14 Things You Need To Know About Wolverine’s Claws
Everybody knows Wolverine. Almost sixteen years after Hugh Jackman first burst onto the big screen as the centerpiece of Fox’s X-Men cinematic universe, Wolverine has become one of the most famous names in comic books… and he was already pretty famous to begin with! Since his first appearance in 1974, Wolverine has grown to be a fan favorite and a huge part of the Marvel universe as one of its most recognizable faces.
Although Logan is known for many things – his temper, his fighting abilities, his interesting hairstyle – his most recognizable feature for most is his claws. His most deadly weapon, these retractable blades have been with Wolvie from the very beginning, but how much do you really know about these unique appendages? Read on for 14 things you might not have known about his weapon of choice… *snikt!*
14. HIS CLAWS ARE FUSED WITH ADAMANTIUM
Let’s get the obvious out of the way. Starting us off, we have some fairly common knowledge – that Wolverine’s claws, along with the rest of his skeleton, are fused with a metal that only exists in the Marvel universe, known as adamantium. This isn’t part of his mutation, though. His skeleton was fused with the metal courtesy of the Weapon X project, a secret government branch dedicated to weaponizing superpowers. Logan wasn’t the only subject, but he was one of their most successful attempts to build the perfect living weapon. He was the ideal candidate for this because of his natural mutation – his healing factor meant that he would be able to survive the process, something that no one else could.
What you may not know is that he also had his memory wiped at the time. This was part of the plan, and put him under the control of the project, programmed to kill for them for some time before he could eventually break free. His escape was also aided by the Winter Soldier – yet another amazing crossover that we won’t see until Marvel and Fox learn to play nice with each other. However, we did see a little bit about this in X-Men: Apocalypse, when Jean Grey released a crazed Weapon X from a bunker.
13. HIS CLAWS ARE PART OF HIS BONE STRUCTURE
Although they weren’t always (see: number 8), Wolverine’s claws are now actually fully retractable bone claws. These claws are just a little bit shorter than the rest of his forearm, which allows him bend his arm when they are retracted (despite this, they often appear longer in certain comic panels – this is just artistic license. If the claws were actually longer, they simply wouldn’t fit into his body!). The claws themselves are part of his original mutation, along with his healing factor, heightened senses, increased strength and stamina and animal empathy.
Although earlier comics showed them as a Weapon X addition to his body, this has since been retconned. Originally, he had only his healing powers, and Weapon X added the “claws” as a weapon when they fused his (much more human) skeleton with adamantium. However, his current origin story shows him with bone claws popping out at a young age. In fact, it was in the 1800s (remember, Wolverine is super old) that his powers first manifested after his father was killed in front of him, and his bone claws first burst out of his fists. It wasn’t until much later that the adamantium was added by the Weapon X project (see: number 14).
12. HIS BONE CLAWS HAVE BEEN IN THREE MOVIES
Although he is shown with adamantium claws in most of the comics, and it wasn’t actually until the ‘90s that comic books showed his claws as part of his bone structure, they have still appeared in several of the movies in the X-Men franchise. First, we saw his bone claws in X-Men Origins: Wolverine, which went right back to his beginnings in the 1800s, and did a surprisingly good job of staying true to the current comic canon. Here, we saw both his bone claws and how he got his more recognizable adamantium claws when the Weapon X project got their hands on him. Then, they appeared again in the significant solo improvement that was The Wolverine, when the Silver Samurai severed his adamantium claws, and Wolverine was able to regrow his bone claws in time to kill Yashida. Interestingly, this wouldn’t actually happen like this in the comics, where he regrows his skeleton with the adamantium attached (his mutation adapted to be able to do this).
Most recently, his bone claws came up in X-Men: Days of Future Past, when Logan went back in time (before the Weapon X procedure) to change the future. For the extent of the scenes in the ‘70s, his claws are bone, although he apparently will be getting his adamantium back for Hugh Jackman’s final two appearances in character.
11. REAL-LIFE WOLVERINE CLAWS EXIST
OK, not true real-life claws that actually exist as a retractable part of a skeleton. Replica claws in various forms do exist though, as fans and cosplayers have made multiple variations on the iconic weapon for fun. Most of these are either sewn into gloves (like Wolverine’s very first claws in the comics!), or include a base/handle that has to be held for the claws to poke out between the wearer’s knuckles. However, these are rarely retractable, which is why you will see cosplayers wandering the convention floor with claws out at all times – it’s just simpler to create replica claws that don’t have to move.
However, one YouTuber and inventor, Colin Furze, has created a set of fully retractable, wearable claws! The claws are attached to wrist gauntlets and a pneumatic apparatus on his back, and by squeezing a button in his hand, he can extend and retract them at will. They even spark when they hit each other. Awesome! The backpack that holds the pneumatic equipment can fit under a coat, too. Sadly, they aren’t actually made of actual adamantium, though.
These aren’t the only replicas Colin Furze has made, either. He’s also made a Pyro wrist-mounted flamethrower, Magento-inspired magnetic boots to allow him to walk on the ceiling, and many more film-based gadgets.
10. HE HAS A COMIC MINI-SERIES TITLED ‘CLAWS’
Claws and claws 2 comic book 14 Things You Need To Know About Wolverine’s Claws
While it’s not technically about his claws, this certainly features them heavily! In 2006, Marvel published a short miniseries starring Wolverine entitled Wolverine & The Black Cat: Claws starring Logan and Felicia Hardy (more commonly found in the pages of Spider-Man comics). The story follows Wolverine and Black Cat (another character with sharp claws, although hers are in her gloves) as they were kidnapped to be hunted for sport. The series also featured Arcade and his girlfriend White Rabbit, along with a few other name drops (including Emma Frost). Put together by Joe Linsner (known for Dawn and Sinful Suzi), Jimmy Palmiotti and Justin Gray, the series is a fun (and still bloody!) break from Wolverine’s regular scheduled programming.
It was also popular enough to warrant a sequel. In 2011, the pair picked up where they left off with the (imaginatively titled) follow-up Wolverine & The Black Cat: Claws 2, in which their kidnappers return and Wolverine and Black Cat end up transported to an alternate future. Combining these two favorite clawed characters led to romance, but Felicia Hardy is only one of Logan’s many (many) love interests over the years, and a very minor one at that. Still, it’s a sweet two-part story for the pair.
9. HIS CLAWS HURT
Not simply having them, of course, but releasing his claws is actually painful for Wolverine. It’s because his mutation doesn’t affect the pain that he feels – part of his mutation are the claws themselves, and the other part is his ability to heal inhumanly fast. (There are more elements to his mutation, of course – the enhanced speed, strength, agility and animal instincts that give him the name Wolverine. However, those are not directly related to his claws.)
When the claws shoot out, they are actually slicing through the skin on his hands – we just don’t usually see it because his healing factor takes care of those minor injuries almost immediately. He also is a complete bad-ass, and not the type to stop and whimper about how much it hurts when he is seconds away from kicking some ass. That doesn’t stop him feeling the pain at the moment that they break the skin, though. However, when his healing factor has been weakened in the past, he’s been shown bleeding and in extreme pain when his claws come out (such as in “Fatal Attractions”). This may be why he tends to just use his claws as weapons, rather than as, say, can openers. Ouch!
8. THEY WEREN’T ALWAYS CLAWS
Although we now know that Wolverine’s claws are actually part of his bone structure (and that he has always had them), they weren’t intended that way from the start. In fact, his original creators Len Wein (writer) and John Romita (artist) intended for them to be part of his suit when he was first conceived in the 1970s. In early drawings, his claws are drawn to appear to be coming out of his gloves. They also extend from his wrists, rather than between his knuckles, which makes less sense from an anatomical perspective. On top of all that, several storylines backed up the idea that the claws were not a part of his mutant abilities.
However, this was later retconned, and it was officially revealed that the claws were part of his body in the Official Marvel Handbook. Published in the ‘80s, the book included a description and diagram of Wolverine’s skeletal structure, showing the claws as “pure adamantium” added to his skeleton. At this point, however the claws were still considered to be an addition to his body, thanks to the Weapon X Project. It wasn’t until 1993 that they were shown to actually be part of his skeleton, after Magneto ripped the adamantium out of his body. (More on that later.)
7. HIS CLAWS WERE RE-DESIGNED FOR THE WOLVERINE
Wolverine and his claws have appeared in almost every single X-Men movie (although he didn’t pop the claws in his cameo in X-Men: First Class), but they haven’t actually been the same claws every time. In the earlier X-Men movies (X-Men, X2, X-Men: The Last Stand, and X-Men Origins: Wolverine), Hugh Jackman wore prop claws that were straight, with only a slight curve at the end to give them a pointed tip. These were re-designed for his second solo adventure, The Wolverine. The new claws were given sharper angles along the sides and toward the end, a change that isn’t immediately apparent, but which can be seen if you look at stills from the films side by side. This change was made so that the claws would catch the light more effectively when filming (otherwise known as “looking cooler”).
As well as the shape change, the new claws came out of a different part of Hugh Jackman’s hand. They were moved slightly lower and closer to the palm, which was done to make them more anatomically accurate. If the claws were real, and were retractable back into the forearm, they would come out lower down between the knuckles. The original film claws came out a little too high up to be as realistic as the new design.
6. THEY ALMOST NEVER NEED SHARPENING
As bone claws, Wolverine would have sharpened his natural weaponry the same way that animals do – through simple use. In some animals (such as small cats), an outer layer of the claw is shed, which would be an interesting concept for Wolverine – leaving foot-long claw husks all over the X-Mansion! However, his adamantium claws are razor sharp, and appear as blades that rarely, if ever, need sharpening. This is primarily because of the strength of the adamantium – because they are so much harder than anything he is using them against, they simply don’t get dull enough to need a whole lot of maintenance (especially as he is commonly using them against the softness of human flesh).
However, he has been seen to sharpen his claws on occasion, usually against his other claws – although this seems to be more of a habit to get him geared up for an oncoming fight, as blades are usually sharpened by running them against a harder material in order to grind the edge. Presumably, Wolverine would be able to sharpen his claws against a grindstone if he really needed to – or he could cut off his arm and re-grow brand new claws, although that seems a little more extreme!
5. HE CAN RETRACT HIS CLAWS INDIVIDUALLY
Although Wolverine usually releases all three of his claws on each hand at the same time, he doesn’t actually have to. The reason that we usually only see him with all claws either retracted or unsheathed has to do primarily with the fact that it hurts to pop ‘em out (as we saw in number 9). Because of this, Wolverine doesn’t bust out the claws casually, but only when he needs to fight. And in a fight, six claws can do significantly more damage than just one. However, he has been shown in the comics to only unsheathe the claws on one hand at a time, or to have each of his three claws out to a different length (very useful for pinning someone down and threatening them with the same hand!). Presumably, the claws are retracted using his muscles, and extending a single claw is no more complicated than extending one finger while the others are bent.
He has even used a single claw to give people his own special version of the finger (or to reveal to Twitter fans how many more movies Wolverine will be in…). That one is a little more of a rarity though, as shooting his claws out is actually pretty darn painful, and not something he is likely to do just to show how annoyed he is at someone. Unless it’s Cyclops.
