Free book for boys and reluctant readers

Minecraft Adventures - Books for boys

Flynn’s Log is free on the following devices

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Reading is important

Any book that helps a child to form a habit of reading, to make reading one of his deep and continuing needs, is good for him.
–Maya Angelou

Most adults would agree that reading is important, but many kids detest reading. Video games, devices, and TV are preferred entertainment and escape. They provide instant gratification. Reading takes time. For some kids, reading isn’t engaging.

had this same problem with my son, so I solved the problem.

The classic stories I remember enjoying as a kid don’t interest my son and his immediate attention span. If he doesn’t enjoy the story from page one, he will not read further.

Minecraft Adventures - Books for boys

So how did I get my son to read?

I showed him how much fun it is to get sucked into a story.

Your book is amazing I can’t stop reading it
– Joseph Young via twitter

Contemporary and Classic titles alike don’t interest many kids. Don’t worry, the love of reading is learned. We need a starting point. We need that one book that is just as engaging on the first read as the fifth, just like a really great movie that kids want to see again and again. A positive association with reading will make kids want to read more.

A love of reading is cited as the number one indicator of future success. My son didn’t have the desire to read. He didn’t care about the books I chose to read to him, and was overwhelmed with the selection at the library. I want my son to succeed, so I had to do something. Since we struggled to find books he cared to read, I wrote one. An epic saga about the things he loves. I put it in a world he loves and addressed the issues he faces in his life.

I just love your books I’ve been reading them over and over again.
-Carson via twitter 

But it’s a video game book

Don’t worry; it’s not a book about video games, nor is it a game strategy book. Flynn’s Log is a hero’s journey that takes place inside the Minecraft world that today’s kids know and love. The protagonist, Flynn, naturally flows through Maslow’s hierarchy of needs (builds shelter and tools, learns what to eat and discovers a digital friend) and faces questions about his destiny. He learns important life lessons about friendship, integrity, and trust. Flynn’s Log is good for kids without being boring.

Thank you so so much for the free ebook. My son loves Minecraft now with this book I can get him to read to me.
Jennifer Wilkins

Start your son or daughter on journey today, reading Flynn’s Log 1: Rescue Island. Free on available these devices and apps.

Minecraft Adventures - Books for boys

Flynn’s Log is free on the following devices

Choose your device

KindleiPad/iPod/iPhoneGoogle Play (Android Tablets)nookkoboRead Online

US$8.99 Paperback

Shop LocalAmazon-USAmazon-UKAmazon-Canada

Why is Flynn’s Log 1 Free?

My son loves reading — finally. If you have experience with a reluctant reader then I know your pain and I want to help. I’ve seen thousands of kids transform with this book. My readers, who don’t usually read books during the summer, couldn’t put Flynn’s Log 1 down.

Good book I thought I would never read a book on my summer but I feel I’m gonna finish it soon
– Multigamer 47 via twitter

Let this book change your kid’s life too. You have nothing to lose and an avid reader to gain.

Once you learn to read, you will be forever free.

–Frederick Douglas

I am giving away Flynn’s Log 1 free because I want to give you a risk-free way to hook your reluctant reader.

Please and I mean PLEASE, WRITE MORE! I absolutely love it! They’re outstanding books.

-Devon123321 via twitter

What are Books for Boys?

I spend lots of time with teachers and parents. I hear parents ask, “How do I get my son to read? Do you have books for boys?”

I wrote the Flynn’s Log series for my son, and this book is interesting for boys. However, the series is a non-stop read for both boys and girls, especially those who are interested in Minecraft.

The more that you read, the more things you will know. The more that you learn, the more places you’ll go.

—Dr. Seuss

What are you waiting for?

You have nothing to lose!

Minecraft Adventures - Books for boys

Flynn’s Log is free on the following devices

Choose your device

KindleiPad/iPod/iPhoneGoogle Play (Android Tablets)nookkoboRead Online

US$8.99 Paperback

Shop LocalAmazon-USAmazon-UKAmazon-Canada

News for Parents of Reluctant Readers

Get Reluctant Reader Book News from Stone Marshall

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Minecraft Nintendo Switch Edition REVIEW: The best game of Minecraft on the go

If you’re one of the few people in the world never to have played Minecraft, then now might be a good time to see what all the fuss is about.

