Minecraft Becomes Number 1 Selling Game of All Time on Japanese Wii U eShop

Minecraft Becomes Number 1 Selling Game of All Time on Japanese Wii U eShop

Minecraft Becomes Number 1 Selling Game of All Time on Japanese Wii U eShop

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Minecraft Wii U Edition was thought by some to be a too little-too late type of scenario. The game has been released on virtually anything with a screen, so many thought that the impact the game would have on the Wii U would be little to none. It looks like these feelings of doubt have been quieted though, as Minecraft Wii U Edition has become the highest selling Wii U eShop title in Japan to date.

Minecraft Wii U Edition has already sold more than 77,000 copies, which is about half of what the PS4 edition has sold digitally even though it’s only been on the market for a fraction of the time. It looks like Minecraft and the Wii U was a match made in heaven after all.

Minecraft Becomes Number 1 Selling Game of All Time on Japanese Wii U eShop

Minecraft: Wii U Edition’s Second Patch Is Out Now

Minecraft: Wii U Edition’s Second Patch Is Out Now

Minecraft: Wii U Edition’s Second Patch Is Out Now

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The second patch for Minecraft: Wii U Edition is now available, implementing a number of bug fixes to the Wii U version of Mojang‘s flagship title. Some notable changes include fixing a problem when using third-party Wii U Pro Controllers, as well as an issue when copying saves with no space available. The full change log for the game’s latest patch is as follows:

  • Fix for a problem with the analog sticks when using 3rd party Pro controllers.
  • Fix for a crash after playing for an extensive time.
  • Fix for a hang when losing internet connection while in an online game.
  • Fix for a graphical issue when looking through opaque colored Glass Blocks.
  • Fix to enable Game Chat through the gamepad even if it isn’t being used by one of the active players.
  • Fix for an issue when disabling the Game Chat option while in an online game.
  • Fix for an issue with the Game Chat option in splitscreen.
  • Fix for an issue with input when a splitscreen player is using the system keyboard.
  • Fix for an issue when copying saves with no space available.
  • Fix for issues when the user deletes one of the Favorite Mii characters.
  • Display Japanese names for DLC in the in-game shop in Japan, rather than English names.
  • Fix for a graphical corruption issue in the in-game Skin Selector menu.
  • Fix for an issue with the flowing water texture in the Festive Mash-up Pack.
  • Fixed issue with the left stick input while in Edit Layer and Add Layer in the Superflat World creation menu.
  • Corrected some text in the eManual.

Minecraft: Wii U Edition’s Second Patch Is Out Now

Xbox Game Sales Surge Thanks to Halo 5 and Minecraft, Hardware Revenue Falls

Xbox Game Sales Surge Thanks to Halo 5 and Minecraft, Hardware Revenue Falls

Xbox Game Sales Surge Thanks to Halo 5 and Minecraft, Hardware Revenue Falls

Overall, Microsoft’s gaming category rose by $192 million for the latest quarter.

Microsoft on Thursday reported earnings for the quarter ended December 31. And while Microsoft no longer tells us how many consoles it sold, the company did share some numbers that speak to the health of its gaming business.

Overall, gaming revenue increased $192 million, or 5 percent, compared to the same period last year. This uptick was attributed in part to higher revenue from Xbox Live (up 24 percent) and game sales (up 47 percent), but offset by lower revenue from hardware (more on that later).

Additionally, Microsoft announced that Xbox Live monthly active users grew by 30 percent compared to last year, reaching a record 48 million. Xbox Live’s uptick in revenue was attributed in part to higher volumes of transactions as well as more money per transaction, the company said.

Games sales grew thanks to the launch of Halo 5: Guardians and continued sales of Minecraft, Microsoft said, though it did not share any new numbers on either game.

Overall Xbox hardware revenue dropped by 9 percent, due in part to a lower volume of Xbox 360 consoles sold. Xbox Onerevenue specifically was also down, but only “slightly,” Microsoft said. It shipped more consoles during the period, but overall revenue was offset due to lower prices of the consoles sold compared to last year.

