Throwing Pokemon into Minecraft is not a new thing. I mean, heck, there’s nothing shocking about seeing mods that insert those dang creatures into any video game. Why wouldn’t you do it? They’re popular, they’re fun, and they sometimes look like big buff dudes like (not) me. However, Pokemon Cobalt & Amethyst developer Phoenix… well, he doesn’t quite remember why he started working two-and-a-half years ago on a Minecraft map that works as if it’s a new, first-person Pokemon game. All he remembers are the messages and comments of encouragement from fans that kept him going.
Last week, we reported on how Pokemon Cobalt & Amethyst is a map for vanilla Minecraft that doesn’t require you to mod the game. But this story starts all the way back in 2014. Phoenix had succeeded at creating Pokemon-like wild battles “using Minecraft’s ‘tall grass’ image,” and other YouTubers started to take note, complimenting his work. It was at this point that he wondered if he could create a full-fledged Pokemon game.
“I never really chose to make the game until my viewers started bringing on the encouragement,” he told me. “I never thought it was possible.”
I never really chose to make the game until my viewers started bringing on the encouragement
The first year of the project was focused entirely on planning and preparation, making sure the buildings and other architecture were constructed just right and that the storyline was ready to be implemented. Throughout development, Phoenix got help from an impressive number of developers within the Minecraft community, which he estimates is at least over a hundred—he told me that if I got a bird’s-eye view of the map, I’d understand why so many people were needed.
“The redstone work, or ‘coding,’ didn’t begin until most of that was completed since a lot of the ‘coding’ requires proximity detection,” he explained to me. The second year is when a large portion of that “coding” began, which is when a Minecraft user uses command blocks powered by redstone to make certain actions happen in-game. This is how Pokemon Cobalt & Amethyst is able to produce such a unique experience.
“Redstone coding is basically the ‘coding language’ used in Minecraft,” Phoenix said. “It’s done with blocks containing commands/characters all wired together to produce a variety of results. I really have no coding experience, but imagine ‘actual’ coding, in itself, done visually or physically.”
One aspect of the map that used this type of coding was the battle system, which Phoenix says took around six months to get fully ironed out. Despite the large amount of work, he wasn’t afraid to admit was also his favourite part.
“The idea of being able to replicate a functional Pokemon battle using Minecraft’s in-game code is just fascinating,” he said. “The battle mechanism requires an intricate system of logic. Converting each nuance, such as damage/EXP calculation and statuses, into the Minecraft command system is, and was, no easy feat. Also bear in mind that the battle system is indirectly related to every other Pokémon mechanic, including move memory and level-up movesets. Completing the entire system was definitely one of my favourite achievements.
“Something else that was almost just as complicated was the PC storage system,” Phoenix continued. “Because we’re talking about Minecraft here, we were forced to store so much data in such a small, physical space. Nevertheless, finally realizing everything was complete, despite the time it all took, was definitely very satisfying.”
The idea of being able to replicate a functional Pokemon battle using Minecraft’s in-game code is just fascinating
While Pokemon Cobalt & Amethyst features Arceus—a god Pokemon—quite prominently in its story, the Minecraft map contains 136 original creatures. Phoenix told me that designing them is what took the most time in development; some of them weren’t even completed until just days before release.
“The process was almost visceral,” he said. “I took ideas from many different places, but the sources of these ideas were definitely pretty abstract… many of the early designs were inspired by the in-game Minecraft creatures, just to keep things native and organic. Often though it’s almost like seeing the name and then forming an image in your brain… there was no express method so [we could] maintain the flexibility for team members to come up with their own ideas.”
As unique as Cobalt & Amethyst’s creatures are, Phoenix did admit to me that they used official sounds from the Pokemon games—you can hear these in the various trailers and videos. On top of that, Nintendo is known to be protective of its intellectual property, having shut down several notable fan projects in the past year. Phoenix says if Nintendo ever did come knocking with a takedown notice, he would simply comply.
As for what Phoenix is going to do next, he told me he’s done working on Pokemon Cobalt & Amethyst. While he may continue to help here and there, as he designed many of the map’s core functions, development takes its toll—he told me that he “didn’t really take any breaks over the 31 months.” What’s next for the ambitious creator? Well, he’s a big fan of chess and baseball, so he may just take a swing at one of those.
“As a person who knows nothing about coding, it seems Minecraft is the most convenient and accessible platform for me right now.”