Minecraft lets players shape worlds and build elaborate structures one block at a time. It’s a game about adventure, discovery and survival, as players try to stay alive long enough to uncover its many secrets.

A true phenomenon that has claimed the social lives of over 100 million players, it’s out on pretty much every platform under the sun, from PS4, Xbox One and PC, to Apple TV, PlayStation Vita and even Raspberry Pi.

Minecraft Nintendo Switch Edition sits somewhere between the home console versions and the iOS, Android and Vita editions. It offers all the convenience of the tablet versions, but with the superior controls that you get on consoles.

It’s not as pretty as the PS4 and Xbox One ports, the world aren’t quite as big, and it’s not as deep as the PC original, but it does provide more flexibility.

And that’s why, even as somebody who has pumped hundreds of hours into Minecraft on PC and PS4, Minecraft Nintendo Switch Edition still holds a certain appeal.

 

Minecraft Nintendo Switch Edition REVIEW: The best game of Minecraft on the go

Minecraft switch edition review: An almost perfect handheld version

On paper, Minecraft’s basically an unlimited Lego simulator. Yet, thanks to expansive worlds, Survival mode, and countless mods, the virtual sandbox has become one of the best-selling games of all time, winning over the hearts of adults and children alike. Of course, it was only going to be a matter of time before Minecraft finally reached Nintendo’s latest console, the Switch.

While lacking the modifications available on PC — many via the game’s feverish fanbase — Switch Edition has quickly proven itself the ultimate handheld version of Minecraft. Building houses, defeated Nether monsters, and conceiving contraptions has never been so easily playable. Forget the iPhone version with difficult controls and lacking features, Nintendo’s latest has almost everything you could possibly want from Minecraft.

Without boring you with exactly what Minecraft is — if you’re not sure, either you’ve been living under a rock or missed our ‘what is Minecraft’ article — Survival and Creative modes are both playable on the Switch, as are some fun mini-games, Battle and Rumble. Thanks to running on a Nintendo product, the quite brilliant and extensive Mario skins are also available, coming with a built-in adventure mode to explore.

That’s everything you pretty much expect from a Minecraft game. Where Switch Edition lacks is mainly the draw distance which cannot match its PS4 and Xbox One counterparts but manages to beat last generation consoles. If you do own Minecraft on other consoles, you also won’t be able to port maps over. Another disappointment; when docked, the game also doesn’t run on 1080p, currently being locked to 720p.

On Switch, Minecraft remains the same fun and creative game the world has come to love. Nintendo’s latest console offers a brilliant portable versio, the only major drawback being that — unlike some other Switch games — you need another set of Joy-Cons, or a pro-controller, to play multiplayer. Playing two players with one set would have made Switch Edition almost perfect. As it stands, Switch Edition is another must-have for Minecraft’s gigantic fanbase and a fun sandbox for those who have never indulged in Minecraft.

Minecraft switch edition review: An almost perfect handheld version

Minecraft Adventure Time Mash-Up Pack is now available for the Console Edition

Minecraft is no stranger to crossovers with other popular franchises and such, with a recent example being the Fallout 4 Mash-Up Pack. Today, Minecraft players will be able to grab the brand new Adventure Time Mash-Up Pack, bringing the acclaimed animated Cartoon Network series to the game.

The pack is said to include a host of character skins from the series, including Finn, Jake, Ice King, Marceline, Princess Bubblegum and more, with the announcement going on to describe what else arrives with the pack as follows:

This isn’t just another skin pack – goodness no – as the entire land of Ooo takes over your Minecraft world! Take Fionna and Cake on a tour of the Candy Kingdom, fight Ice King in the Ice Kingdom and even take a trip with Flame Princess to the Fire Kingdom! And much much more!

In celebration of this crossover, the announcement blog post even includes an interview with the creator of Adventure Time animated series, Pendleton Ward, regarding his gaming experiences.

The Minecraft Adventure Time Mash-Up Pack is now available for the Console Edition, costing $5.99. However, the pack will be delayed on the Wii U and Nintendo Switch by, at most, a day, with the Pocket and Windows 10 Edition slated to receive the pack at later date.

