by Stone Marshall | Dec 22, 2018 | Awesome Book News, Free, Intro, Minecraft News, Minecraft questions, news, parent-news, State of Stone, Stone Marshall Book News, Stone Marshall Books, Stone Marshall Club, Stone Marshall Minecraft Adventures, Uncategorized |
While some actors dream of playing a superhero, that wasn’t the case for the cast of “Aquaman.”
“I knew nothing about this,” Amber Heard, who plays Mera in the James Wan-directed action film, told Variety at the movie’s Los Angeles premiere. “I knew nothing about comic books in general. I didn’t know anything about this world. What a way to be introduced, huh?”
It sure is. The $350 million movie stars Jason Momoa as Aquaman and Nicole Kidman as his mom. Patrick Wilson co-stars as Aquaman’s half-brother and archnemesis King Orm. Rounding out the cast are Willem Dafoe, Dolph Lundgren, Michael Beach, Yahya Abdul-Mateen II, and Temuera Morrison.
Momoa admits he “wasn’t a fan” until comic book writer Geoff Johns “kind of created this role for me.”
Kidman was convinced to jump on board because of Wan. “I knew James Wan was going to do something really interesting and really fun and I’ve wanted to work with him since he started out in Australia in low-budget horror, and I’ve followed his career,” the Oscar winner said. “I do this with directors, I follow certain directors. So I’ve been following James. And then he showed me some of the drawings [he was] doing, and he said, ‘See this is why you have to be in the movie, because I’ve drawn her to look like you.’”
For Wilson, the movie brought back memories from his childhood when he had an Aquaman action figure. He laughed, “I had many baths with Aquaman.”
“Aquaman” hits theaters on Dec. 21.
by Stone Marshall | Dec 22, 2018 | Awesome Book News, Free, Intro, Minecraft News, Minecraft questions, news, parent-news, State of Stone, Stone Marshall Book News, Stone Marshall Books, Stone Marshall Club, Stone Marshall Minecraft Adventures, Uncategorized |
In today’s film news roundup, “Aquaman” has already grossed more than $150 million outside the U.S., Michael Masini joins “Birds of Prey,” and Freestyle buys the documentary “Shamanic Trekker.”
BOX OFFICE
Warner Bros.’ tentpole “Aquaman” has taken in $152 million overseas in 36 markets, with $135 million of that from China, where it opened on Dec. 7.
The Jason Momoa vehicle has become the highest China grosser in the DC Universe and surpassed the lifetime grosses of “Spider-Man: Homecoming” and “Black Panther” in the Middle Kingdom. Mexico debuted with $1.4 million on Thursday on 3,517 screens while Russia and Brazil each took in $1.3 million.
Indonesia has taken in $2.2 million in two days and the U.K. generated $1.8 million in two days of previews. Taiwan’s two-day total is $1.4 million and the Philippines generated $1.1 million. In the U.S., Amazon Prime is holding advance screenings of “Aquaman” on Dec. 15 amid expectations of a $65 million opening weekend in North America on Dec. 21-23.
CASTING
Michael Masini (“Modern Family”) will join Margot Robbie and Ewan McGregor in the Warner Bros. Harley Quinn spinoff film “Birds of Prey.”
The film will be directed by Cathy Yan and begins filming in January. The studio has dated the project, a spinoff from 2016’s “Suicide Squad,” for Feb. 7, 2020.
Sue Kroll, Robbie, and Bryan Unkeless are producing. Robbie announced last month that the title will be “Birds of Prey: (And The Fantabulous Emancipation of One Harley Quinn).” Masini’s credits include “Blue Bloods” and “NCIS.”
ACQUISITION
Freestyle Digital Media has acquired North American rights to the documentary “Shamanic Trekker” for release on Jan. 8.
The film focuses on the Q’uero tribe of the High Andes and the sacred rituals and ceremonies of the indigenous shamans. The Q’uero are potato farmers, weavers, and alpaca herders living in stone houses without electricity, running water, and plumbing.
“Shamanic Trekker” is directed by Emmanuel Itier and Kristen White, written by Kristen Schwab, and produced by Kristen Schwab & John Schwab.
“The shamanic descendants of Machu Picchu are alive today and have something powerful to share in modern media,” said White. “We are grateful to the team at Freestyle Digital Media for making it possible to share this powerful message.”
