11-year-old soccer fan recreates Celtic Park stadium in Minecraft

11-year-old soccer fan recreates Celtic Park stadium in Minecraft

The best part about Minecraft is the ability to express and create. Mojang’s sandbox has been used for some pretty impressive builds such as the Kingdom of Galekin that took over five years to build and is still going. Even sports fans can dive into the blocky world and give their support through creativity.

Sam is only 11 years old, and in Minecraft, he is a master architect. He is also a big fan of the CelticFootball Club from Glasgow and proved by building up their home turf in the video ground. The 3D tour of the stadium moves through the tunnel and welcomes the player with bright green field and seats. The build is even complete with a 5-1 score mocking Celtics rivals, the Rangers, from earlier in the season.

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It was a creation made specifically for #BuildItScotland, an initiative to introduce children to new technology and ways to recreate monuments and landmarks from Scotland. Maybe we’ll see some other fun builds from the hashtag, but Sam’s Celtic Park in Minecraft scores major points with us!

11-year-old soccer fan recreates Celtic Park stadium in Minecraft

Microsoft launches Minecraft: Education Edition for schools

Microsoft launches Minecraft: Education Edition for schools

Microsoft wants kids playing Minecraft in class, and it’s hoping that schools will not just let them, but support them. It’s launching a version of Minecraft today called Minecraft: Education Edition that includes some classroom tools and a way to roll out accounts to every student in a class or district.

The app has been in development since last January, when Microsoft purchased a mod working toward the same goal. The educational tools went into a beta period this summer, with Microsoft hoping to have a full release ready by the time school started. It missed that date by a couple months, but the game is now ready to go on both Windows 10 and macOS.

Despite the new name, Education Edition isn’t dramatically different from regular Minecraft. It’s pretty much the same game, just with some tools that’ll make things easier for teachers — there’s a way to see where all their students are on a map, give students different resources, and teleport people to specific locations. There are also a few new in-game items,

including a camera and a chalkboard.

minecraft education edition

Microsoft’s hope is that Minecraft can keep kids engaged while teachers use it to explore other subjects. Educators will have to build out worlds that connect with whatever they’re teaching, be it a setting in a book or a historic structure. In one example on the game’s website, an enormous blocky model of the human eye has been made, meant for students to venture inside of to see how it works.

Worlds and lesson plans will be collected on Education Edition’s website, but Microsoft isn’t going to be making these on its own. It’ll be up to teachers to create instructive worlds, and therein could be the problem. Creating a Minecraft world is a time-consuming process — and that’s true even for people who are familiar with Minecraft. Getting teachers to create lesson after lesson just isn’t practical.

That means the success of Education Edition lies in large part on the broader community of educators. If there aren’t enough teachers out there who want to make and share worlds and lesson plans for Minecraft, it’s going to be hard to get a lot of people using it.

The game is available to schools starting today, for $5 per student for a year’s subscription.

 

Microsoft launches Minecraft: Education Edition for schools

Guide to beacons in Minecraft: Windows 10 Edition Beta

Guide to beacons in Minecraft: Windows 10 Edition Beta

How do I use beacons in Minecraft?

Successfully activating a beacon in Minecraft is a pretty big deal. First, you have to kill a Wither and collect a Nether star, second, you have to craft a beacon, and third, you have to create a pyramid on which you place the beacon.

When a beacon is working, it shoots a bright beam of light into the sky, which all players can use as a reference point. The beacon also gives players within a certain radius several power-ups. Here’s how to get your beacon going in Minecraft.

How to obtain a Nether star

Getting yourself a Nether star is quite a process on its own. You need to travel to the Nether, collect some skeleton skulls and soul sand, summon a Wither, and kill it.

Wither!

If you’re already a pro at summoning and defeating Withers, you should have no problem here. Unsure of the complete process? Check out our complete guide to summoning and defeating a Wither.

How to craft a beacon

Each Wither drops one Nether star. To craft a beacon, you’ll also need three blocks of obsidian and five blocks of glass.