Meanwhile, the Magic: The Gathering skin pack is also now available for purchase on the Minecraft Console Edition with a $2.99 price tag. The skin pack was initially available only for the Pocket and Windows 10 Edition.

Minecraft Adventure Time Mash-Up Pack is now available for the Console Edition

Pirates of the Caribbean 5: Is There a Secret Walking Dead Easter Egg?

Pirates of the Caribbean: Dead Men Tell No Tales is out in theaters and pleasing fans to the tune of some nice box office returns. Pirates 5 also has a few twists that make the movie extra fun, and set up the franchise for its next chapter(s) – those twists include some surprise returning characters, and some big celebrity cameos, as well.

While fans have spotted the most obvious and hyped celebrity cameo in the film (Beatles icon Sir Paul McCarthy), there may have been another big celebrity who makes quite an unsual appearance in Dead Men Tell No Tales: one of the biggest stars on one the biggest TV shows around: The Walking Dead.

Read on for the SPOILER-FILLED theory on how Pirates of the Caribbean 5 may have dropped a nice Walking Dead Easter egg into its story – and how it forms a major connection between the two.

Early on in Dead Men tell No Tales, Johnny Depp’s Jack Sparrow finds himself (not surprisingly) in the frying pan again, captured alongside suspected witch Carina Smith (Kaya Scodelario) and slated for execution. Carina gets selected for death by hanging; Jack, on the other hand, gets senteced to die by a new invention: the guillitone.

Jack gets hauled onto the stage and locked into the guillitone, still unaware of what, exactly, the death machine even does. He quickly gets the picture, however, when he looks into the basket in front of him, and notices that it’s filled with severed heads!

The camera gives us the briefest shot of the heads in the basket – and this is where the supposed Walking Dead connection comes in: one of the heads looks suspiciously like Walking Dead star, Andrew Lincoln! After Comicbook.com staff first got hint of the possible Easter egg, additional staff went into Pirates 5 for a second look. The moment is so quick that it’s hard to confirm, but it definitely isn’t outside the realm of possiblity.

For fans of both franchises may deduce, there are other recent events that add more smoke onto this possible fire…

The reason there is major suspicion of Pirates working an Andrew Licoln severed head gag into the mix is because The Walking Dead already did it first!

In The Walking Dead season 6, Rick Grimes and Co. try to fool the malcious Saviors into thinking they’ve killed Gregory, leader of The Hilltop, by delivering his severed head. In order to pull the ruse off, Rick and Co. must pick a head that looks close enough to Gergory out of a lineup. One of the heads in that lineup was sculpted after Johnny Depp! That Easter egg became a big headline, and the famous Depp head eventually became part of Walking Dead star Norman Reedus’ collection of memorabilia from the show.

If Pirates of the Caribbean wanted to have a little fun in responding to The Walking Dead, having a sculpt of Andrew Lincoln’s severed head show up onscreen would be a fun little ‘clap back’ at the show. So how legit is the Easter egg? Comicbook.com has reached out to parties at both The Walking Dead and Disney. The Walking Dead people we’ve spoken to don’t seem to know anything about it; we have yet to hear any official response from Disney.

The Walking Dead will return for its eighth season in October of 2017. The first trailer is expected to arrive at San Diego Comic Con in July. For complete coverage and insider info all off-season long, follow @BrandonDavisBD on Twitter.

Pirates of the Caribbean 5: Is There a Secret Walking Dead Easter Egg?

Pirates of the Caribbean Allegedly Spent $2 Million on Snacks for the Cast and Crew

Everything about the Pirates of the Caribbean franchise is big: the hats, the sword battles, Johnny Depp’s eyeliner, and of course, the budgets — including one very specific budget. While some might scoff at the price tag for the two Gore Verbinski–directed follow-ups to the original Pirates ($225 million for Dead Man’s Chest and $300 million for At World’s End), those people clearly don’t know how much food it takes to feed pretend swashbucklers. According to Jack Davenport, who played the white-wigged, Jack Sparrow foil, Commodore James Norrington, the snack budget on the 2006 and 2007 sequels was quite astounding. Davenport recounted to The Hollywood Reporter a conversation he had with the craft services chef about the snacks budget:

“He looked me square in the eye and said ‘essentially unlimited.’ I was like ‘what does that mean?’ He was like ‘I don’t know, $2 million.’ I was like ‘For snacks?’ And he was like ‘yeah?’

