Minecraft Player Spends 232 Hours Building Apple Campus 2

Minecraft Player Spends 232 Hours Building Apple Campus 2

Apple’s spaceship-shaped campus in Cupertino, California has been under construction for several years and is one of the most expensive, ambitious buildings in the United States.

While Apple has been hard at work putting the finishing touches on the campus, which is slated to open later this year, Minecraft player Alex Westerlund has been building a Minecraft version of Apple’s second campus.

According to Westerlund, building the campus in Minecraft took him 232 hours over the course of a year. He used construction plans along with topographical maps to create an accurate rendition of the campus, down to the land it’s built on.

As can be seen in the video, the ring-shaped main building has been faithfully recreated, with its curved glass windows, massive doors, solar panels, window awnings, and more. Westerlund says the main building is “absolutely massive” at 469 blocks across, with every hill, path, and orchard placed according to construction plans.


The courtyard of the building includes trails, two cafes, a cafeteria patio, cherry trees, a fitness center, and a fountain, while the interior features atriums and a huge cafeteria built to match a publicly released rendering.

Apple’s real second campus is nearing completion. According to the latest drone video, construction crews are hard at work on landscaping and are wrapping up work on solar panels and a nearby research and development facility. The campus is expected to be finished in 2017, but exactly when employees will move in remains unclear.

Westerlund tells MacRumors that as Apple continues work on its campus, he’ll continue to flesh out his virtual version, putting in up to four hours of active building time per day.

Minecraft Player Spends 232 Hours Building Apple Campus 2

Learning chemistry within Minecraft video game

Learning chemistry within Minecraft video game

Date:
February 15, 2017
Source:
University of Texas at Dallas
Summary:
Scientists are exploring whether teaching real-world science through a popular computer game may offer a more engaging and effective educational approach than traditional concepts of instruction. A group of 39 college students from diverse majors played an enhanced version of the popular video game “Minecraft” and learned chemistry in the process, despite being given no in-class science instruction.
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Using the mod and instructions provided on a Wiki website, players can, for example, harvest and process natural rubber to make pogo sticks, or convert crude oil into a jetpack using distillation, chemical synthesis and manufacturing processes. (stock image)
Credit: © Monkey Business / Fotolia

A University of Texas at Dallas team is exploring whether teaching real-world science through a popular computer game may offer a more engaging and effective educational approach than traditional concepts of instruction.

In an article recently published in Nature Chemistry, a UT Dallas team — including a materials scientist, two chemists and a game design expert — describes how a group of 39 college students from diverse majors played an enhanced version of the popular video game “Minecraft” and learned chemistry in the process, despite being given no in-class science instruction.

Dr. Walter Voit led the team that created “Polycraft World,” an adaptation or “mod” for “Minecraft” that allows players to incorporate the properties of chemical elements and compounds into game activities. Using the mod and instructions provided on a Wiki website, players can, for example, harvest and process natural rubber to make pogo sticks, or convert crude oil into a jetpack using distillation, chemical synthesis and manufacturing processes.

“Our goal was to demonstrate the various advantages of presenting educational content in a gaming format,” said Voit, a materials science and engineering professor in the Erik Jonsson School of Engineering and Computer Science. “An immersive, cooperative experience like that of ‘Polycraft World’ may represent the future of education.”

Crafting a Teaching Tool

Dr. Ron Smaldone, an assistant professor of chemistry, joined the project to give the mod its accuracy as a chemistry teaching tool. Dr. Christina Thompson, a chemistry lecturer, supervised the course in which the research was conducted, and joined Smaldone in mapping out assembly instructions for increasingly complex compounds. Voit spearheaded a team of programmers that spent a full year on development of the platform.

“Eventually, we got to the point where we said, ‘Hey, we can do something really neat with this,'” Voit said. “We could build a comprehensive world teaching people materials science.”

For Smaldone and Voit, much of the work was finding in-game objectives that provided a proportional difficulty-reward ratio — worth the trouble to build, but not too easy.

“If the game is too difficult, people will get frustrated. If it’s too easy, they lose interest,” Voit said. “If it’s just right? It’s addicting, it’s engaging, it’s compelling.”

Thompson and Smaldone produced more than 2,000 methods for building more than 100 different polymers from thousands of available chemicals.

“We’re taking skills ‘Minecraft’ gamers already have — building and assembling things — and applying them to scientific principles we’ve programmed,” Smaldone said.

Some of the “Polycraft World” gamers became surprisingly proficient in processes for which they had no prior instruction, Voit said.

