Sweden’s booming video game industry is more than just Microsoft’s ‘Minecraft’
Microsoft’s acquisition of “Minecraft” maker Mojang in 2014 thrust it into the center of Sweden’s vibrant video-gaming cluster, where a boom in the last half decade — that includes much more than “Minecraft” — is one of the biggest success stories in the industry.
STOCKHOLM, SWEDEN — Microsoft raised eyebrows in 2014 with the announcement it was spending a hefty $2.5 billion to buy Mojang, the Swedish developer of world-building game “Minecraft.”
The reaction among the fast-growing video-game industry in Stockholm was a little different.
“For us, it was like, ‘Microsoft got a pretty sweet deal,’ ” said Susana Meza Graham, an executive with Swedish video game maker Paradox.
“Minecraft,” by the time Microsoft came calling, was a global phenomenon. It instantly gave Microsoft a hugely popular brand with kids and gamers of all ages, as well as the $100 million or so in profit that Mojang was then pulling in annually.
Bringing Mojang and its 35 employees under Microsoft’s umbrella also thrust the Redmond company into the center of a vibrant, and unique, video-gaming cluster.
Sweden’s video-game boom in the last half decade is one of the biggest success stories in the industry, fueled by a talented and creative workforce and the fruits of years of government support for education and technology.
The country today boasts the second-highest concentration of video-game studios per capita in the world (neighboring Finland is No. 1), according to data from industry tracker Gamedevmap. The U.S. clocks in at 13th, with less than half the rate of game companies per capita as Sweden.

And an industry trade group estimates that one out of every 10 people in the world has played a game developed in Sweden, from casual titles (“Candy Crush”) to the high-end (“Battlefield”) and whimsical (“Goat Simulator”).
Recently, many have plugged into “Minecraft,” an open-ended game that lets players pilot blocky characters and build elaborate universes. The game has sold more than 122 million copies, the second-biggest all-time seller behind No. 1 “Tetris.”
Converted factories
Stockholm, Sweden’s largest city and home to 930,000 people, is spread across an archipelago of 14 islands and coastline where Lake Mälaren meets the Baltic Sea.
At the core is the kidney-shaped island of Gamla Stan, “old town” in English, a maze of narrow cobbled streets connected by bridges and ferries to the adjacent islands.
Just to the south sits Södermalm, an island primarily used for farmland until its bogs and lakes were drained and working class housing was built in the 19th century. Today, it is Stockholm’s cultural capital, and the heart of its gaming scene.
One recent Friday, Meza Graham and most of Paradox’s 220 employees gathered on the sixth floor of their Södermalm headquarters to toast — Prosecco in hand — the simultaneous release of two updates to their games.

Avalanche, another development studio, occupies two floors of the same building. Dice, the biggest employer in Sweden’s gaming industry, is headquartered across the street.
“This would have to be the most populated game-development area in the world,” says Jacob Kroon, a spokesman with the Swedish Games Industry trade group.
A few blocks away down a street of utilitarian-looking apartment buildings and brick-walled former factories converted into offices is a subsidiary of Rovio, the Finnish-headquartered “Angry Birds” builder.
And around the corner from there, on the first floor of an old tobacco factory, is Mojang.
Mojang’s trajectory
The company was founded in 2009 by Markus “Notch” Persson, who built “Minecraft” in his spare time.
Early on, he spurned a job offer from game publisher Valve, which wanted him to bring his game idea to the Bellevue company.
After the sale to Microsoft closed, Persson and Mojang’s two other founders left the company.
Microsoft’s purchase of one of Sweden’s crown jewels of video gaming sparked the concerns that typically come when a big company acquires a smaller one.

New oversight and an infusion of foreign corporate culture can end what made the acquired company successful in the first place, particularly in the creative and personality-driven video-gaming industry.
There were “a lot of worries” among employees at Mojang, said Jonas Mårtensson, who joined the company the year before the deal and would stay on afterward as CEO. “What would Microsoft do? Who would we work with?”
But executives and developers in Stockholm say they haven’t seen much change in direction from Mojang in the 2½ years Microsoft has owned the studio, which now employs more than 50 people here.
From outward appearances at Mojang today, there’s little to suggest the company even belongs to Microsoft.
Much of the change has been in Redmond, where Microsoft has set up a studio to pilot some editions of “Minecraft,” and used the game prominently in marketing materials, including for the HoloLens, Xbox and the company’s education initiatives.
Bigger picture, “Microsoft hasn’t really shown yet what they want to do,” said Patric Palm, chief executive of Hansoft, a Sweden-based game and software development tool maker. “And since they paid such a hefty price, they obviously have a bigger game in mind here.”
Positive acquisitions
Some Swedish game studios have flourished under new management.
