‘Minecraft’ Nintendo Switch Release Date News: Game to Get May 2017 Launch

‘Minecraft’ Nintendo Switch Release Date News: Game to Get May 2017 Launch

Nintendo has announced that Microsoft’s popular video game “Minecraft” will launch digitally for the Nintendo Switch on May 11, with a physical release of the game arriving “at a later date.”

The Japanese game publisher confirmed the news during its Direct stream on Wednesday, April 11, in which “Splatoon 2” and “ARMS” also got release dates of July 21 and June 16, respectively.

image: http://d.christianpost.com/full/107471/590-218/a-promotional-photo-of-the-video-game-minecraft.jpg

image: http://d.christianpost.com/full/107471/590-218/a-promotional-photo-of-the-video-game-minecraft.jpg

Facebook/MinecraftA promotional photo for the video game “Minecraft.”

Nintendo also confirmed that the Switch version of “Minecraft” will support local as well as online multiplayer modes. Four players can craft their “worlds” at once on the television in either split-screen or tabletop mode, while eight players can play together online. Its provisional U.S. pricing is apparently set at $29.99, according to Trusted Reviews.

Aside from this, a “Super Mario” mash-up pack for the 3D building game will also come to the Switch, allowing players to explore blocky versions of the Mushroom Kingdom-themed worlds with “Super Mario” characters such as Luigi and Waluigi.

The Switch edition of “Minecraft” is reportedly being handled by 4J Studios, the game developer who previously brought the PC version of Mojang’s Minecraft to the Xbox 360, PlayStation 3, Xbox One, PlayStation 4, PS Vita and Wii U.

Telltale’s narrative-driven adaptation, titled “Minecraft: Story Mode,” has also been confirmed for the Nintendo Switch game console. However, it remains unclear when this particular game will be released.

Microsoft also recently revealed that some versions of the 3D building game will be getting a new marketplace where gamers will be able to buy user-generated skins and maps, as well as other items. However, it remains unclear whether the Minecraft Marketplace will be coming to the Switch version of the game as it is currently limited — for the time being at very least — to the game’s PC and mobile editions.

“Minecraft” arrives for the Nintendo Switch on the Nintendo eShop on May 11, while a physical release date will be announced in the near future.

‘Minecraft’ Nintendo Switch Release Date News: Game to Get May 2017 Launch

‘Minecraft’ and other eSports compete for legitimacy as kids’ activities

‘Minecraft’ and other eSports compete for legitimacy as kids’ activities

Ashley Griffin squeals as a sword-wielding opponent takes a jab at her avatar on her laptop screen.

“I need to run away,” yells Ashley, reaching quickly for her keypad.

 The best part of the 9-year-old’s week is the 90 minutes she spends sitting in a darkened theater in Woodridge, heavy industrial music blaring in the background, next to her new “Minecraft” bestie, Virginia Warot, 10.

The girls are partaking in a push by some in the video game industry to rebrand electronic sports, or eSports, as a legitimate after-school childhood activity, not unlike baseball, soccer, clubs or music lessons.

On Saturday mornings, Cinemark at Seven Bridges theater in Woodridge hosts Super League Gaming’s “Minecraft” competition for kids like Ashley and Virginia, who collaborate together on a team instead of playing at home alone.

For the past month, area kids have been trying to qualify for the Chicago Force team, which will compete against city teams in Boston, Dallas, Denver, Houston, Los Angeles, Las Vegas, Miami, Phoenix and San Francisco. Besides bragging rights, winning team members receive college scholarships.

The City Champs season, which begins April 29, costs $60 and includes an official club jersey, admission to three events and the chance to qualify for the Grand Final. Registration is available at superleague.com.

Ann Hand, CEO of Super League Gaming in Santa Monica, Calif., said the “Minecraft” competition is meant to complement, not replace, other children’s activities.