4. HE CAN RE-GROW HIS CLAWS
On the very rare occasion that someone was able to snap off one of his claws (see number 3 for why that’s unlikely), he would be able to grow it back, lizard-with-a-tail style. At least, he would in his most recent incarnations (obviously ignoring the fact that he is currently dead in the comics). When Wolverine first appeared in the comics, his powers weren’t quite as developed as they are now, and had someone managed to rip out a claw, it may not have regenerated. Now, although Wolverine’s healing ability was initially not quite powerful enough to regrow whole limbs, as the character developed, so did his powers.
This is a common occurrence in comic books – characters often become more powerful the longer they exist, to keep things interesting for the readers and allow them to take on stronger villains. In recent years, Wolverine’s healing factor has become so powerful that he has been able to come back from almost total destruction, although the more severe the injury, the longer it would take to recover completely. In The Wolverine, he regrows bone claws when they are cut off, reverting to his original anatomy. However, because his skeleton is made of adamantium-beta, which has adapted to fuse the metal with his biology he would actually most likely regrow them as adamantium.
3. THEY ARE (ALMOST) UNBREAKABLE AND CANNOT BE REMOVED
wolverine adamantium ripped out magneto 14 Things You Need To Know About Wolverine’s Claws
As almost the strongest metal in the Marvel universe, it’s nearly impossible to break one of Wolverine’s claws, which is one of the reasons that he is so deadly. It’s also been suggested in certain storylines that the adamantium that is fused with his skeleton has also begun to connect to his tendons, making it impossible to simply rip one of the claws out of the (comparatively) weaker surrounding tissue. He can essentially never be disarmed.
However, there have been one or two times where someone has managed to come close. In an alternate universe, Gladiator did manage to pull one of his claws out (in Wolverine v Gladiator: Galactic Guardians #1), and in the main Marvelverse, Steve Rogers was able to apply so much force to Wolverine’s arms that he could force them to retract.
Magneto took a slightly different tack in Fatal Attractions, when he used his mutant power to rip the adamantium out of Wolverine’s body in one of the most brutal panels in either character’s history. Technically, it didn’t actually get rid of the claws completely (he just regrew them, along with the rest of his skeleton), but it certainly took him down for a while. Finally, in Fox’s X-Men franchise, the Silver Samurai manages to sever his claws with adamantium swords.
2. HIS CLAWS AREN’T TRUE ADAMANTIUM
Yes, the first entry on this list stated that the claws are adamantium, but there are actually several different kinds of adamantium in the Marvel comic universe, although they are rarely differentiated. True Adamantium was originally created by Dr. Myron Maclain in the 1940s, although not even he knows exactly how he did it, as he fell asleep at his workbench and woke up to find it mysteriously bonded together! The component parts are still a closely guarded government secret. The metal was created in an attempt to duplicate the metal used to create Captain America’s shield, and True Adamantium is one of the strongest metals on earth.
It’s also ruinously expensive and almost impossible to synthesize, which led to the creation of a slightly weaker form, Secondary Adamantium. Although this is easier, it’s still expensive and complicated, which is why there isn’t more adamantium weaponry in the Marvel Universe. Finally, Wolverine’s skeleton contains a third form of the metal: Adamantium Beta. Adamantium Beta is a result of Wolverine’s healing factor altering the molecular structure of the metal so that it acts as a part of his body. This allows him to regenerate adamantium parts, and prevents the adamantium from interfering with his body’s processes (such as his bone marrow and healing).
1. HIS CLAWS AREN’T STRONGER THAN CAP’S SHIELD
One of the biggest questions for fans of both Fox’s X-Men franchise and the MCU is, which would be stronger – Wolverine’s claws or Captain America’s shield? The answer is (like most things in the comic-verse), complicated.
Wolverine’s skeleton was originally reinforced with True Adamantium, but became altered by his healing factor to become Beta Adamantium (see number 2), whereas Captain America’s shield is made of Proto Adamantium – an alloy of True Adamantium and Vibranium. Proto Adamantium is the strongest metal in existence in the Marvel-verse, so Wolverine’s claws could not damage it. This makes Cap’s shield one of the very (very) few things in the Marvel Universe that cannot be cut by Wolverine’s claws, no matter how much pressure he puts behind it. The two have even duked it out, and Wolverine’s claws slid off the shield (with what we can only imagine was a sound ten times worse than nails on a blackboard!).
However, in the Marvel Cinematic Universe, Cap’s shield is made out of pure vibranium (presumably because Fox has the rights to adamantium), and Wolverine’s claws are described only as “adamantium,” without all the detail of the comics. Therefore, if the film universes were ever to come together, Wolverine’s claws could potentially be stronger than the shield. We’ll just have to wait for a rights-sharing deal to find the answer to that one out!
Why we never got to see Iron Man 4
If the Iron Man series can be remembered for one thing, it’s for single-handedly kickstarting the absolute hurricane of comic book movies that has come to define our current pop culture moment. Before Iron Man, there was no Marvel Cinematic Universe. There was no copycat DC Extended Universe. Hell, the very concept of shared universes hadn’t really even gotten off the ground, for better or worse. Suffice it to say that when Iron Man premiered eight years ago in 2008, no one could have possibly anticipated its influence—and now what had been predicted to be a box office gamble, a mildly successful B-tier blockbuster at best, has the distinction of anchoring one of the most successful series in film history.
We’ll be living with Iron Man’s influence for years to come, that much is a given. But what about the curious absence of Iron Man 4? At this point, are we ever getting one? Let’s dig through the gossip and find out whether we’ll ever see one more solo adventure with Robert Downey, Jr. as the invincible Iron Man.
RDJ is too expensive
Robert Downey, Jr.’s value to the Marvel Cinematic Universe simply can’t be overstated; for years, he’s been the charismatic center of the Avengers initiative, taking the first movie, the first face-to-face with Nick Fury, and the first trilogy. This storytelling value, however, comes with a high real-world monetary price tag. As Tony Stark, RDJ hasn’t just been one of the most valuable players in the Marvel stable, he’s become one of the most valuable actors in the entire world. While nobody outside the negotiations can be precisely sure of the dollar amount Downey’s netting these days, one thing’s for certain—it isn’t small. Even modest estimates have his earning capacity at hundreds of millions of dollars, with nearly half-a-billion dollars in earnings not outside the realm of possibility. And it’s not as though these numbers ever go down. It would be no surprise if the cost-benefit analysis of an Iron Man 4, from Marvel’s side, shows less and less of a reward. And that’s fine! The end of RDJ’s involvement would by no means spell the end for a big-screen Iron Man. Like it or not, his version—beloved as it is—is more likely the beginning of something that will last awhile, rather than a role that ends with his departure.
The comic storylines are more exciting
In the comics, it’s not surprising to see an occasional dramatic passing of the mantle, wherein one hero steps into the shoes of another. Commissioner Gordon has been Batman; Doctor Octopus has been the Superior Spider-Man; Bucky Barnes and Sam Wilson, the Winter Soldier and Falcon, have both been Captain America. These departures do tend to curve back toward a status quo or reset, with the “original” version of a hero rarely being permanently sidelined. But that doesn’t invalidate the other narratives starring different heroes, and the Iron Man comics are currently going through an exciting stretch: Tony Stark is no longer Iron Man. In his place, a 15-year-old girl genius named Riri Williams has assumed the mantle—and so has Doctor Doom, in his own Infamous Iron Man title. It’s about the biggest 180-degree-turn one could imagine, and fertile ground for storytelling possibilities. You think you wouldn’t be curious to see some of these changes unfold on the big screen?
We’ve got other heroes to get to
If you’re a fan of the Marvel Cinematic Universe, you’ve likely heard about their peculiar strategy of releasing movies in “phases.” Phase 1 was the original “Avengers assemble” arc, introducing our main heroes. Phase 2, leading up to Age of Ultron, broadened the world, taking us into space and folding new heroes like Scott Lang’s Ant-Man and Janet Van Dyne’s Wasp into the mix. Now we’re at the start of Phase 3, set to introduce a slew of new heroes (and likely send a few off by the end). Phase 3 is set to culminate with the long-awaited fight with Thanos, teased for what feels like 40 or 50 years now, in 2018’s Avengers: Infinity War. Meanwhile, Captain America has already had his third adventure, and Thor will also see his third movie before Phase 4 begins. The plan appears to be a gradual handoff, as older heroes are phased out and newer ones are introduced. It’s hard to see how another Robert Downey Jr. Iron Man can fit into the mix—or the overall strategy of new heroes in, old heroes out.
Iron Man has taken on the Nick Fury role
When the MCU started, the movies weren’t as interconnected, easing audiences into the “shared universe” concept with hints and references rather than a truly serialized story. In those pre-Avengers days, the real connecting tissue was Samuel L. Jackson’s Nick Fury and the organization S.H.I.E.L.D. After a few movies spent thoroughly dismantling and destroying that institution—Hail Hydra, and all that—Nick Fury is lately nowhere to be seen, and the strongest connection between all of the movies has become Tony Stark. It’s Stark, after all, who propels the events of Captain America: Civil War, in which he basically shares top billing. It’s Stark who pulls Spider-Man into the fold, and he’ll be appearing in the web-slinger’s upcoming solo outing, acting presumably as a sort of mentor to Peter Parker (and maybe a sorta something else to single lady Aunt May, if you know what we’re saying). In short, we don’t need a fourth Iron Man movie to see Iron Man anymore. He’s already popping up everywhere else.
We’re running out of villains
Villains have admittedly never been the strong point of the otherwise very entertaining MCU. They’re all fairly one-note, and their surface-level diversity fails to cover for the fact that all of their master plans boil down to using some unearthly power to blow up buildings for 20 minutes before getting their asses handed to them by the Avengers (or the Guardians of the Galaxy, or Black Panther, Ant-Man, Moondragon, Warlock, Pip the Troll, the Nova Corps, Beta Ray Bill… whatever). No one’s seeing these movies for the villains—or, as Will Smith’s Deadshot so aptly put it in this summer’s DCEU entry Suicide Squad, the swirling rings of trash in the sky that threaten all-so-frequently to destroy humanity.
It wouldn’t be prudent for a potential Iron Man 4 to come out swinging with a villain that impresses less than the previous three, and honestly, we’re sort of running out of interesting villains that are Iron Man-specific. Now, in our opinion, there are still interesting directions they can go with this, but with Marvel’s past unwillingness to feature a female villain, particularly in the Iron Man series, it seems unfortunately unlikely. The thinking may well be that more valuable Iron Man villains, like the Green Goblin, would be better off showing up elsewhere in the universe, like Spider-Man’s neck of the woods, where he’s much more commonly known.
Oh, the rest of the cast is expensive, too
Lest we put all of the blame for running up the budget on Robert Downey, Jr.’s popularity alone, we should remember that he’s not the only superstar in his cast. Gwyneth Paltrow and Don Cheadle are in these movies, too, and they likely take home more money the more they appear as well. Add in a villain played by an actor with some star power, and it’d probably be a lot cheaper to try and make a profit on a Squirrel Girl movie than an overstuffed Iron Man sequel.