Xbox Game Sales Surge Thanks to Halo 5 and Minecraft, Hardware Revenue Falls

Minecraft Creator Develops Experimental WebVR Project

Minecraft Creator Develops Experimental WebVR Project

Markus “Notch” Persson, the creator of Minecraft, has published an experimental virtual reality project that takes the form of a ray marching fractal renderer that runs in the web browser.

 

Known begrudgingly to this writer as ‘the guy who didn’t finish 0x10c‘, Notch has had an on and off relationship with Oculus. Having initially pledged $10,000 to Oculus’ 2012 Kickstarter, saying that his company’s games would likely support the Rift, he later had harsh words for Oculus after their $2 billion acquisition by Facebook in 2014.

Eventually he came to terms with the sale,saying he was “officially over it,” though the irony was not lost when he sold Mojang, the studio behind Minecraft, to Microsoft for a similar sum one month later.

Now departed from Mojang, Notch continues to experiment with small development projects. One of his latest is Unmandelboxing, a ray marching fractal renderer that runs in the browser with WebVR support (the name being a reference to the Mandelbox fractal). Notch made note of the project on Twitter over the weekend, with the WebVR version popping up just yesterday.

unmandelboxing webvr notch minecraft mojang (1)

The source code of the non-VR version of Unmandelboxing seems to indicate that one goal of the project was to create something not only web-based but also incredibly small.

Output image is 426×240 pixels, using the RGBA332 palette. Everything is contained in this single 3524 byte document.

The fun part about working with fractals is that the infinite landscapes of chaotic but somehow ordered geometry is all derived from a fairly simple set of mathematical rules, allowing Unmandelboxing to be contained in just 3.5kb.

The WebVR version of Unmandelboxing doesn’t seem to work consistently across browsers as it should, but Notch says that it works for him using the Rift DK2 with Firefox Nightly properly installed and configured for WebVR. “WebVR is very fringe technology still,” he says. We’d recommend he give Mozilla’s A-Frame a try for his next stab at WebVR.

It’s great to see Notch experimenting with WebVR development, but it seems unlikely that much more will come from this particular project, as his self-described tendency to abandon projects is something of a self-fulfilling prophecy as this point.

Minecraft Creator Develops Experimental WebVR Project

How to get started on Minecraft PE: One newbie parent’s intro into the square world

How to get started on Minecraft PE: One newbie parent’s intro into the square world

How to get started on Minecraft PE: One newbie parent’s intro into the square world

How to get started on Minecraft PE: An intro for newbie parents

Of course I’ve heard about Minecraft. How could I not? The crazy best-selling, square-loving video game is practically everywhere and has been for years now. I also knew the super skinny basics on Minecraft: It’s all about virtual, 3-D worlds engineered by players using square blocks. Like building with LEGOs, but on a screen, and square. Plus, there’s a dude named Steve, a cute, friendly pig of some sort and some semi-cute, totally un-friendly zombies. But that was kind of where my knowledge ended.

Now, as a mother of a 6.5-year-old kid, I knew I’d need to know more about Minecraft as my son started to ask questions, like specifically, “Mom, can we get Minecraft?

Time to grab my pickaxe (insider joke — heyohh!) and dig into this fascinating if wildly addictive game. If, like me, you’re trying to figure out the basics for a kid who’s asking to get set up, or just to understand more about what exactly your children are doing whenever they manage to earn a few moments of screentime, I hope this guide to how to get started on Minecraft PE helps you out.

How to get started on Minecraft PE – Step 1: Ask Around

There are tons of parents who were Minecraft newbies once too. Don’t be shy to ask those who have gone before you. In this case, it was me asking our editor Liz. Her girls had fallen for Minecraft a few years ago, and so she asked Christina (whose kids were already on the wagon) to put together a smart Minecraft primer for parents in similar boats.

Definitely read it! It set me up proper.

