USA TODAY’s Marco Della Cava demonstrates how Microsoft’s augmented reality headset shows how one day we may only interact with digital content in holographic form. Martin E. Klimek, USA TODAY
SAN FRANCISCO — Microsoft still hopes it can put the “reality” into virtual reality sales.
The Redmond, Wash.-based tech giant announced Monday its holiday season foray into what it calls mixed reality will be marked by $399 headset/controller bundles from partners such as HP, Lenovo, Dell and Acer, along with a selection of games and other VR experiences.
That pricing is roughly in line with the competition. Facebook is now selling its Oculus Rift goggle and controller bundle for $400, slashed from $700, reflecting tepid consumer appetite for one of tech’s most-hyped hardware forays.
Clunky, tethered headsets and the lack of a “killer app” have dissuaded all but hard-core gaming enthusiasts from buying virtual reality headsets, leading to slashed industry forecasts and lowered prices.
Microsoft is gamely trying to change that story. Its VR content includes the travel-focused HoloTour, offering virtual tours of destinations such as Peru’s Machu Picchu, as well as games such as Minecraft, Luna, Space Pirate Trainer and Fantastic Contraption. The new gear, which connects to the computer, will also be compatible with content featured on SteamVR.
The company also hopes the ubiquity of the Windows operating system will result in developers producing a rash of new content for its mixed reality gear.
But the bigger sales pitch is both ease of setup and compatibility with less powerful computers, both of which Microsoft hopes will draw new fans to its Windows Mixed Reality platform. Microsoft officials say holiday shoppers will be offered two new lines of Microsoft PCs and laptops that start at $499.
For comparison, when Oculus first launched, the goggles cost around $700 and ran on large PCs priced at around $1,000.
“This is the future of computing, and we want everyone on the journey with us,” said Greg Sullivan, who leads communications for the company’s Windows and Devices unit and gave USA TODAY a demo of the product late last week.
Looking into a Windows Mixed Reality headset, users are greeted by the cartoon-like dwelling called Cliff House, set amid a landscape of mountains and ocean. Hopping from floor to floor and room to room brings you face to face with screens featuring everything from email programs to Skype video calls to a Minecraft portal.
Moving around is accomplished through triggers on the handsets, which takes some getting used to if you’re not a gamer. While the brief experience was novel, it remains difficult to see how it could supplant working on a laptop or PC just yet.
“Someday we’ll all expect to interact with digital objects the same way we interact with physical things, in 3D,” he said.
To push that agenda, Microsoft engineers have leveraged the body-positioning sensors in its $3,000 developer-only HoloLens augmented reality headset. The new Windows-compatible headsets detect the position of the hand controllers based on the lights and sensors inside those controllers.
That means there’s no need to set up external cameras near the computer, which typically forces users to play only in that one room. Beyond portability, Microsoft says setup time is less than five minutes.
The lower-price ($499) standard PCs will feature integrated graphics and be capable of processing images at 60 frames per second, while a line of more expensive so-called ultra-PCs will feature discreet graphics and run at 90 frames per second. Frame refresh rate, which controls image latency, is critical to having a VR experience that isn’t nauseating.
Although most experts would call Microsoft’s tech virtual reality, it prefers the term Windows Mixed Reality because it mixes an occluded world (where users cannot see the real world) with sensors that sense both hands and body movement. But the new Microsoft gear really is virtual reality fare.
Gear from Oculus Rift and HTC Vive work in much the same way, and all of these devices require goggles to be tethered by wire to a computer or laptop.
Consumer excitement at the prospect of teleporting to new worlds with computer-powered goggles has yet to translate into big sales. What’s more, industry advisors Digi-Capital recently predicted mobile augmented reality — think using your smartphone to find Pokémon Go! figures — could become the primary driver of a $108 billion VR/AR market by 2021, $83 billion of which would be claimed by augmented reality.
That sort of prediction doesn’t seem to bode well for anyone playing in the tethered gear space. Apple has noticeably remained on the virtual reality sidelines, but CEO Tim Cook has been vocal about his enthusiasm for AR.