Tony Stark is running out of interesting storylines
One of Iron Man’s most famous storylines seems unlikely, at this point, to ever make it to the big screen, for better or for worse. The odds of family-friendly fun-time Disney being cool with a movie where Tony Stark confronts one of his most famous foes—alcohol—seem minimal at this point. If the character were going this direction, we would have probably seen it by now; it would be somewhat jarring for Tony Stark to start hitting the bottle after this many appearances. It’s ground that was fairly well covered, in euphemistic terms, by other movies in the series, with PTSD being the major concern of Iron Man 3. At this point, Marvel is in a bad position, story-wise. They can’t use Tony’s most famous story, but is it a good idea to go more obscure? Especially for a fourth movie. Could it be they’d rather not push their luck?
An unnecessary risk
The Iron Man trilogy is, in critics’ eyes, a three-for-three success story, despite some dispute about the merits of Iron Man 2. (Hey, we liked it.) This is hard to do! Ask the Spider-Man, X-Men, and Batman franchises how well their third installments went, for instance. Or look at series like Fantastic Four and The Amazing Spider-Man that were put to rest before getting a chance at a third at-bat. There’s a certain level of accomplishment to pulling off a trilogy that succeeds critically—not even The Godfather could do it!—and executives may well be hesitant to risk even making a fourth Iron Man movie. In short, they stand to lose more than they stand to gain. What if it’s lousy? What if it’s tired? Wouldn’t it be easier to call it a day? Especially since…
Iron Man 3 was a perfect ending
We’re getting more into the realm of opinion here, but it’s really hard to argue with the conclusion of Iron Man 3, which even at the time felt like a pretty final statement on the character. Scripted and directed by the celebrated writer-director Shane Black, the up-to-now final chapter of the Iron Man series had a lot of fun analyzing the meaning of the series and the character, playing around with a lot of metatextual concepts about what Iron Man meant. Pepper Potts wears the suit twice in the movie (which was super-fun and true to the comics), and the climax, an insane action sequence in which Stark summons something like 50 sentient uninhabited Iron Man suits to save him from an unstable, explosive villain, seems impossible to top.
It was a movie where Tony was separated from his suit for a long stretch; the movie made us analyze Tony Stark and Iron Man as separate entities, before ultimately reconciling them in the end. “My armor was never a distraction or a hobby,” says Tony, as he drives into the sunset before the credits roll. “It was a cocoon—and now I’m a changed man. You can take away my house, all my tricks and toys, but one thing you can’t take away—I am Iron Man.” It’s just a fantastic way to end the series, and to risk spoiling it with a fourth installment means flirting with diminishing the whole series. Sometimes the only way to win is not to play, and with all of these other superheroes on the shelf, maybe the smartest move is to let the series lie. We don’t need Iron Man 4, not really. The next best thing is right around the corner.
‘Supergirl’ Trailer: Why Tyler Hoechlin’s Superman Is Already Better Than Henry Cavill’s In BvS
Time and time again, fans have criticized the DCEU for being too dark. Often, fans compare it unfavorably to The CW’s Arrowverse, where DC’s light-hearted comic book origins are embraced in shows like Arrow and The Flash.
However, this is grossly misleading. While the CW are clearly restricted to a degree by the ratings and their younger demographic, heroes such as Green Arrow and the Scarlet Speedster have suffered their fair share of tragedies over the past five years, including personal heartbreak and many, many deaths. The key here is maintaining a balance between light and dark — something that the DCEU is still struggling to manage.
The secret to the Arrowverse’s success is the harmony between light and shadow. Their world is populated by both lighthearted heroes and more brooding figures. Tyler Hoechlin, who’s about to join the Arrowverse as Superman, looks set to be the former. Comparisons will inevitably be drawn between this Last Son of Krypton and Henry Cavill’s interpretation of the character, which can be currently found brooding over in the DCEU.
Check out our first glimpse of Tyler Hoechlin’s Superman in action below:
While we’re yet to see a full episode featuring Supergirl’s new Man of Steel, we’re already confident that Tyler Hoechlin has nailed the role — and here’s why.
It’s Ok To Be Dark, But Not All The Time
![Injustice [Via DC Comics]](https://images.moviepilot.com/image/upload/c_limit,h_1000,q_auto,w_710/x37ycwhahhutttn7min7.jpg)
The problem with the DCEU isn’t that Warner Bros. has chosen to take a darker route than the CW. After all, stories such as Injustice and Arkham Asylum have resonated with comic book fans in recent years for their unflinching depiction of heroics in a cruel and unjust world. So why don’t films like Man of Steel receive the same acclaim?
The answer lies in the characterization. People were quick to criticize the ruthless attitude of Ben Affleck’s Batman, but ultimately, his performance was considered to be one of the high points of the DCEU — and that’s because there’s a basis for this approach in the comics. Despite protestations to the contrary, a similar version of Bruce Wayne can be found in critically lauded material such as Frank Miller’s The Dark Knight Returns.
The Real Problem Is Henry Cavill’s Superman
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It’s important to establish from the outset that Henry Cavill isn’t a bad actor. The British hunk nailed his suave role in The Man from U.N.C.L.E., and also impressed during his time on The Tudors. But whether he’s playing Clark Kent or Superman himself, something just doesn’t sit right with Cavill’s pivotal role in the DCEU.
At his best, Cavill’s Superman is purely aesthetic; and the comic-faithful attributes certainly weren’t the only parts of his appearance fans appreciated:
At his worst though, Cavill’s Superman was ripped apart by critics for a lack of strong characterization. Sure, it would be great to discuss Cavill’s hotness if we had 4 hours to spare, but instead, we’re too busy poring through the many negative reactions that Cavill’s performance received when Man of Steel first came out in 2013:
A.V. Club: “Cavill — whose performance involves more posing than acting — is alternately presented as an alien messiah, a superweapon, and an American flag flapping in the wind; the one thing he never gets to be is a character.”
Boston Globe: “British actor Henry Cavill gives a strong, likable, occasionally moving performance in the title role, but doesn’t quite come out a movie star. I missed the dorky modesty of Christopher Reeves Superman, the squareness that really marked the character as an alien. Cavill’s Superman is an interestingly conflicted hunk, but he doesn’t resonate beyond the borders of the screen.”
Inquirer: “Cavill’s performance is less memorable for his introspective brooding than for his six-pack (a fetish for Snyder, the director of “300”). He’s handsome and capable, but one can’t help missing Christopher Reeve’s twinkle. At least he smiled.”
It’s hard to deny that the constant Christopher Reeves comparisons are somewhat unfair. After all, it’s commendable that both Snyder and Cavill put their own stamp on the legacy of Superman, rather than simply recycle what had come before. But the problem is that by trying something different, the pair ended up distancing themselves from what makes Superman a legitimate icon.
The DCEU itself doesn’t need to be lighter, but a moral counterpoint is needed to balance out the likes of Harley Quinn and Batman. Instead, we’ve been left with a destructive, god-like figure who seems too far removed from humanity to care; something that even Cavill himself has poked fun of in the past.
A photo posted by Henry Cavill (@henrycavill) on
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How Will Tyler Hoechlin’s Superman Differ?
When CW’s Supergirl first announced that Tyler Hoechlin would join the show as Superman, the reaction was mixed to say the least. But now that we’ve seen the Big Blue in action, it looks like Hoechlin will nail the role in every way that Cavill failed to do so.
![[Via CW]](https://images.moviepilot.com/image/upload/c_limit,h_1000,q_auto,w_710/orh3ki47wan633hymcxd.jpg)
Far too much of Cavill’s portrayal in the DCEU revolved around this idea of Kal-El as a messiah figure without imbuing him with a sense of humanity. The moments when Snyder chose to explore Clark Kent’s personal life were rather lacking in comparison, and felt more perfunctory than anything else.
In contrast, The CW’s decision to introduce Hoechlin first as his alter-ego, awkwardly conversing with his boss, was the perfect move. It would have been easy to open with a flashy reveal of Hoechlin in spandex — but with this approach, The CW reminded us that Superman may be a powerful symbol of hope, but Clark Kent’s humanity remains the real essence of the character, “lickety-splits” and all.
![[Via CW]](https://images.moviepilot.com/image/upload/c_limit,h_1000,q_auto,w_710/ekjip9zvg0gu42gx1lrm.jpg)
Hoechlin’s Superman Does Seem Rather Familiar Though…
![[Via CW]](https://images.moviepilot.com/image/upload/c_limit,h_1000,q_auto,w_710/weeekvdakuyvmvdzy2bt.jpg)
Sure, detractors might argue that Hoechlin’s portrayal is trying too hard, striving to copy Reeves’s iconic performance without bringing anything new to the table, but they’d be wrong. Instead of paying tribute to performances from the past, Hoechlin is tapping into the same ideals that Reeves drew from the comics, reminding us why Superman has endured as an icon for so long in the first place.
Check out Hoechlin’s Superman in this second Supergirl trailer for Season 2:
In an interview with EW, Hoechlin summed up his portrayal perfectly:
“It’s Superman as I think he was intended to be, which is just an incredible symbol of hope to kids that they can do anything, that they can be good people, and that good people can triumph over evil. You don’t have to be dark and brooding and always in this state of masculine toughness. He sits in that very hopeful and optimistic place that Kara tends to be in.”
![[Via CW]](https://images.moviepilot.com/image/upload/c_limit,h_1000,q_auto,w_710/jwnvwhcgvsajrxypnwfd.jpg)
Sure, Spider-Man’s funny, Wolverine’s a badass and Batman’s got that fancy car, but Superman represents something far more important: hope. At the risk of stepping on my soapbox, it’s worth remembering that the symbol on Big Blue’s chest is a stark reminder that the world really does need someone like Superman. In these trying times, the message of hope that Superman embodies is more vital than ever.
Check out Supergirl’s adorable conversation with her cousin in Season 1 below:
Of course, we’ve yet to see Tyler Hoechlin’s Superman in full flight — but even with just these trailers to go on, we hope that the DCEU will learn some much-needed lessons from the CW. If Hoechlin embodies Clark Kent as well as we think he will, then both the films and the TV shows could help draw the very best out of our favorite heroes to create the best adaptations yet. The red capes are coming, and we couldn’t be more excited.
‘Supergirl’ Trailer: Why Tyler Hoechlin’s Superman Is Already Better Than Henry Cavill’s In BvS
Rogue One: 14 Things We Learned From The New Trailer
The third – and final – Rogue One: A Star Wars Story trailer is here, just two months before the film will finally land in theaters. And it turns out the long wait for all the new footage was more than worth it – new snippets of this first “anthology” Star Wars installment’s various action set pieces, character beats, and, even, storyline are a-plenty, whetting fans’ appetites for the home stretch. We see glimpses of Jyn Erso’s past, understand how her family history is tied to the Empire, and see some of the best action we’ve seen in any Star Wars film to date.
In fact, we think there are so many clues packed into this two-minute trailer, we had to list ‘em all out and explore them in some depth. Here, then, are the 14 Things We Learned from the New Rogue One: A Star Wars Story Trailer – and be sure to add any that we may have missed in the comments section.
14. The meaning of “Rogue One”
When Jyn Erso’s (Felicity Jones) motley crew of various Rebels is aboard their vessel and, presumably, prepping for some type of action, K-2SO (Alan Tudyk), a former Imperial enforcer droid, informs them that their wingmen are asking for a call sign. “Rogue,” Bodhi Rook (Riz Ahmed), another former Imperial (this time, a pilot), says. “Rogue One.” (Okay, okay – we fully admit that there is another possible scenario this scene may fall into, although one that is perhaps not as likely: the Rebel team is attempting to infiltrate Imperial space.)