Liz also suggested starting out with Minecraft Pocket Edition (PE). For those of you wondering just what that means, the original Minecraft game was created for desktop computers, and even though the PC version is still the most popular version of the creative building game, PE is the mobile option for iOS and Android which is definitely a fave with Minecraft gamers on the go.  It’s also perfect for today’s kids who may have more access to tablets or hand-me-down phones than to computers.

And frankly, with the PC version of Minecraft  ringing up at nearly $27,  the PE download at $6.99 — while it has some more limited features — is an alternative parents may feel more comfortable with, and it’s way cheaper too.

 

How to get started on Minecraft PE – Step 2: Hand Over and Hands Off

(Photo: Falcon bird)

Download the app, hand over your iPad or tablet to your child and step back.

I mean it. Don’t hover; this is watch and learn time. The game is designed for discovery, so let kids do just that on their own. Allow them space to feel their way around and put their imaginations to work.

(To be honest, they will probably intuitively know more than you do, even when they’re just meeting the game for the first time.)

Now keep in mind this isn’t a game in the traditional sense. It’s guided by kids’ own inclinations and imaginations, there are no real rules (except the rules of physics) and no “win.”  That also means kids may get frustrated when things don’t go smoothly at first or they don’t quite understand how to manipulate the action. This, I think, is a part of getting into the finer details of the game. It’s a lot of trial and error, recasting, and beginning anew.

There are official guidebooks like the Minecraft: Essential Handbook to help players get a better handle on the square worlds they’ve created.  However, this being on-screen action, don’t neglect the massive number of on-screen Minecraft YouTube videos that help guide kids through the action and inspire creative ideas.

There’s a great post at Common Sense Media on the12 best kid-friendly Minecraft Channels on YouTube.

Liz’s kids highly recommend you start with Stampy Longnose. 26 million viewers for his channel trailer can’t be wrong. She also cautions that you be prepared to have his upbeat, British voice stuck in your head for life.

 

How to get started on Minecraft PE – Step 3: Understand Creative vs. Survival Mode

How to get started on Minecraft PE: An intro for newbie parents

How to get started on Minecraft PE: An intro for newbie parents

Much like the desktop version, Minecraft PE lets player choose between two modes. Creative mode is where you can get right to it and start building and creating your world, fully equipped with all the tools (above) and supplies you’ll need. You have a limitless supply of stone bricks, wood planks, and other materials to make your castle or fort or hut or amusement park or Zombie Camp or Harry Potter Library.

Seriously, it’s that creative.

 

How to get started on Minecraft PE: An intro for newbie parents

In survival mode, you’re starting from scratch. You’ll have to earn, find and forage for everything you need to build a house, make tools and, well, survive. Partly because of those zombies I mentioned. In Survival mode, there are plenty of things-that-go-bump to keep you on your toes, from creepers (above) and zombies to giant spiders and skeletons. If any of these unfriendlies get you, all the tools and supplies that you’ve managed to gather get wiped away and you’ll need hunt, harvest, mine and muster an inventory all over again.

 

How to get started on Minecraft PE: An intro for newbie parents

My son, having never played the game before, was able to toggle between the two modes until he found himself mostly in Creative, getting the lay of the land and finding his way through the environment. With each new structure that he created and each new skill  — building fire! using lava! taming and mating* animals! —  that he developed, the kid was engaged and utterly delighted. (*Sidebar: When I realized that there was a love mode for the livestock, where you can mate them and spawn baby animals? Hilarious and a little kooky. Actually, a lotta kooky. See pig love above.)

Creative is also perfect for younger kids who can get pretty upset when a world they’ve so carefully creative gets destroyed by hostile mobs or an accidentally tipped-over bucket full of lava.

How to get started on Minecraft PE – Step 4: Know PE’s Limitations

As fun as the mobile take on the game is, it’s also not as “free-play” as the computer version; there are definitely some limitations. First, unlike the multi-player servers, you can only play Minecraft PE with others if you’re both on the same WiFi network. In other words, siblings, playdates, parents. This is not a bad thing though — it’s actually a good way to limit play and keep it safer, since the other people they invite into their worlds are people they know in real life and (hopefully) less likely to try and do damage.