Dice, creator of the “Battlefield” series, was scooped up in 2006 by Electronic Arts (EA), the California-based company with a reputation for pulling the plug on studios it acquired.

Instead of withering, Dice has thrived. It employs more than 550 people in Sweden, including the team behind the hit “Battlefield 1.” Dice’s CEO at the time of the sale, Patrick Söderlund, now runs EA’s worldwide network of studios.
Another Swedish gaming company, Massive, has kept producing hits in nearly a decade as a subsidiary of French gaming giant Ubisoft.
“If anything, (international acquisitions) have only been positive” for the local industry, said Oskar Burman, an industry veteran who has led Stockholm studios owned by EA and Rovio, among others.
Like many of Sweden’s video-game pioneers, Burman got his start in the “demo” scene, tinkering with game making on early personal computers built by the likes of Atari and Commodore.
“Back in the 90s, it was really hard,” he says. “It was not seen as a proper path by anyone. We struggled (for legitimacy) with the government, our parents, everyone.”
They did, however, have advantages that would come into play as video gaming grew from hobby to a multibillion-dollar entertainment industry.
Swedish stimulus
Sweden made English-language education compulsory for all children in the 1960s, seeding a population fluent in what would become the default language of the internet and computer science.
Government investments in the information age paid dividends, too, from subsidies to buy home computers in the 1990s, to a state-funded broadband internet build out in the 2000s.
Peter Zetterberg, a Swedish video-gaming pioneer who helped pilot Microsoft’s Mojang acquisition, said the country’s cultural scene has also benefitted from a patient parenting attitude. Kids, he says, are often given the freedom to learn through play, rather than pressured into traditional career paths.
“To the frustration of my parents, we had a computer, and I sat in front of it a lot,” he said. “We fiddle with things, we tinker, and eventually, we might find the thing we want to do.”
Meanwhile, the country’s small domestic market forces companies to look to the global market — and particularly the U.S.

Meza Graham, a former consumer-goods marketer and Paradox’s 12th employee, was hired in 2004 to help build the company’s international presence and publishing studio. Paradox’s games — mostly deep, historical, world-spanning strategy simulations — were written in English. So were its website and user forums.
“At first, everyone assumed we were American,” she said. The company didn’t go out of its way to correct that impression.
Meza Graham also tried to inject a bit of American-style confidence into the company’s correspondence, a contrast to a Swedish tendency for humility and deference. Simple things, she said, like “if we think we’ve made a good game, say that in the news release.”
Paradox would go on to make its share of hits, and went public last year, listing shares on the Nasdaq First North exchange in Stockholm.
Growth spurt
The industry’s biggest growth has occurred in the last few years, a boom partly fueled by digital downloads of games that meant startups like Mojang didn’t need to work with a publishing-house gatekeeper.
Between 2010 and 2015, the most recent figures available, employment at Swedish game companies more than tripled, to 3,700 people, according to the Swedish Games Industry group. Sales surged from the equivalent of $132 million to $1.4 billion.
Mojang has contributed much of that revenue growth, and its sales have continued to climb under Microsoft. Revenue attributed to the Mojang subsidiary during Microsoft’s fiscal year ended in June was up 84 percent from the company’s last full year of independent ownership, to $443 million.
Tommy Palm, chief executive of Stockholm-based Resolution Games, said Microsoft could prove to be a good home for Mojang. “I think Microsoft certainly has the long-term vision,” he said. “Minecraft is a super interesting product, there are so many things you can do with it.”
For Sweden, Microsoft’s cash also minted another set of wealthy game-industry veterans who might wind up looking for second acts.
Palm and Burman are both repeat entrepreneurs, using some of the cash from previous deals to test new ideas. Many here are also waiting to see what Mojang’s departed founders do next.
“You need heroes,” said Mårtensson, the current Mojang CEO. “And we’ve had a few success stories. That inspires people.”
Sweden’s booming video game industry is more than just Microsoft’s ‘Minecraft’
Microsoft to Launch Minecraft Marketplace
Virtual Revenue
For Microsoft, Minecraft has been a huge success. Since acquiring the game, it has sold more than 121 million copies around the globe, according to Bloomberg, and counts 55 million unique monthly players. Bloomberg cited data provided by Microsoft for the Minecraft figures. The marketplace is aimed at the mobile and tablet markets and as a result won’t be found on Microsoft’s Xbox One or Sony PlayStation’s game consoles. It will only be available on Windows, iOS, Android, Apple TV, Oculus Rift and Samsung Gear VR virtual reality platforms and Amazon’s Kindle Fire. Microsoft will share in the revenue from the Minecraft marketplace, giving creators 50% of the sales. Thorton told Bloomberg the creators are happy the revenue will be split 50/50. In order to purchase the feature packs, users will have to use the virtual currency, which can be purchased with an device that has an app store whether its Apple’s iOS, Google’s Android or Microsoft’s Windows.