While many had already guessed that the name Rogue One derived from the main cast’s call sign, it’s nice to get official confirmation from Lucasfilm on the matter. It’s also interesting to see if their name becomes something of an ongoing narrative device, as the unit’s eventual coming together and forming a shared identity seems to play such a large role in the story; “Rogue One” can become just as much of an indicator of character or thematic progression as “Dark Knight” was in Christopher Nolan’s The Dark Knight.
13. How Jyn Erso “joins” the Rebellion
Previous trailers had hinted at Jyn’s prisoner backstory and clearly established that she was not a proper member of the Rebel Alliance; her testy standoff with Rebel leader Mon Mothma (Genevieve O’Reilly) more than attests to this. However, what we didn’t know until just today was that it was none other than the Rebellion that broke Jyn out of jail, which changes the context of their interpersonal dynamics subtly but thoroughly.
It also establishes something of a parallel to the previous Star Wars trilogies (interesting for a movie that is supposed to be so different from all of its predecessors): each time, whatever organization that represents the light side of the Force (the Jedi, the Rebel Alliance, the Resistance) must rely on an outsider to come in and rally them to the finish line, whether that be Anakin Skywalker (Hayden Christensen), Luke Skywalker (Mark Hamill), or Rey (Daisy Ridley).
12. It’s a stealth mission
Most of the missions that we’ve seen undertaken in the various Star Wars films have been more overt in nature and more action-based in execution (more on this very point in just a moment) – attacking the Death Star, knocking out a shield generator on Endor, rescuing a Jedi strike team on Geonosis. What Rogue One offers audiences is an interesting twist on this formula, showing Jyn Erso’s crew relying on stealth and subterfuge in order to infiltrate highly defended Imperial outposts, such as the one on Scarif, the tropical planet that has been described by Lucasfilm as being defended by a huge garrison and featuring “impenetrable” deflector shields (and which has also been added to Star Wars: Battlefront’s playable lineup).
Again, this is a rather basic plot point that many had probably already deduced, based upon all the previously released information, but it’s nonetheless good to get actual confirmation on – not to mention its being a refreshing change of pace. When combined with the film’s emphasis on a larger ensemble as opposed to just a trio of main characters and more gritty action than Force-powered fisticuffs, fans should be in for a real treat this Christmas.
11. A return to space
Episode IV: A New Hope made its spacecraft dogfights the stuff of cinematic legend, and Episode VI: Return of the Jedi doubled down on the visual effects and visceral nature of the combat. Since then, the Star Wars films have largely opted to focus on more land-based battles, with last year’s Episode VII: The Force Awakens threading the needle a bit by only depicting in-atmosphere dogfights (something which both technology and story precluded before).
Although just a tiny glimpse, this latest trailer clearly shows Rogue One taking its action back to the stars, showing a squadron of X-wings taking out – or trying to take out, at the very least – the massive drydock in orbit around Scarif, which is able to service several Star Destroyers simultaneously. This is undoubtedly just a small snippet of the starfighter action, but it’s nonetheless nice to see a bit of the classic Star Wars that Disney has spent so much time talking about over the past four years come crashing back to the screen.
Speaking of which…
10. The most action of any Star Wars yet
That Rogue One would potentially contain the biggest amount of action scenes from any Star Wars installment is not surprising in the least; not only did previous trailers and photos feature a goodly number of them, but director Gareth Edwards has repeatedly mentioned how his anthology movie would be a grittier, more war-based adventure rather than the Jedi-vs.-Sith antics from the main saga.
Still, getting the nice cross-section of all the different types of action that will be featured in the film – undercover insertions, AT-STs mowing down people in the streets, martial-arts fights, those space-based dogfights – is nothing short of stunning, especially considering that most of these action beats have never before been seen in the franchise (we’re looking at you, warrior-monk Chirrut Imwe [Donnie Yen]). Even more importantly, this diversity arguably does the most to sell what Disney and Lucasfilm initially promised about these anthologies: they can do things and go places, both literally and figuratively, that no mainline chapter can.
9. The most lived-in Star Wars yet
Much was made of the original Star Wars’s aesthetic when it bowed 39 years ago, with its “lived-in” future contrasting so heavily with Star Trek’s pristine reality (and inspiring the grungy, horror-fueled Alien franchise). While the prequel trilogy deliberately took a turn away from this style, depicting a cleaner, happier time in that galaxy far, far away, Rogue One seems to jump on the original idea with a vengeance: Jedha, the Ottoman-inspired planet that features Imperial-occupied marketplaces and narrow, twisting alleyways, has a quality that seems to leap straight from various holy cities in the real-world Middle East, from Jerusalem to Mecca (appropriate, given that it’s a holy planet in the SW canon). This location alone should give a whole new meaning to the term “populated.”
Speaking of which, this one trailer alone seems to contain more extras than probably any other previous installment in the franchise, helping to flesh out – literally – the movie’s sense of place and the series’s galactic hustle-and-bustle, whether it be the halls of the Rebellion’s secret base on Yavin IV or the aforementioned streets of Jedha. It’s already an impressively high bar, and it’ll be interesting to see how Rian Johnson can top it in Episode VIII.
8. Carrying the torch of the Force
The prequels showed audiences how prevalent the Jedi Knights were, and how their order was known by people all throughout the galaxy, whether they were denizens of the Old Republic or not. The original films, however, depicted the “ancient” Jedi as a “dead religion,” with the Galactic Empire imposing a very strict form of atheism, as it were, with the sequels (thus far) carrying this idea even further, depicting the last Jedi, Luke Skywalker, as more a figure of myth than a flesh-and-blood man.
Rogue One is intended to help smooth out this transition, depicting a galaxy that, yes, is told to no longer believe in the existence of the Force but that still features various peoples who not only continue to do so, but who make their pilgrimage to Jedha, a planet crucial to the Jedi Order’s existence way back when. One of the planet’s residents, Chirrut Imwe, even boldly declares in the trailer, “The Force is strong” – with Rebel intelligence officer Cassian Andor (Diego Luna) immediately adding, “Makes 10 men feel like 100.”
Most interesting, however, is the possibility that this “Force cult” that seems to be centered on Jedha directly leads to the creation of the Church of the Force, one of whose adherents, Lor San Tekka (Max von Sydow), plays a small-but-crucial role in The Force Awakens.
7. No Geonosians
Rogue One may be working double-time to maintain – or establish – continuity with both the original and sequel films, but beyond the inclusion of the character Saw Gerrera (Forest Whitaker), who was originally introduced in Star Wars: The Clone Wars, there seems to be no (overt) references to the prequel period. This most painfully becomes obvious when the trailer lingers on the Imperial side of the equation, showing Director Orson Krennic (Ben Mendelsohn) and his Death Troopers but no Geonosians, those alien drones that were initially employed by Darth Sidious (Ian McDiarmid) to design the Death Star back during the Clone Wars and who, according to creator George Lucas on the commentary track for Episode II: Attack of the Clones, were the battle station’s construction workers, as well.
Then again, this omission might actually work to the saga’s benefit; since Lucasfilm officially describes Krennic’s role as completing the “long-delayed” mega-weapon, this initial Star Wars Story might explain how a project that got well underway 19 years earlier still hasn’t found itself completed – a question many fans had upon their first viewing of Episode III: Revenge of the Sith.
6. Homages galore
J.J. Abrams, the director of Episode VII: The Force Awakens, never let fans forget throughout all of his many interviews that he wanted to step away from the CG-heavy production style of the prequels in favor of the more practical nature of the original film. And Rogue One, in turn, takes place literally moments before Episode IV: A New Hope, continuing the 1970s vibe whether it deliberately wanted to or not.
What we didn’t know before this latest trailer dropped this morning, however, was just how much that original Star Wars (plus its sequels) was going to permeate this production in the form of a series of homages: Galen Erso (Mads Mikkelsen) looking out over the horizon of his homeplanet while standing next to that iconic tower; Darth Vader’s smoke-filled entrance; the many scenes on Yavin IV, with its famed pyramids; and, finally, the shot from within the cockpit of Jyn’s ship as it shoots off into hyperspace, recalling the same exact vantage point from within the Millennium Falcon.
5. A family affair
For all that Rogue One is supposed to be so fundamentally different from its cinematic brethren in the Star Wars universe, its core dynamic has now irrefutably been revealed to be about family relationships – in this case, between a father and his daughter, and how the one has been subverted by the dark side, thereby forcing the other to rescue him through the light (no, that doesn’t sound like Anakin and Luke Skywalker at all).
But such a revelation also means that the heart of the film will revolve around the Ersos, adding a personal dimension that has been missing from the marketing materials up until this point. It also paints Jyn in a far more sympathetic light, as her cold interactions with the Rebel leaders in the beginning of the first trailer perhaps left an emotionally distant taste in viewers’ mouths.
This may also point to how the movie, which obviously has a plot that is doomed to failure (in terms of the crews’ lives, at the least, and not in the success of smuggling the Death Star’s plans to the Rebellion), can still have a satisfying amount of closure, emotionally and thematically.
4. There are flashbacks!
Despite all the various time jumps that occur in between the various Star Wars movies – there’s 10 years that pass in between Episode I: The Phantom Menace and Attack of the Clones, and three between A New Hope and Episode V: The Empire Strikes Back – there curiously has never been any flashbacks.
Until last year, that is. Force Awakens features a montage when Rey picks up Anakin’s lightsaber within the bowels of Maz Kanata’s (Lupita Nyong’o) castle, showing various tidbits that have taken place in the past, including Rey’s abandonment on the remote desert planet of Jakku (then again, there were also some obvious flash-forwards, including Rey’s duel in the snow with Kylo Ren [Adam Driver]). Now, Rogue One delivers flashbacks to Jyn’s childhood, when her father is first taken by Director Krennic, this time couched in the form of dreams (while Jyn nods off in her Imperial jail cell). It should be interesting to see how else both this installment and the future sequels can continue to push the franchise’s standard storytelling methodology.
3. A close-up look at the Rebellion
For as much as the original trilogy was all about the Galactic Civil War, our focus stayed overwhelmingly with our trio of main characters; glimpses at either the leadership of the Rebellion or of the rest of the Imperial structure beyond the ruling Dark Lords of the Sith are fleeting, at best.
This has already started to change with Star Wars: Rebels, which has, over the course of its three seasons, been slowly charting the formation of the Rebel Alliance, and Rogue One looks set to provide a more in-depth examination on the big screen (which is only helped by its decision to have the most lived-in SW yet, as noted above). There seem to be tons of different types of extras gathered around Mon Mothma’s central command station on Yavin IV, meant to represent all the different worlds and peoples that comprise the movement but also meant, perhaps, to flesh out all the different factions that constitute the Alliance, as well. Such a move would not only be a throwback to the politics-heavy prequels, but could also help chart out a closer look at the New Republic in Episode VIII, as well.
2. Darth Vader’s role
Okay – this is where we leave the safe ground of direct information and start to climb up the slippery slope of speculation and supposition.
