Minecraft reaches 20 million sales on PC and Mac

Minecraft reaches 20 million sales on PC and Mac

Commentators thought everyone interested in Minecraft had already bought it when Microsoft aquired Mojang last year, but the sales are still rolling in.Commentators thought everyone interested in Minecraft had already bought it when Microsoft aquired Mojang last year, but the sales are still rolling in.

When Microsoft bought the free-form exploration and building game Minecraft along with Mojang, the studio behind it, for a gobsmacking $US2.5 billion last year, many industry commentators questioned their wisdom.

There was no doubt that Minecraft was popular — this is a game that sold four million before it was even officially released, after all — but $US2.5 billion is an enormous amount of money. At the time Microsoft finalised their sizeable purchase, the game had sold 60 million copies across all platforms, worldwide.

How much more could this investment be expected to grow?

We now have our answer: a lot more, and it shows no signs of slowing. This week the Minecraft website reported that the game had reached another sales milestone: 20 million on PC and Mac. Even though it went on sale way back in 2011, around a quarter of those sales occurred in the past year.

Amazingly the number is on top of the more than 20 million copies sold across Xbox platforms and another 20 million on mobile and tablet devices. Mojang and Microsoft continue to update Minecraft and offer it on more platforms: it is already on PlayStation 4 and Xbox One, and even Sony’s PS Vita handheld system.

A large part of Minecraft’s popularity is that it is child-friendly. It is used in school teaching programs, and many parents play it with their children.

Parents will also have noticed the plethora of Minecraft merchandise on store shelves last Christmas season, a trend that will no doubt be repeated this year. Expect more action figures, plush toys, and even Minecraft Lego when the gift-shopping season begins.

Microsoft certainly took a risk paying such an enormous sum, but less than a year later the signs are already good that their investment was a wise one.

Minecraft reaches 20 million sales on PC and Mac

Microsoft launches site for teachers taking Minecraft into the classroom

Microsoft launches site for teachers taking Minecraft into the classroom

Minecraft in Education portal aims to get educators sharing tips on how Mojang’s popular game can be used to teach children

Children are playing Minecraft in their millions, but can they also learn from it?
Children are playing Minecraft in their millions, but can they also learn from it? Photograph: Voisin/Phanie/REX/Voisin/Phanie/REX

Millions of children are already playing Minecraft at home, whether on computers, consoles or mobile devices. Now the game’s parent company Microsoft wants to encourage more teachers to use it in the classroom.

Microsoft, which bought the game’s developer Mojang for $2.5bn in 2014, has launched a new site aimed at teachers, aiming to foster a community of educators swapping lesson plans and other tips based on Minecraft.

The new site was announced by Microsoft’s vice president of worldwide education Anthony Salcito, complete with a list of some of the ways schools are already incorporating Minecraft into their lessons.

Elementary students in Seattle are learning foundational math skills by calculating perimeter, area and volume in Minecraft during a Saturday math program. Middle school students in Los Angeles are learning about major world religions as part of their humanities class. They are visiting sacred sites in their city, researching international sites and then building them in Minecraft.

Alfriston College students in New Zealand are partnering with Auckland War Memorial Museum to learn the history of the New Zealand people who served in the 1915 Gallipoli campaign by re-creating the landscape in Minecraft, block by block. Middle schoolers are learning the building blocks of computer science in an online Minecraft coding camp. Elementary students in Scotland are learning about city planning and engineering by reimaging, redesigning and then building in Minecraft what they think Dundee waterfront should look like.”

Mojang has sold more than 70m copies of Minecraft across all platforms since the game’s launch in 2009, with the game becoming a firm favourite among children as well as the adult gamers it was originally aimed at.

Minecraft has also spawned a thriving network of YouTube channels, including one – run by British creator Joseph “Stampy” Garrett – that recently launched an educational show called Wonder Quest filmed within the game.

Other educational projects involving Minecraft include MinecraftEdu, a separate version of Minecraft with features designed for schools, and its own community of educators swapping tips on how to use it.

In 2013, Google worked with MinecraftEdu and Caltech’s Institute for Quantum Information and Matter to launch a mod called qCraft that used Minecraft to teach children about quantum computing. Meanwhile, a project announced in March 2015 will see MinecraftEdu supplied to every secondary school in Northern Ireland.

