Gamifying Museums Pt 1. – How Minecraft is Taking Visitor Engagement to the Next Level

Gamifying Museums Pt 1. – How Minecraft is Taking Visitor Engagement to the Next Level

Gamification, the practice of using gaming techniques and games such as Minecraft to increase consumer engagement, has long proved its worth in the retail sector.

Now, the world of museums is increasingly waking up to its potential to immerse audiences, create loyalty and deliver a new way of learning.tate logo blooloop

An early adopter in this sector was Tate who launched Tate Worlds in 2015. The application used the popular Minecraft gaming platform to create a series of 3D maps based on a number of key artworks owned by the Tate. Users can explore these ‘worlds’ while learning about the works and the artists in a dynamic, involving way.

museum of london logo BlooloopInspired by the success of Tate Worlds, the Museum of London launched its Great Fire 1666 project last year which recreates the City of London in 3D as it was before and during the fire. A third map about rebuilding the city after the fire is due to be released in February.

In this, the first of two Blooloop articles on gamifying museums, we spoke to Adam Clarke, Lead Artist and Project Manager on Tate Worlds and Josh Blair, The Museum of London’s Digital Learning Coordinator.

101 Ideas for Minecraft Learners

Adam Clarke,  well-known to Minecrafters as Wizard Keen, is a digital artist who saw Minecraft’s potential for education years before he became involved with the Tate project.adam clarke wizard keen minecraft Blooloop

“I had started a YouTube channel, creating a series of videos called 101 Ideas for Minecraft Learners, ” he says. “It was really to fill a space that I felt wasn’t being filled: parents and teachers and young people needed ideas and legitimacy. I had, and continue to have, so many ideas about how Minecraft can be used for education.”

Experimenting with map-making, Clarke had created a map of Cumbria using real satellite data. He then imported it into another programme and painted on the historic monument, Hadrian’s Wall. This led to a Museums at Night project at Tullie House in Carlisle, a museum close to Hadrian’s Wall.

With a major museum project under his belt, he now qualified for entry to the Tate’s annual IK Prize competition.

“My wife (the poet Victoria Bennett) said: This IK prize – are you going to go for it? I said: I don’t know. When is it for? She said: Tomorrow.

“This was at dinner time. So, we put our son to bed and we wrote down a proposal.”

minecraft logo

Walking Into Artworks

Clarke knew exactly what he wanted to create:

“It would be about walking into artworks, using Minecraft as a tool to create immersive art history projects that can be experienced. We’d use the engagement of Minecraft, which seems to be a place where young people are confident. It speaks directly to them about worlds they’re super-familiar with. Minecraft continues, unlike Facebook, to be a place where Mum and Dad tend (only tend – I play it every day) to shy away from.”

Clarke then forgot about the IK prize so, when he was short-listed, it came as something of a surprise.

“We were the only proposal in the North of England to be chosen. We weren’t ‘professionals’, it was me and my wife – just artists thinking and being curious about how this stuff could be used – round a kitchen table. And, we had a seven-year-old who plays Minecraft quite a lot.”

Tate Worlds

Although Clarke and his wife didn’t win, their idea had created a spark at Tate.

“Two weeks later, the Tate got back in touch. They had some money, and thought our idea was really great and would like to produce it in some form or other. How, they wondered, could we do that?”

Thus Tate Worlds was born.John Singer Sargent Carnation Lily Lily Rose

“We’ve produced several maps for Tate Britain, and have another two maps to produce, ” he says.

Tate Worlds proves, as Clarke knew it would, that Minecraft could be used by museums and galleries as a highly compelling, interactive, educational tool.

Players are encouraged to enter and explore the virtual worlds inspired by particular artworks, learning art history by problem-solving.

“In terms of engaging new audiences, and young people who find it difficult to get a foothold in cultural events or information, what the Tate did was to legitimise Minecraft for that audience.”

Carnation Lily Rose - Tate Worlds minecraft

Project-Based Learning

Clarke is an enthusiastic advocate of the way Minecraft allows children to learn actively, without being ‘taught’ in a conventional sense.

“I come from an art background, and from an arts practice way of looking at things. How do we solve a problem? We gather information, we do research, we put it all together and we might use a design process – we can produce a range of outcomes, and then be selective about those outcomes.

