Virtual tourism is a little heavy in 2018. Sure, you’ve seen the Minecraft Eiffel Tower and beamed aboard the Minecraft USS Enterprise, but have you considered where you might wait out the end of days? Well, not you exactly, but people more important than you.
To draw attention to the escalating threat of global nuclear annihilation, the Nuclear Threat Initiative (NTI), which works to “prevent catastrophic attacks with weapons of mass destruction and disruption—nuclear, biological, radiological, chemical and cyber,” has partnered with the James Martin Center for Nonproliferation Studies to craft a virtual tour of the nuclear fallout facilities that Russian and/or American leadership will be whisked into in the event of nuclear war.
The team has really outdone itself with the Fallout-esque teaser video.
As NTI explains:
Nothing better illustrates the continuing absurdity of plans to fight a nuclear war than the massive complex of underground bunkers that the United States and Russia have built to survive and fight on even after both societies have collapsed. To help explain the scale of these facilities, we have reconstructed two, Site R in rural Pennsylvania (also known as Raven Rock) and the Kosvinsky underground command facility in Russia, roughly to scale using the popular immersive gaming platform Minecraft.
For anyone with the game, you can fire up a multiplayer instance of Minecraft, select “direct connect” and put in server address 185.38.151.31:25566 to visit Raven Rock, the underground makeshift Pentagon located near Camp David, or 185.38.151.2:25566 to tool around Kosvinsky, “a survivable command post” that serves as Russia’s equivalent. NTI cautions that it only lets zombies out on the weekends.
For anyone without Minecraft, you can take an in-browser virtual tour on NTI’s post about the project, which is also chock full of interesting nuclear bunker facts that put the existence of such underground facilities in an appropriately dark context. The tour is much clunkier outside the game, but the Minecraft experience actually looks pretty cool in that eerie we-definitely-won’t-survive-but-these-people-probably-will way.
We’ve all been very impressed by the numbers that PlayerUnknown’s Battlegrounds and Fortnite have been putting up in the past few months. PUBG is regularly pulling in three million concurrent players and more than 25 million people own it on Steam, while Epic’s action game has 40 million players, and recently passed the 2 million concurrent player barrier. But there’s a game that’s outstripping them both: Minecraft.
New head of Minecraft Helen Chiang has revealed that the game had 74 million active users in December—the most in a month since it released nearly nine years ago. In total, more than 144 million copies of the game have been sold. “We just recently set a new record in December for monthly active users, so now we’re at 74 million monthly active users—and that’s really a testament to people coming back to the game, whether it’s through the game updates or bringing in new players from across the world,” she told PopSugar.
Now, we don’t know how many of those are on PC. Minecraft is on every major console, as well as on tablets and phones, so it’s not a fair fight. But still, 74 million active players is a hell of a lot. Combining PUBG’s PC and Xbox One sales figures gets you to about 30 million. And that’s total owners, not active players (granted, Minecraft has been out for many years longer, and at the current rate PUBG is going to get there eventually).
I’ve heard a lot of people frustrated with the lack of meaningful updates to the game recently, which is a fair criticism. 2018 does look like a fairly big year for it, though, starting with a beefy ocean update coming in Spring.
Minecraft developer Mojang will join us on-stage at the PC Gamer Weekender to discuss future updates for the game, as well as offering insight into how features for the game are conceived and developed. The studio’s lead creative designer Jens Bergensten will present at 16.00 on Sunday, 18 February at the Olympia in London. Come along, and learn more about what they’ve got in store for 2018.
Minecraft, of course, just had its biggest active month ever with 74 million users. Hell, you know what it is. This is a great opportunity to go behind-the-scenes with the developer, and while you’re at the Weekender, you can check out many more speakers, games and booths. Tickets are available now from £12.99, and you can save an extra 20% with the voucher code PC-GAMER20.
Released at the end of 2014, Mojang revealed they would stop development of the game way back in June of 2015. They committed to keeping the servers running until at least July of 2016, though they’ve clearly lasted much longer than that.
As part of the announcement, Mojang also revealed that they are working to make the Scrolls server software public, allowing the community to host their own servers and continue playing online. They said they can’t guarantee this will happen, but that they have “high hopes that we’ll be able to do this in the next few weeks or months.”
As a final goodbye, a community tournament will be held on February 11. Additionally, Mojang developers will be online playing Scrolls with its players on February 9.
As technology offers students more access to the digital world, teachers have to start thinking outside the box on how to prepare their students for the future.
King High School teacher Katherine Hewett is doing just that, but using an unorthodox but futuristic method.
“I use the game Minecraft to teach my students about 21st century skills,” she said.
That’s right, Hewett is using video games in the classroom, and it’s not as crazy as some may think.
“About five years ago, I was having conversations with my students about video games,” said Hewett, who is a career and technical education teacher at King. “I was listening to them tell me about how video games impacted their learning and as a teacher, this was an awakening. I realized kids were receiving an alternate education when they got home.”
Hewett said she started to ask herself questions about who was teaching and mentoring these students when they entered these virtual worlds.
“I was wondering why weren’t adults, teachers, not taking more of an interest and using this is as a tool?” She said.” Why weren’t they in those worlds with them?”
That was when Hewett decided she was going to integrate to virtual reality.
Her goal? To teach the students design, coding, programming and visual media so that they are prepared for the future.
And Minecraft came on to the market, Hewett knew she had a chance to make this dream a reality.
“Here was a VR space that visually looks like Legos and had sandbox features to build, create and design 3-D worlds,” she said. “I approached the administration about it and when I suggested it to them, they were all in! I remember, when we ordered the licenses they told us we were 1 in 700 in the country that integrated the game into a class.”
Since Hewett started the course in 2013, she has had students find careers in the information technology field working for big data companies or working on virtual reality projects of their own.
Hewett said the class starts with a theme topic.
“Each class agrees on a topic where they then start researching and begin replicating the build in Minecraft,” she said. “Students collaborate and communicate to create a really large size 3-D model.”
This year’s classes have different worlds as the game is integrated into all of Hewett’s classes. Some class periods are designing fantasy worlds like Mario World and Tron whereas others are replicating real life places like Alcatraz Prison and the Winchester Mansion.
Sophomore Brendan Fuller said taking the animated course will open doors for him in the future.
“I’ve always been great with technology, but taking this course has definitely taught me a thing or two about animation,” Fuller said. “I want to use these skills one day when I become an architectural engineer. Learning how to create 3-D models now will benefit me greatly.”
Hewett said “Minecraft” has not just changed her students lives but hers as well.
The King High School teacher said as she was working on her doctorate, she focused her dissertation on her class. Now, her research on the “21st Century Classroom Gamer” has been accepted into the international journal “Games and Culture.”
“This course is everything,” she said. “I’ve learned so much with my students immersing myself into this gaming culture.”
Hewett said the animation course is a first step. She plans to take the next step with virtual reality soon.
“We don’t know what the jobs will be in the next five to 10 years,” she said. “So I’m trying to teach them all the 21st century skills they need to prepare them for jobs that don’t even exist yet.”