AWARD
Thee US-Ireland Alliance will honor Aidan Gillen at the 14th Annual Oscar Wilde Awards, which will be held at J.J. Abrams’ Bad Robot in Santa Monica, Calif., on Feb. 21.
Gillen’s credits include “Game of Thrones and “The Wire.” He is currently in production the BBC/Netflix series “Peaky Blinders” and is about to star in the Robert Zemeckis-produced History series “Project Blue Book.” On the big screen, Gillen recently appeared in A24’s “The Lovers” and “Maze Runner: Death Cure” and currently appears in Fox’s “Bohemian Rhapsody.”
Trina Vargo, founder of the US-Ireland Alliance, said: “Aidan’s body of work is rich with a range of diverse and memorable roles that span television, theater and film. While his career his taken him to London, Los Angeles and beyond, he has remained loyal to working Ireland as well.”
by Stone Marshall | Dec 21, 2018 | Awesome Book News, Free, Intro, Minecraft News, Minecraft questions, news, parent-news, State of Stone, Stone Marshall Book News, Stone Marshall Books, Stone Marshall Club, Stone Marshall Minecraft Adventures, Uncategorized |
“Aquaman” is an improbable movie, which in many ways makes James Wan the ideal person to direct it.
The latest chapter in the Warner Bros. series based on DC comic book superheroes, “Aquaman” provides an origin story for this much-maligned undersea adventurer (played by Jason Momoa of “Game of Thrones”) as he teams up with Mera (Amber Heard) against the nefarious Orm (Patrick Wilson) for control of Atlantis.
When it opens on Dec. 21, the kaleidoscopic and willfully offbeat “Aquaman” will find itself bearing the weight of the larger DC franchise, which continues to be perceived as an also-ran to Marvel. Aside from “Wonder Woman,” the series has struggled to find an entry that’s excited audiences and critics, even as it rakes in millions of dollars.
Wan, 41, a spirited, quick-talking filmmaker with a plume of reddish-purple dye in his hair, is used to being an underdog. Born in Malaysia and raised in Australia, he found early success with his genre-redefining 2004 horror feature, “Saw.” But he struggled for years to find a worthy follow-up before re-establishing himself with hit supernatural thrillers like “Insidious” and “The Conjuring.” That led him to mainstream Hollywood blockbusters like “Furious 7” (the seventh entry in the “Fast & Furious” series) and finally to “Aquaman.”
On a recent visit to New York, Wan spoke about the unusual trajectory that brought him to Atlantis and the unexpected pressure now on the film. These are edited excerpts from that conversation.
Aquaman is a well-known superhero, if not a widely respected one. His powers — swimming fast, talking to fish — surely paled next to Superman’s. Was he important to you, growing up?
I did grow up reading comic books, but his books weren’t the ones I read. Later, as I got older, it became apparent that people out there were making fun of him. Sure, he was somewhat disrespected and made the joke of the superhero world. But I always found him endearing.
How did the movie first become a possibility for you?
Having made “The Conjuring,” I was part of the Warner Bros. family, and I knew they were doing their DC thing. I spoke with Kevin Tsujihara [the Warner Bros. chairman and chief executive] at a premiere and I said, “I’m interested in the properties that you have at DC.” A few months later, I was in a general meeting with DC and they floated two properties that didn’t have filmmakers on board: the Flash and Aquaman.
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Patrick Wilson in “The Conjuring.” Wan made the horror movie for Warner Bros., which led to directing “Aquaman” for the studio.
Credit
Michael Tackett/Warner Bros.
Image
Patrick Wilson in “The Conjuring.” Wan made the horror movie for Warner Bros., which led to directing “Aquaman” for the studio.CreditMichael Tackett/Warner Bros.
Why did you choose Aquaman?
I felt the Flash had been done before. It had been on TV twice at that point. The one that had not been done was Aquaman. I realized, wow, his character resides in this crazy, big world, and I could do something very interesting with it. I look up to people like Spielberg, Cameron, Lucas, John Carpenter. I’m a fan of genre filmmaking, naturally. So I thought I could make “Aquaman” a genre film, meaning a horror monster movie. DC basically said, yes, you can make Aquaman versus sea monsters if that’s what you want.
How were you selected to direct “Furious 7”? Was that an important step in being considered for other big-budget projects like “Aquaman”?
Believe me, “Furious 7” was difficult to make, if not the toughest of my career. But that movie really allowed people to look at me as a more complete filmmaker.