“This is about project-based learning, project-based solutions.”tate worlds minecraft logo

Clarke and his wife have chosen to home educate their son.

“Minecraft has been a key component of his own learning, and his sense of how to solve problems and collaborate with other people, ” he says.

“The way Wonder Quest is made is very much in that collaborative spirit.”

Wonder Quest

Wonder Quest is a children’s edutainment show developed by Joseph Garrett in partnership with Disney’s Maker Studios. It features Clarke in the persona of Wizard Keen and Garrett in his guise as YouTube megastar Stampy Cat.

“I get on a Skype call at 4pm with Stampy, and with the two writers and producers in Los Angeles, and together we might get in touch with Dragnoz who is a guy based in Spain, ” explains Clarke.

“We have these different people all over the world coming together in a Minecraft server, using lots of different bits of technology to create an entertaining little show.

“We’re all connected to a Minecraft server, plus we might be using Skype, plus we’ll probably be using Dropbox at the same time to share skins and content that we need to have instantly. And, a person who’s sitting at a desk in Los Angeles is typing up something I’m able to read instantly, and we’re both working in a Minecraft environment.

“There’s a three-dimensionality; an environmental space that we’re working in, almost like a TV studio or a set – it’s a theatrical space.”

With the advent of shows such as Wonder Quest and the Minecraft Education Edition, the game is now finding its way into the classroom. Exactly where it should be, according to Clarke.

“I’m interested in how we might use technology in the future – what do we learn from video games, and the skill-sets we’ve acquired – how might that affect the future of the quality of the communication that we give to each other?”

At the end of last year, he was in Canada and the US at a number of museum conferences, including Museum Next, talking about the role of engagement in Minecraft.

minecraft wizard keen museums gamification blooloop

Interactive Clay

One gets the sense that what Clarke has created so far is just the tip of the iceberg:

“Minecraft continues, for me, to be one of the most exciting spaces to work in. I don’t see it as a video game, but more as a platform where I, as a creative artist, can still find new things to play with. Some people say it’s digital Lego. I say it’s much more like interactive clay, and I use it as an artistic medium. It’s a new digital space that I’ve been seeking for a long time.

“I think kids like it because it’s so unintimidating. They have full access to something that is easy to use from the very beginning. Unlike adults who are completely intimidated by it, kids can just pick it up and use it in moments, and get a huge amount of pleasure out of it, and feel like they own it, as well. Nobody’s telling them what to do; nobody’s telling them how to do it. They have to discover it for themselves.

“There are very few places where all those things come together; where kids get autonomy and to be creatively playful at the same time.

“Kids are turning to video games to find it, and Minecraft is ideal.”

Museum of London’s Great Fire 1666

Having seen Tate Worlds, Josh Blair and his team were quick to see the potential of Minecraft for the Museum of London’s Great Fire 1666 project.

Clarke, who had been talking about doing the Great Fire of London for a couple of years, was more than a little pleased when Blair approached him.

“I bit his hand off, ” says Clarke.

“We’re completing that project at the moment: there’s a third part that’s going to come out in February 2017 which is the rebuilding of London, so we’re working closely with  the School of British Architects as well, who have all the historical stuff and original plans fromJosh Blair, The Museum of London’s Digital Learning Coordinator. the 17th Century. It’s fascinating.”

Josh Blair, Digital Learning Coordinator at the Museum of London, was the project leader on the Great Fire 1666. Part of a team of three that work within the learning department, he is in charge of the digital learning that happens on site at the Museum of London, and at the Museum’s other two sites, Museum of London Docklands and the Archaeological Archive.

“We have a series of learning sessions that use digital technologies. Within that, we harness the power of digital as well as our collections and the stories we tell. We use this tool to help learning and to create different experiences.

“So, we primarily use iPads, use different apps – we have things with green screens, we use photography, we use animation, we use mind mapping apps across all our programmes. Now,  we’re looking to use digital not as a magic bullet, nor as a quick sell to get kids interested, but as a tool that helps us tell the story.”

Great-Fire-1666-minecraft museum of london blooloop

A Platform Children Automatically Understand

The Great Fire 1666 recreates the City of London in Minecraft before the fire, during the fire and after the city is rebuilt.

