Minecraft unveils Discovery Update for Windows 10 and Pocket Edition

Minecraft unveils Discovery Update for Windows 10 and Pocket Edition

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Game developer Mojang unveiled the next update for Minecraft‘s Windows 10 and Pocket Edition: the Discovery Update. The update now bumps the game to version 1.1 and focuses heavily on exploration.

In a blog post, Mojang’s Marsh Davies explained:

It’s not called The Discovery Update for no reason: there are many mysterious and wondrous things to uncover. Barter with a cartographer for a treasure map, sling your supplies into a llama’s pack (or into a shulker box) and embark on an epic quest to locate the dank and dangerous forest mansion! Does your route take you across an impassable river? The Enchantment of Frostwalking will solve that problem! Meanwhile, the Enchantment of Mending will keep your swordblade sharp no matter how many mobs you slay along the way. Defeat the sinister illagers who lurk within the mansion and make off with their precious loot – the Totem of Undying – and cheat death as you throw yourself into further peril!

The update also includes the ability to dye your bed a new color or build with new terracotta and concrete blocks. Players can also alter the movement properties of mobs. Mojang also promised to deliver more features for the Discovery Update.

Update 1.1 for Windows 10 and PE versions of Minecraft does not heavily differ from the Exploration Update that launched nearly five months ago.

Minecraft unveils Discovery Update for Windows 10 and Pocket Edition

Gaming-enabled education: Minecraft for young minds

Gaming-enabled education: Minecraft for young minds

Tech literacy is essential in the contemporary workplace. The ability to navigate basic software, operating systems, the Internet, and mobile devices is a mandatory skill in virtually any industry.

It is a workplace our grandparents would not recognise, and if you’re over 30 very little of your school career would have prepared you for it.

Not so for current school students. They have never known a world without mobile phones, even if they don’t yet have their own. We’ve all heard anecdotes about children trying to activate a TV by touching the screen, or seen toddlers trying to pinch and zoom their way through print magazines like they would on a tablet.

These children will soon enter a school environment even more geared for tech literacy, aimed at preparing them for a workplace we cannot imagine, and jobs that haven’t yet been invented.

Computer-assisted teaching is well established, and gaming-led learning is part of it. Microsoft and Minecraft are tapping into it with the recent release (and local launch) of Minecraft: Education Edition. This version of the popular game gives teachers and schools a more controlled and secure virtual environment in which to let their charges loose.

Since the global launch last year, more than 75,000 students around the world have engaged with Minecraft: Education Edition.

Inside the game, players build and create elements of their world such as buildings, farms, structures and complex systems that can — in a lesson environment — be used to represent other things, such as the excretory system for a biology class. There’s an endless supply of building materials and chances to “do over”, promoting a level of comfort around trying, failing and trying again that is not always present in classrooms with the limitations of their physical resources. This also promotes creativity and collaboration.

But do we really want even more screen time and children playing computer games in class? It’s a matter of teacher management, says Stephen Reid, a Scottish educator and founder of ImmersiveMinds, as well as an ambassador for Minecraft: Education Edition. He attended the local launch at Brescia House School in Johannesburg this month.

He lays this principle out with examples from his own experience. He recently taught a module on Egyptian history. The class read textbooks, researched an essay and mapped a pyramid on graph paper throughout the week, before getting limited class time in Minecraft at the end of the week to try their hand at virtually building these structures. Another group used the technology to recreate a historical building in a Minecraft world — learning about modelling, research, technical drawing and design, before creating their digital projects. Then they bed these lessons down in a tech environment, along with learning how to manoeuvre and manipulate in this virtual setting.

Reid believes this is how students learn from observation and trial-and-error.

This is how to ensure that children have a job in the future, in the face of increasing automation, Reid argues in an opinion piece: “It is our duty as educators to rise to these demands and assist our learners in developing the kinds of skills needed to play their own part in this digital evolution. Today’s learners have to master the use of technology and acquire 21st-century learning skillsets such as critical thinking, creative problem solving, collaboration and communication within groups of people from diverse countries and cultures.”

