‘Minecraft’ News & Update: Pocket Edition Gets New ‘Fallout’ Mashup Pack

Another good news for the “Minecraft” players and fans all over the world, especially those mobile gamer, recently arrived. There is a new texture pack for popular sandbox game mobile edition or “Minecraft Pocket Edition” released last week.

This new “Minecraft Pocket Edition” texture pack they called “The Fallout Mashup Pack” or “Minecraft Fallout Edition” is now available to purchase and download from the online store. At $5.99 USD, you can download the new texture pack from Google Play Store and enjoy the new game features.

The new “Minecraft” texture pack offers up content based on the “Fallout” post-apocalyptic role-playing game series originally from the Bethesda Softworks. This “Fallout Mashup Pack” or “Minecraft Fallout Edition” includes all-new textures which players can turn their “Minecraft” world into something that looks like the nuclear bomb-blasted landscape of the Fallout universe, says Android Authority.

Aside from the new texture blocks, “The Fallout Mashup Pack” or “Minecraft Fallout Edition” also includes some new mobs and character skins to access which are based on the many colorful characters in the “Fallout” game series. For the “Minecraft” players, it is really good to see new mobs in the game, and these mutated two-headed cows, huge scorpions and other new mobs are makes this new pack very exciting. And of course, this pack adds in some music tracks from the “Fallout” franchise.

This mashup pack is a great way for the Bethesda Softworks to introduce the game to the “Minecraft” players, especially to those doesn’t have any idea about this RPG. On the other hand, the popular sandbox game also makes a similar effect to the “Fallout” players to try this creative building game.

Mojang and Microsoft Xbox never cease to tolerate their fans for bringing new more excitement to the “Minecraft” games. These coming weeks, the update version 1.12 is set to launch. There is still no official schedule when this update will be available, however, you can now check the contents of this update, it includes new parrot mobs and new colorful blocks.

‘Minecraft’ News & Update: Pocket Edition Gets New ‘Fallout’ Mashup Pack

The Secret to Free Fire’s 62-Minute Shootout? Minecraft

Lots of gangster movies end in a shoot-out. Director Ben Wheatley’s new tough-guy flick, Free Fire, begins with shots fired—and never stops. The entire movie is a firefight. “It started from reading an FBI transcript of a gun battle in Miami that happened in the 1980s. It was kind of forensic blow-by-blow report,” Wheatley says. “It really struck me how different that was from anything I’d seen in the cinema.” The concept was so different, in fact, that he decided to make it himself.

Set in a Massachusetts warehouse in the 1970s, Free Fire, out today, barely waits for the credits to finish before the bullets fly. Chris (Cillian Murphy), an Irish gangster looking to buy some machine guns, and Vernon (Sharlto Copley), a dealer looking to sell some, have almost completed the transaction when one of Vernon’s men realizes that one of Chris’ goons disrespected his cousin at a bar the night before. At first, the situation looks like it’s going to get resolved respectfully—then bang! Before anyone can invoke Mr. Pink’s immortal Reservoir Dogs line, “we’re supposed to be fucking professionals,” everyone scatters…and straps up. From then on out—62 minutes, give or take—it’s a hyper-funny, rapid-fire battle to see who can get out of the warehouse alive. As alliances shift and bullets keep flying, the odds of anyone doing so plummet.

But the only one who really had to survive the shoot-out was Wheatley, who had to make sure every shot, both from a gun and captured by his camera, happened in sync. To do that, he drew 1,700 storyboards, built a physical model of the warehouse he planned to film in, and even created a 3-D simulation of the space in Minecraft (using a Blade Runner texture pack) to get every shot right. “We could share that amongst all the people who working on it, and all walk around inside it together,” Wheatley says. “That was really useful.”

More than anything, the Minecraft renderings helped the director determine what size space he would need to film in and what kind of objects he would need to put in it to give his characters proper cover. Because each Minecraft block is the equivalent of a cubic meter, he could calculate how much floor space he needed, as well as the size of the containers, walls, etc. he’d need his various shooters to hide behind. Designing in Minecraft’s 3-D space also helped him figure out what each character’s line of sight would need to be, which in turn determined—whether they could conceivably hit their target or not.

This blueprint shows where each character in Free Fire had to move to during one 10-minute segment of the movie. The numbers indicate where each "pyro" was placed.