If you’re interested in trying Pokemon Cobalt & Amethyst for yourself, you can learn how to set up your Minecraft client and download it here.
Minecraft servers enable the internet community to play online or within a local area network with other players.
With a selection of different servers distinguished through the different gameplay features, rules and societal structures that they implement, every server has its unique differences.
Some may include features which make it more PVP orientated in aspects of survival, creative and adventure mode, while others contain mini games. CBR gives you the best Minecraft servers to date.
Hypixel Network
This top Minecraft server was created by famous mapmaker Hypixel and was launched in 2013.
The server initially started out as a YouTube channel creating Minecraft Adventure Maps and is now one of the largest and highest quality Minecraft server networks in the world. It currently gets around 10 million unique logins daily.
The network is known mainly for its minigames, a unique selling point for the network. There are over a dozen custom-coded minigames available on its official server.
These include Survival games, Paintball, Quake and TNTRun. Some of its original popular games include The Walls, Mega Walls, Blitz Survival Games and others.
PrimeMC Network
PrimeMC is the community server network that features three game modes to enable fun for all players; these game modes include SkyBlock, Prison, OP Factions, Factions, Creative, and KitPVP.
It also provides continuous updates, features and improvements to give players an ongoing enjoyable experience.
With over 700 players online, PrimeMC is a large and popular server that continues to grow. The server also includes proxies for locations in Asia, Australia and USA.
GotPVP Network
GotPVP is a hub server that contains a wide selection of games for all players, including games such as Factions, Survival, Sky Wars, Prison, Sky Block, Creative, Hunger Games, KitPVP and others.
The network uses high end dedicated servers to provide minimal downtime and optimal performance with minimal to no lag.
GotPVP currently runs plugins across MCMMO, Factions, WorldBorder, Votifier, ObbyDestroyer and various others.
Also running on a high end dedicated server with a large amount of dedicated ram along with a high speed quad core processor. This enables players to never have the issue of disruptive lags as server uptime remains at a high scale of 98.8 percent.
CubeCraft Games
CubeCraft Games is known as one of the largest server networks in the world, running 24 hours a day, seven days a week and having the capability to host many thousands of players.
Some of the games available on the server include; EggWars, SkyWars, Team SkyWars, Lucky Islands, BlockWars, Tower Defence and more.
Its games fall under Creative, PVP, Skyblock, Spigot and Survival.
The uptime of the server remains at 99.6 percent, being one of the highest uptime percentages across the top Minecraft servers.
CubeCraft also features a selection of minigames from PVP minigames such as Arena Brawl to co-op minigames like Creeper Survival.
TheArchon
TheArchon is referred to as the most active Factions server in the world, containing constant betrayals, wither raids, new defensive tactics deployed each day and a location to battle against YouTubers.
Combined with a wide variety of Factions game modes, such as Ranked and OP Factions, TheArchon is the server suitable for a variety of mini games.
Its features include Custom Enhancements, mcMMO, OP Factions, YouTubers and Intense PVP & Raiding.
The server’s uptime rises up to 97.5 percent, with 400 online players.
In its continued quest to add every building material known to mankind, Minecraft has finally found itself at terracotta.
Oh, and coloured concrete, which somewhat surprisingly is not in the game already.
Concrete is made by combining gravel and sand. Terracotta is baked by smelting hardened clay in your furnace. The 16 usual coloured dyes apply.
Minecraft’s latest PC snapshot update has added both.
Here’s how they look.
Terracotta is notable for being perhaps the most textured construction block added to the game to date – look at those geometric colours, shapes and patterns, which come in four flavours. Who even needs texture packs now?
You wouldn’t know, turning into this nondescript street in Stockholm and padding up the stone steps to Minecraft HQ, that anything special was being made up here. The truth only becomes clear when you step through the door and discover the endless shelves filled with awards (including a Bafta) and the vast boxes of Minecraft merchandise piled in every corner. This is where they make what many regard as a digital version of Lego: a game that’s been downloaded more than 100m times on PCs, consoles and smartphones since its launch in 2009. If you have children aged between six and 16, the chances are they’re hooked on this strange, blocky pursuit. And the chances are you’ve asked yourself: why?
To truly understand the appeal of Minecraft, you need to understand the studio behind it. Five years ago, when makers Mojang moved to this first-floor office in the trendy area of Södermalm, they wanted it to have the feel of a gentlemen’s club. In came Chesterfield sofas, a snooker table and lots of dark oak furniture. They even designed a Mojang coat of arms, which hangs near an enormous banqueting table. The aim was to make a nice place to hang out, meet people and have fun – an environment that felt personal. In short, they wanted the office to be like Minecraft.