“The Conjuring” hadn’t come out yet, but Chris Morgan, the producer-writer of the “Fast & Furious” franchise at the time, had seen “The Conjuring” and he loved it. Around that point, Justin Lin was finishing “Fast & Furious 6,” and I think he just needed a break. He wasn’t going to come back to do “7.” So they were kind of scrambling. I talked about what I wanted to bring from my horror filmmaking into the “Fast & Furious” world. By that, I meant I wanted to create suspenseful, tension-filled set pieces. And they were excited with what I had to say.
You broke through professionally with the original “Saw” movie, which seems like every filmmaker’s dream. But what happened next?
“Saw” exploded in a big way and created this big, big franchise. But then I couldn’t seem to get out from under its shadow. I only directed the first one, but my name became synonymous with “Saw” and therefore all the negative connotations — I became the father of torture porn. I went off and did “Dead Silence” and “Death Sentence,” two movies that worked hard to break away from the image of “Saw” and ultimately did not work, from a commercial standpoint. That was two strikes against my name and I’m thinking, am I in director’s jail? All the projects that were coming my way were just copycat projects that weren’t special for me. And so, I just held out. Then my buddy Leigh Whannell and I just thought, screw all this. Let’s go back to our low-budget filmmaking roots. That was when we made “Insidious.”
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A scene from the original “Saw,” directed by Wan, who came to regret that his name became synonymous with the franchise.
Credit
NBC Universal
Image
A scene from the original “Saw,” directed by Wan, who came to regret that his name became synonymous with the franchise.CreditNBC Universal
Were there any lessons from this frustrating period?
I learned what it means to be artistic and commercial at the same time. It made me very aware of the projects I need to do. It needs to be artistically fulfilling, but it needs to have commerciality as well. I’m always walking that tightrope: I know I need to make a movie that works financially, because in Hollywood, that’s how you get your next film.
“Aquaman” is obviously a piece of a larger franchise. Did you still feel you were able to put your stamp on it?
It’s pretty crazy. For as big a movie as “Aquaman” is, I could not have had more freedom. I had all the big tools and the budget to paint on a really big canvas, but with the freedom I had on, let’s say, “Saw” or “Insidious.” So if the movie works, or doesn’t work, I have no one to blame but myself.
Did you have any say in the casting of Jason Momoa and Amber Heard, who were introduced in previous DC movies?
Even though Zack [Snyder] was making “Justice League,” I was kept in the loop by DC and Warner Bros., and they really wanted my input into the two leads. The great thing about casting Jason is, any jokey perception that people have of Aquaman goes right out the window. He completely nullifies any disrespect that people have for this character. Everybody knows how tough and strong Jason Momoa is. I wanted to show people the more lighthearted side of him, the goofy side of him. I worked very hard to pull it out of him, and Jason would be the first to say that I took him out of his comfort zones, quite a few times. [Laughs]
James Wan, second from left, directing Amber Heard, Jason Momoa and Willem Dafoe in “Aquaman.”
Credit
Jasin Boland/Warner Bros. and DC Comics
Image
James Wan, second from left, directing Amber Heard, Jason Momoa and Willem Dafoe in “Aquaman.”CreditJasin Boland/Warner Bros. and DC Comics
It’s no secret that, though they were commercially successful, DC films like “Justice League,” “Suicide Squad” and “Batman v Superman: Dawn of Justice” were creative and critical disappointments. Did that response affect your approach to “Aquaman”?
I was definitely aware of that. The irony is, I picked “Aquaman” because I thought, here’s a superhero I can make that is fully under the radar. No one’s going to [care] about this film. I can just do whatever I want. Make it easy with no pressure. Fast-forward to three years later and now there’s a massive spotlight on it. So, to answer your question, obviously there was a sense of pressure. But I try not to let any of that cloud my vision for the film. I just plow ahead and continue to make the movie I wanted to make.
So creating an underwater universe that’s vivid and multicolored, that’s not a response to the drab, darker palettes of previous DC movies?
If people go back and watch “Furious 7,” they’ll see how bright and colorful that movie is. Beautiful blue skies, beautiful beaches. People associate me, primarily, with my horror films, and they expect a darker look than “Aquaman.” That serves a narrative that people are trying to get at as well, like I’m reacting to the criticism of these films. My biggest inspiration is actually from the comic book. The comic book is just full of magical creatures and weird and wonderful worlds, and the only way to do an “Aquaman” movie justice is to pay homage to the 70 years’ worth of source material.
