‘Minecraft’ News & Update: Pocket Edition Gets New ‘Fallout’ Mashup Pack

‘Minecraft’ News & Update: Pocket Edition Gets New ‘Fallout’ Mashup Pack

Another good news for the “Minecraft” players and fans all over the world, especially those mobile gamer, recently arrived. There is a new texture pack for popular sandbox game mobile edition or “Minecraft Pocket Edition” released last week.

This new “Minecraft Pocket Edition” texture pack they called “The Fallout Mashup Pack” or “Minecraft Fallout Edition” is now available to purchase and download from the online store. At $5.99 USD, you can download the new texture pack from Google Play Store and enjoy the new game features.

The new “Minecraft” texture pack offers up content based on the “Fallout” post-apocalyptic role-playing game series originally from the Bethesda Softworks. This “Fallout Mashup Pack” or “Minecraft Fallout Edition” includes all-new textures which players can turn their “Minecraft” world into something that looks like the nuclear bomb-blasted landscape of the Fallout universe, says Android Authority.

Aside from the new texture blocks, “The Fallout Mashup Pack” or “Minecraft Fallout Edition” also includes some new mobs and character skins to access which are based on the many colorful characters in the “Fallout” game series. For the “Minecraft” players, it is really good to see new mobs in the game, and these mutated two-headed cows, huge scorpions and other new mobs are makes this new pack very exciting. And of course, this pack adds in some music tracks from the “Fallout” franchise.

This mashup pack is a great way for the Bethesda Softworks to introduce the game to the “Minecraft” players, especially to those doesn’t have any idea about this RPG. On the other hand, the popular sandbox game also makes a similar effect to the “Fallout” players to try this creative building game.

Mojang and Microsoft Xbox never cease to tolerate their fans for bringing new more excitement to the “Minecraft” games. These coming weeks, the update version 1.12 is set to launch. There is still no official schedule when this update will be available, however, you can now check the contents of this update, it includes new parrot mobs and new colorful blocks.

‘Minecraft’ News & Update: Pocket Edition Gets New ‘Fallout’ Mashup Pack

The Secret to Free Fire’s 62-Minute Shootout? Minecraft

The Secret to Free Fire’s 62-Minute Shootout? Minecraft

Lots of gangster movies end in a shoot-out. Director Ben Wheatley’s new tough-guy flick, Free Fire, begins with shots fired—and never stops. The entire movie is a firefight. “It started from reading an FBI transcript of a gun battle in Miami that happened in the 1980s. It was kind of forensic blow-by-blow report,” Wheatley says. “It really struck me how different that was from anything I’d seen in the cinema.” The concept was so different, in fact, that he decided to make it himself.

Set in a Massachusetts warehouse in the 1970s, Free Fire, out today, barely waits for the credits to finish before the bullets fly. Chris (Cillian Murphy), an Irish gangster looking to buy some machine guns, and Vernon (Sharlto Copley), a dealer looking to sell some, have almost completed the transaction when one of Vernon’s men realizes that one of Chris’ goons disrespected his cousin at a bar the night before. At first, the situation looks like it’s going to get resolved respectfully—then bang! Before anyone can invoke Mr. Pink’s immortal Reservoir Dogs line, “we’re supposed to be fucking professionals,” everyone scatters…and straps up. From then on out—62 minutes, give or take—it’s a hyper-funny, rapid-fire battle to see who can get out of the warehouse alive. As alliances shift and bullets keep flying, the odds of anyone doing so plummet.

But the only one who really had to survive the shoot-out was Wheatley, who had to make sure every shot, both from a gun and captured by his camera, happened in sync. To do that, he drew 1,700 storyboards, built a physical model of the warehouse he planned to film in, and even created a 3-D simulation of the space in Minecraft (using a Blade Runner texture pack) to get every shot right. “We could share that amongst all the people who working on it, and all walk around inside it together,” Wheatley says. “That was really useful.”

More than anything, the Minecraft renderings helped the director determine what size space he would need to film in and what kind of objects he would need to put in it to give his characters proper cover. Because each Minecraft block is the equivalent of a cubic meter, he could calculate how much floor space he needed, as well as the size of the containers, walls, etc. he’d need his various shooters to hide behind. Designing in Minecraft’s 3-D space also helped him figure out what each character’s line of sight would need to be, which in turn determined—whether they could conceivably hit their target or not.

This blueprint shows where each character in Free Fire had to move to during one 10-minute segment of the movie. The numbers indicate where each "pyro" was placed.