“In the end, we award a scholarship to the best team in North America. We have a 5-year-old in L.A. who last year got a $2,500 scholarship to college,” Hand said. “That’s the beautiful thing. ‘Minecraft,’ too, is the ultimate equalizer. The best players don’t have to be the oldest and strongest.”

Getting parents on board with the concept has been fairly easy since launching a year and a half ago, Hand said. With Super League’s Minecraft competitions geared for ages 17 and younger, the majority of the participants can’t drive, so parental involvement is critical.

Hand said much of the parental buy-in is because “Minecraft” increasingly is used by school districts to promote STEM — science, technology, engineering and mathematics.

“Parents are starting to realize this is a positive game that they want to make time for their son or daughter to play because they appreciate how much their computer literacy increases,” she said.

In addition, parents appreciate the collaborative team aspects kids typically learn playing traditional sports, Hand said.

“They say if we’re going to put time into this game because it has all of these positive attributes, I would rather they do it in an environment with other kids than having him or her be alone in their room,” she said.

The competitive league is spreading into schools, too.

Teachers who coach after-school “Minecraft” clubs are starting to work with students to strategize and plan building tasks in order to compete better as a team on the weekends, Hand said.

“The educators, as well, see the positive aspects of it, and that helps parents get on board,” she said.

As enticing as it sounds, medical experts warn too much of one thing can lead to long-term physical and mental consequences.

Dr. Julie Jones, a family medicine physician in the Edward Medical Group, said children who experience too much screen time have a higher rate of obesity, which can lead to more serious heart and diabetes issues.

In fact, research published last month in the British Medical Journal shows children who spend more than three hours a day in front a television, computer, tablet or other hand-held devices are at greater risk of developing diabetes.

In addition, Jones said the American Academy of Pediatricians warns too much video use can alter a child’s sleep behavior pattern.

“Children who do not get quality sleep will have difficulty concentrating,” she said.

Repetitive motion can cause long-term damage to tendons and nerves, even in children, according to an occupational therapist.

Just as a child shouldn’t practice basketball for more than a few hours per day, kids shouldn’t play video games for hours on end, said Amy Kiesler, who works for Athletico in Naperville.

Not only can sitting for extended periods of time in a slumped position strain the back and neck, Kiesler said, constant wrist motion by gamers causes problems with carpel tunnel.

Kiesler said problems arise when gamers fail to give their wrists a break, thinking that a good night’s sleep will ease any symptoms. People generally sleep in fetal position, which curls the hands and exacerbates the tension on the wrists, she said.

Ways to counteract carpel tunnel involve stretching exercises and the use of wrist braces or other custom-made orthotics, Kiesler said.

“Protocol is to catch it early, before it gets worse. If someone is experiencing numbness or tingling, seek help immediately,” she said.

Injuries were the last thing on Ashley’s mind when she was playing “Minecraft” during a recent qualifying round.

“Who doesn’t like ‘Minecraft’? It’s fun for everyone because you get to play with your friends,” she said.

Her father, Ken Griffin, of Woodridge, said because they both like to play video games, “Minecraft” allows them to have a common interest. “It’s a good bonding thing. This ‘Minecraft’ thing — she can talk about it for hours,” Griffin said.

Virginia’s dad, Michael Warot, of Muenster, Ind., couldn’t agree more.

While he often spends some of the 90-minute sessions reading, he also enjoys observing what’s going on in some of the challenges. As a result, Warot has a deeper understanding of why his daughter likes “Minecraft” and can hold conversations with her on the way home.

Warot said he’s learned Virginia wants to become a video game artist when she gets older.

“Minecraft,” however, doesn’t dominate her life. Warot said Virginia plays “Minecraft” in her spare time, when she’s not attending after-school activities, such as Brownies and a running program.

“It’s nice and safe, and it’s fun to find people with the same interest,” Michael Warot said. “It’s her free time. Why not let her do that?”

