Minecraft: Pocket Edition gets new update, Campfire Tales skin pack

Minecraft: Pocket Edition gets new update, Campfire Tales skin pack

While you were sleeping, your Minecraft: Pocket Edition just got updated, and it’s got some goodies – err, we mean scary stuff – to get your game ready for Halloween. We expected this to be arriving, but it arrived pretty early. The update brings your game app to version 0.15.10, and it brings the Campfire Tales Skin Pack as well as fixes to some bugs.

ol_diggy_and_capt

The Campfire Tales Skin Pack gets your game ready for Halloween. The skin pack comes with 16 scary skins, including the Headless Haunter, Lumbering Jack, the Sea-Swallowed Captain, Ol’ Diggy, and a lot more. Mojang is asking you to share your creations with the hashtag #campfiretales, so be sure to check out the new skin pack.

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The app had also been having problems with distributing the special MINECON skins and associated capes. This update brings the fixes so you can get and use these items. At worst, you may need to make a “free” purchase from the Google Play Store, using the code MINECON2016 to be able to get the items into your game.

changelog_0-15-10

Aside from resolving these issues, the update also brings some VR-related fixes, like random crashes when entering into VR-mode. If you don’t have the update yet, check the download link below.

SOURCE: Mojang 1 | 2
DOWNLOAD: Google Play Store

Minecraft: Pocket Edition gets new update, Campfire Tales skin pack

Minecraft releases a new Snapshot with lots of bug fixes (and some new bugs!)

Minecraft releases a new Snapshot with lots of bug fixes (and some new bugs!)

If you’re the kind of Minecraft user that likes to try out experimental Snapshots, then today is your lucky day. Mojang, the developers of Minecraft, have released a new Snapshot, and it brings “lots of new bug fixes, and some new bugs” which will be fixed in the next Snapshot.

Overall, the SnapShot resolves issues with Arrows fired, into a repeater, Piston placement issues, Mouse click position issues, Weather changes, and more. As is standard with Snapshots, we’ve given a few of the Bug fixes a look for you below.

Bugs fixed in 16w40a:

[Bug MC-3352] – Arrows fired into a repeater / comparator / jukebox / command block / hopper / daylight sensor that is updating will play the arrow hitting a block noise
[Bug MC-4132] – Piston placement issue past 16777217
[Bug MC-67665] – Mouse click position always lags a few frames behind the crosshair
[Bug MC-89030] – Pistons warp entities too much (Pistons pull entities in/through blocks)
[Bug MC-98093] – Distorted Pistons
[Bug MC-106706] – Renamed brewing stand does not drop after being placed
[Bug MC-106765] – Silverfish not moving when mobGriefing is false
[Bug MC-106826] – Can interact(eat) with cake in creative mode/hunger bar is full
[Bug MC-106905] – Rabbits jump extra high on farmland and fence related blocks.
[Bug MC-107168] – Weather changes to clear after sleeping with doWeatherCycle set to false
[Bug MC-107378] – Unable to shift-click items into non-full brewing stand ingredient slot
[Bug MC-107403] – No subtitles for Shulker Box / Llama

There are lots of Bug fixes in this Snapshot, so be sure to head over to this official Mojang blog post to check them out for yourself. Once you’ve checked it out, be sure to come back to WinBeta and let us know how the Snapshot experience is going for you.

Minecraft releases a new Snapshot with lots of bug fixes (and some new bugs!)

Minecraft releases a new Snapshot with lots of bug fixes (and some new bugs!)

Minecraft update includes new Woodland Mansion dungeon, more new items

Minecraft is a sandbox video game originally created by Swedish programmer Markus “Notch” Persson and later developed and published by Mojang. (Photo : Facebook/ Mojang)

Mojang has finally revealed the latest snapshot update for Minecraft with new items and features across the PC, Xbox, Wii U and PlayStation 4 including the PS Vita.

The new version now includes new mobs, items and even a new procedurally generated dungeon called the Woodland Mansions. Players now have more to hunt, explore and to build as one of the world’s most popular games still grow several years after it has been released.

Minecraft now has more DLC support with new blocks and items thanks to the update 1.36, PlayStation LifeStyle has learned. Some of the new blocks include the End Bricks, Grass Path, Magma, Nether Wart Block, Bone Block and more.