Once the whole thing was plotted out, Wheatley and his team were able to scout a location for their shoot(-out): an old factory in Brighton. Wheatley then made blueprints of the space along with his production designer, Paki Smith, that helped dictate where each actor had to go in each scene. (The director likens it to plotting out plays in a game of Madden.) He broke the hour-plus shoot-out into eight segments that represented about 10 minutes of the final film and created a blueprint for each. The blueprints not only described each actor’s location and/or destination, but also allowed the crew to follow and film them—and gave the visual-effects team a map for the location of each “pyro” (the small devices that explode during filming to give the appearance of a bullet hitting something).

If that all seems like a lot of work, it was—but it was worth it. It kept everyone exactly where they needed to be and nothing looks faked. “Because it’s in real-time and one space, you can’t really cheat as much as you can on a normal film,” Wheatley says. “With this one, if you suddenly jump about, your characters start teleporting around the room—and it breaks the whole thing.”

The Secret to Free Fire’s 62-Minute Shootout? Minecraft

LEGO Worlds Review: PS4, Xbox One and Nintendo Switch builder is fun, but no Minecraft

This game is LEGO’s answer to the ever-popular Minecraft.

And while it doesn’t quite hit the heights of that worldbuilding phenomenon, there’s enough here to satisfy fans.

The game is basically a massive open sandbox to build entire LEGO worlds.

There’s a rather bland, basic story where you play an astronaut exploring planets.

The more gold bricks you discover on each planet, the more worlds open to you.

And while they start off relatively small, it won’t be long before you are travelling between huge worlds with varied landscapes.

It’s all quite intuitive and you can build anything you can think of with enough time.

The game, available on PS4, Xbox One, PC and Nintendo Switch is aimed at kids aged seven up.

But older kids and adults will still love this. we fear the building mechanics aren’t as accessible as Minecraft and will leave the youngest ones struggling.

That said, we fear the building mechanics aren’t as accessible as what is on offer in Minecraft.

Worse still, it could leave the game’s youngest players struggling.

Overall, LEGO Worlds is a fantastic title, but you’ll need to put the effort in to get the best out of it.

LEGO Worlds Review: PS4, Xbox One and Nintendo Switch builder is fun, but no Minecraft

Xbox Boss Teases New “Future Work” On Minecraft

Xbox boss Phil Spencer spent a part of his day today with the team at Minecraft developer Mojang, he said on Twitter. While he didn’t get into specifics about what he saw, Spencer said it was a “Great day with the team [at] Mojang seeing the future work on Minecraft.”

He added: “Very cool to see the new ideas the team has come to life.”

Microsoft acquired the Minecraft franchise and developer Mojang in September in a big deal worth $2.5 billion. Since then, the massively popular sandbox game has gotten even bigger, with Microsoft announcing 121 million sales and 55 million monthly players earlier this year.

The game is regularly supported with new DLC and updates, including Power Rangers content that came out at the end of March. More recently, Microsoft announced a real-money marketplace for Minecraft, while the game is coming to another platform, Nintendo Switch, in May.

In August 2015, Spencer talked about his broad vision for Minecraft, saying Microsoft has no immediate plans to make Minecraft 2, though it could happen eventually.

What would you like to see added to Minecraft in the future? Let us know in the comments below!

Xbox Boss Teases New “Future Work” On Minecraft

Remote Scottish islands recreated in Minecraft

You1 can now explore the St. Kilda archipelago, a tiny collection of islands 40 miles off the Scottish coast, in Minecraft. This is great because it rains less in Minecraft, and the wind won’t shear your face off.

The BBC reports that the 1:1 scale map of the islands took 125 hours to produce.

The last islanders left the main island of Hirta in 1930 after life there became unsustainable.

People only now live on Hirta on a temporary basis to work at the military site, or on wildlife conservation projects. …

The map is available for public download to allow gamers all over the world to explore the archipelago’s history, heritage, stories, people and landscapes.

St. Kilda really is perfectly-sized to be a Minecraft map: a main island about 2km long and some smaller outlying ones. I hope they made it so the Minecraft version is fully playable, and not just a vast block of stone under the surface.

1. Can anyone actually find the download? Am I going crazy?

Minecraft Fallout Mash-Up Pack now available for Pocket and Windows 10 versions

At the end of last year, the Fallout Mash-Up Pack was only available for console versions of Minecraft. However, developer Mojang has just announced that the post-apocalyptic pack will soon be available to play on the Windows 10 and Pocket Edition versions of the game. A small preview of what to expect can be seen in the teaser trailer for the console release of the pack, below:

This is a very interesting combination, as the RPG survival experience offered by Fallout meets the sandbox, block-dominated world of Minecraft.