Given the few scant scenes that Lord Vader appears in in the trailer (and, we have to assume, the finished film, as well), and given the flow of all the other shots, one can provisionally assemble a rough model of how – and why – the Dark Lord of the Sith enters the picture. Here it goes: Orson Krennic’s goal of taking control of the failing Death Star project and actually completing it is starting to fall apart, in no small part because of Jyn Erso’s Rebels arriving on the scene to stir up some trouble. Nervous that the crown jewel of his galactic machinations will become endangered once again, Emperor Palpatine dispatches his most loyal – and fearsome – servant to personally oversee the final stages of construction.
When we stop to consider the other “echoes” to the previous movies contained in Rogue One, having a reflection of Vader’s role from Return of the Jedi only makes sense.
1. Saw Gerrera’s fate
All right – now on to a piece of speculation even more out-there than our Darth Vader hypothesis.
The extremist Saw Gerrera – who, once again, already has quite the fierce reputation from the Expanded Universe of novels, comic books, short stories, and television series – appears to be the last member of Jyn Erso’s crew to join up; he’s been busy on Jedha, attempting to wage an insurgency against the Imperial occupation there. Given his age, his already-dire physical ailments, the intensity of some of his lines of dialogue (“Save the Rebellion! Save the dream!”), and, finally, given the likelihood that all of the main cast dies, anyway, it’s our best guess that we’ll see Saw perish on-screen, in a blaze of glory that will serve to further motivate Jyn’s team – and to appropriately ratchet up the tension as we approach the latter half of the film, of course. Maybe we’ll even get to see Vader himself do the honors, which would only be appropriate, given Saw and Anakin’s interactions in The Clone Wars.
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Did we miss some rather obvious clues? Or did we jump to the wrong conclusions about the tidbits we picked out? Let us know in the comments.
Rogue One: A Star Wars Story opens in U.S. theaters on December 16, 2016, followed by Star Wars: Episode VIII on December 15, 2017, the Han Solo Star Wars Anthology film on May 25, 2018, Star Wars: Episode IX in 2019, and the third Star Wars Anthology film in 2020.
First Look at Marvel Comics’ New Iron Man Riri Williams
Robert Downey Jr. might have the Marvel Cinematic Universe iteration of Iron Man nailed down for the foreseeable future but over in the comic world, things couldn’t be more different. Back in July, Marvel announced that original Iron Man, Tony Stark, would be relinquishing his superhero mantle and bestowing it upon a 15-year-old girl named Riri Williams. With the Iron Man name now somewhat redundant, it has been announced that Riri’s superhero moniker will be Ironheart.
MIT prodigy Williams first comes to Stark’s attention in Invincible Iron Man #12 where she reverse engineers an old Iron Man suit and uses it to quell a prison break. Having proven herself a worthy pilot of the iconic armor, Tony drops in on Riri and recognizes certain attributes and qualities in the young girl that remind him of himself.
Now, as reported by Time, Marvel and Invincible Iron Man scribe Brian Michael Bendis have unveiled more of Riri’s backstory and a further glimpse of her Iron-armor. Bendis says:
“She’s smarter than Tony… As we say in the story: high intellects, out of frustration, can sometimes retreat into their own world. This young woman has had that burden but she also has a grounded parent who helped her get to this point. But she also has had terrible tragedy that has informed her more than anything… Some of the intellectual characters at Marvel get to the point where they want to conquer the world and make it over in their own image, the fact that Riri, even after all she has been through, does not makes her mother the hero of this story. And we need to celebrate that kind of thing more anyhow.”


The excerpts depict a flashback of Riri at age five and her parents being informed of their child’s super-genius intellect. The parents are warned that such geniuses have a tendency to retreat into their own minds and lose their ability to empathize with others, and are reminded that it’s their job to ensure Riri doesn’t fall into that trap. The final page shows clearly that the parents, and in particular Riri’s mother, succeeded, with the new superhero joyously piloting her Ironheart suit.
Marvel Comics have taken considerable steps in recent years to diversify their characters, with a female taking over as Thor, Union Jack coming out as homosexual and an increasingly varied racial diversity thanks to characters such as Miles Morales and Kamala Khan, as well as the popularization of older characters such as Black Panther and Luke Cage. However, shifting Iron Man from a white, middle-aged man to an African-American teenage girl is perhaps the biggest risk yet from the company, especially considering the title Iron Man specifies the gender in the name itself.
Many Marvel fans will likely be receptive to the changes and will hopefully judge Riri Williams’ stint as Ironheart purely on the strength of her character and story line, rather than race, gender or the fact that it just isn’t Tony Stark. By diversifying their roster, Marvel is practicing the qualities of acceptance and inclusion that are so often preached by the heroes in their comics and even if the new run isn’t successful, that should be commended.
The Invincible Iron Man series is currently running, the latest issue #14 is out now.
‘Minecraft’ News & Updates: Video Game’s Latest Add-Ons , Plugins The First Step Towards Greater Levels Of Customization [VIDEO]
The Swedish video game developer Mojang, already announced at Minecon 2016 that Minecraft Pocket Edition, which cost $6.99, is finally getting Add-Ons. The developers see it as the first step towards the sandbox video game getting greater levels of customization by letting a player mess around in ways they couldn’t before.
Right after the panel, the video game developer posted a short video that talked about how add-ons can make the mobs become different in various ways. The video was a very brief taste of what’s to come for “Minecraft,” but now, Mojang has posted online the full panel video that showcases the “Minecraft” add-ons in action.
For instance, a “Minecraft” player can see sheep with creepers riding them and blowing them up around. The “Minecraft” panel also talks about the future of the new features, according to Touch Arcade.
Meanwhile, the Exploration Update of “Minecraft” for PC has also been released. The shulker box is one of the most interesting additions in the game, which is found in the latest “Minecraft” update.
The shulker box serves as a storage space for anything that a “Minecraft” player wants to keep, and this addition is something that “Minecraft” fans have been longing for. When the shulker box is not in use for survival, the feature can be used as a decorative item, based on the report of Kotaku.
Also, a big addition that is heading to “Minecraft” is the Woodland Mansion, a dungeon that gamers will occasionally find in wooded locations. The mansion in “Minecraft” is inhabited with spell-casting mobs called the Illagers. These spell-casting mobs also have the abilities to summon villains, and attack “Minecraft” players.
Nevertheless, the new add-on to this update is the existence of llamas. These llamas can be used to transport items, or become a caravan during travels of a “Minecraft” players.
Dragon Quest Builders vs Minecraft in the battle of the blockbusters
Mojang’s blockbuster building game drops players into huge, randomly-generated worlds and then leaves them to it. There are no tutorials to guide you, no narrative to provide context and no clearly defined goals – there’s the whole Ender Dragon thing, but it’s not exactly signposted.
But figuring out the rules of the land and making discoveries is part of Minecraft’s appeal, and that level of freedom is part of what makes it so popular.
Dragon Quest Builders, on the other hand, feels much more like a traditional video game. Sure, you’re able to dig up the land, build homes and craft items, but there’s also a proper story, lots of missions and even the odd screen-filling boss battle.
It may never topple the behemoth that Minecraft, but here’s 5 ways Dragon Quest Builders beats Mojang’s blockbuster.
1. Dragon Quest Builders Teaches you the Basics
The first thing you’ll notice about Dragon Quest Builders is that it actually explains what it is you have to do, how to dig up the land, build homes, attract villagers, fight enemies and generally be creative.
The tutorials actually feel a little restrictive at first, as players wade through scrolls of text just to dig up some blocks and find out how to escape the chamber you awaken in.
But as the game goes on and the missions start to rack up, the tutorials start to feel less intrusive and a more natural – not to mention incredibly useful – part of the game. They’re well implemented and ensure you don’t miss anything the game has to offer.
2. Dragon Quest Builders Has a Proper Story
Dragon Quest Builders is set in the land of Alefgard, which as fans will tell you, is where the original Dragon Quest takes place. A shell of its former self and populated by monsters, the hero awakens with the power to rebuild the world and defeat evil.
While that doesn’t sound particularly inspired, it’s actually all based on the parallel ending of Dragon Quest, where the hero accepts the Dragonlord’s suggestion that each character rules half of the world. Of course, it was all a ruse, and the world has gone to pot by the time you start things off.
It’s a fantastic way of tying together old and new, making great use of the Dragon Quest mythology to entice fans.
3. Dragon Quest Builders Has More Structure
As much as we love Minecraft, it’s definitely lacking a little structure. The same can’t be said for Dragon Quest Builders, which is fit to burst with fighting, side-quests and missions to keep players busy.
It starts off with simple requests to build homes, retrieve items and attract new villagers, but pretty soon you’re fending off waves of enemies and even fighting bosses.
But just because it’s a more structured experience, you still have the freedom to carry out tasks as you see fit, and build your village in your image.
4. Dragon Quest Builders Has Better Combat
Minecraft’s enemies certainly have their charms – the Creepers are just that – but Dragon Quest Builders takes combat to another level.
There are giant birds, stone Golems and of course, huge Dragons. Combat is a big part of Dragon Quest Builders, and why it feels like more of a traditional gaming experience.
Oh yeah, and there’s Slimes to contend with, too, so that’s a plus!
5. Dragon Quest Builders Has Better Visuals
Minecraft’s visuals are simple and effective, but Dragon Quest Builders’ graphics are even more colourful and stylish, hearkening back to the 8-bit era, which makes sense given the connection to the original game.
The only downside is the camera, which because of the third-person perspective, doesn’t do you many favours when you’re stuck indoors.
Dragon Quest Builders vs Minecraft in the battle of the blockbusters
‘Minecraft’ for Console Latest Game News & Updates: Content Update 33, Exploration Update for PC Released; Exciting New Items, Dungeons & More!
“Minecraft” fans will be happy to receive fresh new content that comes with the latest update, Content Update 33, which is now live. The update can now be downloaded for PlayStation 3, PlayStation 4 and PlayStation Vita. The game update pretty much featured additional content in the form of new enchantment, new blocks, a new mob and more.
As stated in the patch notes from 4J Studios, three new items have been added to “Minecraft” for console, namely: Beetroot, Beetroot Seeds, and Beetroot Soup. Players can also augment items through FrostWalker and Mending enchantments. Terrain generation features have also been added, introducing Fossils and Igloos.
The polar bear is now the new mob; sounds for the polar bear, squid, snowman, cow, horse, item frames, witch, paintings and leash knots have also been added. One of the most noteworthy additions is the Chinese Mythology Mash-up pack, which costs $4.99. This new “Minecraft” content is inspired by Chinese legends and myths and will take players to a new world where dragons exist. The full patch notes for “Minecraft” Content Update 33 can be found here.
Meanwhile, the Exploration Update for PC has also been released. As noted by Kotaku, the “shulker box” is one of the most interesting additions found in this latest “Minecraft” update. The shulker box serves as a storage space for anything players want to keep – and this is something that “Minecraft” fans have wanted for so long. When not in use for survival, the shulker box can be used as a decorative item.
Also, a big addition making its way to “Minecraft” is the Woodland Mansion, a dungeon that players will rarely find in wooded locations. The mansion is populated with spell-casting mobs known as Illagers, who also have the abilities to summon villains, and attack players. Also new to this update is the existence of llamas. These guys can be used to transport items or become a caravan during travels.
‘Minecraft’ News & Update: Latest Patch Offers 4 Amazing Features; Chinese Mythology Mash-Up Pack DLC Goes Live!