Some of the new items include the Beetroot and the new Shulker box that can be built thanks to the new Shulker Husks from the previous versions. The new item improves the current storage options of the player so they can loot more without having to worry about where they can place their items.

Mojang’s new Chinese Mythology Mash-Up pack is also now available at $4.99. The players will be able to explore “epic terrain” and to see what China has in store in terms of myths and legends.

Besides the new DLC and items, Mojang is also including the new Woodland Mansion. The new procedurally generated Woodland Mansion dungeon includes more mobs and items to loot, Kotaku reported.

Players can now also buy exploration maps from Minecraft’s new cartographer village which show the location of the nearby Woodland Mansion or Ocean Monument. It would help the players find them faster instead of having to search aimlessly in the endless generated world of Minecraft.

Mojang’s procedural generation of dungeons seem to be improving and Minecraft players could expect to see more dungeons in the following updates. Unfortunately, the developers have not yet confirmed whether there will be new ones or what themes they have in mind for the dungeons.

Minecraft players can just update their game through the official launcher to see the changes for themselves. Multiplayer servers may need to reconfigure to accommodate all of the new features found in the new update.

Minecraft update includes new Woodland Mansion dungeon, more new items

Scientists are having robots play ‘Minecraft’ to learn about human logic

Scientists are having robots play ‘Minecraft’ to learn about human logic

For humans, choosing what action to do next to reach a goal can be pretty intuitive. But for a robot, making even simple decisions can be daunting. That’s why researchers at Brown University’s Humans to Robotics Lab  are developing an algorithm to help robots better plan their actions in more realistic environments. And researches have found that video games, especially Minecraft, can help robots learn these important decision making skills.

Scientists are having robots play ‘Minecraft’ to learn about human logic

Minecraft releases a new Snapshot with lots of bug fixes (and some new bugs!)

How getting kids to build pink furry buildings is a key part of Microsoft’s $2.5 billion bet on Minecraft

When Deirdre Quarnstrom first took the job as the head of Minecraft for Education, she was given a very specific mandate:

“We want to change the world,” Mojang, the developer of Minecraft, told Quarnstrom.

On November 1st, Microsoft and Mojang will launch of Minecraft: Education Edition, a $5-per-student-per-year software offering for the classroom.

This product forms the backbone of Mojang’s quest to change the world, one student at a time. And it’s a big piece of how Microsoft wants to make sure that Minecraft, which it got in the $2.5 billion acquisition of Mojang, sticks around for generations yet to come.

People already have the impression Minecraft is a fabulous tool for getting kids excited about learning to code. Quarnstrom says she understands that impression. After all, you play Minecraft on a computer, and “people equate computers with coding.”

But from Quarnstrom’s perspective, it could also be used to teach all kinds of other stuff —  project management, architecture, design, or any number of other important skills. And it has the potential to totally change how kids learn.

“We see Minecraft as something that can be foundational to education,” she says.

Pink fuzzy buildings

The idea of educational video games stretches back decades: Lots of millennials have fond memories of playing games like Oregon Trail or Math Blaster during school hours. But those games were rarely used as part of a lesson plan.

But Minecraft: Education Edition is pitched as a major learning tool, the same way students might rely on Microsoft Word and PowerPoint.

During the beta testing period, which spanned 35,000 students in 100 schools, teachers were using Minecraft to teach stuff like architecture by having a real-life architect come in, demonstrate what a brutalist building might look like, and then instantly cover it in pink fur to demonstrate how much materials matter.

Or, instead of assigning a shoebox diaroma of the First Thanksgiving, why not have the whole class work together to build a themed Minecraft world, and then act out the scene? Or build a scale model of the Taj Mahal as a class, assigning everybody a role in its construction? Microsoft will also be offering resources with suggestions for teachers.

Quarnstrom says Minecraft: Education Edition had 35,000 students in 100 schools using it during the beta testing phase.

AP_577161380758Kids learn how to code with Minecraft at a Microsoft event.Donald Traill/ AP Images for Microsoft

 

Kids already know and love Minecraft, its world, and how to build to their heart’s content. That love translates into a much higher engagement with lessons run in the virtual world, Quarnstrom says, and leads to a more participatory, fun way to teach vital skills.

“That’s where the magic happens,” Quarnstrom says.