Also, it’s important to know that you can’t transfer content from the computer edition to the PE version. However you can transfer PC content to gaming systems like XBox.

Some of the cooler things (like expansive world maps) and more essential elements (like electricity) for building effective structures, are missing from Pocket Edition. But honestly, if your intro to this fun world is through Minecraft PE, there’s already so much to do and discovery it’s likely your kids won’t know what they’re missing.

then again, don’t be surprised if you find yourself adding on capabilities with apps like Skins for Minecraft. If you know how much your kids love dressing up and changing their avatars in other games, then you can imagine that reskinning your characters with armor, masks, crazy hair or fun outfits is one of the most enjoyable aspects of Minecraft for a lot of kids.

 

Overall: A final note for parents.

As someone who was originally skeptical, I have to admit that Minecraft PE is pretty spectacular.

I have been completely impressed with — and surprised by — the educational component it holds for kids. Mastering Minecraft PE involves imagination, strategic planning, logic, and some basic physics understanding, and lots of spatial reasoning.

Plus, I’m enjoying the new, juicy vocabulary words up for grabs, too. Like hearing my six-year-old talk so knowingly about “dimensions” is pretty rad.

One note for parents: As we mentioned in CMT’s Minecraft primer for parents back 2013, there are some aspects of the game that some parents might not be totally cool with and you should be aware of. First, there’s an element of violence to Minecraft, if cartoon-y. In Survival mode, those unfriendly types — creepers, zombies, angry mobs — really do come after you at night with the intent to do harm and “end” you. Hearing your little kid say a zombie is trying to eat my flesh! can be disconcerting, to say the least.

Also, when it comes to foraging for food, players may kill animals to get the needed food. While this is pretty much how humans have survived for millennia, it could potentially be an upsetting idea for some parents, or to younger kids who may not be aware that pork chops do, in fact, come from pigs.

Still, it’s not a horror game and the 8-bit style animation makes even the scarier parts all pretty far from reality. So if like me, you think the benefits outweigh any potential watch-outs, just talk your kids through all aspects the game before getting them set up. That’s probably the smartest first step of all, before delving into the wild and wonderful world of Minecraft.

How to get started on Minecraft PE: One newbie parent’s intro into the square world

Minecraft Education Edition: why it’s important for every fan of the game

Minecraft Education Edition: why it’s important for every fan of the game

Minecraft Education Edition: why it’s important for every fan of the game

Microsoft has been demonstrating its new schools version of the blockbuster, but crucially this spin-off could break off from the original Minecraft modding community

Minecraft: Education Edition is built to be used in classrooms, with a number of features for both teachers and students
 Minecraft: Education Edition is built to be used in classrooms, with a number of features for both teachers and students. Photograph: Mojang

At the densely crowded Bett show, a mammoth education technology conference taking up most of London’s ExCel venue, a vast audience has gathered to watch one particular demonstration.

It is Microsoft’s newly announced Minecraft: Education Edition, a special version of the hugely successful building sim, specifically customised for the classroom environment.

As the company representative highlights the main features, spectators photograph every single powerpoint slide. Behind the stage there’s a demo area with dozens of laptops running an early version of the new edition – all lined up on tables designed to resemble the game’s simple wooden blocks.

There is a constant throng of excitable children, all desperate to play. Minecraft is a big attraction and Microsoft knows it.

Just a week before Bett, the company announced that it had purchased MinecraftEDU, an educational version of the game, which was already being used in hundreds of schools all over the world. That product was designed and distributed by a small Finnish-American outfit, TeacherGaming, and while Microsoft says it won’t shut EDU down, the game won’t be receiving any new updates or support.

Minecraft: Education Edition will effectively be a replacement, developed in-house at Mojang in cooperation with a team at Microsoft’s Redmond campus. The new product features a complete version of Minecraft Windows 10 Edition, the refreshed version of the main game released as a beta last year, but adds extra functionality for teachers.