“It’s been an amazing project to be part of, ” says Blair.

“Minecraft is an incredible game that captivates and inspires users of all ages around the world. Its reach and versatility offers museums a fantastic platform to share our knowledge and collections, and to create engaging experiences.”

He had been using Minecraft as a teaching tool before the project’s inception:

“We used Minecraft within our learning sessions, on tablets, and we used it in our archive as part of whole day of sessions. We had children rebuild certain landmarks in London using Minecraft in teams, looking at foundations, looking at archaeology, looking at realistic resources. It’s a platform that children automatically understand, have a passion for and are excited by. They were doing things that were just fantastic using Minecraft, so we saw that this was an amazing learning tool that we could use to engage people.”

Great Fire 1666 pre-fire minecraft Blooloop

A Tool for Telling Stories

Last September was the 350th anniversary of the Great Fire so the museum was already busy creating a new exhibit and a brand new website dedicated to the Fire.

“We also thought that the work we had done with Minecraft so far really lent itself to this story. It lent itself to the idea of building a city, playing through the story, understanding the story, being able to spread our message and give children a learning experience. And, also, trying to engage and have as many people as possible experience the collections, sharing the knowledge that we have here.

“With the Great Fire story we create an immersive experience which is primarily fun – it’s interesting, you’re exploring and seeing the city like you’ve never seen it before. We haven’t just put dry information everywhere and said, this is what this looked like. Actually seeing it, they’ll understand it far better than if we explained it through text. It gave us this ability to be able to show people what London was like in 1666.

“The people we worked with were incredibly creative and managed to recreate it pretty much as it would have been.“

For the project, Clarke assembled the same team he had worked with on Tate Worlds: the professional Minecraft building team at Blockworks, and the game designer, Dragnoz.

Blair: “We had seen, when researching the project, what museums were doing. We thought what had been done with the Tate was fantastic.

Minecraft gamifying museums, The Great Fire of London Blooloop 2

A Fully Explorable, Fully Playable New World

“Adam was really excited about the prospect of this project. We were able to team up our collections, knowledge and the historical artefacts we have within the museum with his Minecraft expertise and standing, to create this fully explorable, fully playable new world.”

Children played a key role in the development process of the learning sessions at the museum.

“Lots of the learning we had early on in the smaller sessions with Minecraft came from what children told us they enjoyed as they were feeding back on our sessions.

They were suggesting, ‘We could do this – why don’t we link up into servers? If you gave us 45 minutes instead of 30 we could do this. If you said we couldn’t use certain things, certain resources, it would be more interesting’. They were really leading our learning, and getting to educate us, which was fantastic.”

From the outset, there was a certain lack of understanding within the museum itself.

“It was quite difficult to educate the museum about what we were doing. They’d heard about this phenomenon, but didn’t quite know what it was. There were a lot of conversations and a lot of translations from the Minecraft side of things into museum language.

“It was a fascinating conversation to have, and now most of the museum knows what Minecraft is and have played it, and love it.”

minecraft museum of london Map showing the spread of the Great Fire blooloop

Historically Accurate Minecraft Maps

The Museum of London’s Great Fire 1666 project is in three parts.

“We sat down with Adam and with James Delaney from Blockworks who were mapping out what this could be. There were a million different iterations we could have created, but we thought as the current exhibition, Fire Fire, is split up into three sections, and the website Rhiannon (Looseley, Digital Learning Project Manager) was building was in three sections,  tackling the story in three parts felt quite natural: before, during and after the fire.”

The three Minecraft maps are very different.

“The first is the recreation of the city as it was in the 17th century. Blockworks built it for us to be as historically accurate as possible. They used maps from our archive so they could map each road exactly as it was in 1666.

“We selected notable landmark buildings which we would then recreate, including the old St. Paul’s Cathedral, the Tower of London, London Bridge and the Royal Exchange. Then, they created this huge city that is fully explorable.”

The first map is that exploration: players look around the city, discovering what it looked like in 1666:

“The houses were made of wood; they were quite close together; there were lots of open flames everywhere. This map is about understanding the kind of factors that influenced the fire then, and why it was such a terrible disaster.