While Davenport was quick to point out that this might not be as frivolous as it sounds — there were a lot of hungry people working both behind and in front of the cameras on those blockbusters — we can’t help but wonder how much of that money was dedicated to disappearing bottles of rum.

Pirates of the Caribbean Allegedly Spent $2 Million on Snacks for the Cast and Crew

How Much Profit Will ‘Pirates Of The Caribbean: Dead Men’ Tell?

Despite any talk of franchise fatigue at the domestic box office, or a splattering from Rotten Tomatoes, the larger story for Disney’s Pirates Of The Caribbean: Dead Men Tell No Tales is told in its global tally, which as of this morning has a worldwide start of $326 million, the 20th-best worldwide debut of all time.

According to Deadline film finance sources, the consensus is that Pirates 5 is looking forward to an estimated profit north of $280M after all revenue streams are tabulated. This is based off an industry-projected final global box office haul of $850M. Keep in mind, Japan hasn’t opened yet, and that territory delivered the franchise’s best grosses out of any foreign country — re On Stranger Tides ($91M), At World’s End ($91M) and the first movie Curse Of The Black Pearl ($60M). Disney always knew that domestic wasn’t going to be that strong for Dead Men Tell No Tales, especially after On Stranger Tides six years ago delivered only 23% of its $1.045 billion global tally from domestic.

Our profit estimations for Pirates 5 aren’t attributed to Disney sources.

The added win here for Disney with Pirates 5 is how the $4.05 billion Pirates series spurs its theme park and merchandise businesses, something other major studios can’t count on with their franchises. Recently, the Licensing Industry Merchandisers Association attributed the $118 billion made in 2016 movie/entertainment global retail toy revenue to the year-round sale of Star Wars product for The Force Awakens and Rogue One. We currently hear that Pirates Of The Caribbean merchandise revenue is estimated at $65M (some think that number is too low), with Asian venues like Shanghai Disney Resort and Hong Kong Disneyland key drivers.

Paramount

With these long-in-the-tooth franchises waning sequel by sequel at the domestic B.O. — think Pirates, Transformers, Fast And The Furious — it’s the burgeoning markets and emerging middle classes overseas that enable Hollywood to keep making these tentpoles, even as U.S./Canada audiences arguably lose interest as underscored by their wallets. When building these titles financially, the majors acknowledge that the U.S. represents 4% of the world’s 7.5 billion population.

With $180.7M over four days, the just-ended Memorial Day weekend was the lowest in two decades, down 42% from the 2013 high of $314.2M. Versus last year, close to $25M was missing from this year’s holiday marketplace thanks to the soft Pirates 5 opening ($78.4M over four days) and Baywatch‘s blowout ($27.7M over five days). A month ago, both were projected at $90M-$100M and  $45M-$50M, respectively in their openings, but when sour Rotten Tomatoes scores hit, it impacted both pics’ estimates.

In all fairness to Disney, Pirates 5 pulled in $1.6M less than the lower end of its last recorded tracking of $80M last week.

Some have argued not to lump Pirates 5 and Baywatch in the same sentence in the Memorial Day frame; the latter is bound to lose significantly more money. But the bigger point here is the overall franchise fatigue taking place stateside following last weekend’s $36.1M start for Alien: Covenant (Baywatch, had it worked, would have certainly been a new cinematic series). Wonder Woman, though connected to DC, offers something new and fresh to moviegoers in that it’s arguably the first female comic-book superhero property to work onscreen. The Rotten Tomatoes rating for the Gal Gadot movie is currently at 97% off 64 reviews, and if that score can maintain itself, it could potentially push the pic’s domestic opening to $95M — though Warner Bros still sees it between $65M-$75M.