Several primary school students from Brescia House School were present at the launch, and keen to show off their newfound skills. The littlest girls played on tablets throughout the session, then showed the collection of teachers and journalists the projects they had created, including planning and building little homes for their online avatars. The older children then led the group through an exercise in a Minecraft world – their fingers flying over the keyboards (making this particular journalist feel very slow).

Brescia House’s endeavours in Minecraft began after a teacher saw a presentation by Reid at an education conference and petitioned to include this in her classes. But this is – for now – certainly not within reach for all SA schools, as licensing fees and hardware requirements apply.

Gaming-enabled education: Minecraft for young minds

‘Minecraft’ DLC Update: Power Rangers Arrive in the Sandbox Game

‘Minecraft’ DLC Update: Power Rangers Arrive in the Sandbox Game

One of the classic superhero groups loved by most ’90s kids, the Power Rangers, found their way to “Minecraft” recently.

MojangThe Power Rangers skin pack arrive in “Minecraft”

Mojang, the developer of the game “Minecraft,” has recently put up an all-new Power Rangers skin pack that will let players dress characters on their “Minecraft” games as Blue, Pink, Red, Black, and Yellow Power Rangers.

To complete the experience, the Power Rangers downloadable content also comes with skins for some of the most famous villains of the franchise including Rita Repulsa, Bulk and Skull.

The Power Rangers skin pack is available on “Minecraft” Pocket, Console, and Windows 10 platforms for $2.99 and will take up a bit over 10 MB memory space.

One of the people who designed the skin pack, Mike Fielder, recalled how as a child he would go home from school and just be excited about watching “Power Rangers.”

“When I found out we would be working on a Minecraft version of some of the character line-up I was pretty excited and even more so when I found out Bulk and Skull would be included since they were my favourite characters. I had a blast creating Minecraft versions of these characters. I hope everyone who uses these skins has as much fun playing them as I did creating them,” Fielder shared through the official announcement of the DLC.

Though the developers did not mention it on their official blog post, the release of the Power Rangers skin pack on “Minecraft” is obviously not far from the recent premiere of the franchise reboot on the big screen.

The “Power Rangers” 2017 reboot opened in movie theaters across the United States last week. About a week since its release, the movie has reportedly racked up more than $73 million in box office worldwide. The movie’s plot features high schoolers coming to terms with their newly-found superpowers and stars actors Dacre Montgomery as Red Ranger, Naomi Scott as Pink Ranger, RJ Cyler as Blue Ranger, Becky G as Yellow Ranger and Ludi Lin as Black Ranger teaming up to defeat Rita Repulsa (Elizabeth Banks).

‘Minecraft’ DLC Update: Power Rangers Arrive in the Sandbox Game

Minecraft’s Next Big Update Detailed

Minecraft’s Next Big Update Detailed

Minecraft‘s Discovery Update is coming to Windows 10 and Pocket Editions, bringing with it more exploration options and journeys into woodland mansions. Oh, and llamas.

“Barter with a cartographer for a treasure map,” and seek out your fortune, according to the official Minecraft blog. The maps lead you to woodland mansions where you can duke it out with Illagers, “villagers gone bad,” for treasure.

The Discovery Update is similar to the Exploration Update implemented in vanilla Minecraft back in November, which saw the introduction of llamas as tameable mobs used as pack animals. Llamas are part of the Discovery Update and have similar functionality to the Llamas in Minecraft on PC.

A new Adventure Mode is also coming with the update, “for folks who like to make custom games and scenarios.”

The Discovery Update beta is coming to the Android version of Pocket Edition “very soon,” and more information can be found on the official Minecraft blog “in the coming weeks.”

Minecraft consistently appears in the top of the NPD Group’s monthly US sales listings, and its popularity doesn’t seem to show any signs of slowing down. Minecraft is coming to Nintendo Switch, making it the first Nintendo portable to have a version of the game.

Minecraft’s Next Big Update Detailed

Games that are going to blow everyone away in 2017

Games that are going to blow everyone away in 2017

There’s no denying 2016 was a fantastic year for video games. Honestly, the gaming industry is spoiling us rotten, and we’re thrilled. Want to get hyped for the amazing games 2017 has in store? So do we.