Once the whole thing was plotted out, Wheatley and his team were able to scout a location for their shoot(-out): an old factory in Brighton. Wheatley then made blueprints of the space along with his production designer, Paki Smith, that helped dictate where each actor had to go in each scene. (The director likens it to plotting out plays in a game of Madden.) He broke the hour-plus shoot-out into eight segments that represented about 10 minutes of the final film and created a blueprint for each. The blueprints not only described each actor’s location and/or destination, but also allowed the crew to follow and film them—and gave the visual-effects team a map for the location of each “pyro” (the small devices that explode during filming to give the appearance of a bullet hitting something).

If that all seems like a lot of work, it was—but it was worth it. It kept everyone exactly where they needed to be and nothing looks faked. “Because it’s in real-time and one space, you can’t really cheat as much as you can on a normal film,” Wheatley says. “With this one, if you suddenly jump about, your characters start teleporting around the room—and it breaks the whole thing.”

The Secret to Free Fire’s 62-Minute Shootout? Minecraft

LEGO Worlds Review: PS4, Xbox One and Nintendo Switch builder is fun, but no Minecraft

LEGO Worlds Review: PS4, Xbox One and Nintendo Switch builder is fun, but no Minecraft

This game is LEGO’s answer to the ever-popular Minecraft.

And while it doesn’t quite hit the heights of that worldbuilding phenomenon, there’s enough here to satisfy fans.

The game is basically a massive open sandbox to build entire LEGO worlds.

There’s a rather bland, basic story where you play an astronaut exploring planets.

The more gold bricks you discover on each planet, the more worlds open to you.

And while they start off relatively small, it won’t be long before you are travelling between huge worlds with varied landscapes.

It’s all quite intuitive and you can build anything you can think of with enough time.

The game, available on PS4, Xbox One, PC and Nintendo Switch is aimed at kids aged seven up.

But older kids and adults will still love this. we fear the building mechanics aren’t as accessible as Minecraft and will leave the youngest ones struggling.

That said, we fear the building mechanics aren’t as accessible as what is on offer in Minecraft.

Worse still, it could leave the game’s youngest players struggling.

Overall, LEGO Worlds is a fantastic title, but you’ll need to put the effort in to get the best out of it.

LEGO Worlds Review: PS4, Xbox One and Nintendo Switch builder is fun, but no Minecraft

Xbox Boss Teases New “Future Work” On Minecraft

Xbox Boss Teases New “Future Work” On Minecraft

Xbox boss Phil Spencer spent a part of his day today with the team at Minecraft developer Mojang, he said on Twitter. While he didn’t get into specifics about what he saw, Spencer said it was a “Great day with the team [at] Mojang seeing the future work on Minecraft.”

He added: “Very cool to see the new ideas the team has come to life.”

Microsoft acquired the Minecraft franchise and developer Mojang in September in a big deal worth $2.5 billion. Since then, the massively popular sandbox game has gotten even bigger, with Microsoft announcing 121 million sales and 55 million monthly players earlier this year.

The game is regularly supported with new DLC and updates, including Power Rangers content that came out at the end of March. More recently, Microsoft announced a real-money marketplace for Minecraft, while the game is coming to another platform, Nintendo Switch, in May.

In August 2015, Spencer talked about his broad vision for Minecraft, saying Microsoft has no immediate plans to make Minecraft 2, though it could happen eventually.

What would you like to see added to Minecraft in the future? Let us know in the comments below!

Xbox Boss Teases New “Future Work” On Minecraft

Remote Scottish islands recreated in Minecraft

Remote Scottish islands recreated in Minecraft

You1 can now explore the St. Kilda archipelago, a tiny collection of islands 40 miles off the Scottish coast, in Minecraft. This is great because it rains less in Minecraft, and the wind won’t shear your face off.

The BBC reports that the 1:1 scale map of the islands took 125 hours to produce.

The last islanders left the main island of Hirta in 1930 after life there became unsustainable.

People only now live on Hirta on a temporary basis to work at the military site, or on wildlife conservation projects. …

The map is available for public download to allow gamers all over the world to explore the archipelago’s history, heritage, stories, people and landscapes.

St. Kilda really is perfectly-sized to be a Minecraft map: a main island about 2km long and some smaller outlying ones. I hope they made it so the Minecraft version is fully playable, and not just a vast block of stone under the surface.

1. Can anyone actually find the download? Am I going crazy?