“We’ve had complete non-chemists build factories to build polyether ether ketones, which are crazy hard to synthesize,” he said. “The demands of the one-hour-a-week class were limited, yet some students went all-out, consuming all this content we put in.”

Dr. Monica Evans, an associate dean for graduate programs and associate professor in the School of Arts, Technology, and Emerging Communication, is a co-author of the paper and leads the University’s game design program, which is ranked as one of the top programs in the country by The Princeton Review.

“It’s quite difficult to make a good video game, much less the rare good game that is also educational,” Evans said. “The ingenuity of the ‘Polycraft’ team is that they’ve harnessed the global popularity of an existing game, ‘Minecraft,’ and transformed it into something that is explicitly educational with a university-level subject.”

Classroom Instruction Not Included

Voit and Smaldone see “Polycraft World” as an early step on the road to a new format for learning without classroom instruction.

“The games that already exist mostly serve only as a companion to classroom learning,” Smaldone said. “The goal here is to make something that stands alone.”

A significant advantage of using such a tool comes in the volume of data it returns on student performance.

“We can measure what each player is doing at every time, how long it takes them to mix chemicals, if they’re tabbing back and forth to our Wiki, and so on,” Voit said. “It gives us all this extra information about how people learn. We can use that to improve teaching.”

Smaldone agrees: “With traditional teaching methods, I’d walk into a room of several hundred people, and walk out with the same knowledge of their learning methods,” he said. “With our method, it’s not just the students learning — it’s the teachers as well, monitoring these player interactions. Even in chemistry, this is a big innovation. Watching how they fail to solve a problem can guide you in how to teach better.”

Smaldone admits the concept must overcome doubts held by some that gaming cannot serve useful purposes.

“There’s a preconception among some that video games are an inherent evil,” he said. “Yet in a rudimentary form, we’ve made a group of non-chemistry students mildly proficient in understanding polymer chemistry. I have no doubt that if you scaled that up to more students, it would still work.”

Voit’s plans for the next version of “Polycraft World” will take it beyond teaching chemistry. Perhaps the most ambitious objectives revolve around economics.

“We’ve worked with several economists, and are developing a monetary system,” Voit said. “There will be governments and companies you can form. A government can mint and distribute currency, then accumulate goods to prop up that currency. We’ll see teams of people learning how to start companies or countries, how to control supply and demand, and how to sustain an economy.

“Learning about micro- and macroeconomics by actually doing it can impart a much richer understanding of what monetary policy looks like and why.”

Evans sees great potential for this project.

“It’s a pleasure to be part of such a unique, transformative project, particularly as it moves forward into the next few stages of development,” she said.

For Smaldone, the appeal of the project comes from both its uniqueness and potential to yield change.

“No one else is doing this to this level. That’s why I think we’ve gotten traction,” he said. “I think we have a chance to make an impact, even if only demonstrating how powerful it is to infiltrate a game with real, serious content. That’s a proof of concept that so far, at least in chemistry, no one has done.”

Learning chemistry within Minecraft video game

Talk to this self-learning AI chatbot one player built entirely inside of Minecraft

Talk to this self-learning AI chatbot one player built entirely inside of Minecraft

His name is Albert, and he just wants to be your friend.

Another day and we’re one step closer to the Minecraft singularity thanks to players building everything from Atari emulators to working cellphones. And now, thanks to the efforts of builder Onnowhere, Minecraft has its own self-learning chatbot. Forget playing with friends, AlbertAI is a chatty little AI you can talk to using a keyboard interface and learns to talk the more you do.

“I’ve always been interested in artificial intelligence, so naturally I really wanted to make one,” Onnowhere tells me. He’d been messing around in Python and Java, but was drawn to the challenge of building an AI inside of Minecraft. While the room in which you chat with Albert seems clean and simple, it really masks a massive physical computer that determines how he’ll respond to your dialogue.

The secret to this is Minecraft’s command blocks that dramatically expanded the potential for engineering and programming inside of Minecraft. With these blocks, players can execute simple console commands, which is what allows Albert’s responses appear in the chat window like any normal player. More impressive, however, is how Albert knows what to say.

The algorithm is complicated, but it relies on finding the frequencies of letters used in your messages as well as length and the total difference between letters to determine what the response should be. So if you say ‘Hello’ to Albert, he’ll scan his memory bank of responses for ones that closely match that syntax, and then respond. What’s impressive is that the more you speak to him the larger that memory bank grows and the more responses he develops.