For some, Resident Evil 4 marks the spot where the franchise fell off the map: parts 5 and 6 were its most unremarkable installments. But with a jaw-dropping debut at E3 2016 during Sony’s press conference, Resident Evil 7 rekindled gamers’ desires to find themselves dangerously low on ammo while desperately fleeing shambling horrors and grotesque mutations. This chapter welcomes a new main character to the series, and in its biggest change yet, the game will play entirely first-person. Capcom even promises full virtual reality support, allowing players to play the game from beginning to end in VR.

Get ready for one bloody valentine. With so many alpha gameplay videos on YouTube, it’s easy to forget that For Honor has yet to be officially released. An online hack and slash game, For Honor pits factions of knights, vikings, and samurai against each other in a fight to the death. Developed by Ubisoft Montreal, it looks to bring together the best aspects of Chivalry: Medieval Warfare, War of the Vikings, and Samurai Warriors in one medieval fantasy setting. Closed beta starts in January (register here), with the official release slated for February 14, 2017.

Halo is one of the biggest video game franchises in history, and in 2017 it’ll return to its real-time strategy roots. It’s been a long time since the original Halo Wars hit shelves—Halo Wars 2 will drop almost exactly seven years after the release of its predecessor—but Total War developer Creative Assembly promises to make it worth the wait, putting the series in the capable hands of RTS masters.

Originality can sometimes feel like it comes at a premium in the game industry. That’s why it’s refreshing to see a game with as bonkers a premise as Horizon Zero Dawn: 1,000 years in the future, mankind has been reduced to a series of caveman-like tribal groups as the world has reverted back to a pre-historic landscape of lush greenery and dangerous wild animals…that are robots. Yep, a world where every animal is a robot. Unraveling that mystery should be as fun to as Horizon Zero Dawn’s gameplay looked in its E3 demo during Sony’s 2016 press conference. Guerrilla Games’ track record with the Killzone series proves they can create engaging gameplay, and they’re not slouching with the story, either, as they’ve brought on the writer of Fallout: New Vegas to pen the script.

It’s hard to blame Nintendo for keeping the Zelda franchise relatively unchanged for so long. If it works, don’t try to fix it; just add and modify and twist into new shapes to deliver new yet familiar experiences. It’s a different story for The Legend of Zelda: Breath of the Wild, which promises a more open and fully exportable world than any Zelda game before it and will be available on both WiiU and Switch. This latest entry shares more in common with Skyrim and Far Cry than traditional entries in the series. Dungeons can be explored in any order; the final boss fight could be fought, and won, at the start of the game, assuming players are crazy (and skilled) enough to pull it off. It’s a Zelda unlike any other: it hands you a controller and truly puts you in control.

The first game presented at the Nintendo Switch Presentation 2017, 1 2 Switch is the spiritual successor to the underrated motion-controlled masterpiece WarioWare: Smooth Moves for Nintendo Wii. In a revolutionary twist on the concept of a video game, 1 2 Switch turns the screen into an accessory; players focus on each other’s eyes and faces. It’s a party game about reflexes, psyching your opponent out, and striking silly poses along the way. We can’t wait to try it. A Nintendo Switch launch title, 1 2 Switch hits shelves March 3, 2017.

The Ghost Recon series is taking a cue from Metal Gear Solid 5 and Grand Theft Auto 5 by removing the idea of levels and setting the upcoming Ghost Recon Wildlands in an enormous open world rife with Bolivian drug cartel baddies who are eagerly anticipating being shot in the back of the head as they stand around guarding an abandoned warehouse. Wildlands features a robust single-player campaign that will have gamers exploring every square inch of terrain for dozens of hours. But the online multiplayer co-op is where the game promises to shine, as you and some buddies can go on raids and chase down escaping drug traffickers from the comfort of your own underwear.

Commander Shepard isn’t the only thing the Mass Effect series is leaving behind. It’s abandoning the Milky Way galaxy and setting up shop on the Citadel in our celestial neighbor, the Andromeda galaxy. All new planets. All new terrain. All new alien races. Actually, by definition, you will be playing the invading alien race of the series. Set centuries after the events of the original Mass Effect trilogy, the new series has you controlling a new protagonist, named Ryder, whose mission is to discover a new planet for the human race to call home.