“Within that, we had Adam and Stampy record audio facts for us about the fire.

“We also put some paintings and items from our collections into Minecraft form, hiding them around so people can find and collect them. This encourages people to look round the city as much as possible.”

Great Fire 1666 putting out fire minecraft Blooloop

A Learning Resource

The second map, released in September 2016, records the actual fire.

“You play through mini games explaining what happened in the fire. So, you wake up in Pudding Lane and have to escape the fire; you meet Thomas Farriner and have to try to put the fire out. Dragnoz created brand new Minecraft models based on our collection’s items from that era. He created fire squirts and buckets and an old fire engine. So, you can experience the tools they would have used to fight the fire at the time.

“There are games about saving people’s possessions, blowing up houses to create fire breaks. One, which is much more involved and interactive, focuses on helping Samuel Pepys.”

The third map, due to be released next month, will be about rebuilding the city.

“One of the cool features of Minecraft is building, so it really lends itself to this activity. We’re going to use the sketches of Christopher Wren and John Evelyn and Robert Hooke, the architects of the time. There were lots of differing visions of what London could look like, as it rose from the ashes.  So, we’re going to examine them. We’ll look at the different ways that London could be, and help people rebuild the city as it was. Or, as a vision of what it could have been.”

The first two maps are available for free download on Mac or PC for anyone with a Minecraft account.

minecraft St Paul's Cathedral and the City of London on fire

Democratising Museums

“One of the things we wanted to do was to show how children could use Minecraft for learning, ” explains Blair.

A key feature of previous projects has been to encourage parents and children to cooperatively build or explore.

“We wanted to show parents what Minecraft is. We wanted to show how important it is to children, how creative it is and how powerful it is.

“A lot of the feedback we got from parents early on simple. ‘My God – this is Minecraft – this is what s/he does all the time!’ Or, ‘This is what my child does the moment s/he comes home – I’ve never really looked at it before’.’

minecraft great fire london Blooloop

“So, with the Great Fire 1666 project we wanted to create a learning resource. Something that visitors could use either before coming to our exhibition, or after. Or, independently from it at home or in a different country. We wanted to show everyone what’s possible with it, and to encourage parents to understand that this is actually a very different kind of video game.

“Digital is part of the world now. Everyone has phones, tablets, lots of different digital devices. Museums have digital departments. People visit museums with their devices expecting free WiFi and museums are responding by providing digital experiences. There are trails and tours and augmented reality and virtual reality. This gives a lot more scope to open up the collections and give people experiences around the stories you have. There’s a lot happening with museums and digital right now.

“All museums have millions of artefacts that aren’t on show. This is a way of making them available, democratising museums and giving people access, whoever and wherever they are.”

Gamifying Museums Pt 1. – How Minecraft is Taking Visitor Engagement to the Next Level

Minecraft Update Heading Out for PS4, Xbox One, and Other Consoles

Minecraft Update Heading Out for PS4, Xbox One, and Other Consoles

A new Minecraft update is heading out for PS4, Xbox One, Wii U, and pretty much every other platform that the massively popular open-world game is available on. This isn’t a massive update, but it is big enough to warrant checking out the extensive patch notes. It looks like all versions are getting pretty much the same patch, so just keep reading to see what to expect from this new Minecraft update.

Minecraft Update 38 on Xbox One or 1.41 on PS4 has a long list of bug fixes that it addresses, all listed in the patch notes. You can click here for the full list from 4J Studios, but we’ve pulled out a few highlights that seem like more impactful changes for the game.

This Minecraft update includes: “Fix for Horses not jumping to the correct height. Re-entering a tutorial area while the playing the Tutorial will reset the chests. Fix for Slab blocks not blocking light.
Fix for Chickens not dropping Cooked Chicken when they die on fire. Fix for Blazes not dropping Glowstone Dust when they die. Fixed the drop grate of Gold Nuggets. Fix for Zombie Pigmen not dropping Gold Ingots when they die. Fix for tamed Ocelots remaining hostile to anything they were attacking before being tamed. Fix for crash when spawning too many Shulkers. Added new 11 achievements/trophies for Survival. Added new 7 achievements/trophies for Tumble.” And more.