“Minecraft” was upgraded today, after 4J Studios rolled out updates for the game’s console versions. Players can now download the 1.36 update called the “Banners, Blocks, Beats and Bears” on their PS4, PS3 and Playstation Vita.
4J Studios also announced on Twitter that they Japanese and European gamers will also get the update a bit later. “Minecraft on Sony consoles in Europe and Japan, and will be out later today in North America,” the studio tweeted.
Now, The latest “Minecraft” DLC offers a bunch of exciting new features as promised by 4J Studios. Gamers will be thrilled with the new mobs, wildlife, enchantments and more.
Below are the changelog posted on Minecraft forums. The update is applicable to all gaming platforms where “Minecraft” is playable.
For new blocks, end Bricks, grass path, beetroot, magma, frosted ice, bone block, red nether brick and nether wart block have been added. Then, beetroot seeds, beetroot and beetroot soup are now included in new items list.
The new enchantments in “Minecraft” are FrostWalker and Mending while new terrain generation features in the additional generated world include Fossils and Igloos. In addition, there will be polar bears roaming around the icy biomes and the range of banners can serve as personalized drape to beautify the place up.
Lastly, the “Minecraft” DLC comes with the Chinese Mythology Mash-Up Pack and fresh battle map. Once the Chinese Mythology pack is downloaded, the map will automatically appear together with other items that are part of the update. Players will get to wander through the dragon-laden Chinese Mythology-themed world.
In any case, since the update seems to be few in number, players may think that there is not a lot to gain from it. But in truth, the 1.36 update offers a lot and gamers will only see the changes once they start playing after installing the DLC.
An Inside Peek Into the Education World’s Obsession with Minecraft
I’ve been playing Minecraft Education—mostly with students or other teachers—for about four years now. My experience came to a head two weekends ago, when I attended MINECON, the annual Minecraft convention and fan fest held this year in Anaheim on September 24-25. I go to a lot of educational technology conferences, but I don’t have a lot of experience with “fandom conventions.” Experiencing MINECON 2016 as an educator, I found it to be a melding of the two—and a clear indicator as to why the education world is obsessed with Minecraft.
Bringing Together Teachers, Parents and Students
MINECON is definitely aimed at kids, who are among Minecraft’s biggest fans. I, in fact, took my 12-year-old son with me, who contributed to this article. But upon attending the conference, I found that there were a lot of parents and quite a few educators in attendance, as well. Minecraft is especially unique in the sense that it’s a tool that brings together each of those three different groups of individuals, all in pursuit of creative expression, adventure, and fun.
I know how I use Minecraft in my own computer science classes, and I’ve heard and seen amazing applications that other teachers have shared. But if you really want to feel as inspired as I felt coming away from this weekend, you need only look to the kids who use Minecraft without adult intervention. In mass amount, I saw how students try, click, play, guess, and take risks with computer applications and other devices, all in attempt to figure out “What happens if I…?” I’m ecstatic to see a generation of willing pioneers who know no fear when it comes to bravely experimenting and inventing, with little regard for adults who may want to steer them toward more traditional and pragmatic pursuits.
As Minecraft is a gaming experience popular with both adults and kids, it can often be a family endeavor, where parents and their children play together. Many parents I’ve talked to became interested in Minecraft themselves because they were curious about the obsession that had such staying power with their kids; it wasn’t a fad that came and went. As they started to see how much their kids were learning, they felt naturally drawn into the game themselves. And it’s worth noting: many families in attendance at Minecon were homeschoolers who use the game as a learning tool.
A Rich Variety of Activities, Projects and Partners
When it comes to Minecraft, the implications for student engagement and project-based learning are endless. A clear indicator of this is the list of top five favorite items that my son identified from MINECON, from his perspective as a student:
- Celebrity Minecrafters: My favorite thing was meeting famous YouTubers who play Minecraft. I met, took selfies with, and got autographs from Stampy, Squiddy, Sqaishey, and Wizard Keen.
- New Items Inside the Game: Everyone who went to MINECON got an email afterward with a code for the official MINECON 2016 cape that you can wear inside the game!
- Minecraft Activities with LEGO and More: The LEGO booth had a fun activity where you could build a Minecraft LEGO solution to get Alex (a Minecraft avatar character) out of a problem. Two other activities (unrelated to LEGO) that we could partake in were punching trees and a Minecraft witch hunt in the game. These were really popular with kids!
- Student Voice Panel: There was a student voice panel that had kids who talked about their Minecraft experiences, such as making games inside the game and making videos of their builds.
- Exploring Biomes Exhibits: There were cool biomes—big physical constructions—in the expo hall, such as a real-life tundra, underwater, forest, and even a farm with Minecraft animals. There was also a replica of a Minecraft house with all the stuff inside that you would need in a real Minecraft house in the game, like a bed, a crafting table, a furnace, a jukebox, and cake.
Leading the Minecraft charge is a small army of YouTubers—veritable celebrities in a setting like MINECON—who make videos of their game play as well as tutorials and artistic creations within the Minecraft world. I don’t know who most of these digital celebrities are, but my son knew of a few big names, and most of the young Minecraft fans knew who everybody was.
Minecraft itself has worked its way into so many facets of life—YouTube and LEGO, to name two—that adolescents connect with, and as such, the classroom is a logical place where Minecraft can help bridge the gap between life inside school and life outside of school.
New Minecraft Developments, to Keep Users Engaged
My focus on Minecraft in the education space has meant that I’m an early advocate of Microsoft’s new Minecraft: Education Edition, which officially launches on November 1st. This new edition, aimed at schools, includes some new features and some improved Minecraft features:
- There are chalkboards of varying sizes, which can be used to post information in-game as part of the students’ learning experience. (Think directions or clarifications, for example.)
- There are some NPCs (non-player characters) that can be added to the game. This isn’t an entirely new feature, but it’s an add-on to previous educational versions.
- Cameras—and the portfolios they feed into—garnered the most excitement from teachers I have talked to about the new updates. Players can now place a camera to take a “selfie” with their work, or use the camera to capture images of their builds, caption them in the portfolio, and then export them to use in any applications they’d like.
- Finally, a new classroom mode, which will be released with the new product in November, allows the teacher to check in on various worlds that students are using. Teachers can also view students’ in-game chat, move students around as needed, give students items, or communicate with them without having to enter each world individually.
Some of today’s students have already been lucky enough to be in classes with teachers who’ve been using Minecraft for the past few years as a learning platform. It’s popular with kids and teachers because it’s familiar and fun, but also because it provides a space in which students can visualize, build, and experiment in a 3D environment.
But there are so many more students out there, who have yet to really exercise their creative spirit and impulses. We’re going to need creative student thinkers, because they grow into courageous, innovative adults who can solve the world’s problems.
The collaboration, engagement, and exploration opportunities that Minecraft provides are well-suited to give kids the experiences they need to build tomorrow’s solutions—but Minecraft is just where they start.
Diane Main serves as Director of Learning, Innovation and Design (9-12) at The Harker School in San Jose, California. Follow her on Twitter at @dowbiggin.
An Inside Peek Into the Education World’s Obsession with Minecraft
Minecraft Chinese Mythology DLC and Free Update Videos
New content is available for Minecraft: Xbox One Edition and Minecraft: Xbox 360 Edition, bringing free banners, beets, bears and blocks to console players along with a stunning “Chinese Mythology Mash Up” paid DLC.
The new “Chinese Mythology Mash Up Pack” DLC is priced at $4.99 or regional equivalent and brings a sense of Eastern wonder to the Minecraft Series. Purchasers of this DLC can enjoy:
- An extensive pre-made world with ancient cities, huge sculptures and dragons
- 41 new skins
- 13 themed music tracks
- Special map for the Battle mini-game
The latest free title update for Minecraft adds:
- Polar bears and cubs roaming in frozen biomes
- Craft personal banners to decorate your domain
- Arctic biomes now include igloos
- Discover ancient fossils buried in the earth
- Farm beetroots and use them to make a restorative soup
- New blocks including End Bricks, Grass Path, Frosted Ice, Magma, Nether Wart Block, Red Nether Brick and Bone Block
The Minecraft “Chinese Mythology Mash Up Pack” and free title update are out now on Xbox 360 and Xbox One.
Minecraft: Pocket Edition gets new update, Campfire Tales skin pack
While you were sleeping, your Minecraft: Pocket Edition just got updated, and it’s got some goodies – err, we mean scary stuff – to get your game ready for Halloween. We expected this to be arriving, but it arrived pretty early. The update brings your game app to version 0.15.10, and it brings the Campfire Tales Skin Pack as well as fixes to some bugs.
The Campfire Tales Skin Pack gets your game ready for Halloween. The skin pack comes with 16 scary skins, including the Headless Haunter, Lumbering Jack, the Sea-Swallowed Captain, Ol’ Diggy, and a lot more. Mojang is asking you to share your creations with the hashtag #campfiretales, so be sure to check out the new skin pack.
The app had also been having problems with distributing the special MINECON skins and associated capes. This update brings the fixes so you can get and use these items. At worst, you may need to make a “free” purchase from the Google Play Store, using the code MINECON2016 to be able to get the items into your game.
Aside from resolving these issues, the update also brings some VR-related fixes, like random crashes when entering into VR-mode. If you don’t have the update yet, check the download link below.
SOURCE: Mojang 1 | 2
DOWNLOAD: Google Play Store
Minecraft: Pocket Edition gets new update, Campfire Tales skin pack
Minecraft update includes new Woodland Mansion dungeon, more new items
Mojang has finally revealed the latest snapshot update for Minecraft with new items and features across the PC, Xbox, Wii U and PlayStation 4 including the PS Vita.
The new version now includes new mobs, items and even a new procedurally generated dungeon called the Woodland Mansions. Players now have more to hunt, explore and to build as one of the world’s most popular games still grow several years after it has been released.
Minecraft now has more DLC support with new blocks and items thanks to the update 1.36, PlayStation LifeStyle has learned. Some of the new blocks include the End Bricks, Grass Path, Magma, Nether Wart Block, Bone Block and more.
Some of the new items include the Beetroot and the new Shulker box that can be built thanks to the new Shulker Husks from the previous versions. The new item improves the current storage options of the player so they can loot more without having to worry about where they can place their items.
Mojang’s new Chinese Mythology Mash-Up pack is also now available at $4.99. The players will be able to explore “epic terrain” and to see what China has in store in terms of myths and legends.
Besides the new DLC and items, Mojang is also including the new Woodland Mansion. The new procedurally generated Woodland Mansion dungeon includes more mobs and items to loot, Kotaku reported.
Players can now also buy exploration maps from Minecraft’s new cartographer village which show the location of the nearby Woodland Mansion or Ocean Monument. It would help the players find them faster instead of having to search aimlessly in the endless generated world of Minecraft.
Mojang’s procedural generation of dungeons seem to be improving and Minecraft players could expect to see more dungeons in the following updates. Unfortunately, the developers have not yet confirmed whether there will be new ones or what themes they have in mind for the dungeons.
Minecraft players can just update their game through the official launcher to see the changes for themselves. Multiplayer servers may need to reconfigure to accommodate all of the new features found in the new update.
Minecraft update includes new Woodland Mansion dungeon, more new items
Minecraft Xbox update rolls out with new blocks, Chinese Mythology Mash-Up DLC released
Developers Mojang and 4J Studios are rolling out a new content update for Minecraft on the Xbox 360 and Xbox One. It includes a number of new blocks, along with additions like polar bears and igloos.