Even now, with more than 80 staff, this still seems the case. New arrivals are asked to choose a favourite portrait from history, then Vu Bui, the chief operating officer and a keen photographer, takes a snap of them, which is sent to a company in China that refashions the painting using the employee’s face. These portraits line the office: whenever staff look up, they see their own faces staring back, depicted as soldiers, monks and queens.
Minecraft arrived in my household in 2012. As games editor for the Guardian, I’d heard of it, but somehow hadn’t got round to playing it. As soon as I saw the blocky landscape load up and heard the soothing piano soundtrack trickle out, I knew someone who would like it: my eldest son, Zac. He’d just been diagnosed on the autism spectrum and I knew that we’d need to find new ways to communicate with him. His vocabulary was limited and he had little patience for painting or drawing. Although he enjoyed being read and spoken to, he didn’t say much back.
Zac had always loved technology, though, learning to use an iPad before he could walk. He responded to Minecraft immediately. He started to experiment, chopping down a few trees, digging a shallow quarry – the usual beginner stuff. But before long, with his younger brother, Albie, he was making houses, then mansions, then giant, sprawling castles.
More importantly, for the first time in his life, he was talking to us about what he was doing. For the next two years, I think every single conversation he started was about Minecraft, but we didn’t care. He’d gone from grunted responses, one or two words, to lively tales of zombies, naughty pigs and wildly ambitious building projects. It was a revelation.
After writing an article about our experiences with Minecraft and autism in early 2015, I soon found out I wasn’t alone. I was inundated with tweets, emails and comments from other parents. The game was not only bringing people together – it was teaching basic skills. To play Minecraft you need to collect certain resources. A bed, for example, requires you to combine wood and wool, while a longbow is made from a stick and some string. There’s no story, no mission, just you and a world of possibilities.
Gentlemen’s club … Jens Bergensten, left, and Jonas Mårtensson Photograph: Michael Campanella/Getty/The Guardian
I’m thinking about this while sitting in a meeting room in the cluttered Mojang office, chatting to the company’s CEO, Jonas Mårtensson. He was at a Minecraft convention in Orlando Florida four years ago when he realised there was more to all this than just a game. He’d only just joined Mojang, coming straight in to lead the studio. He had previously worked in the hard, fast and serious world of gambling. Now he was at a video game community conference, surrounded by families walking around with foam swords and giant cardboard helmets. So he started talking to them; wandering the hall, trying to find out why they liked playing this weird building simulation.
“I met this dad, a soldier, I think he’d been based in Afghanistan,” he says. “While he was out there, he would call back home and speak to his young son, but he didn’t really get his full attention for more than five minutes before the boy ran off to do something else. But when they were playing Minecraft, he could sit for hours, and they spent that time together.”
Minecraft is now being used in schools all over the world. The company released an education version, which allows teachers to set up classroom servers where students build scale models of their own towns; learn about geography, agriculture, architecture and physics. But the game has had specific value for autistic children who respond to its simple visuals, open design and logical, interlocking systems. You can do what you like in the world, but everything adheres to strict physical rules. If you put sand in the furnace, it makes glass. If you make a sword out of iron, it’s stronger than a sword made out of wood.
There have always been computer games that let you build things. Indeed, original developer Markus “Notch” Persson was highly influenced by Infiniminer, a block-building game released in 2009 that also featured construction and mining. But those games didn’t take off in the way Minecraft did. I ask Jens Bergensten, who has been creative director since Notch handed over the reins in 2011, why he thinks that is. “It’s the way that you build in the first-person perspective, and you only interact with one block at a time,” he tells me. “It’s also very open-ended. It doesn’t tell you what to build.”
Laidback workplace … Kris Jelbring, systems team lead, sits at his desk filled with video game figurines. Photograph: Michael Campanella/Getty/The Guardian
Markus “Junkboy” Toivonen oversees all the game’s merchandising, working with toy manufacturers to make sure the various action figures, playsets and official books express the feel of the game correctly. “When I came on board at Mojang I could see, like, a billion things I would improve about Minecraft,” he says. “But over time I’ve grown to respect the naive qualities of the visuals. The communication is so straightforward and simple, and I now realise that’s part of the appeal. If someone else had become involved early on and made it pretty, I honestly don’t think it would have been as successful.”