A scene from “Furious 7,” which Wan directed. That film, he said, has a colorful look not typically associated with his work.
Credit
Universal Pictures
Image
A scene from “Furious 7,” which Wan directed. That film, he said, has a colorful look not typically associated with his work.CreditUniversal Pictures
There are many scenes that take place entirely underwater, which creates lots of challenges for you. How did you film these sequences?
There really aren’t a lot of visual cues from existing films to pull from. That was exciting for me, because I get to create a new world. In terms of the technicality of it: It was a pain. The actors would be suited up in their costumes, and placed inside these really awkward, uncomfortable rigs. Then visual effects would come in and add the flowing hair, the floating costumes and capes, and then paint in the entire world. A simple scene of two people talking underwater would just take days and days to shoot.
Looking ahead to other DC movies like “Shazam!,” “Wonder Woman 1984” and “Birds of Prey,” what’s your sense of where Warner Bros. wants to take the franchise next?
I don’t know what the bigger picture is. But I think it’s really cool to take chances with the lesser-known characters and story lines. It’s good if all the other films have their own flavor, so they don’t force them to feel the same.
So you don’t necessarily want a role in steering the larger DC movie operations?
It’s taken me so long just to finish this movie. [Laughs] I don’t want to think about somebody else’s movie at this point. I just want to survive this one.
You’re one of very few nonwhite directors who’s been able to make a studio movie at this scale. What’s needed to ensure that other filmmakers from diverse backgrounds get these opportunities?
I think the willingness to take chances on different kinds of films and filmmakers. I never thought, for the life of me, that I would ever see a movie like “Crazy Rich Asians,” where the cast is Asian, and for the movie to do well and be well received, it’s incredible. It starts at the top, the willingness to reach out to these filmmakers and take chances. I get it — when you’re making a movie that’s really big and expensive, they want filmmakers that have proven track records. But there’s really no excuses for not looking at more diverse filmmakers.
by Stone Marshall | Dec 21, 2018 | Awesome Book News, Free, Intro, Minecraft News, Minecraft questions, news, parent-news, State of Stone, Stone Marshall Book News, Stone Marshall Books, Stone Marshall Club, Stone Marshall Minecraft Adventures, Uncategorized |
Another patch has hit the various different versions of Minecraft with Update 1.8 bringing cat & pandas to the game along with three new achievements. As well as the Xbox One version of the game, you can play with these new animals in the Android, Gear VR, iOS, Kindle Fire, Nintendo Switch, Windows 10, and Windows Phone versions of the title.
The black and white rolling pandas are a new mob in the game. They are cute and cuddly but also very protective of their children and they love bamboo. Cats have also been redesigned as well as scaffolding and the mentioned bamboo. You can also get to grips with a new crossbow and its enchantments. However, you will need to use the “activate Experimental Gameplay” toggle in the world settings to even use the weapon.
by Stone Marshall | Dec 20, 2018 | Awesome Book News, Free, Intro, Minecraft News, Minecraft questions, news, parent-news, State of Stone, Stone Marshall Book News, Stone Marshall Books, Stone Marshall Club, Stone Marshall Minecraft Adventures, Uncategorized |
Minecraft players have a new update to apply, and it comes with some nifty changes.
Minecraft’s Bedrock update 1.8.0 is out in the wild, and sure it contains a new climbable block, but who cares about that: it now has pandas and better cats.
What could be considered a bit disappointing is ocelots can no longer be tamed; however, players can still gain their trust y feeding them, which works I guess.
With the update comes a new biome featuring bamboo. The plant can be found while fishing in jungles and will appear in some chests. Spawning naturally in the world will come in a future update.
Bamboo jungle biomes will see pandas spawn either as a single mob or in duos. Pandas will have random personalities, and while absolutely adorable, they are also “fiercely protective” of their cubs, so don’t trust them to be passive. Because they eat bamboo, players will find pandas will drop blocks of it.
Next year, Minecraft players can look forward to the Village and Pillage update. Plus, there’s Minecraft: Dungeons coming next year too. It’s the first major spin-off of the popular game and is playable solo or with up to three friends.
Today’s patch notes are a bit long, so know that before diving in below. Links to additional information included where applicable.
This update is now available for Xbox One, Windows 10 Edition, iOS, Android and Nintendo Switch.