It’s here! Rolling out across consoles today and tomorrow: an update that brings polar bears young and old, customisable banners, beetroots and related restorative soups, new blocks, buildings and more. You’ll be able to take shelter from the harsh weather of Arctic Biomes in new igloos, and delve beneath the earth for primordial treasures in the shape of giant fossils made of Bone Blocks. Other new blocks include: End Bricks, Grass Path, Frosted Ice, Magma, Nether Wart Block and Red Nether Brick
Minecraft Xbox owners can also purchase and download the Chinese Mythology Mash-Up DLC pack, which includes a pre-made world, along with 41 new skins and 13 musical themes for $4.99. Read original article here:
Minecraft 1.11 Update to Add Llamas, Mansions, and Maps
Mojang is preparing to launch Minecraft‘s 1.11 update, which will add llamas, mansions filled with Illagers, and treasure maps, among many other changes.
Mojang is hard at work, as ever, on the upcoming 1.11 update for the original PC version of Minecraft. Debuting what the team has been working at over the weekend during Minecon, Mojang’s “Exploration Update” adds several significant pieces of content including llamas, mansions, and maps. Larger system-based gameplay additions like enchanting and experience are absent, but Mojang is hoping to make up for that with pure content.
Here’s a short list of the major additions coming in Minecraft‘s 1.11 update:
Woodland Mansion – Giant end-game dungeons that spawn in in Dark Oak Forests.
Treasure Map – Leads to hidden structures like monuments and dungeons.
Shulker Shell and Shulker Box – Shells dropped from Shulkers can be turned into boxes which keep their inventory when broken.
Cartographer Villager – Trades maps.
Illagers – Melee “Vindicators” and caster “Evoker” Illagers populate the new Woodland Mansion dungeons.
Vex – Flying enemy type that is spawned by Evoker-type Illagers.
Llama – Animal that can be saddled, tamed, leashed and equipped with a small 6-slot inventory.
Observer Block – Observes block updates and outputs a redstone signal.
This is just a shortlist of changes from Minecraft‘s 1.11 patch featuring content shown during Minecon and does not represent the final list of changes Mojang will likely be releasing soon. As for when the patch itself will be released, Mojang says 1.11’s snapshot will be available as soon as Wednesday of this week, and an official change-log will accompany the snapshot’s release.
Minecraft 1.11 to Add Llamas, Mansions and Maps – Sheep
While the initial reveal of patch 1.11 was met positively, as no Minecraft fan would ever be disappointed by new content, some criticism has since followed. 1.11 has been known as the “Exploration” update for some time and many fans built up certain expectations regarding that title. While maps may encourage players to get out and explore more, some fans fear 1.11 won’t meet its obligation in creating new, exciting content worth looking for. The Woodland Dungeon is interesting for end-game players, but it’s not a new biome filled with interesting new blocks and units.
Patch 1.12, the “Fanon” update, is coming in 2017 and could deliver some of the content that those disappointed in 1.11 would like to see. It will include new types of trees, a new metal in steel, and a village generation in snowy biomes, as well as female villagers. Mojang has promised to deliver smaller, faster Minecraft updates so fans constantly have something new to try out — and to avoid the lengthy update hiatuses that plagued the game for some time.
The original Java version of Minecraft is currently exclusively available on PC, with update 1.11 planned to release on Wednesday later this week. The staggeringly popular “Pocket” version of Minecraft, available on consoles, mobile platforms, and through Windows 10, should eventually receive the 1.11 update, but it may be some time before that happens.
There’s an alternative Minecraft server without any rules
Time moves differently in Minecraft. A day lasts 20 minutes. A night lasts only seven. With the right conditions, Rome can be built in a day. And with the right supplies, a troll can burn it to ashes in minutes.
2b2t, a malevolent form of Minecraft, is full of such ruins: It’s a place of beauty and terror.
Ranked among the world’s most popular video games, Minecraft is often praised for fostering creativity and constructive play. It is the parent-approved successor of Lego, even used as an educational tool in schools. In addition to the usual gameplay modes, multiplayer servers turn the game into a social activity. These communal worlds are subject to rules: start a fight or destroy property, and a moderator will usually ban you.
2b2t is an “anarchy server,” the oldest and most infamous of its kind. It offers a world without rules, where aggression is encouraged and survival is rarely assured. 2b2t plays out like a Cormac McCarthy novel built with thousands of 1×1 digital bricks.
While Minecraft is the terrain of the imagination, 2b2t gives free rein to your darkest impulses. And now, 2b2t is being ravaged by war.
Anarchy servers are a dark tradition within Minecraft. In a standard game, you are dropped into a randomly generated world, where you mine for resources and build structures, one block at a time. There’s a survival mode – players have to scrounge for food and fight off zombies at night – and a more free-form creative mode, where players have unlimited health and resources. Players can join friends and strangers to play in servers online, though they are discouraged from attacking others, laying waste to buildings or using pornographic terms to describe someone’s mother.
There are no such rules on the anarchy servers. They are by nature inhospitable – in general, players are advised to bury their supplies, arm themselves to the teeth and be prepared to die many times over. 2b2t – “2builders2tools” – was created in 2010 by a user named Hausemaster and is known as “the worst place in Minecraft”. It has its own subreddit, a webcomic and a “2b2t Press” news site, where pseudonymous players post updates on the ongoing war’s latest atrocities. One writer exploring it found it to be littered with Isis flags.
Its first colonisers were users of the Facepunch forum, hence 2b2t’s seminal “Facepunch Era”. Members began to map and establish bases. The first factions were formed as rival forums signed up to the server and began to launch raids to destroy each other’s work.
Today, the server is more chaotic still. Players are divided into two camps. “Rushers” are disorganised players that are new to the game, seeking to infiltrate 2b2t’s settlements and claim them as their own. They battle the “veterans”, more experienced residents who have rigged the “spawn” (the point at which players arrive in the game) with traps to kill off new players.
The wave of new players was triggered by TheCampingRusher, a YouTuber whose video exploring the server was posted on 1 June and already has over two million views. In the video, his elation is palpable as he enters this previously hidden world. Almost immediately after it was posted, new players began to flood into 2b2t, throwing the server deeper into chaos.
Since then, the battle lines have become more ambiguous: 2b2t’s oldest users have retreated to edges of the map to preserve their settlements and sit out the siege in peace, leaving the new players to attack each other.
Much of the appeal of 2b2t is about learning what is possible – a world with few limits other than one’s will to power and survival. In the server, cuddly Minecraft becomes a horror game, one that demands a zen-like sense of self-effacement as you die repeatedly and re-spawn back to where you started. In the chat window, a stream of insults blends in with server updates. No arrival goes unannounced. No death goes unsung. While playing, I’m informed that a player called Dr Funky Pepper has just “become lava”. Two others get “slashed by a zombie pigman” and reduced to “a bloody meat pile with just fists.”
To traverse 2b2t is to feel lost and overwhelmed, and to play is to accept this pain and confusion as a condition of existence. The ordeal begins even before you enter: The queue to join the server is over 1,000 players long. A very slow-moving countdown appears on screen; when it reaches zero, you’re allowed in.
It took me three tries and over four hours to join 2b2t. It was worth the wait. I spawned before an abyss – I was standing looking at a heady drop into sea and stone and lava. After I overcame my virtual vertigo, I edged my way up a gigantic craggy mountain.
Hidden across the landscape are some especially cruel traps: fake sanctuaries that explode in flames, pits that drop you into a river of lava and false floors that open into prisons built from obsidian, with no way to dig out. (Players entombed there have no choice but to log out and sit through the queue all over again.)
To navigate this land requires an arsenal of hacked clients – altered versions of the game with enhancements, similar to cheats, like X-ray vision or teleporting. Popular cheats include the power to see through walls to find supplies and victims and one to improve aim. (This might explain how a figure in the far distance was able to shoot me down with a crossbow. In the dark.)
As I played, alerts in my chat window listed the deaths occurring by the second; the calming, ambient Minecraft theme song played as body after body hit the floor.
Nazi propaganda, racist slurs and a succession of death threats pour into the chat window with mechanical efficiency. Their sheer volume negates the effect, and they become part of the background. I want to beat this. I want to feel at home in chaos.
I too am cursing now, shouting very loudly at my screen. I fall. I re-spawn. I fall again.
For several years now, Devi Ever has been known on 2b2t as something of a pirate and a griefer (those who terrorise other players for their own amusement). She says the best sights in 2b2t are far out from spawn, logged by players on interactive maps where the distance is measured in bricks – one brick is roughly equal to a cubic metre. “The million [brick] mark, that’s where all the cool stuff is,” she says. “The thing I enjoyed the most wasn’t destroying, it was exploring.”
She adds, “Exploring 2b2t is like archaeology, there’s so much that it says about the nature of Minecraft itself and about the design of the game. 2b2t deserves a book.”
As a seasoned player, Ever has access to the priority queue, which allows her to skip the four-hour wait (some fans believe this is an artificial barrier, one thrown up to slow anyone who joined since June. Players have approached her asking to buy her old accounts for their quick access privileges. Sometimes they’re looking to trade inteligence for espionage or offering payments of hundreds of dollars. Information is currency in 2b2t: Ever traded a spare account for the location of 2b2t’s fabled Jesus statue, built in homage to the Christ the Redeemer in Rio de Janeiro.
The server’s massive size and ephemeral nature make it difficult to track its history. Still, there are attempts to organise its past into a coherent narrative. Reddit user ArchCrono, known in-game as ArchQuantum, authored a series of posts detailing 2b2t’s history, which eventually made it to the site’s front page. Their popularity is why he was asked to lead a faction into 2b2t, a challenge he reluctantly accepted.
Why do players queue for hours just to spawn and be killed off in seconds? “Minecraft notoriously lacks a standard story mode,” ArchCrono theorises. “This is a very real void the developers have not chosen to directly address.”
2b2t provides a meta-narrative beyond the game, similar to the half-time show during American sports broadcasts. Players post about the server on YouTube and Reddit, like amateur sports analysts. “If you are on 2b2t, what you do matters more than what you do on a single player or local setting, because it is available to so many people,” ArchCrono says. “The YouTube channels that cover 2b2t, particularly TheCampingRusher and FitMC, are providing commentary that crafts the plot of a story mode. When I posted on Imgur, I basically added an entire new section of plot.”
The rushers, then, are queuing up to play a role in Minecraft history.
Hausemaster, the founder of 2b2t, is a quasi-mythical figure both praised and trolled. He says he set up the server in 2011, when Minecraft Multiplayer was first released. Players flooded in, forming settlements and communities. He picked 2b2t’s final setting, “anarchy” mode without moderation. “I wanted to see what destruction would be made, but also whether there would be connections between players in such a chaotic, rule-free environment.”
I assumed Hausemaster would disapprove of the current influx of rushers, but he’s happy to see the server getting attention, even if the world he helped create erupted in violence. “2b2t is definitely not ruined – in my opinion it’s how it should be: absolutely chaotic.”
2b2t gives players free rein to abuse, destroy and self-destruct. It is essentially nihilistic, as players thrash against the walls of their virtual cage, taking out their disaffection on the same technology they are addicted to. Their behaviour is more than not safe for work: it is not safe for life itself.