In recent years, Disney is the only major studio in town that can win on all fronts with its Marvel, Lucasfilm, Pixar, live action-group and animation labels: beaming A- or higher CinemaScores, awesome B.O. results, and glorious certified ruby red Rotten Tomatoes ratings. Truly, they are the envy of all. However, stateside critics have loathed Pirates since the second installment, with the most recent one registering the lowest at 31% Rotten, and Disney has yet to turn that boat around. Of the five movies, Pirates 5 reps the fourth-best stateside opening. Some attribute the ease here to marketing, others to Johnny Depp and his controversial image which can turn off moms, but the fact is that at the end of this weekend, Disney is yo-ho-ho-ing all the way to the bank.

Pirates 5 also assisted in propelling the Burbank studio past the $1 billion mark stateside, the first of any major this year, and $3 billion globally.

While box office analysts love to take digs that this summer at $777.9M is down 9% versus last year through its first four weekends, and that Memorial Day was in shambles, overall the theatrical marketplace in the U.S. and Canada this year is healthy, counting $4.4B to date per comScore, 2% ahead of 2016’s banner year which yielded $11.4B.

Scroll down to see this weekend’s Memorial Day actual box office figures.

‘Pirates’ Tells Profit Tale

StreamEst. costsEst.  revenueEst. profit
Domestic B.O.$175M
Foreign B.O.$650M
Worldwide B.O.$825M
Domestic Rental$96M
Foreign Rental$292M
Net Global Home Entertainment$130M-$140M
Net Global TV$75M
Merchandise$65M+
Est. Total Revenue$663M+
Production Cost$230M
Global P&A$150M
Total Costs*$380M
Est. Profit$283M+
*before profits, residuals, participations

Final weekend actuals for Memorial Day weekend, per ComScore

1.). Pirates Of The Caribbean: Dead Men Tell No Tales (DIS), 4,276 theaters / 3-day cume: $62.9M / Per screen average: $$14,729 / 4-day cume: $78.4M / Per screen: $18,353 / Wk 1

2.). The Guardians Of The Galaxy Vol. 2 (DIS), 3,871 theaters (-476) / 3-day cume: $20.9M / Per screen: $5,401 / 4-day cume: $27.1M / Per screen: $7,024 / Total cume: $340.5M / Wk 4

3.). Baywatch (PAR), 3,647 theaters / 3-day cume: $18.5M / Per screen: $5,074/ 4-day cume: $23.1M / Per screen: $6,336 / Total cume: $27.7M (Wednesday bow) / Wk 1

4.). Alien: Covenant (FOX), 3,772 theaters (+11) / 3-day cume: $10.6M (-71%) / Per screen: $2,814 / 4-day cume: $13.3M / Per screen: $3,548 / Total cume: $60.2M / Wk 2

5.). Everything, Everything (WB/MGM), 2,801 theaters / 3-day cume: $6M (-49%) / Per screen: $2,148 / 4-day cume: $7.6M / Per screen: $2,737 / Total cume: $23M / Wk 2

6.). Diary Of A Wimpy Kid: The Long Haul (FOX), 3,174 theaters (+17) / 3-day cume: $4.47M (-37%) / Per screen: $1,409 / 4-day cume: $6.1M / Per screen: $1,929 / Total cume: $15.3M / Wk 2

7.). Snatched (FOX), 2,658 theaters (-853) / 3-day cume: $3.9M / Per screen: $1,497 / 4-day cume: $5M / Per screen: $1,913 / Total cume: $41.3M / Wk 3

8.). King Arthur: Legend Of The Sword (WB/VR), 2,503 theaters (-1,199) / 3-day cume: $3.3M / Per screen: $1,319 / 4-day cume: $4.3M / Per screen: $1,719 / Total: $34.9M / Wk 3

9.) The Boss Baby (Fox) 1,342 (-729), 3-day cume: $1.7M / Per screen: $1,286 / 4-day cume: $2.4M / Total cume: $169.7M / Wk 9

10). Beauty And The Beast (DIS), 1,076 theaters (-716) / 3-day cume: $1.4M / Per screen: $1,360 / 4-day cume: $2M / Per screen: $1,872 / Total cume: $501M / Wk 11

How Much Profit Will ‘Pirates Of The Caribbean: Dead Men’ Tell?

Mod Builds An Entire Pokemon Game In Minecraft

Pokémon Cobalt and Amethyst is a new Minecraft mod that takes the intersection of the two gaming worlds to an entirely new level.