The move to launch a marketplace in which users have to make in-app purchases was made popular last summer by the popular Pokémon Go augmented reality game. Pokémon Go is free to download but requires users to make in-app purchases, which generated close to $1 billion in revenue last year, says Bloomberg.
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‘Minecraft’ Realms multiplayer finally heads to Apple TV
If you’ve been looking to play Minecraft with your other Apple TV-owning gamer buddies, it’s time to get excited. The latest update to the Apple TV version of this hit game enables “Realms,” Minecraft‘s subscription-based multiplayer system. This upgraded version also includes Xbox Live authentication support, which will let players access their linked avatars and character skins.
When you purchase a Realms account, it’s like getting a Minecraft server, only it’s maintained by Microsoft so you don’t have to mess with things like hosting or IP addresses. You get to control who can visit your private Minecraft Realm, too. That way, you don’t have to worry about anyone trashing your world as you race around fighting exploding Creepers or building insane recreations of King’s Landing from Game of Thrones. You can get a two- or 10-player Realm of your own for $3.99 and $7.99, respectively.
Unfortunately, owners of existing Realms subscriptions on Mac, Linux or PC won’t be able play alongside their iOS or Apple TV brethren; there are two separate Realms systems, one for PCs and one that includes iOS, Android and Windows 10 users. We’ve reached out to find out if there are plans to connect the two systems.
The procedurally-generated worlds of Minecraft deserve to be explored with others; now Apple TV and iOS fans have a chance to do just that… as long as they stick to their own platform.
Minecraft Museum of London project adds third and final Great Fire map
At last, rebuild fallen London.

Last year, the Museum of London launched its Great Fire 1666 campaign—an educational project that uses Minecraft to reimagine the Great Fire of London, in-line with the disaster’s 350th anniversary. Split into three distinct time periods during the event, different Minecraft maps portray events pre-fire, during the fire, and the aftermath and rebuilding of London in the wake of the fire. Part one and two can be found via those respective links and part three is now also live.
Supported by the Worshipful Company of Information Technologists, part three is named The Rebuild and looks something like this:
“Inspired by the Museum of London’s rich collections, Great Fire 1666 uses the power of Minecraft to tell the story of the fire,” reads the project’s site. “Three maps offer immersive experiences, allowing players to enter the City of London in 1666 and explore the story of the Great Fire like never before. Uncover the causes of this terrible event, help fight the fire and eventually try your hand at rebuilding London.
“Each map includes challenges to help players delve deeper into the story and experience what it was like to be part of the Fire of London.”
Head in this direction for download links for each stage of the Great Fire 1666 project, as well as more information on the project’s aims and purpose.
Minecraft Museum of London project adds third and final Great Fire map
‘Minecraft: Nintendo Switch Edition’: Special Features To Be Included
“Minecraft: Nintendo Switch Edition” was officially revealed just a few days ago, and now, fans thinking about getting this game can learn more about what new features it will offer.

Though the Switch works differently from other consoles, players can expect that the version of “Minecraft” that will be released for it will be capable of supporting whichever style of play they want to try out.
In a recent post on the game’s official website, it was also revealed that up to eight players can join up online, while as many as four different players can take part in the experience when it is played in local multiplayer mode.
Additional details about the Switch edition were then revealed by developers during a recent livestream, WWG reported.
Starting off with world sizes, players can reportedly create 3072 x 3072-sized worlds, and that upper limit is a significant step up from what was provided to players in last gen consoles.
Another promising revelation is that players who enjoyed “Minecraft” on the Wii U may also not have to simply abandon the previous game even as they move to Nintendo’s newest console. Developers are reportedly primed to introduce a special system that will allow for the proper transfer of worlds from the Wii U edition to the Switch version of the game.
This special system is not expected to be made accessible right away to players, however, so they may have to wait for a bit before they can see their Wii U worlds moved over to the Switch edition of “Minecraft.”
The “Super Mario Mash-Up pack” is also being bundled together with the Switch edition, giving players more items to play around with right away.
Players can start creating worlds using Nintendo’s newest gaming platform as soon as “Minecraft: Nintendo Switch Edition” is officially released on May 11.
‘Minecraft: Nintendo Switch Edition’: Special Features To Be Included
Free Fire director used Minecraft to map out set design
Minecraft is used for a lot of different things. It’s used to emulate entire programming languages, it’s used to train AI, and people even sometimes use it to enjoy themselves (via actually playing the game, is what I mean by that). Now there’s a new thing you can add to the list of Cools Things Minecraft Is Used For: designing sets for movies.
Or at least, that’s what Ben Wheatley did for his new film. The English director of Kill List and High Rise tweeted two images today showing the Minecraft build he used to plot out the film’s grimy warehouse setting. Here they are:
According to Wheatley replying to other Twitter users, he finds Minecraft a quicker tool for plotting out sets than Google Sketch, to name one example.
