortunately, the cross-platform plan won’t include every single format. Sony, Microsoft’s main rival in this generation’s console wars, has refused to come to the party, meaning that PlayStation users won’t be joining in just yet. However, if the Minecraft phenomenon continues to grow at its current rate, you have to wonder if they’ll reconsider and get involved if things start to snowball.

Minecraft: The next generation

Minecraft PS4 updates to continue despite Sony’s stance on cross-play

Minecraft PS4 updates to continue despite Sony’s stance on cross-play

Minecraft PS4 will continue to get updates from Mojang despite Sony not agreeing to implement its Better Together update, which enables cross-play.

Writing on the official blog, following Minecraft update 1.52, Mojang confirmed it will support the PS4 edition going forward.

Here’s the full quote:

“As you probably know, we’ll soon be bringing you the Better Together Update, which will combine console and mobile editions into one super-lovely version of Minecraft – but that doesn’t mean we’re twiddling our thumbs in the meantime! Console Edition will still be getting updated with new features, and those platforms which won’t support the Better Together Update will continue getting updates even after it lands.”

The Better Together update will allow players of PC, mobile and Xbox to use their saves on any platform.

The Minecraft developer has apparently been trying to persuade Sony to change its mind about implementing the next major Minecraft update, but it appears that Sony isn’t budging.

Still, it’s good news that Minecraft PS4 players can still look forward to future updates of the stupidly popular sandbox adventure.

Minecraft PS4 updates to continue despite Sony’s stance on cross-play