Minecraft – Bedrock update 1.8.0 patch notes
New Features
Pandas now spawn in jungles where they roll, lounge, and laze around
Stray cats now spawn in villages
Cats can be tamed using fish
Ocelots are no longer tameable
Players can now feed ocelots to gain their trust
Bamboo can now be found while fishing in jungles and will appear in some chests (Spawning naturally in the world will come in a future update)
Scaffolding – A climbable block that can be crafted using bamboo
New Achievements
Where have you been? – Receive a gift from a tamed cat in the morning (20G)
Top of the World – Place scaffolding to the word limit (20G)
Zoologist – Breed two pandas with bamboo (40G)
Added
randomTickSpeed game rule
For Map Makers and Add-On Creators
Updated templates for 1.8.0 with new assets and behaviors can be downloaded from minecraft.net/addons
Updates to Add-Ons that allow players to add new entities, particles, and animations. See aka.ms/MinecraftAddons for more details and enable Experimental Gameplay in your world!
Functions have come to Bedrock! Functions allow players to write the commands their worlds use in an external file, not just Command Blocks. See the Minecraft Wiki for more information
Experimental Gameplay
(Only available when Experimental Gameplay is enabled in world settings)
Crossbow weapon with new enchantments
Multishot
Piercing
Quick Charge
Changes
Phantoms are now afraid of cats and will not swoop down while cats are around
Increased the size of Tropical fish (MCPE-35877)
Skeleton Horse and Zombie Horse foals now have a chance of being spawned using a spawn egg
Added a crafting recipe for Packed Ice
Separated Bone Meal, Ink Sac, Cocoa Beans, and Lapis Lazuli into their own dyes and unified all dye names
The splash screen now has an animated loading bar
The following commands can now be run in-game without enabling cheats:
/gamerule showcoordinates
/gamerule dofiretick
/gamerule tntexplodes
/gamerule domobloot
/gamerule naturalregeneration
/gamerule dotiledrops
/gamerule pvp
A warning now appears when attempting to change settings on a world template, as it could change the creator’s intended experience
Command blocks now have the default name of ! instead of @
More skin packs are now shown in the skin picker menu, and each pack can be opened and viewed in its own page
The autocomplete list for player mentions now works in slash commands
The Remix3D upload service on Windows 10 is no longer available, but creations can still be exported as .glb 3D Object files
Text-to-Speech can now be enabled on Nintendo Switch
Minecraft Marketplace:
Content can now be sorted by ‘Updates Available’ in your inventory
Content can now be sorted and filtered by rating when browsing the Marketplace
Bundles of content can now be purchased
Fixes
Crashes/Performance
Fixed several crashes that occurred during gameplay
Fixed a crash that would occur if the player was disconnected while loading resource packs
Fixed a crash that would occur on Xbox One if the player signed out too quickly after signing in
Fixed a crash that could occur during the splash loading screen on Windows 10 Mobile
Fixed a crash that could occur on startup for Gear VR
Fixed a crash that could occur due to a recent Windows 10 update (MCPE-36274)
Fixed a crash that occurred when hovering over a renamed firework charge (MCPE-37822)
Using a bucket of fish in a dispenser no longer crashes the game (MCPE-38194)
Fixed a crash that would occur when using lava buckets on fish
Fixed a crash that could occur when kelp grows
Fixed a crash that could occur when suspending and resuming the game on the main menu (154576)
Fixed a crash that could occur in worlds that contained locator maps
Fixed a crash that could occur when leaving the Realms settings screen
Fixed a crash that could occur when downloading or saving data on Nintendo Switch
Fixed a crash that could occur on Switch when split screen players broke a large chest
Fixed a crash that occurred when killing and summoning a salmon with its navigation component removed
Improved performance on some devices with less available memory
Fixed a bug where multiple UI screens could be opened at once, causing the game to crash
Shulker boxes that contain tropical fish buckets no longer cause performance issues (MCPE-27167)
Fixed a bug that caused a significant performance drop when rendering chunks (MCPE-37192)
Improved the loading time of various game files
Fixed delayed touch response on the bottom of the screen on iOS (MCPE-29718)
General
Fixed the bug where the player would unexpectedly turn in a random direction on touch screens (MCPE-35910)
The “Body Guard” achievement can once again be unlocked after creating an Iron Golem (MCPE-33686)
Fixed an issue with custom player permissions that might not apply correctly in multiplayer (MCPE-34864)
Worlds larger than 1GB can now be copied and exported on Windows 10 (MCPE-37269)
Fixed an error that occurred when attempting to start a split screen session with a guest on Xbox One
Split screen players no longer get stuck on the loading screen when re-joining Old worlds
Gameplay
Lightning no longer strikes if the destination is in a cold biome (MCPE-19015)
Players will no longer teleport when standing against a non-full block and reloading the game (MCPE-31242)
Fixed rare enchantments being too hard to get at higher levels