Beacon recipe

This crafting recipe will give you one beacon.

How to build a pyramid

Beacon atop a pyramid.

A beacon cannot simply be placed anywhere — it must be placed atop a pyramid for it to work properly. There also cannot be any blocks between the top of the pyramid where the beacon sits and the open sky. The pyramid must be constructed from blocks of iron, gold, diamond, or emerald. The type of power-up available, the effect range, and the strength of the power-ups depends on how many levels the pyramid has.

You can create a pyramid for one beacon, or you can create a pyramid for multiple beacons.

Single-beacon pyramid

Your pyramid can have one level with nine blocks and a beacon. Single-level pyramid

Your pyramid can have two levels with 34 blocks and a beacon. Double-level pyramid

Your pyramid can have three levels with 83 blocks and a beacon. Triple-level pyramid

Your pyramid can have four levels with 164 blocks and a beacon. Quad-level pyramid

Multiple-beacon pyramid

Multiple-beacon pyramids contain many more solid blocks of iron, gold, diamond, or emerald, and are usually reserved for Realms where multiple people can contribute to the project.

Multiple-beacon setup

The pyramids are built in the same manner but are expanded to fit however many beacons you’d like on top. The example above has four beacons on top. The bottom layer of the pyramid uses 100 blocks, the second layer uses 64 blocks, the third layer uses 36 blocks, and the top layer uses 16 blocks. That’s a whopping 216 blocks of solid ore.

Beacon power-ups

Beacon power menu

There are five powers you can choose from a beacon situated atop a four-level pyramid.

SpeedSpeed: Get ready to run fast.

HasteHaste: Mine blocks…fast!

ResistanceResistance: You’re more resilient to damage.

Jump boostJump Boost: Jump farther and higher.

StrengthStrength: Deal more damage.

Your four-level pyramid will also automatically give you Regeneration, which regenerates your health.

The range of these effects depends on how big of a pyramid you have beneath your beacon.

  • One-level pyramid: 20-block range
  • Two-level pyramid: 30-block range
  • Three-level pyramid: 40-block range
  • Four-level pyramid: 50-block range

When you leave the range of the effect, it will wear off after about 5-9 seconds.

Your beacons

Have you taken the time to kill a Wither, craft a beacon, and place it atop a pyramid? How long did it take? Tell us all about it in the comments section below!

Guide to beacons in Minecraft: Windows 10 Edition Beta

How ‘Dragon Quest Builders’ Blends ‘Minecraft’ With ‘Zelda’

How ‘Dragon Quest Builders’ Blends ‘Minecraft’ With ‘Zelda’

Minecraft is not an easy act to follow. Many have tried, many have failed – most notably perhaps the Everquest spin-off, Landmark, now languishing with a “mostly negative” rating on Steam. More successful was Terraria, which carved its own niche in the sandbox genre, slipping out from under Minecraft’s shadow by existing in a completely different dimension, literally – it was in 2D. So when Square Enix – makers of Final Fantasy – decided to take a crack at the new “builder” genre with Dragon Quest Builders, many were skeptical, noting that there are precious few examples of Japanese game developers successfully adapting Western game designs. We’re all still waiting for the first great Japanese first-person shooter.

Dragon Quest Builders released this October in the US and is currently enjoying an 83% rating on review aggregator site Metacritic, matching stablemate, Final Fantasy XIII. It’s a critical success and a bracing, fully-formed game. It’s even more surprising that, considering its chunky aesthetic, Builders is a game that plays less like either Minecraft or Dragon Quest (the classic RPG series that inspired it), and more like The Legend of Zelda, with large, explorable worlds enhanced by building and crafting. A game like this could have ended up a half-baked jack-of-all-trades, and yet is one of Square Enix’s biggest surprises in years. At launch in Japan (on PS Vita, PS3, and PS4 – only the Vita and PS4 versions are available in North America) it sold over 700,000 copies, and if quality is any yardstick, it’ll meet with similar success in the West.