While the girls are taking a more casual approach to the Super League competition, Dominic Bruno, 11, of Lemont, is out to be No. 1 on the Chicago Force team.

“He would play all day if he could,” said his mother, Jackie Bruno. “He told me, ‘I have to go to all four (qualifying rounds) so I can have a chance to get the best score.”

Despite his “Minecraft” devotion, it isn’t the only activity in Dominic’s life, she said. He plays soccer, collects superhero comic books and writes his own comic books.

‘Minecraft’ and other eSports compete for legitimacy as kids’ activities

Minecraft is coming to Nintendo Switch on May 11th

Minecraft is coming to Nintendo Switch on May 11th

Minecraft is making its way to the Nintendo Switch. Today Nintendo revealed that the best-selling crafting game will launch on its new console on May 11th. The Switch edition looks to be much the same as the Wii U version, complete with Super Mario Bros.-themed content exclusive to Nintendo platforms. And while Minecraft is already available on a huge range of devices, the portable / console nature of Switch could potentially make this an ideal version.

Minecraft is coming to Nintendo Switch on May 11th

Bringing Minecraft into the classroom

Bringing Minecraft into the classroom

PETOSKEY — It was a zoo in Nikky Willison’s third-grade classroom on Wednesday morning.

In fact, there were about a dozen zoos in the process of construction as students worked in pairs to create the ideal habitats for a wide array of animals through the popular video game Minecraft.

Willison said they first began using Minecraft in the classroom at Central Elementary School at the start of the school year through a free trial offer. They purchased the program after the free trial ended with grant funds designated for STEAM resources.

In the latest project, students have been studying how to calculate area and perimeter. The math lesson merged with a science lesson on animals and habitats and students will use all of their research to build their own zoos in the game.

“We’ve been working on area and perimeter and so this ties in with their Common Core standards,” Willison said. “They’re working with a partner, so learning how to collaborate, and then they’re going to design their own zoo.”

Depending on which animals they chose to populate their zoos, the students have to calculate how large to build the habitats based on the animal’s needs. Before they can begin building in the game, Willison said the students map out the zoo by making a blueprint on graph paper.

“They’ve designed the blueprint of their zoo on there and when they have that done, then they’re building it in Minecraft,” she said. “They’re building it together.”

Because of the collaborative nature of the project, Willison said students are learning to recognize that there are real people behind the avatars in the game.

“A lot of times, if they’re playing games, they don’t actually see the person and now their friend is right with them,” she said. “So we’ve had kids where they knocked over a building and their friend has gotten upset and they’ve actually seen them get upset. That’s been a good lesson for the kids to learn.”

One of the students, Alex Cannon, said he has animals such as red pandas, gorillas and iguanas in his zoo and that his favorite part of the project is “probably building the cages with the animals.”

Emma Mitas added that “it’s really fun” using Minecraft in the classroom.

“You have to do math to get their habitats done,” she said.

Because the program is fairly new to the classroom, Willison said she is still learning of new ways to incorporate the game into her lessons.

“You can also combine social studies with it. You can build longhouses and simulate trading posts in it,” she said. “(The students) love Minecraft. They write in their journals, they give me ideas of ways we can use it in school, which is great. They’re motivated to learn.”

In fact, Willison said the students are learning above grade level skills as they build their zoos.

“It’s fun to see them stretch their brains and learn a little bit more,” she said. “I’m so happy we got an opportunity to try it because it’s really great for these guys. They really love it. I just love how engaged they are.”

Bringing Minecraft into the classroom

Minecraft for Windows 10 and Mobile Is Finally Getting a Creator Marketplace

Minecraft for Windows 10 and Mobile Is Finally Getting a Creator Marketplace

At some point in May, Minecraft will experience a kind of coda to Microsoft and Mojang’s grand synchronization of the original Java version and its newer, future-proofed Windows 10 and smartphone/tablet ones. It’s called the Discovery Update, and it will add the last few absent components — llamas, shulkers, spooky woodland mansions, ill-natured villagers and spectral vexes — to a game that has perhaps received more post-purchase content, gratis, than any other.