There is, for example, a better in-game map – now called the Locator Map – which, when a class is playing together in a shared Minecraft world, lets everyone see exactly where everyone else is and what they’re doing – handy for teachers who want to keep a close eye on wayward pupils.

Also useful for guiding activities in the world are two new teacher-only controls: Build Deny and Build Allow. The former is an invisible block type that can be placed around a model to stop pupils modifying it – it’s designed to stop the sort of vandalising and trolling that can ruin multiplayer classroom building sessions.

It could also be used to restrain building projects, requiring students to work within more confined spaces and thereby think more carefully about construction space and impact.

The new game also adds a camera to the inventory. This allows children to quickly and easily take photos and videos of their projects, or even put the camera on a tripod to take selfies. Subsequent images are automatically placed in a zip file which downloads to their desktops – and to their teacher’s machine.

It is, according to Microsoft, more intuitive and adaptable than using the Print Screen function, and also allows teachers a better method of assessing student work.

Pupils can use the new in-game camera to take snapshots and selfies
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 Pupils can use the new in-game camera to take snapshots and selfies Photograph: Microsoft

So what will this work actually entail? Schools have already been using Minecraft for several years in a variety of projects. The game includes elements of building, farming, mining and engineering, so teachers have used it to explore everything from architecture and physics to ecology, sustainable agriculture and history.

During the Bett presentation, Microsoft showed how a school in Scotland got children to redesign Dundee’s waterfront area in Minecraft, while sixth grade pupils at a school in Seattle used the game to model a river and learn about its ecosystem by damming the flow in different locations.

“Some of the simulations we’ve seen are incredible,” says Deirdre Quarnstrom, who’s heading up the Education Edition project at Microsoft, after three years as chief of staff on Xbox. “We saw one school building a simulation of the great fire of London. Children were able to use TNT to blow up one of the houses in the middle to start the fire – it gave them the chance to see the enormity of it.

“One thing we often see is students building a representation of their school in Minecraft. They need to go out of the classroom, measure and estimate, and work out who’s going to build the cafeteria, the gym, the science lab … what materials they should use – it requires collaboration and a bunch of different skills, including maths, art and design.”

The aim with the Education Edition, she says, is to continue the work of MinecraftEDU, but to simplify the process and gradually add functionality. A key element is the fact that the new version features a more robust peer-to-peer server infrastructure, which means any laptop in the classroom can run an online Minecraft world that all the other students can join – the school doesn’t need to buy and maintain a dedicated server computer, which can be costly and complicated.

MinecraftEDU could use peer-to-peer networking as well but it wasn’t straightforward and without technical staff on-hand some teachers found it intimidating.

Microsoft has also set up a dedicated Minecraft Education website, where it is sharing projects and class plans, as well as educational maps, which can be downloaded to the classroom. Students can access the game using an Office 365 login, which means they’re also able to work on projects from home (it’s also possible to import and export map files between the Education and Windows 10 editions).

A fully explorable human eye – one of the maps available on the Minecraft Education website
Pinterest
 A fully explorable human eye – one of the maps available on the Minecraft Education website Photograph: Microsoft

Microsoft is keen to stress you don’t need to log in through Office, but many schools already use the application and it means they don’t have to come up with a new bunch of passwords.

However, the mere mention of Office 365 implementation is sure to worry some Minecraft fans and industry observers, who have been twitchy about Microsoft’s plans for the game since the company’s $2.5bn purchase of Mojang in 2014.

There was a great deal of controversy last year when it was revealed that theWindows 10 Edition of Minecraft was written not in the accessible programming language Java, like the original version of Minecraft, but in C++.

This made it compatible with the Pocket version of the game, which runs on smartphones and tablets, but – and this is important – made it incompatible with the absolutely vast collection of community-made mods, maps, skins and mini-games that have orbited Minecraft since its inception.

What concerns the community is that fans will no longer be able to make and share their own Minecraft modifications if the C++ version of the game completely replaces the Java version.

“I don’t think it’s far-fetched at all to speculate that Microsoft would like the Windows 10 C++ edition of Minecraft to supplant the current Java edition in the future, and there are reasons to both be excited and worried by this,” says experience modder Daniel Ratcliffe. 