Dragon Quest Builders succeeds as a concept mainly because it isn’t trying to simply ape Minecraft. The focus for the Builders development team was to take Dragon Quest‘s iconic elements (slimes, Akira Toriyama’s character designs, an inviting and colorful fantasy setting) and design a pliable world around the mythology of the very first Dragon Quest game – the 1986 blockbuster hit for the Nintendo Entertainment System that set a template for the RPG genre that still resonates today.

“This is a game that anyone could play without hesitation, where you can naturally master crafting as you play, ” says Noriyoshi Fujimoto, Builders‘ producer. “There is a solid story and world, in which the buildings you created can be used to make progress. What you build is not the end; the villagers react to it and make use of it as well.”

Drawing instant comparisons to Minecraft presented its own challenges, though, and Fujimoto will freely admit that Western games do certain things better. Instead of simply applying the Dragon Quest brand onto a Minecraft clone (in Japan, it’s basically a license to print money), the team focused on making something that would work in its own right. While clearly influenced by Western open-world games, Fujimoto’s team was careful to play to their strengths – RPGs and action games. “Unlike in the old days, we can now play international titles more easily,” he says. “I think Western studios are better at open-world games, presenting the realism and detail and to give more freedom within the game.”

A self-professed fan of Ubisoft’s best-selling Assassin’s Creed series – which are known for their increasingly vast environments – Fujimoto took note of some of the key mechanics in Western-developed open-world games, particularly the cause-and-effect dynamics where every action has real consequence. What the team took from their observations of Assassin’s Creed was to ensure that players could experience a similar level of freedom, while offering all of the necessary tools and materials in Builders‘ sandbox to let players build whatever they desired.

Although you are initially given various templates to follow, architecturally-speaking you’re free to channel your inner Frank Lloyd Wright.

This meant changing things up and moving away from Dragon Quest‘s traditional and strategic turn-based style. “We decided to forgo the classic command-based battle because we felt the action-style matched the game better,” Fujimoto says. While Dragon Quest fans will enjoy the nods to the original game, Builders was designed with a much broader audience in mind.

In Builders, the player is tasked with rebuilding the world of Alefgard, which was destroyed by the Dragonlord at the end of the first Dragon Quest. This is where Builders most closely mirrors the game style of games like Minecraft and Terraria. Fujimoto quickly realized how their game could improve on what they perceived as Minecraft‘s fundamental shortcoming. “Kazuya Niinou, the development director, felt that the freedom of building things in the sandbox genre was very interesting,” Fujimoto says, but points out that the lack of a focused narrative disappointed those players looking for a more traditional, plot-driven game. “Through trial and error,” he continues, “we came up with the idea of putting it together with the story-driven RPG style of Dragon Quest.”

Planting your Banner of Hope in the center of town causes NPCs to migrate to your location, triggering a wave of quests and advice to propel you through the game’s narrative arc. Once your objectives are clear you’re free to go about gathering materials however you choose, ultimately using them to rebuild your town. Although you are initially given various templates to follow, architecturally-speaking you’re free to channel your inner Frank Lloyd Wright.

Like The Legend Of Zelda, Builders offers vast environments suited for exploration, viewed in third person, with enemies populating each of the game’s four worlds in plain sight. Players can craft more powerful weapons and armor over time to compensate for each successive area’s more challenging encounters, but the primary source of satisfaction is gained simply through exploring, building, and crafting, and reshaping the world to your liking. “Hunting for treasure is fun, of course, but you can also enjoy the sense of achievement after completing a tunnel, or rearranging the tunnel to make it magnificent,” Fujimoto says. Magnificent is right. Dragon Quest Builders is that rare game that may at first glance look like Minecraft, but on the strength of its own merits, escapes its predecessor’s shadow completely.