Microsoft’s launch of the Minecraft in Education site comes days before Minecon, Mojang’s annual conference for all things Minecraft. Microsoft will be one of the exhibitors at the two-day event in London, where several panel sessions will focus on Minecraft’s role in schools.

Microsoft launches site for teachers taking Minecraft into the classroom

Microsoft Putting Up Portal to Support ‘Minecraft’ Use in the Classroom

Microsoft Putting Up Portal to Support ‘Minecraft’ Use in the Classroom

Minecraft

Microsoft seems to believe that their popular open world building game “Minecraft” has a huge potential in education. This belief is apparently fuelled by actual experiences of classroom teachers who have used or are using the game to foster creative thinking and help kids in class learn better through technology.

According to a report in Tech Times, it is because of these experiences that Microsoft is setting up a portal where teachers and educators can share examples of what they are doing in the classroom and how they are using the game as a tool for teaching and learning.

The Microsoft in Education team is going to launch a new forum called Minecraft in Education specifically for this purpose. Elementary school teachers who use the game to teach mathematical concepts such as area, perimeter and volume can post what kind of activities they ask their students to do. Middle school teachers who come up with a more interesting way to teach history or ancient civilizations through the game may also share how they do it. College professors who have explored how groups of students can collaborate on a Minecraft-based project may also have something interesting to post as well.

The game’s open world sandbox gameplay allows its players and in this case, the students to do whatever they want within educational parameters of course. The report said that the “only limit in the game is the user’s imagination” thereby allowing students to “reimagine art, master problem-solving skills and explore their own creativity.” Given the game’s possible use in collaborative building projects, it also fosters communication and problem-solving skills among the students.

Minecraft is just one of the tools that the company wants educators to use in the classroom. This and other technology tools such as Office 365 and Bing Pulse will be showcased by the company during the International Society for Technology in Education Conference in Philadelphia from June 29 to July 1.

Microsoft Putting Up Portal to Support ‘Minecraft’ Use in the Classroom

Warner Bros. hands over the edgier DC Comics movies to New Line

Warner Bros. hands over the edgier DC Comics movies to New Line

The Sandman

In an attempt to protect the fragile minds of young comic book readers, in 1993 DC created a special age-restricted imprint called Vertigo that would house its more “adult” titles. Free from the constraints of capes and continuity, some of the Vertigo books—like Sandman and Hellblazer—became big hits with both readers and critics. Thanks to the Vertigo logo on the cover, though, nobody had to worry about these award-winning stories about sandmen and people who blaze hell mucking up their beloved mainstream comics like Batman and Superman’s Pal Jimmy Olsen.

Now, Warner Bros. has decided to do something similar with the wide-array of DC Comics movies and TV shows that it controls. According to Deadline, management of media based on Vertigo titles—including Preacher, Lucifer, the dearly departed Constantine, and Joseph Gordon-Levitt’s Sandman—will be transferred over to New Line Cinema so Warner Bros. can focus on Batman V. Superman: Dawn Of Boring Industry Nonsense and its other Justice League-related movies. Deadline doesn’t go into this, but we’d assume this will also lock the Vertigo movies and the regular movies into separate “universes,” so Superman won’t be popping up in Sandman to talk about his weird dreams about being an actor.

One interesting wrinkle in all of this, though, is that Justice League Dark/Dark Universe—the spinoff movie that would star some of DC’s Vertigo-friendly heroes like Swamp Thing, Deadman, and John Constantine—will be staying with Warner Bros. instead of heading to New Line. In other words, it could link up with the regular Justice League movies. That’s according to The Hollywood Reporter, which also adds the unfortunate note that Guillermo del Toro—who has been attached to this project since forever—has now dropped out. Hey, at least we have a million more superhero movies to look forward to!

Warner Bros. hands over the edgier DC Comics movies to New Line

Marvel To Publish A Rom-Less Space Knights Series?

Marvel To Publish A Rom-Less Space Knights Series?

Spaceknights2-5Kudus to Matt Moore at ComicBook.com, run by Marvel’s ex-PR guy with a Marvel alien race named after him, James Vascardi.

They have learned that  Marvel has a new Space Knights series to be launched, featuring the cosmic gladiator types of Galador, that used to include Rom The Space Knight when they had the license.

Now with Hasbro, the odds are that at will end up at IDW. But Marvel still owes all the Space Knight stuff that Bill Mantlo and Sal Buscema created for them.

Expect the official word on Wednesday,

Marvel To Publish A Rom-Less Space Knights Series?