As for the film itself, Rotten Tomatoes reports that it’s “an electrifying action comedy about an arms deal that goes spectacularly and explosively wrong.” I haven’t seen the film, but I’ll be keeping a close eye out for creepers and suspiciously blocky looking structures when I do.
Here’s the trailer for the film, by the way. You’ll note some vague similarities between the above images and the final product.
Minecraft in real life: retoucher works magic on cubist creatures
Based in Jakarta, retoucher Aditya Aryanto recently had a simple idea: what if real life animals looked more like the cubic creations in the game Minecraft?
Using public domain images, he pulled them into Photoshop, and used the liquify curves tool to transform the animals into unnaturally straight lines.
“I am interested in the cubical shape and trying to change some animal form into cubes. First, I was afraid if it would be nicer than the original shape,” he said. “I was really curious about the results, so I tried to find some funny animal pictures to be changed into Anicube. I found animal pictures from Unsplash and Pixabay. Once I collected, I started making these images in Photoshop.”
Fany giving it a try? In Photoshop, just use the Liquify tool and shape to your heart’s content (Shift+Command+X). You can see the full album here.
Minecraft in real life: retoucher works magic on cubist creatures
Hero Gamers Created a Minecraft Version of Portland
Two local gamers have created a Minecraft version of Portland. It’s extraordinary.
If you don’t already know, Minecraft is a sandbox game that allows you to build worlds. From watching a girl I babysit play on her iPad, she’s showed me that you can create indoor swimming pools and domesticate cats, among other things.
The thing has incredible detail, including a Keep Portland Weird sign, Big Pink and a MAX that moves. The Nines Hotel building looks scarily accurate, as does Pioneer Courthouse Square and the entire skyline.
And it goes far beyond the images below. The creators say there are interiors to some buildings, and they plan to start creating the east side soon.
They say they started November 4 and have worked about 300 hours on the project.
Anyway, here’s what it looks like:








































Minecraft’s Next Big Update Detailed
Minecraft‘s Discovery Update is coming to Windows 10 and Pocket Editions, bringing with it more exploration options and journeys into woodland mansions. Oh, and llamas.
“Barter with a cartographer for a treasure map,” and seek out your fortune, according to the official Minecraft blog. The maps lead you to woodland mansions where you can duke it out with Illagers, “villagers gone bad,” for treasure.
The Discovery Update is similar to the Exploration Update implemented in vanilla Minecraft back in November, which saw the introduction of llamas as tameable mobs used as pack animals. Llamas are part of the Discovery Update and have similar functionality to the Llamas in Minecraft on PC.
A new Adventure Mode is also coming with the update, “for folks who like to make custom games and scenarios.”
The Discovery Update beta is coming to the Android version of Pocket Edition “very soon,” and more information can be found on the official Minecraft blog “in the coming weeks.”
Minecraft consistently appears in the top of the NPD Group’s monthly US sales listings, and its popularity doesn’t seem to show any signs of slowing down. Minecraft is coming to Nintendo Switch, making it the first Nintendo portable to have a version of the game.
Minecraft in Real Life: Retoucher Turns Real Animals Into Cubic Creations
Copyright disputes, huge camera announcements, the decline and fall of Instagram botting, this week has been a pretty serious one in the photo industry. Let’s wrap it up on a slightly… sillier note. Behold: Minecraft in Real Life.
Retoucher Aditya Aryanto from Jakarta, Indonesia recently had a simple idea: what if real life animals looked more like the cubic creations in the game Minecraft?
Curiosity sufficiently piqued, he took to Unsplash and Pixabay to find some great public domain images to play with, pulled them into Photoshop, and began liquifying curves into unnaturally straight lines. Before he knew it, he had everything from Tigers to Bunnies looking like they’d just been taken out of the box and hadn’t had time to really fluff out yet.
The resulting series, “Minecraft in Real Life” or “Anicube”, is quickly flying up the ranks on Behance, and seems like the perfect photo project with which to start the weekend. Enjoy:
Image credits: All images originally public domain, retouched by Aditya Aryanto and used under creative commons license.
Minecraft in Real Life: Retoucher Turns Real Animals Into Cubic Creations
‘Minecraft’ DLC Update: Xbox Chief Teases New Content in the Works
It looks like gaming studio Mojang has something up its sleeves for gamers of its mega successful sandbox game, “Minecraft.”
After spending time with the folks over at Mojang, Xbox head Phil Spencer revealed on Twitter that the developer is working on something new for the game.
“Great day with the team Mojang seeing the future work on Minecraft,” he tweeted. “Very cool to see the new ideas the team has come to life,” he went on to say.