Schoolcraft

One big challenge, Quarnstrom says, is to make sure that the game stays fun, even when they’re supposed to be learning something. To that end, Minecraft’s signature crates of TNT make an appearance in Education Edition, just for fun. Teachers get tools to gather up students who may go walkabout during lessons, to balance.

It may be a little while before teachers are assigning Minecraft homework. But because the two versions are so similar, it encourages students to keep on experimenting with whatever they learned in class that day, while they’re playing Minecraft at home.

Another hurdle, Quarnstrom says, is getting in front of teachers in the first place. Selling software to schools is an arduous process: Different school districts have different rules for how they buy technology, for starters, making it kind of a minefield to sell at the necessary scales.

minecraft education editionMinecraft: Education Edition includes teacher-focused features like a camera that lets you replay what a student just did for the rest of the class.Mojang/Microsoft

That’s where Microsoft comes in. Microsoft already has relationships with school districts all over the world thanks to Microsoft Office, giving Mojang and Minecraft a big foot in the door. Plus, students log in to Minecraft Education Edition with their Office 365 accounts, which means the kids’ accounts are up to Microsoft’s high bar for security.

Going forward, Quarnstrom sees Minecraft: Education Edition integrating with other Microsoft products like Skype, letting teachers do things like have special guest-lecturers in their Minecraft lessons.

In the shorter-term, though, Quarnstrom thinks Minecraft is primed to make a big impact in education. There are more tablets and laptops entering the classroom than ever before, she notes, and teachers are looking to find new ways to engage their students in this digital world.

“The world is ready for game-based learning,” Quarnstrom says.

How getting kids to build pink furry buildings is a key part of Microsoft’s $2.5 billion bet on Minecraft

Dragon Quest Builders review: “Minecraft for people who hate Minecraft”

Dragon Quest Builders review: “Minecraft for people who hate Minecraft”

Pros

  • Building items and designing towns is creatively and mechanically rewarding
  • Quest lines help introduce more complex systems
  • Hand-crafted worlds allow for unique challenges

Cons

  • Controls and camera are fiddly, especially indoors
  • Combat is basic and wonky

The world lies in ruins; you are the only one who can restore it to its former glory. It’s a cliche among cliches, and it’s one that Dragon Quest has reveled in since the series’ beginning. Dragon Quest Builders wants to do something a bit different, though. Rather than moving from city to city consuming items and destroying monsters, Builders actually wants you to create, to use your own two hands to craft your tools, rebuild towns, and cleanse the world of evil through the magic of building. Dragon Quest Builders positions itself as sort of an alternate sequel to the very first game in the series, set after its hero decides to strike a bargain with the Dragonlord to join him and rule the world with an iron fist. With the world destroyed, you awaken (after picking your gender, skin color, and name) in an underground cave, the only one in a desolate land who knows how to create. Over four chapters, you’ll travel to distant locales to rebuild villages, fight an absurd number of slimes and other Dragon Quest staple enemies, take on quests for new residents, and find the requisite items for the magic weapons you’ll need to take down each region’s boss. Its cartoonish look and story may appear simple, but it’s as charming and bubbly as any other game in the series, with well-written characters and the signature stylings of series artist Akira Toriyama. It’s pure Dragon Quest fanservice, complete with a soaring orchestral soundtrack by original series composer Koichi Sugiyama, though you don’t need to know a lick about the series to enjoy what it has to offer.