If a game allows mods, you can be sure a fair share of them will be Pokémon-inspired. And while there are no shortage of similar projects created using Minecraft, Cobalt and Amethyst is by far and away one of the most ambitious. It’s also one of the more unique for being a map rather than a mod, meaning that anyone who has the vanilla Minecraft version 1.8.8 can simply download it and begin playing.

Cobalt and Amethyst doesn’t just insert creatures and mechanics from the series into Minecraft either, it creates an entirely new Pokémon adventure. According to the creators behind the project, the story lasts over 60 hours and includes 136 Pokémon, mixing creatures from all over the series. While the map is supposed to be reminiscent of the original Game Boy versions, using classic sound effects and borrowing some of the music, the actual playable campaign is completely different.

The game itself isn’t entirely pretty, but the depth of the world building is impressive in its own right. According to its lead producer, Phoenix SC, the map includes everything from battling, capturing, and training Pokémon to challenging individual Gym Leaders.

“The map places itself in a never-before-seen region, featuring a new set of 136 Pokémon and a new story dominated by an antagonist threatening to release a Legendary darkness that demands tribute. It is your task to seek the truth with the help of the region’s Professor and your rival – either capture it before it’s too late, or take Team Tempest down while saving the lives of those closest to you.”

The team behind the map have even started putting together a walk through for the entire game. Phoenix SC claims to have recently beaten the game in approximately 70 hours with a team of Pokémon all around level 50. Which is nothing when you realize the project took nearly three years to complete.

You can download the Cobalt and Amethyst map here.

Mod Builds An Entire Pokemon Game In Minecraft

Minecraft Feels Right At Home On The Nintendo Switch

Good news! The Nintendo Switch gets its own version of Minecraft today, and it’s good. In fact, it’s made me want to play Minecraft more than I have in a long time.

Minecraft: Nintendo Switch Edition comes out this afternoon on the Nintendo eShop, with a physical version coming “at a later date.” Nintendo sent us codes a couple days ago, and I’ve played a few hours of the game. I’ve had a great time. I mean, of course I have! It’s Minecraft. I like Minecraft on PC, on consoles, and even in virtual reality. It feels particularly at home on the Switch, however, and I can actually see myself playing more of this version than I have since I first bought the game on PC all those years ago.

For the most part, this version of Minecraft isn’t particularly different from other console versions of the game. It runs at 60fps docked and undocked, and both versions look crisp and play well. The draw distance is noticeably longer when docked, but only if you put screenshots of the two versions side by side.

This GIF compresses the image quality, but should give you a sense of the draw distance.

It supports online play for up to eight players, and split-screen local play for up to four. It comes with the standard survival mode as well as creative mode, which lets you freely build things without worrying about getting it blown up by a creeper, and minigames like battle mode, where players duke it out for bragging rights.

Like the Wii U version, the Switch version comes with a Mario texture pack, as well as a bunch of Mario character skins. There’s also a pretty cool pre-made Mario-themed world you can load up, which you can see in the screenshots up top.

Above: Daisy and Rosalina prepare to settle this thing once and for all.

Minecraft has always been a lot of fun in multiplayer, and I love the idea of local Minecraft co-op in particular. (I remember writing this article about how much I liked concept waaaaaaay back when the idea of playing Minecraft on a game console was novel.) Switch split-screen works fine both docked and undocked, at least with two players. I was able to pop the Switch out of its dock and my two-player split-screen game kept going at what looked like a solid 60fps.

Online multiplayer is no-frills but functional, at least as far as I’ve tested. I invited my colleague Eric Van Allen into my game, by which I mean I sent him a DM using our work chat and asked him to join. As far as I can see, there’s no way to invite someone to your game using the actual game interface—you simply see which of your friends are actively in a game and decide if you want to join them. Eric picked my game from under the “Join” tab in the main menu and voila! We were playing Minecraft together.

Eric, on his avatar: “I mean, if they give me the option to play Bowser, I’m gonna play Bowser.”