Perhaps enduring this noxious landscape is ultimately 2b2t’s true appeal. “2b2 is about pride,” says Ever. “Pride in being able to flourish in what is considered the most notorious environment you can play in.”
Nobody survives very long in 2b2t – the pride comes from having died there.
Minecraft’s ‘Infinite World’ Versus No Man’s Sky’s ‘Infinite World’
After enjoying years of undisputed dominance as the king of unlimited exploration, Minecraft has a new challenger in—you guessed it—indie darling/gaming messiah/space sim extraordinaire, No Man’s Sky. Boasting an explorable universe with an inconceivably large number of planets (2^64, or 18 quintillion, but who’s counting?), it seems that No Man’s Sky has seized the title of “biggest game” from Minecraft once and for all.
But how much bigger is No Man’s Sky, exactly? YouTuber and guy with way more patience than me, ibxtoycat, set out to answer exactly that question in a recent video. Both games are billed as functionally infinite, but functionally infinite is not actually infinite, so let’s break it down.
Any given Minecraft overworld is 60 million blocks by 60 million blocks, just on the X and Z axes. If you include the blocks above and below, you end up with an absurdly large number of blocks: something like 921 quadrillion. If you bear in mind that each Minecraft block is a square meter, you’re talking a surface area the size of Neptune. It would take months of in-game walking to reach the edge. (It’s worth noting that on older editions of Minecraft the edge of the world gives way to the ‘Far Lands,’ a procedurally generated zone of weirdness that is theoretically infinite, but increasingly likely to crash your game the further you go.)
As big as 921 quadrillion is, it’s dwarfed by No Man’s Sky’s 18 quintillion, which is a little over twenty times larger. That means that for every block in the Minecraft overworld there are twenty planets in the No Man’s Sky universe. And each planet, even if it’s small, is several thousand kilometers across. That’s a whole lot of real estate.
There’s a lot to be said here about quality vs. quantity—after all, you can meaningfully interact with every single block in the Minecraft overworld, whereas No Man’s Sky is filled with great stretches of empty nothingness and desolate planets that force you to come to grips with the horrible vastness of the universe. But there’s no question that No Man’s Sky is not just bigger, but considerably so. That being said, the distances involved are so inconceivably vast that it is unlikely to matter. The difference between needing two lifetimes and a thousand lifetimes to fully explore a game world is pretty much academic.
Whether or not either game has the staying power that will allow players to eventually exhaust their near-infinite depths remains to be seen (but hey, people are still playing Desert Bus, so who knows?). But for the time being, they should be enough to keep you busy.
All of Pokémon Go’s level up rewards and unlockables in one list (update)
Pokémon Go players have a long list of rewards to look forward to once they level up. It’s going to take a lot of experience to get there, though — thousands of points’ worth. In our guide below, we’ll show you exactly how much experience you need to reach each level and what gifts await you.
Pokémon Go encourages players to get out there and gain experience so that they can level up. But instead of leveling up their Pokémon, trainers themselves are the ones who reap the benefits of powering up. For every level you gain in Pokémon Go, you’ll earn a set of items. Sometimes, you’ll unlock new items to purchase or pick up at various PokéStops around the world.
Fans have already uncovered how much experience you’ll need to earn (from battling gyms, visiting PokéStops, evolving Pokémon and other methods) in order to reach up to level 30. These are discovered through both data dumps, which include other files said to be culled from the game, and our hands-on playtime with the game. We’ve collected our findings for you here in the following chart.
Make sure to check in on this page so you can gauge your item stock, and use these incentives to get yourself outside and get some experience with Pokémon Go.
All of Pokémon Go’s level up rewards and unlockables in one list (update)
Snyder’s DC universe tried to make The Avengers in reverse, and that’s where it failed
Last week, DC Entertainment CEO Geoff Johns addressed complaints from fans and critics about the thematic tone of the company’s cinematic universe. Johns acknowledged that the films were too dark and gritty, promising that the future of the universe, including director Zack Snyder’s upcoming Justice League film, was going to look a little brighter and more optimistic.
Here’s the problem: Snyder created the universe in which these superheroes exist, and he has no plans to go anywhere anytime soon. This is the challenge when you start with your biggest characters and branch out from there. Your tone is already set.
The reverse Avengers
It may not matter that Johns, Snyder and DC as a whole are finally ready to embrace a more lighthearted world where the heroes are a bit less dour, because the universe is already in motion.
At this point, how much can you change Batman or Superman’s character without making them feel like different people? The heartbroken, angry and revenge-seeking Bruce Wayne is the Batman modern DC audiences know, because that’s how he was introduced in Batman v Superman: Dawn of Justice. The isolated, confused and self-sacrificing Clark Kent is the Superman that we’ve seen in Man of Steel and Batman v Superman.
Not only that, but Snyder is now setting up a whole new series focused on seven heroes: The Justice League. This would be fine if DC approached its films the way Marvel did, but it hasn’t. It went the opposite way, and that’s a problem.
Marvel introduced people to Iron Man in 2008, followed by Captain America and Thor. Prior to that, the Hulk had received a couple of films that, while not great, at least introduced movie audiences to a modern interpretation of character. The only new characters that Marvel introduced in 2012 with the first Avengers movie were Hawkeye and Black Widow.
Instead of having one director set up how each individual character would appear in the universe, Marvel let each character flourish under different directors and then brought them together. The tone of these films was all over the place, allowing Joss Whedon to a voice for the team that was a mixture of everything that came before. One director made some chocolate, another had made marshmallow, and then Whedon was able to look at everything and think “holy shit I can do S’mores with this!”
And lo, it was delicious.
Warner Bros. didn’t do that. In an attempt to catch up with Marvel, DC decided to introduce Batman, Superman and Wonder Woman before jumping right into Justice League. The most popular characters have already been introduced by Snyder, and they’ve already worked together, and the tone for the whole mess has been set. Snyder made a terrible sandwich and now Warner Bros. is trying to convince us that a new director will be able to make just the lettuce delicious.
Changing the tone of an entire universe is already a difficult process, but deciding to do that while giving the same director the keys to the entire kingdom is even more challenging. Not only do the upcoming standalone films have to come from the universe Snyder created in the first two movies, they’re also ultimately going to have to fit into the team up that Snyder is also directing. The directors being brought in to “save” the tone of the DC franchise are stuck with grimdark both in front and behind them.
It may not be this bad
Now, to be fair to Snyder, the director claims otherwise. In an interview with The Hollywood Reporter ahead of the release of Batman v Superman, the director said that one of the reasons they wanted to bring more directors on board to help craft the DC cinematic universe was to ensure that each film felt different. Snyder told the magazine that there’s a “danger when you try to mimic things like tone” and they didn’t want every movie to feel like the same experience.
Executive producer Deborah Snyder added that it was very important to the studio that each movie had its own tone and that the filmmakers were given the creative freedom they needed to make the movies they wanted. While the studio would have final say over what idea for a character made it into the final script, and in turn, the film people would see, they wanted an amalgamation of talents.
Warner Bros. decided to bring out the big guns early in the cycle to kickstart The Justice League
Again, to their credit, both Snyders are aware of the issue facing the universe, but they’re not addressing the main problem. As long as Snyder is in charge of setting up universes for characters, there needs to be a bit of synchronization between directors to ensure it feels like it’s one world. That’s why there are moments in Suicide Squad that make the film feel like it’s attempting to be dark and gritty — most of them concerning Batman — while the rest of it tries to pack in as much absurdist story beats as possible. The weight of Snyder’s vision is to going to be hard to escape.
Although the change in direction didn’t land with audiences as much as Warner Bros. wished it would have, it’s the first time since the DC cinematic universe began that something seemed different. Johns is set on making sure future movies aren’t as downright grim as Batman v Superman or Man of Steel, and Warner Bros. seems like it’s heading in a slightly more Marvel direction, although far from being that family friendly. For a split second, it almost feels like everyone has figured out how to diminish the criticism they receive time and time again while still appealing to fans.
The lingering question is whether that can happen at this point with so much of Snyder’s influence tied so heavily to the universe. Bringing more directors on board means there’s room for growth and exploration in the DC universe, but in order to remain as consistent and coherent as possible, Snyder’s original conception for the world will have to appear in every film in every way. Especially since these characters are being introduced on the path to The Justice League film.
Warner Bros. decided to bring out the big guns early in the cycle to kickstart The Justice League, but the films were critical disasters. Marvel plays it safe by making sure characters and tones can be removed or kept from the Avengers if they don’t work out, but Warner Bros. doesn’t have that safety valve; Snyder’s vision and sensibilities are shot through these films on both sides. It was a risky gamble that didn’t pay off.
Snyder’s DC universe tried to make The Avengers in reverse, and that’s where it failed
The Avengers: Infinity War Could Feature Unexpected Marvel Faces, According To The Russos
It’s an understatement to say that Avengers: Infinity War will be packed. While Captain America: Civil War featured 12 of the MCU’s superheroes and a number of other supporting players, the third Avengers flick will feature upwards of 60 movie characters who will be involved one way or another in the long-awaited conflict with Thanos. Obviously that means there will be a lot of familiar faces, but according to directors Joe and Anthony Russo, they also have a few unexpected faces up their sleeves, some of whom might hail from the small screen.

While speaking with the Toronto Sun, the Russos acknowledged the obstacles in place that make it hard to include TV characters in the movies, they do look at all these characters, but they don’t want to give everything away about what they’re planning for Avengers: Infinity War. Anthony Russo explained:
We do consider everyone. We don’t want to get too specific about what’s going to happen with these movies. We want these movies to be a surprise for audiences.
There’s been a lot of back and forth about whether Marvel TV characters will ever appear in the MCU’s big screen adventures, especially Infinity War. Although the Marvel movies and TV shows do take place in the same universe, they’re run separately, and because the movies are developed so far in advance, it’s harder to coordinate schedules and not mess up a project’s plans. This past May, the Russos implied it was unlikely any TV characters would show up in Avengers: Infinity War because they were focused on “telling the stories of the characters that currently exist on the movie side,” but maybe they either changed their minds during the scripting process or simply want to offer a little hope to the TV fans who want to see certain characters, namely the Netflix heroes, appear in Infinity War, even if it’s just a cameo.
The interview also addressed Captain Marvel, who will be leading her own movie in 2019. However, earlier this year, the Russos may have accidentally let slip that Carol Danvers will debut a little earlier in Avengers: Infinity War. While the brothers wouldn’t confirm or deny whether this is the case, they did approve of the decision to cast Brie Larson. Joe Russo said:
It’s an incredible piece of casting. You couldn’t ask for better. Not only is she an amazingly talented actor but she’s a wonderful human being. We’re really looking forward to the opportunity of re-teaming with her — if we were to get the chance to work with that character.
As the article noted later, the Russos used this same “coyness” when talking about whether or not Spider-Man was involved with Captain America: Civil War, and we know how that turned out. So while her appearance isn’t official yet, it’s looking more and more likely that Carol Danvers will pop up during Avengers: Infinity War. That said, because Captain Marvel will tell Carol’s origin story, she may not necessarily have her powers when she’s alongside Earth’s Mightiest Heroes.
Avengers: Infinity War hits theaters on May 4, 2018.
The Avengers: Infinity War Could Feature Unexpected Marvel Faces, According To The Russos