Obsidian Entertainment’s South Park: The Stick of Truth surprised us in 2014. A mechanically sound RPG with a long campaign, enjoyable combat, hilarious writing, and fan service galore, Stick of Truth renewed gamers’ trust in the franchise. (If you played the mediocre South Park games for N64 and Playstation, you know all too well why they might have been skeptical.) A D&D parody, The Stick of Truth contained four classes (Fighter, Mage, Thief, and Jew), while the superhero-themed The Fractured But Whole features twelve (Brutalist, Blaster, Speedster, Elementalist, Gadgeteer, Mystic, Cyborg, Psychic, Assassin, Commander, Netherborn, and Karate Kid). By all accounts, The Fractured But Whole is going to be bigger and better than its predecessor.

Rabid fans of the Persona series—is there are any other kind?—have waited eight excruciating years for the next official installment. The last to see release, Persona 4, came out in 2008 for the PlayStation 2. But 2017 will change all that with another turn-based RPG adventure for the PlayStation 4. In the new installment you’ll spend a year in the shoes of the new kid at Shujin High School as he and his fellow students use their “persona” powers, or manifestations of their psyche, to battle a shadowy group known only as the Phantom Thieves of Hearts.

Designers who worked on Banjo-Kazooie and Donkey Kong Country have formed Playtonic Games to develop the upcoming Yooka-Laylee. Funded in 2015 by 80,000 Kickstarter backers, the game aspires to be a “collect-em-up for the modern era.” Note the hyphenated title. That’s no accident. It’s meant to make us nostalgic for the N64’s golden era—and it’s working. April 11 can’t arrive soon enough.

NetherRealm, the makers of Mortal Kombat, shocked the world with Injustice. Finally, we could live out childhood dreams of pitting Superman and Batman against one another in a fight to find out—once and for all—who would win. Or Superman vs. the Flash. Or Doomsday vs. Lex Luthor. Even better, the game was great. Injustice 2 will feature gameplay mechanics similar to the original, like the trait system and the game’s show-stopping super moves, while offering new twists, like a loot-dropping system that allows players to collect gear during fights that offer costume-specific upgrades altering play.

Don’t call Outlast fun; it isn’t fun. It’s stressful, upsetting, haunting, and the best first-person survival horror game this side of Alien: Isolation over the last ten years. Inspired by the Amnesia series, first-time developer Red Barrels’ first game surpassed its forebears in virtually every way, capturing the horror of being trapped among the violently the insane in an asylum. Trading the deranged sanitarium for an upside-down cross-burning, backwoods religious cult, Outlast II should be another not-fun masterpiece of survival horror. It’s already piqued gamers’ interest in unexpected ways: for instance, the original teaser featured a creepy reversed audio clip of a preacher menacingly reading from the Bible.

The Witcher 3 was an astounding game with another great game hidden deep inside, like a Russian nesting doll of video games. This hidden game, a card game called Gwent, was originally made by a couple of designers at CD Projekt Red in their spare time. It impressed the higher-ups and made it into The Witcher 3, where it became something of an obsession among diehard fans, who loved it so much that many made their own standalone versions. Now it’s becoming a standalone title in the style of Hearthstone, but with a twist—this release is a collectable card game with single-player campaigns.

Announced by Kosuke Yabuki at the Nintendo Switch Presentation 2017, Arms looks like a mix of Wii Sports’ boxing, shooting, and WiiFit. The motion controls make use of the joycons’ gyroscopic technology. Expect to sweat as you dash and jump around, using jabs, hooks, and special attacks to beat your opponent to a pulp. And it’s all set in a bright, crisp art-style reminiscent of both Splatoon for the Wii U and Ready 2 Rumble: Boxing, a classic of the N64 era. Step into the arena in spring 2017.

Fullbright Company turned some heads after they departed Irrational Games and released Gone Home, a little game about 21-year-old girl who comes home from overseas and is greeted by an empty house she must explore to unravel the mystery of her sister’s coming-of-age story. The studio’s follow-up, Tacoma, takes place on a derelict space station 200,000 miles from Earth. As with Gone Home, players must explore the empty vessel to discover what happened to the crew. Players won’t encounter any actual people; instead, the ship has recorded the voices and movements of its crew members and replays them as holograms that the player must follow to unravel the ship’s mystery.