Apple is expected in a few weeks to hold its annual fall gathering, where new products such as the next generation iPhone are expected to be announced. Experts anticipate new iPhones will offer augmented reality experiences.
Microsoft continues to reinvent itself under CEO Satya Nadella, pivoting from a legacy software seller to a cloud- and enterprise-focused company. That move has resulted in a record-setting stock price that has risen steadily over the past year from $58 to $72.
But while recent quarterly reports show continued gains in its Azure cloud business, PC sales remain a consistent drag on profits. For Microsoft, inventing the next great computing platform couldn’t come soon enough.
Pfizer this week launched a modification of the popular sandbox game Minecraft, offering children with hemophilia a new way to learn about staying safe and prepared and maintaining their treatment plans.
Launched this week at the National Hemophilia Foundation’s annual meeting in Chicago, the game is called HEMOCRAFT and was developed in partnership with the Entrepreneurial Game Studio at Drexel University, the NHF and other members of the hemophilia community.
The app, aimed at kids eight to 16 years old, is an adaptation that works in conjunction with Minecraft game. It offers a simulated environment meant to be fun and educational way for those with hemophilia to learn about better integrating preparedness and treatment into their daily routines.
Downloadable via HEMOCRAFTQuest.com, the fantasy game leads players on a quest where they interact with the “village doctor” to learn how to stick to their treatment plan and understand how it works. Kids are challenged to monitor factor levels and self-infuse to help control bleeding, if needed.
“These new digital innovations can be integrated into everyday routines to help empower people with hemophilia to learn about and track different aspects relevant to their disease so that they can have informed conversations with their healthcare providers,” said Kevin W. Williams, chief medical officer of Pfizer Rare Disease.
The app is aimed not just at patients, “but equally as important, their friends and family to better understand the concept of factor levels in being able to stay active, and stay in the game,” said Kate Nammacher, senior director of education at the National Hemophilia Foundation.
At the NHF annual meeting, Pfizer also unveiled a new device aimed at all of the 20,000 people in the U.S. (and 400,000 people worldwide) who have the condition.
The new HemMobile Striiv Wearable is billed as the first such device aimed specifically at hemophiliacs. The wristband offers an array of features that help patients track daily activity levels and monitor their heart rate.
The device integrates with Pfizer’s HemMobile app, where users can log bleeds and infusions, monitor factor supply and set appointment reminders. The data captured there enables personalized reports to be generated that can inform discussions between physicians and patients.
HemMobile Striiv Wearable is available free to anyone diagnosed with hemophilia in the U.S., regardless of what treatment they use.
It speaks volumes that a game which has been on Xbox since 2012 and looks like smudged doodles on a piece of graph paper still feels new and compelling. No matter how many times I play it, I always end up doing something different, be that stumbling across some impressive scenery or building myself a giant, woolly pig to live in. I may take breaks for months at a time, but Minecraft is a game I’m always drawn back to.
Thanks to an update just before Christmas, the console version now has heaps more to explore, including The End cities and flying with Elytra. This means it’s finally on par with the PC version. The only problem with Minecraft is that even though I really want to try out all the new stuff, I have to be lucky enough to find it first… and all of it’s locked behind a notoriously difficult boss… and there’s loads of work to do before you can even reach said boss.
Luckily, Creative mode is designed for the lazy like me, so instead of taking days to prep enough to fight the Ender Dragon, it only takes five minutes. After a bit of blundering around trying to get gateway portals to work, I zip away to an island in The End and get incredibly lucky. While you could search for hours trying to find an End city I found one on my first try. It’s grand, purple and branches off in multiple directions with towers sprouting upwards from narrow stems.
After scoping the place out for some seriously impressive, enchanted loot I hit the motherlode – an End ship. Floating a little distance from the city itself and bearing the head of a dragon as its figurehead, it’s a foreboding sight and is home to an Elytra – the best item in all of Minecraft. It’s essentially a pair of wings that you can wear as a cape, letting you glide around the world. Sure, you can already sort of fly about in Creative mode, but not like this. The Elytra are so much faster and more natural, letting you swoop down through ravines and bank around corners with ease. As you pick up speed, the wind whistles past your ears, and you suddenly realise how untouchable you are as the ground speeds by beneath you. It’s empowering.