Many of the characters and visual quirks of the nuclear wasteland game seem to be available, as the pack boasts 44 different skins, and several “mutated” mobs. In addition, it looks like all of the previous Fallout landscapes have been combined into one, so you can hop from Diamond City to elements of the Capitol, for example, something which is not possible in the normal Fallout titles.

As if the latest Fallout game was not already customizable enough, the wasteland is now completely subject to your own imagination and the freedom offered to you by Minecraft’s blocky world.

If you want to buy this pack, you will have to do so via the in-game store. It is priced the same as its console equivalent, at $5.99.

Minecraft Fallout Mash-Up Pack now available for Pocket and Windows 10 versions

Someone Made the ‘S-Town’ Maze in ‘Minecraft’

The famed hedge maze created by John B. McLemore and prominently featured in S-Town — the internet’s latest podcast obsession from the creators of Serial and This American Life — has officially been given the Minecraft treatment. That’s right, one dedicated fan of both podcasts and video games scouted out the IRL maze and rebuilt it one pixelated bush at a time.

While less visually astounding than, say, recreating Game of Thrones’s King’s Landing in its entirety, rebuilding the maze from aerial footage is not just impressive, but it’s crucial to John B.’s legacy. From the photos that have surfaced showing the sad after-effects of the abandoned hedge maze, it doesn’t seem possible that anyone will see the maze reach maturity. This Minecraft creation give us a chance to experience the 64-solution (one is rumored to be unsolvable) puzzle.

YouTuber Coty Batemon claims to live not far from the land in which McLemore creation is rooted. Using the exact coordinates, Batemon captured footage via an aerial drone. Batemon then supposedly rebuilt the maze in Minecraft. In the below video, he proceeds to get a little lost himself for a bit before finding a chest at the center. Fast-forward to the end if you want to see the slow zoom out.

And, for an easy visual comparison, here’s the real maze and an aerial view of the Minecraft counterpart:

Curves don't hold up well in pixels, but the recreations seems fairly accurate.
Curves don’t hold up well in pixels, but the recreations seems fairly accurate.

Listen to all seven episodes of S-Town right now wherever you get your podcasts.

Someone Made the ‘S-Town’ Maze in ‘Minecraft’

Nintendo Switch games news: How does this blockbuster compare to PS4 and Xbox One?

Minecraft Nintendo Switch Edition won’t be quite as expansive as PS4 and Xbox One versions, it has been revealed.

Minecraft was recently given a May 11 release date on Nintendo Switch, although UK fans will have to wait until May 12.

But there’s good news and bad news for Nintendo Switch owners, as Mojang reveals more about world sizes and how they compare to Wii U, Xbox One and PS4.

On the plus side, the Nintendo Switch version will support worlds much that are much larger than the ones featured in the Wii U Edition.

The Wii U edition only supported the Classic world type, which is 864×864 blocks.

The Switch version also supports Classic, as well as Small worlds of 1024×1024 blocks and Medium worlds with 3072×3072 blocks.

Unfortunately, however, it won’t support the Large worlds (5120×5120 blocks) found in Xbox One and PS4 versions of the game.

Ultimately, however, the ability to play it on the go makes the Nintendo Switch version an attractive prospect.

Nintendo Switch games news: How does this blockbuster compare to PS4 and Xbox One?

Remote St Kilda islands recreated in Minecraft

Scotland’s remote St Kilda archipelago has been digitally recreated in video game Minecraft.

Games company ImmersiveMinds spent more than 125 hours and used more than three million virtual bricks on the 1:1 scale map of the islands.

St Kilda lies about 40 miles (64km) west of North Uist, the nearest inhabited place to the archipelago.

The last islanders left the main island of Hirta in 1930 after life there became unsustainable.

People only now live on Hirta on a temporary basis to work at the military site, or on wildlife conservation projects.

The Minecraft version of St Kilda has been made to help mark Tuesday’s World Heritage Day.

The map is available for public download to allow gamers all over the world to explore the archipelago’s history, heritage, stories, people and landscapes.

Nick Smith, heritage manager at Western Isles’ local authority Comhairle nan Eilean Siar, said: “This is a really exciting way to use technology so that people can discover a remote and difficult to access place.”

The team from ImmersiveMinds worked closely with Jonathan Wordsworth, the St Kilda archaeologist with The National Trust for Scotland, to ensure that this digital world is as accurate as possible.

The virtual build features abandoned blackhouses, boats and underground structures called souterrains.

Remote St Kilda islands recreated in Minecraft

Is the Latest MINECRAFT POKÉMON the Coolest One Yet?