Technically, the latest installment of the Tekken series has already been out since February 2015…but only in Japan, where it had a limited arcade release. In 2017 it’ll finally reach western shores, and it’ll finally be playable on everything that can play video games, except the Wii U. According to its E3 2016 trailer, the seventh chapter of the long-running series will include a new addition to the roaster of classic Tekken characters: Street Fighter’s Akuma. Sadly, it’s rumored that he may be the only Street Fighter character making a cameo.

The segment on Splatoon 2 at the Nintendo Switch Presentation 2017 was one of our favorite highlights. Nintendo’s clever, family-friendly take on ruthless hardcore shooters, the squid ink-spattered Splatoon was a notable high-point of the Wii U’s short life span. New arenas, game modes, special weapons, and new types of inklings mean the turf war will be even crazier the second time around. The next one promises network play and local multiplayer, as well as multiple control schemes. Join the turf war this summer.

Inspired by old Mickey Mouse cartoons, Cuphead in Don’t Deal with the Devil aspires to be a playable old-timey cartoon with side-scrolling, platforming, retro charm. In development for several years, it’s the brainchild of first-time indie developer Studio MDHR. Rumor has it the designers are putting their finishing touches on the co-op mode. No further delays are anticipated—which is good news for Disney and Rayman Legends fans alike.

The long-awaited third installment in the Shenmue franchise will finally, mercifully be released in 2017. Yi Syzuki’s series, which began way back in the Dreamcast days, was years ahead of its time. Sadly, despite mounds of critical praise, it proved a commercial failure—which is why the gaming community was blown away when Sony announced during its 2015 E3 presser that a Kickstarter fundraiser had been started to gauge interest in a possible Shenmue 3. Within nine hours its $2 million goal had been surpassed; all in all, $6.6 million was raised, making it the most heavily funded game in Kickstarter history.

We know a lot more than we once did about Super Mario Odyssey. The game takes place in strange worlds beyond the Mushroom Kingdom, including one similar to our own. Mario wears a sentient cap with googly eyes on it. He uses the cap to perform special jumps. In combat, he makes like Oddjob from the Bond movies–or Kung Lao from Mortal Kombat–and flings it at his enemies. He also flies around in a tugboat-spaceship because of course he does. The gameplay looks even smoother than Super Mario Galaxy’s. Look for Mario’s familiar face this holiday season.

Suda51 is an oddball, but he makes compelling games. The No More Heroes games were blood-spattered reasons to get a Wii and a Wii U. Killer is Dead puts a purple-drenched, psychedelic spin on Seijun Suzuki’s already nonsensical–and just as brilliant–hit man movies. Whatever Suda51 is working on for Nintendo Switch, you can trust it will be both weird and worth a look.

Volition is taking a breaking from the wild and ridiculous Saints Row series to bring us…a Saints Row spinoff! Set sometime after the events of Saint’s Row: Gat out of Hell, Agents of Mayhem is an open world third-person action game that revolves around an anti-terrorist organization known as—you guessed it—Agents of Mayhem, who are trying to stop the evil terrorist organization Legion from destroying the world. Players can swap between one of three characters on the fly in the midst of battle. Perform a stun maneuver to freeze all enemies on the battlefield, and instantly swap in another character that can kill them all with a well-placed grenade. It may not be Saints Row, but for now it’ll do just fine.

Atlus’s Megami Tensei series, and its multiple spin-off series–such as the Persona games about teenagers who fight demons–are a lot of fun. These turn-based JRPGs have amassed a devoted following for being a weirder, headier alternative to the Final Fantasy series. A Shin Megami Tensei is early in development for Nintendo Switch.

Since we’re on the subject of Saints Row, why not mention a game similar in terms of tone and gameplay? By the time Crackdown 3 comes out, it’ll have been six years since its predecessor debuted. What has Ruffian Games been up to all this time? Well, truthfully, no one really knows. Not much has been revealed about Crackdown 3. But what we do know is exciting: it’ll feature an open world sandbox like the previous games in the series, for sure, and judging from the trailer shown off at Microsoft’s 2015 Gamescom presentation, gamers will be transported to a massively destructive city that you can level with your god-like powers.

Games that are going to blow everyone away in 2017