Elytra are also wasted in the End where there’s nothing to see except beige soil and hazy mauve skies that stretch out for miles. It’s a shame that this is where you get your first taste of using them when they’re far better suited to the hills of the overworld and dodging past Ghasts and lava flows in the Nether. Taking them outside for the first time is a revelation; at first I was gripped by fear and the sensation of falling before pulling up just enough to skim along a nearby river. It’s exhilarating and completely changes the way I look at Minecraft’s blocky landscapes. Now I’m constantly hunting for mountain ranges and ice spires to weave through at speed.
The Elytra wings have also changed the way I look at my builds. While I usually opt for petite farmhouses and quaint villages, now I’m thinking about building vast metropolises full of skyscrapers and possible obstacles to fly past. I’ve laid the groundwork for a series of doughnut-shaped towers lined up in a pleasing fashion just so I can swoop through them.
Each tower will take me hours, placing each block by hand, but, like waiting ages for a short rollercoaster ride, that burst of adrenaline as I soar through them will be worth it. It isn’t great city planning for anyone who wants to live there, but at least the commutes would be more exciting.
I’ve also become a lot braver in my play style by wearing them. I now feel compelled to jump into any dark, cavernous hole just to see how far I can go without crashing to my inevitable death. Before, I’d spend ages meticulously placing torches to make sure I wouldn’t get lost. Why bother when you can zip around?
Suddenly Minecraft has become an exploration game again. I’ve seen forest and desert biomes hundreds of times before, but the Elytra let you see them in a whole new light. Towering, impenetrable jungles feel like small, lush oases in seas of plains from above, and the sands of deserts quickly give way to vast oceans. It’s also far easier to find temples and abandoned mineshafts when you can see a whole biome at once.
I’m surprised by just how much a singular item can change such a large game. I’m no longer settling for building in the biomes near a spawn now that it’s easier to find somewhere more exciting further afield. And even my builds are being planned with Elytra use in mind. Flying grants you the type of freedom you didn’t even know you wanted in Minecraft and once you have it you’ll wonder how you ever survived without it.
Minecraft fans can already have a good time on Xbox One, but just in case they want something a bit blockier, there’s a special new console design on the way. The 1TB Xbox One S included in the Minecraft Limited Edition Bundle has a grassy dirt design on the front and a shiny redstone circuit on its semi-transparent backplate. Clever!
Maybe if you attach some extra redstone repeaters you can power it up to an Xbox One X? Or at least turn it into a giant calculator. Anyway, the bundle includes codes for both Minecraft and the Redstone Pack, a month of Xbox Game Pass, and two weeks of Xbox Live Gold. Just in case you want to remember all your lovely creations being blown to bits every time you pick up your gamepad, the bundled-in controller has a special Creeper design with a blotchy green face staring out at you from between the thumbsticks.
If you prefer the company of a friendly swine, you can grab a limited edition Minecraft pig controller. Bonus points for the little curly tail on the battery cover. Both the creeper and pig controller will go up for sale starting on September 12, and the Minecraft Xbox One S will be available as of October 2 in the UK and October 3 in the US.
Minecraft can keep you going for a long time, but you’ll get the hankering for extra games eventually; when you do, check out our list of the best Xbox One games and keep on playing.
With Designated Survivor set to return next month, ABC has released a teaser promo for the upcoming second season of the political drama series which you can check out here…
Kiefer Sutherland stars as Tom Kirkman, a lower-level cabinet member who is suddenly appointed President of the United States after a catastrophic attack on the US Capitol during the State of the Union. Kirkman will struggle to keep the country and his family from falling apart, while navigating the highly-volatile political arena and leading the search to find who is responsible for the attack.
Designated Survivor season 2 is set to premiere on September 27th on ABC.