As has been well-documented, Minecraft is a sort of breeding ground for Pokémon fan recreations. Somebody made a working Game Boy Advance capable of playing Pokémon Fire Red last summer, while another fan created an entirely new 3D Pokémon adventure, all in Minecraft. If you’ve been reading the site for a while, you might also remember the fan who was working on a fully functional recreation of Pokémon Red. He was off to a strong start in 2015, and now, the project is finally finished (via Polygon).

When we last checked in on Mr. Squishy, who went by Magib1 at the time, he had the Pokédex, basic game mechanics, and the world map done. Now, he’s finally finished, and the game is a true port, meaning that he didn’t just make a Game Boy emulator in Minecraft and load the Pokémon Red ROM into it: He recreated the entire game from scratch.

In the above video interview with Polygon, Mr. Squishy explains how that process worked and why it was necessary:

Minecraft has command blocks, which allow you to write code in-game. There’s no easy way to just take the ROM for one of these old games and dump it into Minecraft. To get all of the functionality in the game, you basically need to re-code everything from the ground up inside the game, so that’s what I’ve done here.

Mr. Squishy also documented the process on Reddit and answered some questions there, revealing that so much effort went into this endeavor: He walked over 1,760 in-game miles and used 357,000 command blocks over the 21 months it took to finish the project. Even all of the game’s original glitches have been recreated. Now that’s dedication.

Of course, this Minecraft-based Pokémon game is a totally different beast from the other aforementioned efforts…

The Pokémon Fire Red remake is more graphically intensive since it’s a GBA game, but movement is a bit choppy and it’s still very much a work in progress (although the latest version of the game has made great strides and it looks fairly accurate at this point).

Then there’s Pokémon Cobalt and Amethyst, which is in a completely different league. Instead of recreating an existing game, this one is a completely new adventure in 3D. It copies the original game mechanics, and it’s sort of like a merge of Pokémon Stadium and Pokémon Sun and Moon, so it’s very robust. It has an original plot and even a bunch of brand new Pokémon, so the game definitely goes beyond the call of duty.

Each of these fan projects are special in their own way, and a testament to how versatile of a creation environment Minecraft can be to people with good ideas and ambition.

Feel free to download the Pokémon Red remake for yourself and give it a go, right here. Are you going to try this out, or are you going to stick to your emulators, or perhaps an original cartridge? Hit up the comments below and let us know what you think!

Is the Latest MINECRAFT POKÉMON the Coolest One Yet?

Minecraft’ Snapshot 17w15a Introduces Colored Beds and Several Bug Fixes

Snapshot 17w15a has been released for “Minecraft,” and this latest update preview brings some new features as well as several bug fixes that players have been looking for.

image: http://d.christianpost.com/full/103559/590-218/minecraft.png

image: http://d.christianpost.com/full/103559/590-218/minecraft.png

Facebook courtesy of MinecraftA new Snapshot was released just recently for ‘Minecraft’

Before diving into what Snapshot 17w15a contains, players should know more about how to activate it for the game. They can do this by first navigating over to the Launch Options tab and then checking off the box that says “Enable Snapshots.” They should then save the change they just made.

Players who will be activating the newest Snapshot or any Snapshot for that matter are encouraged to back up their files first to avoid any issues that may stem from their worlds possibly being corrupted.

Once players have taken care of all that, they can go ahead and see what is inside the latest Snapshot.

According to the changelog posted over on the game’s official website, players now have access to colored beds, and these are ones they can make either by using dye on a white bed or by crafting one while using some colored wool.

“Minecraft” players can now also toggle the narrator between options such as off, chat only, system messages only, and chat & system. A new toast notification has also been added via Snapshot 17w15a for toggling the narrator.

Advancements should now also come with descriptions while some of the titles in the game have been changed as well.

Stairs have also been improved, and they are now designed to function better with things such as fences, glass panes and walls.

As for the bug fixes, one in particular addressed by Snapshot 17w15a ensures that the statistics page should now work properly.

Improvements for many of the tamed animals have also been applied, and several fixes for the game’s parrots have been added.

More news about “Minecraft” should be made available in the near future.

Minecraft’ Snapshot 17w15a Introduces Colored Beds and Several Bug Fixes

Santa Monica company bringing Minecraft tournaments to Valley

Super League Gaming, a Santa Monica, California-based gaming company, partnered with Harkins Theatres to host tournaments for kids and teens in one of its Gilbert locations.

“We’ve looked at Phoenix and long believed it was a great city due to its family-friendly focus — we partnered with Harkins, and they helped us decide that Gilbert’s audience in particular would be a great place for this offering,” said Ann Hand, CEO of Super League Gaming.