Potion of Slow Falling will now slow down Elytra descent (MCPE-34926)
The player locator map marker now faces the right direction when aboard a boat
Players will now face forwards when entering a boat (MCPE-36795)
Explosions will now drop blocks if the default game mode is Creative and Tile Drops are enabled (MCPE-23498)
Planting crops continuously will no longer skip blocks (MCPE-35857)
Items
Fixed a bug where only white firework stars could be crafted
Crafting multiple cakes using the recipe book will now return the correct amount of empty buckets to the player (MCPE-37387)
Dyed beds now have the correct crafting recipe
Fixed an exploit where rails could be duplicated (MCPE-36917)
Fixed an exploit that allowed Tridents to be duplicated (MCPE-37900)
Fixed Enchanted Tridents being lost from anvils following a server disconnect (MCPE-37526)
Flower pots that contain saplings will once again drop the correct type when broken (MCPE-37328)
Mobs
Large Slimes and Magma Cubes now have the correct sized hitbox based on their size (MCPE-18518)
Fixed mobs not always taking fall damage when they should (MCPE-37257)
Tamed wolves will now tilt their heads when the player is holding meat (MCPE-17144)
Magma cubes no longer inflict damage during their death animation (MCPE-14426)
Blocks
Kelp will now only grow into water source blocks or full downward flowing water, and no longer creates a new source block (MCPE-37155)
Pistons no longer drop as items when being pushed or pulled (MCPE-37492)
The hitbox of piston arms now matches the size and shape correctly (MCPE-13758)
Players no longer fall through Shulker Boxes as they open (MCPE-28812)
Double wooden slabs can now be placed regardless of crosshair position (MCPE-13799)
When the player has just moved out of a block space, they can no longer place a repeater or comparator that can’t be powered (MCPE-36762)
Mobs in minecarts no longer activate adjacent detector rails (MCPE-21863)
Realms
Fixed the bug where players on Realms could be instantly killed in one shot by a Blaze fireball attack (MCPE-19535)
Graphical
Fixed a bug that caused horses (and variants) to show flashing colors on certain devices (no more disco horses!) (MCPE-31726)
Fixed a bug where players could see through solid blocks when swimming
Water now renders correctly when surrounded by Barrier Blocks
Wall signs no longer show different types of wood particles when being broken (MCPE-16141)
Fixed an issue that would sometimes cause black visual glitches to appear around blocks when riding a horse
The player’s hands are now properly rotated and positioned when aboard a boat and holding a bow
Fixed the Ghast projectile firing animation
Audio
Ghast sounds are no longer repeated when they are shooting fireballs (MCPE-19156)
User Interface
Multiple items can be collected when trading with villagers again when using touch controls (MCPE-32635)
Fixed incorrect interact buttons appearing briefly for certain mobs on touch screen devices
The right bumper button now correctly scrolls through the tabs in the game menu on Nintendo Switch
Reassigned Page Up and Page Down keys are now labelled correctly on the Settings screen
The multiplayer toggle is now accurately shown when using platform restricted content on Xbox One and Nintendo Switch
The Achievements button no longer appears in the pause menu if not signed into Xbox Live
Controller hints now show the correct usage of “Open” and “Use” when looking at containers
Health Boost and Absorption effects no longer have the same icon
Fixed the buttons used on the startup message for players using Windows Mixed Reality
Removed “MCPE!” from the list of splash screen messages (MCPE-36741)
Search results in the Marketplace are now more consistent when searching through all content
Only templates are suggested in the “Get More Templates” menu now
Fixed incorrect message when accepting an invite from a notification on Nintendo Switch with certain parental controls set
Commands
Running the ‘title’ and ‘subtitle’ commands will once again override any titles and subtitles currently on screen
Relative coordinates in commands are once again consistent below 3 on the y-axis (MCPE-35130)
Using Shift + Tab to reverse cycle through slash command auto-complete suggestions now properly cycles to the end of the list
Lava blocks no longer appear green in the command autocomplete area (MCPE-33788)
Player names that are made up of only numbers are now surrounded with quotation marks when using autocomplete for slash commands
Add-Ons:
‘minecraft:navigation.walk’ can now be used in component groups without causing the game to crash
Added a underscore to “frozen_river” in the ‘biomes_client.json’ file so it matches the other vanilla Resource Pack entries (MCPE-36799)
by Stone Marshall | Dec 20, 2018 | Awesome Book News, Free, Intro, Minecraft News, Minecraft questions, news, parent-news, State of Stone, Stone Marshall Book News, Stone Marshall Books, Stone Marshall Club, Stone Marshall Minecraft Adventures, Uncategorized |
The latest Minecraft update is now available to download for Xbox One, Nintendo Switch, iOS, Android and Windows 10 PCs. The update adds panda bears, revamps cats and has a few other new features as well. Of course, the usual list of bug fixes and other tweaks have been added as well. A trailer for the new update can be watched below.