How ‘Dragon Quest Builders’ Blends ‘Minecraft’ With ‘Zelda’

Google launches Tango AR smartphone system

Google launches Tango AR smartphone system

After more than two years of tinkering and finessing, today Google finally officially launched its Tango smartphone augmented reality system to the masses.

Right now, it’s only available on Lenovo’s $499 Phab2 Pro, which arrives in stores in the US today, but you can expect to see this in a bunch of Android phones in the next year or so.

About 35 applications are launching with Tango support at launch. I had a chance to demo about a dozen of them and results were mixed. Developers are really still figuring out what these cameras are good for and some might be trying a bit too hard to capitalize on the depth-sensing feature. There are certainly some ground-breaking apps in early infancy.

For gamers, Tango certainly offers a chance to have a more intense gaming session. Titles like Crayola Color Blaster show the ability of games to capitalize on larger playing spaces while utilizing the technology’s tracking abilities.

What were ultimately most intriguing were the non-gaming apps. iStaging allows you to position furniture in your home and see what a new lamp would look like on your desk. This app was one of the most effective in highlighting how much better Tango’s mapping has gotten over the past several months. Matterport’s Scenes app allows users to capture their spaces in volumetric 3D, what that’s actually useful for is a bit limited in scope, but visually it’s really freaking cool and highlights just how sophisticated even Tango’s first effort is.

Tango has tellingly undergone some organizational changes within Google since it was first introduced. The program is now operated directly alongside Google Daydream, the company’s central smartphone virtual reality effort. It’s clear that there’s very little intention to keep these programs separate for too long. The opportunities offered by Tango in terms of inside-out positional tracking would offer VR a major boon if a smartphone is launched that is Tango and Daydream compatible.

For all its notoriety and specialty, Tango is a feature bound for mass consumption. Depth sensing cameras are a feature that will inevitably land on smartphones with the clear use cases becoming most apparent after we all readily have access to them. Tango is starting with a rather tepid launch on a single Lenovo phablet, but the quality experience is certainly there.

Google launches Tango AR smartphone system

Minecraft: Education Edition officially launches

Minecraft: Education Edition officially launches

Following months of testing and free trials for early adopters, Microsoft announced this morning that its learning-focused version of the popular Minecraft game, Minecraft: Education Edition, is now available for purchase. The game is available in 50 countries and in 11 different languages, the company said, and will include the Classroom Mode companion app that lets teachers manage settings and interact with students in the game.

Microsoft had first announced its plans to develop a version of the game for educators at the beginning of the year, after acquiring the learning game MinecraftEdu for an undisclosed sum. The company then built upon that library of lessons and activities to develop programs for teachers across a variety of subjects, including STEM (science, technology, engineering and math), history, language, and art, for example.

At the time of the deal, Microsoft had said it made sense to move in this direction given that Minecraft was already being using in over 7,000 classrooms in over 40 countries worldwide, even without Minecraft’s official involvement.

With that market in mind, Minecraft: Education Edition got off the ground, and now offers lessons for kids as young as five up to teens and even college students.

Teachers were given free trials during the testing period, ahead of today’s official launch, in order to offer feedback and try Minecraft in their classrooms. The company in September said that, during these trials, over 35,000 students and teachers have used the software.

The companion app Classroom Mode was previously announced, along with the November launch date. This new app lets teachers change the variables for the world, offer up items to students, communicate with students, and transport students virtually from a central interface.

Now live, Minecraft: Education Edition is no longer free, but will instead cost $5 per user. Volume pricing will be available for larger institutions.

The software will also continue to be updated over time, notes the company, to include new game features from other editions of Minecraft. At launch, the official version includes all the latest updates previously available in the Minecraft: Windows 10 Edition beta, says Microsoft.

In addition to the software, Microsoft offers a dedicated website for educators at education.minecraft.net, where they’ll find lesson plans, tutorials, starter worlds, and collaborate with others. There’s also a more structured program called Minecraft Mentors available, which will team a teacher new to Minecraft with others with experience to learn how to use it in the classroom.

Minecraft: Education Edition officially launches