Competitors vie for a spot on the city teams, which include the Phoenix Blaze team, to compete nationally. Events kicked off in March and continue to run through May.

“Super League is bringing an experience that kids already love — playing Minecraft — to a local level,” said Hand. “With Super League, gamers have the opportunity to play face-to-face with their local team, building, creating and battling against other local communities which fosters a stronger sense of teamwork and city pride.”

Hand said the demographics for the tournaments historically has been between the ages of 9 and 13, while the gender skews male.

A Harkins representative for Scottsdale-based Harkins Theatres, said the partnership is part of the company’s venture into unique viewing experiences.

“Whether it’s broadcasting the NCAA Finals, showing the season premiere of BBC’s hit show Sherlock or allowing gamers to play their favorite games on the big screen, Harkins is always looking for new opportunities to create memorable experiences for guests,” said the Harkins spokesperson. “The in-theater Minecraft tournament is just one more opportunity to use the state-of- the-art technology and larger-than-life screens to bring fans together to share in an experience unlike anything available at home.”

The theater chain also has endeavored into eSports by broadcasting video game League of Legends national and global tournaments at various Valley locations. The Harkins representative said the company is in the process of planning for more eSports broadcasting.

Santa Monica company bringing Minecraft tournaments to Valley

Stamford students attend Minecraft camp

Children as young as 5 years old spent part of spring break working on their engineering skills.

The city’s Recreation Department held a variety of camps, several of which involved engineering and technology, across Stamford schools this week.

They included a Minecraft engineering camp for 5- and 6-year-olds and a Minecraft master camp for ages 7 through 12. Both were held at Newfield Elementary School and were run by Play-Well TEKnologies, which uses LEGO to teach engineering to children.

Stamford students attend Minecraft camp

Minecraft: Nintendo Switch Version Release Date Announced

Nintendo announced today that Minecraft will come to Nintendo Switch on May 11 digitally, with a physical version to hit stores at a later date.

Minecraft will include multiplayer for eight players online or four players locally on Switch, offering split-screen as well as support for the Switch Pro Controller.

The Switch version will also include the Super Mario Mash-Up Pack that previously came to Wii U, which offers Mario-themed skins, textures, music, and much more from previous Mario games.

Minecraft was first confirmed for Nintendo Switch back in January. Earlier this week, Microsoft announced a new marketplace coming to the Windows 10 and mobile versions of Minecraft later this year, but it’s unknown for now how many PC features will be headed to the Switch version.

For more on Minecraft’s Mario mashup, check out our interview with Nintendo’s Damon Baker about the collaboration.

Minecraft: Nintendo Switch Version Release Date Announced

We Shall Get Another Look at Minecraft: Switch Edition on April 18

We finally found out that Minecraft is coming to the Nintendo Switch during the Nintendo Direct which took place earlier this week. We received a glimpse of the game and we will be getting more footage come on Tuesday, April 18th. Minecraft: Nintendo Switch Edition launches on Nintendo eShop on May 11th and in stores at a later date.

We Shall Get Another Look at Minecraft: Switch Edition on April 18

‘Minecraft’ Nintendo Switch Release Date News: Game to Get May 2017 Launch

Nintendo has announced that Microsoft’s popular video game “Minecraft” will launch digitally for the Nintendo Switch on May 11, with a physical release of the game arriving “at a later date.”

The Japanese game publisher confirmed the news during its Direct stream on Wednesday, April 11, in which “Splatoon 2” and “ARMS” also got release dates of July 21 and June 16, respectively.

image: http://d.christianpost.com/full/107471/590-218/a-promotional-photo-of-the-video-game-minecraft.jpg

image: http://d.christianpost.com/full/107471/590-218/a-promotional-photo-of-the-video-game-minecraft.jpg

Facebook/MinecraftA promotional photo for the video game “Minecraft.”

Nintendo also confirmed that the Switch version of “Minecraft” will support local as well as online multiplayer modes. Four players can craft their “worlds” at once on the television in either split-screen or tabletop mode, while eight players can play together online. Its provisional U.S. pricing is apparently set at $29.99, according to Trusted Reviews.

Aside from this, a “Super Mario” mash-up pack for the 3D building game will also come to the Switch, allowing players to explore blocky versions of the Mushroom Kingdom-themed worlds with “Super Mario” characters such as Luigi and Waluigi.

The Switch edition of “Minecraft” is reportedly being handled by 4J Studios, the game developer who previously brought the PC version of Mojang’s Minecraft to the Xbox 360, PlayStation 3, Xbox One, PlayStation 4, PS Vita and Wii U.