Bergensten agrees. Since Minecraft’s release, there have been dozens of copycats, all looking to expand on what the game offers, hoping to attract a fraction of its gigantic audience. Some have fared well, but nothing has come close to the simple purity of Mojang’s vision. “Clones tend to add a lot of visual information to the textures,” he says. “Minecraft is kind of cartoony because of the low resolution, the low fidelity. But a benefit of that is it allows you to fill the world in with your own imagination.”
This definitely resonates with Zac. The game’s awkward, blocky aesthetic makes him less self-conscious about what he makes. Even a multi-coloured stack of wool bricks and stone bricks with weird shapes jutting out looks sort of good. It works. Nowadays, most Lego sets are rigidly designed around specific movie and TV tie-ins. But Minecraft is still in that space where anything you make is absolutely fine.
When Mojang was first formed in 2009, it was Notch, co-founders Jakob Porsér and Carl Manneh, and a small group of programmers working out of an apartment a few blocks away from the current office. They’d hang out, code a bit, mess around. “It was a geeky boys’ club,” laughs Toivonen. But it’s not a boys’ club any more. Many of the staff are women, reflecting the gender-neutral nature of the game itself. When you attend a Minecon event, you see just as many girls as boys. Minecraft is up there with Pokémon as a truly universal gaming experience. This is another reason for its extraordinary success: everyone is welcome.
I chat to Maria Lemón, who joined the company four months ago as a programmer. She’s been playing Minecraft for years, and jumped at the chance to work on the game. “I’ve always played video games – that is what’s most fun in life,” she says. “When I was 12 our family computer broke, so me and my brother built a new one of our own and used it for gaming. My daughter is only one, but I have a long-term plan to make her a gaming professional. I named her Zelda, so she’s doomed to be a gamer.”
Maria is one of a big group of staff who stop work every Friday afternoon to play games. And what do they play? “Mostly Minecraft,” she laughs. She favours highly customised versions, created by the vast modding community that designs and shares its own texture maps, items, creatures and even new stories and adventures, making them available online. Players can easily download these files into Minecraft and suddenly have a version of the game that looks like it’s set in space or Middle-earth.
Everyone is welcome … a fan at Minecon in London. Photograph: Katherine Anne Rose for the Observer
The fact that Mojang has embraced hobbyists and hackers has been an essential part of the experience. “The way Notch handled the game in the early days – he didn’t care if people copied it,” says Michael Stoyke, who created the tools that a lot of people use to modify Minecraft before getting a job at Mojang three years ago. “If anything it was beneficial – it spread the game more,” he says. “If you look at his old blog posts, Notch was a little bit annoyed that we’d cracked Minecraft open and started making mods, but he didn’t mind in the end. It’s a game where we don’t stop you – you can do whatever you want. A big publisher would never have done that.”
This sense of ownership that every Minecraft player has is vital – it’s the heart of the game. When my son was little, he found it hard to express his ideas; there wasn’t much he could tell us. But when he started building in Minecraft, that changed. For him, it wasn’t a game to play, it was a place to be. It was an escape, a safe space, and he was able to model it in his way. I remember him taking me by the hand and leading me to the TV to show me something he’d made – a little house, oddly shaped and constructed from a jumble of different blocks and textures. The game is filled with animals, cows, sheep, dogs, pigs – the dogs were his favourite. He domesticated them and gave them their own room in the house. He guided me around, pointing out little areas of interest, telling me about the purpose of every room. And I just remember trying not to cry. Because this was the first time he’d ever had the confidence to say, “this is mine”.
Did the team at Mojang understand that this happened with their audience? “I hear this a lot,” says Bergensten, “especially talking with kids, they feel it’s their game, not ours. They make up their own rules, they make up their own structures and how to interact with others. They have this sense of ownership.”
It was late in the afternoon when I started talking to Mårtensson about Zac. I told him about how our experiences had led me to write my novel, A Boy Made of Blocks, about a father and an autistic son communicating through Minecraft. “There was a mother I spoke to,” he says. “Her son was autistic, and he was having to switch schools – he was really anxious about it. But they knew he was a fan of Minecraft, so what they did was, they gave him a plan of the school. It showed where his classroom was, and where he entered the building and everything. And he built the school in Minecraft. Later, when he actually started at school, he knew exactly where he was going, and he felt comfortable. That was the moment I cried at Minecon.”