He did not provide any other details as to what “Minecraft” fans can expect, but gamers can count on getting new content in the game in the feature.
This does not come as a surprise since Microsoft has already said in the past that they have big plans for “Minecraft” in the form of continual updates.
From the looks of it, Mojang appears already hard at work in whatever they plan to release in the game. When fans will get to see all that in the flesh, they will have to keep their eyes peeled.
In terms of downloadable content (DLC), “Minecraft” gets regular updates. The latest is the “Power Rangers” DLC that came out in March to commemorate the release of the movie of the same name.
Microsoft also recently announced a real-money marketplace dedicated to the game, where players can purchase textures and map packs created by approved creators. It will go live this spring.
Next month, “Minecraft” will find its way to another platform and that is the newly released Nintendo Switch. Its release in the new generation console will definitely expand the already massive playerbase of the sandbox game.
With regard to the future content, Mojang is currently working on for “Minecraft,” players will just have to patient in learning more information. New details should be revealed in the coming weeks of months.
‘Minecraft’ DLC Update: Xbox Chief Teases New Content in the Works
Tips to Win the Game Modes of Super League’s City Champs – Minecraft
Minecraft City Champs Game Modes
Before we give our tips for winning, you’ll first need to know what each game mode is all about. Players will play through seven Minecraft game modes during each Minecraft City Champs play session. We have several tips listed under each game mode overview below to help players achieve success during the main event.
Zombies
At its core, Minecraft is essentially a zombie survival game, which is why the Zombies game mode should be a natural fit for any experienced Minecraft player.
The Zombies game mode puts player’s survival skills to the test by making them survive endless waves of Zombies and other Minecraft monsters for as long as possible. The longer you survive, the more points you earn. The team that clears the highest wave of Zombies and earns the most points in the given time limit wins.
The goal in Zombies is to survive for as long as possible. Players can revive fallen allies in the area, so it’s important to stick together and work to slay Zombies as a team. As players survive each wave, new doors will unlock, allowing players to access better items for survival.
Tips:
- Always stay close by your teammates so you can revive one another when necessary.
- Keep your killstreak going by staying alive so that you can gain better items.
- The Zombies get progressively smarter after each wave. Don’t underestimate your enemies!
Workshop TNT
Workshop TNT is all about building, teamwork, and explosions! In this game mode, teams are given access to endless Creative Mode resources and an open plot of land to build a massive TNT launcher. The goal is to create an explosive device that will destroy as much of your target as possible. The team that destroys the most target blocks with their explosive device wins.
Since building is the focus of Workshop TNT, players won’t have to worry about combat. Players who know their way around a redstone circuit get to flex their creative muscle in this explosive game mode.
Tips:
- Pack your launcher with as much TNT as possible. The more TNT you load into your cannon, the farther it will fire and the more target blocks it will destroy.
- Need some inspiration? There’s a pre-made example located near your plot of land to help give you an idea of what to build.
Walls
The Walls game mode features a blend of both offensive and defensive gameplay. In Walls, each team has a Crystal that they must protect at all costs. To defend their Crystal, players must build up their defenses using traps, walls, and other items. At the same time, players must also try to damage the enemy team’s Crystal as much as possible before time runs out. The team whose Crystal receives the least amount of damage wins.
To get the best offensive and defensive items, players will need to kill Pigmen in their team’s underground dungeon in order to gain emeralds that can be traded for better items. Teams are given a limited amount of time at the start of each round to gather resources and build their defensive structures.
Tips:
- Emeralds are the key to better resources. Kill as many Pigmen as possible in your dungeon so that you can exchange them for the best items.
- Work to your strengths. If you are particularly good at building, help your team build the best defensive setup to protect your Crystal. If you’re better at PvP, use your offensive skills to deal damage to the enemy Crystal.
- Watch out for enemy traps!
Soccer
Hope you’ve got some block-shaped cleats! In the Soccer game mode, players must compete in a three-round mini soccer tournament. Just like regular soccer, teams score points by kicking the soccer ball into the opponent’s net. The team that has won the most rounds at the end of the tournament wins.
Tips:
- Double jump by pressing the spacebar twice. The double jump also propels you forward, which can come in handy when you want to get across the map quickly.
- Keep your goal protected. If you see a majority of your team making an offensive push, hang back a bit to ensure your goalie has some extra defensive support.
Domination
Domination works similarly to how it does in other multiplayer games. The goal is to capture designated territories on the map and hold them for as long as possible. At the start of the Domination battle, players must choose between five playable Heroes, each of which have special powers and abilities.
The capture process takes about 12 seconds, and during this time, players must fight off any enemies who may be trying to intervene. Teams can earn points faster by seizing multiple territories throughout the map.
Like a virtual tug-of-war, the enemy team will be attempting to secure your capture points from under you while conquering their own territories as well. The team with the highest score at the end of the time limit wins, so you must secure as many capture points as possible.