Telltale’s narrative-driven adaptation, titled “Minecraft: Story Mode,” has also been confirmed for the Nintendo Switch game console. However, it remains unclear when this particular game will be released.

Microsoft also recently revealed that some versions of the 3D building game will be getting a new marketplace where gamers will be able to buy user-generated skins and maps, as well as other items. However, it remains unclear whether the Minecraft Marketplace will be coming to the Switch version of the game as it is currently limited — for the time being at very least — to the game’s PC and mobile editions.

“Minecraft” arrives for the Nintendo Switch on the Nintendo eShop on May 11, while a physical release date will be announced in the near future.

‘Minecraft’ Nintendo Switch Release Date News: Game to Get May 2017 Launch

‘Minecraft’ and other eSports compete for legitimacy as kids’ activities

Ashley Griffin squeals as a sword-wielding opponent takes a jab at her avatar on her laptop screen.

“I need to run away,” yells Ashley, reaching quickly for her keypad.

 The best part of the 9-year-old’s week is the 90 minutes she spends sitting in a darkened theater in Woodridge, heavy industrial music blaring in the background, next to her new “Minecraft” bestie, Virginia Warot, 10.

The girls are partaking in a push by some in the video game industry to rebrand electronic sports, or eSports, as a legitimate after-school childhood activity, not unlike baseball, soccer, clubs or music lessons.

On Saturday mornings, Cinemark at Seven Bridges theater in Woodridge hosts Super League Gaming’s “Minecraft” competition for kids like Ashley and Virginia, who collaborate together on a team instead of playing at home alone.

For the past month, area kids have been trying to qualify for the Chicago Force team, which will compete against city teams in Boston, Dallas, Denver, Houston, Los Angeles, Las Vegas, Miami, Phoenix and San Francisco. Besides bragging rights, winning team members receive college scholarships.

The City Champs season, which begins April 29, costs $60 and includes an official club jersey, admission to three events and the chance to qualify for the Grand Final. Registration is available at superleague.com.

Ann Hand, CEO of Super League Gaming in Santa Monica, Calif., said the “Minecraft” competition is meant to complement, not replace, other children’s activities.

“In the end, we award a scholarship to the best team in North America. We have a 5-year-old in L.A. who last year got a $2,500 scholarship to college,” Hand said. “That’s the beautiful thing. ‘Minecraft,’ too, is the ultimate equalizer. The best players don’t have to be the oldest and strongest.”

Getting parents on board with the concept has been fairly easy since launching a year and a half ago, Hand said. With Super League’s Minecraft competitions geared for ages 17 and younger, the majority of the participants can’t drive, so parental involvement is critical.

Hand said much of the parental buy-in is because “Minecraft” increasingly is used by school districts to promote STEM — science, technology, engineering and mathematics.

“Parents are starting to realize this is a positive game that they want to make time for their son or daughter to play because they appreciate how much their computer literacy increases,” she said.

In addition, parents appreciate the collaborative team aspects kids typically learn playing traditional sports, Hand said.

“They say if we’re going to put time into this game because it has all of these positive attributes, I would rather they do it in an environment with other kids than having him or her be alone in their room,” she said.

The competitive league is spreading into schools, too.

Teachers who coach after-school “Minecraft” clubs are starting to work with students to strategize and plan building tasks in order to compete better as a team on the weekends, Hand said.

“The educators, as well, see the positive aspects of it, and that helps parents get on board,” she said.

As enticing as it sounds, medical experts warn too much of one thing can lead to long-term physical and mental consequences.

Dr. Julie Jones, a family medicine physician in the Edward Medical Group, said children who experience too much screen time have a higher rate of obesity, which can lead to more serious heart and diabetes issues.

In fact, research published last month in the British Medical Journal shows children who spend more than three hours a day in front a television, computer, tablet or other hand-held devices are at greater risk of developing diabetes.

In addition, Jones said the American Academy of Pediatricians warns too much video use can alter a child’s sleep behavior pattern.

“Children who do not get quality sleep will have difficulty concentrating,” she said.

Repetitive motion can cause long-term damage to tendons and nerves, even in children, according to an occupational therapist.

Just as a child shouldn’t practice basketball for more than a few hours per day, kids shouldn’t play video games for hours on end, said Amy Kiesler, who works for Athletico in Naperville.

Not only can sitting for extended periods of time in a slumped position strain the back and neck, Kiesler said, constant wrist motion by gamers causes problems with carpel tunnel.