There’s no built-in voice or text chat, or even any sort of emote system, so you’ll have to coordinate communication using an outside chat or voice service. This version of Minecraft also doesn’t take advantage of some of the Switch’s other features: Each player needs a full controller, so you can’t play the game in split-screen with individual joy-con controllers, nor is there any touch screen functionality when in handheld mode. Those things haven’t bothered me much, though I am concerned about the lack of cloud saves and the Switch’s continued lack of way to backup your saved games. Bad enough that I might lose my Zelda save if I break or lose my Switch, now I’ll also lose all my new Minecraft creations! The more games the Switch gets, the more urgently Nintendo needs to add some sort of backup functionality.

Let’s put all of those bullet points and feature comparisons down for a minute, though. I really like playing Minecraft on Switch. In fact, I can easily see it becoming one of my most-played Switch games. It’s fine on the big screen, and easier to play split-screen that way. That’s nothing I haven’t seen before. But this game is also fantastic on the go, and the Switch does on-the-go Minecraft better than I’ve ever seen. Tablet and phone versions don’t control in a way I like, unless I want to bring along an external game controller. The Vita version is fine, but doesn’t run all that well. The Switch version finally hits a sweet spot between performance, ease of use, and controls. It also looks terrific on the Switch’s screen. The fact that you can play split-screen with a friend on the go is just a bonus.

My current house isn’t as cool as anything in that massive Mario world, but whatever, it’s mine and I love it.

The Wii U got Minecraft too late. It was such an obvious fit for the console, but by the time a port arrived in late 2015, the Wii U was already on life support. Mojang apparently decided not to make the same mistake with the Switch, and I’m glad for it. All they really needed to do here was put a good version of Minecraft on the Switch, and that’s what they’ve done. It’s a great game, made much better by the Switch’s portability. For the first time in years, I think I’m going to actually sink some time into Minecraft again.

Minecraft Feels Right At Home On The Nintendo Switch

The Unending Appeal of Minecraft

The first half of 2017 was crammed with exceptional games. That high tide ebbed in May, and I’ve spent the last couple of weeks going back and catching up on what I missed. I’ve also spent a lot of time playing Minecraft, a game that came out almost six years ago.

I’ve played a lot of different versions of Minecraft over the years. I spent dozens of hours playing the game on PC when it first came out, back when I needed to keep a crafting guide open on my phone to have any hope of making anything useful. I played for a week on PS4 a year or so ago, and again in virtual reality a bit after that. These past couple of weeks I’ve been back at it, this time on Nintendo Switch. What began as a test run to see how the game worked on a new portable console has become a bonafide new Minecraft save file. I’m invested.

So far I’ve got a pretty good house going, with a nice front yard.

I cleared out a room for a basement/wine cellar down below. I’m still not sure what I’m gonna do with it.

I dug into the naturally-occurring chambers below my house and cleared out the monsters, so I’ve got a working mine.

I built a window into the corner of the house so I can see the sun set on a nearby mountain.

I’m a boring Minecraft player. I don’t play online, I don’t play on PC with mods, and I don’t spend any time on servers. I don’t know how to make complicated mechanisms or what to do with rare materials or monsters. I play in straight-up survival mode, and my creations are rarely all that ambitious. It works for me. Other games demand so much more; more skill, more focus, more attention. I find comfort in Minecraft’s predictability.

I rent an apartment in real life, but I imagine Minecraft to be like a low-stress, low-consequence version of home ownership. There are always a few things I keep meaning to take care of, just like there would be if I owned a house. The crucial difference is that nothing costs me any money, and if I commit to a renovation I don’t like, I can easily undo it. My todo list isn’t stressful; it’s relaxing. I’m clearing out the back yard, but have been meaning to finish up the roof on the wine cellar. And what would happen if I built a second lookout podium along the north side of the house? That might be nice.

Minecraft holds a spot alongside a tiny group of modern games—Spelunky and The Binding of Isaac among them—that seem like they’ll be around forever. Whenever someone makes a new gadget with a screen and some sort of input method, it’s only a matter of time before Microsoft puts Minecraft on it.

Each time I download Minecraft to a new system, I start out the same way. I build three walls and a roof. I chop some wood and make a crafting table. Soon I’ve got a house, a bed, and the makings of a plan. There’s just one question left, and the possible answers are infinite: What will I do next?

The Unending Appeal of Minecraft