Tips:
- Travel with teammates when heading to a capture point location. Strength in numbers!
- Stay close to your captured territory to fend off any incoming enemy players.
- Choose a Hero based on which abilities you think would be best for defending a capture point.
Mayhem
In Mayhem, players must fend for themselves in an all-out Minecraft battle royale. The goal is to fight and defeat as many opponents as possible to earn points. Mayhem also includes super masks that allow players to transform into a notable Minecraft Hero. The team with the highest amount of kill points at the end of the time limit wins.
Tips:
- The longer you stay alive, the more points you earn for each kill. Be aggressive, but stay cautious as well.
- Use the map to your advantage by running up obstacles or platforms to dodge opponents who are after you.
- Don’t be too trusting. You might get a diamond axe in your back!
Crystal Crater
The seventh game mode in Minecraft City Champs is called Crystal Crater. In this mode, players must try to keep their team’s reactor energized while also attempting to damage the enemy team’s reactor. Players wield a Stun Blaster that is meant to damage enemy reactors and stun enemy players.
To keep the reactor running, players need to gather Crystals from the reactor arena in the center of the map and bring them back to the reactor at their base. While collecting Crystals sounds easy, there is one catch: only one player on a team can carry a Crystal at a time. The team that maintains their reactor’s energy the longest or is the last team standing with an energized reactor wins.
Tips:
- Since only one player on a team can carry Crystals at a time, it’s important to communicate with teammates to determine who that player is going to be.
- When a teammate goes to collect a Crystal, make sure some teammates stay back to defend the Crystal.
- Be ready to stun enemy players who are trying to collect Crystals to interrupt their efforts.
Aside from Mayhem, communication plays a key role in each of the Minecraft City Champs game modes. It’s important for players to converse and strategize with teammates around them in the auditorium so that everyone is on the same page.
While strategy is important, the key to winning each game mode is to keep an open mind and have fun. Minecraft has always been a great tool for creativity, and this only gets better when playing with other like-minded players. Follow the tips listed for each game mode to ensure your team comes out on the top of the Super League City Champs leaderboard.
City Champs Minecraft Locations
City Champs Minecraft events will be held in multiple cities over the coming months. Head over to the City Champs Minecraft event page for details on the dates and times for each city’s gaming sessions. The participating theaters and locations are as follows:
Cinemark Playa Vista and XD
12746 W Jefferson Blvd #3190, Los Angeles, CA 90094
Cinemark Paradise 24
15601 Sheridan St, Davie, FL 33331
Cinemark Seven Bridges and IMAX
6500 IL-53, Woodridge, IL 60517
Cinemark 17 and IMAX Theatre
11819 Webb Chapel Rd, Dallas, TX 75234
Cinemark Memorial City Houston
Memorial City Mall, 310 Memorial City Way, Houston, TX 77024
Redwood Downtown 20 and XD
The Old Spaghetti Factory, 825 Middlefield Rd, Redwood City, CA 94063
Century 16 Boulder
Twenty Ninth Street Mall, 1700 29th St., Boulder, CO 80301
Century 16 Santa Fe Station
4949 N Rancho Dr. Las Vegas, NV 89130
iPic Redmond
Redmond Town Center, 16541 NE 74th St, Redmond, WA 98052
iPic Fulton Market
11 Fulton St New York, NY 10038
Showcase Cinema de Lux, Patriot Place
Patriot Place, 24 Patriot Pl. Foxborough, MA 2035
Harkins Theatres SanTan Village 16
SanTan Village, 2298 E Williams Field Rd, Gilbert, AZ 85296
Tips to Win the Game Modes of Super League’s City Champs – Minecraft
‘Minecraft’ News & Update: Pocket Edition Gets New ‘Fallout’ Mashup Pack
Another good news for the “Minecraft” players and fans all over the world, especially those mobile gamer, recently arrived. There is a new texture pack for popular sandbox game mobile edition or “Minecraft Pocket Edition” released last week.
This new “Minecraft Pocket Edition” texture pack they called “The Fallout Mashup Pack” or “Minecraft Fallout Edition” is now available to purchase and download from the online store. At $5.99 USD, you can download the new texture pack from Google Play Store and enjoy the new game features.
The new “Minecraft” texture pack offers up content based on the “Fallout” post-apocalyptic role-playing game series originally from the Bethesda Softworks. This “Fallout Mashup Pack” or “Minecraft Fallout Edition” includes all-new textures which players can turn their “Minecraft” world into something that looks like the nuclear bomb-blasted landscape of the Fallout universe, says Android Authority.