Minecraft updates are always a nice time to jump back into the long running game. I always seem to hit the game in waves, playing it extensively for a few weeks or months before I kind of get tired of it, or my friends get addicted to some other new game. Then a new update hits and I’m right back in the mine, desperately searching for diamonds. When was the last time you were truly hooked on Minecraft? Let us know in the comments.

Minecraft Update Heading Out for PS4, Xbox One, and Other Consoles

Minecraft Villains Skin pack now available for console editions

Minecraft Villains Skin pack now available for console editions

Mojang yesterday announced the availability of new Villains Skin Pack for Minecraft console editions. Pocket Edition and Windows 10 players already have access to this pack since last year. Each of these skins is inspired by one of the most evil things in Minecraft – cakes, silverfish, trapdoors to name just a few.

Grab it and join forces with Minecraft’s most dastardly denizens: slink from the shadows as the sinister Stronghold Seer, unleash the fury as the ferocious Lava Fiend, or, er, sell silverfish as the monstrous Silverfish Monger. The evilest of all mongers!

Then there’s the grotesque Patchkin, the enigmatic Endergaunt, the chilling Eyece, the Terror Spawner, Dungeon Spectre, Slymime and Cake Maniac. There’s evil of every flavour: 17 skins in total – the evilest of all numbers!

The pack features 17 skins and costs $1.99.

Minecraft Villains Skin pack now available for console editions

Minecraft: We Spoke to the Lead Designer Behind the Iconic Game

Minecraft: We Spoke to the Lead Designer Behind the Iconic Game

Minecraft is one of the most popular video games ever created. Since its humble beginnings as an indie game for the PC, the game has amassed over 100 million sales in just over five years. This makes it the second best-selling video game of all time, second only to Tetris. Minecraft has captured the hearts of both adults and children across the globe.

Minecraft’s identity is unique. Its merchandise – ranging from action figures, clothing, books, backpacks and even Lego sets – is instantly recognizable and easily findable in a variety of high-street stores throughout the world. Minecraft has become an everyday part of our lives, even if some of us don’t recognize it yet.

Highsnobiety was lucky enough to speak to the lead designer and lead developer of Minecraft, Jens Bergensten, to figure out what’s made the game the cultural phenomenon it is today.

“We Believed That Minecraft Had Peaked by the End of 2010”

ign.com

Jens Bergensten has been the lead designer and lead developer of Minecraft since its original creator, Markus Persson, stepped down from his position in December 2011. Since then, the three founding founders of Mojang, the Swedish firm responsible for development of the game, have now left. Highsnobiety asked Jens if he had ever imagined Minecraft would grow into the cultural phenomenon it is now:

“We believed that Minecraft had peaked by the end of 2010, so I think it’s safe to say that it was a surprise to all of us,” Jens tells us. It’s a modest reply. After all, it’s safe to assume that back in 2010, nobody at Mojang would have ever guessed that Microsoft would eventually buy the company for 2.5 billion dollars.

An acquisition by such a large company could have been damaging for a game with its roots in indie culture. Thankfully, it’s been anything but, and the Minecraft brand continues to grow at an unprecedented pace.

A Game That Shows No Signs of Slowing Down

Over time, Minecraft’s popularity has seen the video game evolve into a series that stretches across a whole variety of different media.

Warner Bros. acquired the film rights to Minecraft in February last year, spawning rumors that Steve Carell may play a leading role in the big screen adaption of the game. Featuring in films, documentaries, a Lady Gaga music video, TV series such as South Park and even in schools as an educational tool, Minecraft has successfully cemented itself into popular culture.

The Building Blocks of Virtual Lego

Microsoft

What is the secret to the game’s success? This video game equivalent of Lego is simple to pick up and play, but has a surprising amount of depth thanks to a variety of different game modes.

Perhaps one of the most impressive things about the game is the way players can use their imagination to recreate locations from the Game of Thrones universe, Harry Potter, New York and even a life-sized recreation of the Taj Mahal. We wanted to know if Jens thought that the aesthetic and visuals of Minecraft helped to determine its success:

“In a sense it did help the success, as it allowed Markus Persson to develop the game very rapidly and focus on gameplay instead of visuals,” he explains. “As the game and development team grew, we realized that it was also one of the game’s strengths. This gave it a clear visual identity, while allowing the very creative Minecraft community to participate. Anybody can make a 16×16 pixel image for Minecraft.”