“For the PC Minecraft community, the biggest worry is compatibility between versions: right now, there is none. If Microsoft are smart, they’ll try to make worlds, resource packs, and skins created for the old version be loadable in the new, as these don’t involve actual code. But compatibility of current mods, which feature custom Java Code that changes the actual behaviour of Minecraft, is out of the question. Fundamentally, Java code that relies on the old codebase isn’t going to work against a new language.”

Conspiracy theorists suggest that Microsoft may be intentionally blocking community content so that it would be able to sell its own mods, maps and skins – as it has been able to do with the console versions of the game, which don’t easily support unofficial add-ons.

On the Minecraft forum on Reddit, reactions to the Windows 10 announcementwere so vociferous that Mojang’s Tommaso Checchi had to wade in and assure fans that, although he thought it would be cool to have one unified version of the game, running in the C++ language (due to better performance and a common codebase), the company had no immediate plans to make that happen.

But here’s the interesting thing – Minecraft: Education Edition is also written in C++. This is the version of the game that’s going to be in classrooms around the world, and which may well become the way in which thousands of children first experience the game.

They won’t even have to buy it – they’ll be able to log into their school version from home. It’s clear that, although Microsoft may not be on the verge of phasing out the legacy Java version of the game, all its current thinking is toward C++.

However, Quarnstrom is keen to stress that the community is going to be an important part of making Education Edition a success. Microsoft won’t be building all those maps and projects for its website – it’ll be relying on educators to upload their own experiments; including those who have spent years developing assets for the Java-based MinecraftEDU.

“We want to start bringing the community in. We have some great ideas, but we’ll never be able to beat the collective creativity of the community. Our goal is to create a world library. We had a site open before we really started talking about the product, and 5,000 people have registered already,” says Quarnstrom.

”We have great connections with the early adopters who were using MinecraftEDU in the classroom – we’ve been talking to them. We’re just trying to work out the right level of support and resources, we don’t want to just tell people how to play Minecraft, but we want to break down the barriers.”

Minecraft: Education Edition is launching this summer with a subscription fee of $5 a user. It looks like a well devised package offering plenty of classroom-specific functionality, without restraining creative freedom and with greater accessibility than MinecraftEDU. The children at Bett were quick to work with friends, setting up their own mini-servers and messing around on quick projects.

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The project also provides an interesting test case for the entire future of Minecraft. It represents another C++ iteration of the game, and through its interaction with the Windows 10 edition is likely to become the main platform for a new generation of fans. However, Education Edition is also going to rely on a big community of users willing and able to start sharing their resources – and a lot of the key talent grew up on the Java game.

To move ahead without alienating a vast and highly engaged fanbase, Microsoft is going to have to build some kind of API (application program interface) that will give the game’s creative community access to the C++ versions of the game. “An officially supported API, if written properly, would have many advantages over the current system,” says Ratcliffe. “Mods would be easier to install, compatible between updates and platforms, and could be properly sandboxed, safely allowing things like mods that automatically download when you connect to servers. To achieve this, I imagine mods would written in some kind of scripting language, rather than C++ itself.”

It will also have to think about a way to convert the gigantic back catalogue of fan-made maps, mini-games and skins onto the new platform – even if more complex mods written in Java would never be compatible.

With declines in other areas of its software business, Minecraft is a vital prize for Microsoft – but it is also a fragile one. “My dream would be to see an official marketplace for mods, browsable in-game or via the Microsoft Store,” says Ratcliffe about the move toward a unified C++ edition. “This would allow authors to make revenue from their mods and work on them full time, raising the quality of content. Microsoft would have to be careful, however: Valve were hit by a massive user backlash when they tried to build a similar system on Steam Workshop this summer.”

Clearly then, community is vital: what happens with Education Edition, the coalface of Microsoft’s engagement drive, should be keenly watched by all fans of the game.

Minecraft Education Edition: why it’s important for every fan of the game