Minecraft 1.8 Patch Notes
The full Minecraft 1.8 update patch notes are as follows:
New Features:
Pandas now spawn in jungles where they roll, lounge, and laze around!
Stray cats now spawn in villages
Cats can be tamed using fish
Ocelots are no longer tameable
Players can now feed ocelots to gain their trust
Bamboo can now be found while fishing in jungles and will appear in some chests (Spawning naturally in the world will come in a future update)
Scaffolding – A climbable block that can be crafted using bamboo
New Achievements
Where have you been? – Receive a gift from a tamed cat in the morning (20G)
Top of the World – Place scaffolding to the word limit (20G)
Zoologist – Breed two pandas with bamboo (40G)
Added randomTickSpeed game rule
For Map Makers and Add-On Creators:
Updated templates for 1.8.0 with new assets and behaviors can be downloaded from net/addons
Updates to Add-Ons that allow players to add new entities, particles, and animations.
Functions have come to Bedrock! Functions allow players to write the commands their worlds use in an external file, not just Command Blocks.
Experimental Gameplay:
Only available when Experimental Gameplay is enabled in world settings)
Crossbow weapon with new enchantments
Multishot
Piercing
Quick Charge
Changes:
Phantoms are now afraid of cats and will not swoop down while cats are around
Increased the size of Tropical fish
Skeleton Horse and Zombie Horse foals now have a chance of being spawned using a spawn egg
Added a crafting recipe for Packed Ice
Separated Bone Meal, Ink Sac, Cocoa Beans, and Lapis Lazuli into their own dyes and unified all dye names
The splash screen now has an animated loading bar
The following commands can now be run in-game without enabling cheats:
/gamerule showcoordinates
/gamerule dofiretick
/gamerule tntexplodes
/gamerule domobloot
/gamerule naturalregeneration
/gamerule dotiledrops
/gamerule pvp
A warning now appears when attempting to change settings on a world template, as it could change the creator’s intended experience
Command blocks now have the default name of ! instead of @
More skin packs are now shown in the skin picker menu, and each pack can be opened and viewed in its own page
The autocomplete list for player mentions now works in slash commands
The Remix3D upload service on Windows 10 is no longer available, but creations can still be exported as .glb 3D Object files
Text-to-Speech can now be enabled on Nintendo Switch
Minecraft Marketplace:
Content can now be sorted by ‘Updates Available’ in your inventory
Content can now be sorted and filtered by rating when browsing the Marketplace
Bundles of content can now be purchased
Fixes:
Crashes/Performance
Fixed several crashes that occurred during gameplay
Fixed a crash that would occur if the player was disconnected while loading resource packs
Fixed a crash that would occur on Xbox One if the player signed out too quickly after signing in
Fixed a crash that could occur during the splash loading screen on Windows 10 Mobile
Fixed a crash that could occur on startup for Gear VR
Fixed a crash that could occur due to a recent Windows 10 update
Fixed a crash that occurred when hovering over a renamed firework charge
Using a bucket of fish in a dispenser no longer crashes the game
Fixed a crash that would occur when using lava buckets on fish
Fixed a crash that could occur when kelp grows
Fixed a crash that could occur when suspending and resuming the game on the main menu
Fixed a crash that could occur in worlds that contained locator maps
Fixed a crash that could occur when leaving the Realms settings screen
Fixed a crash that could occur when downloading or saving data on Nintendo Switch
Fixed a crash that could occur on Switch when split screen players broke a large chest
Fixed a crash that occurred when killing and summoning a salmon with its navigation component removed
Improved performance on some devices with less available memory
Fixed a bug where multiple UI screens could be opened at once, causing the game to crash
Shulker boxes that contain tropical fish buckets no longer cause performance issues
Fixed a bug that caused a significant performance drop when rendering chunks
Improved the loading time of various game files
Fixed delayed touch response on the bottom of the screen on iOS
General
Fixed the bug where the player would unexpectedly turn in a random direction on touch screens
The “Body Guard” achievement can once again be unlocked after creating an Iron Golem
Fixed an issue with custom player permissions that might not apply correctly in multiplayer