Minecraft Continues to Build and Improve on Its Merits

It would be foolish to dismiss Minecraft as nothing more than a sandbox creation game. Minecraft has a variety of different game modes to help it appeal to as many different audiences as possible, and Microsoft has continued to show the same amount of support for the game as Mojang post-release.

Microsoft’s commitment to Minecraft’s player base is shown through a variety of different updates across all of its platforms, providing them with new and exciting ways to play the game. Consistent patches also eliminate any bugs that may appear along the way. The responsiveness of the development team is certainly reason for praise.

Minecraft Allows for Complete Customization

Paramount Television

The 16×16 pixels that Jens speaks of have also allowed for the release of official skin packs to be used by a variety of different characters in the game.

Among these are packs inspired by games such as Tony Hawk’s Pro Skater, Skyrim and Mass Effect, as well as loads of skin packs focused around popular films and TV shows. The beauty of Minecraft’s identity is that it pretty much allows for anything to be replicated into the game.

Growing the Minecraft Story

At the end of 2015, Telltale games (the company behind the episodic The Walking Dead and Games of Thrones titles) released the first episode Minecraft: Story Mode. Adding further exploration into the narrative aspect of Minecraft, these episodic releases allowed players to connect with Minecraft characters on a whole new level.

“Story Mode is one of many possible stories told in Minecraft,” Jens explains. “The idea is that players will make their own story in Minecraft, so we try not to explain too much in the game.”

“There are elements in the Minecraft universe that act as a narrative, such as a dragon in The End, and the evil villagers that attack the villagers,” he continues. “But they are intended as a background for other people to base their stories on.”

Following on from the success of these episodic releases, the Minecraft story continues to grow as it enters into an entirely new and somewhat unexpected medium: the novel. Last year, Mojang announced Minecraft: The Island, the first official Minecraft novel.

A Passionate Community

neurogadget.net

Behind any great game is a passionate community. Conventions such as Minecon attract scores of Minecraft fans in their thousands, with the 2015 London Minecon breaking a Guinness World Record for the largest ever attendance at a convention for a single game.

The game has literally created careers for thousands of YouTube stars, and millions of people flock online to watch a variety of YouTube-generated Minecraft content. What role do the fans of Minecraft play in shaping its future?

“We obviously listen to the feedback and take suggestions, but ultimately, we attempt to develop a game for everyone,” Jens says. “Different kinds of players like different things, so we try to grow the game without overcrowding it with any specific kind of feature.”

Looking to the Future

Microsoft

With Minecraft already exploring different genres thanks to their partnership with Telltale games, we ask Jens if we could ever see the Minecraft name extended into other areas. “Yes,” he said, “although we would probably look for game types that have some kind of crossover with the core Minecraft audience already. A racing game is, in other words, a stretch.”

For someone leading the development and design for such a popular video game, it’s easy to wonder if he could ever feel shackled by the success of Minecraft. Shortly before his departure, series creator Markus said he “doesn’t want to be responsible for something huge that [he doesn’t] understand, that [he doesn’t] want to work on.” Mojang echoed his sentiment with a statement explaining that Markus “doesn’t want the responsibility of owning a company of such global significance.”

“Sometimes I wish I had time to work on games other than Minecraft, but that’s a privileged problem,” Jens says. “I really like strategy games, so I would probably work on something along those lines.” He goes on to add that some of his favourite video game releases in 2016 are Inside by Playdead, Factorio by Wube Software and Cobalt by Mojang.

ImmersiveGamer83 on You Tube

Minecraft shows no signs of slowing down. For a game with an ever-accelerating player base – Mojang’s website literally has a click tracker for PC and Mac purchasesMinecraft’s popularity can only continue to grow as its developers experiment with new ways to explore its worlds.

Minecraft is already available for the Gear VR and Oculus Rift, and was recently announced as a title for the Nintendo Switch. And with the Minecraft movie promising to introduce a large group of people who are possibly yet to try the game, the future certainly looks bright for the franchise.