Kiesler said problems arise when gamers fail to give their wrists a break, thinking that a good night’s sleep will ease any symptoms. People generally sleep in fetal position, which curls the hands and exacerbates the tension on the wrists, she said.

Ways to counteract carpel tunnel involve stretching exercises and the use of wrist braces or other custom-made orthotics, Kiesler said.

“Protocol is to catch it early, before it gets worse. If someone is experiencing numbness or tingling, seek help immediately,” she said.

Injuries were the last thing on Ashley’s mind when she was playing “Minecraft” during a recent qualifying round.

“Who doesn’t like ‘Minecraft’? It’s fun for everyone because you get to play with your friends,” she said.

Her father, Ken Griffin, of Woodridge, said because they both like to play video games, “Minecraft” allows them to have a common interest. “It’s a good bonding thing. This ‘Minecraft’ thing — she can talk about it for hours,” Griffin said.

Virginia’s dad, Michael Warot, of Muenster, Ind., couldn’t agree more.

While he often spends some of the 90-minute sessions reading, he also enjoys observing what’s going on in some of the challenges. As a result, Warot has a deeper understanding of why his daughter likes “Minecraft” and can hold conversations with her on the way home.

Warot said he’s learned Virginia wants to become a video game artist when she gets older.

“Minecraft,” however, doesn’t dominate her life. Warot said Virginia plays “Minecraft” in her spare time, when she’s not attending after-school activities, such as Brownies and a running program.

“It’s nice and safe, and it’s fun to find people with the same interest,” Michael Warot said. “It’s her free time. Why not let her do that?”

While the girls are taking a more casual approach to the Super League competition, Dominic Bruno, 11, of Lemont, is out to be No. 1 on the Chicago Force team.

“He would play all day if he could,” said his mother, Jackie Bruno. “He told me, ‘I have to go to all four (qualifying rounds) so I can have a chance to get the best score.”

Despite his “Minecraft” devotion, it isn’t the only activity in Dominic’s life, she said. He plays soccer, collects superhero comic books and writes his own comic books.

‘Minecraft’ and other eSports compete for legitimacy as kids’ activities

Minecraft is coming to Nintendo Switch on May 11th

Minecraft is making its way to the Nintendo Switch. Today Nintendo revealed that the best-selling crafting game will launch on its new console on May 11th. The Switch edition looks to be much the same as the Wii U version, complete with Super Mario Bros.-themed content exclusive to Nintendo platforms. And while Minecraft is already available on a huge range of devices, the portable / console nature of Switch could potentially make this an ideal version.

Minecraft is coming to Nintendo Switch on May 11th

Bringing Minecraft into the classroom

PETOSKEY — It was a zoo in Nikky Willison’s third-grade classroom on Wednesday morning.

In fact, there were about a dozen zoos in the process of construction as students worked in pairs to create the ideal habitats for a wide array of animals through the popular video game Minecraft.

Willison said they first began using Minecraft in the classroom at Central Elementary School at the start of the school year through a free trial offer. They purchased the program after the free trial ended with grant funds designated for STEAM resources.

In the latest project, students have been studying how to calculate area and perimeter. The math lesson merged with a science lesson on animals and habitats and students will use all of their research to build their own zoos in the game.

“We’ve been working on area and perimeter and so this ties in with their Common Core standards,” Willison said. “They’re working with a partner, so learning how to collaborate, and then they’re going to design their own zoo.”

Depending on which animals they chose to populate their zoos, the students have to calculate how large to build the habitats based on the animal’s needs. Before they can begin building in the game, Willison said the students map out the zoo by making a blueprint on graph paper.

“They’ve designed the blueprint of their zoo on there and when they have that done, then they’re building it in Minecraft,” she said. “They’re building it together.”

Because of the collaborative nature of the project, Willison said students are learning to recognize that there are real people behind the avatars in the game.

“A lot of times, if they’re playing games, they don’t actually see the person and now their friend is right with them,” she said. “So we’ve had kids where they knocked over a building and their friend has gotten upset and they’ve actually seen them get upset. That’s been a good lesson for the kids to learn.”

One of the students, Alex Cannon, said he has animals such as red pandas, gorillas and iguanas in his zoo and that his favorite part of the project is “probably building the cages with the animals.”

Emma Mitas added that “it’s really fun” using Minecraft in the classroom.

“You have to do math to get their habitats done,” she said.

Because the program is fairly new to the classroom, Willison said she is still learning of new ways to incorporate the game into her lessons.

“You can also combine social studies with it. You can build longhouses and simulate trading posts in it,” she said. “(The students) love Minecraft. They write in their journals, they give me ideas of ways we can use it in school, which is great. They’re motivated to learn.”