Worlds larger than 1GB can now be copied and exported on Windows 10
Fixed an error that occurred when attempting to start a split screen session with a guest on Xbox One
Split screen players no longer get stuck on the loading screen when re-joining Old worlds
Gameplay
Lightning no longer strikes if the destination is in a cold biome
Players will no longer teleport when standing against a non-full block and reloading the game
Fixed rare enchantments being too hard to get at higher levels
Potion of Slow Falling will now slow down Elytra descent
The player locator map marker now faces the right direction when aboard a boat
Players will now face forwards when entering a boat
Explosions will now drop blocks if the default game mode is Creative and Tile Drops are enabled
Planting crops continuously will no longer skip blocks
Items
Fixed a bug where only white firework stars could be crafted
Crafting multiple cakes using the recipe book will now return the correct amount of empty buckets to the player
Dyed beds now have the correct crafting recipe
Fixed an exploit where rails could be duplicated
Fixed an exploit that allowed Tridents to be duplicated
Fixed Enchanted Tridents being lost from anvils following a server disconnect
Flower pots that contain saplings will once again drop the correct type when broken
Mobs
Large Slimes and Magma Cubes now have the correct sized hitbox based on their size
Fixed mobs not always taking fall damage when they should
Tamed wolves will now tilt their heads when the player is holding meat
Magma cubes no longer inflict damage during their death animation
Blocks
Kelp will now only grow into water source blocks or full downward flowing water, and no longer creates a new source block
Pistons no longer drop as items when being pushed or pulled
The hitbox of piston arms now matches the size and shape correctly
Players no longer fall through Shulker Boxes as they open
Double wooden slabs can now be placed regardless of crosshair position
When the player has just moved out of a block space, they can no longer place a repeater or comparator that can’t be powered
Mobs in minecarts no longer activate adjacent detector rails
Realms
Fixed the bug where players on Realms could be instantly killed in one shot by a Blaze fireball attack
Graphical
Fixed a bug that caused horses (and variants) to show flashing colors on certain devices (no more disco horses!)
Fixed a bug where players could see through solid blocks when swimming
Water now renders correctly when surrounded by Barrier Blocks
Wall signs no longer show different types of wood particles when being broken
Fixed an issue that would sometimes cause black visual glitches to appear around blocks when riding a horse
The player’s hands are now properly rotated and positioned when aboard a boat and holding a bow
Fixed the Ghast projectile firing animation
Audio
Ghast sounds are no longer repeated when they are shooting fireballs
User Interface
Multiple items can be collected when trading with villagers again when using touch controls
Fixed incorrect interact buttons appearing briefly for certain mobs on touch screen devices
The right bumper button now correctly scrolls through the tabs in the game menu on Nintendo Switch
Reassigned Page Up and Page Down keys are now labelled correctly on the Settings screen
The multiplayer toggle is now accurately shown when using platform restricted content on Xbox One and Nintendo Switch
The Achievements button no longer appears in the pause menu if not signed into Xbox Live
Controller hints now show the correct usage of “Open” and “Use” when looking at containers
Health Boost and Absorption effects no longer have the same icon
Fixed the buttons used on the startup message for players using Windows Mixed Reality
Removed “MCPE!” from the list of splash screen messages
Search results in the Marketplace are now more consistent when searching through all content
Only templates are suggested in the “Get More Templates” menu now
Fixed incorrect message when accepting an invite from a notification on Nintendo Switch with certain parental controls set
Commands
Running the ‘title’ and ‘subtitle’ commands will once again override any titles and subtitles currently on screen
Relative coordinates in commands are once again consistent below 3 on the y-axis
Using Shift + Tab to reverse cycle through slash command auto-complete suggestions now properly cycles to the end of the list
Lava blocks no longer appear green in the command autocomplete area
Player names that are made up of only numbers are now surrounded with quotation marks when using autocomplete for slash commands