And then it will go a step further, adding features the Java version will never see. Like a new, curated, in-app marketplace for handpicked creators to offer things like skin packs, retextured overlays and entire worlds. Those creators, dubbed “Pioneer Partners” and limited to just nine at the outset, will be allowed to sell their wares alongside Microsoft and Mojang’s own. To buy them, players (with Xbox Live Silver or Gold accounts) will have to spend a new in-game currency dubbed “Minecraft Coins,” reserved in exchange for real world money ($1.99 for 300, $4.99 for 840 or $9.99 for 1,720) and intended to be the de facto means of buying all things Minecraft going forward.

Microsoft 

“We have nine creators today, but we’ll be growing that number at a measured pace,” John Thornton, Executive Producer of Minecraft Realms, says when asked how fast Microsoft hopes to scale things up. “We want to have high quality content, we want to be able to support each creator building what they want to build. To do that we need to pace ourselves and grow our team at the same time that we’re growing the marketplace. Every creator needs somebody to talk to, like an account rep, somebody to review content, so there’s a bunch of mechanics.” The plan right now, he says, is to add partners at a pace of roughly two to five a month.

One of those launch partners, an outfit calling itself Blockworks, is known for seemingly impossible feats. Like creating a scientific facility staged in a martian landscape composed of some 2 million blocks. The twist? It took five builders just two days to pull off. Or an ancient civilization at the bottom of the ocean composed of 33 million blocks that took 15 builders less than a month to complete. “Until now, all of our content’s been pretty much exclusively on Java,” says James Delaney, Blockworks’ founding and managing director. “So this is a chance to connect with all the other Minecraft platforms excluding Java and console. That’s a been a community that’s struggled to access quality content up to now.”

Each creator can only furnish so much content per month, explains Thornton, which makes for a natural bottleneck that should keep the curation process expedient. The content can also now be folded into Minecraft‘s worlds without requiring a full game update. The store itself will have its own approval guidelines, and includes a conventional 30% sales cut back to the app platform, after which the company says it will “seek to give the majority of the remainder to the creator.” What sort of content will Microsoft approve? “Our goal is to make content that’s appropriate for our audience,” says Thornton. “We’re not necessarily critiquing the art style or choice of gameplay. That’s up to the creator. But what we will do is make sure it fits with our brand and within the marketplace itself.”

Microsoft 

Could the store wind up catering to mass market brands? Is this what went around circa Mojang’s banning of advertising agencies and corporations using Minecraft as a promotional tool last year finally coming around, only with Microsoft at the wheel? Never say never, but Thornton stresses that the company’s plan at this point is to foster a community-driven marketplace. “The goal isn’t to call up Coca-Cola tomorrow and say ‘Come in and party with us’,” he says. “We want our community to come into the marketplace. That’s really our focus.”

And if you’re an original Java version player feeling threatened by any of this, don’t be, says Thornton. “We’re not changing the existing community at all. If you want to still make content for free, and feel the best way to get known is to go out there and just make stuff, that’s still encouraged,” he says. “We’re not changing anything there. Players and creators are still welcome to make free content and put it on social media sites to try to make a name for themselves.”

Microsoft 

Regardless, some of this is surely down to a company that paid $2.5 billion for the industry’s all-time second bestselling game a few years ago forging new, fire-walled profit channels for an experience that has to date flourished off unfettered user mods. But curation also entails safeguarding, and to that end, Microsoft says this is partly about creating a place for players to find content dependably free of viruses or malware. It’s also working on a way to enable a buy-once, play-anywhere framework through its Xbox Live service, though since this involves multi-platform coordination, all it’s committing to is to say more about how or when this might happen later this spring.

Minecraft for Windows 10 and Mobile Is Finally Getting a Creator Marketplace