In fact, Willison said the students are learning above grade level skills as they build their zoos.

“It’s fun to see them stretch their brains and learn a little bit more,” she said. “I’m so happy we got an opportunity to try it because it’s really great for these guys. They really love it. I just love how engaged they are.”

Bringing Minecraft into the classroom

Minecraft for Windows 10 and Mobile Is Finally Getting a Creator Marketplace

At some point in May, Minecraft will experience a kind of coda to Microsoft and Mojang’s grand synchronization of the original Java version and its newer, future-proofed Windows 10 and smartphone/tablet ones. It’s called the Discovery Update, and it will add the last few absent components — llamas, shulkers, spooky woodland mansions, ill-natured villagers and spectral vexes — to a game that has perhaps received more post-purchase content, gratis, than any other.

And then it will go a step further, adding features the Java version will never see. Like a new, curated, in-app marketplace for handpicked creators to offer things like skin packs, retextured overlays and entire worlds. Those creators, dubbed “Pioneer Partners” and limited to just nine at the outset, will be allowed to sell their wares alongside Microsoft and Mojang’s own. To buy them, players (with Xbox Live Silver or Gold accounts) will have to spend a new in-game currency dubbed “Minecraft Coins,” reserved in exchange for real world money ($1.99 for 300, $4.99 for 840 or $9.99 for 1,720) and intended to be the de facto means of buying all things Minecraft going forward.

Microsoft 

“We have nine creators today, but we’ll be growing that number at a measured pace,” John Thornton, Executive Producer of Minecraft Realms, says when asked how fast Microsoft hopes to scale things up. “We want to have high quality content, we want to be able to support each creator building what they want to build. To do that we need to pace ourselves and grow our team at the same time that we’re growing the marketplace. Every creator needs somebody to talk to, like an account rep, somebody to review content, so there’s a bunch of mechanics.” The plan right now, he says, is to add partners at a pace of roughly two to five a month.

One of those launch partners, an outfit calling itself Blockworks, is known for seemingly impossible feats. Like creating a scientific facility staged in a martian landscape composed of some 2 million blocks. The twist? It took five builders just two days to pull off. Or an ancient civilization at the bottom of the ocean composed of 33 million blocks that took 15 builders less than a month to complete. “Until now, all of our content’s been pretty much exclusively on Java,” says James Delaney, Blockworks’ founding and managing director. “So this is a chance to connect with all the other Minecraft platforms excluding Java and console. That’s a been a community that’s struggled to access quality content up to now.”

Each creator can only furnish so much content per month, explains Thornton, which makes for a natural bottleneck that should keep the curation process expedient. The content can also now be folded into Minecraft‘s worlds without requiring a full game update. The store itself will have its own approval guidelines, and includes a conventional 30% sales cut back to the app platform, after which the company says it will “seek to give the majority of the remainder to the creator.” What sort of content will Microsoft approve? “Our goal is to make content that’s appropriate for our audience,” says Thornton. “We’re not necessarily critiquing the art style or choice of gameplay. That’s up to the creator. But what we will do is make sure it fits with our brand and within the marketplace itself.”

Microsoft 

Could the store wind up catering to mass market brands? Is this what went around circa Mojang’s banning of advertising agencies and corporations using Minecraft as a promotional tool last year finally coming around, only with Microsoft at the wheel? Never say never, but Thornton stresses that the company’s plan at this point is to foster a community-driven marketplace. “The goal isn’t to call up Coca-Cola tomorrow and say ‘Come in and party with us’,” he says. “We want our community to come into the marketplace. That’s really our focus.”

And if you’re an original Java version player feeling threatened by any of this, don’t be, says Thornton. “We’re not changing the existing community at all. If you want to still make content for free, and feel the best way to get known is to go out there and just make stuff, that’s still encouraged,” he says. “We’re not changing anything there. Players and creators are still welcome to make free content and put it on social media sites to try to make a name for themselves.”

Microsoft 

Regardless, some of this is surely down to a company that paid $2.5 billion for the industry’s all-time second bestselling game a few years ago forging new, fire-walled profit channels for an experience that has to date flourished off unfettered user mods. But curation also entails safeguarding, and to that end, Microsoft says this is partly about creating a place for players to find content dependably free of viruses or malware. It’s also working on a way to enable a buy-once, play-anywhere framework through its Xbox Live service, though since this involves multi-platform coordination, all it’s committing to is to say more about how or when this might happen later this spring.

Minecraft for Windows 10 and Mobile Is Finally Getting a Creator Marketplace