Aside from the new texture blocks, “The Fallout Mashup Pack” or “Minecraft Fallout Edition” also includes some new mobs and character skins to access which are based on the many colorful characters in the “Fallout” game series. For the “Minecraft” players, it is really good to see new mobs in the game, and these mutated two-headed cows, huge scorpions and other new mobs are makes this new pack very exciting. And of course, this pack adds in some music tracks from the “Fallout” franchise.
This mashup pack is a great way for the Bethesda Softworks to introduce the game to the “Minecraft” players, especially to those doesn’t have any idea about this RPG. On the other hand, the popular sandbox game also makes a similar effect to the “Fallout” players to try this creative building game.
Mojang and Microsoft Xbox never cease to tolerate their fans for bringing new more excitement to the “Minecraft” games. These coming weeks, the update version 1.12 is set to launch. There is still no official schedule when this update will be available, however, you can now check the contents of this update, it includes new parrot mobs and new colorful blocks.
‘Minecraft’ News & Update: Pocket Edition Gets New ‘Fallout’ Mashup Pack
LEGO Worlds Review: PS4, Xbox One and Nintendo Switch builder is fun, but no Minecraft
And while it doesn’t quite hit the heights of that worldbuilding phenomenon, there’s enough here to satisfy fans.
The game is basically a massive open sandbox to build entire LEGO worlds.
There’s a rather bland, basic story where you play an astronaut exploring planets.
The more gold bricks you discover on each planet, the more worlds open to you.
And while they start off relatively small, it won’t be long before you are travelling between huge worlds with varied landscapes.
The game, available on PS4, Xbox One, PC and Nintendo Switch is aimed at kids aged seven up.
But older kids and adults will still love this. we fear the building mechanics aren’t as accessible as Minecraft and will leave the youngest ones struggling.
That said, we fear the building mechanics aren’t as accessible as what is on offer in Minecraft.
Worse still, it could leave the game’s youngest players struggling.
Overall, LEGO Worlds is a fantastic title, but you’ll need to put the effort in to get the best out of it.
LEGO Worlds Review: PS4, Xbox One and Nintendo Switch builder is fun, but no Minecraft
Xbox Boss Teases New “Future Work” On Minecraft
Xbox boss Phil Spencer spent a part of his day today with the team at Minecraft developer Mojang, he said on Twitter. While he didn’t get into specifics about what he saw, Spencer said it was a “Great day with the team [at] Mojang seeing the future work on Minecraft.”
He added: “Very cool to see the new ideas the team has come to life.”
Microsoft acquired the Minecraft franchise and developer Mojang in September in a big deal worth $2.5 billion. Since then, the massively popular sandbox game has gotten even bigger, with Microsoft announcing 121 million sales and 55 million monthly players earlier this year.
The game is regularly supported with new DLC and updates, including Power Rangers content that came out at the end of March. More recently, Microsoft announced a real-money marketplace for Minecraft, while the game is coming to another platform, Nintendo Switch, in May.
In August 2015, Spencer talked about his broad vision for Minecraft, saying Microsoft has no immediate plans to make Minecraft 2, though it could happen eventually.
What would you like to see added to Minecraft in the future? Let us know in the comments below!
Remote Scottish islands recreated in Minecraft
You1 can now explore the St. Kilda archipelago, a tiny collection of islands 40 miles off the Scottish coast, in Minecraft. This is great because it rains less in Minecraft, and the wind won’t shear your face off.
The BBC reports that the 1:1 scale map of the islands took 125 hours to produce.
The last islanders left the main island of Hirta in 1930 after life there became unsustainable.
People only now live on Hirta on a temporary basis to work at the military site, or on wildlife conservation projects. …
The map is available for public download to allow gamers all over the world to explore the archipelago’s history, heritage, stories, people and landscapes.
St. Kilda really is perfectly-sized to be a Minecraft map: a main island about 2km long and some smaller outlying ones. I hope they made it so the Minecraft version is fully playable, and not just a vast block of stone under the surface.
1. Can anyone actually find the download? Am I going crazy?
Minecraft Fallout Mash-Up Pack now available for Pocket and Windows 10 versions
At the end of last year, the Fallout Mash-Up Pack was only available for console versions of Minecraft. However, developer Mojang has just announced that the post-apocalyptic pack will soon be available to play on the Windows 10 and Pocket Edition versions of the game. A small preview of what to expect can be seen in the teaser trailer for the console release of the pack, below:
This is a very interesting combination, as the RPG survival experience offered by Fallout meets the sandbox, block-dominated world of Minecraft.
Many of the characters and visual quirks of the nuclear wasteland game seem to be available, as the pack boasts 44 different skins, and several “mutated” mobs. In addition, it looks like all of the previous Fallout landscapes have been combined into one, so you can hop from Diamond City to elements of the Capitol, for example, something which is not possible in the normal Fallout titles.
As if the latest Fallout game was not already customizable enough, the wasteland is now completely subject to your own imagination and the freedom offered to you by Minecraft’s blocky world.