To describe its gameplay in the most simple terms, Dragon Quest Builders is a cross between survival and crafting games like Minecraft and action RPGs like The Legend of Zelda, combining the resource gathering of the former with the quest-based progression and combat of the latter. When you start, you’ll only have access to a handful of basic, wooden items, which break easily and can only deconstruct the simplest elements. As you help villagers with their requests – whether that’s fetching them a handful of a specific items, slaying monsters, or building and designing rooms to their specifications – you’ll gain access to new recipes, which in turn give you access to more items, tools, and materials. It may seem that its two halves – the boundless creativity offered by its crafting systems and its more rigid narrative and quest-based structure – would be at odds, but they actually complement each other incredibly well. Other than the occasional blueprint (which forces you to build a room to exacting specifications), you’re largely free to build each town however you like. The only requirements to designing a room are that it has a wall two squares high, a light source, and a door, and once a room is finished, you’ll be graded for your efforts. Different combinations of structures will create specific kinds of rooms, which add bonuses to your town, like allowing your villagers to cook food for you while you’re away, or grant them more health or stronger weapons in combat. It’s a fantastic convergence of structure and creativity, where the quests provide both impetus to explore and inspiration for building. There’s always something you’re required to do at a given time, and actually completing the tasks required of you provides tangible rewards you can use to improve the quality of your town. Those who want to explore Builders’ creative depths are encouraged to do so, as you’re given a wide variety of construction materials and decorations to really make each location your own. Or you can opt to make a purely utilitarian town with the bare minimum of essentials and focus solely on questing; Dragon Quest Builders is cool with that too. Occasionally, your town will come under attack by roving monsters, but for the most part, you’re allowed to approach Dragon Quest Builders on your own terms, as it caters to multiple styles of play without judgement. Its boundaries are more noticeably inflexible than games like Minecraft, but there’s still a lot of opportunity to make each location your own within its limitations. Actually building stuff, for the most part, is relatively painless, and even if you screw up, a couple of whacks will transform whatever you’ve placed back into a tiny version of that item which you can pick up and place again. But the most impressive thing is seeing your villages grow and blossom over time. When you first arrive in an area, you’ll maybe have a room to craft items and a basic bedroom with straw mattresses. By the time you’re finished, you’ll have a bustling town with a half-dozen other people milling about, each contributing in small but helpful ways. It feels really good to look back and see the progress you’ve made and the stuff you’ve built. In opting for this more guided, hand-crafted structure, Dragon Quest Builders is able to provide unique challenges you won’t find in other procedurally-generated games. By the end of chapter one, you’ve likely got a handle on how to build defensive structures and how to upgrade from wood to steel, to silver, and on. Once you step through the portal to the next chapter, though, your health, items, and equipment are reduced to the bare minimum once again, and the mineral-rich areas of chapter one give way to a desolate, poisoned wasteland, where even basic elements like wood are incredibly scarce. It’s a bit of a bummer to lose everything at first, until you realize that this new world now holds a wholly different set of challenges that force you out of your comfort zone because you simply don’t have the same materials available. Each chapter comes with its own set of unique environments and obstacles to overcome, and while the main quest is relatively straightforward, there are numerous side areas that require you to find keys or solve puzzles to access the rewards hidden within. If you’re looking for some more free-form creativity, the Terra Incognita mode is far closer to a typical Minecraft game, which dumps you into a map where you can create to your heart’s content without fear of monster attacks. You can access portals that take you to the worlds of the chapters you’ve cleared, so you can fight enemies and gain access to unique ingredients to customize your own personal world, and then share your creations with other players online. You won’t find a creation suite as deep as Minecraft’s, but you have enough tools at your disposal to create some impressive-looking structures, as long as you have the time and resources available to do so. While the building and exploration are well-implemented and fleshed-out, the same can’t be said for Builders’ combat, which is incredibly basic and ultimately kind of wonky. Most battles are little more than watching for enemy wind-up animations and trying to move out of the way while mashing the attack button and hoping your weapons don’t break mid-fight. There are the occasional town defense quests, which require you to fend off a few waves of attackers while utilizing the defenses you’ve built, but the moments where everything comes together (and the enemy AI cooperates with your traps) are relatively rare compared to how the rest of most encounters shake out. Ultimately, the action just isn’t all that deep and satisfying, especially when held up against its more rewarding crafting and town-building systems. Builders’ camera and controls will also fight against you occasionally, and usually at the most inopportune moments. Most of the time, they’re serviceable, but when you’re in the thick of combat or in confined spaces, you’ll likely long for more responsive and accurate controls and a camera that will actually show you what you need to see. God help you if you find yourself deep underground, as the camera pulls in so tight it’s practically impossible to see what’s going on. A simple first person mode (or even some more basic camera zoom controls) could have done a lot to mitigate these frustrations. But even with these issues, Dragon Quest Builders is easy to recommend. It may not be as deep as its genre contemporaries, but its mash-up of crafting, survival elements, and RPG questing set in the colorful, cartoony world of Dragon Quest is rewarding and breezy fun for players of all levels of creative ability. This game was reviewed on PS4.

Dragon Quest Builders review: “Minecraft for people who hate Minecraft”