These massive towers contain all of Albert’s responses.
“When I began making my first chatbot in Python for fun, I made it a goal of mine not to have it ‘preset’ with responses, because if it’s just responding to things with stuff the creator has already determined, I feel it won’t be as genuine,” Onnowhere says. “Users would probably see a pattern and it would cut off from the uniqueness of the idea. Cleverbot was a big inspiration for the method I came up with, because it learns by talking with users rather than using premade chats.”

That kind of programming already seems complex, but it becomes almost mind-boggling when it has to be done within a physical Minecraft world. For example, text input is stored in wool and clay blocks that are broken down to ‘interpret’ the value of each letter in your sentences. “There is an odd satisfaction one can get out of creating something despite limits,” Onnowhere says.

AlbertAI has been his pet project for almost a year, and while he had the basic concepts nailed down from previous chatbots he made in Java and Python, implementing them in Minecraft wasn’t easy. It only took him a day to build the basic foundation to calculate Albert’s responses, but he tells me that he quickly ran into hurdles. “I had a major issue with lag due to a method I was using to calculate things, and it took quite some time before I came to a solution that could fix it,” he says. “I’m glad it finally worked out though, as I almost didn’t release it due to how slow it ran.”

This is hardly Onnowhere’s most impressive project either. He’s also well known for recreating Redstonia, a city from Telltale’s Minecraft: Story Mode, inside of vanilla Minecraft. So he’s ported a Minecraft city from a non-Minecraft game back into Minecraft. If you’re interested in seeing if AlbertAI passes the Turing Test, you can download it here, and check out Onnowhere’s YouTube channel for more on his other Minecraft projects.

Talk to this self-learning AI chatbot one player built entirely inside of Minecraft

Minecraft rival video game LEGO Worlds pre-orders open on Xbox One

Minecraft rival video game LEGO Worlds pre-orders open on Xbox One

The highly anticipated world-building video game, LEGO Worlds, is now available to pre-order on Microsoft’s Xbox One console ahead of its March release. The game takes a cue from the Minecraft video game (which itself was inspired by LEGO) and allows players to create their own blocky virtual world full of popular LEGO playsets and gaming mechanics. Here’s the official game description:

EXPLORE. DISCOVER. CREATE. LEGO® Worlds is an open environment of procedurally-generated Worlds made entirely of LEGO bricks which you can freely manipulate and dynamically populate with LEGO models. Create anything you can imagine one brick at a time, or use large-scale landscaping tools to create vast mountain ranges and dot your world with tropical islands. Drop in prefabricated structures to build and customize any world to your liking. Explore using helicopters, dragons, motorbikes or even gorillas and unlock treasures that enhance your gameplay. Watch your creations come to life through characters and creatures that interact with you and each other in unexpected ways. In LEGO® Worlds, anything is possible!

Pre-order LEGO Worlds on Xbox One

LEGO Worlds will be one of many LEGO video games on the Xbox One with previously released titles covering popular franchises such as Star Wars, Harry Potter, and The Avengers. Do you enjoy play LEGO video games? Let us know which ones are your favorites in the comments below.

Minecraft rival video game LEGO Worlds pre-orders open on Xbox One

Deal: Xbox One S 500GB with Minecraft Bundle for $209.99

Deal: Xbox One S 500GB with Minecraft Bundle for $209.99

US gamers can now get the Xbox One S 500GB with Minecraft Favorites from online retailer NewEgg for only $209.99, after using code EMCRCBF29. The Xbox One S Minecraft Favorites Bundle (500GB) includes the Xbox One S 500GB console, an Xbox Wireless Controller, Minecraft: Xbox One Edition Favorites Pack, Minecraft Builder’s Pack, Minecraft: Windows 10 Edition Beta, and a 14-day Xbox Live Gold trial.

Get full game downloads of Minecraft for Xbox One and Windows 10, plus thirteen fabulous, community-favorite content Packs, including Halo Mash-up and Festive Mash-up. Craft new Minecraft worlds together with friends on Xbox Live, the most advanced multiplayer network. And now with the new Xbox One S, you can even watch 4K Blu-ray™ movies, stream Netflix and Amazon Video in stunning 4K Ultra HD, and play a growing library of Xbox 360 games. With all the biggest blockbusters this year, there’s never been a better time to jump ahead with Xbox One.

This is a new system you will be receiving, you can grab it from here. Hurry though as the discount code is only good until February 16.

Deal: Xbox One S 500GB with Minecraft Bundle for $209.99