If you want to buy this pack, you will have to do so via the in-game store. It is priced the same as its console equivalent, at $5.99.
Minecraft Fallout Mash-Up Pack now available for Pocket and Windows 10 versions
Nintendo Switch games news: How does this blockbuster compare to PS4 and Xbox One?
Minecraft was recently given a May 11 release date on Nintendo Switch, although UK fans will have to wait until May 12.
But there’s good news and bad news for Nintendo Switch owners, as Mojang reveals more about world sizes and how they compare to Wii U, Xbox One and PS4.
On the plus side, the Nintendo Switch version will support worlds much that are much larger than the ones featured in the Wii U Edition.
The Wii U edition only supported the Classic world type, which is 864×864 blocks.
The Switch version also supports Classic, as well as Small worlds of 1024×1024 blocks and Medium worlds with 3072×3072 blocks.
Unfortunately, however, it won’t support the Large worlds (5120×5120 blocks) found in Xbox One and PS4 versions of the game.
Ultimately, however, the ability to play it on the go makes the Nintendo Switch version an attractive prospect.
Nintendo Switch games news: How does this blockbuster compare to PS4 and Xbox One?
Remote St Kilda islands recreated in Minecraft
Scotland’s remote St Kilda archipelago has been digitally recreated in video game Minecraft.
Games company ImmersiveMinds spent more than 125 hours and used more than three million virtual bricks on the 1:1 scale map of the islands.
St Kilda lies about 40 miles (64km) west of North Uist, the nearest inhabited place to the archipelago.
The last islanders left the main island of Hirta in 1930 after life there became unsustainable.
People only now live on Hirta on a temporary basis to work at the military site, or on wildlife conservation projects.
The Minecraft version of St Kilda has been made to help mark Tuesday’s World Heritage Day.
The map is available for public download to allow gamers all over the world to explore the archipelago’s history, heritage, stories, people and landscapes.
Nick Smith, heritage manager at Western Isles’ local authority Comhairle nan Eilean Siar, said: “This is a really exciting way to use technology so that people can discover a remote and difficult to access place.”
The team from ImmersiveMinds worked closely with Jonathan Wordsworth, the St Kilda archaeologist with The National Trust for Scotland, to ensure that this digital world is as accurate as possible.
The virtual build features abandoned blackhouses, boats and underground structures called souterrains.
Is the Latest MINECRAFT POKÉMON the Coolest One Yet?
As has been well-documented, Minecraft is a sort of breeding ground for Pokémon fan recreations. Somebody made a working Game Boy Advance capable of playing Pokémon Fire Red last summer, while another fan created an entirely new 3D Pokémon adventure, all in Minecraft. If you’ve been reading the site for a while, you might also remember the fan who was working on a fully functional recreation of Pokémon Red. He was off to a strong start in 2015, and now, the project is finally finished (via Polygon).
When we last checked in on Mr. Squishy, who went by Magib1 at the time, he had the Pokédex, basic game mechanics, and the world map done. Now, he’s finally finished, and the game is a true port, meaning that he didn’t just make a Game Boy emulator in Minecraft and load the Pokémon Red ROM into it: He recreated the entire game from scratch.
In the above video interview with Polygon, Mr. Squishy explains how that process worked and why it was necessary:
Minecraft has command blocks, which allow you to write code in-game. There’s no easy way to just take the ROM for one of these old games and dump it into Minecraft. To get all of the functionality in the game, you basically need to re-code everything from the ground up inside the game, so that’s what I’ve done here.
Mr. Squishy also documented the process on Reddit and answered some questions there, revealing that so much effort went into this endeavor: He walked over 1,760 in-game miles and used 357,000 command blocks over the 21 months it took to finish the project. Even all of the game’s original glitches have been recreated. Now that’s dedication.
Of course, this Minecraft-based Pokémon game is a totally different beast from the other aforementioned efforts…
The Pokémon Fire Red remake is more graphically intensive since it’s a GBA game, but movement is a bit choppy and it’s still very much a work in progress (although the latest version of the game has made great strides and it looks fairly accurate at this point).
Then there’s Pokémon Cobalt and Amethyst, which is in a completely different league. Instead of recreating an existing game, this one is a completely new adventure in 3D. It copies the original game mechanics, and it’s sort of like a merge of Pokémon Stadium and Pokémon Sun and Moon, so it’s very robust. It has an original plot and even a bunch of brand new Pokémon, so the game definitely goes beyond the call of duty.
Each of these fan projects are special in their own way, and a testament to how versatile of a creation environment Minecraft can be to people with good ideas and ambition.
Feel free to download the Pokémon Red remake for yourself and give it a go, right here. Are you going to try this out, or are you going to stick to your emulators, or perhaps an original cartridge? Hit up the comments below and let us know what you think!