Even after seven years of development, Bergensten still plays. Every year, he takes two weeks off, and he sets up a shared Minecraft world with his younger brother. The two of them build and chat. He loads the map up and shows me their work – his brother mixes lots of materials to build towering, byzantine complexes while Bergensten himself crafts stocky medieval castles. Minecraft has become part of their family lives.
Every year, new features are added – new materials to build with, new boxy animals to rear and new monsters to fight, but there seem to be no plans for a sequel. Later this year, however, there will be a Warner Bros motion picture, a confirmation of the game’s slip into the mass cultural consciousness.
Referring to Minecraft as a computer game is like calling Lego a toy: it’s technically correct, but also reductive. Both are creative platforms; they are about self-expression. On top of that, Minecraft is also a place, it’s a world to explore, to play and meet friends in – it is Narnia, it’s the Hundred Acre Wood. I know that on my old Xbox 360, which is now put away in a cupboard somewhere, I will find that original version of Minecraft, I will find the maps that I first built with Zac – and they’ll take me back. Perhaps many years from now I’ll load it up and explore the first weird little hut we built together.
This article was amended on February 9 2017 to correctly attribute a quote to Michael Stoyke, and to note that the Minecraft staffer pictured is Kris Jelbring.
• A Boy Made of Blocks by Keith Stuart is published by Sphere at £7.99. Buy it for £6.79 at bookshop.theguardian.com
Minecraft’s status as a hit game is well-known — but its massive success has made it more than just a game. As the above video shows, it’s also an art and business for creators who’ve embraced Minecraft’s unique, blocky world.
That’s exactly what James Delaney and Blockworks, a design company he co-founded, have done. The group made distinctive maps for Minecraft that have educated players and risen to the level of art — all while occasionally making a nice profit too. Their works are collected in the coffee table book Beautiful Minecraft, which features works ranging from surreal landscapes to surprisingly affecting “human” structures, all crafted using Minecraft’s blocks.
Mountains in Beautiful Minecraft Blockworks/No Starch Press
The artistic opportunities flow from Minecraft’s open structure. Though players can participate in the classically video-game-like “Survival Mode,” they can also do whatever they want in the game’s “Creative Mode,” which removes any threats and turns Minecraft into a blank canvas. For designers like those at Blockworks, Creative Mode gives them an opportunity to collaborate on new worlds, or “maps,” that are incredibly intricate, despite the limited “cubist” nature of their materials.
The creativity “Creative Mode” enables is obvious in the work that talented designers produce. Sometimes Minecraft artists will create interactive worlds that replicate historic events; other times, Minecraft’s many cubes coalesce into a sculptural image, the same way pointillism’s dots disappear to form a picture. These images and worlds can be eerie, magical, and surprisingly beautiful.
But perhaps most surprising of all, Minecraft worlds can also be a business. Companies like Blockworks make maps for private Minecraft servers (computer networks that host Minecraft games), and they also occasionally design maps in collaboration with institutions and companies like Minecraft owner Microsoft. That’s allowed the group to make some cash from its far-flung syndicate of talented designers.
Of course, this is a game, so there are still risks. Even in a seemingly open world like Minecraft, Microsoft can shut down lucrative collaborations between designers and big brands that want to commission in-game advertising. That adds one more complication to the intersection of gaming and art — there are business interests too, and they can’t be moved as easily as a couple of Minecraft blocks.
A new version of Microsoft’s Minecraft for schools means teachers won’t have to struggle for expertise or inspiration using the game with their students.
The video game, which lets players explore its signature blocky 3D realm and build all kinds of fanciful structures, can be complicated. That’s especially true if you’re building interactive tutorials for students in Minecraft Education Edition.
Hand-picked mentors can now answer teacher questions or offer guidance for particular age groups or subjects, and now there’s a larger 60-person team offering blog posts, live streams and videos, Microsoft said Tuesday as it released the updated software.
So far 75,000 students are using it, Microsoft said. Teachers can use pre-packaged Minecraft worlds for tasks like exploring ecology, showing the fictional worlds depicted in books, experimenting with construction and architecture, teaching physics and recreating historical moments.
Other changes in the new version:
Higher skies — a 128-block height limit now is lifted to 256 blocks.
A global pause ability so teachers can put an entire classroom’s Minecraft activities on hold.
The addition of igloos and polar bears in snowy areas.
An easier process to upload Minecraft worlds for better sharing.
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