Having achieved 100 million sales in just over five years, we can only wonder what the series will achieve next.

Minecraft: We Spoke to the Lead Designer Behind the Iconic Game

Minecraft gets a big update on Xbox One and Xbox 360

Minecraft gets a big update on Xbox One and Xbox 360

4J Studios, the Scottish game studio who developed the Minecraft console ports, has announced last week a new content update for Minecraft: Xbox 360 Edition and Minecraft: Xbox One Edition. The sandbox video game has received some new bug fixes and gameplay improvements as well as additional achievements for Survival and Tumble.

The changelog is identical for both versions of the game and you can find it below:

  • Fix for Horses not jumping to the correct height.
  • Re-entering a tutorial area while the playing the Tutorial will reset the chests.
  • Fix for Slab blocks not blocking light.
  • Fix for Chickens not dropping Cooked Chicken when they die on fire.
  • Fix for Blazes not dropping Glowstone Dust when they die.
  • Fixed the drop rate of Gold Nuggets.
  • Fix for Zombie Pigmen not dropping Gold Ingots when they die.
  • Fix for tamed Ocelots remaining hostile to anything they were attacking before being tamed.
  • Fix for crash when spawning too many Shulkers.
  • Fix for Enderman not taking damage from rain while in a Boat.
  • Improvements to framerate when throwing a lot of Lingering Potions.
  • Fix for Wither Skeleton being able to walk through two block high spaces.
  • Minor changes to Battle Mini Game maps to close off areas that should not be accessible.
  • Fix for lighting issues when digging down in spawn area.
  • Fix for rename Record losing its name after being in a Jukebox.
  • Added chance of Melon, Pumpkin, and Beetroot Seeds, and Jungle Saplings spawning in the Bonus Chest.
  • Fix for a range of tooltips that would appear when the action was not available.
  • Fix for Mob Spawner error that occured after using a spawn egg to change what it should spawn.
  • Fixes to End Gateway generation.
  • Fix for End spawn location being in the wrong place.
  • Added a particle effect and sound effect when a mob spawner fails to spawn due to spawn limits.
  • Fix for crash when placing a Sign on top of Tall Grass.
  • Stop End Crystals exploding when “TNT Explodes” is disabled.
  • Fix for Hoppers not collecting items above them.
  • Added new 11 achievements for Survival.
  • Added new 7 achievements for Tumble.

The content update should download automatically on your Xbox 360 or Xbox One. Sound off in the comments if you think these various improvements will make your gaming experience better.

Get Minecraft: Xbox 360 Edition ($19.99) / Get Minecraft: Xbox One Edition ($19.99)

Minecraft gets a big update on Xbox One and Xbox 360

Raft of new Minecraft publishing coming

Raft of new Minecraft publishing coming

Egmont will this year release four new Minecraft titles, created to replace the original ‘handbook’ series.

John Packard, publishing director for brands and licensing at Egmont Publishing, said: “We are tremendously excited to be launching the Minecraft Guides this spring as they represent a real landmark in our Minecraft publishing plans. These new titles will explore new topics in depth for players at different stages in their Minecraft journey [and] will form a key plank of our publishing for the next three years.”

Two books are scheduled for release on 1st June; Minecraft Guide to Creative (which is about building structures in the game) and Minecraft Guide to Exploration (which shows players how to defend themselves). The next two books, Minecraft Guide to Redstone (about engineering) and Minecraft Guide to the Nether and the End (about a new terrain in the game), will follow in September.

       

All four titles were created with input from Minecraft’s developer Mojang and will be released in hardback, priced at £9.99.

Egmont said there are also “further titles planned” for 2018 and 2019.

Minecraft is one of the most successful children’s publishing tie-ins of recent years. The series launched in 2013 with four handbooks: The Official Beginner’s Handbook, The Official Redstone Handbook, The Official Construction Handbook and The Official Combat Handbook. A fifth title, Blockopedia followed in December 2014.

By February last year had sold 620,152 copies for £2.96m to date, according to Nielsen BookScan, whilst Blockopedia had sold 187,070 copies for £2.86m.

According to Egmont, total sales of the game (across all editions) are in excess of 107 million units.

Raft of new Minecraft publishing coming